純美蘋果園

站务管理 => 跑團歷史區 => 歷史區 => 罪恶深渊 => 主题作者是: athousandfaces 于 2006-11-04, 周六 01:22:20

主题: 关于昨天的水母
作者: athousandfaces2006-11-04, 周六 01:22:20
暗幕魔兽(darkmantle),MM48页.原来只有6HP.
下面是srd的叙述.

DARKMANTLE

 Small Magical Beast
 
Hit Dice:
 1d10+1 (6 hp)
 
Initiative:
 +4
 
Speed:
 20 ft. (4 squares), fly 30 ft. (poor)
 
Armor Class:
 17 (+1 size, +6 natural), touch 11, flat-footed 17
 
Base Attack/Grapple:
 +1/+0
 
Attack:
 Slam +5 melee (1d4+4)
 
Full Attack:
 Slam +5 melee (1d4+4)
 
Space/Reach:
 5 ft./5 ft.
 
Special Attacks:
 Darkness, improved grab, constrict 1d4+4
 
Special Qualities:
 Blindsight 90 ft.
 
Saves:
 Fort +3, Ref +2, Will +0
 
Abilities:
 Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10
 
Skills:
 Hide +10, Listen +5*, Spot +5*
 
Feats:
 Improved Initiative
 
Environment:
 Underground
 
Organization:
 Solitary, pair, clutch (3–9), or swarm (6–15)
 
Challenge Rating:
 1
 
Treasure:
 None
 
Alignment:
 Always neutral
 
Advancement:
 2–3 HD (Small)
 
Level Adjustment:
 —
 

The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.
COMBAT
A darkmantle attacks by dropping onto its prey and wrapping its tentacles around the opponent’s head. Once attached, it squeezes and tries to suffocate the foe. A darkmantle that misses its initial attack often flies up and tries to drop on the opponent again.
Darkness (Su): Once per day a darkmantle can cause darkness as the darkness spell (caster level 5th). It most often uses this ability just before attacking.
Improved Grab (Ex): To use this ability, a darkmantle must hit a Large or smaller creature with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
If it wins the grapple check, it attaches to the opponent’s head and can constrict.
Constrict (Ex): A darkmantle deals 1d4+4 points of damage with a successful grapple check.
Blindsight (Ex): A darkmantle can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allows it to ascertain objects and creatures within 90 feet. A silence spell negates this ability and effectively blinds the darkmantle.
Skills: A darkmantle has a +4 racial bonus on Listen and Spot checks.
These bonuses are lost if its blindsight is negated. The creature’s variable coloration gives it a +4 racial bonus on Hide checks.
只是个cr1的小动物罢了,竟然被它吓个半死。 :em005  :em005
主题: 关于昨天的水母
作者: Ocydia2006-11-04, 周六 09:09:17
DM的大能让它用了两次Darkness,还是3E版的
主题: 关于昨天的水母
作者: 幂蟒2006-11-04, 周六 10:23:00
偶是E文盲....完全看不懂写滴是啥....T_T
主题: 关于昨天的水母
作者: ircdm2006-11-04, 周六 10:56:29
……我有说是同一只吗?我有说是暗幕魔兽吗?我有说是黑暗术吗?
主题: 关于昨天的水母
作者: Ocydia2006-11-04, 周六 11:44:46
DM最大能!
主题: 关于昨天的水母
作者: athousandfaces2006-11-04, 周六 13:12:19
于是水母被卡兰华丽的灭了。 :em016  
主题: 关于昨天的水母
作者: OiceBot2006-11-04, 周六 19:46:35
郁闷……郁闷…………