純美蘋果園
跑團活動區 => 月影下的吉罗德 => 私有分區 => 史诗与传记 => 主题作者是: Ironlily 于 2008-11-18, 周二 11:55:15
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(http://farm4.static.flickr.com/3198/3105104798_be14448245_o.png)
看起來像法杖的...是暫時再也驅使不動的戒律弓~
Morgan Lv.4 Cleric(+Ranger)
Medium-Elf XP 2250/3750
Initiative +6; Insight 21, Perception 23; Low-light;
HP 40;Blooded 20;
AC 19;Fort 14, Ref 17, Will 19;
Surge Value 10
Surges/Day 8
Speed 7
AP 1
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Ranged;Basic(Standerd; At-will)◆ Weapon
20/40 squares;+9 vs. AC;1d10+4。
Ranged;Lance of Faith(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+7 vs. Ref;1d8+5。
Hit: One ally you can see gains a +2 power bonus to her next attack roll against the target.
Ranged;Sacred Flame(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+7 vs. Ref;1d6+5。
Hit: One ally you can see chooses either to gain temporary hit points equal to 1 or to make a saving throw.
C.Blast/3;Divine Glow(Standerd; Encounter)◆ Divine, Implement, Radient
3 squares;+7 vs. Ref;1d8+5;
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
*Ranged;Disruptive Strike(Immediate Interrupt; Encounter/M.class)◆ Martial, Weapon
20/40 squares;+9 vs. AC;1d10+4。
Effect: The target takes a penalty to its attack roll for the triggering attack equal to 9.
Personal;Channel Divinity: Divine Fortune(Free; Encounter)◆ Divine
Effect: You gain a +1 bonus to attack roll or saving throw until the end of your next turn.
C.Burst/2;Channel Divinity: Turn Undead(Standerd; Encounter)◆ Divine, Implement, Radient
0 squares;+7 vs. Ref;1d10+5。
Hit: You push the target a number of squares equal to 3. The target is immobilized until the end of your next turn.
Miss: Half damage, and the target is not pushed or immobilized.
C.Burst/5;Healing Word(Minor; 2/Encounter)◆ Divine, Healing
You or one ally in burst;
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Personal;Elven Accuracy(Free; Encounter)◆ None
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Personal;Hunter's Quarry(Minor; Encounter)◆ None
Effect: You designate the enemy nearest to you as your quarry, and you deal extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide witch attack to apply the extra damage to after all the attack are rolled.
The Hunter's quarry effect remains active until the end of your next round.
Ranged;Cascade of Light(Standerd; Daily)◆ Divine, Implement, Radient
10 squares;+7 vs. Will;3d8+5。
Hit: The target gains vulnerability 5 to all your attacks(save ends).
Miss: Half damage, and the target gains no vulnerability.
Utility:
*melee;Cure Light Wounds(Standard; Daily)◆ Divine, Healing
You or one creature;
Effect: The target regains hit points as if it had spent a healing surge.
Item:
Personal;Symbol of Life(Minor; Daily)◆ Healing
Effect: Until the end of your turn any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.
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Elven Weapon Proficiency:
You gain proficiency with the longbow and shortbow.
Fey Origin:
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness:
You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step:
You ignore difficult terrain when you shift.
Safe Wing:
When falling, reduce the distance by 10 ft for every plus for the purpose of calculating damage. You always land on your feet after a fall.
Born of the Sur'Raija
You have Nature skill as trained and add a +2 bonus on it, and you have a +2 bonus on saving throws against Slowed.
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Feats: Warrior of the Wild, Acrobatic Training, Novice Power.
阵营 無 语言 精靈語,塔立福語
Skill: Religion +7,Heal +11,Insight +11,Acrobatic +10,Perception +13,Nature +15
(non-trained lv bonus +2.)
Skill Ability: First Aid, Forage(Nature), Escape(Dex).
Str 8(-1)Dex 19(+4)Wis 19(+4)
Con 13(+1)Int 10(+0)Cha 11(+0)
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Equipment:
Equipment:
Longbow 30gp 3Lb
Dagger 1gp 1Lb
Hide 30gp 25Lb
Wind Symbol 10gp 1Lb
Pouch: 1gp 0.5Lb
Sunrods x3 6gp 3Lb
Ration x10 5gp 10Lb
Pouch: 1gp 0.5Lb
Arrows x30 1gp 3Lb
total: 84gp 47Lb
Gold: 16gp
戰利:
Symbol of Life +1
Safewing Amulet +1
Potion of Healing x1
購買:
Longbow of Vicious +1
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茉根 銳羽 LV 15 牧師/神諭/兼巡林
來自如世外桃源般的拜蘭尼斯,特殊的儀式性穿著與黑髮黑眼的獨特外貌,總是吸引著異鄉人的目光。如果看到從幾個身材壯挺、樣貌俊秀的冒險者中鑽出一位矮小但氣勢奔放的女精靈對人無說服力地大放厥詞之時,猜猜她是茉根,大概就能中十之八九。
遵循著一種超脫軀體依賴的古老神靈道,茉根甘願自己受自然環境所左右,對於人因文明或成就所造成的紛爭往往不屑一顧。當她舞動著自己的身軀時、風將隨著擺起波盪,風靈將如何受茉根差遣,講得白話些: 只看她心情...。
Morgan Lv.15 Cleric(+Ranger),Divine Oracle
Medium-Elf XP 57000/69000
Initiative +13(x2); Insight 32, Perception 31; Low-light;
HP 96;Blooded 48;
AC 29;Fort 22, Ref 28, Will 30;
Surge Value 24
Surges/Day 9
Speed 7
AP 1
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Ranged;Basic(Standerd; At-will)◆ Weapon
20/40 squares;+18 vs. AC;1d10+9。
*Ranged;Lance of Faith(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+16 vs. Ref;1d8+9。
Hit: One ally you can see gains a +2 power bonus to her next attack roll against the target.
*Ranged;Sacred Flame(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+16 vs. Ref;1d6+9。
Hit: One ally you can see chooses either to gain temporary hit points equal to 8 or to make a saving throw.
*C.Blast/3;Divine Glow(Standerd; Encounter)◆ Divine, Implement, Radient
3 squares;+16 vs. Ref;1d8+9;
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
*Ranged;Disruptive Strike(Immediate Interrupt; Encounter/M.class)◆ Martial, Weapon
20/40 squares;+18 vs. AC;1d10+9。
Effect: The target takes a penalty to its attack roll for the triggering attack equal to 9.
*C.Blast/5;Mantle of Glory(Standard; Encounter)◆ Divine, Healing, Implement, Radient
Each enemy in blast;+16 vs. Will;2d10+9。
Effect: Allies in the blast can spend a healing surge.
*Ranged;Prophecy of Doom(Standard; Encounter)◆ Divine
10 squares; You or one ally;
Effect: Make an attack a critical hit. This power lasts until the end of your next turn or an ally uses it to make an attack a critical hit.
Personal;Channel Divinity: Divine Fortune(Free; Encounter/Class)◆ Divine
Trigger: An enemy moves adjacent to you.
Effect: You gain a +1 bonus to attack roll or saving throw until the end of your next turn.
C.Burst/2;Channel Divinity: Turn Undead(Standerd; Encounter/Class)◆ Divine, Implement, Radient
+16 vs. Ref;4d10+7。
Hit: You push the target a number of squares equal to 3. The target is immobilized until the end of your next turn.
Miss: Half damage, and the target is not pushed or immobilized.
C.Burst/10;Healing Word(Minor; 2/Encounter/Class)◆ Divine, Healing
You or one ally in burst;
Effect: The target can spend a healing surge and regain an additional 3d6 hit points.
Personal;Elven Accuracy(Free; Encounter/Race)◆ None
Effect: Reroll an attack roll with +2 bonus. Use the second roll, even if it's lower.
Personal;Hunter's Quarry(Minor; Encounter/M.class)◆ None
Effect: You designate the enemy nearest to you as your quarry, and you deal extra 2d6 damage to your quarry. If you can make multiple attacks in a round, you decide witch attack to apply the extra damage to after all the attack are rolled.
The Hunter's quarry effect remains active until the end of your next round.
*Ranged;Confounding Arrows(Standerd; Daily)◆ Divine, Matrial, Ranged
+18 vs. AC;[1d10+9]*3。
Hit: A target hit once is dazed, hit twice is stunned, or hit three times is stunned +2d10 damage.
Miss: targets is dazed.
*Ranged;Spiritual Weapon(Standard; Daily)◆ Divine, Implement, Conjuration
10 squares;+16 vs. AC;1d8+9。
Effect: You conjure a weapon that appewrs in the target's square and attacks. Your allies gain combat advantages against the target. You can move the weapon up to 10 squares to another enemy's square as a move action. The weapon lasts until the end of your next turn.
Sustain Minor: When you sustain the power, repeat the attack. Your allies continue to gain combat advantages against the target.
*Ae.Wall/5;Blade Barrier(Standard; Daily)◆ Divine, Implement, Conjuration
Effect: You conjure a wall of blade until the end of your next turn. The wall can be up to 5 squares long and 2 squares high. The spaces occupied by the barrier are difficult terrain. If a creature enters the barrier's space or starts its turn there, it takes 3d6+6 plus ongoing 5 damage(save ends).
Sustain Minor: The barrier persists.
Utility:
*melee;Cure Light Wounds(Standard; Daily)◆ Divine, Healing
You or one creature;
Effect: The target regains hit points as if it had spent a healing surge.
*C.Burst/5;Mass Cure Light Wounds(Standard; Daily)◆ Divine, Healing
You and each ally in burst;
Effect: The target regains hit points and additional 1 as if it had spent a healing surge.
*Personal;Weave through the Fray(Immediate Interrupt; Encounter/M.class)◆ Martial
Effect: You can shift a number of squares equal to 6.
*Ranged;Good Omens(Standard; Daily)◆ Divine
10 squares;You and each ally in range.
Effect: The targets gain a +5 power bonus to all d20 rolls until the end of your next turn, but the trgets cannot score a critical hits while this power is in effect.
Item:
Personal;Thundering Weapon(Free; Daily)◆ Thunder
Effect: Deal an extra 2d8 thunder damage and push the target 1 square.
Personal;Symbol of Victory(Free; Daily)◆ None
Effect: When you or an ally within 5 squares of you scores a critical hit. That character gains an action point.
Personal;Bloodcut(Minor; Daily/HS)◆ None
Effect: While you're bloodied, gain resist 15 to all damage until the end of your next turn.
Personal;Acrobat Boots(Minor; At-will)◆ None
Effect: Stand up from prone.
Personal;Periapt of Wisdom(Immediate Interrupt; Daily)◆ None
Effect: When you hit by an attack that target's your will defense. Gain a +5 power bonus to will against the attack.
Personal;Bracers of Defense(Immediate Interrupt; Daily)◆ None
Effect: When you hit by an melee attack. Reduce the damage by 10.
Personal;Glove of Piercing(Minor; Daily)◆ None
Effect: Until the end of the encounter, your attack ignore ant resistance of 10 or lower.
Personal;Freedom of Movement(Minor; Daily)◆ None
Effect: Until the end of the encounter, gain a +5 power bonus to checks made to escape a grab and +5 power bonus to saving throws to end the immobilized, restained, or slowed conditions.
If you've reach at least one milestone today, you can also move across difficult terrain as if it were normal until the end of the encounter.
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Elven Weapon Proficiency:
You gain proficiency with the longbow and shortbow.
Fey Origin:
Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness:
You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step:
You ignore difficult terrain when you shift.
Foresight:
You and each ally within 5 squares of you can't be surprised. Also, you roll twice when making an initiative check; use whichever roll you like.
Prophetic Action:
When you spend an action point to take an extra action, you also gain an extra move ction that you can use during nother turn later in this encounter.
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Feats:
Heroic - Elven Precision, Skill Training(Acrobatic), Skill Focus(Insight).
Paragon - Iron Will, Lighiting Reflexes.
Class - Warrior of the Wild, Novice Power, Acolyte Power, Adept Power.
背景优势:將自然作為添加到受訓技能,且自然+2,並提高對遲緩的豁免終止+2。
阵营 無 语言 精靈語,塔立福語,克魯索語
Skill: Religion +12,Heal +19,Insight +22,Perception +21,Nature +23,Acrobatic + 18
Skill Ability: First Aid, Forage(Nature), Escape(Dex)
Str 9(-1)Dex 22(+6)Wis 22(+6)
Con 14(+2)Int 11(+0)Cha 12(+1)
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Equipment:
Longbow of Vicious +3 13000gp 3Lb
Symbol of Victory +3 21000gp 1Lb
Periapt of Wisdom +3 17000gp
Hide of Bloodcut +3 21000gp 25Lb
Bracers of Defense 2600gp
Glove of Piercing 680gp
Acrobat Boots 520gp
Ring of Freedom of Movement 25000gp
Bag of Holding 1000gp 1Lb
Sunrods x3 6gp 3Lb
Ration x10 5gp 10Lb
Pouch 1gp 0.5Lb
Arrows x26 1gp 3Lb
Component:
Nature 2400gp
Heal 900gp
Religion 300gp
Ritual:
01 Animal Messenger 50gp/10gp N
02 Endure Elements 100gp/20gp N
04 Travelers' Feast 175/35gp N
06 Commune with Nature 360gp/140gp N
06 Cure Disease 360gp/150gp H
06 Speak with Dead 360gp/150gp R
08 Remove Affliction 680gp/250gp H
total: 107498gp 48Lb
Gold: 4502gp
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彩圖一枚
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呃,整理時看到想問一下,那些儀式是怎樣得來的... 一來太高級不能掌握,二來太貴抄不起... 另外牧師應該有送 Gentle Repose 和另一個一級儀式, 後者我假設是 Animal Messenger. 其餘的先當作看不見。。。
+1 Vicious Bow 給購入了
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姐姐羊, 第二篇是15級的卡卡呀..
真正現在跑的4級卡連有什麼儀式都沒寫上呢