银月联邦的城市 Cities of the Sliver Marches
北地的城镇倘若浩瀚大海中的岛屿,散落于森林和高山之间,是文明的堡垒,更是敢于迎接边疆挑战的勇士家园。大城市是重要的贸易中心、政治权力中心,也是居住在银月联邦中的大多数公民的家园。
本章详细介绍了银月联邦中的一些重要社区。其中银月城和艾尔沃德是大城市;奎而瓦和新堡只不过是乡村的定居点。大多数都介于两者之间,但每一个都有其独特的构造、布局和情况。
这些城市是大多数银月联邦探险的起点和终点,因为它们提供了从无法预测的北地天气中得到喘息的最好机会。定居区域也代表了角色可靠地获得荒野求生中必备的物品和服务的唯一位置。更大的社区是重要的贸易中心,并使冒险者获得魔法物品和罕见的当地传说。所有的定居点都是躲避危险的食肉动物和饥饿的野兽的避难所——至少大部分是这样。
银月城 北地明珠
银月城,银月联邦的精神领袖,财富和重要性仅次于深水城的北地地表城市,当之无愧的北地明珠(“the Gem of the North.”)
银月城(都会):秘术团体Magical;混乱善良;购物限额 100000gp;资产185365000 gp;人口37073;融合式(人类41%,精灵(所有类型)29%,半精灵12%,盾矮人10%,轻足半身人5%,侏儒(所有类型)2%,其他1%)。
权威人物:至高夫人艾拉斯卓Alustriel,CG女性人类Wiz20/Sor2/Acm2, 蜜丝特拉选民(银月联邦至高夫人,详细介绍在遗忘国度战役设定);至高法师特恩·角刃Taern Hornblade,LG男性人类Wiz18(城市的统治者)。
重要人物:Jorus Azuremantle, LG 男性半精灵Wiz12 (法术守卫领袖);麦瑟玛·艾拉瑟玫Methrammar Aerasumé, LG男性半精灵Ftr7/Wiz9 (银月军团至高统帅[High Marshal of the Argent Legion]); Sernius Alathar, LG男性人类Ftr4/Pal8 (银装骑士指挥官[commander of the Knights in Silver]);其他数百人
银装骑士 The Knights in Silver:Clr13, Ftr12, Ftr11 (2), Pal11, Rgr11, Clr10, Ftr10 (2), Pal10, Clr9 (2), Ftr9 (2), Pal9 (2), Rgr9, Clr8 (2), Ftr8 (4), Pal8 (2), Rgr8 (3), War8 (2), Ftr7 (7), Pal7 (2), Rgr7 (3), War7 (5), Clr6 (2), Ftr6 (7), Pal6 (3), Rgr6 (3), War6 (7), Clr5 (2), Ftr5 (10), Pal5 (2), Rgr5 (4), War5 (21), Clr4 (3), Ftr4 (11), Pal4 (2), Rgr4 (5), War4 (25), Clr3 (4), Ftr3 (16), Pal3 (3), Rgr3 (2), War3 (41), Clr2 (5), Ftr2 (22), Pal2 (5), War2 (88), Clr1 (12), Ftr1 (34), Pal1 (8), Rgr1 (2), War1 (308).
法术守卫 The Spellguard:Wiz11 (2), Wiz10 (2), Sor10, Wiz9 (3), Sor9, Wiz8 (3), Sor8, Wiz7 (5), Wiz6 (6), Sor6 (2), Wiz5 (4), Sor5 (2).
银月城的其他居民多得不胜枚举。
值得注意的进口:食品(特别是谷物和牲畜)、盔甲、武器、鞋类、纺织品和服装。
值得注意的出口:书籍,纸张,家具,草药,油墨,玻璃,玻璃器皿,毛皮,木材,珍贵的矿石。
银月城的独一无二之处在于它是一座山城也是一座绿城,古老的橡树、树影婆娑的树梢和幽暗的树林与又高又细的塔尖争奇斗艳,直插云霄。流行的石雕风格是流动的曲线,仿佛建筑不是一座座地建造起来的,而是一座座地成长起来的。许多老建筑都覆盖着一层薄薄的融合了皇家蓝或祖母绿的玻璃。
阳台和弯曲的楼梯随处可见,窗台、栏杆和新柱子上都装饰着生长在雕花盆中的香草和鲜花。大多数住宅都有通向隐蔽凉亭的草地小径。许多人每天都要抽出时间来举起竖琴、风笛或声音来创作音乐,而美丽的事物不仅受到人们的珍视和赞赏——这样的设计是意料之中的。
许多地方保存知识,但在银月城知识是更为宝贵。大多数人都能从至少一个专业领域的信息中得到满足。银月城的居民,也叫银月人,喜欢诙谐的话语,分享笑话,传说,音乐和阅读民谣,诗歌和浪漫小说;大多数人会连续三次参加狂欢或私人舞会和宴会。他们往往涉猎许多兴趣爱好,所以城市里的商店随着季节的变化而出现或消失——但这些小巧舒适的精品店总是塞满了漂亮迷人的物件、小魔术、书籍(包括供写作用的空白巨著)和地图。
银月城的老城区位于瑞汶河[the River Rauvin]北岸,通过著名的月桥[Moonbridge]与南岸的新城区相连。月桥是由银色力场构成的魔法建筑,既能可以停用保护城市免受入侵,又能让高桅杆船只通过。它给人的印象远超于费伦其他地方的高耸塔楼。
毫无疑问,银月城是北地首屈一指的学术中心和文化中心,也是多种族和睦相处的幸福之地。这种安全感和善意很大程度上是由于强大的当地法师和竖琴手的影响。这两股力量都与塑造了当代银月城的那位女士有关,她是一位和蔼可亲、长袖善舞的法师艾拉斯卓(Alustriel),被银月人称为“希望女士”(lady Hope)。她鼓励宴会和狂欢;而外国人被警告说,她的间谍在这样的消遣中无处不在。
艾拉斯卓更喜欢通过开明的统治让人们保持快乐和希望,但她认识到阴谋、欺骗和邪恶行为是不可避免的,而且很早以前就建立并训练了一批个人特务来防范这些事情。其中一些人依旧是银月联邦至高女士的先驱者,其他人则为新的至高法师或银月城服务。城市的军队,银装骑士绕着城市公开巡逻需要7天时间,此外该城市依然是领主联盟的一员。
Cities of the Silver Marches: This chapter takes a look at the six members of the confederation (Silverymoon, Sundabar, Citadel Felbarr, Citadel Adbar, Everlund, and Mithral Hall). It also covers three smaller settlements that enjoy the league’s protection, or at least its benign neglect: Deadsnows, Quaervarr, and the Zhent settler town of Newfort.
Scattered through the sweep of wood and mountain, like islands in a vast sea, the cities of the North stand as bastions of civilization, home to those who brave the challenges of the frontier. The great cities are cen- ters of vital trade, seats of political power, and home to the majority of the citizens who dwell in the Silver Marches.
This chapter details some of the most important communities of the Silver Marches. Some, such as Silverymoon and Everlund, are large cities; others, such as Quaervarr or Newfort, are little more than rustic settlements. Most fall somewhere in between, but each is unique in its construction, layout, and situation.
These cities are the starting and ending points for most Silver Marches adventures, because they offer the best oppor- tunities for a respite from the unpredictable northern weather. Settled areas also represent the only locations where characters can reliably gain access to many goods and services necessary for success in the wilderness. The larger communities are centers for vital trade, and enable adventurers to ac- quire magic items and rare local lore. And all settlements are places of refuge from the dangerous predators and hungry monsters of the wildlands—or most of them, anyway.
Silverymoon, Gem of the North
The anchor of the Silver Marches and the most wealthy and important surface city of the North next to Waterdeep itself, Silverymoon is truly “the Gem of the North.”
Silverymoon (metropolis): Magical; AL CG; 100,000 gp limit; Assets 185,365,000 gp; Population 37,073; Integrated (humans 41%, elves (all types) 29%, half-elves 12%, shield dwarves 10%, lightfoot halflings 5%, gnomes (all types) 2%, others 1%).
Authority Figures: High Lady Alustriel, CG female human Wiz20/Sor2/Acm2, Chosen of Mystra (High Lady of the Silver Marches, detailed in the FORGOTTEN REALMS Campaign Setting); High Mage Taern Hornblade, LG male human Wiz18 (ruler of the city).
Important Characters: Jorus Azuremantle, LG male half elf Wiz12 (leader of the Spellguard); Methrammar Aera- sumé, LG male half elf Ftr7/Wiz9 (High Marshal of the Argent Legion); Sernius Alathar, LG human male Ftr4/Pal8 (commander of the Knights in Silver); hundreds more.
The Knights in Silver—Clr13, Ftr12, Ftr11 (2), Pal11, Rgr11, Clr10, Ftr10 (2), Pal10, Clr9 (2), Ftr9 (2), Pal9 (2), Rgr9, Clr8 (2), Ftr8 (4), Pal8 (2), Rgr8 (3), War8 (2), Ftr7 (7), Pal7 (2), Rgr7 (3), War7 (5), Clr6 (2), Ftr6 (7), Pal6 (3), Rgr6 (3), War6 (7), Clr5 (2), Ftr5 (10), Pal5 (2), Rgr5 (4), War5 (21), Clr4 (3), Ftr4 (11), Pal4 (2), Rgr4 (5), War4 (25), Clr3 (4), Ftr3 (16), Pal3 (3), Rgr3 (2), War3 (41), Clr2 (5), Ftr2 (22), Pal2 (5), War2 (88), Clr1 (12), Ftr1 (34), Pal1 (8), Rgr1 (2), War1 (308).
The High Guard—Pal11, Clr9, Ftr9 (2), Clr8 (3), Ftr8 (4), Clr7 (3), Ftr7 (9), Pal7 (2), War7 (8), Clr6 (5), Ftr6 (14), Pal6 (3), War6 (35).
The Spellguard—Wiz11 (2), Wiz10 (2), Sor10, Wiz9 (3), Sor9, Wiz8 (3), Sor8, Wiz7 (5), Wiz6 (6), Sor6 (2), Wiz5 (4), Sor5 (2).
The other citizens of Silverymoon are too numerous and diverse to enumerate here.
Notable Imports: Food (especially grain and livestock), armor, weapons, footwear, textiles and clothing.
Notable Exports: Books, paper, furniture, herbs, inks, glass, glassware, furs, timber, valuable ores.
Silverymoon is that rarest of things, a bustling city dominated by trees and beautiful stone buildings. Old oaks, shadow- tops, and duskwoods compete with tall, thin spires to touch the sky, and blueleaf trees shade flagstone sidewalks along most of the cobbled streets. The prevailing style of stonework is flowing curves, as if buildings grew rather than being erected block by block. Many older buildings are clad in a thin layer of fused royal blue or emerald-green glass.
Balconies and curving stairs are everywhere—and windowsills, railings, and newel-posts are all adorned with herbs and flowers growing in sculpted bowls. Most dwellings have grass paths leading to sheltered bowers. Many folk take time every day to lift their harps, pipes, or voices to make music, and things of beauty are more than prized and admired— such design is expected.
Many places preserve lore, but in Silverymoon knowledge is highly valued. Most folk find satisfaction in being well informed in at least one area of expertise. The citizens of Silverymoon, also called Silvaeren, love witty sayings, sharing jokes, lore, music and readings of ballads, poems, and roman- tic fiction; most attend revels or private dances and feasts thrice pertenday. They tend to dabble in many interests, so shops in the city appear and disappear with the seasons—but these small, cozy boutiques are always crammed with beautiful, fascinating objects, small magics, books (including blank tomes for writing use), and maps.
The older part of Silverymoon on the north bank of the River Rauvin is linked to the newer environs on the south bank by the famous Moonbridge, a magical construct of sil- very force whose central span can be deactivated to protect the city from invasion, or to allow tall-masted ships to pass. It impresses the eye more than the many soaring spires of the city, slender and graceful towers unmatched elsewhere in Faerûn.
Unquestionably the foremost center of learning and cul- ture in the North, Silverymoon is a happy place where folk of many races dwell in peace together. Much of this feeling of safety and goodwill is due to the influence of powerful local mages and the Harpers. Both forces are joined in the person of the lady who shaped modern Silverymoon, the kindly, diplomatic mage Alustriel, known to Silvaeren as Lady Hope. She encourages many feasts and revels; outlanders are warned that her spies are everywhere at such diversions.
Alustriel prefers to keep people happy and hopeful through enlightened rule, but she recognizes that in- trigue, deception, and evil deeds are unavoidable, and long since established and trained a cadre of personal agents to guard against such things. Some of these individuals now act as her heralds as High Lady of the Silver Marches, but others remain in the service of the new High Mage and serve Silverymoon first. The city’s army, the Knights in Silver, openly patrols the land for seven days’ ride around the city, and the city remains a member of the Lords’ Alliance.