純美蘋果園

跑團活動區 => 網團活動區 => opiu的研讨室 => 主题作者是: darksign 于 2020-02-09, 周日 13:42:38

主题: 懶墨卡樓
作者: darksign2020-02-09, 周日 13:42:38
姓名:思默
性別:男
年齡:68
陣營:邪惡中立
信仰:

語言:Common、Abyssal、Infernal

先攻 +7;
感官 黑暗視覺;
察覺 +8

AC 19,接觸 15,措手不及14 (+3護甲+5敏捷+1盾牌)
HP 13(1d10;體質+2;職業+1)
強韌 +4(職業+2 屬性+2),反射 +7(職業+2 屬性+5),意志+3(屬性+3)

速度 30尺

力量 10,敏捷 20(18+2),體質 14,智力 10(12-2),感知 16(14+2),魅力 7
BAB +1;CMB +1;CMD 15

=== === ===

技能
Acrobatics 9 (5+1+3)
Craft (Alcchemy) 4 (1+3)
Perception 8 (3+1+3+1)
Stealth 6 (5+1+0)

=== === ===

專長
Rapid Reload (Combat) (Mustket Master)
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or
one-handed firearm), or a standard action (two-handed firearm).

Point-Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

=== === ===

種族特性
Defense Racial Traits
    Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Feat and Skill Racial Traits
    Skilled: Asura Spawn Tieflings gain a +2 racial bonus on Appraisal and Local Knowledge checks.

Magical Racial Traits
    Spell-like ability: Asura Spawn Tieflings can use Hideous Laughter once per day as a spell-like ability. The caster level for this ability equals the tiefling’s
class level.

Senses Racial Traits
    Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Other Racial Traits
    Prehensil tails

=== === ===

職業特性

Gunsmithing
If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to
make a Craft check to create firearms and ammunition or to restore firearms.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs
300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Grit (Ex)
At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). A gunslinger spends grit to accomplish deeds
(see below), and regains grit in the following ways.
Critical Hit with a Firearm
Killing Blow with a Firearm

Deeds 勇毅
Steady aim:只要在射击姿态下,就获得射程增加效果。(HR)
Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.

背景
Eyes and Ears of the City (Abadar)
Description: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Reactionary
Description: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

裝備:Musket (Battered) / Cold Iron Battleaxe / studded leather armor / small buckler / Bullets x30
冒險裝備:50-foot hemp rope, Powder horn
背包:Gunsmith’s kit
錢幣:初始150gp -25-5-20-3-15-3-1 = 78GP
負重:輕載100磅/中載200磅/重載300磅

=== === ===

背景

突然之間就變成了當地的小混混...















主题: Re: 懶墨卡樓
作者: darksign2020-02-09, 周日 13:51:20
姓名:思默
性別:男
年齡:68
陣營:邪惡中立
信仰:

語言:Common、Abyssal、Infernal

先攻 +7;
感官 黑暗視覺;
察覺 +8

AC 20,接觸 16,措手不及14 (+3護甲+5敏捷+1盾牌+1 nimble)
HP 22(1d10;體質+2;職業+1)
強韌 +5(職業+3 屬性+2),反射 +8(職業+3 屬性+5),意志+3(屬性+3)

速度 30尺

力量 10,敏捷 20(18+2),體質 14,智力 10(12-2),感知 16(14+2),魅力 7
BAB +2;CMB +1;CMD 15

=== === ===

技能
Acrobatics 9 (5+1+3)
Climb 4 (0+1+3)
Craft (Alcchemy) 4 (1+3)
Perception 8 (3+1+3+1)
Stealth 6 (5+1+0)
Knowledge(local) 6 (0+1+3+2)
Sleight of Hand 9 (5+1+3)
Heal 7 (3+1+3)

=== === ===

專長
Rapid Reload (Combat) (Mustket Master)
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or
one-handed firearm), or a standard action (two-handed firearm).

Point-Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

=== === ===

種族特性
Defense Racial Traits
    Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Feat and Skill Racial Traits
    Skilled: Asura Spawn Tieflings gain a +2 racial bonus on Appraisal and Local Knowledge checks.

Magical Racial Traits
    Spell-like ability: Asura Spawn Tieflings can use Hideous Laughter once per day as a spell-like ability. The caster level for this ability equals the tiefling’s
class level.

Senses Racial Traits
    Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Other Racial Traits
    Prehensil tails

=== === ===

職業特性

Gunsmithing
If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to
make a Craft check to create firearms and ammunition or to restore firearms.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs
300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Nimble (Ex)
Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

Grit (Ex)
At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). A gunslinger spends grit to accomplish deeds
(see below), and regains grit in the following ways.
Critical Hit with a Firearm
Killing Blow with a Firearm

Deeds 勇毅
Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.
Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.

背景
Eyes and Ears of the City (Abadar)
Description: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Reactionary
Description: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

裝備:Musket (Battered) / Cold Iron Battleaxe / studded leather armor / small buckler / Bullets x28 / Musket (Masterwork)
冒險裝備:50-foot hemp rope, Powder horn
背包:Gunsmith’s kit
錢幣:初始150gp -25-5-20-3-15-3-1 = 78GP +100 = 178GP
負重:輕載100磅/中載200磅/重載300磅

=== === ===

背景

突然之間就變成了當地的小混混...
主题: Re: 懒墨卡楼
作者: darksign2020-05-03, 周日 13:46:11
姓名:思默
性别:男
年龄:68
阵营:邪恶中立
信仰:
语言:Common、Abyssal、Infernal
等级:3

先攻 +7 (+9 if at least 1 grit point);
感官 黑暗视觉;
察觉 +9

AC 20,接触 15,措手不及14 (+3护甲+5敏捷+1盾牌+1nimble)
HP 31(1d10;体质+2;职业+1)
强韧 +5(职业+3 属性+2),反射 +8(职业+3 属性+5),意志+4(职业+1属性+3)

速度 30尺

力量 10,敏捷 20(18+2),体质 14,智力 10(12-2),感知 16(14+2),魅力 7
BAB +3;CMB +1;CMD 15
Masterwork Musket / 1d12 / x4 / 40 ft / misfire 1-2 / B&P

=== === ===

技能
Acrobatics 9 (5+1+3)
Climb 4 (0+1+3)
Craft (Alcchemy) 4 (1+3)
Perception 9 (3+2+3+1)
Stealth 7 (5+2+0)
Knowledge(local) 7 (0+2+3+2)
Sleight of Hand 9 (5+1+3)
Heal 7 (3+1+3)
Knowledge (engineering) 4 (0+1+3)

=== === ===

专长
Rapid Reload (Combat) (Mustket Master)
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow or
one-handed firearm), or a standard action (two-handed firearm).

Point-Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot (Combat)
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

=== === ===

种族特性
Defense Racial Traits
    Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Feat and Skill Racial Traits
    Skilled: Asura Spawn Tieflings gain a +2 racial bonus on Appraisal and Local Knowledge checks.

Magical Racial Traits
    Spell-like ability: Asura Spawn Tieflings can use Hideous Laughter once per day as a spell-like ability. The caster level for this ability equals the tiefling’s
class level.

Senses Racial Traits
    Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Other Racial Traits
    Prehensil tails

=== === ===

职业特性

Gunsmithing
If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to
make a Craft check to create firearms and ammunition or to restore firearms.

Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs
300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.

Grit (Ex)
At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). A gunslinger spends grit to accomplish deeds
(see below), and regains grit in the following ways.
Critical Hit with a Firearm
Killing Blow with a Firearm

Deeds 勇毅
Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This stacks with other abilities that increase her range increment.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Fast Musket (Ex): At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm.

Gunslinger Initiative (Ex): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger’s size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

Nimble (Ex)

Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

背景
Eyes and Ears of the City (Abadar)
Description: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Reactionary
Description: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

装备:Musket (Battered) / Cold Iron Battleaxe / studded leather armor / small buckler / Bullets x30 / Masterwork Musket / Papercartridge Bullet x5
冒险装备:50-foot hemp rope, Powder horn
背包:Gunsmith’s kit
钱币:初始150gp -25-5-20-3-15-3-1 = 78GP - 75GP = 3GP
负重:轻载100磅/中载200磅/重载300磅

=== === ===

背景

突然之间就变成了当地的小混混...