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流派专长列表
奥多里决斗流Aldori Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1111941#msg1111941): 奥多里决斗流 Aldori Style;奥多里神盾 Aldori Style Aegis, 奥多里征服 Aldori Style Conquest
奥多里剑术长期以来一直是荣誉和完美的代名词。
神使流Archon Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1111961#msg1111961):神使之型 Archon Style;神使援护 Archon Diversion,神使正义 Archon Justice
战斗时你保护盟友免受敌人的攻击,帮助他们躲避敌人进攻,或改变敌人的攻击方向。
苦行流Ascetic Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112111#msg1112111): 苦行流Ascetic Style;苦行势Ascetic Form,修身袭Ascetic Strike
虽然为数众多的义洛理信徒皆有修行苦行流法门,但是鲜少有人真的知道,这旨在融合拳脚招式与刀剑武技的流派是卡蒂亚的奥托僧院——正如他们本身的反传统主义信条一样——所发明和完善的。
阿修罗流Asura Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112156#msg1112156): 阿修罗之型Asura Style;阿修罗天眼 Asura Sight,阿修罗破法 Asura Spellrend
亵渎神灵是你的天性。当你打断敌方神术时,你用被其信仰厌弃的词汇、符文或手势,使得他们被你的行为所驱逐。从阿修罗的诸多面相之中汲取灵感,你学会了如何分散注意力免于措手不及。
爱塔流Azata Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112159#msg1112159): 爱塔之型Azata Style; 爱塔诡计Azata Mischief, 爱塔疾行Azata Sprint
你通过在战斗中保持灵动、快速位移以及尝试绊倒来扰乱那些试图乘机威胁你的敌人。
梭鱼流Barracuda Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112171#msg1112171): 梭鱼流Barracuda Style; 梭鱼猛击Barracuda Dash, 梭鱼强袭Barracuda Slam
下面的专长是一种在莫丹特尖塔Mordant Spire精灵间流行的战斗流派,尤其是武僧之中。
兽王流Beastmaster Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112198#msg1112198):兽王流 Beastmaster Style;兽王援 Beastmaster Ire,兽王怒 Beastmaster Salvation
在这种流派中,你可以更好地控制你的非坐骑动物伙伴。
盲刃流Blinded Blade Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112282#msg1112282):盲刃流 Blinded Blade Style;盲眼之技 Blinded Competence, 盲眼宗师Blinded Master
你无惧于目盲,盖因失去视觉的干扰使你其他感官变得尤为敏锐。视觉缺失让你能以离奇的精准度打击你的敌人,你在目不能视时的武艺技惊四座。
血怒流Blood Frenzy Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112340#msg1112340):血怒流 Blood Frenzy Style;血怒击 Blood Frenzy Assault,血怒袭 Blood Frenzy Strike
经过几个世纪的共存,外海Outsea的沙华鱼人sahuagin已经学会了与他们过去视之为敌人的人一起生活。虽然他们已经学会控制自己的狂怒,但外海的沙华鱼人仍然传承着有关他们那臭名昭著能力的知识,将承受的严重伤痛化为狂怒攻势——这种被称为血怒流的战斗流派。外海沙华鱼人偶尔会把这种战斗流派教给那些想要利用自己痛苦获取力量的人。
豭突流 Boar Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112492#msg1112492):豭突式 Boar Style;豭突刺 Boar Ferocity,豭突千裂 Boar Shred
这种野蛮的徒手战斗流派最初由一群厌恶使用人造武器的半兽人发展开来。他们更愿意用自己的爪牙屠杀敌人。几个世纪以来,许多种族都学会并使用豭突流,其中最常见的是地精、食人魔和巨魔。豭突流的目的是以更残忍可怖的方式进行攻击,以威慑击破敌人的士气。这种流派的狂热追捧者使用草药和炼金药剂使他们的爪牙更加坚韧,有时还会进行残酷的手术,以获得锐爪般的指甲和锋利的牙齿。
残暴流 Brute Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112499#msg1112499):残暴流 Brute Style;残暴踏 Brute Assault,残暴袭 Brute Stomp
这种流派的追随者模仿着那些极具毁灭性和压倒性的力量的凶残生物。这种强力的流派专精于击倒对手,然后通过沉重的践踏将他们碾碎。
鲨蜥流 Bulette Charge Style (http://45.79.87.129/bbs/index.php?topic=125115.msg1112500#msg1112500):鲨蜥流 Bulette Charge Style;鲨蜥·扑 Bulette Leap,鲨蜥·狂 Bulette Rampage
该流派在瓦瑞锡安的斯托瓦尔高原很受欢迎,它模仿了鲨蜥那可怕的掠食技巧。
擒牛流 Bull-Catcher Style (http://www.goddessfantasy.net/bbs/index.php?topic=125115.msg1112501#msg1112501): 擒牛式Bull-Catcher Style; 擒牛掷Bull-Catcher Toss, 擒牛斗Bull-Catcher Wrangler
你准备好迎击敌人。你借敌人的冲劲把他们甩开,也可以将敌人摔倒在地。
Cerberus Style: Cerberus Style; Cerberus Crush, Cerberus Snare
You rain blows upon your enemies from three directions, like the three heads of the cerberus guardians of Hell. You channel deadly force into each blow and your strikes latch onto your opponent like the jaws of a cerberus, preventing them from fleeing across planes.
Charging Stag Style: Charging Stag Style; Stag Horns, Stag Submission
This style originated among shamanic monks who spent their lives in the wild, allowing them to quickly subdue both game and poachers using the element of surprise. Practitioners of Charging Stag Style can charge f luidly around trees, taking enemies by surprise in the wilderness.
Cloak and Dagger Style: Cloak and Dagger Style; Cloak and Dagger Subterfuge, Cloak and Dagger Tactics
Your attacks effortlessly inflict debilitating conditions on unaware opponents. You devastate enemies that you catch off-guard and your increased martial skill allows you to take advantage of distracted foes to easily impose conditions, and even steal items without being noticed.
Crane Style: Crane Style; Crane Riposte, Crane Wing
Crane style focuses on defense and agile counterattacks. Practitioners are known for graceful, one-legged stances and folding arm techniques that mimic a crane's enormous wings.
Crashing Wave Style: Crashing Wave Style; Crashing Wave Buffet, Crashing Wave Fist
Someone skilled in this style jostles and pulls her opponents about, inspired by the power of ocean waves churning upon the shore.
Cudgeler Style: Cudgeler Style; Cudgeler Sweep, Cudgeler Takedown
This style focuses on dealing only nonlethal damage to incapacitate opponents. Variants are practiced worldwide by bounty hunters, prison guards, and others who aim to subdue rather than kill their quarry.
Deadhand Style: Deadhand Style; Deadhand Initiate, Deadhand Master
Adherents to this style call to the restless and malevolent spirits of the dead to sow fear and bolster their own courage. Masters of this style learn to drain the life essence of their enemies, reducing them to desiccated husks.
Demonic Style: Demonic Style; Demonic Momentum, Demonic Slaughter
You enhance your attacks and deal greater damage when you charge or bull rush foes.
Diabolic Style: Diabolic Style; Diabolic Humiliation, Diabolic Judgement
You take every opportunity in battle to humiliate those foes who dare stand up to you.
Diva Style: Diva Style; Diva Advance, Diva Strike
You employ song, dance, or some other method of performance to distract your enemies from the battle at hand. You stride forward with confidence, trusting your performance to protect you as much as your arms and armor and those distracted by your performance leave themselves open to vicious attacks.
Djinni Style: Djinni Style; Djinni Spin, Djinni Spirit
Adherents to this style call on the spirits of storms to outmaneuver and outwit their opponents. Masters of the style can absorb and deflect electrical attacks while summoning peals of thunder to pummel their enemies.
Dolphin Style: Dolphin Style; Dolphin Circle, Dolphin Dart
You fight like a dolphin, bunching your enemies up together to make it easier to pick them off. You circle your foes, forcing them to play into your attacks and you can quickly dart at a foe and retreat.
Dragon Style: Dragon Style; Dragon Ferocity, Dragon Roar
Dragon style captures the overwhelming power, grace, and ferocity of dragons. Practitioners use acrobatic footwork and strong attacks to overwhelm foes. The deepest secrets of the style require imbibing alchemical tonics and deep meditations similar to the long sleeps of dragons.
Dragonfly Style: Dragonfly Style; Dragonflight Flight, Dragonfly Wings
You can leap off walls and objects to strike from above. You can jump off willing allies and unwilling opponents to attack creatures from above and fly short distances through the air.
Dwarven Hatred Style: Dwarven Hatred Style; Dwarven Fury, Dwarven Seething
You harness hatred into ferocity. You can channel your hatred against many opponents and your hatred drives every swing of your weapon.
Earth Child Style: Earth Child Style; Earth Child Binder, Earth Child Topple
A warrior cadre of dwarves and gnomes dedicated to fighting and slaying giants developed this style. Students of the style learn how to enhance their defensive training to become even more elusive when facing giants. They also spend long hours studying the anatomy of the various giant races to increase the effectiveness of their unarmed strikes. Eventually, masters of this fighting style learn how to bring down even the mightiest creatures by targeting feet, ankles, and knees.
Efreeti Style: Efreeti Style; Efreeti Stance, Efreeti Touch
The efreeti style focuses on aggression and speed, taking inspiration from beings of living fire. Masters of the style can deflect and control fire, immolate their enemies, and summon forth gouts of elemental flame.
Electric Eel Style: Electric Eel Style; Electric Eel Conduit, Electric Eel Shock
You have learned how to harness electrical energy to momentarily disorient your foes. You can stagger your opponents with jolts of electricity and you can establish an ongoing electrical charge between you and a target you have grabbed.
Elven Battle Style: Elven Battle Style; Elven Battle Focus, Elven Battle Torrent
You wield traditional elven weapons with grace. Your fighting style is enhanced by your keen intellect. and you rapidly counter enemy attacks.
Empty Quiver Style: Empty Quiver Style; Empty Quiver Flexibility, Empty Quiver Flurry
Although this style was developed by the elven wardens of the Tanglebriar as a means for archers to protect themselves from demonic ambushes, it has since become popular with Mendevian crusaders, who employ it against the denizens of the Worldwound.
Fox Style: Fox Style; Fox Insight, Fox Trickery
This crafty style improves its practitioners' chances to feint and to avoid sneaky tactics employed by their foes, and also expands their ability to deploy other devious and dirty tricks.
Grabbing Style: Grabbing Style; Grabbing Drag, Grabbing Master
This discipline is a wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents.
Illusive Gnome Style: Illusive Gnome Style; Illusive Gnome Bewilderment, Illusive Gnome Surprise
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions and you can use your gnome weapons in unusual ways.
Indomitable Mountain Style: Indomitable Mountain Style; Indomitable Mountain Avalanche, Indomitable Mountain Peak
A practitioner of this style stands like a mighty mountain, difficult to move and punishing those who try.
Jabbing Style: Jabbing Style; Jabbing Dancer, Jabbing Master
This style favors rapid punches and kicks, typically while the fighter circles her foe. Many of these land in the same area, delivering more pain with each successive hit, or in debilitating areas of the body.
Janni Style: Janni Style; Janni Rush, Janni Tempest
This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. The style's constant motion and graceful footwork lead many to mistakenly view practitioners as highly skilled dancers, a misconception that has allowed the technique to be taught in secret, the hidden weapon of the downtrodden and the oppressed. Openly martial versions of this style lose some of the dancelike qualities but retain the style's extraordinary kicking techniques and agility.
Kirin Style: Kirin Style; Kirin Path, Kirin Strike
The school of the kirin employs critical observations as weapons against opponents. Practitioners catalogue a foe's weaknesses and seek the perfect moment to strike, ensuring that no movement or effort is ever wasted. Popular among those rare orders that blend monastic training with arcane study, kirin style is sometimes practiced by wizards who seek to hone their bodies along with their minds.
Kitsune Style: Kitsune Style; Kitsune Tricks, Kitsune Vengeance
Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat.
Kobold Style: Kobold Style; Kobold Flood, Kobold Groundling
Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone.
Kraken Style: Kraken Style; Kraken Throttle, Kraken Wrack
This grappling style mimics the powerful crushing blows of the many-tentacled kraken. This style focuses on pulverizing holds around a creature's chest, limbs, and throat.
Kyton Style: Kyton Style; Kyton Cut, Kyton Shield
Adherents to this style model themselves after kytons, and focus pain (and its inherent pleasures) into a strict, orderly discipline through which to channel their ki. They use a spiked chain as an instrument of control and defense.
Lantern Style: Lantern Style; Lantern Glare, Lantern Light
Your thrown weapons shine with a divine light that dazzles their targets. Like an archon's aura, the light of your thrown weapons can shake even the fiercest of foes and your thrown weapons can become pure light, overcoming enemy defenses.
Linnorm Hunter Style: Linnorm Hunter Style; Linnorm Hunter Coordination, Linnorm Hunter Retreat
You and your animal companion work together to make coordinated strikes against your enemies. You have learned to cover each other in combat and are adept at working together to strike the same location and deal increased damage.
Linnorm Style: Linnorm Style; Linnorm Vengeance, Linnorm Wrath
Your open stance invites opponents to attack you, and like a linnorm's death curse, your retributive strikes punish those foolish enough to accept the invitation.
Maddening Style: Maddening Style; Maddening Obliteration, Maddening Strike
Adherents to this style channel the sanity-consuming power of the incomprehensible beings that dwell in the dark places between stars, and use these forces to defend against mental attacks and corrupt their opponents' bodies and minds.
Mantis Style: Mantis Style; Mantis Torment, Mantis Wisdom
Based on the hunting techniques of the praying mantis, practitioners of this style fight with their hands turned down to emulate the insect's sharp grasping forelimbs. Mantis style uses precise, accurate strikes to pinpoint an opponent's vital areas, such as eyes, throat, and pressure points.
Marid Style: Marid Style; Marid Coldsnap, Marid Spirit
Marid style emulates the fluid strength of flowing rivers and the cold of the ocean depths. Masters of the style can withstand severe cold, manipulate water to lash at enemies from afar, and freeze their foes in place.
Mobile Bulwark Style: Mobile Bulwark Style; Mobile Fortress, Mobile Stronghold
Though it is most commonly used in Lastwall, those who study military history claim that the mobile bulwark style was originally developed in Taldor during the Shining Crusades.
Monkey Style: Monkey Style; Monkey Moves, Monkey Shine
Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility.
Octopus Style: Octopus Style; Octopus Focus, Octopus Thrash
You anticipate the attacks of more than one enemy at once. Your arms flail about in a confusing pattern of strikes that trips and batters your foes and the more enemies that surround you, the more accurate your attacks become.
Orc Fury Style: Orc Fury Style; Orc Rampage, Orc Snarl
You inspire great fear in your enemies. Your attacks leave your opponent quivering in fear and you effortlessly savage fearful enemies.
Outslug Style: Outslug Style; Outslug Sprint, Outslug Weave
None are sure where outslug style developed on Golarion, as it scrapes together techniques from the Basement of the Golden Scarab, the rings of Tymon, and everywhere in between and beyond.
Overwatch Style: Overwatch Style; Overwatch Tactician, Overwatch Vortex
To rain dozens of arrows down on Molthuni squadrons, the Chernasardo Rangers of the Fangwood cultivated the cunning overwatch style.
Owl Style: Owl Style; Owl Dive, Owl Swoop
This style takes advantage of basic training in skills that affect movement to enhance those skills through combat ability.
Panther Style: Panther Style; Panther Claw, Panther Parry
Students of the panther throw caution to the wind as they weave recklessly among their foes. Those who master the style turn their unrivaled mobility into a weapon, striking their enemies with a series of swift retaliatory strikes.
Perfect Style: Perfect Style; Unblinking Flame Feint, Unblinking Flame Fist, Unfolding Wind Rush, Unfolding Wind Strike, Untwisting Iron Skin, Untwisting Iron Strength
Known as the Houses of Perfection, the Monasteries of Unblinking Flame, Unfolding Wind, and Untwisting Iron in Jalmeray accept only the most promising students, most of whom take levels in the monk class. These schools draw inspiration for their techniques from the most powerful aspects of nature and the genies intrinsically tied to them.
Psychovore Style: Psychovore Style; Psychovore Master, Psychovore Strike
Studying the powers of caulborn, an obscure monk order known as the Thought-Eaters keeps a monastery hidden in the topmost-levels of Kaer Maga's Undercity. Over the past few centuries, these masters of martial arts have developed deadly psychic abilities that allow them to seemingly read the minds of their enemies in order to predict their movements, and they can also disrupt their brainwaves with well-placed strikes. They agree to teach these techniques to outsiders at a high price.
Pummeling Style: Pummeling Style; Pummeling Bully, Pummeling Charge
Powerful and seemingly wild haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one mighty strike in the right area will send an opponent sprawling.
Shaitan Style: Shaitan Style; Shaitan Earthblast, Shaitan Skin
Practitioners of this style imbue their fists with the mineral acids of the deep earth. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies.
Shapeshifter Style: Shapeshifter Style; Shapeshifter Savage, Shapeshifter Twist
Skilled martial artists of many heritages have the ability to change their forms, and they draw on their shapeshifting potential in combat to devastating effect.
Shark Style: Shark Style; Shark Leap, Shark Tear
You fight like a shark, shredding your foes. You tear into bleeding foes and can smell their blood in the water, and like a deadly predator, you bolt at unsuspecting foes from below.
Shield Gauntlet Style: Shield Gauntlet Style; Shielded Gauntlet Attack, Shielded Gauntlet Master
During Taldor's prime, noble braggarts developed the shield gauntlet style in order to boast that their unparalleled martial skill made carrying shields unnecessary.
Shielded Staff Style: Shielded Staff Style; Shielded Staff Ambush, Shielded Staff Master
You can attack and defend effectively with a shield attached to your staff or spear. Your staff and shield act as a single item and you can hit an enemy unexpectedly with a maneuver.
Shikigami Style: Shikigami Style; Shikigami Manipulation, Shikigami Mimicry
The style feat path in this section is for those who transform everyday items into their weapons, mimicking a shikigami’s respect for the power of minor works of civilization and its ability to catch foes unawares.
Signature Strike Style: Signature Strike Style; Signature Strike Taunt, Signature Strike Triumph
Your accuracy when attacking is both delightfully artistic and chillingly deadly. Your mocking strikes leave your foe deeply embarrassed and infuriated and with an effortless flourish, you strike terror into your foes and inspire your allies.
Sisterhood Style: Sisterhood Style; Sisterhood Dedication, Sisterhood Rampart
The Gray Maidens are more than just soldiers—they drill relentlessly to fight as a team and to protect their bodies and minds. A Gray Maiden using the Sisterhood Style can easily coordinate tactics with other women.
Skyseeker Style: Skyseeker Style; Skyseeker Impact, Skyseeker Thrash
Practitioners of this style, which focuses on defeating large opponents, research ancient martial techniques employed by the dwarves who ascended during the Quest for Sky.
Slipslinger Style: Slipslinger Style; Slipslinger Bombardment, Slipslinger Grenadier
You can fire all manner of slings and sling-like weapons and you can hurl splash weapons with your sling.
Smashing Style: Smashing Style; Smashing Crush, Smashing Dent
Although nearly all cultures see value in smashing through an enemy's armor, the orcs of Belkzen perfected smashing style into its current, brutal form.
Snake Style: Snake Style; Snake Fang, Snake Sidewind
Snake style emphasizes quick, shifting movements. Its practitioners normally hold their hands flat with the fingers together to mimic the head of a snake. Able to strike when least expected, snake stylists are known for opportunism and blinding speed.
Snapping Turtle Style: Snapping Turtle Style; Snapping Turtle Clutch, Snapping Turtle Shell
The snapping turtle style emphasizes active defense with one hand. Students of the style utilize a variety of locks, grabs, and circular blocks to protect themselves, as well as employing a debilitating clutch.
Spear Dancing Style: Spear Dancing Style; Spear Dancing Reach, Spear Dancing Spiral
In its modern incarnation, spear dancing style cobbles together many techniques from the Mwagni Expanse's ancient past, but popular theory claims that its original form once the favored fighting style of one of the Ten Magic Warriors of Old-Mage Jatembe.
Spring-Heeled Style: Spring-Heeled Style; Spring-Heeled Reaping, Spring-Heeled Sprint
Ustalavic legend claims that a member of the Sleepless Detectives developed the spring-heeled style after studying and ultimately slaying a creature called Spring-Heeled Jack.
Startoss Style: Startoss Style; Startoss Comet, Startoss Shower
Startoss style has humble beginnings as the style of choice of many a Varisian wanderer, but it quickly spread across Golarion after being adopted by priests of Desna who favor the starknife.
Stick-Fighting Style: Stick-Fighting Style; Stick-Fighting Counter, Stick-Fighting Maneuver
Over millennia, numerous stick-fighting martial arts have emerged on Golarion. Stick-fighting is most commonly associated with cultures that practice cow herding, but stick fighting is also common in regions where peasant classes are outlawed from carrying bladed weapons. The most famous stick fighters come from the archipelago of Minata in Tian Xia, but the Mwangi Expanse, Osirion, and Vudra have also produced many efficient stick-fighting styles. The following feats represent martial arts that use sticks for offense and defense.
Stock-Striker Style: Stock-Striker Style; Stock-Striker Sweep, Stock-Striker Takedown
Your fighting technique makes you equally deadly with your firearm's stock as with its bullets. The force of your firearm strikes can drive back your foe or damage a second target and your melee strike leaves your target vulnerable to a merciless finishing shot.
Street Style: Street Style; Street Carnage, Street Sweep
A practitioner of this creative unarmed combat style takes advantage of urban environments to bash foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects.
Swift Iron Style: Swift Iron Style; Swift Refuge, Swift Sprint
This style is most common among the warriors of Casmaron and Tian Xia.
Swordplay Style: Swordplay Style; Swordplay Deflection, Swordplay Upset
Combining canny defense and daring ripostes, swordplay style was developed at the University of Lepidstadt, informed by unparalleled research and study.
Tatzlwyrm Claw Style: Tatzlwyrm Claw Style; Tatzlwyrm Grappler, Tatzlwyrm Rake
Your curled fingers can tear into opponents' flesh and snatch free grappled allies. You can twist and bend in a way that makes you extremely difficult to grab and you can immobilize your foe without using your arms.
Tiger Style: Tiger Style; Tiger Claws, Tiger Pounce
This style seeks to emulate the power and fury of the great tiger. Practitioners use their hands like claws, perfecting overpowering double hand strikes and driving attack chains.
Twin Fang Style: Twin Fang Style; Twin Fang Lunge, Twin Fang Strike
You strike with the force of a serpent's lunge. Your paired blades rend through armor and you strike at your enemies with both weapons simultaneously.
Upsetting Shield Style: Upsetting Shield Style; Upsetting Strike, Upsetting Vengeance
A bastardization of the Taldan rondelero dueling form, the upsetting shield style is practiced within Taldor's former territories.
Vanguard Style: Vanguard Style; Vanguard Hustle, Vanguard Ward
Renowned guardians of Andoran, the Golden Legion of Andoran's Eagle Knights is widely credited with establishing the vanguard style.
Weapon Style Mastery: Weapon Style Mastery;
You can combine multiple fighting styles together.
Wolf Style: Wolf Style; Wolf Savage, Wolf Trip
This style mimics the harrying tactics that wolves use when they hunt: slowing, tripping, and then savaging a foe.
Wyvern Fury Style: Wyvern Fury Style; Wyvern Sting, Wyvern Wing
You can combine sweeping attacks with a whip and quick stabs with a blade, imitating a wyvern's powerful bite and tail tipped with a stinger. You can use your whip like a wyvern's sting, forcing foes to give it their undivided attention and like a wyvern on the wing, you command a fluid style that enables you to make attacks while moving.
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暂时空出最后整理
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奥多里决斗流(战斗,流派)
来源 Adventurer's Guide pg. 24
你已经学会了基础的奥多里决斗架势。
先决条件:警觉,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:使用奥多里决斗流并持有且仅用一只手持有一把奥多里决斗剑(不使用盾牌,副手武器,甲刺,徒手攻击或天生武器)时,你进行防御式战斗或使用寓守于攻Combat Expertise时,你的武器伤害检定获得+2加值。
奥多里神盾(战斗)
来源 Adventurer's Guide pg. 24
阿尔多里男爵的决斗风格在一对一的决斗中最为强大。将剑柄反握并保持你的剑刃灵动,你可以轻松地招架你对手的攻击。
先决条件:奥多里决斗流,警觉,战斗反射,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:当你使用奥多里决斗流,在回合开始时,你以迅捷动作选择一个目标。这个选择将持续到你的下一个回合开始,在此期间你在对抗来自于目标之外的生物的攻击时,你的AC承受-2减值。以一个直觉动作,当你进行防御式战斗或使用寓守于攻Combat Expertise时,你可以尝试格挡目标的攻击。它的作用如同游荡剑客的适时格挡反击opportune parry and riposte炫技(进阶职业手册 pg.57),除了它无需花费时髦值以及你无法进行反击。
奥多里征服(战斗)
来源 Adventurer's Guide pg. 25
防御成为了你的本能,你的剑将惩罚那些试图攻击且失败的人。
先决条件:奥多里决斗流,奥多里神盾,警觉,战斗反射,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:但你试图使用奥多里神盾招架一次攻击时,你不会受到任何因进行防御式战斗或使用寓守于攻Combat Expertise而招致的攻击检定减值。
Aldori Style (Combat, Style)
Source Adventurer's Guide pg. 24 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
You have learned the classic Aldori dueling stance.
Prerequisites: Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: While using Aldori Style and wielding only a single Aldori dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), when you fight defensively or use Combat Expertise, you gain a +2 bonus on weapon damage rolls.
Aldori Style Aegis (Combat)
Source Adventurer's Guide pg. 24 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
Baron Aldori’s dueling style is at its strongest when employed in one-on-one duels. Adjusting to a reverse grip and keeping your blade in motion, you parry your rival’s strikes with ease.
Prerequisites: Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: While using Aldori Style, at the beginning of your turn, you can designate a focused target as a swift action. This designation lasts until the beginning of your next turn, and you take a –2 penalty to your AC against all other creatures’ attacks for that duration. As an immediate action while using Combat Expertise or fighting defensively, you can attempt to parry the focused target’s attack. This functions as the swashbuckler’s opportune parry and riposte deed (Pathfinder RPG Advanced Class Guide 57), except that it does not cost panache and you cannot riposte.
Aldori Style Conquest (Combat)
Source Adventurer's Guide pg. 25 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
Defense is now second nature to you, and your blade punishes those who try to attack and fail.
Prerequisites:Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: When you attempt to parry an attack using Aldori Style Aegis, you do not take any penalties on the attack roll incurred from using Combat Expertise or fighting defensively.
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神使之型(战斗,流派)
来源 位面冒险Planar Adventures pg. 25
你保护你的盟友免受伤害,甚至不惜牺牲自己的安全。
先决条件:寓守于攻,战斗反射,基础攻击加值+2或武僧等级1
好处:在使用这种流派时,以一个移动动作,你可以主动保护邻接的盟友免受你当前威胁的单个敌人的伤害。这使得相邻盟友在对抗该敌人的下一次近战攻击时的AC上获得 +2闪避加值(只要这次攻击发生在你的下个回合开始前),不过同时你在面对这个敌人的攻击时AC将会有-2罚值。即使此后你的盟友移动离开,闪避加值仍将持续,不过仍只对你指定的那个敌人有效。即使你的盟友远离你,针对指定敌人攻击的闪避加值仍然存在。
神使援护(战斗)
来源 位面冒险Planar Adventures pg. 25
你将自己置于攻向盟友的攻击面前,让那些盟友在敌人攻击你时有机会反击他们。
先决条件:神使之型,寓守于攻,战斗反射,基础攻击加值+4或武僧等级3
好处:当你使用神使之型为你邻接的盟友提供针对单个敌人的AC加值时,你自己的AC减值降为-1。此外在你使用神使之型时,每轮一次,当你至少有一只手空闲或持用盾牌时,你可以将针对相邻盟友的近战武器攻击转移到自己身上。结算这次攻击后,受你保护的盟友可以对攻击被转移的敌人进行借机攻击。你无需花费任何动作来转移攻击,但你必须察觉到该攻击,且不能处于措手不及状态。你必须在敌人宣布近战攻击之后、进行攻击检定之前选择转移攻击。
神使正义(战斗)
来源 位面冒险Planar Adventures pg. 25
在你警戒期间攻击你会让敌人受到盟友的攻击。
先决条件:神使援护,神使之型,寓守于攻,战斗反射,基础攻击加值+8或武僧等级7
好处:你不再因为使用神使之型为邻接的盟友提供AC加值而受到AC减值,且你能以迅捷动作或移动动作激活此效果。每当你因使用神使援护后转移给自己的攻击而受到伤害时,每个威胁发起这次攻击生物的盟友都可以对该生物进行借机攻击。
Archon Style (Combat, Style)
Source Planar Adventures pg. 25 (http://paizo.com/products/btpya1am)
You protect your allies from harm, even at the cost of your own safety.
Prerequisites: Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st.
Benefit: While using this style, as a move action, you can protect adjacent allies from a single opponent that you currently threaten. This grants adjacent allies a +2 dodge bonus to AC against that opponent’s next melee attack (as long as that attack comes before the beginning of your next turn), but causes you to take a –2 penalty to AC against that opponent until your next turn. The dodge bonus against the designated opponent’s attacks persists even if your allies move away from you.
Archon Diversion (Combat)
Source Planar Adventures pg. 25 (http://paizo.com/products/btpya1am)
You throw yourself in front of blows meant for allies, giving those allies a chance to strike back against the enemy once they have attacked you.
Prerequisites: Archon Style*; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd.
Benefit:The penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent decreases to –1. Once per round while using Archon Style, when you have at least one hand free or when wielding a shield, you can divert one melee weapon attack targeting an adjacent ally to yourself. After resolving the attack, the ally you protected can make an attack of opportunity against the diverted opponent. You expend no action to divert the attack, but you must be aware of it and must not be flat-footed. You must choose to divert the attack after the opponent has declared the melee attack, but before the attack roll is rolled.
Archon Justice (Combat)
Source Planar Adventures pg. 25 (http://paizo.com/products/btpya1am)
Attacking you during your period of vigilance opens foes up to allies’ strikes.
Prerequisites: Archon Diversion*; Archon Style*; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th.
Benefit: You no longer take a penalty to AC for using Archon Style to grant nearby allies a bonus to AC, and you can activate this effect as a swift action or a move action. Whenever you take damage from an attack you diverted to yourself using Archon Diversion, each ally threatening the attacking creature can make an attack of opportunity against that creature.
神使之型(战斗,流派)
来源 天界血脉Blood of Angels pg. 24
你接受过严格的训练以确保你的盟友免受伤害,即使这意味着你将暂时置身危险之中。
先决条件:寓守于攻,精通徒手打击,基础攻击加值+2或武僧等级2
好处:在使用这种流派时,以一个标准动作,你可以主动保护邻接的盟友免受一个你邻接的单独敌人的伤害。这将给予任何被邻接的盟友在面对下一次近战攻击时的AC以+2闪避加值(只要这次攻击发生在你的下个回合开始前),不过同时你在面对这个敌人的攻击时AC将会有-2罚值直到你的下个回合。即使此后你的盟友移动离开,闪避加值仍将持续,不过仍只对你指定的那个敌人有效。
神使援护(战斗)
来源 天界血脉Blood of Angels pg. 24
你可以为了保护盟友而将自己的生死置之度外。
先决条件:神使之型,寓守于攻,精通徒手打击,基础攻击加值+4或武僧等级4
好处:当你使用神使之型对你的盟友提供AC加值时,你自己的AC减值降为-1,并且你可以只花费一个移动动作便使用该能力,而非标准动作。
此外每轮一次,当你使用神使之型时,只要你还有至少一只手能自由活动,你就可以将一次即将命中一个你邻接的盟友的近战攻击转移到你自己身上,在这次攻击命中上使用你自己的AC决定这次攻击是否会命中你。
无论这次被转移的攻击是否命中你,你所保护的盟友都可以对发动攻击的敌方进行一次藉机攻击。你转移攻击不需要花费任何动作,但你必须意识到这次攻击,不能处于措手不及状态。你必须在对手决定攻击对象但还没有投攻击检定之前宣布使用该能力。
神使正义(战斗)
来源 天界血脉Blood of Angels pg. 24
你的义愤无穷无尽,而攻击你同伴的愚蠢敌人很快就会认识到他们的错误。
先决条件:神使援护,神使之型,寓守于攻,精通徒手打击,基础攻击加值+8或武僧等级7
好处:当你使用神使之型对你的盟友提供AC加值时,你自己不再受到AC减值,并且你可以只花费一个迅捷动作便使用该能力,而非移动动作。
此外,每当你使用神使援护将一次敌人的攻击转移到你身上,任何将其纳入威胁范围的盟友都可以对其进行一次藉机攻击。
Archon Style (Combat, Style)
Source Blood of Angels pg. 24 (http://paizo.com/products/btpy8sa7?Pathfinder-Player-Companion-Blood-of-Angels),
You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.
Prerequisites: Combat Expertise, Improved Unarmed Strike, base attack bonus +2 or monk level 2nd.
Benefit: While using this style, as a standard action, you can actively protect adjacent allies from a single opponent that you are currently adjacent to. This grants any adjacent allies a +2 dodge bonus to AC against that opponent’s next melee attack (as long as that attack comes before the beginning of your next turn), but causes you to take a –2 penalty to AC against that opponent until your next turn. The dodge bonus persists even if your allies move away from you, but still only applies against attacks made by the opponent that you designated upon first using this ability.
Archon Diversion (Combat)
Source Blood of Angels pg. 24 (http://paizo.com/products/btpy8sa7?Pathfinder-Player-Companion-Blood-of-Angels),
You are able to throw yourself in front of danger to protect your friends.
Prerequisites: Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +4 or monk level 4th.
Benefit:The penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent decreases to –1, and you can spend a move action instead of a standard action to use this ability.
Once per round while using Archon Style, when you have at least one hand free, you can divert one melee weapon attack that would have struck an adjacent ally and take the blow in your ally’s stead, using your own AC to determine whether the attack hits you. Whether or not a diverted attack actually hits you, the ally you protected can make an attack of opportunity against the diverted opponent. You expend no action to divert the attack, but you must be aware of it and must not be flat-footed. You must declare that you are using this feat after your opponent has declared the target of its melee attack but before it makes its attack roll.
Archon Justice (Combat)
Source Blood of Angels pg. 24 (http://paizo.com/products/btpy8sa7?Pathfinder-Player-Companion-Blood-of-Angels),
Your righteous indignation knows no bounds, and foes that attack your companions soon learn the error of their foolish ways.
Prerequisites: Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
Benefit: You no longer take a penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent, and you can spend a swift action instead of a move action to use this ability.
Whenever you take damage from using Archon Diversion to divert an opponent’s attack toward yourself, any allies threatening your opponent can make an attack of opportunity against the diverted opponent.
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苦行流(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 16
你将刀剑与体术技法融合并蓄,如臂使指般使用你的武器。
先决条件:对所选武器拥有武器专攻专长,基础攻击加值+1或武僧等级+1
专长效果:从武僧武器组里选择一件武器。当你开启此流派架势并持用该武器时,你可以适用需要精通徒手击打为先决条件的专长效果和增强徒手攻击的效果,好像此武器的攻击为徒手攻击一般。
特殊情况:一个5级武僧或拥有武器训练(武僧武器)职业能力的角色可以使用任何武僧武器而非仅限于他所选的单件武器来获得此流派的好处。
苦行势(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你将武器作为身体的延伸,以它们使出奇异的武技。
先决条件:苦行流,对所选武器拥有武器专攻专长,基础攻击加值+5或武僧等级+5
专长效果:你可以将所有需要使用徒手击打来发动的职业能力,如极限解放武僧的真劲击Style Strike能力,通过你在开启苦行流时所选择的武器来发动。除此之外你可以将你的角色等级视为武僧等级来决定某些专长的每日使用次数,如震慑拳Stunning Fist和完美打击Perfect Strike。
修身袭(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你的武器现在超越了其本身的限制,成为了致命的杀器。
先决条件:苦行流,苦行势,对所选武器拥有武器专攻专长,基础攻击加值+7或武僧等级+7
专长效果:你可以使用相当于比你人物等级-4(最低为1)的同等级武僧的徒手击打伤害骰来作为你在开启苦行流时所选武器的伤害骰,本能力的其他方面与拳师的殴斗大师Close Weapon Mastery职业能力相同。除此之外,你无需拥有武僧的心如止水职业能力即可选择修道传承Monastic LegacyUC专长
Ascetic Style (Combat, Style)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You blend arms and martial arts, using weapons with the same ease as unarmed strikes.
Prerequisites: Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st.
Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks.
Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon.
Ascetic Form (Combat)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You have mastered the ability to blend the use of arms with martial arts.
Prerequisites: Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th.
Benefit: You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability. In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats.
Ascetic Strike (Combat)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
Your weapon strikes deal more damage than usual.
Prerequisites: Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th.
Benefit: You can use the unarmed strike damage of a monk 4 levels lower than your character level (minimum 1st) instead of the base damage for the chosen weapon. Ascetic Strike functions in all other ways as the brawler’s close weapon masteryACG class feature. In addition, you ignore the still mind class feature prerequisite for the Monastic LegacyUC feat.
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阿修罗之型(战斗,流派)
来源 位面旅者手册Plane-Hopper's Handbook pg. 9
亵渎神灵是你的天性。当你打断敌方神术时,你用被其信仰厌弃的词汇、符文或手势,使得他们被你的行为所驱逐。
先决条件:感知13,精通徒手打击,基础攻击加值+5或5级武僧
专长效果:当你使用一件武僧武器或徒手打击攻击一个正在施放神术的目标时,目标陷入恶心状态,持续1d4轮。目标可以尝试进行一次强韧检定(DC=10+1/2你的角色等级+感知调整值)将恶心状态的持续时间降低至1轮。
阿修罗天眼(战斗)
来源 位面旅者手册Plane-Hopper's Handbook pg. 8
从阿修罗的诸多面相之中汲取灵感,你学会了如何分散注意力免于措手不及。
先决条件:阿修罗之型,基础攻击加值+9或9级武僧
专长效果:使用阿修罗之型时,你获得精通直觉闪避Improved Uncanny Dodge,你被视为职业等级等同于角色等级的盗贼。
阿修罗破法(战斗)
来源 位面旅者手册Plane-Hopper's Handbook pg. 9
你的亵渎足以祛散神术。
先决条件:阿修罗天眼,阿修罗之型,基础攻击加值+13或13级武僧
专长效果:每轮一次,你可以将使用最高基础攻击加值的一次攻击替换成破法击。如果你的破法击命中,不会造成伤害,但你可以尝试解除一个影响目标的无害神术,如同解除魔法,施法者等级等同于你的角色等级。如果你的解除检定成功,目标陷入恶心状态,如同被阿修罗之型打断法术,并且无法通过豁免骰降低恶心状态持续时间。
Asura Style (Combat, Style)
Source Plane-Hopper's Handbook pg. 9 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
Blasphemy comes quite naturally to you. When you interrupt your foes’ divine spells, you use words, symbols, or gestures so abhorrent to their faith that they are repulsed by your deeds.
Prerequisites: Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: When you use a monk weapon or unarmed strike to attack a creature that is casting a divine spell, the target is sickened for 1d4 rounds. A target can attempt a Fortitude save (DC = 10 + half your character level + your Wisdom modifier) to reduce the duration of the sickened effect to 1 round.
Asura Sight (Combat)
Source Plane-Hopper's Handbook pg. 8 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
Taking inspiration from the many faces of asuras, you have learned to split your focus to avoid being caught off guard.
Prerequisites: Asura Style, base attack bonus +9 or monk level 9th.
Benefit: When using Asura Style, you gain improved uncanny dodge as a rogue of your character level.
Asura Spellrend (Combat)
Source Plane-Hopper's Handbook pg. 9 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
Your blasphemies shatter divine magic.
Prerequisites: Asura Sight, Asura Style, base attack bonus +13 or monk level 13th.
Benefit: You can replace one of your attacks at your highest base attack bonus each round with a spellrending strike. If your spellrending strike hits, it deals no damage, but you can attempt to dispel a harmless divine spell affecting this target as per dispel magic, with a caster level equal to your character level. If you succeed at your dispel check, the target is sickened as if you had interrupted the spell with Asura Style and receives no saving throw to reduce the sickened duration.
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爱塔之型(战斗,流派)
来源 位面冒险Planar Adventures pg. 26
你的敏捷与优雅使你得以生存。
先决条件: 闪避,灵活移动,基础攻击加值+2
专长效果:使用该流派时,如果你在一回合内移动至少15尺,你在AC上获得+1闪避加值。该加值持续到你的下一回合开始。
爱塔诡计(战斗)
来源 位面冒险Planar Adventures pg. 26
你那超凡的优雅步伐迷惑了敌人,使得敌人对你的攻击失手且步履蹒跚。
先决条件: 灵巧武艺,爱塔之型,闪避,灵活移动,基础攻击加值+6
专长效果:使用爱塔之型时,当一个敌人在因你在威胁范围内移动而引起的借机攻击中失手时,如果你本回合移动结束后仍与该生物相邻,你可以在回合结束时以一个迅捷动作尝试对该生物发动一次绊摔战技。这次绊摔战技不会引起借机攻击。你在该战技检定上获得加值,等于你对抗因移动而导致借机攻击时获得的所有AC加值(例如由灵活移动Mobility专长提供的加值)。
爱塔疾行(战斗)
来源 位面冒险Planar Adventures pg. 26
你穿越战场的身形只余残影。
先决条件: 灵巧武艺,爱塔诡计,爱塔之型,闪避,灵活移动,疾风步,基础攻击加值+10
专长效果:使用爱塔之型时,你的基础移动速度增加10尺,并且在回合内移动时无视前10尺困难地形带来的移动惩罚。
Azata Style (Combat, Style)
Source Planar Adventures pg. 26 (http://paizo.com/products/btpya1am)
Your quickness and grace keep you alive.
Prerequisites: Dodge, Mobility, base attack bonus +2.
Benefit: While using this style, during any round in which you move at least 15 feet, you gain a +1 dodge bonus to your AC. This bonus lasts until the beginning of your next turn.
Azata Mischief (Combat)
Source Planar Adventures pg. 25 (http://paizo.com/products/btpya1am)
You move with uncommon grace that disorients enemies, causing foes that strike at you to overreach and stumble.
Prerequisites: Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6.
Benefit: While using Azata Style, whenever an opponent misses you with an attack of opportunity provoked by your movement through its threatened squares, you can attempt a trip combat maneuver against that creature at the end of your turn as a swift action, provided you are still adjacent to the creature when you end your movement for the round. This trip attempt does not provoke attacks of opportunity. You gain a bonus on your combat maneuver check equal to any bonuses to AC you gain against attacks of opportunity provoked by movement (such as that granted by the Mobility feat).
Azata Sprint (Combat)
Source Planar Adventures pg. 26 (http://paizo.com/products/btpya1am)
You move across the battlefield in a blur.
Prerequisites: Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10.
Benefit: While using Azata Style, your base speed increases by 10 feet and you ignore the movement penalties applied by the first 10 feet of difficult terrain you move through in the round.
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梭鱼流(战斗,流派)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你学会了一种由流畅与循环的动作构成的战斗架势,它擅于在水下移动和战斗。
先决条件: 感知 13,精通徒手击打,特技3级,游泳3级
专长效果: 你的徒手打击在水下造成正常伤害,你在水下进行徒手打击时不会受到减值。除了力量修正外你还将感知修正加到在游泳检定上。
通常状况: 造成钝击伤害的武器攻击(如徒手打击)仅造成一半伤害且在水下战斗的攻击检定上受到-2减值。
梭鱼猛击(战斗)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你学会集全身之力猛击对手,让他猝不及防。
先决条件: 感知 13,梭鱼流,精通徒手击打,特技5级,游泳5级
专长效果: 一个成功的游泳检定后,你能以一个移动动作半速移动或以一个整轮动作全速移动。你可以在水下进行冲锋和奔跑,但你如此行动的最大距离是正常最大距离的一半。此外,当你在水中或陆地上进行冲锋攻击时,你可以在1轮中第一次徒手打击的伤害加值使用2倍力量修正。
通常状况: 你无法在水下冲锋或奔跑,除非你拥有游泳速度。你的徒手击打的伤害加值使用你的力量修正。
梭鱼强袭(战斗)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你使用强大而致命的爆发速度冲锋攻击一个额外的敌人。
先决条件: 感知 13,梭鱼流,梭鱼猛击,精通徒手击打,特技7级,游泳7级
专长效果: 你获得相当于基本移动速度的游泳速度。当你在水中或陆地上完成一次冲锋攻击时,你可以立即对第二个目标进行第二次冲锋攻击。发起冲锋的所有通常要求,比如至少移动10尺,直线移动,都适用于第二次冲锋。两次冲锋攻击的总距离不能超过一次冲锋的通常的最大距离(一般是你速度的两倍)。
这次行动,包括离开首个目标的威胁范围,如常引起借机攻击。如果你使用梭鱼强袭进行第二次攻击,你不能使用猛扑pounce或其他在你的回合中给予额外攻击的能力。
Barracuda Style (Combat, Style)
Source Pathfinder #124: City in the Deep pg. 81 (http://paizo.com/products/btpy9x2h?Pathfinder-Adventure-Path-124-City-in-the-Deep)
You study a combat style consisting of fluid, circular motions suited for moving and fighting underwater.
Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranks.
Benefit: Your unarmed strikes deal normal damage underwater, and you don’t take penalties on attack rolls with unarmed strikes made underwater. You add your Wisdom modifier in addition to your Strength modifier on Swim checks.
Normal: Attacks with bludgeoning weapons (such as unarmed strikes) deal half damage and take a –2 penalty on attack rolls underwater.
Barracuda Slam (Combat)
Source Pathfinder #124: City in the Deep pg. 81 (http://paizo.com/products/btpy9x2h?Pathfinder-Adventure-Path-124-City-in-the-Deep)
You learn to ram the whole weight of your body into an opponent to take it by surprise.
Prerequisites: Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranks.
Benefit: With a successful Swim check, you can move half your speed as a move action or your full speed as a full-round action. You can run and charge underwater, though the maximum distance you can move while doing so is half the normal maximum distance. Further, while making a charge attack in water or on land, you can add twice your Strength bonus on the damage roll for your first unarmed strike on your turn.
Normal: You cannot charge or run underwater unless you have a swim speed. With an unarmed strike, you usually add your Strength bonus on damage rolls.
Barracuda Dash (Combat)
Source Pathfinder #124: City in the Deep pg. 81 (http://paizo.com/products/btpy9x2h?Pathfinder-Adventure-Path-124-City-in-the-Deep)
You use powerful, deadly bursts of speed to charge and attack an additional foe.
Prerequisites: Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranks.
Benefit: You gain a swim speed equal to your base speed. When you attack on a charge in water or on land and the attack hits, you can immediately make a second charge attack against a second opponent. All the normal requirements for making a charge, such as moving at least 10 feet and moving in a straight line, apply to this second attack. The total distance of the two charge attacks cannot exceed the normal maximum distance for a charge (usually double your speed).
The movement, including leaving the first target’s threatened area, provokes attacks of opportunity as normally. You cannot use pounce or other abilities that grant extra attacks on your turn if you use Barracuda Dash to make a second attack.
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兽王流(战斗,流派)
来源 极限荒野Ultimate Wilderness pg. 107
你的动物伙伴是你最宝贵的朋友,你坚定地保护它不受敌人的伤害。
先决条件:魅力13,驯养动物1级,必须拥有一个动物伙伴
专长效果:当你与你的动物同伴相邻并且它受到攻击时,如果你同样与攻击者相邻,你可以消耗一个直觉动作尝试使用驯养动物检定来抵消攻击。如果你的驯养动物检定结果大于攻击者的攻击检定,此次攻击被抵消。
特殊状况:如果你骑在你的动物同伴身上,则不能使用此流派。
兽王援(战斗)
来源 极限荒野Ultimate Wilderness pg. 107
你的存在给予同伴坚韧与意志以抵挡各式各样的威胁。
先决条件:魅力13,警觉,兽王流,驯养动物5级,察言观色5级
专长效果:当你与你的动物同伴相邻并且它尝试进行豁免检定时,你可以消耗一个直觉动作尝试使用驯养动物检定。你的动物伙伴无须进行豁免检定,而是以你的驯养动物检定结果作为其豁免检定结果。
兽王怒(战斗)
来源 极限荒野Ultimate Wilderness pg. 107
见到你的动物同伴被攻击或者受伤,你会以你的兽性狂怒进行报复。
先决条件:魅力13,警觉,兽王援,兽王流,驯养动物9级,察言观色5级
专长效果:当你激活兽王流的效果时,你在对攻击者的近战武器攻击检定上获得+2士气加值并在武器伤害上获得+4的士气加值。如果敌人的攻击对你的动物同伴造成伤害,那么这些加值分别增加至+4和+8。这些加值持续至你的下一回合结束。
Beastmaster Style (Combat, Style)
Source Ultimate Wilderness pg. 107 (http://paizo.com/products/btpy9ujo)
Your animal companion is your most treasured friend, and you steadfastly protect it from your foes.
Prerequisites: Cha 13, Handle Animal 1 rank, must have an animal companion.
Benefit: When you are adjacent to your animal companion and an attack is made against it, if you are also adjacent to the attacking creature, you can attempt a Handle Animal check as an immediate action to negate the hit. The hit is negated if your Handle Animal check result is greater than the attacker’s attack roll.
Special: You cannot use this style if you are mounted on your animal companion.
Beastmaster Ire (Combat)
Source Ultimate Wilderness pg. 107 (http://paizo.com/products/btpy9ujo)
Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Prerequisites: Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks.
Benefit: When you activate Beastmaster Style’s benefit, you gain a +2 morale bonus on melee weapon attack rolls and +4 morale bonus on weapon damage rolls against the attacking creature. If the enemy attack dealt damage to your animal companion, these bonuses increase to +4 and +8, respectively. These bonuses last until the end of your next turn.
Beastmaster Salvation (Combat)
Source Ultimate Wilderness pg. 107 (http://paizo.com/products/btpy9ujo)
Your presence grants your companion the toughness and will to resist all manner of threats.
Prerequisites: Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks.
Benefit: If you are adjacent to your animal companion when it attempts a saving throw, you can attempt a Handle Animal check as an immediate action. Your animal companion does not attempt the saving throw, but instead uses your Handle Animal result as its result for the save.
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盲刃流(战斗,流派)
来源 阴影血脉Blood of Shadows pg. 24
你无惧于目盲,盖因失去视觉的干扰使你其他感官变得尤为敏锐。
先决条件:盲斗,察觉5级
专长效果:当你使用该流派时,你可以在目盲或不可视物(包括你戴上眼罩或闭眼)时获得一些增益效果。在此类情况下,你不会因为失明而在基于力量或敏捷的技能检定上承受减值。此外,你在基于听觉和嗅觉的察觉检定上获得+4加值,获得10尺范围的灵敏嗅觉Scent特殊能力;如果你已经获得灵敏嗅觉,则灵敏嗅觉范围增加10尺。在选择精通盲斗Improved Blind-FightAPG或基于精通盲斗为先决条件的专长时,拥有本专长视为满足察觉10级的先决条件。
盲眼之技(战斗)
来源 阴影血脉Blood of Shadows pg. 24
视觉缺失让你能以离奇的精准度打击你的敌人。
先决条件:盲刃流,盲斗,精通盲斗,察觉10级
专长效果:当你使用盲刃流且目盲或不可视物时,你不需要通过成功的察觉检定就能定位处在你近战武器触及范围内的生物,或是天然触及范围——如果你未持有近战武器的话。除了看不见的生物在对抗你时不会获得全隐蔽之外,此能力如同盲感Blindsense。在选择高等盲斗Greater Blind-FightAPG或基于高等盲斗为先决条件的专长时,拥有本专长视为满足察觉15级的先决条件。
盲眼宗师(战斗)
来源 阴影血脉Blood of Shadows pg. 24
你在目不能视时的武艺技惊四座。
先决条件:盲斗,盲眼之技,盲刃流,高等盲斗,精通盲斗,察觉15级
专长效果:当你使用盲刃流且目盲或不可视物时,你通过盲眼之技确定生物位置时的能力在功能上提升至如同盲视Blindsight而非盲感Blindsense,并且范围提升至30尺。除此之外,将你的角色等级的一半,加到在战斗时对你使用虚招的唬骗检定DC上。
Blinded Blade Style (Combat, Style)
Source Blood of Shadows pg. 24 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
You hold no fear of blindness, as your other senses improve without the distractions of sight.
Prerequisites: Blind-Fight, Perception 5 ranks.
Benefit: While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength- or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-FightAPG feat, as well as any feat that lists Improved Blind-FightAPG as a prerequisite.
Blinded Competence (Combat)
Source Blood of Shadows pg. 24 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
Your lack of sight enables you to strike your foes with uncanny precision.
Prerequisites: Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, you do not need to succeed at Perception checks to pinpoint the location of creatures within reach of your melee weapon, or your unmodified reach if you are not wielding a melee weapon. This ability functions like blindsense, except creatures you cannot see do not gain total concealment against you. Having this feat counts as having 15 ranks in Perception for the purpose of satisfying the prerequisites of the Greater Blind-FightAPG feat, as well as any feat that lists Greater Blind-FightAPG as a prerequisite.
Blinded Master (Combat)
Source Blood of Shadows pg. 24 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
Your skill at arms while unable to see is astounding.
Prerequisites: Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, your ability to pinpoint creatures’ locations using Blinded Competence improves to function like blindsight rather than blindsense, and the range increases to 30 feet. In addition, you add half your character level to the DCs of Bluff checks to feint you in combat.
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血怒流(战斗,流派)
来源 边缘英雄Heroes from the Fringe pg. 31
你已经学会了将你的痛苦转化为力量,每当你受到伤害时,你将激发血性的狂怒。
先决条件:力量 13,精通徒手打击,基础攻击加值+1,水生亚种
专长效果:当你使用血怒流时,你的力量和体质得到+2加值,在AC上受到-2减值。
特殊情况:只有当你受到伤害时,你才能以直觉动作开启血怒流。你无法与其他流派专长一样,以一个迅捷动作启动血怒流。
血怒击(战斗)
来源 边缘英雄Heroes from the Fringe pg. 31
你的攻击撕裂对手的血肉,给其造成严重的创伤,你可以释放你压抑的狂怒于一击之中。
先决条件:力量 15,血怒流,精通徒手打击,猛力攻击,基础攻击加值+4,水生亚种
专长效果:当你使用血怒流,并以徒手攻击或天生武器对敌人造成伤害时,你额外造成1d6点流血伤害;此专长造成的流血伤害不会相互叠加。每1d4回合,你可以进行一次受到-5减值的徒手攻击;如果这次命中,你会造成额外2d6点钝击伤害。
血怒袭(战斗)
来源 边缘英雄Heroes from the Fringe pg. 31
血腥气息将助长你的狂怒,敌人被撕裂的每一处伤口都会让你的猛击与肆虐愈加强劲。
先决条件:力量 17,血怒流,血怒击,精通徒手打击,猛力攻击,基础攻击加值+6,水生亚种
专长效果:当你使用血怒流,进行一次全回合攻击时,你可以对你触及范围内的每一个受流血效果影响的敌人进行一次额外的徒手打击或天生武器攻击。你每以这种方式进行一次额外攻击都会在AC上受到-2减值,直到你的下个回合开始。此外,血怒流赋予你徒手打击所造成的额外流血伤害增加到2d6点。
Blood Frenzy Style (Combat, Style)
Source Heroes from the Fringe pg. 31 (http://paizo.com/products/btpy9xdr?Pathfinder-Player-Companion-Heroes-from-the-Fringe)
You have learned to turn your pain into power, whipping yourself into a blood frenzy whenever you take damage.
Prerequisites: Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtype.
Benefit: While you are using Blood Frenzy Style, you gain a +2 bonus to your Strength and Constitution, and you take a –2 penalty to AC.
Special: You can enter Blood Frenzy Style only as an immediate action when you take damage. You cannot enter this style as a swift action, as with other style feats.
Blood Frenzy Strike (Combat)
Source Heroes from the Fringe pg. 31 (http://paizo.com/products/btpy9xdr?Pathfinder-Player-Companion-Heroes-from-the-Fringe)
Your strikes tear at an opponent’s flesh, inflicting serious wounds, and you can unleash all of your pent-up rage in a single powerful blow.
Prerequisites: Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtype.
Benefit: While you are using Blood Frenzy Style, when you damage an opponent with your unarmed strikes or natural attacks, you deal an extra 1d6 points of bleed damage; this bleed damage does not stack with itself. Once every 1d4 rounds, you can make an unarmed attack with a –5 penalty; if you hit, you deal an additional 2d6 points of bludgeoning damage.
Blood Frenzy Assault (Combat)
Source Heroes from the Fringe pg. 31 (http://paizo.com/products/btpy9xdr?Pathfinder-Player-Companion-Heroes-from-the-Fringe)
The scent of blood intensifies your fury, and every wound you tear into your foes increases both your drive and ability to wreak havoc.
Prerequisites: Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtype.
Benefit: While you are using Blood Frenzy Style, when you make a full attack, you can make an additional unarmed or natural weapon attack for each enemy within your reach that is affected by a bleed effect. Until your next turn, you take a –2 penalty to AC for each additional attack gained in this way. In addition, the bleed damage your unarmed strikes deal from Blood Frenzy Strike increases to 2d6 points of bleed damage.
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豭突式(战斗,流派)
来源 掉链子Pathfinder Unchained pg. 114
你的尖牙和利爪撕裂你的敌人。
先决条件: 精通徒手打击、威吓3级
专长效果: 你可以让徒手打击造成挥砍伤害——变更伤害类型是一个自由动作。当你采用豭突流派架势时,一轮内,如果你的徒手攻击命中同一敌人两次或以上,你可以撕裂敌人的血肉,对敌人造成2d6额外出血伤害,你每轮只能造成一次额外伤害。
来源 掉链子Pathfinder Unchained pg. 114
当你使用这个流派时,花费3点耐力,即使你一轮内只命中敌人一次,你依然可以撕裂敌人并造成流血伤害。你一轮依然只能造成一次额外伤害。
豭突刺(战斗)
来源 掉链子Pathfinder Unchained pg. 114
你撕裂肉体的徒手攻击让敌人胆寒。
先决条件: 精通徒手打击、豭突式、威吓6级
专长效果: 你可以用你的徒手击打造成穿刺伤害。而且你在打击对手士气的威吓检定上获得+2加值。你采用豭突流派架势时,如果你成功撕裂对手,以一个自由动作,你可以进行一次打击敌人士气的威吓检定。
来源 掉链子Pathfinder Unchained pg. 114
如果你的对手在你用豭突流派撕裂他之前已被威吓,花费5点耐力可令其恶心sicken一轮。
豭突千裂(战斗)
来源 极限战斗Ultimate Combat pg. 90[/url]
你徒手撕开的伤口血流不止,让敌人闻风丧胆。
先决条件: 精通徒手打击、豭突式、豭突刺、威吓9级
专长效果: 你可以用一个移动动作进行一次威吓检定打击对手的士气。你采用豭突流派架势时,如果你成功撕裂对手,对手会在之后每轮行动开始时受到1d6出血伤害。即使你之后切换成其他架势,造成的持续出血伤害仍会继续。
来源 掉链子Pathfinder Unchained pg. 114
花费2点耐力,你可以用迅捷动作威吓对手。
Boar Style (Combat, Style)Source Ultimate Combat pg. 90 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your sharp teeth and nails rip your foes open.Prerequisites: Improved Unarmed Strike, Intimidate 3 ranks.
Benefit: You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 extra points of damage with the attack.
Source Pathfinder Unchained pg. 114 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
While using this style, you can spend 3 stamina points when you hit a target with only one unarmed strike during a round to tear flesh and deal 2d6 points of damage with the attack. You can still only tear flesh once per round.
Boar Ferocity (Combat)Source Ultimate Combat pg. 90 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your flesh-ripping unarmed strikes terrify your victims.Prerequisites: Improved Unarmed Strike, Boar Style, Intimidate 6 ranks.
Benefit: You add piercing damage to the damage types you can deal with your unarmed strikes. Further, you gain a +2 bonus on Intimidate checks to demoralize opponents. While using Boar Style, whenever you tear an opponent’s flesh, you can spend a free action to make an Intimidate check to demoralize that opponent.
Source Pathfinder Unchained pg. 114 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
If your foe is demoralized before you tear its flesh with Boar StyleUC, you can spend 5 stamina points to sicken it for 1 round.
Boar Shred (Combat)Source Ultimate Combat pg. 90 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
The wounds you inflict with your unarmed strikes bleed, giving you renewed vigor.Prerequisites: Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks.
Benefit: You can make an Intimidate check to demoralize an opponent as a move action. While using Boar Style, whenever you tear an opponent’s flesh, once per round at the start of that opponent’s turn he takes 1d6 bleed damage. The bleed damage dealt while using Boar Style persist even if you later switch to a different style.
Source Pathfinder Unchained pg. 114 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
You can spend 2 stamina points to demoralize an opponent as a swift action.
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残暴流(战斗,流派)
来源 恐怖冒险Horror Adventures pg.83
通过角力、研习和冥想,你已经成为殴打倒地对手的专家。
先决条件:力量15,智力13,战斗反射,精通闯越,精通绊摔,精通徒手打击,恶毒践踏UC,BAB+6
好处:使用此流派时,只要敌人处于你的威胁范围内,你就可以对十尺以内的一名【译注:此处应为俯卧的敌人】敌人使用你的恶毒践踏专长。如果你不具有恶毒践踏专长,那么你不会获得该专长的好处。
通常:恶毒践踏专长只能对一名与你相邻的俯卧敌人使用。
残暴踏(战斗)
来源 恐怖冒险Horror Adventures pg.83
很少有人能避开你残酷而暴力的碎骨踢击和踩踏。
先决条件:力量19,智力13,残暴流,战斗反射,精通闯越,精通绊摔,精通徒手打击,恶毒践踏UC,BAB+8
好处:当你使用残暴流时,当你进行了一次含有至少一次徒手攻击的整轮攻击且有一名相邻的敌人正处于俯卧,你就可以以最高BAB对这名俯卧敌人发起一次额外攻击。该额外攻击不与万蛇出洞(Medusa’s Wrath)叠加,你也不能对一名被你该轮整轮攻击所绊摔的敌人发起这次额外攻击。另外,你可以对在你触及内的任一一名敌人【译注:此处应为俯卧的敌人】使用恶毒践踏专长,不管他是否是在相邻你的地方俯卧。
残暴袭(战斗)
来源 恐怖冒险Horror Adventures pg.83
凭借残暴的手段,你可以把敌人痛殴致残。
先决条件:力量23,智力13,残暴流,残暴踏,战斗反射,精通闯越,精通绊摔,精通徒手打击,恶毒践踏UC,BAB+10
专长效果:当你使用残暴流时,每当你成功地对一名敌人施展了闯越或绊摔战技并使其俯卧时,该敌人承受1d6点力量伤害并且他的移动速度降至一半,直到该力量伤害痊愈。该敌人可通过一次(DC=10+你的BAB的)强韧豁免将该力量伤害减少到1点并避免移动速度降低的效果。
Brute Style (Combat, Style)
Source Horror Adventures pg. 83 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Through strength, study, and intense inner reflection, you have become an expert at battering fallen opponents.
Prerequisites: Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6.
Benefit: While using this style, you can use your Vicious Stomp feat against any opponent within 10 feet of you, as long as it is within your natural reach. If you don’t have the Vicious Stomp feat, you gain no benefit from this feat.
Normal: The Vicious Stomp feat only works against an opponent that falls prone adjacent to you.
Brute Stomp (Combat)
Source Horror Adventures pg. 83 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Few can avoid the brutal violence of your bone-crushing kicks and stomps.
Prerequisites: Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8.
Benefit: While using Brute Style, when you make a full attack with a prone opponent adjacent to you that includes at least one unarmed strike, you can make an additional unarmed strike at your highest base attack bonus against that prone creature. These additional attacks don’t stack with those granted by Medusa’s Wrath, and this does not allow you to make an additional attack against a creature you tripped during your full attack. Additionally, you can use your Vicious Stomp feat against any opponent within your natural reach regardless of whether it falls prone adjacent to you.
Brute Assault (Combat)
Source Horror Adventures pg. 83 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
With brute force, you can bowl over and cripple opponents by treading on them.
Prerequisites: Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10.
Benefit: While using Brute Style, when you successfully perform an overrun or trip combat maneuver against an opponent that causes that opponent to fall prone, your opponent takes 1d6 points of Strength damage, and its base speed is halved until the Strength damage is healed. A successful Fortitude save (DC = 10 + your base attack bonus) reduces the Strength damage to 1 point and negates the movement speed reduction.
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鲨蜥流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 10
使用你盔甲的重量使你的冲锋更加凶猛。
先决条件: 力量13,精通闯越,猛力攻击,擅长重甲
专长效果: 开启此流派后,在对对手进行闯越战技时获得+4加值。任何减少你防具检定减值的魔法能力或者材料特性同样会减少你从此流派获得的加值。
特殊情况: 具有盔甲训练职业能力的角色可以穿着任何他擅长的盔甲来使用本流派。中甲的加值为+3,轻甲+2。
鲨蜥·扑(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 10
跃入空中的你能够强行挤过多个敌人。
先决条件: 力量15,鲨蜥流,精通闯越,猛力攻击,擅长重甲
专长效果: 开启鲨蜥流后,在跳跃的特技检定上获得等同于你力量调整值的加值。额外的,在你进行闯越战技时,你可以闯越多个目标,但该轮内的每个成功的闯越检定均会累积-2减值(you take a cumulative –2 penalty on each successive overrun attempt in the same round)。如果一次闯越失败,直到你的下一轮你都不能进行进一步尝试。
鲨蜥·狂(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 10
你能使用你猛烈的撞击对多个敌人造成难以置信的伤害。
先决条件: 力量15,鲨蜥流,鲨蜥·扑,精通闯越,猛力攻击,擅长重甲
专长效果: 开启鲨蜥流后,每当你成功对一个目标进行闯越战技检定,该目标受到等于 1d8(若你是中体型)或1d6(若你是小体型)+你护甲AC加值的一半+1.5倍力量调整值的伤害。
Bulette Charge Style (Combat, Style)
Source Armor Master's Handbook pg. 10 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You use the weight of your armor to enhance the momentum of your charge.
Prerequisites: Str 13, Improved Overrun, Power Attack, proficiency with heavy armor.
Benefit: While using this style, you gain a +4 bonus on combat maneuver checks to overrun an opponent. Any magic ability or material that reduces your armor check penalty also reduces the bonus you gain for this style.
Special: A character with the armor training class feature can use Bulette Charge Style while wearing any type of armor with which she is proficient. Medium armor grants a +3 bonus, and light armor grants a +2 bonus.
Bulette Leap (Combat)
Source Armor Master's Handbook pg. 10 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You can shove aside multiple opponents while leaping into the air.
Prerequisites: Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor.
Benefit: While using Bulette Charge Style, you gain a bonus on Acrobatics checks to jump equal to your Strength bonus. Additionally, when you perform an overrun combat maneuver, you can attempt to overrun multiple foes, but you take a cumulative –2 penalty on each successive overrun attempt in the same round. If an overrun attempt fails, you cannot make any further attempts until your next round.
Bulette Rampage (Combat)
Source Armor Master's Handbook pg. 10 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You are able to channel your enhanced momentum to deal incredible damage to multiple foes.
Prerequisites: Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor.
Benefit: While you’re using Bulette Charge Style, whenever you succeed at an overrun combat maneuver check against a foe, that foe takes an amount of damage equal to 1d8 (if you’re Medium) or 1d6 (if you’re Small) + 1/2 your armor bonus to AC + 1-1/2 times your Strength bonus.
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擒牛式(战斗,流派)(Bull-Catcher Style)
邵氏流
来源 怪物猎手手册Monster Hunter's Handbook pg.8
你提起架势,抓住来袭的敌人。
先决条件:敏捷13,精通擒抱,精通徒手打击。
好处:以一个标准动作,你可以准备好对抗来袭的敌人。直到你的下回合开始前,如果有一名生物向你移动了至少10尺并且进入你所威胁的一个格子,那么你可以对其尝试一次擒抱战技。如果该生物正冲锋,你在该擒抱检定上+2。以此流派擒抱一名生物时,被擒抱的生物只能在移动或冲锋后进行单次天武攻击,即使他具有猛扑特性。你每回合只能以此姿态对一名生物尝试擒抱。
擒牛掷(战斗)(Bull-Catcher Toss)
来源 怪物猎手手册Monster Hunter's Handbook pg.8
你可以利用敌人的移动将其甩到一边。
先决条件:敏捷13,擒牛式,精通擒抱,精通徒手打击;BAB+8、拳师4级或武僧4级。
好处:当你用擒牛式成功擒抱一名生物时,你可以立即将其移动至你威胁范围内的任意一格。将其移动后,你可以一个直觉动作立即松开擒抱使该生物沿任意方向移动额外5尺。你不能使用此战技将一名敌人移动至本质上具有危险性的地方,诸如陷坑、火墙术或者半空中。
擒牛斗(战斗)(Bull-Catcher Wrangler)
来源 怪物猎手手册Monster Hunter's Handbook pg.9
你可以将冲来的敌人摔倒在地。
先决条件:敏捷13,擒牛式,擒牛掷,精通擒抱,精通徒手打击;BAB+12、拳师8级或武僧8级。
好处:当一名生物向你冲锋并且你成功以擒牛式擒抱他时,你可以像擒牛掷专长一样立即移动他。一旦该生物被移动了,你就可以以一个直觉动作松开擒抱。若如此,你可以选择一名正处于该生物新威胁范围内的另一名生物,使得该生物对这另一名生物发起先前的那次冲锋攻击。
Bull-Catcher Style (Combat, Style)
Source Monster Hunter's Handbook pg. 8 (http://paizo.com/products/btpy9s7z)
You brace yourself to catch oncoming foes.
Prerequisites: Dex 13, Improved Grapple, Improved Unarmed Strike.
Benefit: As a standard action, you can ready yourself against oncoming foes. Until the start of your next turn, if a creature moves at least 10 feet in your direction and enters a square you threaten, you can attempt a grapple combat maneuver against that creature. If the creature is charging, you gain a +2 bonus on the check. A creature you grapple with this style can make only a single natural attack after its movement or charge, even if it has the pounce ability. You can make only one grapple attempt in this manner per round.
Bull-Catcher Toss (Combat)
Source Monster Hunter's Handbook pg. 8 (http://paizo.com/products/btpy9s7z)
You can use a charging foe’s momentum to throw them aside.
Prerequisites: Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4th.
Benefit: When you successfully grapple a creature with the Bull-Catcher Style feat, you can immediately move that creature into any square you threaten. After it is placed, you can break your grapple as an immediate action to move the creature an additional 5 feet in any direction. You can’t use this maneuver to move a foe into a space that is intrinsically dangerous or unstable, such as a pit, wall of fire, or midair.
Bull-Catcher Wrangler (Combat)
Source Monster Hunter's Handbook pg. 9 (http://paizo.com/products/btpy9s7z)
You can wrestle a charging foe to the ground.
Prerequisites: Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8th.
Benefit: When a creature is charging you, and you successfully grapple it with the Bull-Catcher Style feat, you can immediately move it as per the Bull-Catcher Toss feat. Once the creature is moved, you can break your grapple as an immediate action. If you do, select another creature in the repositioned target’s threatened area. That creature becomes the new target of the initial charge attack.
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三头犬流(战斗,流派)(Cerberus Style)
来源 位面行者手册Plane-Hopper's Handbook pg.9
你从三个方向攻击你的敌人,就像地狱看守者刻耳柏洛斯的三个头一样。
先决条件:顺势斩,精通徒手打击,BAB+6或6级武僧等级
专长效果:以一个标准动作,你可以使用你全部基础攻击加值对触及范围的任一敌人进行一次徒手攻击。如果你命中,你会造成正常的伤害并且可以额外攻击(用你全部的基础攻击加值)最多两个在你触及范围内的敌人。在你的下一回合开始前,你使用本专长每进行一次额外攻击,便在AC上获得-2减值。
三头犬罗网(战斗)(Cerberus Snare)
来源 位面行者手册Plane-Hopper's Handbook pg.9
你的攻击像刻耳柏洛斯的啮咬一样抓住你的对手,使他们无法从本位面逃离。
先决条件:三头犬流,BAB+9或9级武僧等级
专长效果:当你用三头犬流对对手造成伤害时,直到你的下一回合开始,该对手都不能进行五尺快步。并且也禁止维度旅行。除了持续时间为一轮外,这个效果就像次元锚(dimensional anchor)。法术抗力生效。在克服法术抗力的检定中,你的施法者等级等同于你的角色等级。
三头犬碾压(战斗)(Cerberus Crush)
来源 位面行者手册Plane-Hopper's Handbook pg.9
当你向三个方向发起攻击时,每一个攻击都能传导致命的力量。
先决条件:三头犬流,三头犬罗网,要害打击,BAB+13或13级武僧等级
专长效果:你可以将要害打击,精通要害打击,高等要害打击应用到三头犬流的所有攻击上。
Cerberus Style (Combat, Style)
Source Plane-Hopper's Handbook pg. 9 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
You rain blows upon your enemies from three directions, like the three heads of the cerberus guardians of Hell.
Prerequisites: Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6th.
Benefit: As a standard action, you can make a single unarmed strike at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against up to two other foes that are also within reach. You take a –2 penalty to your Armor Class until the start of your next turn for each additional attack you make with this feat.
Cerberus Snare (Combat)
Source Plane-Hopper's Handbook pg. 9 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
Your strikes latch onto your opponent like the jaws of a cerberus, preventing them from fleeing across planes.
Prerequisites: Cerberus Style, base attack bonus +9 or monk level 9th.
Benefit: Whenever you damage an opponent with Cerberus Style, that opponent cannot take 5-foot steps until the beginning of your next turn. Additionally, it is barred from dimensional travel. This effect functions as dimensional anchor, except that its duration is 1 round. Spell resistance applies; for the purpose of checks to overcome spell resistance, your caster level is equal to your character level.
Cerberus Crush (Combat)
Source Plane-Hopper's Handbook pg. 9 (http://paizo.com/products/btpy9z15?Pathfinder-Player-Companion-PlaneHopper-s-Handbook)
When you strike from three directions, you channel deadly force into each blow.
Prerequisites: Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13th.
Benefit: You can apply the benefits of Vital Strike, Improved Vital Strike, and Greater Vital Strike to all attacks made using Cerberus Style.
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鹿冲流(战斗,流派)(Charging Stag Style)
来源 荒野英雄Heroes of the Wild pg.22
这个流派起源于生活在野外的萨满教武僧,这使他们能够赢得胜利的同时也能给予偷猎者惊喜,鹿冲流的习练者能在林中顺畅冲锋,在荒野中突袭敌人。
先决条件:敏捷13,闪避,精通徒手打击,灵活移动
专长效果:当你使用鹿冲流且不是骑乘时,你可以冲锋穿过盟友占据的空间或困难地形。你也可以在冲锋过程中做一次90度的转向。你必须在冲锋开始时就能看到你的目标,并且冲锋结束时也只能进行一次攻击,即使你通常可以进行多次攻击(例如猛扑能力)。
通常情况:你不能冲锋穿过盟友占据的空间或困难地形。
鹿角击(战斗)(Stag Horns)
来源 荒野英雄Heroes of the Wild pg.23
你已学会佯装放弃冲锋以获得对敌人的上风优势,在攻击之后对其进行有力控制。
先决条件:敏捷13,鹿冲流,闪避,精通徒手打击,灵活移动
专长效果:当你使用鹿冲流时,如果你在冲锋结束时进行了一次成功的徒手攻击,那么你可以免费对目标进行一次不会引发借机攻击的擒抱检定。
通常情况:尝试擒抱检定需要一个标准动作,且除非拥有精通擒抱专长,否则会引发目标的借机攻击。
鹿绞击(战斗)(Stag Submission)
来源 荒野英雄Heroes of the Wild pg.23
你冲锋时使用一种特殊的关节技来快速制服对手。
先决条件:鹿冲流,闪避,精通徒手打击,灵活移动,鹿角击
专长效果:当你使用鹿冲流并成功通过战技检定压制敌人时,你可以选择同时将敌人击倒或者对敌人造成徒手攻击伤害。
通常情况:在成功维持住对目标的擒抱后,你可以选择移动,伤害,或者压制目标。
Charging Stag Style (Combat, Style)
This style originated among shamanic monks who spent their lives in the wild, allowing them to quickly subdue both game and poachers using the element of surprise. Practitioners of Charging Stag Style can charge fluidly around trees, taking enemies by surprise in the wilderness.
Source Heroes of the Wild pg. 22 (http://paizo.com/products/btpy9cro?Pathfinder-Player-Companion-Heroes-of-the-Wild)
Prerequisites: Dex 13, Dodge, Improved Unarmed Strike, Mobility.
Benefit: When using this style and not mounted, you can charge through difficult terrain and spaces containing allies. You can also make a single turn of up to 90 degrees during your charge. You must see your target at the beginning of your charge, and can make only a single attack at the end, even if you would normally be able to make multiple attacks (such as with the pounce ability).
Normal: You can’t charge through allies’ spaces or difficult terrain.
Stag Horns (Combat)
Source Heroes of the Wild pg. 23 (http://paizo.com/products/btpy9cro?Pathfinder-Player-Companion-Heroes-of-the-Wild)
You’ve learned to gain the upper hand against your enemies by charging at them with feigned abandon, yet gaining a strong grip on them after attacking.
Prerequisites: Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility.
Benefit: While using Charging Stag Style, if you make a successful unarmed attack at the end of a charge, you can attempt a free grapple check against the target of your charge without provoking an attack of opportunity.
Normal: Attempting a grapple requires a standard action, which provokes an attack of opportunity from your target unless you have the Improved Grapple feat.
Stag Submission (Combat)
Source Heroes of the Wild pg. 23 (http://paizo.com/products/btpy9cro?Pathfinder-Player-Companion-Heroes-of-the-Wild)
You can quickly subdue an opponent you’ve charged using a special submission hold.
Prerequisites: Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag Horns.
Benefit: When you are in Charging Stag Style and succeed at a combat maneuver check to pin a foe, you can choose to also knock the foe prone or to deal your unarmed attack damage to the foe.
Normal: After successfully maintaining a grapple on a target, you can choose to move, damage, or pin the target.
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蓬匕流(战斗,流派)(Cloak and Dagger Style)
来源 阴影血脉Blood of Shadows pg.24
你的攻击能轻易对未察觉的对手造成不良状态。
先决条件:智力13,寓守于攻,精通阴招,要害打击,对所选武器拥有武器专攻专长,BAB+6
专长效果:选择一种轻型近战武器。当你开启该流派时,每当你用所选的武器在突袭轮中用攻击动作来攻击一个敌人时,你可以用自由动作对该敌人进行一次阴招战技检定。另外,如果一个临近你的敌人试图移除一个你用阴招战技对他造成的状态时,他会引发你的借机攻击。
特殊情况:除了所选的武器之外,拥有武器训练职业能力的角色可以用任何属于他武器训练已选的战士武器组中的轻型近战武器来使用蓬匕流。拥有游荡剑客武器训练职业能力的角色则可以用所有轻型和单手穿刺武器来使用蓬匕流。
蓬匕伎(战斗)(Cloak and Dagger Subterfuge)
来源 阴影血脉Blood of Shadows pg.25
你越发精湛的武艺让你能让分心的对手更易遭受各类效果,甚至能不被发现地窃取物品。
先决条件:智力13,蓬匕流,寓守于攻,精通阴招,对所选武器拥有武器专攻专长,BAB+11
专长效果:当你开启蓬匕式并持用你所选的武器时,每当你对一个敌人进行借机攻击时,你同时还能用一个自由动作对他进行一次额外的阴招战技检定。另外。每当你成功对一个敌人进行阴招战技时,你能立刻以一个自由动作对他进行一次盗取战技检定。若你成功,敌人不会注意到你偷走了一件物品。
蓬匕策(战斗)(Cloak and Dagger Tactics)
来源 阴影血脉Blood of Shadows pg.25
你蹂躏那些不提防你的敌人。
先决条件:智力13,蓬匕流,蓬匕伎,寓守于攻,精通阴招,对所选武器拥有武器专攻专长,BAB+16
专长效果:当你开启蓬匕流并持用你所选的武器时,每当你击中一个失去AC上的敏捷加值或被你夹击的敌人,或是使用要害打击(以及其精通和高等版本)进行一次攻击时,你可以用自由动作对该敌人进行一次阴招战技检定。如果你成功了,该目标必须成功通过强韧检定(DC=10+1/2你的BAB+你的智力调整),否则就会从阴招中额外遭受下表所列的惩罚之一:被定身在原地无法移动到其他方格,困惑,力竭,或恍惚。无论阴招造成的普通惩罚持续多久,该额外的惩罚只持续一轮,并可以被目标以一个标准动作来移除。你每轮只能使用该专长一次来以进行额外的阴招战技检定。
Cloak and Dagger Style (Combat, Style)
Source Blood of Shadows pg. 24 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
Your attacks effortlessly inflict debilitating conditions on unaware opponents.
Prerequisites: Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6.
Benefit: Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trickAPG combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an attack of opportunity from you.
Special: In addition to the chosen weapon, a character with the weapon training class feature can use Cloak and Dagger Style with any light melee weapon belonging to any fighter weapon group he has selected with weapon training. A character with the swashbuckler weapon trainingACG class feature can use Cloak and Dagger Style with light and one-handed piercing weapons.
Cloak and Dagger Subterfuge (Combat)
Source Blood of Shadows pg. 24 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
Your increased martial skill allows you to take advantage of distracted foes to easily impose conditions, and even steal items without being noticed.
Prerequisites: Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11.
Benefit: While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you make an attack of opportunity against a target, you can attempt a free dirty trickAPG combat maneuver check against the target as a free action as well. Additionally, whenever you successfully perform a dirty trick maneuver against a target, you can immediately attempt a stealAPG combat maneuver check against the target as a free action. If you succeed, the target is unaware you have stolen an item.
Cloak and Dagger Tactics (Combat)
Source Blood of Shadows pg. 25 (http://paizo.com/products/btpy9j6s?Pathfinder-Player-Companion-Blood-of-Shadows)
You devastate enemies that you catch off-guard.
Prerequisites: Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16.
Benefit: While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you hit an opponent that is denied its Dexterity bonus to AC or that you are flanking, or make an attack using Vital Strike (or its improved or greater versions), you can attempt a dirty trickAPG combat maneuver check against that opponent as a free action. If you succeed, the target must succeed at a Fortitude save (DC = 10 + 1/2 your base attack bonus + your Intelligence modifier) or take an additional penalty from the dirty trick selected from the following list: anchored in place and unable to move from that square, confused, exhausted, or staggered. This additional penalty lasts only 1 round, regardless of how long the dirty trick’s normal penalty lasts, and can be removed by the target with a standard action. You can only attempt one free dirty trick combat maneuver check per round using this feat.
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白鹤拳(战斗,流派)(Crane Style)
来源 极限战斗Ultimate Combat pg.93
你的徒手攻击技巧以柔克刚,攻守圆转。
先决条件:闪避,精通徒手打击,BAB+2或1级武僧等级
专长效果:你在进行防御式战斗时攻击骰只受-2减值。你使用白鹤拳流派时,从防御式战斗与全回合防御获得的AC闪避加值+1。
白鹤亮翅(战斗)(Crane Wing)
来源 极限战斗Ultimate Combat pg.93
你以禽鸟般的速度和巧劲移动,并用挥洒自如的优雅动作挡开敌人的攻击。
先决条件:白鹤拳,闪避,精通徒手打击,BAB+5或5级武僧等级。
专长效果:当你至少空一只手进行防御式战斗时,你会在对抗近战攻击的AC上获得+4闪避加值。如果一次对你发动的近战攻击失手并检定结果比你的AC低不超过4点,则你将失去上述的好处。当你进行全防御动作时,你可以偏斜一次命中你的近战武器攻击。以此法偏斜的近战攻击不造成伤害和其它效果(而非直接丢失)。使用此专长无需动作,但你必须察觉到该次攻击且不处于措手不及中。
白鹤弹腿(战斗)(Crane Riposte)
来源 极限战斗Ultimate Combat pg.93
你以防守的力量来发动强有力的反击。
先决条件:白鹤拳,白鹤亮翅,闪避,精通徒手打击,BAB+8或7级武僧等级。
专长效果:你因防御式战斗而受到的攻击罚值只有-1。每当你成功的使用白鹤亮翅偏斜了一次敌人的攻击,或是因为一次对你发动的近战攻击失手并检定结果比你的AC低不超过4点而失去白鹤亮翅的闪避AC加值时,你可以对对你攻击失手的对手发动一次借机攻击。
Crane Style (Combat, Style)
Source Ultimate Combat pg. 93 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your unarmed fighting techniques blend poise with graceful defense.
Prerequisites: Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st.
Benefit: You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
Crane Riposte (Combat)
Source Ultimate Combat pg. 93 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You use your defensive abilities to make overpowering counterattacks.
Prerequisites: Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
Benefit: You take only a –1 penalty on attack rolls for fighting defensively. Whenever you deflect an opponent’s attack using Crane Wing or lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, you can make an attack of opportunity against the attacker after the attack misses.
Crane Wing (Combat)
Source Ultimate Combat pg. 93 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You move with the speed and finesse of an avian hunter, your sweeping blocks and graceful motions allowing you to deflect melee attacks with ease.
Prerequisites: Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: When fighting defensively with at least one hand free, you gain a +4 dodge bonus to AC against melee attacks. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. If you are using the total defense action instead, you can deflect one melee attack that would normally hit you. An attack so deflected deals no damage and has no other effect (instead treat it as a miss). You do not expend an action when using this feat, but you must be aware of the attack and not flat-footed.
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碎浪流(战斗,流派)(Crashing Wave Style)
来源 极限荒野Ultimate Wilderness pg.109
你无情地把你的敌人推开,如同他们被大海卷走。
先决条件:感知13,精通拖拽,精通移位,精通徒手打击。
专长效果:当你在使用该流派时成功拖拽或移位一名对手,在拖拽或移位的任何时机,即使你该轮已经移动过,你可以用一个直觉动作移动5尺,包括进入被对手占据的区域。这个移动不会引发借机攻击。
碎浪搏(战斗)(Crashing Wave Buffet)
来源 极限荒野 Ultimate Wilderness pg.108
你残忍地推撞和重击对手,使其迷惑,就像大海无情地击打击岩石一般。
先决条件:感知15,碎浪流,精通拖拽,精通移位,精通徒手打击,BAB+6。
专长效果:当你拖拽或移位对手的时候,你能像持续的波浪一般用全身来击打对手。在拖拽或移位的时候,你的对手必须进行一次强韧豁免检定(DC=10+1/2你的角色等级+你的感知调整+2每5尺拖拽或移位的距离)。若豁免失败,你的对手会迷失方向,并在攻击检定、战技检定和基于敏捷的技能检定上获得-2的罚值,直到他的下一次回合结束。
碎浪破(战斗)(Crashing Wave Fist)
来源 极限荒野 Ultimate Wilderness pg.109
除了简单地移动敌人的位置,你还可以在推动敌人时攻击他。
先决条件:感知15,碎浪搏,碎浪流,精通拖拽,精通移位,精通徒手打击,BAB+9
专长效果:当进行拖拽或者移位对手时,在移动过程的任何时机,你都可以用你的最高攻击加值对对手进行一次徒手攻击。在最初的5尺之后,每拖拽或者移位5尺你都可以进行一次额外的攻击。以这种方式造成的额外攻击,每一次额外的攻击都将叠加-5的罚值。
Crashing Wave Style (Combat, Style)
Source Ultimate Wilderness pg. 109 (http://paizo.com/products/btpy9ujo)
You relentlessly push your enemies around, as the sea moves those within and upon it against their will.
Prerequisites: Wis 13, Improved DragAPG, Improved RepositionAPG, Improved Unarmed Strike.
Benefit: When you successfully drag or reposition an opponent while using this style, at any point during the dragging or repositioning of the opponent, you can move 5 feet as an immediate action, including moving into a square previously occupied by the opponent, even if you have already taken a move action this round. This movement does not provoke attacks of opportunity.
Crashing Wave Buffet (Combat)
Source Ultimate Wilderness pg. 108 (http://paizo.com/products/btpy9ujo)
You disorient your opponents by pushing and pounding them mercilessly, just like how the sea beats relentlessly against the rocks.
Prerequisites: Wis 15, Crashing Wave Style*, Improved DragAPG, Improved RepositionAPG, Improved Unarmed Strike, base attack bonus +6.
Benefit: When dragging or repositioning an opponent, you use your full body to knock your opponent around like a constant wave. At the end of the drag or reposition maneuver, your opponent must succeed at a Fortitude save (DC = 10 + half your character level + your Wisdom modifier + 2 for every 5 feet you drag or reposition your opponent). On a failed save, your opponent becomes disorientated from the movement and takes a –2 penalty on attack rolls, combat maneuver checks, and Dexterity-based skill checks until the end of its next turn.
Crashing Wave Fist (Combat)
Source Ultimate Wilderness pg. 109 (http://paizo.com/products/btpy9ujo)
In addition to simply moving it, you are able to strike your enemy while pushing it around.
Prerequisites: Wis 15, Crashing Wave Buffet*, Crashing Wave Style*, Improved DragAPG, Improved RepositionAPG, Improved Unarmed Strike, base attack bonus +9.
Benefit: When dragging or repositioning an opponent, at any point during the movement, you can make one unarmed attack against the opponent using your highest attack bonus. You can make one additional attack for every 5 feet you drag or reposition the opponent beyond the first 5 feet. You take a cumulative –5 penalty on each additional attack made in this way.
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蛮锤流(战斗,流派)(Cudgeler Style)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你知道如何冲击敌人并让他们失去正常行为能力。
先决条件:钝击士
专长效果:当你使用该流派冲锋命中敌人并选择造成非致命伤害,造成伤害时你的武器伤害骰视为增大1级。若你在冲锋后可以进行多次攻击,该提升只对第一次攻击起效。
蛮锤扫(战斗)(Cudgeler Sweep)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你强力的打击可以击倒敌人
先决条件:钝击士,蛮锤流,BAB+5或5级武僧等级
专长效果:当你处于蛮锤流下冲锋攻击命中时,你可以立刻以自由动作对目标进行一次绊摔战技检定,该次检定获得+2表现加值。这种绊摔战技检定会正常引发借机攻击。
蛮锤撞(战斗)(Cudgeler Takedown)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
被你击倒的敌人很难再起。
先决条件:钝击士,蛮锤流,蛮锤扫,BAB+9或9级武僧等级
专长效果:当你处于蛮锤流下冲锋攻击时,你的武器伤害骰视为增大1级,持续1轮或直到武器离开你的手。当你成功通过蛮锤扫专长绊摔敌人时,该敌人必须通过一个强韧豁免(DC=10+你的人物等级+你的力量调整),否则震慑1轮。
Cudgeler Style (Combat, Style)
Source Melee Tactics Toolbox pg. 13 (http://paizo.com/products/btpy9c23?Pathfinder-Player-Companion-Melee-Tactics-Toolbox)
You have learned how to rush your foe and deliver an incapacitating blow.
Prerequisites: BludgeonerUC.
Benefit: When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one size category larger than it actually is. If you have the ability to make more than one attack on a charge, this increase applies only to your first attack.
Cudgeler Sweep (Combat)
Source Melee Tactics Toolbox pg. 13 (http://paizo.com/products/btpy9c23?Pathfinder-Player-Companion-Melee-Tactics-Toolbox)
Your powerful blows can knock down your opponents.
Prerequisites: BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5th.
Benefit: When you hit with a charge attack using the Cudgeler Style feat, you can immediately attempt a single trip combat maneuver check against the target with a +2 competence bonus as a free action. This provokes an attack of opportunity as normal for a trip combat maneuver.
Cudgeler Takedown (Combat)
Source Melee Tactics Toolbox pg. 13 (http://paizo.com/products/btpy9c23?Pathfinder-Player-Companion-Melee-Tactics-Toolbox)
Opponents you batter to the ground stay down.
Prerequisites: BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9th.
Benefit: When you hit with a charge attack using the Cudgeler Style feat, your weapon deals damage as though it were one size category larger for 1 round or until it leaves your hand. When you successfully trip an opponent with the Cudgeler Sweep feat, your opponent must succeed at a Fortitude save (DC = 10 + your character level + your Strength modifier) or be stunned for 1 round.
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死手流 (战斗,流派)
来源 恐怖冒险Horror Adventures pg. 84
你对死亡的研究让你更有效利用敌人的恐惧。
先决条件: 感知 15, 精通徒手打击, 知识(宗教)等级4,气池职业能力,非善良阵营
专长效果: 当使用这种流派时,且你的气池中至少有1点气,你在对抗恐惧豁免的检定获得+2加值,并且对你的威吓DC增加4点。以一个迅捷动作,你可以从你的气池中花费1点气来增强你的徒手打击。被你徒手打击命中的生物必须进行意志豁免(DC = 10 + 1/2你的角色等级+你的感知调整值),否则将战栗持续你的感知调整值相同的轮数。这是一个影响心灵的恐惧效果。
死手汲能 (战斗)
来源 恐怖冒险Horror Adventures pg. 84
你对死亡的崇拜不仅让你免于恐惧,还让你以恐惧为食。
先决条件: 感知 19,死手流, 精通徒手打击, 知识(宗教)等级6,气池职业能力,非善良阵营
专长效果: 当使用死手流时,且你的气池中至少有1点气,你在对抗恐惧豁免的加值提升到+4,并且对你的威吓DC增加到+8点。此外,当你成为敌人释放的一个恐惧效果的目标,以一个迅捷动作,你可以从你的气池中花费1点气,来获得相当于你的生命骰两倍的临时生命值。
死手宗师 (战斗)
来源 恐怖冒险Horror Adventures pg. 84
你注入死亡力量的一拳会吸取敌人的生命力。
先决条件: 感知 23,死手流,死手汲能, 精通徒手打击, 知识(宗教)等级14,气池职业能力,非善良阵营
专长效果: 当你使用死手流以徒手打击伤害一个生物时,以一个迅捷动作,你可以从你的气池中花费2点气让你的敌人受到2个临时负向等级,且无需豁免。减少气的消耗的效果也会减少你对敌人施加的负向等级的数量,但是增加气的消耗的效果不会增加你施加的负向等级的数量。只要敌人任然受到临时负向等级的影响,你就无法恢复你因此所消耗的气,从而减少你的气池的大小。通过DC为“10+1/2生命骰+感知修正”的强韧豁免可以移除临时负向等级,否则其将变为永久负向等级。一旦负向等级变成永久负向等级或者敌人将其移除,你便可以恢复你所消耗的气。如果敌人在任何一种情况发生前死亡,你将在24小时后恢复所消耗的气。
Deadhand Style (Combat, Style)
Source Horror Adventures pg. 84 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Your study of death allow you to exploit your foes’ fears.
Prerequisites: Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment.
Benefit: While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 4. As a swift action, you can spend 1 point from your ki pool to empower your unarmed strikes. Creatures hit with your unarmed strikes must succeed at a Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) or become shaken for a number of rounds equal to your Wisdom modifier. This is a mind-affecting fear effect.
Deadhand Initiate (Combat)
Source Horror Adventures pg. 84 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Your adulation of death not only shields you from your fears, it allows you to feed on them.
Prerequisites: Wis 19, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment.
Benefit: While using Deadhand Style, as long as you have at least 1 point in your ki pool, your bonus on saving throws against fear effects increases to +4, and the DC of Intimidate checks attempted against you increases by 8.
Additionally, if an enemy targets you with a fear effect, you can spend 1 point from your ki pool as an immediate action to gain a number of temporary hit points equal to twice your Hit Dice.
Deadhand Master (Combat)
Source Horror Adventures pg. 84 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Your death-infused punch drains life force from your foes.
Prerequisites: Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment.
Benefit: While using Deadhand Style, when you damage a living creature with an unarmed strike, you can spend 2 points from your ki pool as a swift action to inflict 2 temporary negative levels on your enemy with no saving throw. Effects that reduce the ki cost also reduce the number of negative levels you inflict on your foe, but effects that increase the ki cost do not increase the number of negative levels you inflict. As long as the foe is affected by the temporary negative levels, you can’t recover the ki points you spent, effectively reducing the size of your ki pool. The Fortitude save DC to remove the negative levels and prevent them from becoming permanent is equal to 10 + 1/2 your Hit Dice + your Wisdom modifier. Once the negative levels become permanent or the foe removes them, you can recover your spent ki points. If the foe dies before either happens, you can recover the spent ki after 24 hours.
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恶魔之型 (战斗, 流派)
来源 位面冒险Planar Adventures pg. 27
当你狂怒时自保无关紧要。
先决条件: 猛力攻击, 基础攻击加值+1
专长效果: 当你处于这种流派使用冲锋动作时,你在攻击检定上获得+1加值,并且作为冲锋动作的一部分你在近战攻击的伤害检定上获得+2加值。
特殊情况: 如果你有狂暴或血怒职业特性,你可以进入恶魔之型姿态作为自由动作开启怒气的一部分。如果你这么做,当你狂暴结束时,该姿态也会结束。
恶魔冲击 (战斗)
来源 位面冒险Planar Adventures pg. 27
你用毁灭般的力量猛击敌人,让他们更易受到你恶毒的攻击。
先决条件: 恶魔之型,精通冲撞,猛力攻击, 基础攻击加值+5
专长效果: 你使用恶魔之型时,当你在一次冲锋中成功的冲撞了一个对手时,被你冲撞的对手每移动5尺,你在近战武器的伤害检定上获得+2加值。这个加值持续到你的下一个回合结束,并与恶魔之型的伤害加值叠加。
恶魔屠戮 (战斗)
来源 位面冒险Planar Adventures pg. 27
你痛击敌人的队伍并为他们带来毁灭。
先决条件: 顺势斩,恶魔之型,恶魔冲击,大顺势斩,精通冲撞,猛力攻击, 基础攻击加值+9
专长效果: 你使用恶魔之型时,当你作为冲锋动作的一部分成功地冲撞敌人时,你可以立即使用大顺势斩如同你使用了标准动作一般。这发生在你的冲撞行动完全结束之后。你的冲撞的目标必须是你作为大顺势斩的第一次攻击的目标。
Demonic Style (Combat, Style)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
Self-preservation is irrelevant in the face of your fury.
Prerequisites: Power Attack, base attack bonus +1.
Benefit: While using this style, when you use the charge action, the bonus on your attack roll increases by 1 and you deal 2 additional points of damage with melee attacks made as part of the charge.
Special: If you have the rage or bloodrage class feature, you can enter Demonic Style’s stance as part of the free action to enter a rage. If you do, the style stance ends when your rage ends.
Demonic Momentum (Combat)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
You slam into foes with devastating force, leaving them vulnerable to your vicious strikes.
Prerequisites: Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5.
Benefit: While using Demonic Style, when you successfully bull rush an opponent as part of a charge, you gain a +2 bonus on melee weapon damage rolls against that opponent for every 5 feet it was moved by your bull rush. This bonus lasts until the end of your next turn, and it stacks with the damage bonus granted by Demonic Style.
Demonic Slaughter (Combat)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
You punch into your foes’ ranks and cut them down.
Prerequisites: Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9.
Benefit: While using Demonic Style, when you successfully bull rush an opponent as part of a charge, you can immediately use Great Cleave as though you had used a standard action to do so. This occurs after the effect of your bull rush is fully resolved. The target of your bull rush must be the target of the first attack you make as part of Great Cleave.
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魔鬼之型 (战斗,流派)
来源 位面冒险Planar Adventures pg. 27
你以搏击借机羞辱那些引起你借机攻击的敌人。
先决条件: 战斗反射;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+2或1级武僧等级.
专长效果: 在使用该风格时,你可以利用借机攻击进行徒手打击,给目标一个羞辱痛击。如果你命中目标,你对目标造成1点非致命伤害,目标必须通过意志豁免(DC = 10 +1/2等级+魅力调整值),否则会恍惚1轮。
特殊状况: 一个6级以上的武僧可以选择要害打击Vital Strike作为武僧奖励专长。
魔鬼凌辱(战斗)
来源 位面冒险Planar Adventures pg. 27
你羞辱性的攻击会降低敌人的士气。
先决条件: 战斗反射;魔鬼之型;要害打击;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+8或7级武僧等级.
专长效果: 目标在因这种方式恍惚后的1分钟内不能获得任何士气加值的好处,在这1分钟内,你的借机攻击所造成的任何额外恍惚效果将持续2轮而不是1轮。持续时间内多个因此产生的恍惚效果将相互叠加。
特殊状况: 一个10级以上的武僧可以选择精通要害打击Improved Vital Strike作为武僧奖励专长。
魔鬼决裁(战斗)
来源 位面冒险Planar Adventures pg. 27
你为引起你借机的敌人降下惩罚。
先决条件: 战斗反射;魔鬼之型;魔鬼凌辱;要害打击;精通要害打击;精通徒手打击或武器专攻(徒手打击); 基础攻击加值+12或11级武僧等级.
专长效果: 当使用魔鬼流,你的借机攻击第一次成功命中时,你可以应用任何要害打击系列专长any Vital Strike feat的效果于这次攻击上。
特殊状况: 一个14级以上的武僧可以选择高等要害打击Greater Vital Strike作为武僧奖励专长。
Diabolic Style (Combat, Style)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
You utilize combat as an opportunity to inflict humiliation upon those who provoke your attacks of opportunity.
Prerequisites: Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st.
Benefit: While using this style, you can make an attack of opportunity with an unarmed strike to deliver a humiliating swat to the target. If you hit the target, you inflict 1 point of nonlethal damage and the target must succeed at a Will saving throw (DC = 10 + half your level + your Charisma modifier) or become staggered for 1 round.
Special: A monk of at least 6th level with this feat can select Vital Strike as a monk bonus feat.
Diabolic Humiliation (Combat)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
Your humiliating strikes decrease a foe’s morale.
Prerequisites: Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th.
Benefit: When you successfully stagger a foe with an unarmed strike using Diabolic Style, the target becomes further humiliated. The target cannot gain the benefit of any morale bonus for 1 minute after being staggered in this way, and for the duration of that minute, any additional staggered effects it suffers from your attacks of opportunity last for 2 rounds rather than 1. The durations of multiple staggered effects administered in this way stack.
Special: A monk of at least 10th level with this feat can select Improved Vital Strike as a monk bonus feat.
Diabolic Judgement (Combat)
Source Planar Adventures pg. 27 (http://paizo.com/products/btpya1am)
You punish your foes for every opportunity they present.
Prerequisites: Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th.
Benefit: While using Diabolic Style, the first time each round that you successfully hit with an attack of opportunity, you can apply the effects of any Vital Strike feat you have to that attack.
Special: A monk of at least 14th level with this feat can select Greater Vital Strike as a monk bonus feat.
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歌姬流(战斗,流派)
来源 冒险者指南Adventurer's Guide pg. 176
你使用歌曲,舞蹈或者其他表演方式来分散敌人的注意力
先决条件:魅力13,基本攻击加值+1或者诗人等级1。
专长效果:在使用这种流派时,你可以在战斗中使用任何表演检定取代唬骗来对敌人进行虚招。当你开启吟游诗人表演时,你可以尝试以一个移动动作用表演检定来进行虚招。
剧中奇袭(战斗)
那些被你表演分散了注意力的人会使自己对凶狠打击空门大开。
先决条件:魅力15,寓守于攻,歌姬流,精通虚招,基本攻击加值+7或诗人等级7级。
专长效果:当使用歌姬流时,你对一个无法应用敏捷加值在防御等级上的目标,每轮你第一次使用近战武器命中时,造成等于你魅力调整值的额外伤害。这个伤害是精准伤害,无法被重击翻倍。
高歌猛进(战斗)
你自信的大步向前,相信你的表演会如同你的武器和盔甲一样保护你。
先决条件:魅力17,寓守于攻,剧中奇袭,歌姬流,精通虚招,基本攻击加值+11或者诗人等级11。
专长效果:当使用歌姬流时,你不会引发——已经成功对其虚招的目标——对你进行的藉机攻击。 此外,你可以使用歌姬流对一个30尺内的生物进行虚招。
Diva Style (Combat, Style)
Source Adventurer's Guide pg. 176 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
You employ song, dance, or some other method of performance to distract your enemies from the battle at hand.
Prerequisites: Cha 13; base attack bonus +1 or bard level 1st.
Benefit: While using this style, you can use any Perform skill in place of Bluff to feint in combat. You can attempt a Perform check to feint as a move action when you begin a bardic performance.
Diva Strike (Combat)
Source Adventurer's Guide pg. 176 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
Those distracted by your performance leave themselves open to vicious attacks.
Prerequisites: Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th.
Benefit: While using Diva Style, the first time you hit with a melee weapon in a round, you deal an additional amount of damage equal to your Charisma modifier to a target that is denied its Dexterity bonus to AC. This damage is precision-based, and is not multiplied on a critical hit.
Diva Advance (Combat)
Source Adventurer's Guide pg. 176 (http://paizo.com/products/btpy9sjo?Pathfinder-Roleplaying-Game-Adventurers-Guide)
You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Prerequisites: Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th.
Benefit: While using Diva Style, you do not provoke attacks of opportunity from creatures you have successfully feinted against. Additionally, you can feint against a creature using Diva Style from up to 30 feet away.
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雷灵(战斗,流派)
来源 极限战斗Ultimate Combat pg. 97
电光在你指尖跃动,你的身形转进如风。
先决条件: 体质 13, 感知 15, 元素之拳, 精通徒手击打,基本攻击加值 +9 或武僧等级达到 5th
专长效果: 你获得一次额外元素之拳每日使用次数。当你使用此流派架势时获得以下好处:使用元素之拳,你在造成电系伤害时获得等于你感知加值的额外伤害;只要你还剩余元素之拳的使用次数,你对机会攻击的AC有+2闪避加值,但如果你失去ac的敏捷加值,你也会失去此加值。
来源 掉链子Pathfinder Unchained pg. 118
使用元素拳时可以花费最多5点耐力,每点耐力提升2点闪电伤害。
雷魂(战斗)
来源 极限战斗Ultimate Combat pg. 97
召唤雷电之灵,驭雷护身,以雷鸣杀敌。
先决条件: 体质15、感知 15、雷灵、元素之拳、精通徒手击打、基本攻击加值 +11 或武僧等级 9
专长效果: 你获得额外一次元素之拳使用次数。当你处于雷灵流派架势时获得以下好处:你获得电抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去ac的敏捷加值时,你也会失去此抗力。受到你元素之拳雷电伤害的对手须进行一次强韧豁免(DC=10+1/2你的人物等级+你的感知调整值),失败将在1d4轮内陷入耳聋状态。那些受到你<暴雷击>伤害的生物即使豁免成功,也会陷入耳聋。
来源 掉链子Pathfinder Unchained pg. 118
使用元素拳时可以花费最多5点耐力,并提升DC等同所耗费耐力点数。
暴雷击(战斗)
来源 极限战斗Ultimate Combat pg. 97
你驭使风暴之力环绕自己,如飓风般旋转释放雷霆。
先决条件: 体质15、感知17、雷灵、雷魂,元素之拳、精通徒手击打、基本攻击加值 +13 或武僧等级 11
专长效果: 当你处于雷灵流派架势时,以一个标准动作,消耗两次元素之拳使用次数,你召唤出雷电风暴包围自己,对和你相邻的所有生物造成等于你的徒手打击伤害+元素之拳电击伤害,并在1d4轮内陷入耳聋状态。通过强韧豁免(DC=10+1/2你的人物等级+你的感知调整值)则伤害减半,且不会耳聋。
来源 掉链子Pathfinder Unchained pg. 118
启动本专长除了使用两次元素之拳,也可以使用一次元素之拳和2点耐力。
Djinni Style (Combat, Style)Source Ultimate Combat pg. 97 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your hands sheathed in an auras of lightning, you move like the wind.Prerequisites: Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While you are in this style you must use Elemental Fist to deal electricity damage and you gain a bonus on electricity damage rolls equal to your Wisdom bonus. Further, while you are using this style and have remaining Elemental Fist attempts, you also gain a +2 dodge bonus to Armor Class against attacks of opportunity. A condition that makes you lose your Dexterity bonus to AC also makes you lose this dodge bonus.
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When you make an Elemental FistAPG attack to deal electricity damage, you can spend up to 5 stamina points. If you do, you deal an amount of additional electricity damage equal to double the number of stamina points you spent.
Djinni Spirit (Combat)Source Ultimate Combat pg. 97 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.Prerequisites: Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk level, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) or be deafened for 1d4 rounds. Those who take damage from your Djinni Spin are deafened, even on a successful saving throw.
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When you make an Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw of the deafening effect by an amount equal to the number of stamina points you spent.
Djinni Spin (Combat)Source Ultimate Combat pg. 97 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.Prerequisites: Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit: While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures adjacent to you take your unarmed strike damage plus the electricity damage from your Elemental Fist and are deafened for 1d4 rounds. A successful Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being deafened.
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
Instead of spending two uses of Elemental FistAPG to surround yourself in a whirlwind of electrified air, you can spend one use of Elemental Fist and 2 stamina points.
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海豚流 (战斗, 流派)
来源 水下冒险Aquatic Adventures pg. 57
你像一只海豚一样战斗,将你的敌人困在一起,这让你更容易干掉他们。
先决条件: 精通徒手击打,游泳3级,基本攻击加值+3或者武僧3级
专长效果: 你对一个你不对它有夹击,且它至少邻接两个它其他盟友的生物的近战攻击骰获得+1加值。除此之外,你的近战攻击忽略任何来自协助他人动作的AC加值。
海豚突进 (战斗)
来源 水下冒险Aquatic Adventures pg. 57
你迅速地突击一个敌人又迅速地后撤,就像一只海豚一样。
先决条件: 海豚流,精通徒手击打,游泳6级,基本攻击加值+6或者武僧6级
专长效果: 当你处于海豚流的架势之下时,以一个标准动作,你可以在水下最多移动你游泳速度的一半,并对位于你触及范围内的一名敌人做一次近战攻击,然后撤回你原来所处的位置。你的移动和攻击都不会引发藉机攻击,即使你的敌人拥有除了移出威胁范围外其他触发藉机攻击的条件。
海豚环杀 (战斗)
来源 水下冒险Aquatic Adventures pg. 57
你像海豚一样环绕着你的敌人,将他们玩弄于你攻击的股掌之中。
先决条件: 海豚突进,海豚流,精通徒手击打,游泳10级,基本攻击加值+10或者武僧10级
专长效果: 当你处于海豚流的架势下时,以一个整轮动作,你可以在水下选择一个环形的路线,其起点和终点都必须在你目前所处的方格,且长度不能超过你以单个移动动作所能游过的距离。你会环绕这条路线游动直到你的下一回合开始,这次移动不会引发藉机攻击。在考虑威胁范围和为盟友(除了你自己)提供夹击以及范围效果时,你被视为处在该路线所有经过的方格中。但当其他生物穿过这条线路的任意方格时,你不会被视作在其中的任何方格。在你下一回合开始时,选择该路径经过的任一方格来停止环绕。
Dolphin Style (Combat, Style)
Source Aquatic Adventures pg. 57 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
You fight like a dolphin, bunching your enemies up together to make it easier to pick them off.
Prerequisites: Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Benefit: You gain a +1 bonus on melee attack rolls against any creature adjacent to at least two of its other allies as long as you aren’t flanking that creature, and your melee attacks ignore any bonus to AC gained by use of the aid another action.
Dolphin Dart (Combat)
Source Aquatic Adventures pg. 57 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
Like a dolphin, you can quickly dart at a foe and retreat.
Prerequisites: Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Benefit: While in Dolphin Style, as a standard action underwater you can move up to half your swim speed, make a single melee attack against a creature within your reach, and then retreat back to your previous position. Your movement and attack don’t provoke attacks of opportunity, even if your foe has an ability that allows attacks of opportunity with triggers other than moving out of a threatened area.
Dolphin Circle (Combat)
Source Aquatic Adventures pg. 57 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
You circle your foes like dolphins, forcing them to play into your attacks.
Prerequisites: Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Benefit: While in Dolphin Style, as a full-round action underwater you can choose a circular path starting and ending in your current space whose length is no longer than you could swim with a single move action. You circle around that path until your next turn, and this movement doesn’t provoke attacks of opportunity. You are considered to be in every space along the path for the purpose of threatening squares and providing flanking for other allies (but not yourself ), as well as whether you are in the area of an area effect. Other creatures can attack you (and touch you with beneficial touch spells) as if you were in every space along the path. However, you don’t count as being in any of the spaces for the purpose of other creatures moving through an occupied space. At the beginning of your next turn, choose any space along the path to stop circling.
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龙形拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 98
你呼唤龙族之灵,从这些伟大存在中获得了巨大的韧性、机敏和狂烈。
先决条件: 力量15,精通徒手打击,特技3级
专长效果: 你启用龙拳流派架势时,你对抗睡眠,麻痹与震慑效果的豁免有+2加值。你在冲锋,奔跑或撤退时无视困难地形。你可以越过同伴占据的方格进行冲锋。而且你在1轮中第一次徒手打击的伤害加值使用1.5倍力量修正。
通常状况: 你无法在困难地形或穿越同伴占据的方格进行冲锋。你的徒手击打的伤害加值使用你的力量修正。
来源 掉链子Pathfinder Unchained pg. 118
在每轮第二次及以后的徒手打击中,每花费3点耐力就可以使一次攻击享受1.5倍力量修正。
龙威(战斗)
来源 极限战斗Ultimate Combat pg. 98
你以巨龙之力发动攻击,你的沉重打击令敌人恐惧不已。
先决条件: 力量15,精通徒手打击,龙形拳,震慑拳,特技5级。
专长效果: 你使用龙形拳流派架势时获得以下好处:你在徒手攻击上获得等于你力量修正一半的额外伤害,这会使你在每轮第一次发动徒手击打时在伤害上获得力量修正的2倍加值,接下来获得1.5倍力量加值;如果你造成重击或“震慑拳”成功,你可以令对手在“1d4+力量修正”轮内陷入颤栗状态。
特殊情况: 学会此专长让你视为满足“元素之拳(Elemental Fist, APG)”专长的先决条件,即使你并没有达到其原先要求。但在你满足“元素之拳”原有的先决条件之前,你只能选择一种元素伤害作为徒手打击的额外伤害。拥有此专长的武僧可以视为同等级修验僧(Monk of the Four Winds, APG)使用“元素之拳”专长(即可以每5级+1d6元素伤害)。
来源 掉链子Pathfinder Unchained pg. 118
在令对方陷入颤栗状态时花费5点耐力,还能领目标恶心1d4轮。
龙吼(战斗)
来源 极限战斗Ultimate Combat pg. 98
你体内潜藏的龙魂以响彻天际的咆哮轰散开去。
先决条件: 力量15,精通徒手打击,龙形拳,震慑拳,特技8级。
专长效果: 你获得1次“震慑拳”额外每日使用次数。当你使用龙拳流派架势时,消耗2发“震慑拳”,你可以用标准动作进行龙吼,15尺锥状范围内的敌人受到你徒手击打的伤害,并在1d4轮内颤栗。通过DC为“10+1/2角色等级+感知修正”的意志豁免则所受伤害减半,且不会颤栗。
特殊说明: 如果你有“元素之拳”专长,耗费1发元素之拳,你可以对锥状范围内的生物造成你元素之拳的伤害。这种伤害无法通过成功豁免减半。
来源 掉链子Pathfinder Unchained pg. 118
除了花费2次震慑拳次数,你可以用一次震慑拳和5点耐力来发动龙吼。
Dragon Style (Combat, Style)Source Ultimate Combat pg. 98 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings.Prerequisites: Str 15, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
Normal: You cannot charge or run through difficult terrain, and you cannot charge through a square that contains an ally. With an unarmed strike, you usually add your Strength bonus on damage rolls.
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
On your second and all subsequent unarmed strike attacks made in a round, you can spend 3 stamina points before making each attack to add 1-1/2 times your Strength modif ier to that attack’s damage roll.
Dragon Ferocity (Combat)Source Ultimate Combat pg. 98 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You attack with the strength of a dragon, your telling blows striking fear into your enemies.Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.
Benefit: While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.
Special: Taking this feat allows you to qualify for the Elemental Fist feat (Advanced Player’s Guide 158) even if you do not meet that feat’s prerequisites. If you do not meet that feat’s prerequisites, you must choose one of the damage types that feat offers, and you can use only that damage type with your Elemental Fist attacks until you meet the feat’s normal prerequisites. A monk with this feat can use Elemental Fist as if he were a monk of the four winds (Advanced Player’s Guide 112).
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When you use this feat to make a foe shaken with a critical hit or a successful Stunning Fist attempt, you can spend 5 stamina points to also sicken that foe for 1d4 rounds.
Dragon Roar (Combat)Source Ultimate Combat pg. 98 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
The spirit of the dragon wells up inside you and bursts forth in a mighty roar.Prerequisites: Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.
Benefit: You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in a 15-foot cone. Creatures caught in the cone take your unarmed strike damage and become shaken for 1d4 rounds. A successful Will save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being shaken.
Special: If you have the Elemental Fist feat (Advanced Player’s Guide 158), you can expend a daily use of that feat to deal your Elemental Fist damage to those caught in the cone. This damage is not halved even on a save.
Source Pathfinder Unchained pg. 118 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
Instead of spending two uses of Stunning Fist to unleash a concussive roar, you can spend one use of Stunning Fist and 5 stamina points to do so.
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蜻蜓流(战斗,流派)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以跳离墙壁和物体从上方攻击
先决条件:感知13,精通徒手打击,特技2级,攀爬2级
专长效果:你在敏捷调整之外,额外将感知调整值加在特技检定上。当使用这一流派时,如果你与可以承载你体重的垂直表面或物体相邻,比如一堵墙或者一棵树,则你如同居高临下对与你体型相同或更小的敌人攻击上获得+1加值。
蜻蜓之翼(战斗)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以跳离自愿盟友和非自愿敌人从上方攻击。
先决条件:敏捷15,感知15,蜻蜓流,精通徒手打击,特技5级,攀爬5级
专长效果:当使用蜻蜓流时,你近战攻击上获得的加值提高到+2并且对最多体型比你大2级的敌人生效。另外,你可以使用一个体型与你相同或更大的生物而非垂直表面发动这个专长。你可以自由使用自愿生物发动效果,但是使用敌对生物需要通过一个DC等同于该生物CMD的特技检定。如果你这一检定失败5点或以上,你会引起该敌对生物的借机攻击。
蜻蜓飞舞(战斗)
来源 武术大师手册Martial Arts Handbook pg. 14
你可以在空中短程飞行。
先决条件:敏捷15,感知15,蜻蜓流,蜻蜓之翼,精通徒手打击,特技10级,攀爬10级
专长效果:当使用蜻蜓流时,你可以用一个移动动作尝试一次特技检定调高,然后立刻如滑翔术apg一般滑翔一轮。如果你在使用蜻蜓飞舞起跳后没有使用标准动作,则你可以在滑翔过程中冲锋。这一冲锋遵照你只能使用一个标准动作情况下的冲锋规则。
Dragonfly Style (Combat, Style)
Source Martial Arts Handbook pg. 14 (https://paizo.com/products/btpya0b6)
You can leap off walls and objects to strike from above.
Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks.
Benefit: You add your Wisdom modifier to Acrobatics checks in addition to your Dexterity modifier. While using this style, when you are adjacent to a vertical surface or object capable of supporting your weight, such as a wall or a tree, you gain a +1 bonus on melee attack rolls against opponents your size or smaller, as if you were on higher ground.
Dragonfly Wings (Combat)
Source Martial Arts Handbook pg. 14 (https://paizo.com/products/btpya0b6)
You can jump off willing allies and unwilling opponents to attack creatures from above.
Prerequisites: Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Benefit: While using Dragonfly Style, the bonus on your melee attacks increases to +2 and applies to opponents up to two size categories larger than you. In addition, you can substitute a creature your size or larger in place of a vertical surface. You can freely use a willing creature in such a manner, but using a hostile creature requires a successful Acrobatics check with a DC equal to the creature’s CMD. If you fail this check by 5 or more, you provoke an attack of opportunity from the hostile creature.
Dragonflight Flight (Combat)
Source Martial Arts Handbook pg. 14 (https://paizo.com/products/btpya0b6)
You can fly short distances through the air.
Prerequisites: Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranks.
Benefit: While using Dragonfly Style, you can attempt an Acrobatics check to high jump as a move action, and then immediately glide as the spell for 1 round. If you have not used your standard action after using Dragonfly Flight to make a high jump and start gliding, you can charge while gliding. This charge follows the rules for charging when you are only able to take a standard action.
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矮人恨意流(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 1
你将仇恨转化为一腔怒火。
先决条件:基本攻击加值+1,防御训练(Defensive Training)与仇恨(Hatred)种族特性,中等体型(Medium size)
专长效果:在对抗合适的种族或亚种时,你能够将仇恨种族特性的加值同时加到攻击检定和武器伤害检定上,而且这些加值提升至+2点。
矮人怒如火(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 1
是仇恨驱使着你挥舞着手中的武器。
先决条件:矮人恨意流,基本攻击加值+5,防御训练与仇恨种族特性,中等体型
专长效果:当你使用矮人恨意流时,若有一名敌人以一次攻击命中你(包括需要进行攻击检定的法术),你便能够以直觉动作,来使用防御训练或仇恨种族特性的加值(由你选择)对抗该目标,无论敌人的种族类型或亚种为何。该能力持续至敌人死亡、战斗结束、你改变流派、或者你使用该能力指定不同的敌人为目标时为止,以较先发生者为准。
矮人气到炸(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 1
你能够引导自身的恨意,并利用它来对抗大量的敌人。
先决条件:矮人恨意流,矮人怒如火,基本攻击加值+7,防御训练与仇恨种族特性,中等体型
专长效果:当你使用矮人怒如火时,你能够同时维持防御训练与仇恨种族特性带来的奖励,并且可以用于对抗任意数量的敌人。
Dwarven Hatred Style (Combat, Style)
Source Weapon Master's Handbook pg. 12 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You harness hatred into ferocity.
Prerequisites: Base attack bonus +1, defensive training and hatred racial traits, Medium size.
Benefit: You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and increase the bonus to +2.
Dwarven Seething (Combat)
Source Weapon Master's Handbook pg. 12 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
Your hatred drives every swing of your weapon.
Prerequisites: Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size.
Benefit: While using Dwarven Hatred Style, when an opponent hits you with an attack (including a spell that requires an attack roll), you can apply your defensive training or your hatred racial trait bonus (your choice) against that target, regardless of the opponent’s type or subtype, as an immediate action. This ability lasts until the opponent dies, the combat ends, you change styles, or you designate a different opponent with this ability, whichever occurs first.
Dwarven Fury (Combat)
Source Weapon Master's Handbook pg. 12 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can channel your hatred against many opponents.
Prerequisites: Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size.
Benefit: When using Dwarven Seething, you can maintain bonuses from both your defensive training racial trait and hatred racial trait’s against any number of opponents.
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地趟流(战斗,流派)(Earth Child Style)
来源 极限战斗Ultimate Combat pg.99
你所受的武技训练使你成为巨人克星。
先决条件:感知13,矮人或侏儒,防御训练种族特性,精通徒手打击,特技3级
专长效果:你使用本流派时,防御训练的AC加值提升到+6;同时你在对抗巨人亚种生物时,在徒手伤害加上感知调整值。
地趟倾(战斗)(Earth Child Topple)
来源 极限战斗Ultimate Combat pg.99
你对平衡与动量的掌握允许你空手摞倒巨人。
先决条件:感知13,地趟流,精通绊摔,特技6级。
专长效果:你可以对体型不超过超大型的巨人亚种生物进行绊摔。当你使用地趟流时,你在对抗巨人亚种生物的重击确认骰与绊摔CMB上加上你的感知调整。
通常情况:你只能绊摔比自己体型大一级的生物。
地趟击(战斗)(Earth Child Binder)
来源 极限战斗Ultimate Combat pg.98
即便最高大的巨人也畏惧你的技巧。
先决条件:感知13,地趟流,地趟倾,精通绊摔,高等绊摔,震慑拳,特技9级
专长效果:你可以绊摔任何体型的巨人亚种生物。你使用地趟流时,巨人亚种生物因在俯卧状态中站起而引发你借机攻击时,你可以进行徒手打击,你可以在这次攻击命中后宣告使用震慑拳,这次震慑拳DC+4。
通常情况:你只能绊摔比自己体型大一级的生物。
Earth Child Style(Combat,Style)
Source Ultimate Combat pg.99 (http://paizo.com/products/btpy8mcz)
Your martial training makes you a dangerous and elusive target for giants.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks.
Benefit:While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add your Wisdom bonus on your unarmed strike damage rolls.
Earth Child Topple(Combat)
Source Ultimate Combat pg.99 (http://paizo.com/products/btpy8mcz)
Your mastery of balance and momentum allows you to bring down giants with your bare hands.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.
Benefit:You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to trip a creature of the giant subtype, as well as on attack rolls to confirm a critical hit against such a creature.
Normal:You can trip only those opponents that are one size category larger than you.
Earth Child Binder(Combat)
Source Ultimate Combat pg.98 (http://paizo.com/products/btpy8mcz)
Even the greatest giants fear your technique.
Prerequisites:Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.
Benefit:You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up and provokes an attack of opportunity from you, if you make an unarmed strike, you can declare you are making a Stunning Fist attempt after the attack hits. You gain a +4 bonus to the DC of any Stunning Fist effect you deliver in this way.
Normal:You can only trip opponents who are one size category larger than you.
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炎灵(战斗,流派)(Efreeti Style)
来源 极限战斗Ultimate Combat pg.99
你掌握了火焰变幻莫测的力量,即使你接触不到敌人,你拳脚间爆发的烈风仍然能烧焦你的敌人。
先决条件:体质13,感知15,元素之拳,精通徒手打击,BAB+9或5级武僧等级
专长效果:你获得额外1次元素之拳每日使用次数。你在炎灵流中使用元素之拳时,你在造成火系伤害时获得等于你感知加值的额外伤害。如果你在此架势中使用火系元素之拳没有命中,你仍然能给予对手1d6火焰伤害。
炎宿(战斗)(Efreeti Stance)
来源 极限战斗Ultimate Combat pg.99
你呼唤出实体化的炎之灵魂保护自己,并将敌人烧为灰烬。
先决条件:体质15,感知15,炎灵,元素之拳,精通徒手打击,BAB+11或9级武僧等级。
专长效果:你获得额外1次元素之拳每日使用次数。当你使用炎灵流时获得以下好处:你获得火焰抗力,数值等同于你的基本攻击加值、或你的武僧等级加上你从其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳火焰伤害的对手须进行一次DC为「10+1/2角色等级+感知修正」的反射豁免,失败将着火。
炎触(战斗)(Efreeti Touch)
来源 极限战斗Ultimate Combat pg.100
你掌握了烈风与炎日的秘密,可以让手中凝聚的火之精灵解放,化成毁灭之焰。
先决条件:体质15,感知17,炎灵,炎宿,元素之拳,精通徒手打击,BAB+13或11级武僧等级。
专长效果:你使用炎灵流时,以一个标准动作,消耗两次元素之拳使用次数,你可以放出半径15尺的锥状爆炎,对范围内所有生物造成等于「你的徒手打击伤害+元素之拳火伤」的伤害并着火。通过DC为「10+1/2角色等级+感知修正」的反射豁免则伤害减半,且不会着火。
Efreeti Style(Combat,Style)
Source Ultimate Combat pg.99 (http://paizo.com/products/btpy8mcz)
Your mastery of the unpredictable power of flames allows you to unleash scorching strikes that burn your enemies even when you fail to make contact.
Prerequisites:Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using this style and Elemental Fist to deal fire damage, you gain a bonus on fire damage rolls equal to your Wisdom bonus. Further, if your Elemental Fist melee attack misses while you are using it to deal fire damage, you still deal 1d6 points of fire damage to your target.
Efreeti Stance(Combat)
Source Ultimate Combat pg.99 (http://paizo.com/products/btpy8mcz)
Calling upon the burning spirits of incarnate flame, you can manipulate fire to protect yourself and immolate your foes.
Prerequisites:Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your monk level plus any base attack bonus gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take fire damage from your Elemental Fist attack must succeed at a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or catch on fire.
Efreeti Touch(Combat)
Source Ultimate Combat pg.100 (http://paizo.com/products/btpy8mcz)
Your knowledge of the secrets of the burning wind and blazing sun allows you to collect flames into your hands and unleash them in a gout of elemental fire.
Prerequisites:Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit:While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. Creatures caught in the cone take your unarmed strike damage plus the fire damage from your Elemental Fist and catch on fire. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from catching on fire.
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电鳗流(战斗,流派)(Electric Eel Style)
来源 海洋血脉Blood of the Sea pg.11
你能利用电能来使敌人迷失方向。
先决条件:感知13,元素之拳,精通徒手打击,BAB+9或5级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。当你使用本流派时,你的元素之拳会造成闪电伤害。当一个生物受到你的元素之拳闪电伤害时,这一轮中你对其的擒抱战技检定获得+4加值。
电鳗休克(战斗)(Electric Eel Conduit)
来源 海洋血脉Blood of the Sea pg.10
电流的震荡使你的对手陷入恍惚。
先决条件:感知15,电鳗流,元素之拳,精通徒手打击,BAB+11或7级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。受到元素之拳的闪电伤害的生物必须通过强韧豁免检定(DC=10+1/2人物等级+感知修正)否则恍惚1轮。本效果也适用于受到电鳗导管专长的闪电伤害的生物。
电鳗导管(战斗)(Electric Eel Shock)
来源 海洋血脉Blood of the Sea pg.10
你可以在你和擒抱对象之间制造持续的电流。
先决条件:感知17,电鳗流,电鳗休克,元素之拳,精通徒手打击,BAB+13或9级武僧等级
专长效果:你每天获得一次额外的元素之拳次数。 当你成功擒抱一个生物时,以一个迅捷动作,消耗两次元素之拳的使用次数来使你和这个生物之间产生一个电流通道。此通道会使目标在你维持擒抱的每一轮受到1d6+你的感知修正的闪电伤害。当你不再擒抱目标时,这个伤害就会消失。
Electric Eel Style(Combat,Style)
Source Blood of the Sea pg.11 (http://paizo.com/products/btpy9qjp)
You have learned how to harness electrical energy to momentarily disorient your foes.
Prerequisites:Wis 13, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist attempt per day. While you are in this style, your Elemental Fist attack deals electricity damage. When a creature takes electricity damage from your Elemental Fist attack, you gain a +4 bonus for 1 round on combat maneuver checks to grapple the creature.
Electric Eel Conduit(Combat)
Source Blood of the Sea pg.10 (http://paizo.com/products/btpy9qjp)
You can stagger your opponents with jolts of electricity.
Prerequisites:Wis 15, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 7th.
Benefit:You gain one additional Elemental Fist attempt per day. Creatures that take electricity damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + half your character level + your Wisdom modifier) or be staggered for 1 round. This also applies to creatures that take electricity damage from your Electric Eel Conduit feat while grappled.
Electric Eel Shock(Combat)
Source Blood of the Sea pg.10 (http://paizo.com/products/btpy9qjp)
You can establish an ongoing electrical charge between you and a target you have grabbed.
Prerequisites:Wis 17, Electric Eel Shock, Electric Eel Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 9th.
Benefit:You gain one additional Elemental Fist attempt per day. When you successfully grapple a creature, you may expend two uses of Elemental Fist as a swift action to set up an electric charge between yourself and the creature. If you do, the target takes electricity damage equal to 1d6 plus your Wisdom modifier each round you maintain the grapple. This damage ceases when you are no longer grappling the target.
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精灵武技流(战斗,流派)(Elven Battle Style)
来源 武器大师手册Weapon Master's Handbook pg.12
你使用传统精灵武器的姿势华丽而优雅。
先决条件:精灵战斗训练,武器娴熟,BAB+1,武器熟悉种族特性
专长效果:当你持用长剑、细剑、或者任何冠以“精灵”之名的近战武器时,用这些武器在借机攻击中尝试的战技检定不会让你引起借机攻击。
精灵武技专攻(战斗)(Elven Battle Focus)
来源 武器大师手册Weapon Master's Handbook pg.12
聪明才智能帮助你强化攻击的威力。
先决条件:智力13,精灵武技流,精灵战斗训练,武器娴熟,BAB+4,武器熟悉种族特性
专长效果:当你使用精灵武技流时,你能够将智力调整值加到武器的伤害上(来取代任何其他让你能够加到武器伤害上的属性加值或调整值)。该武器必须符合你的体型。
精灵反击术(战斗)(Elven Battle Torrent)
来源 武器大师手册Weapon Master's Handbook pg.12
你能迅速向敌人发起反击。
先决条件:智力13,精灵武技专攻,精灵武技流,精灵战斗训练,武器娴熟,BAB+10,武器熟悉种族特性
专长效果:当你使用精灵武技时,任何在你使用防御式战斗、全防御或者寓守于攻专长的情况下对你作出攻击并且失手的敌人,都会引起你的借机攻击。即便具有战斗反射专长,你在每轮中也只能获取一次该专长带来的好处。
Elven Battle Style(Combat,Style)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
You wield traditional elven weapons with grace.
Prerequisites:Elven Battle Training, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait.
Benefit:While wielding a longsword, a rapier, or any melee weapon that has “elven” in its name, combat maneuver checks attempted with that weapon as attacks of opportunity don’t themselves provoke attacks of opportunity.
Elven Battle Focus(Combat)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
Your fighting style is enhanced by your keen intellect.
Prerequisites:Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait.
Benefit:While using Elven Battle Style, you can add your Intelligence modifier to that weapon’s damage (instead of any other ability bonus or modifier you can add to your weapon damage). The weapon must be one appropriate for your size.
Elven Battle Torrent(Combat)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
You rapidly counter enemy attacks.
Prerequisites:Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait.
Benefit:While using Elven Battle Style, any opponent that makes an attack against you and misses while you are fighting defensively or using total defense or the Combat Expertise feat provokes an attack of opportunity from you. Even if you have Combat Reflexes, you can’t benefit from this feat more than once per round.
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折翎流(战斗,流派)(Empty Quiver Style)
来源 武器大师手册Weapon Master's Handbook pg.14
你可以用自己的弓,十字弓或是火器痛击贴近的敌人。
先决条件:对所选武器拥有武器专攻专长
专长效果:当你开启此流派时,你可以持用自己所选的远程武器,使用重型硬头锤(如果是单手火器或手弩则是轻型硬头锤)的数据对敌人进行近战攻击,但此法并不会使你如同持用近战武器一样威胁周围格子。你可以自由转换近战和远战模式而没有任何惩罚,就算是同一轮内也无妨。除此之外,你可以无视先决条件而选择迫退射击专长。如果你确实拥有迫退射击专长,那么你可以使用十字弓或火器来进行迫退射击效果中的近战攻击(使用它们的装填好的弩矢或子弹的替代箭矢)。
特殊情况:一个拥有武器训练(弓,弩或火器)职业能力的角色可以使用任何弓,弩或火器而非仅限于他所选的单件武器来获得此流派的好处。
折翎迅(战斗)(Empty Quiver Flexibility)
来源 武器大师手册Weapon Master's Handbook pg.14
你在射击上的训练同样有助于紧急关头的贴身肉搏。
先决条件:快速射击,折翎流,迫退射击,对所选武器拥有武器专攻专长
专长效果:当你开启折翎流时,你可以将所有增强远程攻击的攻击检定和伤害检定的职业能力与专长效果添加到通过折翎流发动的近战攻击的攻击检定和伤害检定上。除此之外,你可以威胁你周围区域内的敌人,如同你持用正常的近战武器一样。
断剑折翎(战斗)(Empty Quiver Flurry)
来源 武器大师手册Weapon Master's Handbook pg.14
你使用弓弩发动的猛击使敌人退缩,被迫吃下你随之而来的射击。
先决条件:快速射击,折翎流,折翎迅,迫退射击,对所选武器拥有武器专攻专长
专长效果:当你使用折翎流或迫退射击专长,使用远程武器发动近战攻击时,只要你成功命中一个敌人,直到你的下一轮开始,该敌人无法因为你的远程攻击而对你发动借机攻击。
特殊情况:如果你拥有快速射击专长并且持有一把尚未装填的十字弓或火器,那么你在以此专长的效果成功近战攻击命中敌人时,你可以同时以自由动作装填你的武器。
Empty Quiver Style(Combat,Style)
Source Weapon Master's Handbook pg.14 (http://paizo.com/products/btpy9hdy)
You can fight in melee with your bow, crossbow, or firearm.
Prerequisites:Weapon Focus with the chosen weapon.
Benefit:While using this style, you can make melee attacks with the chosen weapon as if it were a heavy mace (or a light mace for melee attack made with a hand crossbow or one-handed firearm), though you don’t automatically threaten the area around you as if you were wielding a melee weapon. You can switch between melee and ranged attacks with this weapon without penalty, even during the same round. In addition, you ignore the elf prerequisite for the Stabbing Shot feat.If you have the Stabbing Shot feat, you can use it with a crossbow or firearm, substituting a loaded bolt or firearm ammunition for an arrow.
Special:In addition to the chosen weapon, a character with this feat and the weapon training (bows, crossbows, or firearms) class feature can use Empty Quiver Style with any bow, crossbow, or firearm, respectively.
Empty Quiver Flexibility(Combat)
Source Weapon Master's Handbook pg.14 (http://paizo.com/products/btpy9hdy)
You can apply your ranged fighting feats to melee attacks.
Prerequisites:Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Benefit:While using Empty Quiver Style, you can apply any feats and class abilities you possess that modify your ranged attack rolls and damage rolls with the chosen weapon to melee attack rolls and damage rolls made with that weapon. Additionally, you are considered to be threatening the area around you as if you were wielding a melee weapon.
Empty Quiver Flurry(Combat)
Source Weapon Master's Handbook pg.14 (http://paizo.com/products/btpy9hdy)
You can use your ranged weapons to make melee attacks that keep foes at bay as you shoot them.
Prerequisites:Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing Shot, Weapon Focus with the chosen weapon.
Benefit:While using Empty Quiver Style or Stabbing Shot to make melee attacks with a ranged weapon, if you successfully hit a foe, any ranged attacks you make with the same weapon until the beginning of your next turn do not provoke attacks of opportunity from that foe.
Special:If you have the Rapid Reload feat in addition to this feat, your chosen weapon is a crossbow or firearm, that weapon is unloaded, and you successfully hit a foe in melee with it, you can automatically load it as a free action.
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狡狐流(战斗,流派)(Fox Style)
来源 极限诡道Ultimate Intrigue pg.84
你的武术技巧能帮助你操弄敌人。
先决条件:智力13
专长效果:当你使用该流派时,能够在为了隐藏而分散对方注意力以及在战斗中进行虚招而作出的唬骗检定中,使用基本攻击加值来取代你在唬骗技能中投入的点数。若你的智力至少达到了19,则可以在上述唬骗检定中添加你的魅力调整值时获得+4加值。
狡狐之智(战斗)(Fox Insight)
来源 极限诡道Ultimate Intrigue pg.84
你那如同狐狸一般的动作可以防止敌人操弄你。
先决条件:智力13,狡狐流
专长效果:当你使用狡狐流,且有敌人尝试对你使用虚招时,你可以使用基本攻击加值来替代察言观色检定中投入的技能点数,并以此来判断你的察言观色技能加值。此外尝试对你进行挫败士气的生物不会因为体型比你大而获得加值(不过体型比你小的依旧会承受减值)。如果你的智力至少达到了19,那么对你进行虚招或者挫败士气的DC增加4点。
狡狐之策(战斗)(Fox Trickery)
来源 极限诡道Ultimate Intrigue pg.84
在敌人疏于守备时,你会让他们被脏招打得痛不欲生。
先决条件:智力 13,寓守于攻,狡狐之智,狡狐流,精通阴招
专长效果:当你使用狡狐流时,能够以借机攻击执行阴招战技。若你的智力至少达到了19,则会在阴招战技检定中获得+4加值。
Fox Style(Combat,Style)
Source Ultimate Intrigue pg.84 (http://paizo.com/products/btpy9j6p)
Your martial training helps you manipulate foes.
Prerequisites:Int 13.
Benefit:While using this style, you can use your base attack bonus in place of your ranks in Bluff on Bluff checks to feint in combat and to create a distraction to hide. If your Intelligence is at least 19, you gain a +4 bonus on such Bluff checks when adding your Charisma modifier.
Fox Insight(Combat)
Source Ultimate Intrigue pg.84 (http://paizo.com/products/btpy9j6p)
Your foxlike movements protect you from your opponents’ attempts to manipulate you.
Prerequisites:Int 13, Fox Style.
Benefit:While using Fox Style, you can use your base attack bonus in place of your ranks in Sense Motive to determine your Sense Motive skill bonus when foes attempt to feint against you, and creatures attempting to demoralize you don’t gain a bonus for being bigger than you (though they still take a penalty for being smaller). If your Intelligence score is at least 19, the DC to demoralize or feint you increases by 4.
Fox Trickery(Combat)
Source Ultimate Intrigue pg.84 (http://paizo.com/products/btpy9j6p)
Whenever a foes drops his guard, you can make him suffer with a dirty trick.
Prerequisites:Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty Trick.
Benefit:While using Fox Style, you can perform dirty trick combat maneuvers as attacks of opportunity. If your Intelligence is at least 19, you gain a +4 bonus on dirty trick combat maneuver checks.
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擒拿手(战斗,流派)(Grabbing Style)
来源 进阶职业手册Advanced Class Guide pg.148
你单手即可将人抓牢。
先决条件:精通擒抱,BAB+6,连打职业能力或疾风连击职业能力
专长效果:当你使用擒拿手流时,你在仅用单手擒抱目标的战技攻击检定上不再承受-4减值。除此之外,你在压制一个敌人时不再会失去防御等级上的敏捷加值。
通常情况:如果你不能空出两只手来进行擒抱,你在擒抱目标的战技攻击检定上会承受-4减值。你在压制一个敌人时会失去防御等级上的敏捷加值。
拖曳手(战斗)(Grabbing Drag)
来源 进阶职业手册Advanced Class Guide pg.148
你可以轻易拖着被你擒抱住的敌人一起移动。
先决条件:擒拿手,精通擒抱,BAB+8或4级拳师等级或4级武僧等级
专长效果:当你使用擒拿手流派时,你可以在擒抱一个对手时,通过移动擒抱动作拖着他和你一起以全速而非半速移动。在此之后,你还可以以一个移动动作,拖着被你擒抱的对手以半速移动而无需进行擒抱检定对抗。你无法再同时擒抱两个目标时使用这个能力。
大擒拿手(战斗)(Grabbing Master)
来源 进阶职业手册Advanced Class Guide pg.148
抓着两个敌人对你来说就像压住一个家伙一样轻松。
先决条件:拖曳手,擒拿手,精通擒抱,BAB+12或8级拳师等级或8级武僧等级
专长效果:当你使用擒拿手流派时,你可以同时擒抱两个对手,并且只需要一个移动或伤害擒抱动作就可以同时影响两个被你擒抱的目标。
Grabbing Style(Combat,Style)
Source Advanced Class Guide pg.148 (http://paizo.com/products/btpy978v)
You are adept at the one-handed grab.
Prerequisites:Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.
Normal:Without two hands free, you take a –4 penalty on the combat maneuver roll to grapple a foe. While pinning a foe, you lose your Dexterity bonus to AC.
Grabbing Drag(Combat)
Source Advanced Class Guide pg.148 (http://paizo.com/products/btpy978v)
You can move easily with a grappled enemy in tow.
Prerequisites:Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th.
Benefit:When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this feat if you are grappling two targets.
Grabbing Master(Combat)
Source Advanced Class Guide pg.148 (http://paizo.com/products/btpy978v)
You can grapple two foes as easily as one.
Prerequisites:Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one.
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侏儒幻影流(战斗,流派)(Illusive Gnome Style)
来源 武器大师手册Weapon Master's Handbook pg.12
造型奔放、设计怪异的侏儒兵器很容易和幻术形成组合技。
先决条件:智力13,寓守于攻,侏儒武器专攻,精通虚招,BAB+1,侏儒魔法与武器熟悉种族特性
专长效果:当你以冠有“侏儒”之名的近战武器进行虚招时,能够牺牲一个法术位、一个幻术学派的法术、或一个来自侏儒魔法种族特性的法术,以此来在尝试虚招的技能检定中获得加值。这个加值为1+被牺牲的法术环级。如果你牺牲的是0级法术,则在24小时内无法施放或者牺牲该法术。
侏儒幻影袭(战斗)(Illusive Gnome Surprise)
来源 武器大师手册Weapon Master's Handbook pg.12
你能够以不同寻常的方式使用侏儒武器。
先决条件:智力13,寓守于攻,侏儒武器专攻,侏儒幻影流,精通虚招
专长效果:当你使用侏儒幻影武技时,执行阴招战技的战技检定以及执行虚招的唬骗检定均会获得+2加值。此外,当你成功使用唬骗对一名敌人进行虚招时,可以选择不让该名敌人失去AC上的敏捷加值,取而代之的是让你正在持用的一把“侏儒”武器视为拥有后述武器特殊能力中的一种:格挡、反冲锋、虚实、演武、破武*(sunder)或绊摔。该效果仅能用于对抗该名敌人,持续轮数等同于你的魅力调整值(最低1轮)。
(四月译注:武器特性中有卸武(Disarm),但是没有破武(sunder),此处怀疑作者笔误。)
侏儒迷乱打(战斗)(Illusive Gnome Bewilderment)
来源 武器大师手册Weapon Master's Handbook pg.12
你能以更为奇特的姿势使用侏儒武器。
先决条件:智力13,寓守于攻,侏儒武器专攻,侏儒幻影武技,侏儒幻影奇袭,精通虚招,侏儒魔法与武器熟悉种族特性
专长效果:在你使用侏儒幻影流时,当你成功以唬骗对一名敌人使用了虚招的时候,能够从侏儒幻影奇袭中列出的特殊武器特性中选择一种,与此同时还可以让敌人失去AC上的敏捷调整值,就如同普通的虚招一般;或者你也可以选择两种特殊武器特性,以取代选择一种(但是不会让敌人的AC失去敏捷加值)。
Illusive Gnome Style(Combat,Style)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon Focus, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits.
Benefit:While feinting with a melee weapon that has “gnome” in its name, you can sacrifice a spell slot, a spell of the illusion school, or a spell from the gnome magic racial trait to gain a bonus on the skill check attempted to feint. This bonus is equal to 1 + the level of the spell sacrificed. If you sacrifice a 0-level spell, you cannot cast or sacrifice that spell again for 24 hours.
Illusive Gnome Surprise(Combat)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
You can use gnome weapons in unusual ways.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint.
Benefit:While using Illusive Gnome Style, you gain a +2 bonus on combat maneuver checks to perform dirty tricksAPG and on Bluff checks to feint. In addition, when you successfully use Bluff to feint against a foe, instead of denying that foe its Dexterity bonus to AC, you can treat one “gnome” weapon that you are wielding as if it had one of the following weapon special features: blockingUC, brace, disarm, distractingUC, performanceUC, sunder, or trip. This benefit applies only against that foe and lasts for a number of rounds equal to your Charisma modifier (minimum 1).
Illusive Gnome Bewilderment(Combat)
Source Weapon Master's Handbook pg.12 (http://paizo.com/products/btpy9hdy)
You can use your gnome weapons in unusual ways.
Prerequisites:Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits.
Benefit:While using Illusive Gnome Style, when you successfully use Bluff to feint against an opponent, you can pick one special weapon feature from among those listed by Illusive Gnome Surprise and deny the opponent its Dexterity modifier to AC, as normal for feinting; alternatively, you can pick two special weapon features instead of one.
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岳峙流(战斗,流派)(Indomitable Mountain Style)
来源 极限荒野Ultimate Wilderness pg.115
你像山岳一般不可逾越,不可移动。
先决条件:感知13,战斗反射,精通徒手打击,BAB+4
专长效果:只要你不采取移动动作,你的CMD和尝试对你进行虚招的唬骗检定的DC将获得+4士气加值。此外,当生物试图通过特技检定通过你威胁的空间而不引发借机攻击时,你被视作大一个体型的生物来决定CMD。
岳峙巅(战斗)(Indomitable Mountain Peak)
来源 极限荒野Ultimate Wilderness pg.114
你变得更难移动或通过。
先决条件:感知15,战斗反射,精通徒手击打,岳峙流,BAB+6
专长效果:每当对手成功对你释放战技,或在通过你威胁的空间的特技检定中成功时,你立即在下一次对抗战技检定的CMD,和下一次对抗通过你威胁的空间的特技检定中的DC上,获得+2士气加值。此加值将一直持续到敌人任何一次上述尝试失败为止。
岳峙渊渟(战斗)(Indomitable Mountain Avalanche)
来源 极限荒野Ultimate Wilderness pg.114
你是一座无法逾越的绝巅。
先决条件:感知15,战斗反射,精通徒手击打,岳峙流,岳峙巅,BAB+9
专长效果:如果对手对你的战技失败,你可以使用你的最高攻击加值对对手进行借机攻击。如果攻击命中,你可以选择不造成伤害,而是将敌人往后推离一定距离(战技检定每失败5点5尺,至少5尺)。此外,当对手尝试在通过你威胁的空间而不引发借机攻击的特技检定中失败时,你使用徒手进行借机攻击时,你可以替代造成伤害将对手向后推5尺。对手以直线后退,但在遇到任何障碍或危险前停下来。
Indomitable Mountain Style(Combat,Style)
Source Ultimate Wilderness pg.115 (http://paizo.com/products/btpy9ujo)
Like a rugged mountain, you are impassable and unmovable.
Prerequisites:Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4.
Benefit:As long as you do not take a move action, you gain a +4 morale bonus to your CMD and to the DC of Bluff checks used for feint attempts against you. Additionally, you are considered to be one size category larger for the purpose of calculating your CMD when creatures attempt Acrobatics checks to move through spaces you threaten without provoking attacks of opportunity.
Indomitable Mountain Peak(Combat)
Source Ultimate Wilderness pg.114 (http://paizo.com/products/btpy9ujo)
You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6.
Benefit:Whenever an opponent succeeds at a combat maneuver against you or at an Acrobatics check to avoid provoking an attack of opportunity when moving through a square you threaten, you immediately gain a +2 morale bonus to your CMD against the next combat maneuver against you or to the DC of the next Acrobatics check to avoid an attack of opportunity when moving through a square you threaten. This bonus stacks until either attempt fails against you.
Indomitable Mountain Avalanche(Combat)
Source Ultimate Wilderness pg.114 (http://paizo.com/products/btpy9ujo)
You are an impassable mountain, hurling your enemies back.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9.
Benefit:If an opponent fails at a combat maneuver against you, you can use an attack of opportunity to make a melee attack against the opponent using your highest attack bonus. If the attack hits, instead of dealing damage, you can push the opponent back 5 feet for every 5 by which it failed its combat maneuver check (minimum 5 feet). Additionally, when you hit with an unarmed melee attack against an opponent who provoked an attack of opportunity by failing its Acrobatics check to move through a space you threaten, you can push the opponent back 5 feet instead of dealing damage. The opponent moves back in a straight line, but stops before hitting any obstacle or hazard.
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百裂拳(战斗,流派)(Jabbing Style)
来源 进阶职业手册Advanced Class Guide pg.152
一连串的攻击会比单次大力攻击伤害更高。
先决条件:精通徒手打击,BAB+6或连打职业能力或疾风连击职业能力
专长效果:当你徒手攻击命中一名单位时,若本轮你之前也用徒手攻击命中过该单位,则你本次徒手攻击额外造成1d6点伤害。
百裂步(战斗)(Jabbing Dancer)
来源 进阶职业手册Advanced Class Guide pg.151
你已经学会如何控制你的身体,从而避免攻击以及重新占据优势。
先决条件:闪避,精通徒手打击,百裂拳,灵活移动,BAB+9或5级拳师或5级武僧等级
专长效果:在使用百裂拳流派时,你的徒手攻击每命中目标一次,你就可以移动5尺一次且不引发借机攻击,但你的移动落点必须邻接你徒手击打命中的目标。但是,你的下一轮无法进行五尺快步。
千手百裂(战斗)(Jabbing Master)
来源 进阶职业手册Advanced Class Guide pg.151
你的快速攻击将会更加致命。
先决条件:闪避,精通徒手打击,百裂拳,百裂步,灵活移动,猛力攻击,BAB+12或8级拳师或8级武僧等级
专长效果:在使用百裂拳流派时,你同一轮两次徒手击打命中造成的额外伤害提升到2d6。三次或以上徒手击打命中造成的额外伤害提升到4d6。
Jabbing Style(Combat,Style)
Source Advanced Class Guide pg.152 (http://paizo.com/products/btpy978v)
A cluster of quick strikes deals more damage than a single roundhouse swing.
Prerequisites:Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:When you hit a target with an unarmed strike and you have hit that target with an unarmed strike previously that round, you deal an extra 1d6 points of damage to that target.
Jabbing Dancer(Combat)
Source Advanced Class Guide pg.151 (http://paizo.com/products/btpy978v)
You’ve learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Prerequisites:Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th.
Benefit:Each time you hit with an unarmed strike while using Jabbing Style, you can move 5 feet without provoking an attack of opportunity as long as you move to a space adjacent to the opponent you hit with the unarmed strike. If you use this feat, you cannot take a 5-foot step during your next turn.
Jabbing Master(Combat)
Source Advanced Class Guide pg.151 (http://paizo.com/products/btpy978v)
Your quick punches become even more lethal.
Prerequisites:Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:While using Jabbing Style, the extra damage you deal when you hit a single target with two unarmed strikes increases to 2d6, and the extra damage when you hit a single target with three or more unarmed strikes increases to 4d6.
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御风(战斗,流派)(Janni Style)
来源 极限战斗Ultimate Combat pg.106
你旋风般的格斗技巧令自己难以被击中。
先决条件:精通徒手打击,特技3级,表演(舞蹈)3级。
专长效果:你使用风灵流时,冲锋带来的AC罚值降为-1;夹击你的对手获得的攻击加值降为+1。
乱披风(战斗)(Janni Tempest)
来源 极限战斗Ultimate Combat pg.106
你的烈风攻势可轻易令对手失去平衡。
先决条件:精通徒手打击,御风,特技5级,表演(舞蹈)5级。
专长效果:你使用风灵流时,只要你徒手击打命中对手,你对此对手的冲撞和摔绊的战技检定有+4加值,但战技必须在你该轮结束前发动。你的这次战技不会引发借机攻击。
罡风惊天(战斗)(Janni Rush)
来源 极限战斗Ultimate Combat pg.106
当跃起攻击时,你的打击沉重犹如万钧。
先决条件:精通徒手打击,御风,乱披风,特技8级,表演(舞蹈)8级。
专长效果:你使用风灵流时获得以下好处:你跳跃总是视为已助跑。如果你使用跳跃作为你冲锋动作的一部分,并用徒手攻击命中对手,丢两次徒手伤害骰合计,但力量,武器属性(例如<炽焰>附魔)及基于精准攻击(例如偷袭)带来的伤害增加值不翻倍。本专长带来的额外伤害在重击时不翻倍(尽管其他伤害增加值正常翻倍计算)。
Janni Style(Combat,Style)
Source Ultimate Combat pg.106 (http://paizo.com/products/btpy8mcz)
Your whirling fighting technique makes you difficult to hit.
Prerequisites:Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks.
Benefit:While using this style, you take only a –1 penalty to AC for charging. Further, opponents that flank you gain only a +1 bonus on attack rolls against you.
Janni Tempest(Combat)
Source Ultimate Combat pg.106 (http://paizo.com/products/btpy8mcz)
Your gale of attacks easily throws your opponents off balance.
Prerequisites:Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.
Benefit:While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on checks made to bull rush or trip that opponent, as long as the combat maneuver is your next attack by the end of your turn. You do not provoke an attack of opportunity from the target of the maneuver.
Janni Rush(Combat)
Source Ultimate Combat pg.106 (http://paizo.com/products/btpy8mcz)
When you leap to the attack, your blows are like bolts from on high.
Prerequisites:Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Benefit:While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike’s damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit.
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麒麟流(战斗,流派)(Kirin Style)
来源 极限战斗Ultimate Combat pg.107
你的研习和从容允许你洞悉敌人的弱点。
先决条件:精通徒手打击,知识(奥秘)6级,知识(地城,地方,自然,位面,或宗教)1级。
专长效果:当你使用此流派时,你能以一个迅捷动作,以知识检定鉴定一个敌人(DC为“15+目标生物CR”),如果成功,你在对抗该生物的攻击时豁免获得+2加值,并在对抗该生物的机会攻击时AC获得+2闪避加值。这些加值在你保持麒麟流时一直生效。如果你这次和该生物停战、并在之后再战,你可以重新尝试这个检定。
麒麟破(战斗)(Kirin Strike)
来源 极限战斗Ultimate Combat pg.107
你已精研过相关典籍,并知晓如何攻击敌人防御最薄弱之处。
先决条件:智力13,麒麟流,精通徒手打击,知识(奥秘)9级,知识(地城,地方,自然,位面,或宗教)3级。
专长效果:你鉴定生物的知识检定得到+2洞察加值。当你使用麒麟流时,在你的近战攻击或远程攻击击中对手后,用一个迅捷动作,你对知识检定成功的生物造成等于你两倍智力修正的额外伤害(最少为2)。
麒麟步(战斗)(Kirin Path)
来源 极限战斗Ultimate Combat pg.107
你将对敌人的了解转化为无懈可击的防御步法。
先决条件:智力13,麒麟破,麒麟流,精通徒手打击,知识(奥秘)12级,知识(地城,地方,自然,位面,或宗教)5级。
专长效果:你的所有用于鉴定生物的知识检定可以取10。当你使用麒麟流时,被鉴定成功的生物如果在你的威胁范围内结束回合的话,你可以消耗该轮一次借机攻击次数移动等于你每点智力调整(最少为1)5尺的距离,但你的移动终点必须处于该生物的威胁范围内,这种移动不会引起借机攻击。
Kirin Style(Combat,Style)
Source Ultimate Combat pg.107 (http://paizo.com/products/btpy8mcz)
Your study and your grace allows you to exploit your enemies’ weaknesses.
Prerequisites:Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank.
Benefit:While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature’s CR for this purpose). If you succeed at the check, while using this style, you gain a +2 bonus on saving throws against that creature’s attacks, as well as a +2 dodge bonus to AC against that creature’s attacks of opportunity. These bonuses last for as long as you use this style. If you cease combat with the creature during this time and resume it later, you can attempt the check again.
Kirin Strike(Combat)
Source Ultimate Combat pg.107 (http://paizo.com/products/btpy8mcz)
You have read the texts of the perfect way, and know how identify to your enemies’ weak spot.
Prerequisites:Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.
Benefit:You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
Kirin Path(Combat)
Source Ultimate Combat pg.107 (http://paizo.com/products/btpy8mcz)
You turn knowledge of your enemy into a flawless defense.
Prerequisites:Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.
Benefit:Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing so. While using Kirin Style against a creature you have identified using that feat, if the creature ends its turn within your threatened area, you can spend a use of your attacks of opportunity that round to move up to 5 feet times your Intelligence modifier (minimum 1). You must end your move in a square threatened by the creature. This move does not provoke attacks of opportunity.
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灵狐流(战斗,流派)(Kitsune Style)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
如一道流星划过对手,你的招数让他晕头转向。
先决条件:智力13,寓守于攻,精通阴招
专长效果:当你使用这个流派时,你可以在冲锋攻击时以一次阴招战技取代正常的攻击。
灵狐计(战斗)(Kitsune Tricks)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
当你的计策层出不穷时,你的对手已经无力维持正常的思考。
先决条件:智力13,寓守于攻,精通阴招,灵狐流,BAB+3或3级武僧等级
专长效果:当你使用灵狐流时,你通过在一次阴招战技攻击为对手同时造成两个不同的不良效果,移除由此专长造成的两个效果只需要一个动作。
灵狐倾城(战斗)(Kitsune Vengeance)
来源 阴招战术工具箱Dirty Tactics Toolbox pg.15
看似优雅的姿态背后,你隐藏着险恶的后手。
先决条件:智力13,寓守于攻,精通阴招,灵狐流,灵狐计,BAB+6或6级武僧等级
专长效果:当你使用灵狐流时,如果你的对手引发了一次你的借机攻击,你可以选择对他进行一次阴招战技攻击以取代正常的攻击。
Kitsune Style(Combat,Style)
Source Dirty Tactics Toolbox pg.15 (http://paizo.com/products/btpy9g23)
Your quick movement and trickery allow you to catch opponents off guard.
Prerequisites:Int 13, Combat Expertise, Improved Dirty Trick
Benefit:While using this style, you can attempt to perform a dirty trick in place of an attack at the end of a charge.
Kitsune Tricks(Combat)
Source Dirty Tactics Toolbox pg.15 (http://paizo.com/products/btpy9g23)
Your quick wit and even quicker maneuvers leave your opponents reeling.
Prerequisites:Int 13; Combat Expertise; Improved Dirty Trick; Kitsune Style; base attack bonus +3 or monk level 3rd.
Benefit:While you are using the Kitsune Style feat, you can apply two different conditions with a single dirty trick combat maneuver check. Removing both conditions imparted in this way requires only one action.
Kitsune Vengeance(Combat)
Source Dirty Tactics Toolbox pg.15 (http://paizo.com/products/btpy9g23)
You cleverly hide your attacks within your devious antics.
Prerequisites:Int 13; Combat Expertise; Improved Dirty Trick; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6th.
Benefit:While using the Kitsune Style feat, when a foe provokes an attack of opportunity from you, you can attempt to perform a dirty trick combat maneuver in place of making a melee attack.
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狗头人流(战斗,流派)(Kobold Style)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
你可以控制措手不及的敌人。
先决条件:寓守于攻,小体型或更小
专长效果:你对AC上失去敏捷加值的敌人的战技检定获得+4加值。
狗头人地击(战斗)(Kobold Groundling)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
你的体型让你对俯卧的敌人更有优势。
先决条件:寓守于攻,狗头人流,小体型或更小
专长效果:俯卧的生物在对抗你攻击时会失去AC上的敏捷加值。
狗头人洪流(战斗)(Kobold Flood)
来源 格拉里昂的狗头人Kobolds of Golarion pg.25
在让生物继续趴在地上这方面你是个专家。
先决条件:寓守于攻,狗头人流,狗头人地击,小体型或更小
专长效果:你可以用一个擒抱战技检定来骑乘到俯卧的中型或大型敌人身上。如果你成功了,你移动到目标的空间并被视为在目标的顶部。目标为了站起来,必须在一个挣脱你擒抱的战技检定中成功。
Kobold Style(Combat,Style)
Source Kobolds of Golarion pg.25 (http://paizo.com/products/btpy8yw0)
You’re able to manipulate foes that are caught off guard.
Prerequisites:Combat Expertise, Small size or smaller.
Benefit:You gain a +4 bonus on combat maneuver checks against enemies denied their Dexterity bonus to AC.
Kobold Groundling(Combat)
Source Kobolds of Golarion pg.25 (http://paizo.com/products/btpy8yw0)
Your small size grants you superiority over grounded foes.
Prerequisites:Combat Expertise, Kobold Style, Small size or smaller.
Benefit:Prone creatures are denied their Dexterity bonus to AC against your attacks.
Kobold Flood(Combat)
Source Kobolds of Golarion pg.25 (http://paizo.com/products/btpy8yw0)
You are an expert at keeping creatures on the ground.
Prerequisites:Combat Expertise, Kobold Groundling, Kobold Style, Small size or smaller.
Benefit:You can make a grapple combat maneuver check to mount a prone Medium or Large foe. If you’re successful, you move into the target’s square and are considered to be on top of the target. For the target to stand, it must succeed at a combat maneuver check to break your grapple.
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触手流(战斗,流派)(Kraken Style)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你野蛮地压榨挤压被你擒抱的家伙。
先决条件:感知13,精通擒抱,精通徒手打击,BAB+3或3级武僧等级
专长效果:当你使用该流派并成功通过一次擒抱检定时,被你擒抱的目标在因你的擒抱而受到伤害时(比如你在成功维持擒抱的检定后选择伤害目标作为该次成功检定的一部分),额外受到等同于你感知调整值的数值的钝击伤害。此外你维持擒抱的擒抱战技检定获得+2加值。
触手锁(战斗)(Kraken Throttle)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你的擒抱会锁死目标的咽喉。
先决条件:感知13,精通擒抱,精通徒手打击,触手流,BAB+5或5级武僧等级
专长效果:你在擒抱战技检定成功时触手流专长所提供的额外伤害增加为你的感知调整值+2。
当你使用该流派时,你在成功维持擒抱后,可以选择锁住目标的咽喉,而非造成伤害、移动、压制或捆绑目标。这种锁喉会使目标窒息(使用核心窒息规则)。被擒抱目标可以在你没有成功维持擒抱时进行呼吸。
触手紧缚(战斗)(Kraken Wrack)
来源 近战战术工具箱Melee Tactics Toolbox pg.13
你超强的紧缚能力压碎了敌人和你之间的护甲或物品。
先决条件:感知13,精通擒抱,精通徒手打击,触手流,BAB+7或7级武僧等级
专长效果:你在擒抱战技检定成功时触手流专长所提供的额外伤害增加为你的感知调整值+4。当你使用该流派时,你在成功维持擒抱后可以选择压碎目标,而非锁喉、造成伤害、移动、压制或捆绑目标。若如此做,你对目标的护甲或手持物品造成伤害,其数值等同于你徒手攻击伤害或一种天武攻击伤害。这种压碎伤害忽视护甲或物品一半的硬度。
Kraken Style(Combat,Style)
Source Melee Tactics Toolbox pg.13 (http://paizo.com/products/btpy9c23)
You savagely squeeze and twist when grappling.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit:When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple.
Kraken Throttle(Combat)
Source Melee Tactics Toolbox pg.13 (http://paizo.com/products/btpy9c23)
You tighten your grip around your target’s throat.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5th.
Benefit:The damage that you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom bonus + 2.
While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent (Pathfinder RPG Core Rulebook 445). The grappled opponent can take a breath during any round in which you do not maintain the grapple.
Kraken Wrack(Combat)
Source Melee Tactics Toolbox pg.13 (http://paizo.com/products/btpy9c23)
You squeeze your opponent tightly enough to crush armor or items between you.
Prerequisites:Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7th.
Benefit:The damage you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom modifier + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent. When you do, you deal an amount of damage equal to that of your unarmed strike or one of your natural attacks to your foe’s armor or an item held in your foe’s hand. This crushing damage bypasses half of the hardness of the armor or item.
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链魔流(战斗,流派)(Kyton Style)
来源 惧怖冒险Horror Adventures pg.89
你的战斗风格就像链魔一般,将盛怒与痛苦紧锁于锁链中。
先决条件:感知13,擅长异种武器:刺链,知识(位面)3级,气池职业能力
专长效果:当你使用这个流派时,你视作刺链拥有武僧武器特性。此外,如果你有震慑拳专长,你可以花费1点气来用刺链使出震慑拳,而不是徒手攻击。这仍然需要花费震慑拳的使用次数。
链魔盾(战斗)(Kyton Shield)
来源 惧怖冒险Horror Adventures pg.88
无论在你手中还是围绕自身,刺链既是武器,也是盾牌。
先决条件:感知15,擅长异种武器:刺链,链魔流,BAB+5,知识(位面)3级,气池职业能力
专长效果:当你使用链魔流时,只要你持用刺链,你的AC获得+1盾牌加值。如果刺链是魔法物品,那么把它增强加值的1/2加到盾牌加值上。如果刺链有反噬特性,那么把全部的增强加值加到盾牌加值上。
链魔割(战斗)(Kyton Cut)
来源 惧怖冒险Horror Adventures pg.88
你鞭打自己并把痛苦分享给你的对手。
先决条件:感知17,擅长异种武器:刺链,链魔流,链魔盾,BAB+8或6级武僧等级,知识(位面)3级,气池职业能力
专长效果:当使用链魔流时,你的刺链攻击能变得异常残酷,对你和你的敌人都是如此。在用刺链进行攻击骰之前,你可以尝试使用链魔割。攻击前你会受到1d6的非致命伤害。这个伤害不会被任何方式减免。如果你免疫非致命伤害,那么你会受到正常的致命伤害作为代替。如果攻击命中,目标会受到1d6的非致命伤害,并在下一轮的专注检定上受到-4的减值。此减值具有痛苦描述符。
Kyton Style(Combat,Style)
Source Horror Adventures pg.89 (http://paizo.com/products/btpy9n5a)
Your fighting style emulates the disciplined nature of the kytons, with passion and pain held tightly in chains.
Prerequisites:Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using this style, you treat spiked chains as if they had the monk special weapon feature. Additionally, if you have Stunning Fist, you can spend 1 point from your ki pool to make a Stunning Fist attack with your spiked chain instead of an unarmed strike. This still costs a use of Stunning Fist as normal.
Kyton Shield(Combat)
Source Horror Adventures pg.88 (http://paizo.com/products/btpy9n5a)
Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Prerequisites:Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using Kyton Style, you gain a +1 shield bonus to your Armor Class as long as you are wielding a spiked chain. If the spiked chain is magical, add 1/2 its enhancement bonus to this shield bonus. If the spiked chain has the vicious ability, instead add its full enhancement bonus to the shield bonus.
Kyton Cut(Combat)
Source Horror Adventures pg.88 (http://paizo.com/products/btpy9n5a)
You lash yourself and share the pain with your opponent.
Prerequisites:Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class feature.
Benefit:When using Kyton Style, your spiked chain attacks can be brutal, both to yourself and your foe. Before attempting an attack roll with a spiked chain attack, you can choose to make a Kyton Cut. Before making the attack, you take 1d6 points of nonlethal damage. This damage cannot be avoided or reduced in any way. If you are immune to nonlethal damage, you take normal damage instead. If the attack hits, its target takes an additional 1d6 points of nonlethal damage and a –4 penalty on concentration checks for 1 round. The penalty is a painUM effect.
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白虹流(战斗,流派)(Lantern Style)
来源 遥远国度Distant Realms pg.33
你的投掷武器闪烁神圣光芒,使人炫目。
先决条件:近距射击,善良或守序阵营,1级施法者等级或1级武僧等级
专长效果:你的投掷武器闪烁神圣光芒,照亮它们落点半径20尺的区域,持续1轮。被这些武器伤害的目标会目眩1轮。
白虹闪(战斗)(Lantern Light)
来源 遥远国度Distant Realms pg.33
你的投掷武器化作纯粹的光,击破敌人的防御。
先决条件:白虹流,近距射击,精准射击,善良或守序阵营,7级施法者等级或7级武僧等级
专长效果:当你使用投掷武器进行单次远程攻击时,武器会暂时化作纯粹的圣光,克服目标的伤害减免(如果有的话)。
白虹贯日(战斗)(Lantern Glare)
来源 遥远国度Distant Realms pg.33
就像神使的灵光一样,你投掷武器的光芒甚至可以撼动最凶狠的敌人。
先决条件:白虹流,白虹闪,近距射击,精准射击,善良或守序阵营,11级施法者等级或11级武僧等级
专长效果:被你投掷武器击中的生物和你目标20尺范围内的生物必须通过意志豁免(DC=10+你角色等级一半+你的魅力调整值)否则变得战栗直到他们对你造成伤害或24小时过去。一个成功豁免或在战栗后伤害了你的生物将会在24小时内免疫这个效果。
Lantern Style(Combat,Style)
Source Distant Realms pg.33 (http://paizo.com/products/btpy9x05)
Your thrown weapons shine with a divine light that dazzles their targets.
Prerequisites:Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st.
Benefit:Your thrown weapons glow with holy light, illuminating a 20-foot-radius area where they fall for 1 round. A target damaged by one of these weapons becomes dazzled for 1 round.
Lantern Light(Combat)
Source Distant Realms pg.33 (http://paizo.com/products/btpy9x05)
Your thrown weapons become pure light, overcoming enemy defenses.
Prerequisites:Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th.
Benefit:When you make a single ranged attack with a thrown weapon, that weapon temporarily transforms into pure holy light, overcoming the target’s damage reduction, if any.
Lantern Glare(Combat)
Source Distant Realms pg.33 (http://paizo.com/products/btpy9x05)
Like an archon’s aura, the light of your thrown weapons can shake even the fiercest of foes.
Prerequisites:Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th.
Benefit:Creatures you hit with a thrown weapon as well as creatures within 20 feet of your target must succeed at a Will save (DC = 10 + half your character level + your Charisma modifier) or become shaken until they damage you or 24 hours have passed. A creature that succeeds at its saving throw or that damages you after becoming shaken becomes immune to this effect for 24 hours.
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林诺姆猎手流(战斗,流派,团队)(Linnorm Hunter Style)
来源 武术手册Martial Arts Handbook pg.14
你和你的动物伙伴相互配合对敌人进行攻击。
先决条件:魅力13,必须有或者是一只动物伙伴
专长效果:使用此流派时,每轮仅一次,当一个拥有本专长的盟友击中一个你们都能用近战攻击威胁到的目标时,你在对该目标的借机攻击上获得+2加值,效果持续1轮。引发了你盟友的借机攻击的敌人,只要你也威胁他们,他们也会引发你的借机攻击(即使通常不会引发你借机攻击的情况或能力)。
特殊情况:智力为1或2的动物伙伴可以选取本专长。
林诺姆猎手流·掩护(战斗,团队)(Linnorm Hunter Retreat)
来源 武术手册Martial Arts Handbook pg.14
你和你的动物同伴学会了在战斗中互相掩护。
先决条件:魅力13,敏捷13,闪避,林诺姆猎手流,BAB+4,必须有或者是一只动物伙伴
专长效果:当一个拥有本专长且使用猎手流的盟友用近战攻击击中一个目标时,你可以以一个直觉动作立刻移动5尺而不会引发借机攻击。
特殊情况:智力为1或2的动物伙伴可以选取本专长。
林诺姆猎手流·协作(战斗,团队)(Linnorm Hunter Coordination)
来源 武术手册Martial Arts Handbook pg.14
你擅长与你的动物同伴一起攻击同一位置并造成更大的伤害。
先决条件:魅力13,敏捷13,闪避,林诺姆猎手流,林诺姆猎手流·掩护,BAB+6,必须有或者是一只动物伙伴
专长效果:当你和拥有此专长的盟友用林诺姆猎手流威胁同一目标时,你可以用整轮动作以你的最高攻击加值作一次近战攻击。如果你的攻击命中,你会额外造成等同于你盟友其中一个天武攻击的伤害。这个额外伤害不会在重击时翻倍。
特殊情况:智力为1或2的动物伙伴可以选取本专长。
Linnorm Hunter Style(Combat,Style,Teamwork)
Source Martial Arts Handbook pg.14 (http://paizo.com/products/btpya0b6)
You and your animal companion work together to make coordinated strikes against your enemies.
Prerequisites:Cha 13, must have or be an animal companion.
Benefit:Once per round while using this style, when an ally with this feat hits a target that you both threaten using a melee attack, you gain a +2 bonus on attacks of opportunity made against that target for 1 round. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity).
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.
Linnorm Hunter Retreat(Combat,Teamwork)
Source Martial Arts Handbook pg.14 (http://paizo.com/products/btpya0b6)
You and your animal companion have learned to cover each other in combat.
Prerequisites:Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion.
Benefit:When an ally with this feat uses Linnorm Hunter Style and hits a target with a melee attack, you can move 5 feet as an immediate action without provoking an attack of opportunity from that target.
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.
Linnorm Hunter Coordination(Combat,Teamwork)
Source Martial Arts Handbook pg.14 (http://paizo.com/products/btpya0b6)
You are adept at working with your animal companion to strike the same location and deal increased damage.
Prerequisites:Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion.
Benefit:When you and an ally with this feat are using Linnorm Hunter Style and threatening the same target, you can make a single melee attack at your highest base attack bonus against that target as a full-round action. If your attack is successful, you deal extra damage with this feat equal to the damage of one of your ally’s natural attacks. This extra damage is not multiplied on a critical hit.
Special:Animal companions with an Intelligence score of 1 or 2 can take this feat.
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蛇龙流(战斗,流派)(Linnorm Style)
来源 巨龙之遗Legacy of Dragons pg.20
你放开姿态邀请敌人攻击你,就像蛇龙的死亡诅咒一样,你的报复打击将会惩罚那些愚蠢到接受要求的人。
先决条件:感知13,精通徒手打击,BAB+3或3级武僧等级
专长效果:当你使用此流派时,你在对抗近战攻击的AC上受到-2减值。当一个生物对你进行近战攻击后,你可以将你的感知加值加到你对该生物的徒手攻击伤害上,而不是力量加值。如果你平常能在攻击伤害上增加敏捷加值,那么你能够用感知加值代替。持续到目标生物的下一个回合开始。
蛇龙复仇(战斗)(Linnorm Vengeance)
来源 巨龙之遗Legacy of Dragons pg.20
你的严厉训练让你能够从打击中转移一部分能量,让你敌人的力量来对抗他们。即使死亡也不能阻止你复仇。
先决条件:感知13,精通徒手打击,蛇龙流,BAB+6或6级武僧等级
专长效果:当你使用蛇龙流并有敌人用近战命中你时,你对该生物的徒手攻击的攻击骰上获得+2加值,持续到该生物的下一回合开始。如果一个生物的近战攻击没有命中你,你也可以让他命中你来获得这个加值;攻击会造成最低的伤害(如同攻击者的每个伤害骰上骰出了1)。
此外,如果近战攻击造成了足够使你昏迷或者死亡的伤害,你可以在昏迷或死亡之前以一个自由动作进行一次报复性的徒手攻击。如果你如此做,当你恢复意识或存活时,你会震慑1轮。
蛇龙之怒(战斗)(Linnorm Wrath)
来源 巨龙之遗Legacy of Dragons pg.21
你可以轻松一拳接一拳,即使你已应接不暇,但你的身体也会将打击的力量以能量方式反射给攻击者。
先决条件:感知13,精通徒手打击,蛇龙流,蛇龙复仇,BAB+9或9级武僧等级
专长效果:当你用蛇龙复仇专长来让敌人击中你时,你可以用一个直觉动作对敌人进行徒手攻击作为反击。这相当于是一次借机攻击,并计入你每轮可进行的借机攻击次数。另外,每天一次,当受到一个足以让你昏迷或者死亡的近战攻击伤害时,攻击者必须成功通过强韧豁免(DC=10+1/2你的角色等级+感知调整)否则震慑1轮。这个豁免在你用蛇龙复仇专长进行报复性徒手攻击之后。
Linnorm Style(Combat,Style)
Source Legacy of Dragons pg.20 (http://paizo.com/products/btpy9nfl)
Your open stance invites opponents to attack you, and like a linnorm’s death curse, your retributive strikes punish those foolish enough to accept the invitation.
Prerequisites:Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit:While using this style, you take a -2 penalty to your AC against melee attacks. After a creature makes a melee attack against you, you can choose to add your Wisdom bonus to the damage from your unarmed strikes against that creature, rather than your Strength bonus. If you can normally add your Dexterity bonus to the attack’s damage, you can instead replace it with your Wisdom bonus. This lasts until the beginning of the target creature’s next turn.
Linnorm Vengeance(Combat)
Source Legacy of Dragons pg.20 (http://paizo.com/products/btpy9nfl)
Your rigorous training allows you to redirect some of the energy from blows you take, turning your enemies’ strength against them. Even death can’t stop you from having your revenge.
Prerequisites:Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6th.
Benefit:While you’re using the Linnorm Style feat and an enemy hits you with a melee attack, you gain a +2 bonus on unarmed strike attack rolls you make against that creature until the beginning of that creature’s next turn. If a creature’s melee attack would normally miss you, you can allow it to hit you to gain this bonus; the attack deals the minimum amount of damage (as though the attacker had rolled a natural 1 on each damage die).
Furthermore, if a melee attack deals enough damage toknock you unconscious or kill you, you can make a single retaliatory unarmed strike attack against that opponent as a free action before you drop unconscious or die. If you do so, when you are restored to consciousness or to life, you are stunned for 1 round.
Linnorm Wrath(Combat)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
With practiced ease, you answer a blow with a blow. Even when you are overwhelmed, your body deflects the force of the strike back to the attacker as a stunning wave of energy.
Prerequisites:Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9th.
Benefit:When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat.
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噬心流(战斗,流派)
来源 恐怖冒险Horror Adventures pg. 90
你的拳头痛击敌人,同时让其的精神陷入恐惧与疯狂。
先决条件: 感知 15, 魅力 11, 精通徒手打击, 震慑拳, 知识 (奥秘) 等级4, 气池职业能力, 非善良阵营
专长效果: 你额外获得1次“震慑拳”每日使用次数。当使用此流派时,只要你的气池中有1点气,你造成的任何困惑、疯狂以及精神错乱(包括狂乱打击Maddening Strike)效果的DC增加1。此外,当你成功地用震慑拳击晕对手时,你的目标将受到1点感知伤害。
特殊状况: 如果你正在使用理智系统sanity system(见第12页),当你成功用震慑拳击晕对手时,目标受到1d4点理智伤害而不是1点感知伤害。
狂乱打击(战斗)
来源 恐怖冒险Horror Adventures pg. 90
你的拳头带着吞噬心神的疯狂。
先决条件: 感知 17, 魅力 13, 精通徒手打击, 噬心流, 震慑拳, 知识 (奥秘) 等级8, 气池职业能力, 非善良阵营
专长效果: 以一个迅捷动作,你可以从你的气池花费1点气,将群星之间的疯狂之力注入你在这个回合的下一次徒手打击之中。如果这次攻击失手,你将受到2点感知伤害。如果攻击命中,你的对手将受到你的徒手打击的伤害并且附带1d4+1点感知伤害。一次成功的意志豁免检定(DC = 10+1/2你的角色等级+你的感知调整值)将把这个感知伤害减少到2点。
特殊状况: 如果你正在使用理智系统sanity system(见第12页),当你狂乱击失手时,你受到4点理智伤害。如果命中,目标将受到徒手打击的伤害外加上8点理智伤害(或者在成功通过意志检定后受到4点理智伤害)。
绝望湮灭(战斗)
来源 恐怖冒险Horror Adventures pg. 90
依靠恐怖的致命一击,你将敌人化为灰烬。
先决条件: 感知 19, 魅力 15, 精通徒手打击, 噬心流,狂乱打击, 震慑拳, 知识 (奥秘) 等级10, 气池职业能力, 非善良阵营
专长效果: 当你在使用噬心流时用徒手打击伤害一个生物,且你的气池中至少有1点气,该生物对任何困惑、疯狂以及精神错乱(包括狂乱打击Maddening Strike)效果的豁免检定受到-2减值持续1轮。此外,如果你用震慑拳将一个生物的生命值降低到0以下,你可以以一个自由动作从你的气池中花费2点气来湮灭你的对手,将他们的身体化为尘土。生物可以尝试通过强韧豁免检定(DC = 10 + 1/2你的角色等级+你的感知调整值)来抵抗该效果。
Maddening Style (Combat, Style)
Source Horror Adventures pg. 90 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
When you clobber an opponent with your fists, you inundate its mind with visions of madness and horror.
Prerequisites: Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment.
Benefit: You gain one additional use of Stunning Fist per day. When using this style, if you have at least 1 point in your ki pool, you increase the DCs of your confusion, madness, and insanity effects (including Maddening Strike) by 1. Additionally, when you successfully stun an opponent with your Stunning Fist attack, your target takes 1 point of Wisdom damage.
Special: If you are using the sanity system (page 12), when you successfully stun an opponent with your Stunning Fist attack, the target takes 1d4 points of sanity damage instead of 1 point of Wisdom damage.
Maddening Strike (Combat)
Source Horror Adventures pg. 90 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
Your fists are weapons of mind-devouring madness.
Prerequisites: Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment.
Benefit: As a swift action, you can spend 1 point from your ki pool to imbue the next unarmed strike you make on this turn with the maddening power of the spaces between the stars. If that attack doesn’t hit, you take 2 points of Wisdom damage. If the attack hits, your opponent takes damage from your unarmed strike + 1d4+1 points of Wisdom damage. A successful Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) reduces this to 2 points of Wisdom damage.
Special: If you are using the sanity system (page 12), when you miss with a Maddening Strike, you take 4 points of sanity damage. If you hit, the target takes damage from the unarmed strike plus 8 points of sanity damage (or 4 points of sanity damage on a successful Will save).
Maddening Obliteration (Combat)
Source Horror Adventures pg. 90 (http://paizo.com/products/btpy9n5a?Pathfinder-Roleplaying-Game-Horror-Adventures)
With a mighty killing blow, your unsettling punch vaporizes your foe.
Prerequisites: Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment.
Benefit: When you damage a living creature with an unarmed strike while using Maddening Style, and you have at least 1 point in your ki pool, that creature suffers a –2 penalty on saving throws against any confusion, madness, and insanity effects (including your Maddening Strike) for 1 round. Additionally, if you reduce a creature to fewer than 0 hit points with a Stunning Fist attack, you can spend 2 points from your ki pool as a free action to obliterate your opponent, reducing their body to fine dust as per disintegrate. A living creature can attempt a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom modifier) to negate this effect.
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螳螂拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 108
你学会以破竹之势攻击对手要穴。
先决条件: 精通徒手打击,震慑拳,医疗3级
专长效果: 你获得1次“震慑拳”每日使用次数。当你使用螳螂拳流派架势时,你的震慑拳DC+2。
来源 掉链子Pathfinder Unchained pg. 125
当你使用这个架势时,你可以消耗5点耐力来使用震慑拳而不需要消耗每日震慑拳使用次数。
六合拳劲(战斗)
来源 极限战斗Ultimate Combat pg. 108
你对要穴的了解令自己在对其瞄准时更为精确。
先决条件: 精通徒手打击,震慑拳,螳螂拳,医疗6级
专长效果: 你可以将你的非武僧等级折半加上你的武僧等级来决定你的“震慑拳”效果。你可以用标准动作进行一次近战接触攻击来消去你的“震慑拳”造成的效果。你使用螳螂拳流派架势时,你的震慑拳攻击骰有+2加值。
来源 掉链子Pathfinder Unchained pg. 126
你可以消耗2点耐力并使用一个标准动作但不需要接触攻击来移除你给其他生物造成的震慑拳效果。无论被震慑拳影响的生物在什么地点你都可以使用这个能力。
螳螂铁刺(战斗)
来源 极限战斗Ultimate Combat pg. 108
你对解剖知识的了然于心,使你的轻轻一触即可带来巨大痛苦。
先决条件: 精通徒手打击,震慑拳,螳螂拳,六合拳劲,医疗9级
专长效果: 你获得1次“震慑拳”每日使用次数。当你使用螳螂拳流派架势时,你可以消耗2发“震慑拳”进行一次徒手攻击,若然命中且对手豁免失败(使用你的震慑拳豁免),在你下一轮开始前对手会因剧痛而陷入目眩和恍惚状态,你下轮开始后,对手变成疲乏状态。
来源 掉链子Pathfinder Unchained pg. 125
你可以选择5点耐力或者2点耐力加上一次震慑拳使用次数来使出螳螂铁刺徒手击打,而不需要消耗两次震慑拳使用次数。
Mantis Style (Combat, Style)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You have learned to target vital areas with crippling accuracy.Prerequisites: Improved Unarmed Strike, Stunning Fist, Heal 3 ranks.
Benefit: You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist.
Source Pathfinder Unchained pg. 125 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
While using this style, you can spend 5 stamina points to use Stunning Fist without expending a use of Stunning Fist for the day.
Mantis Wisdom (Combat)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your knowledge of vital areas allows you to land debilitating strikes with precision.Prerequisites: Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.
Benefit: Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk class feature. You can also use a standard action and a successful melee touch attack to remove any Stunning Fist effect you have applied to a target.
While using Mantis Style, you gain a +2 bonus on unarmed attack rolls with which you are using Stunning Fist attempts.
Source Pathfinder Unchained pg. 126 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
You can spend 2 stamina points and take a standard action to remove any Stunning Fist effect you have applied to a creature without making a touch attack. You can use this ability no matter where the affected creature is located.
Mantis Torment (Combat)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your knowledge of the mysteries of anatomy allows you to cause debilitating pain with a simple touch.Prerequisites: Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.
Benefit: You gain one additional Stunning Fist attempt per day. While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, your opponent must succeed at a saving throw against your Stunning Fist or become dazzled and staggered with crippling pain until the start of your next turn, and at that point the opponent becomes fatigued.
Source Pathfinder Unchained pg. 125 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
Instead of expending two uses of Stunning Fist to make the Mantis Torment unarmed strike, you can choose to spend either 5 stamina points or one use of Stunning Fist and 2 stamina points.
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雪灵流(战斗,流派)
来源 极限战斗Ultimate Combat pg. 108
你掌中寒冰蔓延,隔空击向敌人。
先决条件: 体质13,感知15,元素之拳,精通徒手打击,基本攻击加值+9或武僧5级。
专长效果: 你获得1次额外“元素之拳”每日使用次数。当你处于此流派架势中时使用元素之拳,你在造成冰系伤害时获得等于你感知加值的额外伤害,且该次徒手打击的攻击范围增加5尺。
来源 掉链子Pathfinder Unchained pg. 126
当你使用元素拳APG攻击造成寒冷伤害时,你可以消耗最多5点耐力来造成等同于消耗耐力两倍的额外寒冷伤害。
冰魂(战斗)
来源 极限战斗Ultimate Combat pg. 108
你能以寒冰之力保护自己,冻结敌人。
先决条件: 体质15,感知15,元素之拳,雪灵,精通徒手打击,基本攻击加值+11或武僧9级
专长效果: 你获得1次额外“元素之拳”使用次数。当你处于雪灵流派架势时获得以下好处:你获得寒系抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳寒冷伤害的对手须进行一次DC为“10+1/2角色等级+感知修正”的强韧豁免,失败将在1d4轮内被冰冻住陷入纠缠状态,寒冰的力量检定破坏DC为“15+基本攻击加值或武僧等级(视何者为高)”,HP是你的基本攻击加值或武僧等级的3倍,二者取高。冰被破坏则纠缠状态结束。
来源 掉链子Pathfinder Unchained pg. 126
当一个生物因为你的元素拳APG攻击而受到寒冷伤害时,你可以消耗至多5点耐力来提升生物避免纠缠的豁免DC,提升的点数等于你消耗的耐力。
雪暴(战斗)
来源 极限战斗Ultimate Combat pg. 108
你能够召唤冰泉冲刷敌人,令其领受彻骨之寒。
先决条件: 体质15,感知17,元素之拳,雪灵,冰魂,精通徒手打击,基本攻击加值+13或武僧11级
专长效果: 当你处于雪灵流派架势时,以一个标准动作,消耗2次“元素之拳”使用次数,你可以召唤出一道30尺线状的极寒雪柱,对范围内所有生物造成你的徒手打击伤害,外加元素之拳的寒冷伤害,并陷入寒冰纠缠(缠绕规则同“冰魂”)。通过DC为“10+1/2角色等级+感知修正”的反射豁免则伤害减半,且不会被冻住。
来源 掉链子Pathfinder Unchained pg. 126
你可以消耗一次元素拳APG和2点耐力来释放一股寒流,而不是消耗2次元素拳。
Marid Style (Combat, Style)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You conjure tendrils of icy water to strike your enemies from a distance.Prerequisites: Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using this style and Elemental Fist to deal cold damage, you gain a bonus on cold damage rolls equal to your Wisdom modifier, and your reach with your unarmed strike increases by 5 feet.
Source Pathfinder Unchained pg. 126 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When you make an Elemental FistAPG attack to deal cold damage, you can spend up to 5 stamina points to deal an amount of additional cold damage equal to double the number of stamina points you spent.
Marid Spirit (Combat)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You can manipulate cold energy to protect yourself and freeze your foes.Prerequisites: Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.
Benefit: You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using Marid Style, you gain cold resistance equal to your base attack bonus, or monk level plus base attack bonus gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take cold damage from your Elemental Fist attack must succeed at a Fortitude save (DC 10 + 1/2 your character level + your Wis modifier) or become entangled in ice for 1d4 rounds. The ice has hit points equal to three times your base attack bonus or monk level, whichever is higher, and a break DC of 15 + your base attack bonus or monk level, whichever is higher. Destroying or breaking the ice ends the entangled condition.
Source Pathfinder Unchained pg. 126 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When a creature takes cold damage from your Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid becoming entangled by an amount equal to the number of stamina points you spent.
Marid Coldsnap (Combat)Source Ultimate Combat pg. 108 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You can summon a torrent of water to blast your enemies, chilling them to the bone.Prerequisites: Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.
Benefit: While using Marid Style, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 30-foot line of frigid water. Creatures caught in the line take your unarmed strike damage plus the cold damage from your Elemental Fist attack and are entangled in ice as per the Marid Spirit feat. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from becoming entangled.
Source Pathfinder Unchained pg. 126 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
Instead of spending two uses of Elemental FistAPG to unleash a line of frigid water, you can spend one use of Elemental Fist and 2 stamina points.
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铁壁流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 12
你可以疾风般地挥舞塔盾。
先决条件:力量13,盾牌专攻,擅长塔盾,BAB+1
专长效果:当你持用一面塔盾时,将盾牌的AC加值(包括增强加值)加到你对冲撞和闯越战技的CMD上。开启本流派后,你可以用移动动作使用塔盾制造沿着你所处空间一条边的全掩蔽。(见CRB153页)
铁壁·坚(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你可以随时使用塔盾保护自己或盟友。
先决条件:力量15,铁壁流,盾牌专攻,擅长塔盾,BAB+4
专长效果:当你持用一面塔盾时,将一半的盾牌AC加值(包括增强加值)加到你的接触AC上,并且由塔盾造成的对攻击检定的减值仅为-1。开启铁壁流后,每当你使用塔盾制造全掩蔽效果时,对于越过你选取的那条边到来的攻击,你所有邻接盟友均视为有全掩蔽。
铁壁·固(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能用塔盾格挡魔法攻击。
先决条件:力量17,铁壁流,铁壁·坚,盾牌专攻,擅长塔盾,BAB+7
专长效果:当你持用一面塔盾时,你不会因塔盾的沉重而在攻击检定上承受减值。开启铁壁流后,每当你使用塔盾制造全掩蔽效果时,对于从你选取的那条边过来的法术,你和你所有邻接盟友均视为有部分掩蔽。同时,使用本流派时,你能够用直觉或迅捷动作在对抗一次攻击时获得全掩蔽。
Mobile Bulwark Style (Combat, Style)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You are able to swing your tower shield around quickly.
Prerequisites: Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1.
Benefit: While using a tower shield, add the shield’s bonus to AC (including its enhancement bonus) to your CMD against bull rush and overrun combat maneuvers. While using this style, you can use a tower shield to grant you total cover along one edge of your space (Pathfinder Roleplaying Game Core Rulebook 153) as a move action.
Mobile Fortress (Combat)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You use your tower shield to defend yourself or an ally at a moment’s notice.
Prerequisites: Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4.
Benefit: While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.
Mobile Stronghold (Combat)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You can use your tower shield to block magical attacks.
Prerequisites: Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7.
Benefit: While using a tower shield, you do not suffer a penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you use a tower shield to gain total cover, you also gain partial cover (and grant partial cover to adjacent allies) against spells passing through the selected edge of your space. Also, while using this style, you can gain total cover against a single attack made against you as an immediate or swift action.
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猴拳(战斗,流派)
来源 极限战斗Ultimate Combat pg. 110
你的徒手攻击灵巧难测,滚地和跃步动作接连不断。
先决条件:感知13,精通徒手击打,特技5级,攀爬5级。
专长效果:你可以将你的感知修正加到特技检定上。当你使用猴拳流派架势并处于俯卧状态时,你不会在俯卧时受到近战攻击检定和近战AC的罚值,而且你匍匐前进与俯卧状态中站立都不会引发藉机攻击。如果你成功通过一个DC为20的特技检定,你可以用一个迅捷动作站起来。
通常状况:你在俯卧时在近战攻击检定与近战AC上受-4罚值。从俯卧状态中站立是一个会引发藉机攻击的标准动作。【编注:此处胡说。核心手册说明了从俯卧中站立是一个会引发藉机攻击的移动动作。】
来源 掉链子Pathfinder Unchained pg. 127
当你使用这个专长时,你可以消耗2点耐力来以一个迅捷动作起身。而不需要成功通过一个DC20的特技检定。
猿步(战斗)
来源 极限战斗Ultimate Combat pg. 110
你从诡异的角度攻击,令敌人防不胜防。
先决条件:感知13,精通徒手打击,猴拳,特技8级,攀爬8级。
专长效果:当你处于猴拳流派架势时,你获得以下好处:你可以将你的感知修正加到攀爬检定上。你可以用半速攀爬或匍匐前进。你可以用跳跃,匍匐前进或攀爬来进行五尺快步。当你进行攀爬时,你保留AC上的敏捷加值。如果在你的回合你成功用徒手击打命中一个敌人两次以上,就算你之前进行过移动,也能以一个迅捷动作做一次五尺快步。
通常状况:你的爬行速度为你移动速度的1/4。在攀爬中你失去敏捷的AC加值。五尺快步只能用你通常的移动方式进行,且你只能在该轮没移动过的情况下使用五尺快步。
来源 掉链子Pathfinder Unchained pg. 127
在你回合开始时,你可以消耗5点耐力来获得等同于你陆地速度的攀爬速度,直到你的下一回合开始。
猿搏(战斗)
来源 极限战斗Ultimate Combat pg. 110
结合特技与取巧,你向敌人发动攻势。
先决条件:感知13,精通徒手打击,猿步,猴拳,震慑拳,特技11级,攀爬11级。
专长效果:当你使用猴拳流派架势时,你成功施展“震慑拳”后,作为震慑拳的额外效果,你可以不引发藉机攻击地用一个自由动作进入你邻接的一个被敌人占据的格子。当你处于目标的方格中时,你对抗这个敌人的近战攻击时AC能获得+4闪避加值,并在近战攻击检定获得+4加值。除非被阻碍,否则对手依旧能离开你的方格,但会引发你的藉机攻击,即使他采取不会引发藉机攻击的移动方法。
通常状况:你不能进入敌人的方格。
来源 掉链子Pathfinder Unchained pg. 127
在你使用这个专长进入一个对手的空间时,如果这个对手远离了你,你可以消耗耐力点来和他一起移动。每移动5尺你需要消耗2点耐力。如果你和对手一起移动,他不会引发你的借机攻击,但你也不会因为这种方式移动而引发借机攻击。
Monkey Style (Combat, Style)Source Ultimate Combat pg. 110 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your unarmed fighting style is nimble and unpredictable, full of ground rolls and short leaps.Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks.
Benefit: You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Normal: You take a –4 penalty on attack rolls and AC against melee attacks while prone. Standing up is a standard action that provokes attacks of opportunity.
Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 127 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When using this style, you can spend 2 stamina points to stand up as a swift action without having to succeed at a DC 20 Acrobatics check.
Monkey Moves (Combat)Source Ultimate Combat pg. 109 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You scramble around your foes, moving and striking in an erratic fashion.Prerequisites: Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.
Benefit: While using Monkey Style, you gain a Wisdom bonus on Climb checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by jumping, crawling, or climbing; and you retain your Dexterity bonus to AC while climbing. Further, while using Monkey Style, when you use your unarmed strike to hit an opponent twice or more on your turn, you can spend a swift action to take a 5-foot step even if you have moved this round.
Normal: You climb at one-quarter your speed, and you lose your Dexterity bonus to AC while doing so. A 5-foot step is made using your normal movement modes, and you can take one only if you have not otherwise moved this round.
Source Pathfinder Unchained pg. 127 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
At the start of your turn, you can spend 5 stamina points to gain a climb speed equal to your land speed until the start of your next turn.
Monkey Shine (Combat)Source Ultimate Combat pg. 110 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
You combine acrobatics and opportunity to devastating effect against your opponent.Prerequisites: Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.
Benefit: While using Monkey Style, if you successfully deliver a Stunning Fist attempt, in addition to the normal effect of Stunning Fist, you can spend a free action to enter a square adjacent to you that is within your opponent’s space. This movement does not provoke attacks of opportunity. While you are in your opponent’s space, you gain a +4 dodge bonus to AC and a +4 bonus on melee attack rolls against that opponent. If otherwise unhindered, the opponent can move away from you, but if he does, he provokes an attack of opportunity from you even if his choice of movement does not normally do so.
Normal: You cannot enter an opponent’s space.
Source Pathfinder Unchained pg. 127 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
After you have used this feat to enter an opponent’s space, if that opponent moves away from you, you can spend stamina points to move along with the opponent. You must spend 2 stamina points per 5 feet you move. The opponent’s movement doesn’t provoke attacks of opportunity from you if you move with the opponent, nor do you provoke attacks of opportunity when moving in this way.
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章鱼流(战斗,流派)
你擅长洞悉同时来自多个敌人的攻击。
先决条件:敏捷13,闪避,精通徒手打击,特技1级,察觉1级
专长效果:在使用这一流派时以一个移动动作,你可以选择等同于你敏捷调整值你所察觉的敌人。你在下一回合开始前不会被所选择生物夹击。
章鱼专注(战斗)
围绕你的敌人越多,你的攻击就越发精准。
先决条件:敏捷13,闪避,章鱼流,特技3级,察觉3级
专长效果:当使用这一流派时,你因每个威胁你的敌人在近战攻击上获得可累加的+1加值,最高相当于你的敏捷调整值。另外,当你没有空出两只手的情况下尝试擒抱时,你只需要受到-2减值而非正常情况下的-4减值。
章鱼鞭打(战斗)
你的手臂以难于预测的拳路舞动,摔绊和鞭笞你的敌人。
先决条件:敏捷13,闪避,精通摔绊,章鱼专注,章鱼流,特技7级,察觉7级
专长效果:当你使用章鱼流时,且你威胁到两个互相相邻的敌人,你可以尝试一次摔绊战技检定取代你的近战攻击,同时对抗两个目标。你进行一次受到-5减值的战技检定并且将结果应用于这两个目标。
Octopus Style (Combat, Style)
Source Martial Arts Handbook pg. 15 (https://paizo.com/products/btpya0b6)
You anticipate the attacks of more than one enemy at once.
Prerequisites: Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rank.
Benefit: As a move action when using this style, you can select a number of creatures you are aware of equal to your Dexterity modifier. You can’t be flanked by the selected creatures until the start of your next turn.
Octopus Focus (Combat)
Source Martial Arts Handbook pg. 14 (https://paizo.com/products/btpya0b6)
The more enemies that surround you, the more accurate your attacks become.
Prerequisites: Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranks.
Benefit: When using this style, you gain a cumulative +1 bonus on melee attacks for each enemy that threatens you, up to a maximum equal to your Dexterity modifier. In addition, when you attempt to grapple without two free hands, you take only a –2 penalty on your combat maneuver check instead of the usual –4.
Octopus Thrash (Combat)
Source Martial Arts Handbook pg. 15 (https://paizo.com/products/btpya0b6)
Your arms flail about in a confusing pattern of strikes that trips and batters your foes.
Prerequisites: Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranks.
Benefit: While using Octopus Style, when you threaten two enemies who are adjacent to each other, you can attempt a trip combat maneuver check against both targets at once in place of a melee attack. You attempt a single combat maneuver check at a –5 penalty and apply the result to both targets.
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兽人暴怒斩(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 13
你能在敌群中散播恐惧。
先决条件:威吓猛击ARGBullying Blow,威逼Intimidating Prowess,威吓3级,武器熟悉Weapon Familiarity种族特性
专长效果:当你持用巨斧Greataxe、弯刃大刀Falchion、或任何冠有“兽人orc”之名的近战武器时,能够以全力攻击full-attack action的首次攻击或以标准动作的一部分做出一次或更多次攻击(比如使用顺势斩专长)时使用威吓猛击ARGBullying Blow专长。
兽人狂怒斩(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 13
你能轻松地斩杀心生惧意的敌人。
先决条件:威吓猛击ARG,威逼,兽人暴怒斩,威吓5级,武器熟悉种族特性
专长效果:当你使用兽人暴怒斩时,对抗战栗shaken敌人的攻击检定和伤害检定会获得+1加值,而且你的攻击不再会因为使用威吓猛击ARG专长而承受减值。
兽人咆哮斩(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 13
你的攻击会把敌人吓得屁滚尿流。
先决条件:威吓猛击ARG,威逼,兽人暴怒斩,兽人狂怒斩,威吓7级,武器熟悉种族特性
专长效果:若你正在使用兽人暴怒斩,你的豁免检定便会在对抗战栗shaken敌人创造的效果时获得+4加值。
Orc Fury Style (Combat, Style)
Source Weapon Master's Handbook pg. 13 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You inspire great fear in your enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait.
Benefit: While wielding a greataxe, a falchion, or any melee weapon that has “orc” in its name, you can use the Bullying Blow feat with the first attack of a full-attack action or as part of a standard action to make one or more attacks (such as with the Cleave feat).
Orc Rampage (Combat)
Source Weapon Master's Handbook pg. 13 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You effortlessly savage fearful enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +1 bonus on attack rolls and damage rolls against shaken opponents, and you don’t take an attack penalty when using the Bullying Blow feat.
Orc Snarl (Combat)
Source Weapon Master's Handbook pg. 13 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
Your attacks leave your opponent quivering in fear.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +4 bonus on saving throws against effects created by shaken foes.
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牙突式(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 16
你如同疾风般突入或撤出战局。
先决条件:智力13,寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:选择一件贴身战士武器组中的武器,当你开启此流派架势时,如果你进行一次五尺快步,那么你就可以在防御等级上获得+1闪避加值,在所选的武器伤害上获得+1加值,持续到你的下一轮开始。
特殊情况:一个拥有拳师的殴斗大师或拥有武器训练(贴身武器)职业能力的角色可以使用任何贴身武器而非仅限于他所选的单件武器来获得此流派的好处。
牙突进(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你可以在远处对敌人的要害发动突击。
先决条件:牙突式,智力13,突刺(Lunge),寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:当你开启牙突式架势时,你不会在使用突刺专长的效果时在防御等级上承受-2减值。并且,牙突式专长为你在防御等级和武器伤害上提供的加值上升到+2。
牙突零(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你突入和位移的速度快如闪电。
先决条件:牙突式,牙突进,智力13,突刺(Lunge),寓守于攻或拳师武学智慧(Brawler`s Cunning)职业能力,对所选武器拥有武器专攻专长
专长效果:当开启牙突流架势时,你在进行五尺快步时可以额外移动5尺距离。
Outslug Style (Combat, Style)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You dart in and out of combat.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon.
Benefit: Choose one weapon from the close fighter weapon group. While using this style, when you take a 5-foot step, you gain a +1 dodge bonus to AC and a +1 bonus on weapon damage rolls with the chosen weapon until the beginning of your next turn.
Special: In addition to the chosen weapon, a character with the weapon training (close) or the brawler’s close weapon masteryACG class feature can use Outslug Style with any close weapon.
Outslug Weave (Combat)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You land precise attacks from afar.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weapon.
Benefit: While using Outslug Style, you don’t take a –2 penalty to your AC when using the Lunge feat. The bonuses to AC and on weapon damage rolls that you gain from Outslug Style increase to +2.
Outslug Sprint (Combat)
Source Weapon Master's Handbook pg. 16 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can make quick, defensive movements.
Prerequisites: Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weapon.
Benefit: While using Outslug Style, you can move an additional 5 feet when making a 5-foot step.
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矢暴式(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 14
你知道何时放开弓弦可以对敌人造成最大的伤害。
先决条件:快速射击,精准射击,对所选武器拥有武器专攻专长
专长效果:当你开启此流派的架势时,你可以以一个整轮动作,使用自己所选的武器准备两次远程攻击,每一次攻击都设定一个你所选的触发条件。你在这两次准备攻击的攻击检定上承受-2减值。
特殊情况:一个拥有武器训练(弓,弩或火器)职业能力的角色可以使用任何弓,弩或火器而非仅限于他所选的单件武器来获得此流派的好处。
矢暴策 (战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你可以在短时间内预判敌人的行动并准备箭矢喂给他们。
先决条件:快速射击,精准射击,矢暴式,对所选武器拥有武器专攻专长
专长效果:当你开启矢暴流的架势时,你可以以一个标准动作而非整轮动作准备两次远程攻击。
矢暴啸 (战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你箭壶里的每一支箭都知道自己的目标地在哪。
先决条件:快速射击,精准射击,矢暴式,矢暴策,对所选武器拥有武器专攻专长,基础攻击加值+11
专长效果:当你开启矢暴流的架势时,你可以以一个整轮动作,使用自己所选的武器准备最多四次次远程攻击,每一次攻击都设定一个你所选的触发条件。你在这四次准备攻击的攻击检定上承受-2减值。
Overwatch Style (Combat, Style)
Source Weapon Master's Handbook pg. 14 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You have learned to wait until your ranged attacks have the greatest effect.
Prerequisites: Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon.
Benefit: While using this style, as a full-round action you can ready two ranged attacks with the chosen weapon, each with its own triggering event. You take a –2 penalty on attack rolls made with these readied actions.
Special: A character with this feat and the weapon training (bows, crossbows, or firearms) class feature can use Overwatch Style with any bow, crossbow, or firearm, respectively, in addition to the chosen weapon.
Overwatch Tactician (Combat)
Source Weapon Master's Handbook pg. 15 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You quickly prepare to react to your enemies’ actions.
Prerequisites: Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon.
Benefit: While using Overwatch Style, you can ready two ranged attacks as a standard action, rather than a full-round action.
Overwatch Vortex (Combat)
Source Weapon Master's Handbook pg. 15 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You are ready to respond to many more of your foes’ actions.
Prerequisites: Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11.
Benefit: While using the Overwatch Style, as a full-round action you can ready up to four ranged attacks, each with its own triggering event. You take a –2 penalty on attack rolls made with these readied actions.
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枭冲式(战斗,流派)
来源 极限诡道Ultimate Intrigue pg. 88
你的攻击就像枭一般安静。
先决条件:敏捷 13,技能专攻:潜行(Skill Focus:Stealth),潜行1级
专长效果:当你使用这个流派时,能够使用你的基本攻击加值取代你在潜行技能中投入的技能点数,并以此来判断你的潜行技能调整值(与正常情况一样,这不会替换掉其他来源提供的技能加值,比如技能专攻带来的效果)。当你以这种架势进行潜行时,能够在承受以全速潜行(Stealth at full speed)而带来的减值(这通常为-5减值)之外,承受-10减值来进行冲锋(charge)。如果敌人的察觉检定失败,而且没有以其他方式(比如盲感之类的能力)发现你的话,这些敌人在对抗你于冲锋期间或者冲锋结束时作出的攻击(以取代正常的第一次攻击)时,AC会失去敏捷加值。
枭落式(战斗)
来源 极限诡道Ultimate Intrigue pg. 88
武技训练让你能够以华丽的技巧移动。
先决条件:敏捷 15,枭冲式*(Owl Style),技能专攻:潜行(Skill Focus:Stealth),特技动作1级,潜行1级
专长效果:当你使用枭冲式(Owl Style)时,能够使用你的基本攻击加值取代你在特技动作中投入的技能点数,并以此来判断你的特技动作技能加值。你能尝试特技动作检定来在光滑或狭窄的表面上移动,也可以用于避免冲锋时引起的藉机攻击,不过依旧如常承受全速进行移动所带来的检定DC提升和减值。
枭穿式(战斗)
来源 极限诡道Ultimate Intrigue pg. 88
武技训练让你能够在飞行和冲锋时穿过他人所处的空间。
先决条件:敏捷 17,枭冲式*(Owl Style),枭落式*(Owl Swoop),技能专攻:潜行(Skill Focus:Stealth),BAB +7或武僧等级5级,特技动作1级,飞行1级,潜行1级
专长效果:当你使用枭冲式(Owl Style)时,能够使用你的基本攻击加值取代你在飞行中投入的技能点数,并以此来判断你的飞行技能加值。你能够冲锋(charge)穿过其他生物占据的空间,但是和正常情况一样,你必须做出成功的特技动作检定才能通过敌人占据的空间。当你于冲锋途中穿过敌人占据的空间,而且在此时作出的特技动作检定中失败时,你的冲锋便会在进入该名敌人占据的空间时结束;如果你能威胁到该名敌人,则可以用你的冲锋攻击对抗该名敌人。
Owl Style (Combat, Style)
Source Ultimate Intrigue pg. 88 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
You can move with the quiet grace of an owl.
Prerequisites: Dex 13, Skill Focus (Stealth), Stealth 1 rank.
Benefit: While using this style, you can use your base attack bonus in place of your ranks in Stealth to determine your Stealth skill modifier (as usual, this does not replace your ranks for other purposes, such as determining the effects of Skill Focus). While in this stance and using Stealth, you can charge at a –10 penalty beyond the penalty you take for using Stealth at full speed (which is typically –5). Foes that fail their Perception checks and don’t otherwise notice you (for instance, with an ability like blindsight) are denied their Dexterity bonuses to AC against all attacks you make against them during or at the end of that charge instead of just against the first attack.
Owl Swoop (Combat)
Source Ultimate Intrigue pg. 88 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
Your martial training helps you move with acrobatic poise.
Prerequisites: Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank.
Benefit: While using Owl Style, you can use your base attack bonus in place of your ranks in Acrobatics to determine your Acrobatics skill bonus. You can attempt Acrobatics checks to move on narrow or slick surfaces and to avoid attacks of opportunity while charging, incurring the same penalties and increased DCs that you usually would apply for moving at full speed.
Owl Dive (Combat)
Source Ultimate Intrigue pg. 88 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
Your martial training helps you fly and charge through others’ spaces.
Prerequisites: Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank.
Benefit: While using Owl Style, you can use your base attack bonus in place of your ranks in Fly to determine your Fly skill bonus. You can charge through other creatures’ spaces, but you must make a successful Acrobatics check to move through enemy spaces, as normal. If you fail an Acrobatics check to move through an enemy’s space during a charge, your charge stops just before you enter that enemy’s space; if you threaten that foe, you can make your charge attack against that foe.
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豹拳流(战斗,流派)(Panther Style)
来源 极限战斗Ultimate Combat pg.112
你可以反击那些趁你移步而进犯的敌人。
先决条件:感知13,战斗反射,精通徒手打击
专长效果:当你使用豹拳流时,当你在穿过威胁区域而引发借机攻击时,你能以迅捷动作用徒手攻击你的对手。这次攻击在诱发对方借机攻击后才能发动。
豹爪(战斗)(Panther Claw)
来源 极限战斗Ultimate Combat pg.112
你在移动中以眼花缭乱之势反击攻向你的敌人。
先决条件:感知15,战斗反射,精通徒手打击,豹拳流
专长效果:你使用豹拳流时,你可以用自由动作进行对借机攻击的反击。你在你的行动轮中可以做出等同你感知修正次数的反击。
迅豹闪(战斗)(Panther Parry)
来源 极限战斗Ultimate Combat pg.112
你的猛恶攻击削弱了敌人趁你移动时袭击的能力。
先决条件:感知15,战斗反射,精通徒手打击,豹拳流,豹爪。
专长效果:你使用豹拳流时,你的反击可以在对方进行借机攻击前作出,如果你的这次反击对对手造成伤害,对手对你的借机攻击在攻击骰和伤害骰都有-2罚值。
Panther Style(Combat,Style)
Source Ultimate Combat pg.112 (http://paizo.com/products/btpy8mcz)
You can strike back at enemies who attack you when you move.
Prerequisites:Wis 13, Combat Reflexes, Improved Unarmed Strike.
Benefit:While using this style, when an opponent makes an attack of opportunity against you for moving through a threatened square, you can spend a swift action to make a retaliatory unarmed strike attack against that opponent. Your attack is resolved after the triggering attack of opportunity.
Panther Claw(Combat)
Source Ultimate Combat pg.112 (http://paizo.com/products/btpy8mcz)
You unleash a rapid series of blows on foes that attempt to attack you when you move.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.
Benefit:While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed strikes on your turn equal to your Wisdom modifier.
Panther Parry(Combat)
Source Ultimate Combat pg.112 (http://paizo.com/products/btpy8mcz)
Your vicious strikes impair your foe’s ability to attack you when you move.
Prerequisites:Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.
Benefit:While using Panther Style, your retaliatory unarmed strikes are resolved before the triggering attacks. If your retaliatory unarmed strike deals damage to an opponent, that opponent takes a –2 penalty on attack and damage rolls with the triggering attack of opportunity.
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无瑕流(战斗,流派)(Perfect Style)
来源 冒险者指南Adventurer's Guide pg.106
你接受了无瑕居的训练。
先决条件:感知13,BAB+5或5级武僧等级
专长效果:当你选取该专长时,要从无瑕居流派中选取一种宗派;一旦做出这个选择,就无法再次变更。当你使用这个流派专长时,会根据你选择的无瑕居流派而获得一类能量抗力。难破金宗的门生获得5点强酸抗力。无明火宗的门生获得5点火焰抗力。不定风宗的门生获得5点闪电抗力。若你已经从种族特性或者职业能力中获得了能量抗力,那么从这个流派专长中获得的能量抗力会与其叠加。
此外,你会获得丹田气池,这些气是用来启动你所选择的无瑕居流派能力的。你在1级时气池里会有1点气,在1级之后的每4个等级这个气池会增加1点。若你由其他来源获得了丹田气池,则不会由于该专长而获得额外的气。
特殊情况:你可以多次选取本专长。每次你选择该专长的时候,都必须选择无瑕居流派中的另一个宗派。
业火袭(战斗)(Unblinking Flame Feint)
来源 冒险者指南Adventurer's Guide pg.106
你的行动如同闪烁的火焰一般迅捷而又不可预测,从而把敌人打得措手不及。
先决条件:智力13,感知13,寓守于攻,无瑕流,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够在尝试使用唬骗检定进行虚招时,使用感知调整值替代魅力调整值。你能够以迅捷动作花费1点气,来在1轮内获得精通虚招的好处。
业火灼身(战斗)(Unblinking Flame Fist)
来源 冒险者指南Adventurer's Guide pg.106
你能够如同肆虐的火焰一般充分利用敌人防守上的破绽。
先决条件:智力13,感知13,寓守于攻,无瑕流,震慑拳,业火袭,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流,措手不及的目标在对抗你的震慑拳时,震慑拳DC提高2点。当你你花费1点气来在1轮内获得精通虚招的好处时,可以在冲锋时将虚招的尝试作为移动的一部分。
八风涌(战斗)(Unfolding Wind Strike)
来源 冒险者指南Adventurer's Guide pg.106
你所掷出的武器在经过风的指引后,或直取敌人,或重回手中。
先决条件:敏捷13,感知13,无瑕流,即时备战,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够让你所持用的任何投掷武器的射程增量翻倍。你能够以迅捷动作花费1点气,来向数把武器灌入你的真气,受影响的武器数量等同于你的感知调整值,这些武器会在1轮内获得回力或寻踪武器特殊能力。
八风流转(战斗)(Unfolding Wind Rush)
来源 冒险者指南Adventurer's Guide pg.106
你所掷出的武器犹如狂风助力,你走过的道路会产生盘旋的凌风。
先决条件:敏捷13,感知13,灵活移动,无瑕流,即时备战,八风涌,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流而且持用投掷武器,那么你能够将全力攻击和单个移动动作相结合。你必须放弃最高加值的那次攻击,但是可以在你移动的任意一点如常做出剩余的攻击。你能够以迅捷动作花费1点气,以此来沿着你移动的路径造出一道风,这被视为风墙术,持续1轮;该效果不会影响你的远程攻击。
金刚劲(战斗)(Untwisting Iron Strength)
来源 冒险者指南Adventurer's Guide pg.106
你精通了断金折铁的武艺,你的拳头就如同精金铁锤一般,能够打破坚硬的物体。
先决条件:力量15,感知13,无瑕流,BAB+9或9级武僧等级
专长效果:若你正在使用无瑕流,则能够忽略一定量的硬度,数值与你的角色等级相等。此外,你在破坏物体的力量检定中获得+4加值。若你以迅捷动作花费1点气,则能够在1轮内获得精通破武的好处。
金刚霸体(战斗)(Untwisting Iron Skin)
来源 冒险者指南Adventurer's Guide pg.106
经过训练之后,你的肉体能如同经过千锤百炼的钢铁一般抵御打击。
先决条件:力量15,感知13,无瑕流,健壮,金刚劲,BAB+13或13级武僧等级
专长效果:若你正在使用无瑕流,就会获得DR/精金,伤害减免的数值为你的等级的1/3(最高6点)。此外,每当你击破至少硬度为10的物品时,就会获得DR1/-,持续的轮数等同于物品生命值的一半(最高10轮);物品的硬度每比10高5点,这个伤害减免就会增加1点。你能够以迅捷动作花费1点气来使该专长所赋予的伤害减免中的一种加倍,持续1轮。
Perfect Style(Combat,Style)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
You have trained at one of the Houses of Perfection.
Prerequisites:Wis 13; base attack bonus +5 or monk level 5th.
Benefit:When you take this feat, choose one of the Houses of Perfection; once this decision has been made, it cannot be changed. While using this style, you gain a type of energy resistance based on the House of Perfection you have chosen. Students of the Monastery of Untwisting Iron gain acid resistance 5. Students of the Monastery of Unblinking Flame gain fire resistance 5. Students of the Monastery of Unfolding Wind gain electricity resistance 5. If you have energy resistance from a racial trait or class feature, the energy resistance gained from this style stacks.
Additionally, you gain a ki pool that you can use to activate abilities of your chosen House of Perfection style. Your pool contains 2 ki points, and this increases by 1 point at 9th level and every 4 levels thereafter. If you have a ki pool from another source, you do not gain additional ki points from this feat.
Special:You can select Perfect Style multiple times. Each time you do so, you must select a different House of Perfection to belong to.
Unblinking Flame Feint(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
You move as swiftly and unpredictably as a flickering flame.
Prerequisites:Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9th.
Benefit:While using Perfect Style, you can use your Wisdom modifier in place of your Charisma modifier when attempting Bluff checks to feint. You can spend 1 ki point as a swift action to gain the benefits of Improved Feint for 1 round.
Unblinking Flame Fist(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
You can exploit the weaknesses in your opponents’ defenses, like a flame seeking fuel to consume.
Prerequisites:Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style, the save DC of your stunning fist attack increases by 2 against flat-footed targets. When you spend 1 ki point to gain the benefits of Improved Feint for 1 round, you can attempt a feint as part of your movement when charging.
Unfolding Wind Strike(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Prerequisites:Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th.
Benefit:When using Perfect Style, you double the range increment of any thrown weapon you wield. You can spend 1 ki point as a swift action to imbue a number of thrown weapons equal to your Wisdom bonus with the returning or seeking weapon special ability for 1 round.
Unfolding Wind Rush(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Prerequisites:Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style and wielding thrown weapons, you can combine a full-attack action with a single move action. You must forgo the attack at your highest bonus but can take the remaining attacks as normal at any point during your movement. You can spend 1 ki point as a swift action to create a path of wind along your path of movement that functions as wind wall for 1 round; this effect does not affect your ranged attacks.
Untwisting Iron Strength(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
You are a master at breaking even the toughest of objects.
Prerequisites:Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th.
Benefit:When using Perfect Style, your attacks ignore an amount of hardness equal to your character level. Additionally, you gain a +4 bonus on Strength checks to break objects. If you spend 1 ki point as a swift action, you also gain the benefits of Improved Sunder for 1 round.
Untwisting Iron Skin(Combat)
Source Adventurer's Guide pg.106 (http://paizo.com/products/btpy9sjo)
Your training has tempered your flesh to resist blows as though it were forged iron.
Prerequisites:Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13th.
Benefit:When using Perfect Style, you gain an amount of DR/adamantine equal to 1/3 your character level (maximum 6). Additionally, whenever you break an item with a hardness of 10 or more, you gain DR 1/— for a number of rounds equal to half the item’s hit points (maximum 10 rounds); the value of this damage reduction increases by 1 for every 5 points of hardness above 10 the broken item had. You can spend 1 ki point as a swift action to double either of the damage reduction values granted by this feat for 1 round.
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译注:这是PF一个漫画的资源
噬心流(战斗,流派)(Psychovore Style)
来源 螺旋之骨Spiral of Bones #3 pg.30
你能感知其他人的思想并预判他们的动作。
先决条件:精通徒手击打,察言观色3级
专长效果:当使用此流派时,你可以用一个移动动作尝试对一个智力为3或更高的生物进行察言观色检定(DC=15+目标的CR)。如果你成功了,你对目标生物的攻击获得AC+1的闪避加值,直到你不再使用此流派。你同时只能对一个生物保存这个加值:如果你对另一个生物的察言观色成功,你将失去对第一个生物的奖励。当你的察言观色等级达到8级时,这个加值增加到+2,当你的察言观色等级达到13级时,这个加值增加到+3。
噬心击(战斗)(Psychovore Strike)
来源 螺旋之骨Spiral of Bones #3 pg.30
你的打击令敌人陷入困惑。
先决条件:噬心流,精通徒手击打,察言观色8级
专长效果:当你用徒手击打攻击一个你从噬心流中获得AC闪避加值的生物时,你除了正常造成伤害外,还可以强迫该生物尝试意志豁免(DC=10+1/2你的角色等级+你的感知调整)。豁免失败的生物会困惑1d6回合。你必须在进行攻击之前声明你正在使用这个专长(因此,攻击失败会使这次尝试失败)。你每天可以使用这个专长的次数等于1+你的感知调整(最少每天一次),每回合不超过一次。这是一个影响心灵的效果,以这种方式被困惑的生物永远不会攻击你。
噬心大师(战斗)(Psychovore Master)
来源 螺旋之骨Spiral of Bones #3 pg.30
当你的徒手打击正中要害,你同时也能损害对手的心智并从中汲取力量。
先决条件:精通徒手击打,噬心流,噬心击,察言观色15级。
专长效果:当你用徒手攻击一个你从噬心流中获得AC闪避加值的生物造成重击时,该目标也会受到1点智力和感知伤害,并且你获得2d8临时生命。这些临时生命持续1小时,并且不与你通过此专长可能获得的其他临时生命叠加。
Psychovore Style(Combat,Style)
Source Pathfinder: Spiral of Bones pg.30 (http://paizo.com/products/btpya17j)
You can sense the thoughts of others, allowing you to predict their movements.
Prerequisites:Improved Unarmed Strike, Sense Motive 3 ranks.
Benefit:When using this style, you can attempt a Sense Motive check (DC = 15 + CR of target) as a move action against a creature with an Intelligence score of 3 or higher. If you succeed, you gain a +1 dodge bonus to your AC against attacks from the target creature until you are no longer using this style. You can have this bonus against only one creature at a time: if you succeed at this Sense Motive check against another creature, you lose the bonus against the first creature. This bonus increases to +2 when you have 8 ranks in Sense Motive, and to +3 when you have 13 ranks in Sense Motive.
Psychovore Strike(Combat)
Source Pathfinder: Spiral of Bones pg.30 (http://paizo.com/products/btpya17j)
You can land blows that confuse your enemies.
Prerequisites:Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks.
Benefit:When you strike the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, you can force that creature to attempt a Will saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A creature who fails its save is confused for 1d6 rounds. You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). You can use this ability a number of times per day equal to 1 + your Wisdom bonus (minimum once per day), and no more than once per round. This is a mind-affecting effect, and a creature confused in this way never attacks you.
Psychovore Master(Combat)
Source Pathfinder: Spiral of Bones pg.30 (http://paizo.com/products/btpya17j)
When your unarmed attacks strike true. you also damage your target's mind and gain power from it.
Prerequisites:Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks.
Benefit:When you score a critical hit against the creature you are gaining a dodge bonus to AC against from Psychovore Style with your unarmed strike, that target also takes 1 point of Intelligence and Wisdom damage and you gain 2d8 temporary hit points. These temporary hit points last for 1 hour and don't stack with other temporary hit points you might gain with this feat.
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刚烈掌(战斗,流派)(Pummeling Style)
来源 进阶职业手册Advanced Class Guide pg.154
你汇聚全身的力道,打出刚猛的一击。
先决条件:精通徒手击打,BAB+6,连打职业能力或疾风连击职业能力
专长效果:当你用徒手攻击对单个目标进行全回合攻击或疾风连击时,在应用敌方的DR之前先合计自己的伤害。无论你有什么其它的特殊能力,该专长都只对徒手攻击生效。
刚掌波(战斗)(Pummeling Bully)
来源 进阶职业手册Advanced Class Guide pg.153
你的力道刚猛无比,足以将弱者吹走或掀翻。
先决条件: 精通复位,精通绊摔,精通徒手击打,刚烈掌,BAB+9或5级拳师等级或5级武僧等级
专长效果:在使用刚烈掌流派时,若全回合疾风连击只针对单个目标,则你伴随攻击可以发动一次复位或摔绊战技攻击尝试。
天将奔烈(战斗)(Pummeling Charge)
来源 进阶职业手册Advanced Class Guide pg.154
挟裹着呼啸之势,你聚起至强至刚的斗气冲击敌人
先决条件:精通徒手击打,刚烈掌,BAB+12或8级拳师等级或8级武僧等级
专长效果:在使用刚烈掌流派攻击时,你可以在冲锋后进行全回合攻击或者疾风连击,以作为冲锋动作的一部分。你必须在预定对目标发动刚烈掌的情况下,才能发动天将奔烈。
通常情况:你无法在冲锋时进行全回合攻击。
Pummeling Style(Combat,Style)
Source Advanced Class Guide pg.154 (http://paizo.com/products/btpy978v)
Your unarmed strikes weave together in an effortless combo, focusing on the spots you’ve weakened with the last hit.
Prerequisites:Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature.
Benefit:Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.
Pummeling Bully(Combat)
Source Advanced Class Guide pg.153 (http://paizo.com/products/btpy978v)
Your punch has the chance to trip or move your target.
Prerequisites:Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th.
Benefit:When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you can attempt a reposition or trip combat maneuver check as a free action.
Pummeling Charge(Combat)
Source Advanced Class Guide pg.154 (http://paizo.com/products/btpy978v)
Your charge ends with a mighty haymaker.
Prerequisites:Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th.
Benefit:You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target.
Normal:You cannot make a full attack on a charge.
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土灵(战斗,流派)(Shaitan Style)
来源 极限格斗Ultimate Combat pg.118
你以大地之力谨慎进击。
先决条件:体质13,感知15,元素之拳,精通徒手打击,BAB+9或5级武僧
专长效果:你获得1次额外“元素之拳”每日使用次数。当你在此流派中使用元素之拳,你在造成强酸伤害时获得等于你感知调整值的额外伤害。如果你在此流派中使用酸系元素之拳没有命中,你仍然能给予对手1d6强酸伤害。
土隐(战斗)(Shaitan Skin)
来源 极限格斗Ultimate Combat pg.118
你能用强酸保护自己、伤害敌人。
先决条件:体质15,感知15,土灵,元素之拳,精通徒手打击,BAB+11或9级武僧
专长效果:你获得1次额外“元素之拳”使用次数。当你处于土灵流派架势时获得以下好处:你获得强酸抗力,数值等同于你的基本攻击加值,或你的武僧等级加上你其他职业得到的基本攻击加值(取高者)。当你失去AC的敏捷加值时,你也会失去此抗力。受到你元素之拳强酸伤害的对手须进行一次DC为“10+1/2角色等级+感知调整”的反射豁免,失败将恍惚1轮。
地裂(战斗)(Shaitan Earthblast)
来源 极限格斗Ultimate Combat pg.118
你以强劲的一记跺脚,使地底喷薄而出的强酸烧灼敌人。
先决条件:体质15,感知17,元素之拳,精通徒手打击,土隐,土灵,BAB+13或11级武僧
专长效果:当你处于土灵流派架势时,以一个标准动作,消耗2次“元素之拳”使用次数,你可以在30尺内召唤一道高20尺半径5尺的酸柱,对范围内所有生物造成你的徒手打击伤害,外加元素之拳强酸伤害,并恍惚1轮。通过DC为“10+1/2角色等级+感知调整”的反射豁免则伤害减半,且不会恍惚。
Shaitan Style(Combat,Style)
Source Ultimate Combat pg.118 (http://paizo.com/products/btpy8mcz)
You strike with the caustic forces from within the earth.
Prerequisites:Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using the Shaitan Style and Elemental Fist feats to deal acid damage, you gain a bonus on acid damage rolls equal to your Wisdom bonus. Further, if your Elemental Fist melee attack misses while you are using it to deal acid damage, you still deal 1d6 points of acid damage to your target.
Shaitan Skin(Combat)
Source pg. (http://paizo.com/products/btpy8mcz)
You can manipulate acid to shield yourself and disable your enemies.
Prerequisites:Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.
Benefit:You gain one additional Elemental Fist (Advanced Player’s Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base attack bonus, or your monk level plus BAB gained from levels in classes other than monk, whichever is higher. While denied your Dexterity bonus to AC you are also denied this resistance. Creatures that take acid damage from your Elemental Fist attack must succeed at a Reflex save (DC 10 + 1/2 your character level + your Wis modifier) or be staggered for 1 round.
Shaitan Earthblast(Combat)
Source pg. (http://paizo.com/products/btpy8mcz)
With a forceful stomp you release a blast of acid from the earth to burn your enemies.
Prerequisites:Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.
Benefit:While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player’s Guide 158) attempts to unleash a 20-foot column of acid that has a 5-foot radius and erupts from a point of origin within 30 feet of you. Creatures caught in the column take your unarmed strike damage plus the acid damage from your Elemental Fist and are staggered for 1 round. A successful Reflex save (DC 10 + 1/2 your character level + your Wis modifier) reduces the damage by half and prevents a target from being staggered.
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化形流(战斗,流派)(Shapeshifter Style)
来源 武术手册Martial Arts Handbook pg.19
你能改变你的生理机能而无需完全变形,这让你在战斗中获得一项优势。
先决条件:BAB+3,变形能力,变形者子类
专长效果:你重塑你的躯体,得到下列好处之一。你在进入这个流派时选择这个好处,或是在该流派中使用一个迅捷动作切换。
暴击:选择你的一个天生武器。你在该流派中使用这种武器攻击时,在伤害骰上得到+1加值,每拥有一个以该专长为前置的专长额外+1(最多+3)。
稳抓:你得到10尺的攀爬速度。
反射:你在反射豁免上得到+1加值,在基础速度上得到+5增强加值。
厚皮:你在已有的天生护甲加值上得到+1增强加值。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。
化形扭(战斗)(Shapeshifter Twist)
来源 武术手册Martial Arts Handbook pg.19
你的形态以诡异的方式扭曲,这让你的敌人很难故意将你挪动。
先决条件:化形流,BAB+5,变形能力,变形者子类
专长效果:当你处于化形流时,你在对抗冲撞、拖拽、擒抱、闯越、移位与绊摔战技时,CMD获得+2加值。如果你在回合开始时处于擒抱状态,你可以一个移动动作尝试一次战技检定或者一次脱逃检定来解除擒抱。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。
化形猛击(战斗)(Shapeshifter Savage)
来源 武术手册Martial Arts Handbook pg.19
你能够掌控你的变形过程,这让你能在变形时也能痛殴你的敌人。
先决条件:化形流,化形扭,BAB+8,变形能力,变形者子类
专长效果:当你处于化形流时,如果你以一个标准动作使用变形或者野性变身能力,你也能以最高的基础攻击加值以一个天生武器作一次近战攻击,用对抗触及内的一个敌人。
特殊情况:在满足先决条件时,一个拥有野性变生职业能力的角色视作拥有变形能力和变形者子类。
Shapeshifter Style(Combat,Style)
Source pg.19 (http://paizo.com/products/btpya0b6)
You can shift your physiology without fully changing your shape, giving you an advantage in battle.
Prerequisites:Base attack bonus +3, change shape ability, shapechanger subtype.
Benefit:You reshape your body, gaining one of the following benefits. You choose the benefit when you enter the style, and while in the style you can change the benefit as a swift action.
Brutal Attack: Choose one of your natural attacks. You gain a +1 bonus on damage rolls with that attack when using this style, plus an additional +1 for every feat you have that lists Shapeshifter Style as a prerequisite (maximum +3).
Steady Grip: You gain a climb speed of 10 feet.
Tensed Sinews: You gain a +1 bonus on Reflex saving throws and a +5 enhancement bonus to your base speed.
Toughened Hide: You gain a +1 enhancement bonus to your existing natural armor bonus.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.
Shapeshifter Twist(Combat)
Source pg.19 (http://paizo.com/products/btpya0b6)
Your form flexes and contorts in unexpected ways, making it difficult for enemies to move you against your will.
Prerequisites:Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtype.
Benefit:While you are using Shapeshifter Style, you gain a +2 bonus to your CMD versus bull rush, drag, grapple, overrun, reposition, and trip combat maneuvers. If you begin your turn with the grappled condition, you can attempt a combat maneuver check or an Escape Artist check as a move action to attempt to break the grapple.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.
Shapeshifter Savage(Combat)
Source pg.19 (http://paizo.com/products/btpya0b6)
You have enough control over your transformations that you can lash out at an opponent while assuming your alternate form.
Prerequisites:Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtype.
Benefit:While you are using Shapeshifter Style, if you use your change shape or wild shape ability as a standard action, you can also make a single melee attack with one of your natural weapons at your highest base attack bonus against one foe within your reach.
Special:A character with the wild shape class feature counts as having the change shape ability and shapechanger subtype for the purpose of meeting this feat’s prerequisites.
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猛鲨流(战斗,流派)
来源 水下冒险Aquatic Adventures pg. 59
你像鲨鱼一样战斗,像鲨鱼一样撕碎你的敌人。
先决条件:精通徒手击打,游泳3级,基本攻击加值+3或者武僧3级
专长效果:你可以在使用徒手攻击时造成穿刺或者钝击伤害。你的穿刺徒手打击和啮咬攻击将会造成1d6点额外的流血伤害。
鲨裂(战斗)
来源 水下冒险Aquatic Adventures pg. 59
你撕裂那些流血的敌人,并能在水中嗅到他们的血腥味。
先决条件:精通徒手击打,猛鲨流,游泳6级,基本攻击加值+6或者武僧6级
专长效果:在处于猛鲨流的架势时,你在水下获得灵敏嗅觉,但仅限对流血的敌人。你还会在对抗流血敌人的伤害骰和攻击骰上获得+1加值。
鲨跃(战斗)
来源 水下冒险Aquatic Adventures pg. 58
像一只致命的掠食者,你从没有警惕的敌人下面闪击他们。
先决条件:精通徒手击打,猛鲨流,鲨裂,游泳10级,基本攻击加值+10或者武僧10级
专长效果:当你处于猛鲨流的架势之下,并且你在水下拥有中等,上升,快速上升的浮力时,你可以做出一次可怖的跃击来攻击你正上方的敌人。这类似于冲锋,除了你只能笔直地向上移动,并且只能使用穿刺徒手击打或者啮咬攻击。如果你的攻击命中了,这将会造成两倍的伤害;如果你的攻击骰结果超过了11+目标的游泳加值,这次攻击将会让目标失去平衡,直到它的下一回合。和冲锋一样,在你只能做一个标准动作时(比如突袭轮),你也可以做一个阉割版本的鲨跃;你只能半速移动,就和部分冲锋一样,而且攻击只会翻倍伤害骰(如同要害打击)而不是所有伤害。
Shark Style (Combat, Style)
Source Aquatic Adventures pg. 59 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
You fight like a shark, shredding your foes.
Prerequisites: Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd.
Benefit: You can deal piercing or bludgeoning damage with your unarmed strikes. Your piercing unarmed strikes and bite attacks deal an additional 1d6 points of bleed damage.
Shark Tear (Combat)
Source Aquatic Adventures pg. 59 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
You tear into bleeding foes and can smell their blood in the water.
Prerequisites: Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th.
Benefit: While in Shark Style, you gain scent while in water, but only against bleeding creatures. You also gain a +1 bonus on attack and damage rolls against bleeding creatures.
Shark Leap (Combat)
Source Aquatic Adventures pg. 58 (http://paizo.com/products/btpy9q00?Pathfinder-Campaign-Setting-Aquatic-Adventures)
Like a deadly predator, you bolt at unsuspecting foes from below.
Prerequisites: Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th.
Benefit: While in Shark Style, when you’re underwater with neutral, rising, or swiftly rising buoyancy, you can perform a terrifying leap to attack opponents directly above you. This works similarly to the charge action, except you can move only straight up, and you make a single piercing unarmed strike or bite attack. If the attack hits, it deals double damage; if the attack roll’s result is also higher than 11 + the target’s Swim modifier, the attack knocks the target off-balance until its next turn. Like with a charge, you can perform a partial version when limited to a single standard action (such as in the surprise round); in addition to moving half as far as normal for a partial charge, the attack doubles only the damage dice (as per Vital Strike) rather than the full damage roll.
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铁手流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能使用你的铁手套来防止自己受到伤害。
先决条件:武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启此流派后,如果在你的回合开始时,你副手穿着铁手套,且没有持有或使用武器和盾牌,那你获得+1盾牌AC。无论何时,只要你使用铁手套攻击,或者用该手持有或使用武器和盾牌,你会失去该AC加值。在你获得该盾牌AC时,将你的铁手套(或带刺铁手套)视作小圆盾来使用其他专长和能力(不过你仍然被视为有一只自由手 free hand)。在满足拨挡飞箭和抓取飞箭专长的前置条件时,本专长视为精通徒手打击专长。
铁手·击 (战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你的铁手套使你能充分利用对方的弱点。
先决条件:铁手流,武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启铁手流时,计算你的铁手套(或带刺铁手套)伤害时使用战争祭司的神圣武器伤害值,将你的BAB-4视作战争祭司等级来决定。本流派还可以让你每轮进行一次藉机攻击,不算在你最大的藉机攻击次数之内。这次藉机攻击必须使用你的铁手套(或带刺铁手套)进行攻击,或者进行卸武或盗取APG战技。你不会因使用这两个战技而引起藉机攻击,并且可以使用该藉机攻击尝试进行盗取战技即便它通常需要一个标准动作。
铁手·技 (战斗)
来源 护甲大师手册Armor Master's Handbook pg. 12
你能有效地使用你的铁手套进行进和防御。
先决条件:铁手流,铁手·击,武器专攻(铁手套或带刺铁手套),擅长小圆盾和轻盾
专长效果:开启铁手流后,你不再因为使用铁手套(或带刺铁手套)进行攻击或者使用该手持有武器而失去盾牌AC加值。额外的,你可以将你铁手套的增强加值加到铁手流带来的盾牌AC上,就好像它是盾牌增强加值一样。
Shield Gauntlet Style (Combat, Style)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You use your gauntlet to shield you from harm.
Prerequisites: Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: When using this style, if you begin your turn wearing a gauntlet or spiked gauntlet on your off hand, and you are not using that hand to hold or make attacks with any other weapons or shield, you gain a +1 shield bonus to AC. You lose this shield bonus whenever you attack with your gauntlet or hold a weapon or shield in that hand. While receiving this shield bonus to AC, your gauntlet or spiked gauntlet is treated as a buckler for the purpose of using other feats and abilities (though you are also considered to have a free hand). This feat acts as the Improved Unarmed Strike feat for the purpose of satisfying the prerequisites of the Deflect Arrows and Snatch Arrows feats.
Shielded Gauntlet Attack (Combat)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
Your gauntlet helps you take advantage of weakness.
Prerequisites: Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: While using Shield Gauntlet Style, you can calculate the damage of your gauntlet or spiked gauntlet using the sacred weapon damage value of a warpriestACG with a level 4 less than your base attack bonus. The style also allows you to take one attack of opportunity each round that does not count toward your maximum number of attacks of opportunity. This must be used to make an attack with your gauntlet (or spiked gauntlet), or a disarm or stealAPG combat maneuver. You do not provoke an attack of opportunity for performing either combat maneuver, and you are able to attempt a steal combat maneuver with this attack of opportunity despite the maneuver normally requiring a standard action.
Shielded Gauntlet Master (Combat)
Source Armor Master's Handbook pg. 12 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
Your can effectively attack and defend with your gauntlet.
Prerequisites: Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields.
Benefit: While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus.
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盾杖流(战斗,流派)
来源 武术大师手册Martial Arts Handbook pg. 15
你可以用装载在木棍或矛上的盾牌来有效进攻和防御。
先决条件:敏捷15,双武器格斗,武器专攻(木棍,任何长柄武器组中的武器,或者任何矛武器组中的武器),擅长小圆盾和轻盾
专长效果:当你进入这一流派时,你将你的小圆盾或轻盾插在你的木棍、长柄武器或矛上,将它们合成为名为盾杖的武器。在这一流派中时,你可以正常持用盾杖,但是进行的攻击受到-1减值。只要你双手持用盾杖,你的AC获得+2盾牌加值(无视轻盾或小圆盾的增强加值)。你不能用安装的轻盾或小圆盾进行盾击,取下轻盾或小圆盾是一个引起借机攻击的移动动作。
在判别目标为物体的能力或效果时,安装在一起的盾牌和武器记为两个物品,除了卸武将盾杖视为一个物品。任何没有进入这一流派并尝试使用盾杖的人将其视为一个造成钝击伤害的临时武器。
盾杖突袭(战斗)
来源 武术大师手册Martial Arts Handbook pg. 15
你可以出其不意的用战技攻击敌人。
先决条件:敏捷15,盾杖流,双武器格斗,基本攻击加值+4
专长效果:当使用盾杖流时,如果你用盾杖击中一个敌人,你可以用直觉动作尝试一次冲撞、卸武、破武或摔绊战技。如果你尝试战技的话,在下一轮开始前你会失去盾牌加值。
盾杖大师(战斗)
来源 武术大师手册Martial Arts Handbook pg. 15
你的木棍与盾合为一体。
先决条件:敏捷17,精通双武器格斗,盾杖流,双武器格斗,基本攻击加值+8
专长效果:当使用盾杖流时,你将安装的小圆盾或盾牌的增强加值(如果有)加在你从流派获得的盾牌加值上。另外,你不会受到使用盾杖攻击造成的-1攻击减值。如果你的盾牌和武器都拥有增强加值,使用更高的加值来决定你盾杖攻击和伤害骰的加值。
Shielded Staff Style (Combat, Style)
Source Martial Arts Handbook pg. 15 (https://paizo.com/products/btpya0b6)
You can attack and defend effectively with a shield attached to your staff or spear.
Prerequisites: Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields.
Benefit: When you enter this style, you attach your buckler or light shield to your quarterstaff, polearm, or spear, combining them into a weapon known as a shielded staff. While in this style, you can wield the shielded staff normally, but attacks you make with it take a –1 penalty. As long as you wield the shielded staff with two hands, you gain a +2 shield bonus to your AC (regardless of the shield or buckler’s enhancement bonus). You can’t make shield bash attacks with the attached buckler or shield, and detaching the buckler or shield from the weapon is a move action that provokes attacks of opportunity.
The weapon and attached shield count as separate objects for the purposes of abilities or effects that target objects, except for disarm attempts, which treat the shielded staff as a single object. Anyone not in this style who attempts to wield the shielded staff treats it as an improvised weapon that deals bludgeoning damage.
Shielded Staff Ambush (Combat)
Source Martial Arts Handbook pg. 15 (https://paizo.com/products/btpya0b6)
You can hit an enemy unexpectedly with a maneuver.
Prerequisites: Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4.
Benefit: While in Shielded Staff Style, if you hit a target with a shielded staff, you can attempt either a bull rush, disarm, sunder, or trip combat maneuver check as an immediate action. You lose your shield bonus until the start of your next turn if you attempt this combat maneuver.
Shielded Staff Master (Combat)
Source Martial Arts Handbook pg. 15 (https://paizo.com/products/btpya0b6)
Your staff and shield act as a single item.
Prerequisites: Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8.
Benefit: While using Shielded Staff Style, you add the attached buckler’s or shield’s enhancement bonus (if any) to the shield bonus you gain from this style. In addition, you do not take the –1 penalty to attacks made with a shielded staff. If both your shield and weapon have an enhancement bonus, use the higher of the two bonuses to determine your shielded staff’s enhancement bonus to attack and damage rolls.
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式神流(战斗,流派)
来源 武术手册Martial Arts Handbook pg. 9
你使用临时武器的技巧让它比平时更加危险。
先决条件:随手武器或随手投掷
专长效果:当处于这一流派中时,你使用临时武器造成的伤害视为其体型增大一级。你每拥有一个式神流作为先决条件的专长,都会将临时武器视为增大一级,最多视为体型比原本增大三级。
式神操纵(战斗)
来源 武术手册Martial Arts Handbook pg. 9
你引导魔法物品的力量来增强临时武器的攻击,就算它从未被想过可以作为武器也一样。
先决条件:随手武器或随手投掷,式神模仿,式神流,使用魔法装置5级。
专长效果:使用式神流的时候,你可以将任何你作为临时武器使用的魔法物品视为其攻击骰与伤害骰获得了等同于其施法者等级四分之一的增强加值(最少+1),最多为+5.
特殊情况:拥有这一专长与装备技法(AA 22页)专长的角色在使用魔法武器执行技法时,作为技法的一部分可以获得等同于物品施法者等级四分之一(最小为+1)的技能或战技检定加值.。
式神模仿(战斗)
来源 武术手册Martial Arts Handbook pg. 9
你对临时工具的独到理解可以让你激发任何物品的内在形态来获得战斗力。
先决条件:随手武器或随手投掷,式神流。
专长效果:当处于式神流中时,你可以在攻击骰上受到-2减值让一件临时武器获得以下的武器特殊属性之一:格挡,迎击,卸武,虚实,非致命,演武或摔绊。如果武器拥有易损特殊属性或者破损状态,你可以将其视为拥有jagged武器特殊属性(AA2 22页)。
Shikigami Style (Combat, Style)
Source Martial Arts Handbook pg. 9 (https://paizo.com/products/btpya0b6)
Your skill with improvised weapons makes them more dangerous than they would otherwise be.
Prerequisites: Catch Off-Guard or Throw Anything.
Benefit: While in this style, you deal damage with improvised weapons as if they were one size category larger. For every style feat you have that lists Shikigami Style as a prerequisite, treat the improvised weapon as an additional size category larger, to a maximum of three sizes larger than its actual size.
Shikigami Mimicry (Combat)
Source Martial Arts Handbook pg. 9 (https://paizo.com/products/btpya0b6)
Your unique understanding of improvised tools enables you to turn the intrinsic form of all manner of objects to your advantage in combat.
Prerequisites: Catch Off- Guard or Throw Anything, Shikigami Style.
Benefit: While in Shikigami Style, you can take a –2 penalty on attack rolls to treat an improvised weapon as if it had one of the following weapon special qualities until the start of your next turn: blocking, brace, disarm, distracting, nonlethal, performance, or trip. If the weapon has the fragile special quality or broken condition, you can treat it as if it had the jagged special quality (Pathfinder Player Companion: Adventurer’s Armory 2 22).
Shikigami Manipulation (Combat)
Source Martial Arts Handbook pg. 9 (https://paizo.com/products/btpya0b6)
You channel a magic item’s power to enhance its improvised attacks, even though it was never meant to be used as a weapon.
Prerequisites: Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks.
Benefit: While using Shikigami Style, you can treat any magical item you’re using as an improvised weapon as if it granted an enhancement bonus on attack and damage rolls equal to the item’s caster level divided by 4 (minimum +1), to a maximum bonus of +5.
Special: A character with this feat and Equipment Trick who uses magical equipment to perform a trick can add a bonus equal to the item’s caster level divided by 4 (minimum +1) on skill or combat maneuver checks attempted as part of the trick.
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印黥流(战斗,流派)
来源 废土子民People of the Wastes pg. 10
你精准的攻击既如艺术般叹为观止,又致命得让人心生畏惧。
先决条件:精确射击;武器专攻;bab+7;威吓7级;精通狙击、游荡剑客炫技:精确瞄准或铳士炫技:精确瞄准。
专长效果:每一个被你以狙击(《探索者RPG极限战斗》第193页)、游荡剑客精确瞄准炫技或是铳士精确瞄准炫技击中的生物必须通过一个DC=10+1/2你的职业等级+你的魅力修正的意志豁免,否则将颤栗1d3轮。你必须启用该流派且使用武器专攻所选的武器才能获得该好处。这是一个恐惧效果,不与自己或其他恐惧效果相叠加。若生物之前就已经处于颤栗状态,则你成功使用该专长也仅会延长其颤栗的持续时间。
另外,若该次攻击造成伤害,你能留下一个呈现出独特标记的伤口,比如说一个字母,一个图形,或者其他的简单符号。这个标记在目标治愈该次攻击造成的伤害时会自然消失。在该次攻击后,你可以通过一个自由动作花费1点勇毅或时髦值,目标必须通过一个DC=10+1/2你的角色等级+你的魅力修正的强韧检定,否则该次攻击在目标身上留下的标记将会是永久性伤疤。你在看穿带着你留下标记的生物其易容的察觉检定上获得+2加值。
印黥以辱(战斗)
你嘲弄般的攻击敌人羞恨交加。
先决条件:精确射击、印黥流、武器专攻、bab+9、威吓9级
专长效果:因为印黥流而陷入颤栗状态的生物在颤栗持续期间在AC上承受-2罚值。在颤栗状态持续期间,你不会因对该目标使用战技而招致藉机攻击。
印黥扬威(战斗)
你毫不费力地发起猛攻,在鼓舞着盟友的同时把恐惧深深烙在敌人心底。
先决条件:精确射击、印黥流、印黥以辱、武器专攻、bab+11、威吓11级
专长效果:当你以印黥流让某一生物陷入颤栗状态时,其颤栗持续时间延长至1d4+1轮。当你对以印黥流留下标记的生物确认重击时,60尺内能看到你的某一盟友能尝试进行一次新的豁免检定以移除某个由被标记生物造成的带有情绪、恐惧或影响心灵描述符且正在生效的效果。若盟友成功通过该检定,且对应效果的剩余持续时间不大于24小时,则该效果终止。若其剩余持续时间大于24小时,则该效果被压制1分钟。
Signature Strike Style (Combat, Style)
Source People of the Wastes pg. 10 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
Your accuracy when attacking is both delightfully artistic and chillingly deadly.
Prerequisites: Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed.
Benefit: Each creature you hit using a called shot (Pathfinder RPG Ultimate Combat 193), the targeted strike swashbuckler deed, or the targeting gunslinger deed must succeed at a Will save or be shaken for 1d3 rounds (DC = 10 + half your character level + your Charisma modifier). You must be using this style and attacking with a weapon for which you have Weapon Focus to gain this benefit. This is a fear effect that doesn’t stack with itself or with other fear effects. If a creature is already shaken and you make it shaken using this feat, the duration of the shaken condition is merely extended.
If this attack deals damage, you can also have the injury leave a distinctive mark, such as a letter, shape, or other simple symbol. This mark heals naturally and disappears once the target has healed the damage dealt by your attack. As a free action after the attack, you can spend 1 grit point or 1 panache point to make the mark heal as a permanent scar unless the target succeeds at a Fortitude save (DC = 10 + half your character level + your Charisma modifier). You gain a +2 bonus on Perception checks to see through the disguises of creatures that bear your mark.
Signature Strike Taunt (Combat)
Source People of the Wastes pg. 10 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
Your mocking strikes leave your foe deeply embarrassed and infuriated.
Prerequisites: Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranks.
Benefit: Creatures that gain the shaken condition as a result of Signature Strike Style also take a –2 penalty to AC for the duration of the shaken condition that feat causes. While the shaken condition persists, you do not provoke attacks of opportunity when performing combat maneuvers against that target.
Signature Strike Triumph (Combat)
Source People of the Wastes pg. 11 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
With an effortless flourish, you strike terror into your foes and inspire your allies.
Prerequisites: Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks.
Benefit: When you use Signature Strike Style to give a creature the shaken condition, increase the duration to 1d4+1 rounds. When you confirm a critical hit against a creature marked by your Signature Strike Style, one ally within 60 feet who can see you can attempt a new saving throw against one ongoing effect with the emotion, fear, or mind-affecting descriptor caused by the marked creature. If the ally succeeds at this saving throw and the effect’s remaining duration is 24 hours or less, the effect ends; if the remaining duration is more than 24 hours, the effect is suppressed for 1 minute.
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姐妹流(战斗,流派)(Sisterhood Style)
来源 冒险者指南Adventurer's Guide pg.86
灰少女不仅是士兵——她们训练过如何作为一个小队作战并且保护她们的身心。一个使用姐妹流的灰少女可以轻松与其他女性进行协同作战。
先决条件:魅力13,盾牌专攻,武器专攻(长剑),BAB+2
专长效果:当你使用此流派并且持用一把长剑和一个轻盾或重盾时,你在反射和意志豁免上获得+1加值。此外,当你使用姐妹流时,你可以选择一个你拥有的团队专长。以一个迅捷动作,你可以把这个专长授予一个你10尺内的盟友,持续到你下一个回合开始之前。
姐妹壁垒(战斗)(Sisterhood Rampart)
来源 冒险者指南Adventurer's Guide pg.85
盾墙是灰少女战术的核心;加上她们精确的战术配合,灰少女战线几乎牢不可破。战线后排的灰少女能够用长柄武器和长弓轻松攻击对手。
先决条件:魅力13,盾牌专攻,盾墙,姐妹流,武器专攻(长剑),BAB+4
专长效果:当你使用姐妹流时,你和相邻盟友在盾墙上获得的盾牌加值上额外增加1点,并且你们中的每一个人都可以把AC上的盾牌加值(不计算增强加值)加到对抗冲撞战技的CMD上。此外,你和相邻的盟友不再会为盟友的攻击提供软掩蔽。
姐妹奉献(战斗)(Sisterhood Dedication)
来源 冒险者指南Adventurer's Guide pg.85
灰少女间的联系超越了常规的协同战斗。一个姐妹流的资深使用者对她的同僚而言是一种鼓舞,既能振奋她们的精神,也能轻松协调她们的战术
先决条件:魅力13,盾牌专攻,盾墙,姐妹壁垒,姐妹流,武器专攻(长剑),BAB+6
专长效果:当你使用姐妹流并且持用一把长剑和一个轻盾或重盾时,姐妹流在豁免上的加值会提升到+2,并且你可以将其授予20尺内的所有盟友。此外,当你进入姐妹流时,你可以选择两个你拥有的团队专长。以一个迅捷动作,你可以将其中之一授予你20尺内的两个盟友持续到你下一个回合开始,或者你可以将两个专长授予你20尺内的一个盟友持续到你下一个回合开始。
Sisterhood Style(Combat,Style)
Source Adventurer's Guide pg.86 (http://paizo.com/products/btpy9sjo)
The Gray Maidens are more than just soldiers—they drill relentlessly to fight as a team and to protect their bodies and minds. A Gray Maiden using the Sisterhood Style can easily coordinate tactics with other women.
Prerequisites:Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2.
Benefit:While using this style and wielding a longsword and a light or heavy shield, you gain a +1 bonus on Reflex and Will saving throws. In addition, when you enter the Sisterhood Style stance, you can choose a teamwork feat you have. As a swift action, you can grant that feat to an ally within 10 feet until the beginning of your next turn.
Sisterhood Rampart(Combat)
Source Adventurer's Guide pg.85 (http://paizo.com/products/btpy9sjo)
The shield wall was the heart of the Gray Maidens’ military strategy; combined with their precise tactical coordination, Gray Maiden lines were nearly unbreakable. Maidens behind the line would then strike with polearms or longbows, picking off targets with ease.
Prerequisites:Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4.
Benefit:While using Sisterhood Style, you and adjacent allies gain an additional +1 bonus to the shield bonus granted by Shield Wall, and each of you adds your shield bonus to AC (not counting enhancement bonuses) to your CMD against bull rush combat maneuvers. In addition, you and adjacent allies do not provide soft cover against allies’ attacks.
Sisterhood Dedication(Combat)
Source Adventurer's Guide pg.85 (http://paizo.com/products/btpy9sjo)
The Gray Maidens’ bond with each other goes beyond simple combat coordination. An elite member of the sisterhood is an inspiration to her fellow women, both invigorating their spirits and effortlessly coordinating their tactics.
Prerequisites:Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6.
Benefit:While you’re using Sisterhood Style and wielding a longsword and either a light or heavy shield, the bonus on saving throws from Sisterhood Style increases to +2 and you grant half that bonus to all allies within 20 feet. In addition, you can choose up to two teamwork feats you have when entering the Sisterhood Style stance. As a swift action, you can grant one of those feats to two allies within 20 feet until the beginning of your next turn, or you can grant both feats to one ally within 20 feet until the beginning of your next turn.
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寻天流(战斗,流派)(Skyseeker Style)
来源 古国血脉Blood of the Ancients pg.28
你知道如何踏进敌人防御之中的间隙,以缩短你与敌人的距离。
先决条件:快步跟进,BAB+1
专长效果:每轮一次,当敌人用长触及武器攻击你时,你可以以一个直觉动作朝他进行一个五尺快步。如果此次移动让你来到了一个敌人的长触及武器无法威胁的方格,那么你会在对抗这次攻击的AC上获得+4加值。如果你如此移动,那么你下一个回合无法进行五尺快步。如果你下一回合进行了移动,从你的总移动距离里面减去5尺。
寻天惩(战斗)(Skyseeker Thrash)
来源 古国血脉Blood of the Ancients pg.28
你的战斗风格是增强在残忍敌人面前的坚韧。
先决条件:体质13,寻天流,快步跟进,BAB+4
专长效果:当你使用寻天流时,你的敌人每比你大一个体型尺寸就会在近战伤害骰上获得累计的+1加值。
寻天冲(战斗)(Skyseeker Impact)
来源 古国血脉Blood of the Ancients pg.28
你接受了训练,明白如何去应对更大的对手,并击破他们的武器来抵消他们的攻击优势。
先决条件:体质13,寻天流,寻天惩击,快步跟进,BAB+9
专长效果:当使用寻天流时,每次你用近战攻击命中体型比你大的敌人时,你的武器在造成伤害上被算作大一个体型。在对体型比你大的敌人的破武战技检定上获得+4加值。
Skyseeker Style(Combat,Style)
Source Blood of the Ancients pg.28 (http://paizo.com/products/btpy9wmz)
You know how to duck and weave through small gaps in a foe’s defense to close the distance between yourself and your enemy.
Prerequisites:Step Up, base attack bonus +1.
Benefit:Once per round, when an opponent attacks you with a reach weapon, you can take a 5-foot step towards your opponent as an immediate action. If the movement takes you to a square that the opponent’s reach weapon does not threaten, you receive a +4 bonus to AC against that attack. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total available movement.
Skyseeker Thrash(Combat)
Source Blood of the Ancients pg.28 (http://paizo.com/products/btpy9wmz)
Your fighting style is enhanced by sheer fortitude in the face of intimidating foes.
Prerequisites:Con 13, Skyseeker Style, Step Up, base attack bonus +4.
Benefit:While using Skyseeker Style, you gain a cumulative +1 bonus on melee damage rolls for every size category your opponent is larger than you.
Skyseeker Impact(Combat)
Source Blood of the Ancients pg.28 (http://paizo.com/products/btpy9wmz)
You’ve been trained to devastate larger opponents and shatter their weapons to negate their reach advantage.
Prerequisites:Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9.
Benefit:While using Skyseeker Style, whenever you hit an opponent larger than you with a melee attack, your weapon deals damage as if that weapon were one size category larger. You also gain a +4 bonus on sunder combat maneuver checks against targets larger than you.
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半身人投石术(战斗,流派)(Slipslinger Style)
来源 武器大师手册Weapon Master's Handbook pg.13
你能够使用所有类型的投石索以及与投石索相近的武器。
先决条件:武器专攻:投石索或武器训练:投掷类职业能力,战争投石者种族特性
专长效果:你所使用的任何类型的投石索造成的伤害检定均会获得+1加值,而且在给投石索装填弹药时不会引起借机攻击。此外,你可以将所有名称内具有“投石”的远程和投掷武器视为投石索,不过仅适用于需要上述武器的专长和职业能力、以及战争投石者种族特性。
半身人投弹兵(战斗)(Slipslinger Grenadier)
来源 武器大师手册Weapon Master's Handbook pg.13
你能用投石索发射溅射武器。
先决条件:半身人投石术,随手投掷Throw Anything,武器专攻:投石索或武器训练:投掷类职业能力,战争投石者种族特性
专长效果:当你使用半身人投石术时,能够以标准动作使用投石索抛掷一个炼金溅射武器,它在取出物品以及向投石索进行装填之时被视为投石索弹丸。你的投石索会造成正常的武器伤害,外加被装填上的溅射武器的效果或伤害。这些额外伤害不会在重击时翻倍。
特殊情况:炼金术士的炸弹不适用于该专长。
半身人轰击手(战斗)(Slipslinger Bombardment)
来源 武器大师手册Weapon Master's Handbook pg.13
你可以向你的敌人发射大量溅射武器。
先决条件:即时备战,半身人投弹兵,半身人投石术,随手投掷,武器专攻:投石索或武器训练:投掷类职业能力,战争投石者种族特性
专长效果:在使用半身人投弹兵专长时,你能在攻击动作或全回合攻击动作中,将炼金溅射武器当做投石索的弹药一般使用,并且能够以自由动作进行装填。
特殊情况:炼金术士的炸弹不适用于该专长。
Slipslinger Style(Combat,Style)
Source Weapon Master's Handbook pg.13 (http://paizo.com/products/btpy9hdy)
You can fire all manner of slings and sling-like weapons.
Prerequisites:Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial trait.
Benefit:You gain a +1 bonus on damage rolls made with all types of slings, and don’t provoke attacks of opportunity when reloading a sling. In addition, you treat all ranged and thrown weapons that have “sling” in their name as if they were slings for all feats and class abilities that require such weapons, as well as the warslinger racial trait.
Slipslinger Grenadier(Combat)
Source Weapon Master's Handbook pg.13 (http://paizo.com/products/btpy9hdy)
You can hurl splash weapons with your sling.
Prerequisites:Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG.
Benefit:While using Slipslinger Style, as a standard action you can use a sling to hurl an alchemical splash weapon, treating it as a sling bullet for the purpose of drawing and loading it into your sling. Your sling deals its normal weapon damage, plus the loaded splash weapon’s effect or damage. This extra damage is not multiplied on a critical hit.
Special:This feat cannot be used with alchemists’ bombs.
Slipslinger Bombardment(Combat)
Source Weapon Master's Handbook pg.13 (http://paizo.com/products/btpy9hdy)
You can sling a rain of splash weapons at your enemies.
Prerequisites:Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG.
Benefit:You can use a sling to hurl alchemical splash weapons as ammunition with Slipslinger Grenadier during an attack action or a full-attack action, loading your sling with such weapons as a free action.
Special:This feat can’t be used with alchemists’ bombs.
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铁碎流(战斗,流派)(Smashing Style)
来源 武器大师手册 Weapon Master's Handbook pg.17
你击破敌人的护甲并将他掀翻在地。
先决条件:力量13,精通破武,猛力攻击,对所选武器拥有武器专攻专长
专长效果:从斧,锤或连枷战士武器组中选择一件武器,当你开启此流派架势时,每当你对一个敌人所穿戴的护甲成功发动一次破武战技攻击,你就可以立刻以相同的战技攻击加值对目标发动一次冲撞或摔绊战技攻击,这次战技攻击不会引发借机攻击。
特殊情况:一个拥有武器训练(锤,斧或连枷)职业能力的角色可以使用任何锤,斧或连枷而非仅限于他所选的单件武器来获得此流派的好处。
铁碎爆(战斗)(Smashing Crush)
来源 武器大师手册 Weapon Master's Handbook pg.16
没有任何器物可以阻挡你毁灭性的破坏。
先决条件:力量13,精通破武,猛力攻击,铁碎流,对所选武器拥有武器专攻专长
专长效果:当使用铁碎流时,每当你成功通过破武战技对一个物体造成伤害时,该物品的硬度获得叠加的-1减值,但总数不会超过该物品正常硬度的一半。当这价物品因为破武战技攻击而承受的伤害被修复时,它的硬度也会随之恢复。
铁碎牙(战斗)(Smashing Dent)
来源 武器大师手册 Weapon Master's Handbook pg.17
你的重击使金属扭曲,困住依赖它们保护自己的穿戴者。
先决条件:力量13,精通破武,猛力攻击,铁碎流,铁碎爆,对所选武器拥有武器专攻专长,BAB+6
专长效果:当使用铁碎流时,每当你对一个敌人所穿戴的护甲成功发动一次破武战技攻击并对其造成伤害时,这件护甲通过的防御等级加值-1,护甲减值额外+1。这些减值和加值无法超过护甲防御等级加值的一半/护甲减值的一倍。当这价物品因为破武战技攻击而承受的伤害被修复时,它的正常防御等级加值和护甲减值也会随之恢复。
Smashing Style(Combat,Style)
Source Weapon Master's Handbook pg.17 (http://paizo.com/products/btpy9hdy)
Your hammer blows dent armor, hampering your opponent.
Prerequisites:Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weapon.
Benefit:Choose one weapon from the axes, hammers, or flails fighter weapon group. While using this style, when you succeed at a sunder combat maneuver check against a suit of armor worn by an opponent, you can immediately attempt a bull rush or trip combat maneuver against that target with the same combat maneuver bonus. This maneuver does not provoke attacks of opportunity.
Special:
Smashing Crush(Combat)
Source Weapon Master's Handbook pg.16 (http://paizo.com/products/btpy9hdy)
Your hammers strike objects with destructive force.
Prerequisites:Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weapon.
Benefit:While using Smashing Style, if you successfully damage an object with the sunder combat maneuver, you reduce its hardness by 1. An object can’t have its hardness reduced to less than 50% of its normal hardness, and its hardness is restored when the damage dealt by the sunder attack is repaired.
Smashing Dent(Combat)
Source Weapon Master's Handbook pg.17 (http://paizo.com/products/btpy9hdy)
Your hammer strikes cause traumatic injuries.
Prerequisites:Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6.
Benefit:While using Smashing Style, each time you damage a suit of armor with a sunder combat maneuver, you reduce its armor bonus to its Armor Class by 1 and increase its armor check penalty by 1. Armor cannot have its armor bonus to AC reduced to less than 50% of its normal bonus or its armor check penalty more than doubled. These reductions and increases both end when the damage dealt by the sunder is repaired.
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蛇拳流(战斗,流派)(Snake Style)
来源 极限战斗Ultimate Combat pg.119
你仔细观察着敌人的一举一动,适时地格挡攻击。
先决条件:精通徒手打击,特技1级,察言观色3级。
专长效果:你在察言观色检定上有+2加值,你可以用徒手击打造成穿刺伤害。你在使用蛇拳流派架势时,如果有敌人以你为目标进行近战或远程攻击,你可以用直觉动作进行一次察言观色检定,并用检定结果作为你的AC或接触AC对抗该次攻击。要使用此能力,你必须察觉到该次攻击并不能处于措手不及状态。
通常情况:徒手攻击造成钝击伤害。
蛇行(战斗)(Snake Sidewind)
来源 极限战斗Ultimate Combat pg.119
你神妙诡谲的步伐令你难以被放倒。
先决条件:精通徒手打击,蛇拳流,特技3级,察言观色6级。
专长效果:你在特技检定,对抗摔绊的CMD以及避免摔倒的豁免骰上有+4加值。你处于蛇拳流派架势时,你的徒手击打如果造成重击威胁,可以做一次察言观色检定,并用其检定结果作为重击确认骰结果;而且只要你的徒手击打造成重击,你能以迅捷动作进行五尺快步,即使你之前已经移动过。
通常情况:你只能在该轮未做出任何移动时进行五尺快步。
白蛇吐信(战斗)(Snake Fang)
来源 极限战斗Ultimate Combat pg.119
你能在敌人防御松懈时发动迅击。
先决条件:你能在敌人防御松懈时发动迅击。
专长效果:你使用蛇拳流派架势时,如果一个敌人对你的一次攻击失手了,你可以对他做一次藉机攻击。如果该次藉机攻击命中,你可以用直觉动作对此对手再进行一次徒手打击。
Snake Style(Combat,Style)
Source Ultimate Combat pg.119 (http://paizo.com/products/btpy8mcz)
You watch your foe’s every movement and then punch through its defense.
Prerequisites:Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks.
Benefit:You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Normal:An unarmed strike deals bludgeoning damage.
Snake Sidewind(Combat)
Source Ultimate Combat pg.119 (http://paizo.com/products/btpy8mcz)
Your sensitive twisting movements make you difficult to anticipate combat.
Prerequisites:Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.
Benefit:You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit. Whenever you score a critical hit with your unarmed strike, you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.
Normal:You can take a 5-foot step only if you have not otherwise moved this round.
Snake Fang(Combat)
Source Ultimate Combat pg.119 (http://paizo.com/products/btpy8mcz)
You can unleash attacks against an opponent that has dropped its guard.
Prerequisites:Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.
Benefit:While using the Snake Style feat, when an opponent’s attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of opportunity hits, you can spend an immediate action to make another unarmed strike against the same opponent.
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鳄龟流(战斗,流派)
来源 极限战斗Ultimate Combat pg. 120
你高超的徒手战斗技巧给予你保护。
先决条件: 精通徒手击打,基本攻击加值+1或武僧1级
专长效果: 当你处于鳄龟流派架势时,如果至少有一只手空闲,你在AC上得到+1盾牌加值。
来源 掉链子Pathfinder Unchained pg. 132
当你使用这个流派时,只要你的耐力池中还有1点耐力,AC上的盾牌加值就能提升1点。
龟爪(战斗)
来源 极限战斗Ultimate Combat pg. 120
你的徒手战斗技巧可以让你将敌人的攻击化作你反击的契机。
先决条件: 精通擒抱,鳄龟势,基本攻击加值+3或武僧3级
专长效果: 你从鳄龟流派架势获得的盾牌加值能加到CMD和接触AC上;当你采用鳄龟流派架势时,如果对手对你近战攻击失手,你能以直觉动作对该对手发起一次受-2减值的擒抱。
来源 掉链子Pathfinder Unchained pg. 132
当你因为这个专长效果以一个直觉动作尝试一次擒抱战技检定时,你可以消耗2点耐力来无视掉那个战技上的-2减值。
龟甲(战斗)
来源 极限战斗Ultimate Combat pg. 120
你防御用的那只手在拨挡攻击方面已臻化境。
先决条件: 精通擒抱,龟爪,鳄龟势,基本攻击加值+5或武僧5级
专长效果: 当你处于鳄龟流派架势时,你在此架势获得的盾牌加值变成+2,而且对手对你的重击确认骰受到-4减值。
来源 掉链子Pathfinder Unchained pg. 132
当你使用鳄龟流时,你可以消耗至多5点耐力让敌人在针对你的重击确认骰上获得额外的减值,这个减值等于你消耗的耐力点数。
Snapping Turtle Style (Combat, Style)Source Ultimate Combat pg. 120 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your deft unarmed style allows you to shield your body from harm.Prerequisites: Improved Unarmed Strike, base attack bonus +1 or monk level 1st.
Benefit: While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC.
Source Pathfinder Unchained pg. 132 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When using this style, as long as you have at least 1 stamina point in your stamina pool, your shield bonus to AC increases by 1.
Snapping Turtle Clutch (Combat)Source Ultimate Combat pg. 120 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your unarmed style allows you to turn your opponent’s attack into an opportunity.Prerequisites: Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you with a melee attack while you are using the Snapping Turtle Style feat, you can use an immediate action to attempt a grapple combat maneuver against that opponent, but with a –2 penalty.
Source Pathfinder Unchained pg. 132 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
When you attempt a grapple combat maneuver as an immediate action as a result of this feat, you can spend 2 stamina points to negate the –2 penalty on that combat maneuver check.
Snapping Turtle Shell (Combat)Source Ultimate Combat pg. 120 (http://paizo.com/pathfinderRPG/v5748btpy8mcz)
Your guarding hand is almost magical in its skill at deflecting incoming blows.Prerequisites: Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical confirmation rolls against you.
Source Pathfinder Unchained pg. 132 (http://paizo.com/products/btpy9c25?Pathfinder-Roleplaying-Game-Pathfinder-Unchained)
While using Snapping Turtle Style, you can spend up to 5 stamina points to cause an enemy to take an additional penalty on one critical conf irmation roll against you equal to the number of stamina points you spent.
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枪舞流(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 17
你熟练地运用枪矛的两头同时打击敌人。
先决条件:敏捷13,双武器格斗,对所选武器拥有武器专攻专长
专长效果:从长武(Polearm)或矛(Spear)战士武器组中选择一件武器,当你开启此流派架势时,你可以使自己所持的武器获得双头武器特性——武器原本的数据会成为你主手使用的一头,它的身柄成为你副手使用的一头并使用轻型硬头锤(Light Mace)的数据。如果武器有反冲锋或触及特性,那么以此方式使用时它们失去这些特性。
特殊情况:一个拥有武器训练(长武或矛)职业能力的角色可以使用任何长武或矛而非仅限于他所选的单件武器来获得此流派的好处。
枪舞疾(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 17
你运用优雅与灵巧的身姿来操作你的长枪。
先决条件:敏捷15,双武器格斗,武器娴熟,枪舞式,对所选武器拥有武器专攻专长
专长效果:当开启枪舞流架势时,如果你所持的武器符合你的体型,那么你就可以获得武器娴熟专长的好处。除此之外,任何你所拥有的,可以应用到木棍(Quarterstaff)上的专长均可以运用到你在枪舞式所选的武器上。
枪舞觅心(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 17
无论是使用长枪的哪一头,你都可以在敌人刀剑的范围外直指其要害。
先决条件:敏捷17,双武器格斗,武器娴熟,枪舞式,枪舞疾,对所选武器拥有武器专攻专长
专长效果:当开启枪舞流架势时,每当你同时以双头武器的形式使用这件武器发动整轮攻击时,你都可以选择以一个迅捷动作赋予这此武器的一头或两头以触及武器特性。直至你的回合结束。
Spear Dancing Style (Combat, Style)
Source Weapon Master's Handbook pg. 17 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can use polearms and spears as double weapons.
Prerequisites: Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon.
Benefit: Choose one weapon from the polearm or spear fighter weapon groups. While using this style, you grant the chosen weapon the double special weapon feature, using the weapon’s normal statistics for its main-hand end and the statistics of a light mace for its off-hand end. A weapon wielded in this way loses the brace and reach special weapon features.
Special: A character with the weapon training (polearms or spears) class feature can use Spear Dancing Style with any polearm or spear, respectively, in addition to the chosen weapon.
Spear Dancing Reach (Combat)
Source Weapon Master's Handbook pg. 17 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can strike from afar with double weapons.
Prerequisites: Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon.
Benefit: While using Spear Dancing Style and making a full attack using the chosen weapon as a double weapon, you can grant the reach special weapon feature to one or both of the weapon’s ends until the end of your turn as a swift action.
Spear Dancing Spiral (Combat)
Source Weapon Master's Handbook pg. 17 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You wield spears with poise and grace.
Prerequisites: Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon.
Benefit: While using Spear Dancing Style, you gain the benefit of Weapon Finesse with the chosen weapon if it is appropriately sized for a creature of your size category. In addition, you can use any feat or ability that functions with a quarterstaff with your chosen weapon.
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鹰啄流(战斗,流派)
来源 护甲大师手册Armor Master's Handbook pg. 11
你巧妙地在敌人之间周旋,依靠你护甲的灵活性来躲避敌人的打击。
先决条件:敏捷13,闪避,灵活移动,移动射击或跳跃攻击,BAB+4,擅长轻甲
专长效果:若你在通过移动动作移动了至少10尺的轮中开启此流派,在下一轮开始前你的武器攻击骰获得+2加值。开启此流派后,你对在使用远程武器攻击和为远程武器上弹时造成的藉机攻击上,同样获得灵活移动的AC加值。
特殊情况:具有盔甲训练职业能力的角色可以穿着任何他擅长的盔甲来使用本流派。
鹰啄·迅 (战斗)
来源 护甲大师手册Armor Master's Handbook pg. 11
你的铁手套使你能充分利用对方的弱点。
先决条件:敏捷15,闪避,灵活移动,移动射击或跳跃攻击,鹰啄流,BAB+7,擅长轻甲
专长效果:开启鹰啄流后,在使用跳跃攻击或移动射击专长时你能移动至多两倍你速度的距离。
鹰啄·疾(战斗)
来源 护甲大师手册Armor Master's Handbook pg. 11
轻便的护甲和出色的训练使你能在移动时做出多次攻击。
先决条件:敏捷17,闪避,灵活移动,移动射击或跳跃攻击,鹰啄·迅,鹰啄流,BAB+11,擅长轻甲
专长效果:开启鹰啄流后,在你使用跳跃攻击或移动射击专长时,你能在移动中的任意地点攻击两个不同的目标。每一次攻击都采用你最高的BAB。如同跳跃攻击,被你近战攻击的目标无法因为这次移动对你进行藉机攻击。
Spring-Heeled Style (Combat, Style)
Source Armor Master's Handbook pg. 11 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You cunningly dart across the battlefield from foe to foe, taking advantage of your armor’s flexibility to duck blows./i]
Prerequisites: Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armor.
Benefit: If using this style during any round in which you take a move action to move 10 or more feet, you gain a +2 bonus on weapon attack rolls until the start of your next turn. While using this style, you gain the AC bonus from Mobility against attacks of opportunity provoked by making a ranged attack or loading a ranged weapon.
Special: A character with the armor training class feature can use Spring-Heeled Style while wearing any type of armor with which she is proficient.
Shielded Gauntlet Master (Combat)
Source Armor Master's Handbook pg. 11 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
You can move quickly without sacrificing your offense.
Prerequisites: Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armor.
Benefit: While using Spring-Heeled Style, you can move up to twice your speed when using the Shot on the Run or Spring Attack feats
Spring-Heeled Reaping (Combat)
Source Armor Master's Handbook pg. 11 (http://paizo.com/products/btpy9jbh?Pathfinder-Player-Companion-Armor-Masters-Handbook)
Your armor’s flexibility and your own training allow you to strike multiple times while moving.
Prerequisites: Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armor.
Benefit: While using Spring-Heeled Style, whenever you use Shot on the Run or Spring Attack, you can attack two different creatures at any point in your movement. Each attack is made at your full attack bonus. Any creature that you attack in melee with this feat cannot make attacks of opportunity against you for that movement, as normal for Spring Attack.
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散星式(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 15
你投出的武器比普通的暗器更为致命。
先决条件:敏捷13,近程射击,对所选武器拥有武器专攻专长
专长效果:从投掷战士武器组中选择一件武器,当你开启此流派架势时,如果你持用这把武器发动攻击,那么你就会在伤害检定上获得加值,相当于2+(每个以散星流为先决条件的专长数量)x2(最高+6)。当你在副手持有任何武器和盾牌(除了小圆盾)时你无法获得本专长的好处。
特殊情况:一个拥有武器训练(投掷武器)职业能力的角色可以使用任何投掷武器而非仅限于他所选的单件武器来获得此流派的好处。
散星击(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你迅速锁定两个对手,分别对他们掷出一击。
先决条件:敏捷13,近程射击,散星式,对所选武器拥有武器专攻专长
专长效果:以一个标准动作,你可以发动一次远程投掷攻击,使用你的最高基础攻击加值。如果你成功命中,那么你可以造成正常伤害并且同时可以立刻发动第二次攻击(同样使用最高基础攻击加值)来攻击最远以第一个目标为起点一个射程增量范围内的第二个目标。在第二次攻击时,你以你击中的第一个目标而不是你的位置来判断攻击起始点以决定掩蔽(Cover)的影响,你每轮只能以此方式发动一次额外攻击。如果你拥有暴击(Vital Strike)专长,那么你可以在第一次攻击时应用此专长的额外伤害(第二次则不可)。
散星流光(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 15
你可以对成群的敌人掷出死亡。
先决条件:敏捷13,近程射击,散星击,散星式,对所选武器拥有武器专攻专长,基础攻击加值+4
专长效果:你使用散星击专长攻击命中一个敌人时,你可以继续攻击最远以你之前击中的任一目标为起点,一个射程增量范围内的其他目标。在第一次以后的攻击时,你以你击中的前一个目标而不是你的位置来判断攻击起始点以决定掩蔽(Cover)的影响。你可以以此方法发动的攻击次数等同于1+1次/(你每拥有5点基础攻击加值)。如果你拥有暴击(Vital Strike),精通暴击或高度暴击专长,那么你可以在第一次攻击时应用此专长的额外伤害(接下来的额外攻击则不可)。
Startoss Style (Combat, Style)
Source Weapon Master's Handbook pg. 15 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
Your thrown weapons become more deadly.
Prerequisites: Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon.
Benefit: Choose one weapon from the thrown fighter weapon group. While using this style and the chosen weapon, you gain a bonus on damage rolls made with the weapon equal to 2 + 2 per style feat you possess that lists Startoss Style as a prerequisite (maximum +6 damage). You cannot use this ability if you are carrying a weapon or a shield in your off hand (except for a buckler).
Special: In addition to the chosen weapon, a character with this feat and the weapon training (thrown) class feature can use Startoss Style with any thrown weapons that she wields in one hand.
Startoss Comet (Combat)
Source Weapon Master's Handbook pg. 15 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can aim a thrown weapon so it strikes two foes..
Prerequisites: Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon.
Benefit: As a standard action, you can make a single ranged thrown weapon attack at your full attack bonus with the chosen weapon. If you hit, you deal damage normally and can make a second attack (at your full attack bonus) against a target within one range increment of the first. You determine cover for this attack from the first target’s space instead of your space. You can make only one additional attack per round with this feat. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not the second attack).
Startoss Shower (Combat)
Source Weapon Master's Handbook pg. 15 (http://paizo.com/products/btpy9hdy?Pathfinder-Player-Companion-Weapon-Masters-Handbook)
You can strike multiple opponents with thrown weapons.
Prerequisites: Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4.
Benefit: When you hit an opponent while using the Startoss Comet feat, you can continue to make attacks against foes that are within one range increment of all previous opponents. You determine cover for each attack from the most recently hit foe’s space instead of your space, and you cannot attack an individual foe more than once during this attack action. You can make a maximum number of attacks equal to 1 + 1 per 5 points of base attack bonus you possess. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not any subsequent attacks).
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棍斗流(战斗,流派)
来源 武术手册Martial Arts Handbook pg. 12
你了解使用木棍和木棒的全新技法。
先决条件:基本攻击加值+1
专长效果:当使用你擅长的木棒,木棍,短棒,闷棍或旋棍时,你的攻击骰如同其为精制品一般获得+1增强加值。如果武器本身就是精制品,其获得格挡、卸武、虚实、演武和摔绊武器特性,即使该武器原本没有这些特性也一样。
棍斗截击(战斗)
来源 武术手册Martial Arts Handbook pg. 12
结合棍斗技法的防御与攻击,你可以在招架中进行反击。
先决条件:棍斗流,基本攻击加值+4
专长效果:当你防御式战斗时,你可以用一个自由动作选择一个你在当轮攻击过的敌人,准备招架他的一次攻击。每轮一次,当该敌人尝试对你进行近战攻击且失手时,攻击者如果处于你的威胁范围内,会引发你的一次借机攻击。你必须使用木棒,木棍,短棒,闷棍或旋棍执行借机攻击。
棍斗战技(战斗)
来源 武术手册Martial Arts Handbook pg. 12
你使用木棍的攻击快的让人目不暇接,可以在攻击之间打出战技。
先决条件:棍斗截击,棍斗流,基本攻击加值+6
专长效果:当你只使用使用木棒,木棍,短棒,闷棍或旋棍进行全回合攻击时,你可以使用你的完整基本攻击加值进行一次额外的战技。
Stick-Fighting Style (Combat, Style)
Source Martial Arts Handbook pg. 12 (https://paizo.com/products/btpya0b6)
You know how to use batons, clubs, and sticks in new ways.
Prerequisites: Base attack bonus +1.
Benefit: When fighting with a club, quarterstaff, dan bong, sap, or tonfa with which you are proficient, you gain a +1 enhancement bonus on attack rolls as though it were a masterwork weapon. If the weapon actually is a masterwork weapon, it instead counts as having the blocking, disarm, distracting, performance, and trip special weapon qualities, even if the weapon normally doesn’t have them.
Stick-Fighting Counter (Combat)
Source Martial Arts Handbook pg. 12 (https://paizo.com/products/btpya0b6)
Using stick-fighting techniques both defensively and offensively, you can turn your parries into counterattacks.
Prerequisites: Stick-Fighting Style, base attack bonus +4.
Benefit: While you are fighting defensively, as a free action you can select an opponent you have attacked on that turn and prepare yourself to counter one of its attacks. Once per round, when that opponent attempts a melee attack against you and the attack misses, the attacker provokes an attack of opportunity from you, provided that it is within your threatened area. You must use a club, quarterstaff, dan bong, sap, or tonfa to perform the attack of opportunity.
Stick-Fighting Maneuver (Combat)
Source Martial Arts Handbook pg. 12 (https://paizo.com/products/btpya0b6)
Your attacks with sticks have become blindingly fast, and you can throw in a combat maneuver between your attacks.
Prerequisites: Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6.
Benefit: When making a full attack using only clubs, a quarterstaff, dan bongs, saps, or tonfas, you can perform a combat maneuver as an extra attack using your full base attack bonus.
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枪托势(战斗,流派)
来源 废土子民People of the Wastes pg. 11
火器的枪托因为你的战斗技艺和子弹一样致命。
先决条件:铳士炫技:枪柄打击
专长效果:当你使用该流派时,你在施展枪柄打击炫技的攻击骰以及击倒目标至俯卧的战技检定上获得+1加值;该加值在你使用双手火器时增加至+2。若你成功将目标击倒至俯卧,在你下一轮结束前,你在用火器进行远程攻击时不会引发该目标的借机攻击。当你施展枪柄打击炫技时,在满足诸如武器娴熟等类似能力前提时可以将单手火器视作轻型武器。
枪托横扫(战斗)
来源 废土子民People of the Wastes pg. 11
你挥舞火器的力气足以击退敌寇,或是伤及另一个目标。
先决条件:枪托势、bab+7、铳士炫技:枪柄打击
专长效果:当你处于枪托势并成功以枪柄打击炫技将目标击至俯卧时,你可以通过一个迅捷动作将目标推离5尺,或是对你触及内第二个邻接该目标的敌人再进行一次枪柄打击。第二次枪柄打击炫技花费0点勇毅值。
枪托抡倒(战斗)
来源 废土子民People of the Wastes pg. 11
你的近战猛攻让对方无力反抗接下来残忍的终结一枪。
先决条件:近距射击、枪托势、枪托横扫、bab+9、铳士炫技:枪柄打击
专长效果:当你处于枪托势并成功以枪柄打击炫技将目标击至俯卧时,你可以通过一个移动动作,用手中上膛的火器向目标射击;若你的火器具有霰弹特性,则你能改而进行一次霰弹射击,但该目标必须处于效果范围内。你不会因对俯卧目标进行远程攻击而在该次攻击上受到减值,同时你武器的重击倍率增加1(重击倍率最高为x5)。
Stock-Striker Style (Combat, Style)
Source People of the Wastes pg. 11 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
Your fighting technique makes you equally deadly with your firearm’s stock as with its bullets.
Prerequisites: Pistol-whip gunslinger deed.
Benefit: When you perform the pistol-whip deed while using this style, you gain a +1 bonus on the attack roll and on the combat maneuver check to knock the target prone; this increases to +2 when you use a two-handed firearm. If you successfully knock the target prone, you do not provoke attacks of opportunity from the target until the end of your next turn when you make ranged attacks with your firearm. You can treat one-handed firearms as light weapons for the purpose of abilities such as Weapon Finesse when performing the pistol-whip deed.
Stock-Striker Sweep (Combat)
Source People of the Wastes pg. 11 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
The force of your firearm strikes can drive back your foe or damage a second target.
Prerequisites: Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deed.
Benefit: When you are using Stock-Striker Style and successfully knock a target prone with the pistol-whip deed, as a swift action you can either push the target 5 feet away from you or perform the pistol-whip deed a second time against a foe that is adjacent to the first and within your reach. This second use of pistol-whip costs 0 grit points.
Stock-Striker Takedown (Combat)
Source People of the Wastes pg. 11 (http://paizo.com/products/btpy9sk7?Pathfinder-Player-Companion-People-of-the-Wastes)
Your melee strike leaves your target vulnerable to a merciless finishing shot.
Prerequisites: Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deed.
Benefit: After you knock a target prone with the pistol-whip deed while using Stock-Striker Style, you can fire one barrel of a loaded firearm you’re wielding at the target as a move action; if your firearm has the scatter weapon quality, you can instead make a scattering shot so long as you include the target in the area of effect. For this attack, you take no attack penalty for making a ranged attack against a prone target, and the critical multiplier of your weapon increases by 1 (to a maximum of ×5).
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街霸残虐击(战斗)
来源 极限诡道Ultimate Intrigue pg. 92
对你来说,城镇的街道也是可以削骨去肉的战斗利器。
先决条件:力量 15,精通冲撞(Improved Bull Rush),精通徒手打击(Improved Unarmed Strike),猛力攻击(Power Attack),街霸流*(Street Style),街角霸王拳*(Street Sweep),BAB +8或武僧等级7级
专长效果:当你使用街霸流期间,徒手打击的重击倍率变为x3,以取代原本的x2。
街角霸王拳(战斗)
来源 极限诡道Ultimate Intrigue pg. 92
敌人被墙壁弹回后,会被你轻松击倒。
先决条件:力量 15,精通冲撞(Improved Bull Rush),精通徒手打击(Improved Unarmed Strike),猛力攻击(Power Attack),街霸流*(Street Style),BAB +6或武僧等级5级
专长效果:当你使用街霸流期间,每轮第1次用徒手打击对1名敌人造成伤害时,如果该名敌人在你的上个回合开始后,被你用街霸流冲撞过的话,该名敌人必须进行1次强韧豁免(DC = 10 + 你的基本攻击加值),失败则会被击倒(knocked prone),而且恍惚(staggered)1轮。
街霸流(战斗,流派)
来源 极限诡道Ultimate Intrigue pg. 92
你能利用城市的环境带来战斗优势,猛击敌人并把它弹向建筑。
先决条件:力量 15,精通冲撞(Improved Bull Rush),精通徒手打击(Improved Unarmed Strike),猛力攻击(Power Attack),BAB +4或武僧等级3级
专长效果:当你使用街霸流期间,每轮1次以迅捷动作,能够在徒手打击命中目标时,额外造成1d6点伤害,并对目标尝试1次冲撞战技(bull rush combat maneuver)。
特殊说明:你只能在城市地形(urban terrain)启动街霸流的架势,当你离开城市地形后,该架势会立即终止。
Street Style (Combat, Style)
Source Ultimate Intrigue pg. 92 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
Prerequisites: Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rd.
Benefit: While using this style, once per round as a swift action when you hit a target with an unarmed strike, you can deal an extra 1d6 points of damage and attempt a bull rush combat maneuver against that target.
Special: You can enter the style stance for street style only while in urban terrain, and the stance ends immediately if you cease to be in urban terrain.
Street Sweep (Combat)
Source Ultimate Intrigue pg. 92 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
After driving your foe back, you can quickly knock it to the ground and slow it down.
Prerequisites: Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5th.
Benefit: While using Street Style, the first time each round that you deal damage with an unarmed strike to a foe that you bull rushed with Street Style since the beginning of your last turn, that foe must succeed at a Fortitude save (DC = 10 + your base attack bonus) or be knocked prone and staggered for 1 round.
Street Carnage (Combat)
Source Ultimate Intrigue pg. 92 (http://paizo.com/products/btpy9j6p?Pathfinder-Roleplaying-Game-Ultimate-Intrigue)
For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
Prerequisites: Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7th.
Benefit: While using Street Style, the critical multiplier of your unarmed strikes becomes ×3, instead of ×2.
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金雕流(战斗,流派)(Swift Iron Style)
来源 护甲大师手册Armor Master's Handbook pg.11
你学会了如何在移动和使用战技时适应沉重的盔甲。
先决条件:力量13,敏捷13,擅长中甲
专长效果:开启此流派后,将你盔甲的护甲检定减值视为降低1,最大敏捷加值视为增加1。
特殊情况:具有盔甲训练职业能力的角色可以穿着任何他擅长的盔甲来使用本流派。该调整值与盔甲训练累加。
金雕·卸(战斗)(Swift Refuge)
来源 护甲大师手册Armor Master's Handbook pg.11
你灵活的移动,使用盔甲最厚实的地方抵挡敌人毁灭性的打击。
先决条件:力量13,敏捷13,金雕流,擅长中甲
专长效果:开启金雕流时,每天一次,当你被武器,徒手,天生武器击中时,将除了武器基本伤害骰外的所有骰子都视为已骰出1(包括由偷袭,重击,魔法特殊武器能力和要害打击提供的骰子)。在你BAB达到+8时每天可以使用第二次,+16时第三次。
金雕·袭(战斗)(Swift Sprint)
来源 护甲大师手册Armor Master's Handbook pg.11
你卓越的技巧使你在奔跑和冲刺时无视盔甲的阻碍。
先决条件:力量13,敏捷13,金雕流,金雕·卸,擅长中甲
专长效果:在你冲锋,奔跑或者本轮内除了移动没有做其他任何动作时,你的盔甲不会降低你的移速。
Swift Iron Style(Combat,Style)
Source Armor Master's Handbook pg.11 (http://paizo.com/products/btpy9jbh)
You have learned to move in ways that better accommodate your armor, and can maneuver easily despite its bulk.
Prerequisites:Str 13, Dex 13, proficiency with medium armor.
Benefit:While using this style, you treat the armor check penalty of your armor as if it were 1 less, and the maximum Dexterity bonus to AC as if it were 1 higher.
Special:A character with the armor training class feature can use Swift Iron Style while wearing any type of armor with which she is proficient. These benefits stack with armor training.
Swift Refuge(Combat)
Source Armor Master's Handbook pg.11 (http://paizo.com/products/btpy9jbh)
You quickly turn, forcing devastating blows to be blunted by the thickest part of your armor.
Prerequisites:Str 13, Dex 13, Swift Iron Style, proficiency with medium armor.
Benefit:Once per day when using Swift Iron Style, when you’re hit by a weapon, unarmed attack, or natural weapon, you can treat all dice other than the weapon’s base damage dice (including extra dice from sneak attack, critical hit, magic special weapon abilities, and Vital Strike) as having rolled 1s. You can use this ability a second time per day when your base attack bonus reaches +8, and a third time at +16.
Swift Sprint(Combat)
Source Armor Master's Handbook pg.11 (http://paizo.com/products/btpy9jbh)
You balance your armor expertly, allowing you to run and sprint without impediment.
Prerequisites:Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor.
Benefit:When you’re charging, running, or taking no action in your turn other than movement, your armor does not reduce your movement.
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刺剑流(战斗,流派)(Swordplay Style)
来源 武器大师手册Weapon Master's Handbook pg.17
你以拿捏准确的刺击换取回防的机会。
先决条件:寓守于攻,对所选武器拥有武器专攻专长,BAB+3
专长效果:从重刃或轻刃战士武器组中选择一件武器,当你开启此流派架势时,如果你持用这把武器并进行防御式战斗,全防御或使用寓守于攻专长,那么你会在防御等级上获得+1盾牌加值。除此之外,你在使用寓守于攻专长时每轮发动的第一次近战攻击不会因为使用寓守于攻而承受减值。你本轮的其他攻击,包括借机攻击,仍然会承受正常减值。
特殊情况:一个拥有武器训练(轻刃或重刃)职业能力的角色可以使用任何轻刃或重刃而非仅限于他所选的单件武器来获得此流派的好处。
刺剑闪(战斗)(Swordplay Upset)
来源 武器大师手册Weapon Master's Handbook pg.17
你在电光石火间发动一次疾刺,让因为进攻而空门大开的对手无暇招架。
先决条件:寓守于攻,刺剑流,对所选武器拥有武器专攻专长,精通虚招,BAB+5
专长效果:当开启刺剑流时,以一个直觉动作,你可以在一个敌人对你近战攻击失手时对他发动一次虚招。
刺剑格(战斗)(Swordplay Deflection)
来源 武器大师手册Weapon Master's Handbook pg.17
你能够使用长剑的利刃偏转敌人的攻势。
先决条件:寓守于攻,刺剑流,刺剑闪,对所选武器拥有武器专攻专长,精通虚招,BAB+7
专长效果:当开启刺剑流架势时,每当你发动一次或多次攻击时,你都可以自愿保留一次攻击准备下这个动作来偏斜敌人的攻击。这个专长的效果与游荡剑客的适时格挡反击炫技机制相同,但你在发动格挡时的攻击检定如果高于对方的攻击检定,你不会因此而直接忽略这次攻击,而是只能在对抗这个敌人攻击时在防御等级上获得+4盾牌加值,持续到你的下一回合开始。并且你无法做到反击。如果你确实拥有适时格挡反击炫技,那么每当你使用此炫技成功格挡敌人的攻击时,你将获得上述防御等级的盾牌加值的好处。
Swordplay Style(Combat,Style)
Source Weapon Master's Handbook pg.17 (http://paizo.com/products/btpy9hdy)
Your defense relies on perfectly timed attacks.
Prerequisites:Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3.
Benefit:Choose one weapon from the heavy blades or light blades fighter weapon group. While using this style, wielding the chosen weapon, and fighting defensively or using either the total defense action or the Combat Expertise feat, you gain a +1 shield bonus to your Armor Class. In addition, you do not take the penalty on melee attacks from Combat Expertise on the first attack roll you make each turn. You still take the penalty on additional attacks, including attacks of opportunity.
Special:A character with the swashbuckler weapon trainingACG or weapon training (heavy blades or light blades) class feature can use Swordplay Style with any light or one-handed piercing melee weapon, heavy blade, or light blade, respectively, in addition to the chosen weapon.
Swordplay Upset(Combat)
Source Weapon Master's Handbook pg.17 (http://paizo.com/products/btpy9hdy)
ou catch opponents off guard with your attacks.
Prerequisites:Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5.
Benefit:While using Swordplay Style, as an immediate action, you can attempt a feint against an opponent that makes a melee attack against you and misses.
Swordplay Deflection(Combat)
Source Weapon Master's Handbook pg.17 (http://paizo.com/products/btpy9hdy)
You can deflect incoming attacks.
Prerequisites:Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7.
Benefit:While using Swordplay Style, when you make one or more melee attacks, you can forgo a single melee attack to prepare an action to disrupt an opponent’s attack. This functions as a swashbuckler’s opportune parry and riposteACG deed, except that if your result is greater than your opponent’s, you gain a +4 shield bonus to your Armor Class against attacks made by your opponent until the start of your next turn instead of preventing the hit, and you cannot attempt to riposte. If you have the opportune parry and riposte deed, you gain this Armor Class bonus anytime you successfully parry an opponent’s attack.
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泰兹瑞亚龙爪击流(战斗,流派)(Tatzlwyrm Claw Style)
来源 巨龙之遗Legacy of Dragons pg.21
你卷缩的手指可以撕碎对手的皮肤,抓住被擒抱的盟友。
先决条件:敏捷13,精通擒抱,精通徒手打击,逃脱1级
专长效果:你可以选择让徒手攻击造成挥砍伤害。如果你击中了一个正在擒抱或压制另一个生物的目标,你可以以一个迅捷动作,立刻对目标进行一次擒抱战技检定对抗目标的CMD。如果你通过检定,你可以强制让目标释放一个被擒抱的生物或是将一个被压制的生物变成仅被擒抱。
泰兹瑞亚龙擒抱者(战斗)(Tatzlwyrm Grappler)
来源 巨龙之遗Legacy of Dragons pg.21
你可以扭动自己的身躯让难以被擒抱。
先决条件:敏捷13,精通擒抱,精通徒手打击,泰兹瑞亚龙爪击流,逃脱3级
专长效果:当你使用泰兹瑞亚龙流时,每当对手试图对你进行擒抱时,你可以尝试一个逃脱检定。如果结果高于你的CMD,你可以用这个结果来代替你的CMD对抗这次战技检定。你必须注意到攻击且不处于措手不及。
泰兹瑞亚龙抓腹(战斗)(Tatzlwyrm Rake)
来源 巨龙之遗Legacy of Dragons pg.21
你可以不用手臂来固定你的敌人
先决条件:敏捷13,精通擒抱,精通徒手打击,泰兹瑞亚龙爪击流,泰兹瑞亚龙擒抱者,逃脱8级
专长效果:当你使用泰兹瑞亚龙流时,你可以尝试一次战技检定来保持擒抱状态而不用你的手臂。你必须至少用两条腿来做这个动作,如果你用了所有的腿,你就无法再保持擒抱的同时做任何动作。如果你的战技检定超过10点或更多,你可以以迅捷动作对擒抱目标做一次徒手攻击。
Tatzlwyrm Claw Style(Combat,Style)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
Your curled fingers can tear into opponents’ flesh and snatch free grappled allies.
Prerequisites:Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rank.
Benefit:You can choose for your unarmed attacks to deal slashing damage. If you strike a target that has another creature grappled or pinned, as a swift action you can immediately attempt a grapple combat maneuver check against the target’s CMD. If you succeed at the check, you can force the target to release a grappled creature or switch a pinned creature to being merely grappled.
Tatzlwyrm Grappler(Combat)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
You can twist and bend in a way that makes you extremely difficult to grab.
Prerequisites:Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranks.
Benefit:While you’re using the Tatzlwyrm Style feat, whenever an opponent attempts to initiate a grapple against you, you can attempt an Escape Artist check. If the result is higher than your CMD, you can use the result as your CMD against that combat maneuver. You must be aware of the attack and not flat-footed.
Tatzlwyrm Rake(Combat)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
You can immobilize your foe without using your arms.
Prerequisites:Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranks.
Benefit:While using the Tatzlwyrm Style feat, you can attempt a combat maneuver check to maintain a grapple without using your arms. You must use at least two limbs in order to do this, and if you use all your legs, you can’t take any movement while maintaining the grapple. If your combat maneuver check succeeds by 10 or more, you are able to make a single unarmed attack against the target of the grapple as a swift action.
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虎形拳(战斗,流派)(Tiger Style)
来源 极限战斗Ultimate Combat pg.122
你的徒手打击体现了猛虎的力量和凶猛。
先决条件:精通徒手打击,BAB+3或3级武僧等级
专长效果:你使用虎形拳流派时,你对冲撞,闯越与摔绊的CMD+2。在此流派下你还可以用徒手击打造成挥砍伤害。如果你造成挥砍伤害的徒手击打造成重击,对手在每轮开始时会受到1d4点出血伤害,出血持续2轮。
通常情况:徒手打击造成钝击伤害。
虎爪功(战斗)(Tiger Claws)
来源 极限战斗Ultimate Combat pg.122
你能够放弃连续技,来换取乾坤一击。
先决条件:精通徒手打击,虎形拳,BAB+6或5级武僧等级
专长效果:你使用虎形拳流派且双手空着时,你能用双手猛击重创敌人。以一个整轮动作,你进行一次徒手打击检定,这次攻击使用你最高的基本攻击加值,分别投两只手的徒手打击伤害骰并合计,如果此攻击造成重击,则分别投掷两只手的重击伤害并合计。如果你在这次攻击中使用猛力攻击专长,可以在其中一只手的伤害骰上加上力量修正的一半。如果该次攻击命中,你可以立即尝试一次有+2加值的冲撞检定,这次冲撞检定不会引发对手的藉机攻击,但即使你的冲撞成功也无法撞着对手一起移动。
虎跃(战斗)(Tiger Pounce)
来源 极限战斗Ultimate Combat pg.122
你的徒手打击既狠又准,还给予你以迅雷不及掩耳之势追击对手的余裕。
先决条件:精通徒手打击,虎形拳,虎爪功,BAB+9或8级武僧等级
专长效果:你使用虎形拳流派时获得以下好处:在使用猛力攻击专长时,你可以通过降低AC而不是降低AB来换取额外伤害。每轮1次,如果你在这一轮或上一轮用徒手击打命中一个对手或对其使用战技成功,以一个迅捷动作,你可以用一半移动速度向该对手移动。
Tiger Style(Combat,Style)
Source Ultimate Combat pg.122 (http://paizo.com/products/btpy8mcz)
Your unarmed fighting style emulates the strength and ferocity of a tiger.
Prerequisites:Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.
Benefit:While using this style, you gain a +2 bonus to your CMD against bull rush, overrun, and trip maneuvers. You can also deal slashing damage with your unarmed strikes. Whenever you score a critical hit with your slashing unarmed strike, your opponent also takes 1d4 points of bleed damage at the start of his next two turns.
Normal:Unarmed strikes deal bludgeoning damage.
Tiger Claws(Combat)
Source Ultimate Combat pg.122 (http://paizo.com/products/btpy8mcz)
You can sacrifice multiple attacks to make a single devastating strike.
Prerequisites:Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.
Benefit:While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. Use your highest base attack bonus, rolling unarmed strike damage for each hand separately and multiplying both if you score a critical hit. If you use Power Attack in conjunction with this attack, increase your Strength bonus on one of the damage rolls by an additional one-half your Strength bonus. If you hit, you can attempt a bull rush maneuver with a +2 bonus on the combat maneuver check. This bull rush attempt provokes no attack of opportunity from your opponent, but you cannot move with that opponent if your bull rush is successful.
Tiger Pounce(Combat)
Source Ultimate Combat pg.122 (http://paizo.com/products/btpy8mcz)
Your unarmed strikes are as precise as they are powerful, but they leave you open and you can pursue foes with blinding speed.
Prerequisites:Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.
Benefit:While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift action, you can move up to half your speed closer to a target you hit with an unarmed strike or made a successful combat maneuver against on this turn or your last turn.
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贰牙流(战斗,流派)(Twin Fang Style)
来源 恶棍志Villain Codex pg.105
你手中成对的利刃能轻易地撕裂甲胄。
先决条件:敏捷15,快速备战,双武器战斗,BAB+1,特技1级
专长效果:每当你用一对匕首或一对单镰进行全力攻击,并且同时用两把武器命中一名生物时,你可以使其护甲AC降低1点,此效果持续到你下回合开始。此减值可以叠加到将对方的护甲加值降至+0。举例来说,若你用两次主手攻击与两次副手攻击命中一名穿着链甲衫的敌人,那么你会将其护甲AC从+4降至+2。
贰牙击(战斗)(Twin Fang Strike)
来源 恶棍志Villain Codex pg.105
你同时以两把武器打击敌人。
先决条件:敏捷15,快速备战,贰牙流,双武器战斗,特技6级,BAB+6或6级武僧等级
专长效果:使用贰牙流时,若你在持握两把匕首或两柄单镰时进行攻击动作,你可以同时用你的主手武器与副手武器发动攻击。若你这么做,两次攻击皆须承受-4减值,而且即便你两次攻击皆命中,也只能附加一次精准伤害与命中时发动的效果。
贰牙突(战斗)(Twin Fang Lunge)
来源 恶棍志Villain Codex pg.105
你以蛇突之力发动攻击。
先决条件:敏捷15,快速备战,贰牙击,贰牙流,双武器战斗,特技动作8级,BAB+8或8级武僧等级
专长效果:使用贰牙流时,你可以用整轮动作移动至多等同你速度两倍的距离,接着如同你进行了攻击动作般使用贰牙击。
Twin Fang Style(Combat,Style)
Source Villain Codex pg.105 (http://paizo.com/products/btpy9oo7)
Your paired blades rend through armor.
Prerequisites:Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rank.
Benefit:Each time you make a full attack wielding a pair of daggers or a pair of kama and hit a creature with both weapons, you reduce its armor bonus to AC by 1 until the beginning of your next turn. This reduction stacks to a minimum armor bonus of +0. For example, if you hit a creature wearing a chain shirt with two primary attacks and two off-hand attacks, you would reduce its armor bonus to AC from +4 to +2.
Twin Fang Strike(Combat)
Source Villain Codex pg.105 (http://paizo.com/products/btpy9oo7)
You strike at your enemies with both weapons simultaneously.
Prerequisites:Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6th.
Benefit:While using Twin Fang Style, when you take an attack action while wielding two daggers or two kama, you can strike with both your primary and off-hand weapons. If you do so, both attacks take a –4 penalty and you apply precision damage and effects that occur when you hit only once, even if you hit with both attacks.
Twin Fang Lunge(Combat)
Source Villain Codex pg.105 (http://paizo.com/products/btpy9oo7)
You strike with the force of a serpent’s lunge.
Prerequisites:Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8th.
Benefit:While using Twin Fang Style, you can spend a full-round action to move up to twice your speed and then use Twin Fang Strike as if you were taking the attack action.
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强击流(战斗,流派)(Upsetting Shield Style)
来源 护甲大师手册Armor Master's Handbook pg.12
你能通过击打敌人的武器来扰乱敌人的进攻。
先决条件:敏捷13,擅长小圆盾
专长效果:你能够使用小圆盾进行盾击,如同它是轻盾一样。你能用小圆盾满足任何正常情况下适用轻盾的专长或能力。开启此流派后,每当你用小圆盾盾击敌人造成伤害时,该敌人在对你的所有攻击骰上获得-2减值,直到你的下一轮开始。
强击·返(战斗)(Upsetting Strike)
来源 护甲大师手册Armor Master's Handbook pg.13
对于晕头转向的敌人你能逆转攻防。
先决条件:敏捷15,战斗反射,精通盾击,强击流,擅长小圆盾
专长效果:使用强击流时,如果敌人因强击流的效果而在对你的攻击骰上承受减值,并且他对你攻击失手,且至少少于你的AC5点或以上时,该敌人会引起你的借机攻击。每轮你只能像这样对一个敌人进行一次借机攻击。
强击·绝(战斗)(Upsetting Vengeance)
来源 护甲大师手册Armor Master's Handbook pg.13
对于那些凶猛进攻却又失败的敌人,你能给予他们回敬。
先决条件:敏捷15,战斗反射,精通盾击,强击流,强击·返,擅长小圆盾
专长效果:开启强击流后,因你的盾击而在攻击骰上承受减值的敌人,在攻击任何目标时都承受减值。如果你邻接的敌人承受减值攻击任何一个目标,且失手至少少于该目标AC5点或以上,将会引起你的借机攻击。每轮你只能以本专长或强击·返专长对一个敌人进行一次借机攻击。
Upsetting Shield Style(Combat,Style)
Source Armor Master's Handbook pg.12 (http://paizo.com/products/btpy9jbh)
You can strike at weapons to upset enemy attacks.
Prerequisites:Dex 13, proficiency with bucklers.
Benefit:You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all attack rolls made against you until the start of your next turn.
Upsetting Strike(Combat)
Source Armor Master's Handbook pg.12 (http://paizo.com/products/btpy9jbh)
You can turn the tables on disoriented opponents.
Prerequisites:Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers.
Benefit:While you are using Upsetting Shield Style, if a foe is taking a penalty on attack rolls against you as a result of Upsetting Shield Style, and that foe makes a melee attack roll against you that misses your AC by 5 or more, that foe provokes an attack of opportunity from you. You can only make one attack of opportunity against an opponent in this manner each round.
Upsetting Vengeance(Combat)
Source Armor Master's Handbook pg.12 (http://paizo.com/products/btpy9jbh)
You punish those who fail to press their attack.
Prerequisites:Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers.
Benefit:While using Upsetting Shield Style, the penalty on attack rolls foes take for being hit by your shield bash attack applies to their attacks against any target. If an adjacent foe taking this penalty makes an attack roll against any target and misses the target’s AC by 5 or more, that foe provokes an attack of opportunity from you. You can only make one attack of opportunity against an opponent as a result of this feat or Upsetting Strike each round.
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先锋流(战斗,流派)(Vanguard Style)
来源 护甲大师手册Armor Master's Handbook pg.13
你使用你盾在前方护卫盟友。
先决条件:保镖,战斗反射,擅长轻盾或重盾
专长效果:开启此流派后,若你一个邻接盟友需要骰反射豁免,你可以使用借机攻击来尝试进行援助他人,来增强你的盟友的反射豁免。在你的下一轮开始前,你的盟友在与你邻接时获得+2加值在所有反射豁免上。
先锋·盾(战斗)(Vanguard Ward)
来源 护甲大师手册Armor Master's Handbook pg.13
你能有力地护卫盟友。
先决条件:保镖,战斗反射,先锋流,擅长轻盾或重盾
专长效果:开启先锋流后,若你一个邻接盟友被攻击或者需要骰反射豁免,你可以使用借机攻击来同时使用保镖专长和先锋流来保护他。只要他在反射豁免上有先锋流的加值,你就可以舍弃你自身的盾牌AC加值,来为该盟友添加相同的盾牌AC。
先锋·佑(战斗)(Vanguard Hustle)
来源 护甲大师手册Armor Master's Handbook pg.13
你能够保护远处的盟友。
先决条件:敏捷13,保镖,战斗戒备,战斗反射,灵活移动,盾牌掩护,先锋流,先锋·盾,擅长轻盾或重盾
专长效果:在使用盾牌掩护专长时,将盾牌增强加值的一半加到盾牌掩护提供的盾牌AC加值上。开启先锋流后,当你通过战斗戒备专长增加你的威胁范围,只要你使用先锋流所保护的盟友在你的威胁范围内,他就获得先锋流的加值;并且只要你威胁范围内一个盟友成为一次攻击的目标,你就可以使用保镖,盾牌掩护和先锋流来保护他。
Vanguard Style(Combat,Style)
Source Armor Master's Handbook pg.13 (http://paizo.com/products/btpy9jbh)
You can bring your shield to bear against dangers that threaten your allies.
Prerequisites:BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields.
Benefit:While using this style, when an adjacent ally is required to make a Reflex saving throw, you can expend a use of an attack of opportunity to attempt the aid another action to improve your ally’s Reflex save. Your ally gains a +2 bonus to all Reflex saves while adjacent to you until the beginning of your next turn.
Vanguard Ward(Combat)
Source Armor Master's Handbook pg.13 (http://paizo.com/products/btpy9jbh)
You strongly defend your allies.
Prerequisites:BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields.
Benefit:While using Vanguard Style, when an adjacent ally is attacked or required to make a Reflex saving throw, you can expend a use of an attack of opportunity to use both Bodyguard and Vanguard Style to protect that ally. You can also lose your shield bonus to AC to grant your ally a shield bonus to AC of the same value for as long as that ally gains a bonus to Reflex saves from Vanguard Style.
Vanguard Hustle(Combat)
Source Armor Master's Handbook pg.13 (http://paizo.com/products/btpy9jbh)
You are able to protect allies from a distance.
Prerequisites:Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields.
Benefit:Add half of your shield’s enhancement bonus to the shield bonus to AC that you grant to an ally using the Saving Shield feat. While using Vanguard Style, whenever you increase your threatened area with Combat Patrol, your ward retains the bonuses of Vanguard Style as long as he remains within your threatened area, and you can use Bodyguard, Saving Shield, and Vanguard Style whenever an ally that is within this threatened area is the target of an attack.
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武道专家(武器掌握,流派)(Weapon Style Mastery)
来源 武器大师手册Weapon Master's Handbook pg.23
你可以将多种武器流派融会贯通同时使用。
先决条件:任意两个来自不同流派的流派专长,BAB+6,对所选近战武器拥有战士武器训练职业能力
专长效果:选择一个你已经拥有的武器流派专长(一个需要武器专攻作为先决条件的流派专长),你可以同时激活所选武器流派和另一个流派。开启流派专长仍然是一个迅捷动作,但你可以通过这一个动作同时激活所选武器流派和另一个流派。本能力与其他可以使你同时开启多个流派专长的能力不叠加。
通常情况:你同一时间只能激活一个流派专长。
Weapon Style Mastery(Combat,Style)
Source Weapon Master's Handbook pg.23 (http://paizo.com/products/)
You can combine multiple fighting styles together.
Prerequisites:Any two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weapon.
Benefit:Choose one weapon style (a style feat that lists Weapon Focus as a prerequisite) that you have. You can have the chosen style and a second style active at once. Starting a stance provided by a style feat is still a swift action, but you can assume both the chosen weapon style’s stance and another style’s stance simultaneously using this action. This ability doesn’t stack with other abilities that allow you to have multiple styles active at the same time.
Normal:You can have only one style active at once.
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狼拳(战斗,流派)(Wolf Style)
来源 极限荒野Ultimate Wilderness pg.121
处于这个流派中时,你可以阻碍背对你的敌人。
先决条件:感知13,精通徒手打击,知识(自然)3级
专长效果:使用狼拳时,每当你的借机攻击对敌人造成至少10点伤害时,该敌人的基础移动速度就会降低5尺,直到其下个回合结束。你的攻击每比10点伤害再多造成10点,敌人的基础移动速度就会额外降低5尺。如果该罚值达到或超过敌人的总基础移动速度,那么你可以在执行借机攻击后以自由动作尝试拌摔。
狼摔(战斗)(Wolf Trip)
来源 极限荒野Ultimate Wilderness pg.121
你研究了饿狼捕食猎物的技巧。
先决条件:感知15,精通徒手打击,狼拳,知识(自然)6级
专长效果:使用狼拳时,你在借机攻击中使用拌摔的战技检定+2加值。每当你成功拌摔一个敌人时,你可以以一个自由动作选择一个既与你邻接又与该生物的原始空间邻接的可用空间,使被绊倒的生物俯卧其中。
狼抓(战斗)(Wolf Savage)
来源 极限荒野Ultimate Wilderness pg.120
你凶残地对脆弱敌人施暴,让他们面目全毁。
先决条件:感知17,精通徒手打击,狼拳,狼摔,知识(自然)9级
专长效果:使用狼拳时,当你以天生武器或徒手打击对一个倒地敌人造成至少10点伤害,你能以迅捷动作猛挠该生物。当你这样做时,你的对手必须成功通过强韧豁免(DC=10+你的角色等级的一半+你的感知调整值)。如果目标未能通过豁免检定,它会受到 1d4 魅力伤害,或 1d4 体质伤害,或者变得疲乏(由你选择)。 该能力造成的属性伤害不会大于等于受害者的实际属性值总和。
Wolf Style(Combat,Style)
Source Ultimate Wilderness pg.121 (http://paizo.com/products/btpy9ujo)
While in this style, you hamper foes that turn their backs on you.
Prerequisites:Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks.
Benefit:While using this style, whenever you deal at least 10 points of damage to a foe with an attack of opportunity, that foe’s base speed decreases by 5 feet until the end of its next turn. For every 10 points of damage your attack deals beyond 10, the foe’s base speed decreases by an additional 5 feet. If the penalty meets or exceeds the total base speed of the foe, you can attempt to trip the foe as a free action after the attack of opportunity is resolved.
Wolf Trip(Combat)
Source Ultimate Wilderness pg.121 (http://paizo.com/products/btpy9ujo)
You have studied the manner in which wolves bring down their prey.
Prerequisites:Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks.
Benefit:While using Wolf Style, you gain a +2 bonus when you attempt a trip combat maneuver as part of an attack of opportunity. Whenever you successfully trip a creature, as a free action you can choose an available space that is both adjacent to you and the creature’s original space for the tripped creature to land prone in.
Wolf Savage(Combat)
Source Ultimate Wilderness pg.120 (http://paizo.com/products/btpy9ujo)
You savage your foes so badly that they can become supernaturally disfigured.
Prerequisites:Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks.
Benefit:While using Wolf Style, when you deal at least 10 points of damage to a prone opponent with a natural weapon or an unarmed strike, as a swift action you can savage that creature. When you do, your opponent must succeed at a Fortitude save (DC = 10 + half your character level + your Wisdom modifier). If the target fails the saving throw, it takes either 1d4 Charisma damage or 1d4 Constitution damage, or it becomes fatigued (your choice). Ability score damage dealt with this ability cannot equal or exceed the victim’s actual ability score total.
狼拳(战斗,流派)(Wolf Style;Combat,Style)
来源 月之血脉Blood of the Moon pg. 25
你利用血脉中的诅咒,妨碍疏于防备的敌人。
先决条件:感知13,精通徒手打击,知识(自然)3级
专长效果:在此流派下,当你用借机攻击对一个敌人造成至少10点伤害时,他的基础速度在1轮内降低5尺。每再多5点伤害,基础速度再降低5尺。如果该罚值达到或超过他本轮内剩余的移动力,那么你可以以自由动作尝试拌摔。
狼摔(战斗,流派)(Wolf Trip;Combat,Style)
来源 月之血脉Blood of the Moon pg. 25
你研究了饿狼拌摔猎物的技巧。
先决条件:感知15,精通徒手打击,狼拳,知识(自然)6级
专长效果:你在借机攻击中使用拌摔的战技检定+2加值。当你使用狼拳成功拌摔一个敌人时,你可以以自由动作让他倒地在你身边的一个空格。
狼抓(战斗,流派)(Wolf Savage;Combat,Style)
来源 月之血脉Blood of the Moon pg. 25
你凶残地对脆弱敌人施暴,让他们面目全毁。
先决条件:感知17,精通徒手打击,狼拳,狼摔,知识(自然)9级
专长效果:当你以天生武器或徒手打击对一个倒地敌人造成至少10点伤害,你能以迅捷动作猛挠他。除非他成功通过DC为10+你的人物等级+你的感知调整值的强韧检定,他会被毁容。该效果与降咒法术(CL为你的人物等级)所造成的一致。
Wolf Style(Combat,Style)
Source Blood of the Moon pg. 25 (http://paizo.com/products/btpy91dq?Pathfinder-Player-Companion-Blood-of-the-Moon)
You can channel the curse in your blood to hamper foes that turn their backs on you.
Prerequisites:Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks.
Benefit:While using this style, whenever you deal at least 10 points of damage to a foe with an attack of opportunity, that foe’s base speed decreases by 5 feet for 1 round. The foe’s base speed decreases by an additional 5 feet for every 5 points of damage your attack deals beyond 10. If this penalty meets or exceeds the remaining number of feet your foe can move during its turn, you may attempt a combat maneuver check to trip your foe as an free action.
Wolf Trip(Combat,Style)
Source Blood of the Moon pg. 25 (http://paizo.com/products/btpy91dq?Pathfinder-Player-Companion-Blood-of-the-Moon)
You have studied wolves’ skill at bringing down prey.
Prerequisites:Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks.
Benefit:While using Wolf Style, you gain a +2 bonus when you attempt a trip combat maneuver as part of an attack of opportunity. Whenever you successfully trip a creature, as a free action you can choose an available space that is both adjacent to you and the creature’s original space for the tripped creature to land prone in.
Wolf Savage(Combat)
Source Blood of the Moon pg. 25 (http://paizo.com/products/btpy91dq?Pathfinder-Player-Companion-Blood-of-the-Moon)
You can savage vulnerable foes so badly they become supernaturally disfigured.
Prerequisites:Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks.
Benefit:Whenever you deal a prone opponent at least 10 points of damage with a natural weapon or unarmed strike, you can savage your foe as a swift action. Your victim becomes disfigured unless it succeeds at a Fortitude save (DC = 10 + 1/2 your character level + your Wisdom modifier). The effects of this disfigurement are identical to those of a bestow curse spell (caster level equal to your character level).
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飞龙狂怒流(战斗,流派)(Wyvern Fury Style)
来源 巨龙之遗Legacy of Dragons pg.21
你可以用鞭子横扫,用剑刃快戳刺,来模仿双足飞龙那有力的啮咬和充满尖刺的尾击。
先决条件:擅长异种武器:长鞭,特技3级,连打职业能力或疾风连击职业能力
专长效果:使用本流派时,在进行连打或疾风连击时你可以结合匕首,拳刃,蝎尾鞭,带刺铁手套或长鞭进行攻击。这些攻击中只有一次可以是长鞭或蝎尾鞭。
飞龙钉刺(战斗)(Wyvern Sting)
来源 巨龙之遗Legacy of Dragons pg.21
你的鞭子就像飞龙的钉刺一样,迫使敌人集中注意力。
先决条件:擅长异种武器:长鞭,飞龙狂怒流,特技6级,连打职业能力或疾风连击职业能力
专长效果:当使用飞龙狂怒流时,如果你成功地用长鞭或蝎尾鞭攻击了敌人,你可以以一个迅捷动作选择一个盟友。在你的下一回合开始前,该盟友可以离开被敌人威胁的空间而不会引起敌人的借机攻击。
飞龙翼击(战斗)(Wyvern Wing)
来源 巨龙之遗Legacy of Dragons pg.21
像飞龙的翅膀那样,这个流派让你能够在移动时攻击。
先决条件:擅长异种武器:长鞭,飞龙狂怒流,飞龙钉刺,特技10级,连打职业能力或疾风连击职业能力
专长效果:当使用飞龙流专长时,如果你进行连打或疾风连击并采取五尺快步,你可以做一个额外的五尺快步。你只能在你的连击的两次攻击之间来使用这次额外的五尺快步,你也可以连续进行五尺快步而不需要在他们之间进行一次攻击。
Wyvern Fury Style(Combat,Style)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
You can combine sweeping attacks with a whip and quick stabs with a blade, imitating a wyvern’s powerful bite and tail tipped with a stinger.
Prerequisites:Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class feature.
Benefit:While using this style, you can make attacks with a dagger, punching dagger, scorpion whipUC, spiked gauntlet, or whip when using a flurry of blows or brawler’s flurry. Only one of these attacks can be made with a whip or scorpion whip.
Wyvern Sting(Combat)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
You can use your whip like a wyvern’s sting, forcing foes to give it their undivided attention.
Prerequisites:Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class feature.
Benefit:While using Wyvern Fury Style, if you successfully attack a foe with a whip or scorpion whipUC, as a swift action you can choose one ally. Until the beginning of your next turn, that ally can leave spaces threatened by that foe without provoking an attack of opportunity from the foe.
Wyvern Wing(Combat)
Source Legacy of Dragons pg.21 (http://paizo.com/products/btpy9nfl)
Like a wyvern on the wing, you command a fluid style that enables you to make attacks while moving.
Prerequisites:Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class feature.
Benefit:While using the Wyvern Style feat, if you use flurry of blows or brawler’s flurry and take a 5-foot step, you can take an additional 5-foot step. You can take this extra 5-foot step only between two attacks in your flurry, but you can take both your 5-foot steps consecutively without making an attack between them.