純美蘋果園
跑團活動區 => 艾伯伦史诗 => 奥秘扉的另一边 => 私有分區 => 第一部·消失的龙纹 => 主题作者是: omnific9 于 2007-12-01, 周六 12:54:15
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Name Baken Daniel
Race Tiefling
Class Rouge(1)
Gender Male
Size Medium
Weight 125 lbs
Height 5'5
Age 20
Hand Left
Align Chaotic Neutral
Spped 30'
Language Common,Inferno,Draconic,Elven,Gnome
Ability: 15 15 16 16 16 16
Str 16 = 16 (+3)
Dex 16 + 2(Racial) = 18 (+4)
Con 16 = 16 (+3)
Int 16 + 2 = 18 (+4)
Wis 15 = 15 (+2)
Cha 15 - 2 = 13 (+1)
Save: Base Modifier Others
Fort: + 3 = +0 +3(Con)
Ref: + 6 = +2 +4(Dex)
Will: + 2 = +0 +2(Wis)
XP: 1000/3000
Initiative: +4
AC
normal: 19 = 10 + 4(Chainshirt) + 4(Dex) + 1
flat-footed: 15 = 10 + 4(Chainshirt) + 1
touch: 14 = 10 + 4(Dex)
16 (+3)
Int 16 + 2 = 18 (+4)
Wis 15 = 15 (+2)
Cha 15 - 2 = 13 (+1)
HP
6 + 3 = 9
Attack:
bab/grapple: +0/+3
Rapier
ab +4 = 0(bab)+3(str) + 1
1d6+3 18-20/*2 piercing
shortsword
ab +3 = 0(bab)+3(str)
1d6+3 19-20/*2 piercing
Crossbow, light
ab +4 = 0(bab)+4(dex)
1d6 piercing
Dagger
ab +3 = 0(bab)+3(str)
1d4+3 19-20/*2 piercing or slashing
Dagger,Silver
Skills:
Total:(8 + 4) * 4 = 48
Appriaise 0(Base) + 4(Int) = 4
Balance 0(Base) + 4(Dex) = 4
Bluff 4(Base) + 1(Cha) + 2(Racial) = 7
Climb 0(Base) + 3(Str) = 3
Craft 0(Base) + 4(Int) = 4
Dicipher script 1(Base) + 4(Int) = 5
Diplomacy 0(Base) + 1(Cha) = 1
Disable Device 4(Base) + 4(Int) + 2(tool) = 10
Disguise 0(Base) + 1(Cha) = 1
Escape art 0(Base) + 4(Dex) = 4
Forgery 0(Base) + 4(Int) = 4
Gather information 0(Base) + 1(Cha) = 1
Heal 0(Base) + 2(Wis) = 2
Hide 4(Base) + 4(Dex) + 2(Racial) = 10
Intimidate 0(Base) + 1(Cha) = 1
Jump 4(Base) + 3(Str) = 7
Listen 4(Base) + 2(Wis) = 6
Move Silently 4(Base) + 4(Dex) = 8
Knowledge(local) 1(Base) + 4(Int) = 5
Open Lock 4(Base) + 4(Dex) + 2(tool) = 10
Perform 0(Base) + 1(Cha) = 1
Ride 0(Base) + 4(Dex) = 4
Search 4(Base) + 4(Int) = 8
Sense Motive 4(Base) + 2(Wis) = 6
Seight of hand 2(Base) + 4(Dex) = 6
Spot 4(Base) + 2(Wis) = 6
Swim 0(Base) + 1(Str) = 1
Tumble 4(Base) + 4(Dex) = 8
Use Magic Device 1(Base) + 1(Cha) = 2
Use rope 0(Base) + 4(Dex) = 4
Feat:
lv1: Two-Weapon Fighting
Class Features:
Sneak attack +1d6
Trapfinding
Racial Ability:
+2Dex,+2Int
-2Cha
5/Fire,Lighting,Cold
Dark vision 60ft
Darkness 1/day
+2 Hide,Bluff
Items:
Armors:
Chain Shirt 100GP 25 lb
Buckler,Darkwood 205GP 2.5 lb
Weapons:
Dagger, Silver 22GP 1 lb
Sap 1GP 2 lb
Bolt * 20, Silver 42GP 2 lb
Others:
Thieves’ Tools, Masterwork 100GP 2 lb
Backpack 2GP 1 lb
Bedroll 0.1GP 5 lb
Ration*4 0.4GP 2 lb
Rope,silk 10GP 5 lb
Grappling hook 1GP 4 lb
==============================================================
Total 852.5GP 60.5 lb
(76/153/230), Light Load, 30ft
Initial Gold: 900GP
Gold Left: 47.5GP
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Name: Kakthau Falcon Kavealoalea
Gender: Male
Race: Goliath
Class: Barbarian 1
Age: 190
Height: 7’8”
Weight: 310 lb
Language: Common, Gol-Kaa, Giant
Alignment: Chaotic Neutral
Feith: Kavaki, The Ram Lord
LA: +1
EXP:
Hit Dice: 16 HP = 12 + 4
Rage: 18
Initiative: +2
Speed: 30ft in medium armor / 40ft in light armor
AC: 17 = 10 +2 dex +5 armor
Rage: 15
Base Attack/Grapple: +1/+11
Rage: +1/+13
Attack: Melee Scythe +7 2d6+9/20 *4
Rage: +9 2d6+12/20 *4
Melee Heavy Flail +7 2d8+9/19-20 *2
Rage: +9 2d8+12/19-20 *2
Full Attack: Melee Scythe +7 2d6+9/20 *4
Rage: +9 2d6+12/20 *4
Melee Heavy Flail +7 2d8+9/19-20 *2
Rage: +9 2d8+12/19-20 *2
Armor Check Penalty: -4
Maximize Dex Bonus: +3
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage 1/day
Special Qualities: Powerful Build, Mountain Movement
Saves: Total Class Ability Other
Fort +6 +2 +4
Ref +2 +0 +2
Will +2 +0 +2
Rage: +2 morale will , +2 fort
Abilities: Total Base Racial LvUP Other
Str 22(+6) 18 +4
Dex 14(+2) 16 -2
Con 19(+4) 17 +2
Wis 15(+2) 15
Int 12(+1) 12
Cha 12(+1) 12
Rage: +4 Str +4 Con
Skills:
20 = (4+1)*4 Total Base Ability Other
Listen +6 +4 +2
Survival +6 +4 +2
Handle Animal +5 +4 +1
Ride +6 +4 +2
Intimidate +5 +4 +1
SenseMotive +4 +0 +2 +2 race
Spot +2 +0 +2
Feats: Lv1 Power Attack
Equipments:
Cost(gp) Weight(lb)
Scythe(Large) 36 20
Heavy Flail(Large) 30 16
Breast Plate, Spikes Gauntlet, locked 218 45
Chain Shirt 100 25
Adventure Gear: Item Number Cost Weight (lb)
Backpack 1 2 2
Bedroll 1 0.1 5
Ration, trail 10 5 10
Waterskin 1 1 4
Flint and Steel 1 1 -
Steel Mirror 1 10 0.5
Alchemist's fire 1 20 1
Potions: Cure Light Wounds *2, Magic Weapon *1
Load: 124.5 lb, Light Load. 173/346/520
Money: 326.9 GP
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Name: Shallahai
Race: Killoren
Type: Medium Fey
Alignment: Neutral Good
Class: Druid2
Gender: Male
Age: 300
Height: 5'8
Weight: 120lb
Size: Medium
Speed: 30ft
Abilities modifier age
str:11 (+0) 14 - 3
dex:14 (+2) 17 - 3
con:14 (+2) 17 - 3
wis:19 (+4) 16 + 3
int:18 (+4) 15 + 3
cha:19 (+4) 16 + 3
HP: 18 = 8+6(drd) + 2*2(con)
AC: 17 = 10+2(dex)+3(armor)+2(shield), touch12, Init: 2 = 2(dex)
4 (aspect of hunter)
Grapple Modifier: 1 = 1(BAB)+0(str)
Attack Bonus Damage
Scimitar: 1 = 1(BAB)+0(str) 1d6
Scimitar(smite): 5 = 1(BAB)+0(str)+4(cha) 1d6+2(hd)
Javelin: 3 = 1(BAB)+2(dex) 1d6
Javelin(smite): 7 = 1(BAB)+2(dex)+4(cha) 1d6+2(hd)
Saving Throws
total base modifier others
Fort: 5 = 3 + 2(con) + 0
Ref: 2 = 0 + 2(dex) + 0
Will: 7 = 3 + 4(wis) + (+2ench, +4aspect of ancient & ench)
Skill
Skill points = (4+4(int))*5(drd) = 40
all rank ability others
Bluff 9 = 5 + 4(cha)
Diplomacy 11 = 5 + 4(cha) + 2(synergy)
Concentration 7 = 5 + 2(con)
Handle Animal 11 = 5 + 4(cha) + 2(racial)
Knowledge(nature) 13 = 5 + 4(int) + 2(class) + 2(synergy)
15(aspect of ancient)
Listen 9 = 5 + 4(wis)
11(aspect of hunter)
Spot 9 = 5 + 4(wis)
11(aspect of hunter)
Survival 15 = 5 + 4(wis) + 2(class) + 2(synergy) + 2(racial)
Spell per day: lv0:4, lv1:3
Feat: Greensinger Initiate.
Language: Common(auto), Sylvan(auto), Druidic(auto), Aquan, Auran, Ignan, Terran
Other Traits:
Backpack 2gp 2 lb
bedroll 1sp 5 lb
Flint and steel 1gp --
sack*2 2sp 1 lb
Torch*5 5cp 5 lb
waterskin 1gp 4 lb
Rations,trail*4 2gp 4 lb
Druid Load: 35 lb (Light Load, 30ft)
Animal Load: 36 lb (Light Load, 40ft)
Money
Income: 900 gp
Cost: 819.35gp
Left: 80.65gp
Animal Companion:
Dog, riding
Medium Animal
HD: 2d8+4(13hp)
Init: +2
Speed: 40ft
AC: 18(+2dex, +4natural, +2armor), touch12, ff16
BAB/Grapple: +1/+3
Attack: Bite+3 melee(1d6+3)
Full Attack: Bite+3 melee(1d6+3)
Space/Reach: 5ft/5ft
SA: Trip
SQ: Low-light vision, scent
Saves: Fort+5, Ref+5, Will+1
Abilities: Str15, Dex15, Con15, Int2, Wis12, Cha6
Skills: Jump+8, Listen+5, Spot+5, Swim+5, Survival+1
Feats: Alterness, Track
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Player Shared
Name Allais 奈斯
Race Aerenal Elf, Gray
Size Medium
Age 200
Height 5'70"
Weight 120 lbs
Skin Pale
Hair Pale golden
Eyes Violet
Gender Male
AL TN
Base Speed 30'
Language Common, Elven, Draconic, Giant, Sylvan, Irial, Mabran
Faith Undying Court
Level 2 Necromancer 2
XP 1615/3000
Str 10 0
Dex 15 +2
Con 11 0
Int 21 +5
Wis 14 +2
Cha 14 +2
HP 7
AC 12 (Touch 12, FF 10)
Fortitude +0
Reflex +2
Will +5
* +2 morale bonus on saving throws against enchantment spells or effects.
Init. +2
Bab/Grapple +1/+1
Melee(Dagger)
Attack Bonus +1
Damage 1d4
Ranged(Crossbow, light)
Attack Bonus +3
Damage 1d8
Skills: 35 points
Name Key Skill = Ability + Ranks + Misc.
APPRAISE# INT 5 = 5 + 0.5 + 0
BALANCE# DEX* 2 = 2 + 0 + 0
BLUFF# CHA 2 = 2 + 0 + 0
CLIMB# STR 0 = 0 + 0 + 0
^CONCENTRATION# CON 5 = 0 + 5 + 0
^CRAFT#(Alchemy) INT 6 = 5 + 1 + 0
^DECIPHER SCRIPT INT 6 = 5 + 1 + 0
DIPLOMACY# CHA 2 = 2 + 0 + 0
DISABLE DEVICE INT 5 = 5 + 0.5 + 0
DISGUISE# CHA 2 = 2 + 0 + 0
ESCAPE ARTIST# DEX* 2 = 2 + 0 + 0
FORGERY# INT 5 = 5 + 0 + 0
GATHER INFOMATION# CHA 2 = 2 + 0 + 0
HANDLE ANIMAL CHA
HEAL# WIS 2 = 2 + 0 + 0
HIDE# DEX* 2 = 2 + 0 + 0
INTIMIDATE# CHA 2 = 2 + 0 + 0
JUMP# STR 0 = 0 + 0.5 + 0
^KNOWLEDGE(Arcana)
INT 10 = 5 + 5 + 0
^KNOWLEDGE(Architecture and engineering)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Dungeoneering)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Geography)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(History)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Local)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Nature)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Nobility and royalty)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(Religion)
INT 6 = 5 + 1 + 0
^KNOWLEDGE(The planes)
INT 6 = 5 + 1 + 0
LISTEN# WIS 4 = 2 + 0 + 2
MOVE SILENTLY# DEX* 2 = 2 + 0 + 0
OPEN LOCK DEX 2 = 2 + 0.5 + 0
PERFORM#() CHA 2 = 2 + 0 + 0
^PROFESSION(Gamble) WIS 3 = 2 + 4 + 0
RIDE# DEX 2 = 2 + 0 + 0
SEARCH# INT 7 = 5 + 0 + 2
SENSE MOTIVE# WIS 2 = 2 + 0 + 0
SLEIGHT OF HAND DEX*
^SPELLCRAFT INT 12 = 5 + 5 + 2
SPOT# WIS 4 = 2 + 0 + 2
SURVIVAL# WIS 2 = 2 + 0 + 0
SWIM# STR* 0 = 0 + 0 + 0
TUMBLE DEX* 2 = 2 + 0.5 + 0
USE MAGIC DEVICE CHA
USE ROPE# DEX 2 = 2 + 0 + 0
Feats:
Scribe scroll
Fearsome necromancy(Complete Mage)
Load: 33/66/100
Possessions:
Name Weight(lbs) GP
Dagger 1 2
Crossbow, light 4 35
Traveler’s outfit 5 1
Backpack 2 2
Rations trail (2) 2 1
Spell component pouch 2 5
Spellbook 3 15
Bedroll 5 0.1
Flint and Steel - 1
Ink (1) - 8
Inkpen - 0.1
Waterskin 4 1
Candle(2) - 0.02
Case 2 1
Parchment (2) - 0.2
Paper (2) - 0.8
Sunrod 1 2
Potion:
Scrolls:
Magic Weapon 12.5
PfE 12.5
Feather Fall 12.5
Tenser's Floating Disk 12.5
Benign Transposition 12.5
Obscuring Mist 12.5
Spell Learning
Lv1 Spells x 6 750
Cash:
0GP
Familiar:
Annu(N/A)
Spells:
Specialty school: Necromancy
Prohibited schools: Illusion & Enchantment
Spellbook:
Lv0 - All
Lv1
Abjur: Protect from Evil
Conj: Grease, Obscuring Mist, Benign Transposition, Mage Armor
Div: True Strike, True Casting, Discern Bloodline
Ench: -
Evoc: Tenser's Floating Disk
Illus: -
Necro: Sunstroke(Sandstorm), Ray of Enfeeblement
Trans: Feather Fall, Magic Weapon, Enlarge Person, Expeditious Retreat, Armor Lock
Memorized:
Lv0(4+1) - Detect Magic x 2, Disrupt Undead, Mage Hand, Read Magic
Lv1(4+1) - Sunstroke x 3, Ray of Enfeeblement, Grease
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强烈抗议!!!!!!!!
DND的规则本来就繁复难懂
你们这样做
自己舒服了
却极大的挫伤了新人的积极性..........................
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哈啊? :blink:
我们怎么了啊……
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几乎全规则<---难道是这个...
说起来...一个问题...蛮子好像没选CC那个冲锋全回合的替换特性 :em006 ?
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Player KKMAN
Name Alice.Deepwater
Race Human,Aundair
Size Medium
Age 20
Height 4'90"
Weight 89 lbs
Skin Pale
Hair Golden
Eyes Green
Gender Female
AL NG
Base Speed 30'
Language Common, Elven, Draconic,
Faith The Sovereign Host
Level 2 Sorcerer 3
XP 4658/6000
Str:11/+0
Dex: 14/+2
Con: 12/+1
Int: 15/+2
Wis: 12/+1
Cha: 16/+3
HP 11
AC 12 (Touch 12, FF 10)
Fortitude +2
Reflex +3
Will +4
Init. +2
Bab/Grapple +1/+1
Melee(Dagger)
Attack Bonus +1
Damage 1d4
Melee(Shortspear)
Attack Bonus +1
Damage 1d6
Ranged(Crossbow, light)
Attack Bonus +3
Damage 1d8
Skills: 25 points
Name Key Skill = Ability + Ranks + Misc.
CONCENTRATION# CON 6 = 1 + 5+ 0
DIPLOMACY# CHA 4 = 3 + 1 + 0
^KNOWLEDGE(Arcana) INT 7 = 2 + 4 + 1
^KNOWLEDGE(History) INT 5 = 2 + 3 + 0
^KNOWLEDGE(Local) INT 7 = 2 + 5 + 0
^KNOWLEDGE(Nobility and royalty)INT 7 = 2 + 4 + 1
^SPELLCRAFT INT 7 = 2 + 5 + 0
heal wis 2 = 1 + 1 + 0
Feats:
Education
Least Dragonmark
Draconic Heritage
Load: 38/76/115
Possessions:
Name Weight(lbs) GP
Shortspear 3 1
Dagger 1 2
Crossbow, light 4 35
Traveler’s outfit 5 1
Backpack 2 2
Bread (10) 5 1
Spell component pouch 2 5
Bedroll 5 0.1
Mirrior,Small Steel 0.5 10
Waterskin 4 1
Scroll case 2 1
Signet Ring - 5
Bolts(20) 2 2
Soap 2 1
Dress 6 80
Pouch,belt 0.5 1
Vestment of Many Styles 500 -
Potion:
Cure Liglt Wounds Potion*3
Mage Armor Potion *2
Cure Moderate Wounds Potion*1
Scrolls:
Ray of Enfeeblement 25G
Ture Strike 25G
Orb of Acid,Lesser 25G
Hypnotism 25G
==============================================================
Total 898.1GP 44b
(38/76/115),Moderate Load, 30ft
Initial Gold: 900GP
Gold Left: 386.525G
Familiar:
Alan(Raven)
Memorized:
Lv0(6) - Acid Splash、Detect Magic、Light、Disrupt Undead、Ray of Frost
Lv1(4+1)-Orb of Fire,Lesser(Complete Arcane)、Shieldl、Ray of Enfeeblement
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其实, 一开始, MM就没油腻好用(泪流满面).
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强烈抗议!!!!!!!!
DND的规则本来就繁复难懂
你们这样做
自己舒服了
却极大的挫伤了新人的积极性..........................
确实很伤脑筋。
仅仅Lv1 spell和相应专长选择就坏了一个鼠标..
还有种族职业地域历史背景描述,折磨了一周。
不过我等下界中人向来是从痛苦中榨取乐趣的wahahaha
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说到法术选择...为啥是3个Sunstroke...却连一个法甲都没- -...
-
强烈抗议!!!!!!!!
DND的规则本来就繁复难懂
你们这样做
自己舒服了
却极大的挫伤了新人的积极性..........................
确实很伤脑筋。
仅仅Lv1 spell和相应专长选择就坏了一个鼠标..
还有种族职业地域历史背景描述,折磨了一周。
不过我等下界中人向来是从痛苦中榨取乐趣的wahahaha
为你的鼠标祈祷=v=b
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说到法术选择...为啥是3个Sunstroke...却连一个法甲都没- -...
那个sunstroke有如下功效:
2d6中暑
疲乏程度+1(Fort negate)
战栗
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精灵死灵师背景
“妈妈,妈妈,”妮丝挥着小手,松垮的小睡袍下一对粉嫩的小腿,一直奔跑着冲了进来,“妈妈,妈妈。”“嗯?”柔美的鼻音散发着慵懒的甜腻,一双圆润的手臂把小精灵轻轻托了起来。一串风铃声飘了进来,两张晶莹的脸蛋亲昵地贴在一起。春风和煦,阳光明媚,鸟声啾啾,幸福感像一层暖洋洋的海浪轻轻拥着。柔和的光芒融化了两个身影,模糊了声音...
不安从脚尖缠了上来。
记忆的刻痕细咬着感官的每一寸,阴影逐渐盈满了视野。心脏砰砰地击打着胸膛,凝滞的空气压迫了呼吸。我猛地睁开眼睛,一大片黑云压过了月亮。
周围是矮矮的棘木林,掠过瑟瑟碎叶的秋风驱散了凝滞,悲凉像湖水一样慢慢漫起,然后是疲惫。
我找不到灵魂的足迹,安玫,你去哪儿了?
五十年前从同样的甜美中被唤醒时,朋友不忍的眼神是脑中一片空白前的最后印象。妮丝去了,我的挚爱,安玫,也去了。隔壁的房间残留的死灵法气息传达着更多的不安。先祖没有揭示出真凶,却带来了让我陷入狂意和愤怒的信息。妮丝的灵魂被当场抽提消散,而安玫的灵魂逃过了拘束,却也没有回到归属的安息地。
我始终没有放弃寻找她的灵魂,无论是专研死灵法,逐渐受到亲友疏远的时候,还是踏上旅途,驱散仆众的时候,数十年的无功没有衰减我的勇气和怒意,却重叠了一层层的疲惫和哀伤。阔德找到了我,说能够为我提供帮助,兴奋和麻木纠缠在一起,我握紧了掌中的袭兰。
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说到法术选择...为啥是3个Sunstroke...却连一个法甲都没- -...
那个sunstroke有如下功效:
2d6中暑
疲乏程度+1(Fort negate)
战栗
SUNSTROKE
Necromancy
Level: Druid 1, sorcerer/wizard 1,
Summer 2
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial;
see text
Spell Resistance: Yes
You cause a living creature to experience
the effects of heatstroke. The
target takes 2d6 points of nonlethal
damage. If the target fails a Fortitude
save, it immediately becomes fatigued,
or exhausted if already fatigued. Since
this spell causes heatstroke, the
damage and fatigue dealt can only be
healed after that condition is treated
properly (see page 13).
现在也就是2d6不那么容易治疗的瘀伤+fort negate的疲乏/力竭而已...
而且既然主要是大规模战, 2小时法甲提供的防护貌似要比1次2d6实用更多...
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主要是考虑能够shaken
来源于feat: fearsome necromancer
另:既然大规模作战,那么一个两个Mage Armor作用大么?
-
按自己喜欢的来就行了,毕竟法师的法术可以无限扩展
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......一本法术书已经快满了。都是cantrip......
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当然有用啊, 大规模作战时+4的AC在低级的时候就是保命用的...
一本全是Cantrip的法术书........ :em006
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几乎全规则<---难道是这个...
说起来...一个问题...蛮子好像没选CC那个冲锋全回合的替换特性 :em006 ?
CC是哪本书?
我用了Unearthen Arcana的龙纹bb,Omnific没给我加上 ^_^
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你自己贴一下吧。
话说那不是熊图腾么,怎么变成龙纹了……
-
几乎全规则<---难道是这个...
说起来...一个问题...蛮子好像没选CC那个冲锋全回合的替换特性 :em006 ?
CC是哪本书?
我用了Unearthen Arcana的龙纹bb,Omnific没给我加上 ^_^
CC应该是COMPLETE CHAMPION。
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Spiritual Totem
Choose a spiritual totem: bear, eagle, fox, lion, or wolf. Once you do so, you are forever bound to that animal spirit. Your connection grants you special abilities based on the totem you have chosen (or that has chosen you, as some see it).
The DM can add more totems to the above list as desired, using those presented here as guidelines.
Level: 1st.
Replaces: This benefit replaces the fast movement class feature.
Benefit: You gain one of the abilities described below, depending on the chosen totem. Each of these effects is a supernatural ability.
Bear Totem: The mighty bear is known for her crushing embrace, if you adopt her as your spiritual totem, you gain the improved grab ability (MM 310).
Eagle Totem: The eagle can see clearly over great distances and often notices details that are not obvious. If you embrace him as your spiritual totem, you gain a +4 bonus on Search and Spot checks.
Fox Totem: The cunning fox uses stealth to gain the upper hand. Should you choose her as your spiritual totem, you gain a +4 bonus on Hide and Move Silently checks.
Lion Totem: Regal and intimidating, the powerful lion is a symbol of nobility among the races of the wild. By selecting him as your spiritual totem, you gain the pounce ability (MM 313).
Wolf Totem: The wolf is a loyal ally who uses pack tactics to subdue her foes. If you choose her as your spiritual totem, you gain an additional +2 bonus on attack rolls when flanking an opponent.
:em006
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恩他选的是熊图腾,这跟他背景有关。
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恩他选的是熊图腾,这跟他背景有关。
然而我是按照Unearthen Arcana里面的图腾选的,不知道CC里面还有图腾。既然如此,背景的熊改成一只狮子吧,瓦哈哈哈
:em014