純美蘋果園
站务管理 => Living Forgotten Realm! => 跑團歷史區 => 歷史區 => 冒险者大厅(3R) => 主题作者是: chaoz 于 2009-07-23, 周四 01:36:04
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To be updated.
Karl von Marx is a sun elf wizard from Evermeet in persue of knowledges.
Align: NG
Deity: N/A
Class: Conjurer (ban Enchantment and Evocation)
Stats: STR 8 DEX 16 CON 12 INT 20 WIS 8 CHA 8
Feats: Weapon Finesse (free), Otherworldly (regional, level 1, PGtF 42), Spell Focus: Conjuration (replaces Scribe Scroll), Improved Initiative (replaces Summon Familiar), Spell Focus: Transmutation (level 3).
Type: Native Outsider (from Otherworldly)
Languages: Common, Elven, Abyssal, Celestial, Draconic, Giant, Infernal.
Initiative : +7
Saves: Fort +2 Refl +4 Will +2
AC: 13 (touch 13, flat foot 10)
HP: 13 (4+3+3+1x3)
EX: Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Dark Vision 60 (from Otherworldly). Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
SU: N/A
SP: N/A
Attacks: Longsword +4 melee (1d8-1/19-20) or composite longbow +4 ranged (1d8/×3)
Skills: 42
Concentration +7, Decipher Script +6, Knowledge (Arcana, Dungeoneering, Nature, The planes) +11, Knowledge (Architecture, Geography, History, Local, Nobility, Religion) +6, Spellcraft +10+2.
Appraise +5, Balance +3, Diplomacy -1+2, Escape Artist +3, Forgery +5, Hide +3, Move Silently +3, Ride +3, Search +5+2, Spot -1+2, Survival -1+2, Use Rope +3.
Spells: 4+1/2+2+1/1+1+1
Level 0 (DC 15/16): Detect Magic x2, Mage Hand x2, Message;
Level 1 (DC 16/17/18): Silent Image, Mage Armor, Grease, Unseen Servant, Protection from Evil;
Level 2 (DC 17/18/19): Alter Self, Glitterdust x2.
Items: Adventuring Package (free); Wand of Enlarge Person (free); Longsword 15 gp; Composite longbow 100gp; Spellbook 15gp; Spell component pouch 5gp; Cash 1115gp.
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The Alter Self spell: http://www.d20srd.org/srd/spells/alterSelf.htm (http://www.d20srd.org/srd/spells/alterSelf.htm)
For any form other than original
Lose: all extraordinary special attacks and qualities NOT derived from class levels, i.e.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Air Mephit (Outsider, 3HD) http://www.d20srd.org/srd/monsters/mephit.htm#airMephit (http://www.d20srd.org/srd/monsters/mephit.htm#airMephit)
Gain: Air Mephit physical trait, i.e.
+1 AC, +1 AB, +4 hide from small size. Fly 60 ft (perfect). +3 Natural Armor. Natural Weapon: 2 claws +5 melee (1d3-1). Racial skill bonuses: N/A. Racial bonus feat: N/A.
Earth Mephit (Outsider, 3HD) http://www.d20srd.org/srd/monsters/mephit.htm#earthMephit (http://www.d20srd.org/srd/monsters/mephit.htm#earthMephit)
Gain: Earth Mephit physical trait, i.e.
+1 AC, +1 AB, +4 hide from small size. Fly 40 ft (average). +6 Natural Armor. Natural Weapon: 2 claws +5 melee (1d6-1). Racial skill bonuses: N/A. Racial bonus feat: N/A.
Water Mephit (Outsider, 3HD) http://www.d20srd.org/srd/monsters/mephit.htm#waterMephit (http://www.d20srd.org/srd/monsters/mephit.htm#waterMephit)
Gain: Water Mephit physical trait, i.e.
+1 AC, +1 AB, +4 hide from small size. Fly 40 ft (average). Swim 30 ft. +5 Natural Armor. Natural Weapon: 2 claws +5 melee (1d3-1). Racial skill bonuses: +8 swim (take 10). Racial bonus feat: N/A.
Juvenile Tojanida (Outsider, 3HD) http://www.d20srd.org/srd/monsters/tojanida.htm (http://www.d20srd.org/srd/monsters/tojanida.htm)
Gain: Juvenile Tojanida physical trait, i.e.
+1 AC, +1 AB, +4 hide from small size. Walk 10 ft. Swim 60 ft. +10 Natural Armor. Natural Weapon: 2 claws +5 melee (1d4-1), Bite +5 melee (2d6-1). Racial skill bonuses: +8 swim (take 10), +4 Spot and Search. Racial bonus feat: Improved Grab, All-Around Vision.
Minor Xorn (Outsider, 3HD) http://www.d20srd.org/srd/monsters/xorn.htm (http://www.d20srd.org/srd/monsters/xorn.htm)
Gain: Minor Xorn physical trait, i.e.
+1 AC, +1 AB, +4 hide from small size. Walk 20 ft. Burrow 20 ft. +12 Natural Armor. Natural Weapon: 3 claws +5 melee (1d3-1), Bite +5 melee (2d8-1). Racial skill bonuses: +4 Spot and Search. Racial bonus feat: All-Around Vision.