純美蘋果園
站务管理 => 跑團歷史區 => 歷史區 => 白骨荒野 => 主题作者是: 胡子 于 2008-11-04, 周二 19:09:51
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Angus Einstein
Male Changelings Warlock
Level 1
Good (Chaotic)
Representing Huzi
Strength 8 (-1)
Constitution 14 (+2)
Dexterity 10 (+0)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 19 (+4)
Maximum Hit Points: 26
Bloodied: 13
Surge Value: 6
Surges / Day: 8
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +4 = + 0 [dexterity] + 4 [improved initiative]
Base Strength Attack: 1d20 -1 = -1 [strength]
Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +4 = + 4 [charisma]
Armor Class: 15 = 10 + 3 [intelligence] + 2 [leather]
Fortitude Defense: 12 = 10 + 2 [constitution]
Reflex Defense: 14 = 10 + 1 [warlock] + 3 [intelligence]
Will Defense: 16 = 10 + 1 [warlock] + 1 [Changelings]+ 4 [charisma]
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: -1 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
Daggers (x2): +2 vs AC [-1 strength] [+3 proficiency]; damage 1[W]=1d4-1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
Thrown: +3 vs AC [0 dexterity] [+3 proficient, damage 1d4
Eldritch Blast +4i (constitution / charisma) vs reflex
Eyebite +4i [base charisma attack] vs will
Witchfire +4i [charism] vs reflex
Crown of Stars +4i [charism] vs reflex
i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Encumberance
Normal Load:80 lb.
Heavy Load:160 lb.
Maximum Drag Load:400 lb.
Languages: Common; Elven;
Skills:
Acrobatics: +0 = 0 [dexterity]
Arcana: +3 = 3 [intelligence]
Athletics: -1 = -1 [strength]
Bluff: +11 = 4 [charisma] + 2 [Changelings] + 5 [class training]
Diplomacy: +4 = 4 [charisma]
Dungeoneering: +0 = 0 [wisdom]
Endurance: +2 = 2 [constitution]
Heal: +0 = 0 [wisdom]
History: +3 = 3 [intelligence]
Insight: +7 = 0 [wisdom] + 2 [Changelings] + 5 [class training]
Intimidate: +11 = 4 [charisma] + 2 [Changelings]+ 5 [class training]
Nature: +0 = 0 [wisdom]
Perception: +0 = 0 [wisdom]
Religion: +3 = 3 [intelligence]
Stealth: +0 = 0 [dexterity]
Streetwise: +9 = 4 [charisma] + 5 [class training]
Thievery: +0 = 0 [dexterity]
Feats:
Improved Initiative
At-Will:
Basic Melee Attack: By weapon, damage 1[W]-1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]
Bull Rush: -1 [base strength attack] vs fortitude
Grab: -1 [base strength attack] vs reflex
Move grabbed target: -1 [base strength attack] vs fortitude
Escape: +0 [acrobatics] vs reflex / -1 [athletics] vs fortitude
Warlock's Curse [Warlock][minor action]
Eldritch Blast [Level 1]
Eyebite [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Change Shape [Changelings]
Witchfire [Level 1]
Daily Powers:
Crown of Stars [Level 1]
Warlock
* Eldritch Blast
* This warlock's pact is fey, with the Misty Step pact boon.
* Prime Shot
* Shadow Walk
* Warlock's Curse
Skamos's Equipment:
17 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
0 lb Flint and steel
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
2 lb 108GP
_____
53 lb Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
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wish:
lv3 Rod of Corruption
lv4 Bloodcut Armor
lv5 Rod of Reaving
lv6 +2Amulet of Protection
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Angus Einstein
Male Changelings Warlock
Level 2
Good (Chaotic)
Representing Huzi
Strength 8 (-1)
Constitution 14 (+2)
Dexterity 10 (+0)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 19 (+4)
Maximum Hit Points: 31
Bloodied: 15
Surge Value: 7
Surges / Day: 8
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +5 =+1[level] + 0 [dexterity] + 4 [improved initiative]
Base Strength Attack: 1d20 =+1[level] -1 [strength]
Base Dexterity Attack: 1d20 +1 =+1[level] + 0 [dexterity]
Base Constitution Attack: 1d20 +3 =+1[level] + 2 [constitution]
Base Intelligence Attack: 1d20 +4 =+1[level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +1 =+1[level] + 0 [wisdom]
Base Charisma Attack: 1d20 +5 =+1[level] + 4 [charisma]
Armor Class: 16 =+1[level] 10 + 3 [intelligence] + 2 [leather]
Fortitude Defense: 13 =+1[level] 10 + 2 [constitution]
Reflex Defense: 15 =+1[level] 10 + 1 [warlock] + 3 [intelligence]
Will Defense: 17 =+1[level] 10 + 1 [warlock] + 1 [Changelings]+ 4 [charisma]
Armor: Leather (15 lb)
Shield: None
Attacks:
Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4-1 [strength]
Daggers (x2): +3 vs AC [-1 strength] [+3 proficiency]; damage 1[W]=1d4-1 [strength] range 5/10 1 lb (Light blade); usable off-hand; light throwable
Thrown: +4 vs AC [0 dexterity] [+3 proficient], damage 1d4
Eldritch Blast +5i (constitution / charisma) vs reflex
Eyebite +5i [base charisma attack] vs will
Witchfire +5i [charism] vs reflex
Crown of Stars +5i [charism] vs reflex
Scorching Burst +4i [Intelligence] vs reflex
i Implement-usable power. Apply a bonus as appropriate.
Base Saving Throw: d20 vs 10
Encumberance
Normal Load:80 lb.
Heavy Load:160 lb.
Maximum Drag Load:400 lb.
Languages: Common; Elven;
Skills:
Acrobatics: +6 =+1[level] 0 [dexterity]+ 5 [class training]
Arcana: +4 =+1[level] 3 [intelligence]
Athletics: =0 =+1[level] -1 [strength]
Bluff: +12 =+1[level] 4 [charisma] + 2 [Changelings] + 5 [class training]
Diplomacy: +5 =+1[level] 4 [charisma]
Dungeoneering: +1 =+1[level] 0 [wisdom]
Endurance: +3 =+1[level] 2 [constitution]
Heal: +1 =+1[level] 0 [wisdom]
History: +4 =+1[level] 3 [intelligence]
Insight: +8 =+1[level] 0 [wisdom] + 2 [Changelings] + 5 [class training]
Intimidate: +12 =+1[level] 4 [charisma] + 2 [Changelings]+ 5 [class training]
Nature: +1 =+1[level] 0 [wisdom]
Perception: +1 =+1[level] 0 [wisdom]
Religion: +4 =+1[level] 3 [intelligence]
Stealth: +1 =+1[level] 0 [dexterity]
Streetwise: +10 =+1[level] 4 [charisma] + 5 [class training]
Thievery: +1 =+1[level] 0 [dexterity]
Feats:
Improved Initiative
Arcane Initiate
At-Will:
Basic Melee Attack: By weapon, damage 1[W]-1 [strength]
Basic Ranged Attack: By weapon, damage 1[W]
Bull Rush: -1 [base strength attack] vs fortitude
Grab: -1 [base strength attack] vs reflex
Move grabbed target: -1 [base strength attack] vs fortitude
Escape: +0 [acrobatics] vs reflex / -1 [athletics] vs fortitude
Warlock's Curse [Warlock][minor action]
Eldritch Blast [Level 1]
Eyebite [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Change Shape [Changelings]
Witchfire [Level 1]
Scorching Burst[Feat]
Ethereal Stride[Level 2]
Daily Powers:
Crown of Stars [Level 1]
Warlock
* Eldritch Blast
* This warlock's pact is fey, with the Misty Step pact boon.
* Prime Shot
* Shadow Walk
* Warlock's Curse
Skamos's Equipment:
17 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
0 lb Flint and steel
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
10 lb Rope (50', hempen) x1
2 lb Sunrods x2
4 lb Waterskins x1
2 lb 108GP
_____
53 lb Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances: