純美蘋果園

跑團活動區 => 私有分區 => 奥秘扉的另一边 => 主题作者是: aland 于 2009-01-10, 周六 13:45:05

主题: 4E卡...求纠错...
作者: aland2009-01-10, 周六 13:45:05
羊姐姐最大能了!

Genasi Swordmage 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 14, Insight: 19,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +2
XP: 3750/5500

HP 47 ----- Bloodied 23 ----- Healing Surge 11 x 10

Str 16 +3 | Dex 10 +0 | Wis 14 +2
Con 14 +2 | Int 18 +4 | Cha 10 +0

 Fort 16 -+- Ref 17 --+- Will 17 -+- AC 22
Saving Throws:
Vs. Ongoing Damage: D20+4

=== Basic Attacks ===
 Str +5 | Con +4 | Dex +2 | Int +6 | Wis +4 | Cha +2

Longsword : +9 vs. AC --> 1d8+4
Crossbow : +4 vs. AC --> 1d8 15/30



=== At-will Powers ===


Aegis of Shielding -------- (Swordmage)
=========================
Minor, Burst 2
Effect: You matk the target. If you mark other creatures using other powers, the target is still marked. If marked target is within 10 squares of you and makes an attack that doesn't include you as a target and hit, you can reduce the damage to any one creature by 7 as an immediate interrupt.
=========================


Lightning Lure -------- Lightning (Swordmage 1, Implement)
=========================
Ranged 3
--- Longsword ----------
+7 vs. Fort --> 1d6+5 (lightning)
====================
Hit: You pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent space, this power fails and deals no damage
=========================


Sword Burst  -------- (Swordmage 1 ,Arcane, Force, Implement)
=========================
Melee Weapon
--- Longsword ----------
+7 vs. Ref --> 1d6+4
Close burst 1
Target: Each enemy in burst
=========================



=== Encounter Powers ===


Swiftcurrent -------- (Genasi)
=========================
Minor, Personal
Effect: You can shift up to your speed over ground or liquid
terrain. You take no penalties for squeezing during this
movement, can move through enemy spaces, ignore
difficult terrain, and take no damage if the surface or
substance you move across would ordinarily deal damage
to you.
=========================


Healing Strike -------- Radiant [Healing] (Cleric 1, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+9 vs. AC --> 2d8+4 (radiant)
====================
Hit: Target is marked until end of your next turn. You or one ally within 5 squares of you can spend a healing surge, restoring hs hp .
=========================


Incendiary Sword -------- Fire (Swordmage 3, Implement)
=========================
Encounter ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 5 squares
Requirement: You must throw your melee weapon at
the origin square.
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier fire damage, and the
target takes 5 fire damage if it makes an attack that
does not include you on its next turn.
Effect: Your weapon reforms in your hand.
=========================



=== Daily Powers ===


Frost Backlash -------- Cold (Swordmage 1, Weapon)
=========================
Interrupt, The triggered enemy / Melee Weapon
--- Longsword ----------
+10 vs. Ref --> 3d8+5 (cold)
====================
Trigger: An adjacent creature hits you
Miss: Half damage
=========================


Healing Word -------- [Healing] (Cleric)
=========================
Daily, Minor, You or one ally / Burst 5
Effect: Target can spend a healing surge and regain an additional 1d6 hp.
Special: Can be used 2 times per encounter, but only once per round.
=========================

=== Utility Powers ===

Mythal Recovery Swordmage Utility 2
=========================
Encounter ✦ Arcane
Minor Action Personal
Effect: Make a saving throw against an effect that a save can end.


=== Skills ===
+ 2 . Acrobatics
+11 T Arcana
+10 T Athletics
+ 2 . Bluff
+ 2 . Diplomacy
+ 4 . Dungeoneering
+ 6 . Endurance
+ 4 . Heal
+11 T History
+ 9 T Insight
+ 2 . Intimidate
+ 6 . Nature
+ 4 . Perception
+11 T Religion
+ 2 . Stealth
+ 2 . Streetwise
+ 2 . Thievery


=== Features ===
----- Defense features
Watersoull: You can breathe underwater. You also gain a +2 racial bonus to saving throws against ongoing damage and the swiftcurrent power.
----- Misc. features
Swordbond : Summon bonded light/heavy blade from 10 squares ; recreate whole blade from fragment
Elemental Origin : You are considered an elemental creature.

----- Applied features and feats
Elemental Manifestation, Swordmage Warding, Swordmage Aegis, Multiclass Cleric, Retributive Shield, Multiclass Encounter

=== Feats ===
Multiclass Cleric : Religion, Healing Word 1/day

Retributive Shield: +2 bonus to the next attack roll
made before the end of your next turn against the
foe that triggered the aegis of shielding immediate
interrupt.

Multiclass Encounter : Swap 1 encounter attack power


=== Equipments ===
Melee Weapon : +1 Vengeful  Longsword Lv 5
Power (Encounter): Free Action. Use this power when an
attack hits a bloodied ally within 10 squares of you. Gain
a +2 power bonus to attack rolls and +1d10 on damage
rolls against the attacker until the end of your next turn.

Ranged Weapon : Crossbow

Body : +1  Leather Armor of Cleansing Lv 3
Property: Add a +2 item bonus to your saving throws
against ongoing damage.

Neck: +1 Cloak of Distortion Lv 4
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Holy Symbol: +1 Symbol of Hope Lv 3
Power (Daily): Immediate Reaction. You can use this power
when you or an ally within 5 squares of you is hit by
an effect that a save can end. You or the ally gains a +5
power bonus to saving throws against the effect.
主题: 4E卡...求纠错...
作者: lega2009-01-10, 周六 14:20:06
囧,人家本来想做元素人法师的...
主题: 4E卡...求纠错...
作者: aland2009-01-10, 周六 15:12:26
2个元素裔也不冲突啊 :em006

第一次做4E卡, 请各位不用留情狠狠地挑错 :em006
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-10, 周六 20:06:37
话说防盾给的DR是5+Con,所以应该是7才对吧
不过一上来就MC了牧师还换威能貌似不够滥?而且防盾不需要力量,体质智力双高就完全足够了
 
主题: 4E卡...求纠错...
作者: aland2009-01-10, 周六 23:28:08
剑法本来是不要str的...但是clr的遭遇攻击和每日都要str :em006
主题: 4E卡...求纠错...
作者: lega2009-01-11, 周日 08:05:24
目标是火力覆盖但是不见得真的如此的法师一只...魔法物品没有买...大家拍吧拍吧...


Genasi Wizard 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 13, Insight: 13,
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +2


HP 36 ----- Bloodied 18 ----- Healing Surge 9 x 8

Str 13 +1 | Dex 10 +0 | Wis 13 +1
Con 14 +2 | Int 20 +5 | Cha 08 -1

 Fort 15 -+- Ref 18 --+- Will 15 -+- AC 21


=== Basic Attacks ===
 Str +3 | Con +4 | Dex +2 | Int +7 | Wis +3 | Cha +1

Magic Missile : +7 vs. Ref --> 2d4+5 (force)



=== At-will Powers ===


Thunderwave -------- Thunder (Wizard 1, Implement)
=========================
Each creature / Blast 3
+7 vs. Fort --> 1d6+5 (thunder)
====================
Hit: You push the target 1 squares.
=========================


Magic Missile -------- Force (Wizard 1, Implement)
=========================
Ranged 20
+7 vs. Ref --> 2d4+5 (force)
====================
Special: This power counts as a ranged basic attack.
=========================



=== Encounter Powers ===


Burning Hands -------- Fire (Wizard 1, Implement)
=========================
Each creature / Blast 5
+7 vs. Ref --> 2d6+5 (fire)
=========================


Shock Sphere -------- Lightning (Wizard 3, Implement)
=========================
Each creature / Burst 2 in 10
+7 vs. Ref --> 2d6+5 (lightning)
=========================



=== Daily Powers ===


Flaming Sphere -------- Fire [Conjuration] (Wizard 1, Implement)
=========================
Ranged 10
+7 vs. Ref --> 2d6+5 (fire)
====================
Effect: Conjure a Medium flaming sphere in an unoccupied square within range, and the sphere attacks. Creature that starts turn adjacent takes 1d4+20 (fire).
Sustain: (minor) You can sustain this until end of encounter. (standard) Make another attack.
Remote: (move) Move up to 6 squares.
=========================


Acid Arrow -------- Acid (Wizard 1, Implement)
=========================
Ranged 20
+7 vs. Ref --> 2d8+5 (acid)
====================
Hit: Ongoing 5 acid damage (save ends). Make a secondary attack.
Miss: Ongoing 2 acid damage to primary target (save ends), and no secondary attack.
=========================



=== Utility Powers ===


Ghost Sound -------- (Wizard)
=========================
At-will, Ranged 10
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can whisper quietly enough that only creatures adjacent to the target can hear it.
=========================


Light -------- (Wizard)
=========================
At-will, Ranged 5
Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
=========================


Mage Hand -------- (Wizard)
=========================
At-will, Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied square. It picks up, moves, or manipulates an adjacent object weighing <= 20 lbs and carries it up to 5 squares. It can move an object in your hand into a container and move an object on your body into your hand.
Sustain: (minor) You can sustain the hand indefinitely.
Remote: (move) Moves up to 5 squares. (Minor) Pick up or manipulate a different object. (free) Drop holding object.
Special: You can create only one hand at a time.
=========================


Prestidigitation -------- (Wizard)
=========================
At-will, Ranged 2
Effect: Instantly: Move 1 lb stuff / Harmless sensory effect / Light or snuff out small fire
1 hour: Color, clean, soil 1 cubic foot / Chill, warm, flavor up to 1 lb nonliving stuff / Mark a surface
End of your next turn: Conjure a small item or image / mank invisible a small, handheld item
Special: You can have as many as three prestidigitation effects active at one time.
=========================


Promise of Storm -------- Thunder (Genasi)
=========================
Encounter, Minor, Personal
Effect: Until end of your next turn, you deal +1d8 damage with any lightning or thunder power.
=========================


Shield -------- Force (Wizard 2)
=========================
Encounter, Move, Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
=========================


Feather Fall -------- (Wizard 2)
=========================
Daily, Free, You or one creature
Trigger: You or one creature in range falls
Effect: Takes no damage from the fall, regardless of its distance, and does not fall prone at the end of the fall.
=========================




=== Skills ===
+ 1 . Acrobatics
+12 T Arcana
+ 2 . Athletics
+ 1 . Bluff
+ 1 . Diplomacy
+ 8 T Dungeoneering
+ 5 . Endurance
+ 3 . Heal
+ 7 . History
+ 3 . Insight
+ 1 . Intimidate
+10 T Nature
+ 3 . Perception
+12 T Religion
+ 1 . Stealth
+ 1 . Streetwise
+ 1 . Thievery


=== Features ===
----- Defense features
Staff of Defense : (interrupt} Once per encounter, +2 to defence vs an attack after knowing damage.
Stormsoul : Resist 5 lightning.
----- Misc. features
Elemental Origin : You are considered an elemental creature.

----- Applied features and feats
Elemental Manifestation, Cantrips, Spellbook, Arcane Implement Mastery, Armor Proficiency (Leather), Armor Proficiency (Hide), Shield Proficiency (Light)

=== Feats ===
Armor Proficiency (Leather) : Gain training with leather armor
Armor Proficiency (Hide) : Gain training with hide armor
Shield Proficiency (Light) : Gain proficiency with light shields.
Ritual Caster : Perform rituals of your level or lower.


=== Equipments ===
Body : Hide armor
Arms : Light Shield
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-11, 周日 08:14:52
引用
剑法本来是不要str的...但是clr的遭遇攻击和每日都要str :em006
也就是拿1个专长和1项属性换了一招没啥用的攻击招数……而且是AB也不咋样的那种……
总觉得亏了呀
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-11, 周日 08:17:31
话说lega你确定用了staff还要盾牌么……
引用
Light Shield: You need to use your shield hand
to wield a light shield properly. You can still use that
hand to hold another item, to climb, or the like. However,
you can’t use your shield hand to make attacks.
这样看的话,我认为staff是类似双手武器的,应该不能和轻盾共存吧
主题: 4E卡...求纠错...
作者: lega2009-01-11, 周日 08:19:26
仿佛能单手拿着staff只当法器不做melee base attack?
那啥我不是拿来武器只是想拿来做staff mastery的+1ac...
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-11, 周日 08:23:27
引用
仿佛能单手拿着staff只当法器不做melee base attack?
这个……看DM了……
主题: 4E卡...求纠错...
作者: aland2009-01-11, 周日 08:27:48
引用
引用
剑法本来是不要str的...但是clr的遭遇攻击和每日都要str :em006
也就是拿1个专长和1项属性换了一招没啥用的攻击招数……而且是AB也不咋样的那种……
总觉得亏了呀
没办法, 我对4E那脑残兼职系统的怨念啊, 就具现在这张卡里面了... :em006
主题: 4E卡...求纠错...
作者: Sheepy2009-01-12, 周一 19:47:52
為甚麼偶的名字會出現在第一行  :ph34r:  
主题: 4E卡...求纠错...
作者: 2009-01-12, 周一 22:19:01
因为是羊姐姐=v=
主题: 4E卡...求纠错...
作者: aland2009-01-12, 周一 22:22:36
因为用了羊姐姐的Chargen :em003
主题: 4E卡...求纠错...
作者: 水银2009-01-12, 周一 22:40:08
轻盾手不能拿来攻击,施法也是攻击吧..staff of defense需要wield,一只手应该不行。
主题: 4E卡...求纠错...
作者: 水银2009-01-12, 周一 22:53:24
话说AD学了两个1级encounter..3级没前途么..
主题: 4E卡...求纠错...
作者: aland2009-01-12, 周一 23:00:45
没有, 完全没有 (叹气)...
主题: 4E卡...求纠错...
作者: Sheepy2009-01-12, 周一 23:19:27
我倒是覺得,Staff 是雙手武器,但可沒有說過是雙手法器... 單手握杖的施法者如恒河沙數吧?
主题: 4E卡...求纠错...
作者: omnific92009-01-12, 周一 23:20:40
/me 表示同意
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 00:39:42
平衡上来说,法师拿了杖还能拿盾的话,AC可以鼓到和防御剑法(非刺盾)进coronal guard一样高,这是很恐怖的。一般的非防御职业比如射手游侠,AC是dex + 革,拿盾法师就算穿皮不穿革只拿轻盾,也是Int + 皮 + 1 职业特性 + 1 AV防御杖 + 1 轻盾,直接就多了2点AC。拿盾还有额外反射,可以专精盾,属性够了还能拿重盾,配合AV防御杖后三防基本飞起。

当然,这种东西还是看DM。要是觉得法师AC就是应该这么高那也行=.=
主题: 4E卡...求纠错...
作者: suez2009-01-13, 周二 00:56:34
引用
平衡上来说,法师拿了杖还能拿盾的话,AC可以鼓到和防御剑法(非刺盾)进coronal guard一样高,这是很恐怖的。一般的非防御职业比如射手游侠,AC是dex + 革,拿盾法师就算穿皮不穿革只拿轻盾,也是Int + 皮 + 1 职业特性 + 1 AV防御杖 + 1 轻盾,直接就多了2点AC。拿盾还有额外反射,可以专精盾,属性够了还能拿重盾,配合AV防御杖后三防基本飞起。

当然,这种东西还是看DM。要是觉得法师AC就是应该这么高那也行=.=
http://forums.gleemax.com/showthread.php?t=1045041 (http://forums.gleemax.com/showthread.php?t=1045041)
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 01:06:07
你看Lega君的AC就比我的高-_-..........
不过要是我标记完就全防的话貌似也差不多-_-.....
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 01:21:28
好像一样高吧..俩都22,除非有+2甲。法师重盾吧,精通盾吧,拿防御杖吧。一个专长换1点反射1点AC多么合算的事。
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 01:41:20
呃...请问刺盾是.........?

竟然在AV里找到了-_-.....转人类转人类...
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 01:56:36
引用
好像一样高吧..俩都22,除非有+2甲。法师重盾吧,精通盾吧,拿防御杖吧。一个专长换1点反射1点AC多么合算的事。
staff of ultimate defense不是更有前途么,虽说+1的时候比不上defensive staff...但是高了就不一样了啊....拿在手里的另一个甲...
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 02:15:04
引用
呃...请问刺盾是.........?

竟然在AV里找到了-_-.....转人类转人类...
那啥刺盾的好处是?能附某些武器上的防御向附魔?
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 02:31:35
ultimate defense只有使用遭遇能力的时候才有效。永远有效的判法是脑残。

刺盾是AV基础武器,剑法单手拿刺盾另一手不拿的话又有盾牌加值又有+3的warding,还可以专精盾,def飞起。不过这样weapon的威能AB和伤害都水一些,毕竟是+2的d6武器。
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 02:39:20
引用
ultimate defense只有使用遭遇能力的时候才有效。永远有效的判法是脑残。

刺盾是AV基础武器,剑法单手拿刺盾另一手不拿的话又有盾牌加值又有+3的warding,还可以专精盾,def飞起。不过这样weapon的威能AB和伤害都水一些,毕竟是+2的d6武器。
但是staff of defense class feature是这么说的...
gain +1 bonus to AC, In addition, 接着才是说那个encounter...

我觉得无论怎么理解,ultimate defense所说的bonus怎么看,都不像是不包括第一个....我倒是觉得encounter那个倒是有可能没有影响....
当然可以说这是wotc脑残....但是你看这东西的附魔级别比defensive staff都要高...
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 03:00:40
盾刺好像只能上在轻盾上...然后上defense的武器属性, 标记完就全防么-_-.......

10+2等级+3hide+1enhance hide+3warding+1shield+1enhance shield+2全防+4 Int=27
莫非只能标记后全防-_-.......

专精盾要dex 15......
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-13, 周二 06:35:00
引用
引用
ultimate defense只有使用遭遇能力的时候才有效。永远有效的判法是脑残。

刺盾是AV基础武器,剑法单手拿刺盾另一手不拿的话又有盾牌加值又有+3的warding,还可以专精盾,def飞起。不过这样weapon的威能AB和伤害都水一些,毕竟是+2的d6武器。
但是staff of defense class feature是这么说的...
gain +1 bonus to AC, In addition, 接着才是说那个encounter...

我觉得无论怎么理解,ultimate defense所说的bonus怎么看,都不像是不包括第一个....我倒是觉得encounter那个倒是有可能没有影响....
当然可以说这是wotc脑残....但是你看这东西的附魔级别比defensive staff都要高...
那也是为了和orb of ultimate imposition持平吧……两个都是+3。
再说这个比defensive高正常得很吧……defensive又不能随着等级增长提升效果的……

至于说ultimate defense是指启动encounter时候的能力可以这样看:
首先是ultimate defense的描述:
“increase the bonus to defense by an amount equal to the enhancement bonus of this staff.”
那么显然是指单项的“defense”,而不是所有。
而“A staff of defense grants you a +1 bonus to AC.”(PHB)
如果是指提升这一项能力,ultimate defense里面大可以写“increase the bonus to AC by ...”
那么为什么不写AC而是写defense呢?参考PHB上staff of defense的另一段话:“once per encounter as an immediate interrupt, you gain a bonus to defense against one attack ...”
这里的defense是根据对方的攻击而变化的,因此是泛指“某一个”defense。
这样ultimate defense里面措辞的意义就很明显了,是特指encounter增加的那一个defense。

话说,我不相信有哪个DM会判ultimate defense是加到AC上……太滥强了。就算本来是指加到AC+1上也该hr掉
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-13, 周二 06:35:56
引用
盾刺好像只能上在轻盾上...然后上defense的武器属性, 标记完就全防么-_-.......

10+2等级+3hide+1enhance hide+3warding+1shield+1enhance shield+2全防+4 Int=27
莫非只能标记后全防-_-.......

专精盾要dex 15......
你放弃力量就好了……
而且专精盾貌似是paragon来着?
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 06:47:09
ultimate defense是要"使用"那个职业特性。"有"那个特性和"使用"那个职业特性不一样吧。否则我说一把rod"使用"战锁诅咒的时候有加值,是不是只要是个战锁都能自由动作拿加值。
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 06:50:03
引用
盾刺好像只能上在轻盾上...然后上defense的武器属性, 标记完就全防么-_-.......

10+2等级+3hide+1enhance hide+3warding+1shield+1enhance shield+2全防+4 Int=27
莫非只能标记后全防-_-.......

专精盾要dex 15......
可以试试看鼓到+5 Int..而且27很暴力了,正常射手这等级只有10+3 hide + 1 enh + 5 dex + 2 lvl= 21 AC..
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 06:58:54
那是全防...不全防AC只有24...只比元素裔build多2......

不过放弃Str的话也许可以走con,int, wis路线 :em001

Warpriest+牧师本身也有Wis的Encounter补血攻击, 然而那要到何年何月.....
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 07:26:43
引用
ultimate defense是要"使用"那个职业特性。"有"那个特性和"使用"那个职业特性不一样吧。否则我说一把rod"使用"战锁诅咒的时候有加值,是不是只要是个战锁都能自由动作拿加值。

确实有并不代表使用啊...我同意你的说法
比如说我有staff of defense,但是当我没有握着staff的时候,并没有在使用...

引用
至于说ultimate defense是指启动encounter时候的能力可以这样看:
首先是ultimate defense的描述:
“increase the bonus to defense by an amount equal to the enhancement bonus of this staff.”
那么显然是指单项的“defense”,而不是所有。
而“A staff of defense grants you a +1 bonus to AC.”(PHB)
如果是指提升这一项能力,ultimate defense里面大可以写“increase the bonus to AC by ...”
那么为什么不写AC而是写defense呢?参考PHB上staff of defense的另一段话:“once per encounter as an immediate interrupt, you gain a bonus to defense against one attack ...”
这里的defense是根据对方的攻击而变化的,因此是泛指“某一个”defense。
这样ultimate defense里面措辞的意义就很明显了,是特指encounter增加的那一个defense。

话说,我不相信有哪个DM会判ultimate defense是加到AC上……太滥强了。就算本来是指加到AC+1上也该hr掉

其实呢,我也同意你的说法但是我觉得并不矛盾...
因为我觉得ultimate defense的加值是既加到开始的+1 ac上,也加到后面的interrupt上,所以为了缩减用语而统一描述。毕竟开始的+1 AC也是arcane implement mastery的一部分并且也是一种defense(如果指interrupt加的那种defense的话,杖子这里更合适的措辞应该加the表示特指。——微妙的语感问题orz)。既然你也同意这里是泛指各种defense,硬要剔除的话也未免牵强...


所以归根结底还是看DM好恶...
法师就算AC超了defender也不能代替defender啊,没有hp没有mark怎么顶怪...
AD君的坦克你们也看到了...人家堆点AC也就是为了自保,免得成天OT... :em007
主题: 4E卡...求纠错...
作者: omnific92009-01-13, 周二 07:56:50
嗯发现这个在GLEEMAX上讨论过了,于是我们就用那里的结论吧:
http://forums.gleemax.com/showthread.php?p=16970510 (http://forums.gleemax.com/showthread.php?p=16970510)
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 08:03:40
照这么说反正都不能代替defender,HR给射手侠AC+5吧..提升生存能力不能无视的呀,多拿一堆AC可以省出n多专长..
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 08:19:14
因为这是规则内的事情啊...我只是最大化应用wotc给的福利而已...
既然DM热爱射手侠要给他们爱,那就给呗,但是那是房规的福利啊...
我只是在回应"觉得这个太滥强”的说法而已...
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-13, 周二 08:54:56
引用
因为这是规则内的事情啊...我只是最大化应用wotc给的福利而已...
既然DM热爱射手侠要给他们爱,那就给呗,但是那是房规的福利啊...
我只是在回应"觉得这个太滥强”的说法而已...
问题在于,这不是WotC给的福利,而是你们自己给自己的(参见gleemax上的讨论)。
现在讨论的是,在没有hr进一步说明的情况下是否应该给这个福利(按照原始规则)。我认为结论是不能。
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 11:22:49
只能说这种讨论是多数人的暴力....5555
只是两种同样合理的表述,一种说的人多而已...并不足够作为结论
当然DM房规掉我没有任何意见...
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 11:48:48
555...我明明很弱很纯洁................
主题: 4E卡...求纠错...
作者: omnific92009-01-13, 周二 12:31:28
面对你们两个,我只能掩面了 :em003  
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 13:59:11
完全放弃Vs. AC的Power, 不学刺盾熟练, 纯粹用圣徽打人的"剑"法..........
全防后AC 28...

Githyanki Swordmage 4
Unaligned, Male ----- Medium
Normal Vision, Perception: 15, Insight: 20,
Languages: Common, Deep (Common, Rellanic)
Speed: 6, Init: +3


HP 49 ----- Bloodied 24 ----- Healing Surge 12 x 11

Str 13 +1 | Dex 08 -1 | Wis 16 +3
Con 16 +3 | Int 18 +4 | Cha 10 +0

 Fort 16 -+- Ref 18 --+- Will 19 -+- AC 24
+2 vs. Charm


=== Basic Attacks ===
 Str +3 | Con +5 | Dex +1 | Int +6 | Wis +5 | Cha +2





=== At-will Powers ===


Aegis of Shielding -------- (Swordmage)
=========================
Minor, Burst 2
Effect: You matk the target. If you mark other creatures using other powers, the target is still marked. If marked target is within 10 squares of you and makes an attack that doesn't include you as a target and hit, you can reduce the damage to any one creature by 8 as an immediate interrupt.
=========================


Lightning Lure -------- Lightning (Swordmage 1, Implement)
=========================
Ranged 3
+7 vs. Fort --> 1d6+5 (lightning)
====================
Hit: You pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent space, this power fails and deals no damage
=========================


Sword Burst -------- Force (Swordmage 1, Implement)
=========================
Each creature / Burst 1
+7 vs. Ref --> 1d6+5 (force)
=========================



=== Encounter Powers ===


Flame Cyclone -------- Fire (Swordmage 1, Implement)
=========================
Each creature / Blast 3
+7 vs. Ref --> 1d8+6 (fire)
=========================

Incendiary Sword -------- Fire (Swordmage 3, Implement)
=========================
Encounter ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 5 squares
Requirement: You must throw your melee weapon at
the origin square.
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + 5 fire damage, and the
target takes 5 fire damage if it makes an attack that
does not include you on its next turn.
Effect: Your weapon reforms in your hand.
=========================


=== Daily Powers ===



Dimensional Thunder Swordmage Attack 1

=========================
Daily ✦ Arcane, Teleportation, Thunder, Weapon
Standard Action Melee weapon
+7 vs. Fortitude

=========================
Effect: Teleport 3 squares.
Hit: 2[6] + Intelligence modifier thunder damage.
Effect: Each enemy adjacent to you gains ongoing 5
thunder damage (save ends).
=========================



=== Utility Powers ===


Healing Word -------- [Healing] (Cleric)
=========================
Daily, Minor, You or one ally / Burst 5
Effect: Target can spend a healing surge and regain an additional 1d6 hp.
=========================


Telekinetic Leap -------- (Githyanki)
=========================
Encounter, Move, You or one ally / Ranged 10
Effect: Target can fly up to 5 squares. If this power is used on an ally, that ally must remain in your line of sight at all times during the effect.
=========================


Mythal Recovery Swordmage Utility 2
=========================
Encounter ✦ Arcane
Minor Action Personal
Effect: Make a saving throw against an effect that a save can end.




=== Skills ===
+ 0 . Acrobatics
+11 T Arcana
+ 7 T Athletics
+ 2 . Bluff
+ 2 . Diplomacy
+ 5 . Dungeoneering
+ 4 . Endurance
+ 5 . Heal
+13 T History
+10 T Insight
+ 3 . Intimidate
+ 5 . Nature
+ 5 . Perception
+11 T Religion
+ 2 . Stealth
+ 2 . Streetwise
+ 0 . Thievery


=== Features ===
----- Defense features
Githyanki Willpower : +2 racial bonus to saving throw vs charm.
----- Misc. features
Swordbond : Summon bonded light/heavy blade from 10 squares ; recreate whole blade from fragment

----- Applied features and feats
Danger Sense, Swordmage Warding, Swordmage Aegis, Multiclass Cleric, Armor Proficiency (Hide), Shield Proficiency (Light)

=== Feats ===
Multiclass Cleric : Religion, Healing Word 1/day
Armor Proficiency (Hide) : Gain training with hide armor
Shield Proficiency (Light) : Gain proficiency with light shields.


=== Equipments ===
Body : +1 Screaming Hide armor Lv 2.
Property: Gain an item bonus to Intimidate checks equal to
the enhancement bonus of this armor.
Power (Encounter ✦ Fear): Minor Action. An enemy within
5 squares of you a –2 penalty to attack rolls until the
end of your next turn.

Ranged Weapon : Crossbow

Arms : Light +1 Reroll Spiked Shield Lv 3
Critical: +1d6 damage per plus
Power (Daily): Reroll an attack.

Neck: +1 Cloak of Distortion Lv 4
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Hands: Parry Gauntlets Lv 5
Property: When you take the total defense or second wind
actions, gain a +2 item bonus to all defenses until the
beginning of your next turn.

携带:
冒险者工具包,蜡烛*10,扁瓶*10,粉笔*10,缝衣针,哨子,空麻袋,肥皂1磅,钢面小镜, 永燃火炬;
主题: 4E卡...求纠错...
作者: lega2009-01-13, 周二 14:54:29
引用
Githyanki Swordmage 4
Unaligned, Female ----- Medium
米歇尔变身了orz...
主题: 4E卡...求纠错...
作者: 水银2009-01-13, 周二 19:08:45
纯用圣徽打人的话高等级会囧掉....不熟练刺盾能拿来当法器么?能拿来当盾么?..
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 21:46:39
法器可以用圣徽-_-...不熟练盾刺但是熟练轻盾, 刺盾是轻盾+高级武器, 也就是说用盾刺的时候受不熟练武器的惩罚而已...然而我又没几个power是要用到盾刺...

If you’re not
proficient with the weapon, you don’t gain this bonus.

反正盾刺的Proficiency只有2AB......

不过为啥圣徽高级时会囧掉呢-_-.........
主题: 4E卡...求纠错...
作者: aland2009-01-13, 周二 21:47:13
引用
引用
Githyanki Swordmage 4
Unaligned, Female ----- Medium
米歇尔变身了orz...
代表Lich Queen制裁你!

:em001
主题: 4E卡...求纠错...
作者: lega2009-01-14, 周三 01:01:55
圣徽难道不是只能用来做cleric power的implement么?
还是说AD君的理想是进eternal seeker把power都换掉...远目
主题: 4E卡...求纠错...
作者: aland2009-01-14, 周三 01:04:28
那也没关系-_- 盾刺附魔以后就可以当implement用了-_,-

Implements: Any light blade or heavy blade.
主题: 4E卡...求纠错...
作者: lega2009-01-14, 周三 01:52:29
轻剑附魔不如重剑好啊...
主题: 4E卡...求纠错...
作者: aland2009-01-14, 周三 01:56:39
然而我没熟练-_-...
主题: 4E卡...求纠错...
作者: lega2009-01-14, 周三 03:07:58
4e的升级顺序是咋样的...
我在想,若是人类1级直接兼职
是不是就能选一个兼职职业的at-will了...
主题: 4E卡...求纠错...
作者: Sheepy2009-01-14, 周三 03:45:33
不可以。看 PHB 專長一章最後數頁。
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-14, 周三 06:26:34
圣徽可以用,用瞌睡龙之星可以做奥术法器。
不过剑法还是用刀子比较好……光靠圣徽的话OA都没前途……毕竟刀子是可以同时做法器和武器的。
说到底低等级的穷人便不适合兼职呀……专长和资金都吃紧。
主题: 4E卡...求纠错...
作者: 水银2009-01-14, 周三 14:26:45
引用
不过为啥圣徽高级时会囧掉呢
没那么多power用..
主题: 4E卡...求纠错...
作者: g844480982009-01-17, 周六 13:18:08
人物姓名:雅金卡.艾辛  玩家:闲来无事
职业等级:邪术士4    经验值:3750/5500
种族:半精灵 性别:女   年龄:22    信仰:无
阵营:善良  体型:中型  身高:160公分 体重:100磅
惯用手:左手 肤色:褐棕色 发色:红    瞳色:深绿
语言:通用语、精灵语、龙语

力量:11(+0)
体质:16(+3)(种族+2,升级+1)
敏捷:12(+1)
智力:16(+3)(升级+1)
感知:12(+1)
魅力:16(+3)(种族+2)

先攻:+3(2等级+1Dex)
Action Point:1
生命:43
淌血:21
Surge Value :11
Healing Surge:9
速度:六格
视觉:昏暗
Passive Insight :17
Passive Perception:15

           命中:(等级一半)+(属性)+(魔法加值)+(擅长)
远距威能(魅力):6=2+3+1+0
伤害: (属性)+(魔法加值)
远距威能(魅力):6=3+1 



防御 总值=基本+等级+属性+职业+专长+物品+其他
AC 18=10+ 2+ 3+  +  + 3
强韧 15=10+ 2+ 3+   +  +  
反射 16=10+ 2+ 3+ 1+  +  
意志 16=10+ 2+ 3+ 1+  +  

=== Skills ===
+ 5 Acrobatics
+ 10 Arcana(受训)
+ 4 Athletics
+ 7 Bluff
+ 9 Diplomacy
+ 5 Dungeoneering
+ 7 Endurance
+ 5 Heal
+10 History(受训)
+10 Insight(受训)
+ 7 Intimidate
+ 5 Nature
+5 Perception
+10 Religion(受训)
+5 Stealth
+ 7 Streetwise
+5 Thievery

种族特性:
属性加值:+2体质,+2魅力
体型:中型
速度:6格
视觉:昏暗视觉
语言:通用语,精灵语,选择一个其他语言
技能加值:+2交涉,+2洞悉
业余长才:在第一级时,你选择一个非你职业的一级随意威能,你可以视同一个遭遇能力般使用该威能。
双重血脉:你可以选择先决条件为精灵或人类的专长(只有半精灵可以),但你仍然要符合其他的要求。
团体交涉:你使在你10格内的盟友在交涉检定上获得+1种族加值。

职业特性:
幻异冲击Eldritch Blast
所有巫士都会使用幻异冲击这项随意攻击威能,此威能可以视同基本攻击,你可以将此威能与另一个来自于灵契的随意攻击威能结合在一起。
精类灵契
乱心邪眼:你获得乱心邪眼这项随意法术。
迷雾步伐:你获得迷雾步伐这项灵契恩赐。你瞬间化作银雾流过一小段距离后再次成型,使你能够逃走或调动以作出致命打击。当受到你巫士咒诅的敌人生命值降到0以下,你可以用自由动作立即传送3格

影遁Shadow Walk
在你的回合,若你从回合开始你所在的位置移开至少三格时,你获得隐蔽效果直到你的下一个回合结束。

巫士咒诅Warlock’s Curse
每个回合一次,视同次微动作,你可以对你可见且最靠近你的敌人施放巫士咒诅。被诅咒的敌人对你的攻击更加脆弱。如果你对受诅的敌人造成伤害,你将对其造成额外伤害。你在伤害掷骰后决定是否给予额外伤害。你每一轮可以制造一次额外伤害,若你在回合开始时你已造成过咒诅的额外伤害,你便无法再次造成这个额外伤害直到你下个回合开始。巫士咒诅的效应持续到这次遭遇结束或是直到受诅敌人的生命值降至0以下。你一场遭遇中可以对复数目标施放巫士咒诅,每个诅咒都需要花费一个次微行动。你不能对已经受到你或其他角色的巫士咒诅影响的生物施放巫士咒诅。当你等级提升时额外伤害也会随之提升。

人物专长:
万事通Jack of All Trades
先决条件:智力13
效果:你在所有未受训的技能检定上获得+2专长加值

精通迷雾步伐Improved Misty Step〔巫士〕
先决条件:智力13,巫士,精类灵契
效果:你的迷雾步伐现在让你能多传送2格。

人类韧性Human Perseverance〔人类〕
先决条件:人类
效果:你在豁免检定上获得+1专长加值。


At-Will: 幻异冲击、乱心邪眼
Encounter:女巫之火、幻异之雨、炙炎爆发
Daily: 恶梦诅咒
Ultility:灵虚步

幻异冲击Eldritch Blast  巫士(全体)攻击1
你向你的敌人射击出一个霹啪作响的黑暗魔能矢。
随意✦奥秘,法器
标准动作  远程10
目标:一个生物
攻击:魅力vs反射
命中:1d10+魅力或体质调整值点伤害。

乱心邪眼Eyebite  巫士(精类)攻击1
你瞪向你的敌人,你的双眼迅速地闪过明亮色彩。你的敌人感到你的心灵攻势并且你在他视线中消失。
随意✦奥秘,魅惑,法器,心灵
标准动作  远程10
目标:一个生物
攻击:魅力vs意志
命中:1d6+魅力调整值点心灵伤害,并且你对该目标视同隐形直到你下个回合开始。

炙炎爆发Scorching Burst  法师攻击1
一道垂直的金黄色火柱将所有在其中的生物都卷入火焰之中。
随意✦奥秘,火焰,法器
标准动作  广域爆发1 射程10
目标:每一个在爆发范围中的生物
攻击:智力vs反射
命中:1d6+智力调整值点火焰伤害。在二十一级时伤害提升至2d6+智力调整值。

女巫之火Witchfire  巫士(精类)攻击1
由精之沃野的神秘能量中,你抽出一团亮白的火焰投向敌人的精神和肉体。流动的银火由他的双眼、嘴巴与双手涌向天空;痛苦瓦解了他的思想。
遭遇✦奥秘,火焰,法器
标准动作  远程10
目标:一个生物
攻击:魅力vs反射
命中:2d6+魅力调整值点火焰伤害,并且该目标在攻击检定上承受-2减值直到你下个回合结束。
精类灵契:攻击检定的减值等同2+你智力调整值。

恶梦诅咒Curse of the Dark Dream  巫士(精类)攻击1
你为敌人造出梦魇,令他无法分辨现实与幻想。他在梦魇的影响下步履蹒跚,试图避免从想像中的高处坠落或踩上一条虚幻的毒蛇。
每日✦奥秘,魅惑,法器,心灵
标准动作  远程10
目标:一个生物
攻击:魅力vs意志
命中:3d8+魅力调整值点心灵伤害,并且你滑移该目标3格。
次微动作维持:无论你命中或失败,你滑移该目标1格(豁免终止)。

灵虚步Ethereal Stride  巫士(星辰)辅助2
你在瞬间将你的身体跃离这世界,进行一个短距的传送。当你重新出现时,你短时间内仍处于跃离并且难以伤害或阻碍你。
遭遇✦奥秘,传送
移动动作  个人
效果:你可以传送3格,并且你在所有防御值上获得+2威能加值直到你下个回合结束。

幻异之雨Eldritch Rain  巫士(精类)攻击3
你对你的敌人射出幻异之力的紫色光线。
遭遇✦奥秘,法器
标准动作  远程10
目标:一个生物,或两个彼此距离不超过5格的生物
攻击:魅力vs反射,每个目标一次攻击
命中:1d10+魅力调整值点伤害。
精类灵契:在每个攻击的伤害掷骰上获得等同你智力调整值的加值。

防具:   盔甲加值  最低强化 检定 速度  价格   重量
----------------------------------
探索者皮甲 +3     -    -  -  705G 15磅(等级3)
威能(每日):无须动作。在你刚掷出的豁免检定上获得+2威能加值;使用新的结果。
----------------------------------
武器:   攻击加值 伤害  武器组  特性  价格    重量 
----------------------------------
携带物                    价格   重量
 ------------------------------
基本冒险者工具                   15G  33磅
(背包、睡袋、铁片与燧石、一个小皮袋、两只照明棒、十天份的口粮、50尺长的麻绳、以及一个水壶。)
不灭明焰                    30G   1磅
旅行面包(10天)               50G   1磅
活力腰带                   520G
治疗药水                    50G    -
夺掠权杖                   -(等级5)  -
特效:当你对一个目标施放你的巫士咒诅时,该生物受到等同权杖增强加值的伤害。
穿刺手套                    -(等级4)  -
威能(每日):次微动作。直到此次遭遇结束,你的攻击忽略任何10点以下的抗性
------------------------------───
合计:                    615G 50磅
所持金额:15G
个人负重:110b

外观:
红色的长发绑成两束长辫,纤细却又比精灵稍为结实的身材,橄榄绿的眼睛配上小小的瓜子脸、翘挺的鼻子、略尖的耳朵和略为丰润的嘴唇显得可爱又合宜,深棕色的皮肤是经常在阳光下曝晒的成果,穿着一件深绿色的短上衣、短裙再套件深绿皮甲,头上斜戴着顶绿色的小皮帽,腰际挂着一根刻着神秘符文的短杖。

雅金卡出身于小城市希德,希德是个商业贸易盛行的城市,父母亲早年为冒险者,之后定居在这城市以鉴定冒险者在冒险中发现的物品和制作魔法物品维生。
好动的雅金卡从小就很喜欢在城里四处探险,也阅读过家中不少关于各类知识的书籍,父母也跟她提过不少过去冒险时的种种。

在她十六岁时她作了个古怪的梦,她梦到自己先是在一望无际的星海当中,突然又跑到一个充满着火焰和奇形怪物的地方,最后来到一处美丽的森林中,周围有着看不到的声音不停的对她说话,她几乎被四周围绕的声音搞疯,最后在一个柔和声音的带领下她感觉到一股力量流入体内,之后她就醒了,当她醒来后就发觉自己就能运用某种神秘的力量。

过了几个月后,雅金卡一直想着关于那梦境的事,为了能了解梦境的意义她决定出去冒险,他父母在他出发前给了她自己过去使用的几样魔法物品,雅金卡在跟父母依依不舍的道别系出发了,过了几年的冒险生活后进入了拉锡叶的冒险公会,希望能寻找到能解释她梦境的人。

家族成员有奥灵法师的爸爸裘立安斯和人类牧师的妈妈米娜,还有个大她7岁,也是冒险者的哥哥肯尼斯。
 
主题: 4E卡...求纠错...
作者: 水银2009-01-17, 周六 13:41:11
bugbear 战士

 购物
 lv.3 duelist双头刀
 lv.4 armor of durability 革
 lv.5 Quickhit bracers
 lv.1 魔法项链

 power at-will Footwork Lure和双打

 1级遭遇Distracting Spate
 1级每日Villain’s Menace
 2级辅助 MP at-will那个
 3级遭遇rain of blows
 属性 20 力 19敏 10感知 11体质 10智力 8魅力


 专长:擅长双头剑,武器专攻,nimble blade

 HP 26 + 18 = 44
 HS 9/day HS value: 12
 AC 10 + 2lvl + 1shield + 1defensive + 4 armor + 4 dex = 22
 Fort 10 + 2lvl + 1enh + 5 Str + 2 cls = 20
 Ref 10 + 2lvl + 1 enh + 4 Dex + 1shield = 18
 Will 10 + 2lvl + 1 enh = 13
 
 AB 2 lvl + 3prof + 1cls + 5 Str + 1 enh = +12
 Dmg 1d10 + 1feat + 2cls + 1 enh + 5 Str = 1d10+9
主题: 4E卡...求纠错...
作者: AlbertNi2009-01-17, 周六 14:32:04
该咋样咋样吧……

AlbertNi
Hum Bard
Str 10
Dex 13
Con 16=15+1
Int 10
wis  8
Cha 20=17+1+2

Virtue of Valor:
Ally reduce Enemy to bloodied or 0hp, gain 5 Temp HP

Majestic Word:
minor burst 5. Spend HS, heal 5 more, slide 1.

Words of Friendship:
minor self. until EoNT, next dip+5.

AtWill
Misdirected Mark:
Cha vs ref.
[1d8+Cha], marked by an ally within 5 of me until EoNT

Vicious Mockery:
Cha vs will.
[1d6+Cha] phychic, enemy -2AB until EoNT

Dire Radiance:
con vs fort
[1d6+con], move nearer => extra [1d6+con]

Encounter (ranged 5)
Blunder
cha vs will
[1d6+cha], slide 2, ally free MBA with +2 power AB

Dissonant Strain
cha vs will
[2d6+cha] phychic, enemy -2AB until EoNT, ally within 5 of me SV.

Daily
Stirring Shout
cha vs will
[2d6+cha] phychic
Effict: ally hit target => gain 5 HP

Utility
Inspire Competence (E burst 5)
ally and me in burst one skill +2 power on first use until EoE

Item
Master’s Wand of Dire Radiance+1 (lvl 3)
Cloak of Distortion (lvl 4)
Agile Chain (lvl 5)

AC 10+2+7+1+1=21
Ref 10+2+1+1+1+1=16
fort 10+2+3+1+1=17
will 10+2+5+1+1+1=20
HP 12+16+15+5=48
HS 7+3=10
AB=2+1+5=8
Intimidate +2+5+3=+10

Language Common, Giant
Feat
Human Perserverance
Toughness
Action Surge
Skill Focus Intimidate

Ritual
Secret Page
Magic Mouth
主题: 4E卡...求纠错...
作者: aland2009-01-24, 周六 15:36:31
刚健朴实的元素裔剑法兼政委;

Genasi Swordmage 5
5769/7500
Unaligned, Male ----- Medium
Normal Vision, Perception: 13, Insight: 18,
Resistance: Fire, Cold, Thunder 2
Languages: Common, Primordial (Barazhad, Common)
Speed: 6, Init: +1


HP 53 ----- Bloodied 26 ----- Healing Surge 13 x 10

Str 18 +4 | Dex 08 -1 | Wis 13 +1
Con 14 +2 | Int 18 +4 | Cha 10 +0

 Fort 17 -+- Ref 17 --+- Will 16 -+- AC 23


=== Basic Attacks ===
 Str +6 | Con +4 | Dex +1 | Int +6 | Wis +3 | Cha +2

Longsword : +10 vs. AC --> 1d8+5
Hand Crossbow : +3 vs. AC --> 1d6-1 10/20



=== At-will Powers ===


Aegis of Shielding -------- (Swordmage)
=========================
Minor, Burst 2
Effect: You matk the target. If you mark other creatures using other powers, the target is still marked. If marked target is within 10 squares of you and makes an attack that doesn't include you as a target and hit, you can reduce the damage to any one creature by 7 as an immediate interrupt.
=========================


Sword Burst -------- Force (Swordmage 1, Implement)
=========================
Each creature / Burst 1
--- Longsword ----------
+7 vs. Ref --> 1d6+5 (force)
=========================


Lightning Lure -------- Lightning (Swordmage 1, Implement)
=========================
Ranged 3
+7 vs. Fort --> 1d6+5 (lightning)
====================
Hit: You pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent space, this power fails and deals no damage
=========================



=== Encounter Powers ===

Inspiring War Cry -------- (Warlord 3, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+10 vs. AC --> 2d8+5
====================
Hit: One ally who can hear you and is within 5 squares of
you makes a saving throw.
=========================


Incendiary Sword -------- Fire (Swordmage 3, Implement)
=========================
Encounter ✦ Arcane, Fire, Implement
Standard Action Area burst 1 within 5 squares
Target: Each creature in burst
=========================
+7 vs. Will
Hit: 2d6 + 5 fire damage, and the
target takes 5 fire damage if it makes an attack that
does not include you on its next turn.
=========================



=== Daily Powers ===

Dimensional Thunder Swordmage Attack 1
=========================
Daily ✦ Arcane, Teleportation, Thunder, Weapon
Standard Action Melee weapon
+10 vs. Fortitude
=========================
Effect: Teleport 3 squares.
Hit: 2d8 + 5 modifier thunder damage.
Effect: Each enemy adjacent to you gains ongoing 5
thunder damage (save ends).
=========================

Shielding Fire Swordmage Attack 5
=========================
Daily ✦ Arcane, Fire, Implement
Standard Action Close burst 10
=========================
Target: One creature in burst
Attack: +7 vs. Fortitude
Hit: 2d10 + 2 modifier fire damage, and the
creature is marked as if from your Swordmage Aegis
power until the end of the encounter. This does not
end existing marks placed by your Swordmage Aegis
power, and using your Swordmage Aegis power to
mark another enemy does not end this mark. Another
creature’s mark supersedes this one.
=========================
Miss: The creature is marked as if from your Swordmage
Aegis power until the end of the encounter. This does
not end existing marks placed by your Swordmage
Aegis power, and using your Swordmage Aegis power
to mark another enemy does not end this mark.
Another creature’s mark supersedes this one.
=========================
Aegis of Shielding: Until the end of the encounter,
when you reduce the damage the target deals using
aegis of shielding, the target takes fire damage equal to
the amount of damage your aegis of shielding power
prevents.


=== Utility Powers ===

Swiftcurrent -------- (Genasi)
=========================
Minor, Personal
=========================
Effect: You can shift up to your speed over ground or liquid
terrain. You take no penalties for squeezing during this
movement, can move through enemy spaces, ignore
difficult terrain, and take no damage if the surface or
substance you move across would ordinarily deal damage
to you.
=========================

Inspiring Word -------- [Healing] (Warlord)
=========================
Daily, Minor, You or one ally / Burst 5
Effect: Target can spend a healing surge and regain an additional 1d6 hp.
=========================


Mythal Recovery Swordmage Utility 2
=========================
Encounter ✦ Arcane
Minor Action Personal
Effect: Make a saving throw against an effect that a save can end.
=========================



=== Skills ===
+ 0 . Acrobatics
+11 T Arcana
+10 T Athletics
+ 2 . Bluff
+ 2 . Diplomacy
+ 3 . Dungeoneering
+ 5 . Endurance
+ 8 T Heal
+11 T History
+ 8 T Insight
+ 2 . Intimidate
+ 5 . Nature
+ 3 . Perception
+ 6 . Religion
+ 0 . Stealth
+ 2 . Streetwise
+ 0 . Thievery


=== Features ===
----- Defense features
Watersoul : Waterbreath, +2 racial bonus to saving throws against ongoing damage.
----- Misc. features
Swordbond : Summon bonded light/heavy blade from 10 squares ; recreate whole blade from fragment
Elemental Origin : You are considered an elemental creature.

----- Applied features and feats
Elemental Manifestation, Swordmage Warding, Swordmage Aegis, Multiclass Warlord, Armor Proficiency (Hide), Multiclass Encounter

=== Feats ===
Multiclass Warlord : One Warlord skill, Inspiring Word 1/day
Armor Proficiency (Hide) : Gain training with hide armor
Multiclass Encounter : Swap 1 encounter attack power


=== Equipments ===
Melee : Light +1 Mage's Longsword Lv 2
Critical: +1d6 damage per plus
Power (Encounter): Minor Action. You can expend an
arcane encounter power to regain the use of a martial
encounter power you know of up to the same level.

Ranged Weapon : Crossbow

Body : +1 Screaming Hide armor Lv 2.
Property: Gain an item bonus to Intimidate checks equal to
the enhancement bonus of this armor.
Power (Encounter ✦ Fear): Minor Action. An enemy within
5 squares of you a –2 penalty to attack rolls until the
end of your next turn.

Neck: +1 Cloak of Distortion Lv 4
Property: A ranged attack against you from more than 5
squares away takes a –5 penalty to the attack roll.

Hands: Parry Gauntlets Lv 5
Property: When you take the total defense or second wind
actions, gain a +2 item bonus to all defenses until the
beginning of your next turn.

Potion:
Potion of Healing *2 Loot

携带:
冒险者工具包,蜡烛*10,扁瓶*10,粉笔*10,缝衣针,哨子,空麻袋,肥皂1磅,钢面小镜, 永燃火炬*2 (100G), 2930GP;