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跑團活動區 => 網團活動區 => Mariage Sorciere => 主题作者是: 雾音 于 2020-12-04, 周五 22:16:49

主题: 黄衣之王—哈斯塔 HASTUR THE KING IN YELLOW
作者: 雾音2020-12-04, 周五 22:16:49
人类存在于这个宇宙里的多元世界之中,尽管他们遍布各个行星,但是这个繁盛的种族所具有的与真理之子相比,却仿若渺小的阴影和转瞬即逝的细沙。根据古老的传说和低声的神话,最初与哈斯塔进行接触的人类文明,早在人类在格拉里昂的大陆开枝散叶之前就存在了。在很久很久以前,一个已经被遗忘在历史长河的遥远的国度,三座伟大的城市统治了哈利湖三个不同的海岸。第一座城市名为Yhtill,一座由贵族统治的城市,这里的每个人都可以沉醉于富人享乐而颓废的生活。第二座城市是Alar,这里是无政府主义者们的家园,他们都嫉妒着与他们接壤的Yhtill的财富。第三座城市是卡爾克薩,是一座空城,没有人知道它是谁建造的,也没有人在此居住。在人们建造Alar和Yhtill两座城市之前,卡爾克薩就已经变成破旧的废墟了。那些前去探索卡爾克薩空荡的街道后回来的人,都变得疯狂,精神错乱,并且变得有自我毁灭倾向——如果他们能回的来的话。
Alar的人民对于Yhtill的财富和舒适的生活垂涎三尺,但是他们却很难从Yhtill挣取或夺得他们所渴望的财富。因此,在距今很久以前的一个日子里,Alar派出军队围攻卡爾克薩这座空城,希望无论如何也要掌控这个能够完全清除人的意识毁灭灵魂的力量之源。但是第二天,Alar这座城市和她所有的子民都人间蒸发了。
当Alar消失的消息传到Yhtill时,沉浸于奢华糜烂生活的统治者们虽然注意到了违和感,但他们却并没有通过这件事情过多的去关注自身的安危,如果要说他们更显而易见地认识到什么的话——那就是他们潜在的敌人消失了。时光飞逝,有关Alar和卡爾克薩的记忆逐渐被人们所遗忘,随着Yhtill的人们越来越沉迷于享乐,他们之中除了那些古怪而博闻的学者们,其他人早已忘记了Yhtill这座兄弟城市的传说。统治者们为了争夺这个文明的控制权而进行权谋斗争,然后女王Cassilda为了确保自己的统治权而举办了一场化妆舞会,在舞会期间,一位并没有戴着面具的陌生男子出现并宣告Yhtill王朝的末日。疯狂迅速席卷了整个Yhtill,在黎明时分Yhtill也消失了,只留下了鬼城卡爾克薩还依旧存留着。
目前尚未得知哈利湖畔的三座城市的传闻以及卡爾克薩的危险是否属实,但是可以确定的是卡爾克薩是确实存在的,它继续吞噬着这个宇宙的其他城市,而他那个没带面具的主人,是一个真正存在着的威胁。
(https://s3.ax1x.com/2020/12/04/DqU7y4.jpg)

H
umanity exists on countless worlds throughout
the universe, yet despite it being spread across
disparate planets, the works of this fecund race
are but shadows and fleeting gasps for air compared to
those of the true heirs of reality. According to ancient
legends and whispered myths, the human civilization
that first made contact with Hastur existed long before
humanity eventually rose on Golarion. In a distant
time on a distant world whose name has been
long forgotten, three great cities ruled from
three different shores of the vast lake of
Hali. The first of the cities was Yhtill, a
place ruled by and for the aristocracy,
where anyone and everyone could
and did revel in the hedonistic
and decadent life of the rich. The
second of the cities was Alar, home
to anarchists bound together in
shared jealousy of Yhtill’s wealth.
The third and final was Carcosa, the
empty city, built by unknown hands
and abandoned by all. Carcosa was
old and in ruins before people laid
the first foundations of Alar or Yhtill
alike, and those few who visited
Carcosa’s empty streets returned
mad, distraught, and prone to self-
destruction—if they returned at all.
The people of Alar coveted the
wealth and comforts of the people of
Yhtill, yet they could do little to earn
or take from Yhtill what they desired.
And so, one day long ago, the armies
of Alar besieged the empty city of
Carcosa, hoping to harness whatever
source of power that so fully emptied minds and ruined
souls. By the next morning, the city of Alar and its
population had vanished without a trace.
When news of Alar’s vanishing reached Yhtill,
the decadents of that city took note, yet they did not
concern themselves overmuch with the event. If
anything, the people of Yhtill rested easier knowing
that their potential enemies had disappeared. Time
passed, and memories of Alar and Carcosa faded. As the
people of Yhtill grew more hedonistic, and all but the
most eccentric or erudite of their scholars forgot the
legends of Yhtill’s sister cities, the city’s rulers fought
and schemed for control of civilization. Then, during
a masked ball thrown by Queen Cassilda in an attempt
to secure her rule, a stranger appeared wearing a pallid
mask. The stranger revealed to the queen that he wore
no mask and had come to announce the end of Yhtill’s
dynasty. Madness quickly swept through Yhtill, and
with the dawn Yhtill vanished as well. Only the ghost
city of Carcosa remained.
It is unknown whether the tale of the three cities of
Hali and the menace of Carcosa is true; what is known
is that Carcosa does exist. It continues to feed on and
consume cities throughout the universe. And its lord, the
one who wears no mask, is a very real threat indeed.
Game statistics for Hastur in his incarnation as the
King in Yellow appear on pages 140–141 of Pathfinder RPG
Bestiary 4.
主题: PERSONIFICATION AND REALM
作者: 雾音2020-12-04, 周五 22:21:46
和其他旧日支配者一样,哈斯塔被囚禁于一个遥远的世界。但是他不像其他被囚禁的旧日支配者一样,只要他所被囚禁的世界的天空中那所闪耀的诡异星光向另一个世界散放光芒时,他就能趁机在其他世界里创造他的化身。他需要借助强大的魔法的将这个化身显形,这个化身就是我们所熟知的黄衣之王,只不过这种魔法并不花费多大的力气。
没有人确切地知道哈斯塔的原貌,因为古神被囚禁的时间远远超出了凡人的寿命,他会以黄衣之王名号的人形现世,身披黄色的布并穿着藏红色的长袍,但是除了在不幸的噩梦之中所见的冰山一角,没有人知道袍子下面所隐藏的是什么。当他以黄衣之王化身在一个世界中出现的时候,总会有一座城市成为卡爾克薩的目标而毁灭。然而黄衣之王的降临并不一定代表城市就会沦陷,世界中的英雄和烈士们的行动,能够延缓这个世界的一部分惨遭毁灭的厄运—至少一段时间,直到卡爾克薩将注意力再一次转移回来。
不论哈斯塔是否居住在卡爾克薩,城市的深处和闹鬼的下水道里隐藏着什么,又或是哈里湖底有着什么,都和哈斯塔的现状一样并不明朗。目前的大多数文献表明,这位旧日支配者已经被囚禁了,但是从他能够轻易地使用能力创造化身这点来看,监狱的结界并没有得到妥善的看管。可能最令人不安的神话传说认为这个所谓的监狱其实更像一个茧,而卡爾克薩则扮演着茧的外壳的角色,随着卡爾克薩不断吞噬文明,它的规模也越来越大,哈斯塔的力量也是如此。在某一个时刻,当星星排列成特定位置时,哈斯塔将会破茧而出重获自由,并从仅仅一个旧日支配者转变成古老神话中的最新一代外神。这样一个有着更强大的力量和影响力的实体将远远超出我们能用语言所能描述的范围,但这样的事情肯定会给无数世界的理性生物带来灾难。
哈斯塔是一个混乱邪恶的神祇,并且他司掌的领域是颓废,混乱和虚无主义,他的偏好武器为细剑。他的领域是混乱,邪恶,符文和虚空,所关联的子域是异幕,语言,星辰和守护。他的祭司通常都是吟游诗人,牧师,先知和术士。

As with many of the Great Old Ones, Hastur
is imprisoned on a distant world.
Yet unlike most of the bound Great
Old Ones, Hastur can manifest an
avatar on other worlds as long as the
light from the strange star in the sky
of his prison-world shines upon the
targeted portion of the second world.
He requires the assistance of powerful
magic to manifest this avatar, known
as the King in Yellow, but such magic
need not be consciously wrought.
None know for certain what Hastur
looks like, for the Great Old One has
been imprisoned far longer than mortal
life has existed. His manifestation as
the King in Yellow is a man-shaped
figure draped in tatters of yellow cloth
and saffron robes, yet nothing of what
hides beneath these robes can be seen
except in nightmarish glimpses by
the truly unfortunate. When Hastur
does manifest in a world as the King
in Yellow, it is always on the cusp of
a significant city’s fall to Carcosa. A visitation from the
King in Yellow doesn’t guarantee such a fall, however, and
the actions of heroes or martyrs can prevent such a doom
from snatching away a portion of a world—for a time, at
least, until Carcosa’s attention is once again drawn to the
world in question.
Whether Hastur dwells within the alien city of
Carcosa, beneath that city in its deep and haunted
sewers, or in the depths of Lake Hali is as unclear as
Hastur’s current state. Most texts indicate that the Great
Old One is imprisoned, yet his ability to manifest his
avatar with relative ease indicates that the boundaries
of his jail are not well guarded. Perhaps the most
disturbing myth regarding Hastur’s prison holds that it
is more akin to a cocoon, with the city of Carcosa acting
as the physical manifestation of this cocoon’s outer
shell. As Carcosa continues to draw civilizations into
itself, it grows in size, as does Hastur’s realm. At some
point, when the stars are right, this cocoon will burst
and Hastur will emerge, fully free and transformed
from mere Great Old One into the newest Outer God of
the Elder Mythos. The expanded powers and influence
such an entity would have are beyond the scope of
this article, but such an event would surely come at a
significant cost to the sanity of countless worlds.
Hastur is chaotic evil and his areas of concern are
decadence, disorder, and nihilism. The favored weapon
of his cult is the rapier. His domains are Chaos, Evil,
Rune, and Void, and his subdomains are Dark Tapestry,
Language, Stars, and Wards. His priests are primarily
bards, clerics, oracles, and sorcerers.
主题: 作为信徒你需要知道。。。
作者: 雾音2020-12-04, 周五 22:22:33
教条和信徒
最早的哈斯塔教会在他来到拉格里昂大陆之前,就已经存在了数千年之久,他们的传统可以追溯到远古时期,然而这些习俗在经历了数个纪元之后仍旧没有改变。虽然哈斯塔并没有积极寻求新的信徒,但是他也没有劝阻那些追随他的人。许多被尊崇的遵循的哈斯塔的教义都是信徒自发定制的,这和教会对哈斯塔之名的敬畏一样广为人知。每一个崇信哈斯塔的人都会极力避免直呼其名,取而代之的是用各种绰号称呼他,比如“无名之人”,“无法描述之人”或者“黄衣之王”。他们还将他和哈里湖畔的三座城市联系起来,卡爾克薩代表哈斯塔的虚无主义,Alar代表他的教条中所鼓励的混乱,而Yhtill象征着他的信徒们在颓废中不能自拔。他的信徒有时候甚至会把他看作牧羊人的象征,因为大部分人类都像是一群为了未知的未来而使用的羔羊。
他的教会成员是擅长使用奇妙而隐蔽的法术大师,他们借此欺骗那些毫无戒心的受害者以便于为黄衣之王开辟道路,而这些魔法经常会和黄衣之王的象征——臭名昭著的黄印一同使用。而那些发现黄印的人将注定以自身的血肉和思维变成黄衣之王的载体,最后再慢慢转变成那个可怖的无名之人。
哈斯塔的信徒遍布整个内海地区,但是通常一个地区只有一个固定派系,乌斯塔拉夫(Ustalavic)国的维赛克斯(Versex),伽尔特(Galt),塔尔多(Taldor)和拉兹密安(Razmiran)的某些地区以及奈克斯(Nex)的国际化大都市量子城(Quantium)是最有可能碰到黄衣之王信徒的地区,但是在即便比较偏远的地方也能找到他的忠实信徒,比如布雷斡匪帮(Brevoy)的雷斯托夫(Restov),苏比亚(Thuvia)的拉玛萨拉(Lamasara)和瓦瑞西亚(Varisia)的谜语港(Riddleport)。严守教会存在的秘密对于信徒来说至关重要,那些了解到教会组织存在的人,经常会发现自己被越来越多的刺客用怪异的魔法所追杀,甚至更糟。在大多数情况下,哈斯塔的信徒组织会假装成学术或者政治秘密团体,而加入这些团体的人最初并不了解邪教的真实面貌,只有那些接触到社团最核心的人才能认识到他们所属的群体的真正目标,而在其真实意图被揭露的时候,那些发现真相的人会发现他们将会率先成为黄衣之王的牺牲品。
还有另一种哈斯塔的信徒,虽然他们是孤独的疯子。尽管许多崇信哈斯塔的忠实信徒都是上流社会的成员,但还是有一些人居住在边缘地带。不过无论是生活在荒野中的隐士还是居住于市中心的人,他们也都会对此严格保密。这些人的危害性并不会比其他人差,因为在大多数时候,他们都是将人类看作羊羔进行捕杀,而将自己视作拥有决定他们生死权的牧羊人,是比杀人犯还要糟的存在。这些孤僻的疯子甚至可能完全没有意识到自己在侍奉黄衣之王,但是他们能对社会造成的破坏更加可怕。

The extreme age of Hastur’s cult, which existed for
millennia on many thousands of worlds before it came
to Golarion, carries with it traditions that date back
to ancient times. Yet these customs have remained
curiously stagnant over the passage of the eons. While
Hastur does not actively seek new worshipers, neither
does he actively dissuade those who become obsessed
with him. Many of the traditions honored and followed
by the cult of Hastur are self-made, with the cult’s
reverence for Hastur’s name being the most widely
known. None who worship Hastur speak the name
aloud if they can avoid it, calling him instead various
epithets such as “Him Who is Not to be Named,” or
“The Unspeakable,” or “The King in Yellow.” They also
associate him with the three cities of Hali, with Carcosa
representing Hastur’s nihilism, Alar representing
the disorder his teachings encourage, and Yhtill
symbolizing the decadence in which his worshipers
wallow. His worshipers even sometimes regard him
as a patron of shepherds, in that the bulk of humanity
is but a flock of sheep to be gathered for an unknown
future use.
His cultists are masters of subtle enchantments and
hidden sorceries that can trick unsuspecting victims into
opening the way for the King in Yellow. Hastur’s symbol,
the notorious Yellow Sign, is often used in conjunction
with such magic, and those who find the Yellow Sign
may become doomed to host the King in Yellow in their
own minds and flesh, slowly transforming into eldritch
agents of Him Who is Not to be Named.
Worship of Hastur is spread throughout the Inner
Sea region, but is typically confined to a single extended
family in any one area. The Ustalavic county of Versex,
certain cities in Galt, Taldor, and Razmiran, and the
cosmopolitan city of Quantium in Nex are the most
likely places one might encounter worship of the
King in Yellow, but his faithful can be found even in
relatively remote locales such as Brevoy’s Restov, Thuvia’s
Lamasara, and Varisia’s Riddleport. Keeping the cult’s
existence secret is paramount among the faithful, and
those who learn of a cult cell’s presence often find
themselves hunted by an increasing number of assassins,
71 70
monstrous conjurations, and worse. In most cases, cells
of Hastur worshipers feign being academic or political
secret societies, and some who join such groups are not
initially aware of the cult’s true nature. Only those who
ascend to the society’s innermost circles ever learn the
real goals of the group to which they have belonged, and
at the point such revelations occur, those who balk at the
truth invariably find themselves sacrificed to the King in
Yellow at the earliest opportunity thereafter.
There exists another type of worshiper of Hastur,
though—the lone lunatic. While many of Hastur’s
faithful are members of high society, there are those
who dwell on the fringes, whether they’re hermits who
live in distant wilds or deviant recluses who live in the
heart of a city yet keep their affairs strictly private. These
individuals are no less destructive, for in many cases,
they view humanity as sheep to prey upon, and think
of themselves as shepherds with the right to determine
who lives and who dies. Murderers and worse, these
demented loners might not even fully comprehend that
they serve the King in Yellow, but the damage they can do
to society can be significant nonetheless.

信徒扮演指南
一个哈斯塔的信徒最重要的事情就是,对信仰不可描述之人的行为和身份进行保密。许多牧师将他们的大部分时间都专注于掩盖自己的身份和隐藏自己所崇拜的事物上。甚至会表面上对外主张自己信仰阿巴达尔或者迪斯帕特等神祇(在奥罗登死前也是一个比较多人选择的伪装对象),崇信拉兹密安也是最受欢迎的一个借口。教会在渗透各个国家的宗教这部分做的很成功,这些神职人员大多数都是牧师,尽管他们会使用变体比如隐牧师来隐藏他们的真实面孔。
除了牧师,许多哈斯塔的祭司都是盗贼,游荡剑客和侠客。施放神术的能力对于追求享乐主义或消极怠惰的生活的人来说不是必须的。但是在侠客变体中,狂热者是比较多的,审判者在信徒中并不常见,但是确实存在一些参与寻找教会敌人并与之战斗的人,不过他们比那些探查有哪些区域可以让教会或者黄印生根的人要少。当一个审判者找到理想的地点的时候,他会在呼唤教会里更加强大的代理人,着手把一个城市变成下一个卡爾克薩,并试图铲除或者至少削弱潜在的反对势力。
吟游诗人在圣职人员中扮演一个关键角色,因为他们最有能力散播哈斯塔的言辞,并且通过表演因黄衣之王而为人所知的经久不衰的戏剧,以此来让人注意到卡爾克薩。虽然任何人都可以尝试表演这种危险的戏剧,但是吟游诗人对这项任务非常有天赋,因此可以在信徒中具有很高的地位。
The priest of Hastur is charged with, above all else,
keeping secret the actions and identities of those who
worship The Unspeakable. Many priests focus much of
their time on developing hidden identities or masking
the true nature of their worship, and may even maintain
an outward facade of worship of deities such as Abadar
or Dispater (Aroden was another popular choice until
his death). Worship of Razmir is also a favorite pretense,
and the cult has had much success in infiltrating parts of
this nation’s state religion. The majority of these priests
are clerics, although many use archetypes such as hidden
priest (Pathfinder Campaign Setting: Inner Sea Magic 35) to
disguise their true natures.
Beyond clerics, many of Hastur’s priests are rogues,
swashbucklers, and vigilantes. The ability to cast divine
spells is hardly a requirement for one who pursues a life of
decadent hedonism or bleak ennui, but among vigilantes
the zealot archetype (Pathfinder RPG Ultimate Intrigue
62) is quite popular. Inquisitors are uncommon among
the faithful, but those who do exist are less involved in
seeking out and fighting the church’s enemies than they
are in scouting areas where the cult or the Yellow Sign
might take root. When an inquisitor of Hastur finds such
a promising site, she seeks to eradicate or, at the very
least, weaken potential opposition to infection before
calling in more powerful agents of the church to begin
the act of marking a city for Carcosa.
Bards play a special and key role among the priesthood,
for they are the most capable of spreading Hastur’s word
and the attention of Carcosa through the perpetuation of
the play known as The King in Yellow. While anyone can
attempt a performance of this dangerous play, bards are
singularly gifted at the task and can rise to great heights
in the faith as a result.

与其他宗教的关系
哈斯塔的信徒大多数人对与其他宗教互动的兴趣不大,哈斯塔的信徒是以自我中心的,他们更喜欢追求享乐消遣或者沉溺于怠惰和虚无,而两种倾向都不鼓励他们和现在圈子之外的人互动。在大多数情况下,只有在哈斯塔的信徒和其他宗教摩擦冲突,其成员被迫对抗教会的时候才会采取这些行为。莎布-尼古拉斯的信徒是个例外,寓言认为哈斯塔和莎布-尼古拉斯在某些时候会成为伙伴,两种信徒之间的狂欢仪式并不少见。格罗图斯(Groetu)的教堂和哈斯塔的教会也有一些联系,虽然这种意向是出于他们对虚无的探讨,不过他们对对方的观点只能勉强保持尊重。当许多格罗图斯的信徒们了解到他们的观点时,都会反对哈斯塔的教义,只有黛丝娜的教廷积极的与他们做斗争。当然,当引起其他教会的注意的时候,哈斯塔的信徒会伪装成其忠实的信徒,而被激怒的教会将不遗余力的击溃黄衣之王的教会。
The cult of Hastur has little interest in interacting with
other religions for the most part. Worshipers of Hastur
are self-centered and prefer to seek their own hedonistic
pursuits or wallow in the nothingness of ennui and
nihilism, and neither preference encourages interaction
with those outside of their immediate circle. In most
cases, such interactions occur only when the actions
of Hastur worshipers impact other religions, whose
members are forced to take action against the cult. The
worshipers of Shub-Niggurath are a notable exception;
fables hold that Hastur and Shub-Niggurath have at
times been mates, and orgiastic rituals between the two
faiths are not uncommon. The church of Groetus has
some workings with the cult of Hastur, as well, although
these tend to arise out of a grudging respect for their
shared views on nihilism and rarely result in long-
term alliances. While many of Golarion’s faiths oppose
the teachings of Hastur when they learn of them, only
the church of Desna actively fights against the cult. Of
course, when it comes to the attention of other cults that
a local worshiper of Hastur has been masquerading as
one of its faithful, the offended church spares no expense
in fighting the cult of the King in Yellow.
主题: 神庙和圣所、格言、圣日、圣典
作者: 雾音2020-12-04, 周五 22:26:42
神庙和圣所
哈斯塔的崇拜者们并不倾向于建造大教堂或者寺庙来祭拜这位旧日支配者,取而代之的是在自己的庄园和地盘中举办节日,蒙面舞会,狂欢节和其他颓废的节日中来拜祭他。公开演出的舞台剧或者音乐剧的那些未知的主办方可能就是哈斯塔的信徒,因为他的追随者如果不隐藏他们信仰的真实本质就无法达成目标。在那些哈斯塔影响比较强的荒野地区,尚未开化的信徒们将突兀的岩石堆砌成石柱,并经常会在其上刻下带有三角形或者V型和符号的图案和邪靈語的壁画,并用于观察天空中的某个特定的星星——这个遥远的红色星星正围绕着囚禁着无名之人的行星在轨道上旋转。
Hastur’s worshipers tend not to build cathedrals
or temples to worship the Great Old One, instead
venerating him in their own manors and estates during
galas, masked balls, orgies, and other decadent festivities.
Public halls for performances or concerts may find
themselves unknowingly hosting worship of Hastur,
for his followers are nothing if not cunning in hiding
the true nature of their faith. In wilderness areas where
Hastur’s influence is strong, less-civilized worshipers
raise towering rocks into stelae, often in triangular or
V-shaped patterns inscribed with runes and sigils in
Aklo to aid in the observation of a particular star in the
sky—the distant red star around which the nameless
planet holding Hastur orbits.

圣日
哈斯塔教会的追随者们没有设立节日,而是喜欢各种形式的狂欢,他们经常借其他宗教事件和节日打掩护而纵酒狂欢。虽然教会并不会设定任何他们自己的纪念日,但是当那颗遥远世界的星星在夜空中闪耀着光辉的时候,被认为是完成教会目标的一个特殊的时刻,在法拉斯特(Pharast)中的奈斯(Neth)月中曾出现过几个晚上这样的情况。
The cult of Hastur follows no set holidays, but delights
in revelry of all sorts, often co-opting other religious
events and festivals as covers for their own bacchanals.
While the church does not venerate any significant
days of their own, seasons in which the light of his
distant world’s star shines in the night sky are believed
particularly fortuitous for the pursuit of cult goals. In
the Inner Sea region, these nights takes place during the
months of Neth through Pharast.

格言
哈斯塔的信徒热衷于抵制传统的宗教和道德原则,并在不断变得混乱的局势中获取愉悦感。他们喜欢诱惑新的信徒,通过用提供愉悦感或者让人心动的承诺的方式来劝诱他们。
你曾经发现过黄印吗?黄印是哈斯塔教会的圣徽,即便没有旧日支配者或是其强大的信徒为它灌注魔法,这个三曲枝符号依旧拥有可以策划阴谋和蛊惑人心的力量。
而对于那些胆敢探寻黄印之人,教会可将其视作一个潜在的信徒不断地教导他如何自我放纵,直到追寻者已经摆脱掉不必要的信仰并且已经准备好献身黄衣之王为止。
Hastur’s worshipers revel in the rejection of typical
religious and moral principles and seek pleasure in
ever-increasing complexities. They enjoy inducting new
worshipers by tempting them with offers of pleasure or
promises of revelation.
Have you found the Yellow Sign? The Yellow Sign is
the symbol of the cult of Hastur, but even when not truly
empowered by the Great Old One or the magic of his
most powerful worshipers, this three-armed triskelion
intrigues and compels. By daring seekers of delight with
the task of finding the Yellow Sign, the cult can lead a
potential worshiper into an ever-increasing spiral of
self-indulgence until the seeker has shed unneeded
beliefs and is ready to become a devotee of the King
in Yellow.

圣典
尽管有许多古老的和渎神的书籍,比如“死灵之书”或者“纳克特抄本”,说道哈斯塔,许多学者和信徒都非常感兴趣,在哈斯塔教会有一本价值高于其他所有文书的圣经——黄衣之王,这本书乍一看没什么内容,只不过是关于Yhtill最后一天的戏剧,但是这个戏剧充斥着哈斯塔本人的低语。那些读过黄衣之王的人都将自己暴露在黄印和哈斯塔的影响之下。而当演出戏剧的时候,这个城市会不幸地吸引卡爾克薩它的注意力,在那之后它很快就会被寄生的城市所吸收掉。没人知道黄衣之王的作者是谁,因为有戏剧存在的所有世界中,作者的身份和创作的时间都是变化的,就好像这个戏剧的原本比那个世界戏剧本身还要更早存在,并且注定要向他们的世界展现。
Although many ancient and blasphemous texts, such
as the Necronomicon or the Pnakotic Manuscripts, speak
of Hastur and are of great interest to scholars and
worshipers alike, one text stands above all others in
its value and significance to Hastur’s cult—The King in
Yellow. The contents of this book appear at first glance
to be nothing more than a play that dramatizes the final
days of the city of Yhtill, yet within and beneath the
words of the play are the whispers of Hastur himself.
Those who read The King in Yellow expose themselves
to the Yellow Sign and Hastur’s influence. And when
the play is performed, the city unfortunate enough to
host the performance comes to the attention of Carcosa
itself—and in most cases, it is soon thereafter absorbed
by the parasitic city. Authorship of The King in Yellow
is a confusing subject, for on all the worlds where the
play exists, the identity of its author and the timing of
its creation vary, as if the words of the play predated the
play itself, and manifest in the minds of those destined
to reveal them to their world.
主题: 法术&服从仪典
作者: 雾音2020-12-04, 周五 22:34:38
哈斯塔的牧师能够将困惑术作为4环神术准备,并且将精神错乱作为7环神术准备。他的牧师也可以使用以下法术:

黄印
学派 惑控(胁迫)(影响心灵)
环位 吟游诗人 6,术士/法师 9,女巫 9
施展时间 10分钟
成分 V,S,M(赭石和硫磺,加上金子粉末价值15,000金币的金子粉末)
距离 0 ft;见下文
效果 影响一个圣徽
持续时间 见下文
豁免 见下文;SR 可
这个法术如同死亡徽记一般起作用,除了死于这个法术的生物会被哈斯塔支配(如同支配怪物),这会使得这些生物会在视野内寻找并去帮助任何一个显而易见的哈斯塔的信徒或仆从,任何真正的哈斯塔的信徒都能指挥这些生物,如同信徒已经变成支配他们的一员一样。如果不同的哈斯塔信徒发出冲突的命令,则命令者必须尝试进行一次魅力检定,胜利者能够在那轮命令目标。如果没有哈斯塔的信徒或者代理人在视野内,受影响的生物可以正常行动。
当以这种方式受这个法术的黄印来影响的时候,效果会持续每等级一轮,一但触发,黄印将激活每施法者等级10分钟。有百分之1的几率当生物的豁免失败的时候,哈斯塔会注意到,并且处于自己的某些原因,他决定亲自控制目标。在这种情况,被支配的生物所采取的行动由GM决定,并且这个法术的黄印效果变为每等级1天,并且发出的命令不能被其他生物收回,即便他们是哈斯塔的信徒。无论法术持续多久,或者哈斯塔决定直接控制受害者,如果一个生物在对抗法术的效果时候失败,哈斯塔可以以那个受害者为目标使用黄褐色之梦(fulvous dreams)能力影响被害者余生。古神是否会选择这样做全交由GM决定。黄印可以由18级或者更高的级别的施法者使用魔法恒定术恒定,花费为4000gp。
YELLOW SIGN
School enchantment (compulsion) [mind-affecting]; Level
bard 6, cleric 9, sorcerer/wizard 9, witch 9
Casting Time 10 minutes
Components V, S, M (ochre and sulfur, plus powdered gold
worth a total of 15,000 gp)
Range 0 ft.; see text
Effect one symbol
Duration see text
Saving Throw Will negates; Spell Resistance yes
This spell functions as per symbol of death, save that
creatures that succumb to this spell become dominated (as
per dominate monster) by Hastur. This causes such creatures
to seek to aid any obvious minions or worshipers of Hastur
in sight, and any true worshiper of Hastur can command the
affected creatures as if that worshiper had been the one to
dominate them. In the case of conflicting commands issued
from different true worshipers of Hastur, the commanders
must attempt opposed Charisma checks, with the winner
being able to command the targets for that round. If no
worshipers or agents of Hastur are in sight, an affected
creature can act normally. When affected by this spell’s
Yellow Sign in this way, the effects last for 1 round per level.
Once triggered, the Yellow Sign remains active for 10 minutes
per caster level.
There is a 1% chance when a creature fails its saving throw
against this spell that Hastur takes note and, for reasons of
his own, decides to control the target personally. In this case,
the actions taken by the dominated creature are left to the
GM to determine, but the effects of this spell’s Yellow Sign
persist for 1 day per level and the commands issued cannot
be countermanded by any other creature, even if they are
Hastur worshipers.
Regardless of how long the effects last or whether Hastur
directly controls a victim, if a creature failed to resist this
spell’s effects, Hastur can target that victim for the rest
of its life with his fulvous dreams ability (Pathfinder RPG
Bestiary 4 140). Whether or not the Great Old One ever
chooses to do so is left to the GM to determine.
Yellow Sign can be made permanent with a
permanency spell by a caster of 18th level or higher
for the cost of 40,000 gp.

服从仪典
以下描述了哈斯塔的信徒为了从崇神仪典中获取好处而必须履行的仪式。也对应了内海诸神中的进阶职业传音者,颂教者,卫道者的恩典。
服从仪典(哈斯塔)
花费一个小时完全静止,在一个被昂贵的陈设所围绕的区域中冥想,并穿着优雅而昂贵的服装和珠宝。在你冥想的30尺范围内的所有衣服和陈设的总价值必须至少有每个角色等级1000gp。(魔法物品在计算你周围物品的总价值的时候不能计算在内,除非他们特别的华丽,在那种情况下只计算它超出其正常花费的数值。)二者选一,你可以在亮出黄印的情况下执行仪典。如果你熟知教条,你必须在冥想的时候背诵黄衣之王的教条—不然你可以将一无所获。你在所有的表演检定上获得+4加值。
传音者神恩
第一神恩:混乱之言(Sp)次等困惑术3次/天,狂笑术 2次/天,或者狂暴术 1次/天
第二神恩:混乱命令(Su)以一个迅捷动作,你可以向30尺之内一个正受到困惑或者类似效果的生物发出口头命令,这允许你选择受影响的生物下一轮如何行动。
第三神恩:黄印(sp)每天一次,你能够以类法术能力使用黄印
颂教者神恩
第一神恩:颓废恩典(sp)易容术1次/天,鹰之威仪2次/天,或者花言巧语1次/天
第二神恩:无须面具(Su)你获得改变形状的能力(变身术,符合你体型的任意类人生物),每天可使用一次。变回你的真实形态是一个自由行动,但是当你这样做时,这个令人不安的变化效果会导致20尺范围内的所有生物进行一次意志豁免检定(DC = 10 +你的感知调整+1/2你的生命骰),失败时会动摇1d4轮。如果你在同一轮中进行先攻检定时你变回了真实形态,则你在先攻检定上获得+4加值。
第三神恩:享乐主义者(Su)只要你穿着至少每个角色等级价值500金币的精美衣服和珠宝(魔法物品不计入此值),你的AC将获得与你的魅力修正值相等的偏斜加值。如果你穿戴盔甲或携带盾牌(包括给予护甲或盾牌加值的物品),此能力无效。
传音者神恩
第一神恩:万物必将终结(Sp)丧志术3次/天,死亡丧钟 2次/天,降咒 1次/天
第二神恩:不可能的思维(Su)你可以免疫困惑和疯狂效果,除了哈斯塔或者那些生命骰比你高的哈斯塔教徒或仆从。
第三神恩:虚无主义者(Su)你免疫死亡和石化效果,除此之外,每天一次,如果只有你成为了死亡或者石化效果的目标,那么你可以如同法术反转一般,选择将死亡效果反射给它的来源。
The following describes the
ritual a worshiper of Hastur must
perform to take full advantage of
the Deific Obedience feat, as well as
the boons for the evangelist, exalted, and
sentinel prestige classes found in Pathfinder
Campaign Setting: Inner Sea Gods.
OBEDIENCE (HASTUR)
Spend an hour in absolute stillness, meditating
in an area surrounded by rich furnishings and
dressed in elegant and expensive clothing
and jewelry. The total combined value of your
clothing and the furnishings of the area within
30 feet of your meditation spot must be at least
1,000 gp per character level (magical items do
not count in determining the overall value of
your surroundings unless they are particularly
ornate, in which case only the value over
and above the item’s normal cost counts).
Alternatively, you can perform this obedience
in the presence of an active Yellow Sign. If
you know them, you must silently recite lines
from The King In Yellow as you meditate—
otherwise, you can simply concentrate on
nothingness. You gain a +4 profane bonus
on all Perform checks.
EVANGELIST BOONS
1: Words of Disorder (Sp) lesser confusion 3/day, hideous
laughter 2/day, or rage 1/day
2: Confusion Command (Su) As a swift action, you can
issue a verbal command to a single creature within
30 feet that is currently suffering from a confusion
effect or a similar effect. This allows you to choose how
that creature is affected on its turn that round.
3: Yellow Sign (Sp) You gain the ability to cast Yellow Sign
once per day as a spell-like ability.
EXALTED BOONS
1: Decadent Grace (Sp) disguise self 3/day, eagle’s
splendor 2/day, or glibness 1/day
2: No Mask! (Su) You gain the change shape (alter self,
any humanoid of your size) ability, which is usable once
per day. Transforming back to your true form is a free
action, but as you do so, the unsettling effect of
this change causes all creatures within 20 feet to
become shaken for 1d4 rounds if they fail a Will
saving throw (DC = 10 + your Wisdom modifier +
1/2 your Hit Dice). If you make an initiative
check in the same round that you assume your
true form, you gain a +4 bonus on the
initiative check.
3: Hedonist (Su) As long as you wear
fine clothing and jewelry worth at
least 500 gp per character level (magic
items do not count in determining this
value), you gain a deflection bonus to
your Armor Class equal to your Charisma
modifier. This ability doesn’t function
if you wear armor or carry a shield
(including items that grant armor or
shield bonuses).
SENTINEL BOONS
1: All Things Must End (Sp)
doom 3/day, death knell 2/day,
or bestow curse 1/day
2: Impossible Mind (Ex) You
are immune to confusion and
insanity effects, save those
created by Hastur or worshipers
and servants of Hastur who have
more Hit Dice than you.
3: Nihilist (Ex) You are immune
to death and petrification
effects. In addition, once per
day if you are targeted by
a death or petrification
effect of any level that
targets you alone, you
can choose to reflect
that death effect back
on its source as per
spell turning.