-
在格拉里昂的历史中,许多疯子,邪教徒和邪灵都写下了许多亵渎文书和可怕的宗卷。其中《死灵之书》的隐藏书页幽暗之梦Dreaming Dark便隐含了许多关于黑暗异帷Dark Tapestry的信息。而Therassic Order的翡翠抄本里则揭示了一些古瑟西隆孔雀靈相关的神秘法术和仪式。许多邪教的宗教文本都隐含着亵渎神灵的文字,阅读其甚至能震撼最为坚定的灵魂。而在格拉里昂最为臭名昭著的莫过于永罪之书,这一套书介绍了各个邪恶位面,并对其住民—以及统治者—都进行了编记。
但格拉里昂鲜少能控制这些亵渎文书的流通。在闪耀远征军前数天,某位存在最为危险的魔法书从遥远的世界流转到了内海地区,虽然书的外表没有什么特别—因为和格拉里昂一样,地球也长久以来受到古神神话中的异域之神及其疯狂的信徒们的侵扰。
在相当于格拉里昂的AR3525年的地球,一位才华横溢却疯疯癫癫的诗人阿卜杜拉·阿尔哈萨德在荒漠中漫游了约十年后写下了他亵渎神灵的书籍《基塔布·阿尔·阿吉夫》。此书在几位目击者目睹了阿尔哈萨德被不可见的野兽撕碎后获得了邪书之名并迅速广为人知。数个世纪后有学者迪奥多路斯·菲利塔斯将其翻译为希腊文,然后又有其他人翻译为多种语言。而最初的希腊译文版在几经流转通过幻梦境来到了格拉里昂,一位名为盖尔的死灵法师为了取悦其主人塔-巴冯而结下了将这些异界文字翻译为默语暴君创造的文字,死灵语的任务。而这加剧了此书的亵渎程度,因为不但将阿尔哈萨德的疯狂传播到了新的世界,而且盖尔也打破了默语之道的仅可耳语秘密的限制。疑心重的盖尔害怕被发现—虽然书中的一些新知识也许能取悦默语暴君并为其求得谅解—他使用了某些手段使得死灵语的译本内容变得晦涩,甚至阻隔了魔法进行定位和传送。但不幸的是闪耀远征军开始了,而再一次战斗中盖尔与他的译稿被迫分离。不过那时盖尔已经是一位巫妖,他毫发无伤地自命匣重生,但译稿失落在十字军手里一事让他担忧了很久(这是为了防止默语之道被以文字的形式记载流传下来)因为自己施放的法术也阻碍了自己定位十字军将其带往何处,他只能放弃这本书并祈祷永远不会被人发现。
祸兮福所倚。十字军将死灵之书的死灵语译本送到了塔尔多的茲伊瑪,但因为专注于闪耀远征军行动,他们只是草草阅览便将其束于阁中,鲜少有人研究其中的内容。而因为闪耀远征军的混乱这本书也被人遗忘了,知道AR4079卡蒂亚袭击茲伊瑪。而后一位来自卡蒂亚晨花学者在试图研究这本书籍时于顶峰镇的晨花教堂自杀身亡后,这本书再次被人遗忘,虽然数百年的时光让它布满了尘埃,但它依旧在耐心等待下一双试图窥探隐匿其中秘密的充满好奇却愚蠢的眼眸。
以下以时间轴记录与盖尔翻译《死灵之书》相关的重要事件,以及遥远的地球上的副本引起的重要事件(以斜体字表示)
AR3525
| 阿卜杜拉·阿尔哈萨德撰写了《基塔布·阿尔·阿吉夫》,也就是后世所称的《死灵之书》
|
3533
| 阿卜杜拉·阿尔哈萨德在地球的大马士革被不可见的野兽撕碎。
|
3745
| 学者迪奥多路斯·菲利塔斯在君士坦丁堡的图书馆发现了《基塔布·阿尔·阿吉夫》,将其翻译为希腊语并更名为《死灵之书》。后因渎神而被迫在教堂中公开焚毁译本,但这是这本书的副本已经被收藏在幻梦境位于乌撒的图书馆中。
|
3746
| 默語暴君的下属死灵法师盖尔在幻梦境的图书馆中寻找转化巫妖仪式的线索时发现了这本书。他返回乌斯塔拉夫的Ghasterhall时设法将其一并带走,并开始将其翻译为死灵语。
|
3747
| 在初步翻译完成了《死灵之书》的死灵语译本后,疑心重的他为了防止被偷走还在上面施展了法术避免他人可以使用预言法术定位其坐标并利用传送法术来拿取。
|
3751
| 盖尔在翻译的同时他也完成了转化巫妖的仪式。之后他继续翻译,希望将其献给主人塔-巴冯以换取报奖励。
|
3754
| 闪耀远征军开始。盖尔在翻译完《死灵之书》后便销毁了偷来的希腊文文本,以确保塔-巴冯拥有独一无二的本籍。但在运送途中他受到圣武士的伏击,盖尔被杀。数天后他通过命匣重生,但却失去了所有财宝和《死灵之书》。圣武士认为缴获的魔法书都十分危险,于是决定将其送往塔尔多的茲伊瑪进行研究和保管。
|
3755
| 辗转数月,《死灵之书》落入了塔尔多知名学者Natharen Olatidar之手,他一眼认出这是一本极具力量的魔法书,并怀疑其中蕴含着有助于闪耀远征军的秘密。于是他开始进行独自研究,并变得越来越偏执,认为默語暴君的特工已经渗入茲伊瑪来偷回这本书。
|
3756
| Natharen犯了一个错误,他居然试图呼唤书中记载的一位存在—匍匐蠕行之混沌—来协助他解读此书。幸或不幸,他成功在奈亚拉托提普那里获得了启示,但这却让他陷入疯狂。他坚信以前认为是默語暴君的特工的人是某些更为邪恶存在的下属,于是他在自杀前杀害了许多此地的神职人员和学者。因这位巫师的疯狂举动让人意识到书本的危险,于是被锁入了茲伊瑪的保险库中,等候闪耀远征军回归在定夺其去留。
|
3828
| 大半个世纪过去了,闪耀远征军也终于结束。但《死灵之书》也被遗忘在保险库中,一晃就是数十年过去了。
|
4079
| 卡蒂亚攻击了塔尔多并解放了茲伊瑪。其中一位卡蒂亚人学者Asea Imbandi痛惜战争期间被波及的书籍,于是从茲伊瑪的保险库中抢救了数百本书籍,而《死灵之书》的死灵语版正在其中。Asea带着这些书籍回到卡希尔进行分类,不可避免地也开始研究起《死灵之书》,随后她便在顶峰镇的晨花教堂一跃而下。而她的随记中潦草地写下了不要研究这本书的警告,此后此书便被封存于库室侍者使用魔法看守的秘密书库中,直到现在。
|
近年
| 劳尔斯和其同伴从灵魂之间偷走了《死灵之书》的译本。然后便抛下盟友前往Neruzavin。
|
《死灵之书》死灵语译本
和其他译本一样,这本书是用从人脸上剥下来的皮装订而成的,在封面依旧能看到他们充满痛苦的神色。书籍共有数百页,都是用非常薄但十分具有弹性的羊皮纸制成的,摸上去十分油滑且冰凉。
下文会介绍盖尔的死灵书译本,并将其定名为《死灵之书》。译文大多与希腊语译文和原本《基塔布·阿尔·阿吉夫》都十分贴近,但某些地方还是有所出入。
《死灵之书》的防御
这本书不仅仅是一本臭名昭著的译本,实际上它已经是一件奇物,甚至可以说得上一件神器。所以比起其他译本(当然它们都不在格拉里昂)拥有更强的防护能力,因为盖尔在翻译时向其倾注了自己的灵魂,意志和大部分的精力,这也使其更顺利地转化为巫妖。
不可占卜:任何试图使用预言法术(如定位物体或感知位置)以确定死灵之书方位的尝试,以及使用探知法术寻找书在谁手中的方式都充满了危险。
禁止传送:携带此书者不可使用传送法术进行运输。在使用传送法术时书籍无法与其一并移动,而且施法者需要通过DC30的施法者等级检定,否则目的地将被扭曲到一个与古神神话生物有关的危险之地,或者一个充满了死灵或负能量的地方。但异界之门,传送门等独立的传送法术可以正常带着这本书一起传送。
摧毁:这本译本以两个强大的生物紧密相连—译者盖尔和幻梦境中原作者的投影阿尔哈萨德。你需要先摧毁这两个生物才能摧毁这本书。盖尔现在隐居在位于乌斯塔拉夫的Ghasterhall中的一座图书馆中,阿尔哈萨德的投影则可以在幻梦境的沙漠中遇到(AP111:黄衣之王之梦 P53)在消灭了两位存在后(当然这个任务并不简单)死灵之书与现实的联系就会减弱,尽管拥有30的硬度和50点hp,但却变得可以摧毁了。当然在盖尔或阿尔哈萨德被杀害的时候,初始这本书诞生的异界灵感源泉—匍匐蠕行之混沌,奈亚拉托提普—会有所感应,这可能会使得这件事变得复杂。这位外神可能会什么都不做,也有可能派遣眷属,信徒或降下分身抢走这本书,然后在将其送去一个新的世界。
Many blasphemous texts and monstrous tomes
have been penned by lunatics, cultists, and
fiends over the course of Golarion’s history.
Numerous answers to the Dark Tapestry’s mysteries
are supposedly hidden within the pages of Secrets of the
Dreaming Dark. The Emerald Codex of the Therassic Order
purports to reveal esoteric spells and rituals associated
with the mysterious Peacock Spirit of old Thassilon. The
religious texts of many evil cults contain blasphemies
capable of shocking even the staunchest of souls.
Perhaps most infamous of all of Golarion’s evil texts is
the notorious Book of the Damned, a multivolume text
that catalogs the evil Outer Planes and the outsiders who
inhabit—and rule—them.
But Golarion has hardly cornered the proverbial
market on the composition of notorious texts. In the
days before the Shining Crusade, one of creation’s most
dangerous grimoires came to the Inner Sea region from
a world far distant from Golarion, yet in key ways not
so different from it—for like Golarion, Earth has long
been under the influence of the Elder Mythos, the alien
gods that constitute it, and the deranged cultists who
worship them.
It was on Earth, in what corresponded roughly to
the year 3525 ar on Golarion, that a talented but mad
poet named Abdul Alhazred wrote his blasphemous
masterpiece, Kitab Al-Azif, after spending a decade
alone in the desert. The book swiftly gained a sinister
reputation, one that only grew after Alhazred was torn
apart and devoured by an unseen beast before several
horrified witnesses. The book would be translated
centuries later into Greek by the scholar Theodorus
Philetas, and then into many other languages over the
years to follow. A copy of the first translation into Greek
made its way via the Dreamlands to Golarion, where a
necromancer named Geir, eager to impress his lord Tar-
Baphon, took upon himself the task of translating the
text from an alien tongue into Necril, the language of the
Whispering Tyrant. Such a task was, of course, doubly
blasphemous, for not only did it bring Alhazred’s mad
revelations to an entirely new world, but in using Necril to
record the words, Geir directly disobeyed the Whispering
Way’s restriction of passing on its secrets via whispers
alone. Paranoid that he would be found out—but certain
the gift of the book would impress the Whispering
Tyrant enough to earn a pardon for his actions—Geir
took extensive steps to ensure the Necril translation
of the tome would be difficult, if not impossible, to
magically locate or transport. Unfortunately for Geir,
destiny intervened in the form of the Shining Crusade,
and he was divested of the newly translated tome in one
of that conflict’s first battles. Geir was, by then, a lich,
and his rejuvenation at his phylactery ensured no lasting
harm came to him as a result of his defeat, but the loss
of the Necronomicon to the crusaders haunted him for
ages (it was as a safeguard against this precise eventuality
that the lore of the Whispering Way was forbidden
from being written down). With his own wards against
divination preventing him from determining where the
crusaders had taken the dangerous book, Geir was forced
to abandon the text and hope the truth of its source
never came out.
In this regard, luck was with the lich. The crusaders
returned the Necril translation of the Necronomicon to
Zimar in Taldor, but with the nation focused on the
Shining Crusade, little effort was made to research
the dangerous tome after an initial disastrous attempt
resulted in the book being locked away in a vault. It
remained there for years, forgotten amid the chaos of the
Shining Crusade, until it was liberated during Qadira’s
attack on Zimar in 4079 ar. When the scholar entrusted
with studying the tome committed suicide by leaping
from Katheer’s Zenith of the Dawnflower, the book
was once again placed in a hidden vault, where it has
languished for the past several hundred years, patient
and potent, waiting for another set of curious and foolish
eyes to gaze upon the secrets its pages ache to reveal.
The following timeline notes important events as
they relate to Geir’s translation of the Necronomicon,
as well as other significant events involving various
copies of the Necronomicon on distant Earth (which are
presented in italics).
c. 3525 ar
Abdul Alhazred writes Kitab Al-Azif, the
original version of the notorious text that
would come to be known more commonly as
the Necronomicon.
3533
Abdul Alhazred is torn apart by an invisible
creature on the streets of Damascus on Earth.
3745
A scholar named Theodorus Philetas discovers
a copy of Kitab Al-Azif in the Imperial Library of
Constantinople, then translates the book from
Arabic into Greek and renames the volume the
Necronomicon. He is later forced to recant and
publicly burn his translation of the tome on the
steps of a church, but before he does so, he
hides a copy of the book in a library in Ulthar in
the Dreamlands.
3746
The necromancer Geir, an agent of the
Whispering Tyrant, discovers the Necronomicon
while searching the libraries of the Dreamlands
for clues on a ritual to transform him into a
lich. He returns to Ghasterhall in Ustalav and
manages to transport the Necronomicon with
him. He then begins work on translating the
tome into Necril.
3747
Geir completes his initial work on the book
that will become the Necril translation of
the Necronomicon. To combat potential theft
of his prize, he enhanced the book with
potent abjurations that prevent it from being
supernaturally located via divination magic or
transported via teleportation effects.
3751
Geir’s work on translating the Necronomicon
helps him complete his transformation into
a lich. He continues work on the translation,
intending to offer the translated book to his
master, Tar-Baphon, for great rewards.
3754
The Shining Crusade begins. Geir finally
completes his translation of the Necronomicon,
then destroys the stolen Greek version to
ensure Tar-Baphon will retain the only copy
of the book on Golarion. He sets out to hand-
deliver the tome to the Whispering Tyrant,
but is ambushed along the way by a group of
paladins in one of the first battles of the Shining
Crusade. Geir is slain during the battle, and
while he rejuvenates a few days later back in
Ghasterhall at his phylactery, his possessions,
along with the Necronomicon, have been
left behind. The crusaders recognize the
Necronomicon as a dangerous tome, but not
its true significance, as it is but one of several
grimoires captured in the fight. The crusaders
decide to send their captured spellbooks back
to Zimar in Taldor for study and safekeeping.
3755
After spending several months mired in
bureaucratic red tape, the Necronomicon
finally falls into the possession of noted Taldan
scholar Natharen Olatidar, who recognizes
the Necronomicon as a potent spellbook and
suspects that hidden within its pages are
secrets that will help the Shining Crusade. He
begins studying the tome in his quarters, and
grows increasingly paranoid that hidden agents
of the Whispering Tyrant may have infiltrated
Zimar and are seeking to reclaim the tome.
3756
Natharen makes a fatal mistake and attempts
to contact one of the entities mentioned in the
Necronomicon—the Crawling Chaos—to aid his
research of the tome. Unfortunately for Zimar,
his attempt is successful, and the revelations
Natharen receives from Nyarlathotep drive
him mad. He becomes convinced that those
in Zimar he suspected of being agents of
the Whispering Way are in fact minions of
something far more evil, and sets about
slaughtering nearly a dozen innocent priests
and scholars before he is himself killed.
Investigations into the mad wizard’s activities
reveal the dangers in the Necronomicon, and
the book is put into secure storage in a vault
in Zimar to await a time when the Shining
Crusade is over so that proper attention can
be given to the dangerous tome.
3828
The Shining Crusade finally comes to a close
after nearly three-quarters of a century. In that
time, the Necronomicon has been forgotten
in its secure vault, and the book continues to
languish within Zimar for many decades more.
4079
Qadira invades Taldor and sacks Zimar. Among
the invaders is a Qadiran scholar named Asea
Imbandi, who is aghast at the destruction of so
many rare tomes during the city’s burning. She
personally sees to the preservation of several
hundred books from Zimar’s vaults—among
which is the Necril version of the Necronomicon.
Returning to Katheer with her rescued texts,
Asea begins to catalog them, but soon after
she begins studying the Necronomicon, she
is driven to suicide and leaps from the Zenith
of the Dawnflower. A set of disjointed notes
found among her belongings warns other
scholars, and the Necronomicon is placed under
magical wards in the special collections of the
Mysterium, where it remains for many years.
Current Year
Lowls and his allies secure the copy of the
Necronomicon from the Mysterium. Lowls
immediately sets off for Neruzavin, leaving the
Mysterium and several allies in lockdown in his
panicked haste.
THE NECRIL NECRONOMICON
As with many other editions of the tome, the Necril
translation of the Necronomicon is bound in leather cured
from the faces of several men and women, their agony
forever preserved in the grimaces that now adorn the
book’s hideous covers. The text is several hundred pages
long, and the leaves within are made of remarkably thin
but resilient parchment that feels strangely cool and
almost greasy to the touch.
For the remainder of this article, it is Geir’s Necril
translation of the Necronomicon that is detailed, and
the book is referred to merely as the Necronomicon. The
contents of this specific translation are generally similar
to but in some cases differ wildly from those found in
the first Greek translation, or even Alhazred’s original
Kitab Al-Azif.
T he N ecroNomicoN ’ s D efeNses
The Necronomicon is much more than a mere translation
of an infamous book—it is, in fact, a magical item on par
with an artifact. Other copies of the book (none of which
exist on Golarion) aren’t nearly as robust in their defenses
as this unique translation, as Geir poured his soul and
will into the book’s creation, sacrificing much of himself
as he wrote the words within. He gained a great deal from
this devotion, and the act of translating the book aided
his own transformation into a lich.
Divination Proof: Any attempt to use
divination magic, such as locate object or
discern location, to divine the exact location
of the Necronomicon, as well as any attempt
to use scry to spy upon a person carrying the
dread book, is fraught with extreme peril.
Not only does the attempt automatically
fail, but the caster must also succeed
at a DC 30 caster level check to
avoid notice from the eldritch
powers that watch over the
tome. On a failed check, the
caster’s mind is assaulted
with horrific visions that can
cause madness. The caster
must then attempt a DC 20
Will save; failure means the
caster takes 1d8 points of
Wisdom drain, while success
means the caster takes only 1d4
points of Wisdom damage.
Teleportation-Proof: The book cannot be
transported by teleportation effects. If carried by
someone who teleports away, the book remains behind,
and the fool who attempted to teleport must succeed at
a DC 30 caster level check or the attempted teleportation
effect sends him somewhere singularly dangerous that
is associated with elements of the Elder Mythos or,
barring any appropriate such location in range, to a site
where undeath or necromantic energy is strong. The
book can be carried safely through gates, portals, and
other freestanding teleportation effects.
Method of Destruction: This copy of the Necronomicon
is inexorably tied to the existence of two powerful
beings: its translator, Geir, and the Dreamland duplicate
of its original author, Alhazred. Before the Necronomicon
can be destroyed, both of these beings must first be
destroyed. Geir dwells on now as a powerful awakened
demilich in the library of Ghasterhall in the nation of
Ustalav while Alhazred can be found in the deserts of
the Dreamlands (Pathfinder Adventure Path #111: Dreams
of the Yellow King 53). Once both of these creatures are
slain (acts that are monumental tasks on their own), the
Necronomicon’s anchor to reality is weakened and mere
damage can destroy it, although it has a hardness of
30 and 50 hit points. Complicating this entire task, of
course, is the fact that the book’s otherworldly muse,
Nyarlathotep, the Crawling Chaos, is likely to take
note if either Geir’s or Alhazred’s dream incarnation is
destroyed; once either is defeated, the Outer God may
or may not take action against the book’s destruction,
by sending either agents, members of its cult, or a
direct manifestation of one of his avatars to attempt a
rescue of the tome, followed by relocating it to some
new world.
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《死灵之书》的内容
此书共888页。尽管每张纸都十分薄,但却非常坚韧且不会看到墨水在另一侧渗出。这本书是以死灵语书写,同时加入了许多图表和插图以精细的方式描绘了各种古神神话中的生物。即使掌握死灵语的人也不是那么容易能读懂这本书。阅读者需要耗费8小时,并通过DC30的语言学检定才能将此书具体分为10个章节。每一个章节的解读都需要额外耗费8小时的阅读和一次DC30的语言学检定。同时每次阅读都需要通过DC35的意志检定,成功会受到1d4感知和魅力伤害,失败则受到1d6感知和魅力伤害。这是因书本身渴望将其中的秘密分享出去,所以会以远远超越阅读者大脑接受信息的速度将知识灌输进去,故而在理解书中内容时阅读者的心智不免会受到损耗。
一旦阅读了某一章节,玩家就在使用下文对应章节的能力时就不会再进行语言学检定和属性伤害。
1-65:这一章节记录了盖尔对《死灵之书》的本质与起源的思考,自己受到默语之道和塔-巴冯的控制时的情况,以及自己踏上巫妖之路的随笔。这一章节与古神神话没有直接的关联,但在阅读后可以对其他章节在语言学检定上获得+4加值(但在对属性伤害的豁免上没有加成)尽管这对一些人来说毫无用处,但这里的信息会使人对默语之道和不死生物相关的知识检定获得+4环境加值(需要翻阅10分钟)
66-131:这是书原本的前言,讲述了阿尔哈萨德在沙漠中游荡的经历。这一章节可以为阅读者提供相应的知识,为其在沙漠中的生存检定永久提供+4奖励以及在对抗环境造成疲乏和力竭时的强韧检定上获得+2奖励。
132-257:这一章节讲述了如何与古神神话中的生物进行接触。掌握其中的知识后可以每天一次以类法术能力施展以下法术:聯繫怪誕存在I,聯繫怪誕存在II,聯繫怪誕存在III,聯繫怪誕存在IV。但与一般的类法术能力不同,你依旧需要提供对应的施法材料(详见HA)
258-493:这里记录了《死灵之书》中最为庞杂也最为危险的古神知识。这些知识对凡人的头脑而言极为危险,任何人在试图阅读此章节时受到的属性伤害都会翻倍。但一旦掌握了此章节的内容,在研究其他章节时便可在意志检定上获得+4加值,同时对古神神话相关的知识获得+4环境加值(需要阅读20分钟)
494-591:这一章节记录了一些魔法,如果单独抽出来就像是一本魔法书,里面记录了许多法术—有的是盖尔写上去的,有的是他也不知道的。文末列明了所有记录在内的法术,此外这里还详细介绍了本书的預置儀式(UM 121)
592-641:这一章节记述了类人生物与深潜者之间的共同点。在掌握本章节的知识后阅读者可以选择深潜者腐化the deep one corruption(HA 18)而且你可以只选择贈礼而不承受污染。该章节还可以消除一个深潜者腐化,但这不能是从该书中获取的。在举行消除仪式时你需要保证目标是自愿或无助状态,准备一支价值1000gp的稀有炼金术药剂,然后花费24小时举行仪式,同时还需要进行一场小手术,这会为受术者带来2负面等级的影响,但会消除其身心上存在的一个深潜者腐化。
642-721:这一章节详细讲述了比起肉身更加侧重于讲述人的灵魂,尤其是将一个人的灵魂转换到另一个肉体中的方法。在掌握该章节的知识后阅读者可以每天施展一次換身術或強效換身術,但依旧需要准备价值10000gp的钻石作为施法材料。法术详见OA。
722-799:这一章节记述了与诸多旧日支配者和外神接触的方式。掌握这些知识后阅读者每天都可以以《死灵之书》的这一部分作为器材释放一次異界探知,甚至可以以此与某一位旧日支配者或外神进行接触。谨记你可以提出的问题必须与该存在的神职相关,比如你可以向阿特拉克·纳卡咨询建筑方面的问题,或是向犹格•索托斯请教时空的本质。这方面详见AP109In Search of Sanity P63的旧日支配者及外神的全介绍。接触旧日支配者使用“外層位面, 次等神力”词条计算法术效果,接触外神则使用“外層位面, 強大神力”(当然接触这些神明比普通神明受到的伤害更大)
800-863:这一章节讲述了幻梦境的信息,以及如何往返。任何掌握了其中奥秘的人可以在梦中随意进入幻梦境(AP111 黄衣之王之梦)
864-888:最后一个章节载明尽管这本书是如此厚,但对比整个宇宙的奥秘也不过沧海一粟。所以比起尝试将其全部收录,作者提供了如何穿越时空的信息。在掌握了该章节后可以每天使用一次高等傳送術,而且有助于研究和施展独立的传送门。如果在研究时翻阅《死灵之书》,在法术辨识上还会获得+10环境加值以获知传送门的功能或目的地。这也有助于玩家研究本篇冒险中最后打开的通往卡尔克萨的传送门。
The Necronomicon is a staggering 888 pages in length.
While its individual pages are astonishingly thin, they
are equally durable and allow for no bleed-through of the
ink on the opposite side. The book’s writing is entirely
in Necril, although there are numerous diagrams and
illustrations, many of which depict creatures of the Elder
Mythos in astonishing detail. The book is staggeringly
difficult to read and comprehend even for one who
understands Necril; such a reader must study the book
for 8 hours and succeed at a DC 30 Linguistics check
to determine the 10 distinct sections found within the
tome. Once this step is accomplished, the reader can
then further study each of these sections individually,
each of which requires 8 additional hours of study and
another successful DC 30 Linguistics check. With each
attempt, regardless of success or failure, the user must
succeed at a DC 35 Will save or take 1d6 points of drain
to Wisdom and Charisma; a successful save instead deals
1d4 points of damage to Wisdom and Charisma. This
ability damage is as much a result of comprehending the
book’s contents as it is the alien feeling of the book itself
imparting its knowledge to the reader at a rate much
faster than mortal minds are equipped to learn—as if the
Necronomicon itself were eager for its secrets to be known.
Once a section of the Necronomicon is successfully
studied, the reader can make use of that section as
detailed below without further need of Linguistics
checks or the risk of ability drain or damage.
Pages 1–65: This extensive section consists of
Geir’s initial musings on the nature and origin of the
Necronomicon, information about his servitude to the
Whispering Way and Tar-Baphon, and notes on his own
personal quest to achieve lichdom. There is very little
information in this portion directly pertaining to the
Elder Mythos, but once a reader masters this section, the
discussion here of the remainder of the Necronomicon’s
organization grants the reader a +4 bonus on Linguistics
checks to master further sections (but not on saving
throws to avoid ability drain). While this section is of
no use for anyone else desiring to achieve lichdom, the
information contained in these pages does grant a +4
circumstance bonus on Knowledge checks pertaining to
the Whispering Way or undead if the pages are consulted
(this requires 10 minutes of reading).
Pages 66–131: These pages consist of the book’s
original introduction, and contain a detailed accounting
of Alhazred’s wanderings through the deserts of Earth.
Successfully studying this section imparts similar
knowledge to the reader, granting a permanent +4 bonus
on Survival checks attempted in desert environments
and a +2 bonus on Fortitude saving throws against
environmental effects or against effects that cause fatigue
or exhaustion.
Pages 132–257: This section contains information on
contacting and interacting with various creatures of the
Elder Mythos. Once this section is successfully studied,
the reader can use the section once per day to cast any
of the following spells as spell-like abilities: contact
entity I, contact entity II, contact entity III, or contact entity
IV. However, the reader must still provide the material
component normally required by the spell, unlike with
most spell-like abilities. All four of these spells are
detailed in Pathfinder RPG Horror Adventures.
Pages 258–493: The largest and most formidable
section of the Necronomicon focuses primarily on the
Elder Mythos. The secrets revealed on these pages
are particularly dangerous to mortal minds, and any
ability damage or drain caused by an attempt to master
this section is doubled. However, once the section is
mastered, the reader gains a +4 bonus on saving throws
against the drain effect from studying further sections
of the Necronomicon. This information also grants a +4
circumstance bonus on Knowledge checks pertaining
to the Elder Mythos if the pages are consulted at a later
time (this requires 20 minutes of reading).
Pages 494–591: A densely written section on magic
follows the pages on the Elder Mythos. This portion
functions as a spellbook that contains a wide range
of spells—many of those Geir knew, but not all. The
spells included are listed at the end of this article, but
in addition, this section of the Necronomicon details a
preparation ritual (see page 121 of Pathfinder RPG Ultimate
Magic for rules on preparation rituals).
Pages 592–641: This highly detailed and extensively
illustrated section focuses on the nature of the
similarities between humanity and the deep ones. Once
this section is mastered, the reader has the option to
gain the deep one corruption (see page 18 of Horror
Adventures). The corruption is always gained as a useful
corruption rather than a vile corruption. This section of
the book also helps one remove an existing deep one
corruption, but only if that corruption came about via
a method other than via the Necronomicon. When this
information is used to remove a corruption, the target
must be either willing or helpless. The character who
mastered this section of the book then must spend
24 hours performing a simple ritual involving minor
surgery and the administration of rare alchemical
reagents worth 1,000 gp to the target’s body to remove
the deep one corruption. This imparts 2 negative levels
to the recipient but removes all evidence of the deep one
corruption from the body and mind and soul.
Pages 642–721: This section of the book switches from
a more physical examination of the human condition
to a mental one, focusing particularly on methods of
transfering the mind of one body to another. Once
mastered, this section allows the reader to cast mind swap
or major mind swap once per day each, but when casting
major mind swap, the user must still provide 10,000 gp
worth of diamonds as material components. Both spells
are detailed in Pathfinder RPG Occult Adventures.
Pages 722–799: Formulae for contacting many of
the Great Old Ones and Outer Gods can be found in
this section. Once it’s mastered, a reader can use this
section of the Necronomicon to cast contact other plane
once per day, save that rather than contacting another
plane, the reader contacts one of the Great Old Ones
or Outer Gods. The question to be asked must be one
that fits into the category appropriate for the entity’s
areas of concern—for example, one would contact
Atlach-Nacha for a question involving construction or
Yog-Sothoth for a question about the nature of time or
space. Certain questions could well fall under multiple
areas of concern. See page 63 of Pathfinder Adventure Path
#109: In Search of Sanity for a full list of the Great Old
Ones and Outer Gods this version of the Necronomicon
contains information about. Contacting a Great Old One
uses the “Outer Plane, demigod” table entry for resolving
the spell’s effects, while contacting an Outer God uses
the “Outer Plane, greater deity” table entry (contacting an
Outer God is even more damaging to a mortal mind than
contact with most deities).
Pages 800–863: This section contains information on
the Dreamlands, as well as methods to travel to and from
that realm. Mastery of this section allows the reader to
visit the Dreamlands at will when she sleeps (Pathfinder
Adventure Path #111: Dreams of the Yellow King 16).
Pages 864–888: The final section of the Necronomicon
notes that, despite this book’s length, more secrets
remain untold throughout the universe. Rather than
attempt to catalog them all within the remaining pages,
the book instead presents information on how the reader
can manipulate time and space. Once mastered, this
section allows the user to cast greater teleport once per day,
and also aids in the study and mastery of freestanding
portals. If the Necronomicon is consulted while studying
a portal, the reader gains a +10 circumstance bonus on
the Spellcraft check to understand the portal’s function
or destination. This also allows the user to examine and
master the portal to Carcosa found at the end of the
adventure in this volume.
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《死灵之书》中的法术
一旦掌握了本书的第五章节,就可以将此书视作法术书,内容见下。
死灵之书 無專精法師,20级
这本书由某种皮革包裹,看上去仿佛一张张尖啸着的人脸,让人有种毛骨悚然的感觉。
价值 无价(神器)
法术
9环—星界投射,強效換身術,傳送法陣,時間靜止,怪影殺手
8环—束縛大法,喚起高等死靈,次元鎖,感知位置,攝魂徽記
7环—放逐術,聯繫怪誕存在IV,操控死靈,夢境會議,幻化靈體,高等傳送術,精神錯亂,物品傳送術
6环—喚起死靈,通曉傳奇,群體暗示術,換身術,驚駭之夜,恐懼症,恐懼徽記,心靈感應,真知術
5环—破除結界,聯繫怪誕存在III,異界探知,驅逐術,托夢術,不思議角度,定位傳送門,夢魘,短訊術,傳送術
4环—操縱死屍,黑觸手,困惑術,任意門,次元錨,恐懼術,瘋狂主宰的旋律,魅影殺手,探知
3环—銳耳術/鷹眼術,聯繫怪誕存在II,迷幻手稿,恐懼夢魘,秘密文頁,暗示術,吸血鬼之觸
2环—命令死靈,聯繫怪誕存在I,偵測思想,催眠圖紋,識破隱形
1环—驚恐術,忍受環境,抹消術,催眠術,鑒定術,隱霧術
以上法术可被法师,术士及異能者使用。
預置儀式
我曾直视幽邃星空(SU)在使用此书准备法术后,你的脑海中会浮现出许多异界知识,有的甚至无法理解。你对除古神神话相关的生物,物品,信徒和古神本身产生的影响心灵效果的豁免获得+4亵渎加值。
Once a reader masters the fifth section of the
Necronomicon, he or she can use the book as a spellbook
with the following statistics.
THE NECRONOMICON (LEVEL 20 UNIVERSALIST)
This thick tome is bound in some kind of leather, which looks
as if it might have actually been
crafted from people’s screaming
faces. The book gives off a distinct
aura of foreboding.
Value priceless (artifact)
SPELLS
9th—astral projection, major mind
swap* , OA , teleportation circle, time
stop, weird
8th—binding, create greater undead,
dimensional lock, discern location,
symbol of insanity
7th—banishment, contact entity IV HA , control
undead, dream council OA , ethereal
jaunt, greater teleport, insanity,
teleport object
6th—create undead, legend lore, mass
suggestion, mind swap OA , night terrors HA ,
phobia HA , symbol of fear, telepahty OA ,
true seeing
5th—break enchantment, contact entity III HA , contact other
plane, dismissal, dream, impossible angles HA , locate
gate HA , nightmare, sending, teleport
4th—animate dead, black tentacles, confusion, dimension
door, dimensional anchor, fear, mad sultan’s melody HA ,
phantasmal killer, scrying
3rd—clairaudience/clairvoyance, contact entity II HA ,
illusory script, oneiric horror OA , secret page, suggestion,
vampiric touch
2nd—command undead, contact entity I HA , detect thoughts,
hypnotic pattern, scare, see invisibility
1st—cause fear, endure elements, erase, hypnotism,
identify, obscuring mist
* This is a version of the spell usable by sorcerers, wizards,
and psychics.
PREPARATION RITUAL
I Have Seen the Dark Universe Yawning (Su) When you
complete preparing your spells from this book, your mind
is bolstered with otherworldly secrets that even you
don’t fully comprehend. You gain a +4 profane bonus on
saving throws against mind-affecting effects except for
those generated by creatures, items, worshipers, or other
effects directly associated with the Elder Mythos.