純美蘋果園

站务管理 => 跑團歷史區 => 歷史區 => 水银槽 => 主题作者是: AlbertNi 于 2009-12-27, 周日 23:21:59

主题: 黑屋团贴卡区
作者: AlbertNi2009-12-27, 周日 23:21:59
嗯, 16级全开. 属性标准22buy. 起始物品换算成金币购物, 但是限购17级或以下.
所有资源请注明来源 (精确到书即可, 有页码当然更好, dragon不用注明第几期)

请大家跟帖, thx
主题: 黑屋团贴卡区
作者: Alanryan2009-12-28, 周一 00:24:21
姓名:哈萨穆•哈桑
等级:18级神罚使
典范:恐怖统治者(DP)
XP:
种族:提婆 体型:中 年龄:未知
性别:男 身高:6尺5寸 体重:210磅 视觉:昏暗视觉
阵营:善良 信仰:命运三神(培罗,艾恩,鸦后) 语言:通用语,巨人语,荒神语
简历:
======================================================================
先攻:+9 移动:6

力量 15(+2)
体质 14(+2)
敏捷 11(+0)
智力 21(+5)
感知 23(+6)
魅力 9 (-1)


AC:35=10+9等级+5智力+4增强+3职业+4专长
强韧:28=10+9等级+2力量+4增强+1职业+1腰带+1专长
反射:31=10+9等级+5智力+4增强+1职业+1靴子+1专长
意志:33=10+9等级+6感知+4增强+1职业+2盔甲+1专长
HP:130 半血:65 复原力:32 复原力数量:9
行动点:1 每日道具:2
对毒素、缓慢、定身与虚弱效果进行豁免检定时获得+2物品加值。
光耀抗力14,黯蚀抗力14

种族/职业特性
提婆特性:
技能加值:+2历史,+2宗教。
星之庄严:对抗重伤敌人的攻击所有防御+1。
星界抵抗:你获得5+等级一半的光耀抗力和5+等级一半的黯蚀抗力。
不朽起源:对抗影响生物的效果时视为不朽生物。
千生千世:你可以使用千生千世威能。

千生千世 提婆种族威能
遭遇
无动作 自身
触发:你进行了一个攻击检定,豁免检定,技能检定或属性检定且你对检定结果不满意。
效果:你在触发此效果的投骰上获得1d6加值。

神罚使特性:
信仰甲胄:当你穿着布甲或未穿甲且未持盾时,AC获得+3加值。

众矢天谴:你圣仇宣言的目标每邻接一个你的盟友,你对它的伤害检定就获得+2加值。

引导神力
  每遭遇一次,你能呼唤神圣力量,让庇护你的神祗的力量充满你的全身。用你呼唤来的神圣力量,你能使用特殊的能力,比如驱散亡灵和。有些神罚使学习了这个能力的其它用法;例如第六章的神力专长,让人物能通过引导神力来使用额外的特殊威能。不管你知道多少引导神力的用法,你每遭遇只能用一次这样的能力。你呼唤来的特殊能力和你的其它能力一样运作。

引导神力:神圣指引 神罚使特性
遭遇◆神圣
直觉干涉 近距 爆发10
触发条件:10格内的一个盟友对你圣仇誓言的目标进行了一次攻击检定。
目标:触发条件的盟友
效果:该目标投第二次攻击检定并且选择较好的一次作为最终结果。

引导神力:弃绝亡灵 神罚使特性
遭遇◆神圣,法器,光耀
标准动作 近距 爆发5
目标:爆发范围中的一个亡灵生物
攻击:+16 vs 意志
命中:6d10+7光耀伤害,并且拉近目标10格。目标受阻直到你的下一轮结束。
失手:一半伤害,目标被拉近1格。


圣仇宣言
你获得圣仇宣言威能

圣仇宣言 神罚使特性
遭遇(特殊)◆神圣 近距 爆发10
目标:爆发范围中你可以看到的一个生物
效果:当你对目标作出近战攻击且该目标是你所邻接的唯一敌人时,你进行两次攻击骰且取较好的一次。此效果持续到遭遇结束或目标的生命被降到0或以下,然后你可以再次使用此能力。
如果其他效果让你投两次并取高,此威能失效;如果其他效果让你投两次并取低,此威能失效。如果其他效果让你重投,此威能的两次投骰你都可以重投。

恐怖统治者职业能力
欺诈操弄:每当你圣仇宣言的目标在一次攻击中对你失手时,你的盟友对该目标获得战斗优势直到其下一回合结束时。
统治行动:当你使用行动点进行额外动作时,你还可以滑移你5格内的一个敌人1格或滑移你5格内的一个盟友3格。
圣堂武士之应对:每当一个盟友对你圣仇宣言的目标造成重击时,若该目标在你的触及范围内,你可以对其进行一次借机攻击。你在此伤害骰上获得等同于你智力调整值(+5)的加值。

攻击骰
感知•武器1:+24=+9等级+6属性+4增强+3擅长+2专长
感知•法器1:+16=+9等级+6属性+1增强

基础攻击
+24 vs AC 近战,1d12+16,强重击(重击+2d12+10持续伤害)
猛力攻击:-2攻击检定,+6伤害。
苦痛宣言:每回合第一次命中你圣仇宣言的目标时,造成6点光耀和黯蚀伤害。
众矢天谴:圣仇宣言的目标每邻接一个盟友,对它的伤害检定就获得+2加值。
血之铁手套:对重伤生物的伤害骰获得+2加值。

随意能力:
威压打击 神罚使攻击1(PH2)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d12+16伤害。你快步一格并且滑动目标1格进入你之前所占据的格子。

领导打击 神罚使攻击1(DP)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d12+16伤害。一个邻接你或目标的盟友在针对目标的下一次伤害骰上获得+5加值。

遭遇威能:
猩红之路 神罚使攻击13(DP)
遭遇◆神圣,传送,武器
标准动作 近战1
效果:在攻击前,你传送5格到一个邻接敌人的格子。
目标:一个敌人
攻击:+24 vs AC
命中:2d12+16伤害。你传送5格然后传送目标到一个邻接你的格子。
众矢天谴:若你传送目标至少2格,则在此移动后它因邻接它的每一个你的盟友而受到2点伤害。

挥舞之刃 神罚使攻击13(DP)
遭遇◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害。直到你的下一回合结束,任何除目标之外的敌人若进入邻接你的格子或在那里开始其回合则会受到你的挥舞之刃影响:以一个自由动作,你可以对其造成5点伤害并推离其1格。

败者退散 神罚使攻击7(DP)
遭遇◆魅惑,神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害,并且你推离目标1格到一个至少邻接一个你的盟友的格子。
众矢天谴:你推离目标等同于1+你智力调整值(+5)的格子数。目标仍然必须于至少一个你的盟友旁边结束此受迫移动。

绝不停歇 神罚使攻击7(DP)
遭遇◆神圣,武器
标准动作 近战 武器
效果:在攻击前,你推离除你圣仇宣言目标外所有邻接你的敌人3格,但不能进入任何使其投豁免检定或承受伤害或其它负面效果的格子。
目标:你圣仇宣言的目标
攻击:+24 vs AC
命中:2d12+16伤害。

复仇格挡 神罚使攻击17(DP)
遭遇◆神圣,武器
直觉打断 近战 1
触发条件:一个邻接你的生物命中你或对你失手
目标:触发的生物
效果:目标在该攻击检定上承受-2减值。对该目标进行下列攻击。
众矢天谴:目标在该攻击检定上的减值等同于你的智力调整值(+5)。
攻击:+24 vs AC
命中:2d12+16伤害。你快步1格并滑移目标2格到一个邻接你的格子里。

阴魂不散 神罚使攻击17(Dragon382)
遭遇◆神圣,传送,武器
标准动作 近战 武器
效果:在攻击前,快步你的速度值+2的格子。
众矢天谴:若你圣仇宣言的目标在你的10格内且邻接一个你的盟友,你可以改为传送至一个邻接其的格子以取代快步。
目标:你圣仇宣言的目标
攻击:+24 vs AC
命中:3d12+16伤害。

灵魂刺痛 恐怖统治者遭遇11(DP)
遭遇◆魅惑,神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害,并且你滑移目标2格。目标对一个你选择的生物进行一次基础攻击。

每日能力:
辉煌圣殿 神罚使攻击15(DP)
每日◆神圣,法器,光耀,结界
标准动作 近战 接触
目标:一个生物
攻击:+16 vs 强韧
命中:2d6+11光耀伤害。
失手:一半伤害。
效果:此攻击以目标为中心爆发2创造一个充斥光耀能量的结界。此结界持续到你的下一回合结束。此每当目标移动时,此结界也会跟着移动,保持以目标为中心。任何在结界区域内结束其回合的敌人都目盲直到它的下一回合结束。
维持 次要:此结界维持。

威胁仪态 神罚使攻击5(DP)
每日◆神圣,恐惧,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:3d12+16伤害。
失手:一半伤害。
效果:直到遭遇结束,任何邻接你开始其回合的敌人在AC上承受-2减值直到其下一回合结束。

九魂之怒 神罚使攻击5(DP)
每日◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:2d12+16伤害。
失手:一半伤害。
效果:直到遭遇结束,任何邻接你结束其回合的你圣仇宣言之外的敌人对所有攻击获得易伤5直到你的下一回合结束。

辅助能力
重聚恨意 神罚使辅助2(PH2)
遭遇◆神圣
次要动作 近距爆发10
目标:爆发范围中一个你可以看到的生物。
效果:目标取代你现在的圣仇宣言目标,成为你圣仇宣言的目标。

命运一步  神罚使辅助6(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,在你的每一回合你可以使用一个自由动作快步1格作为你的第一个动作。你不能在结束此移动时比开始时距离你圣仇宣言的化身更远。

生命之河 神罚使辅助10(DP)
每日◆神圣,医疗
次要动作 自身
效果:你获得再生5直到遭遇结束。

职责的召唤 神罚使辅助16(DP)
遭遇◆神圣
次要动作 近距 爆发5
目标:爆发范围内的一个盟友
效果:你滑移目标到邻接一个邻接你的敌人的格子里。

灵魂冠冕 恐怖统治者辅助12(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,每当你同时对你圣仇宣言的目标投两个攻击骰并且都命中时,选择你5格范围内的一个盟友。该盟友在攻击检定和所有防御上获得+1威能加值直到你的下一回合结束。


专长
武器专攻-重刃(PH)

武器专精-重刃(PH2)

增强信仰护甲(PH2)

擅长武器-全长巨剑(PH)

苦痛宣言(Dragon 382,P41页)
效果:每回合你第一次命中你圣仇宣言的目标时,你造成等同于你感知调整值(+6)的光耀和黯蚀伤害。

猛力攻击(PH)

无甲机敏(DP)
效果:当你穿着布甲或不穿甲时,你在AC上获得+2加值。

灵敏借机(PH2)
效果:每当你被拉近,推离或滑移进邻接一个敌人的格子里,你可以使用一个直觉应对动作对该敌人进行一次基础近战攻击。

技能领域(DP)
效果:在受训技能上获得+1专长加值。威压打击可以被视为基础攻击。

复仇活力(DP)
效果:每当任何盟友命中你圣仇宣言的目标时,你获得3+每有一个邻接该目标的盟友3点的临时生命值。

典范防御

技能
技能 属性  合计  属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +11  +11             
坚韧 体质  +21  +11     +5      +5
杂技 敏捷  +9   +9              
隐秘 敏捷  +9   +9      
贼活 敏捷  +9   +9        
神秘 智力  +14  +14             
宗教 智力  +22  +14     +5      +3
历史 智力  +17  +14             +3
地城 感知  +15  +15
自然 感知  +15  +15
医疗 感知  +15  +15
侦查 感知  +21  +15     +5      +1
洞察 感知  +21  +15     +5      +1
唬骗 魅力  +8   +8
交涉 魅力  +8   +8
威吓 魅力  +8   +8
市井 魅力  +8   +8


物品:
+4锯齿全长巨剑(17级,65000金币,AV)
重击:10点持续性伤害
特性:此武器投出19-20即可造成重击。

+4念织护甲(16级,45000金币,AV)

+4坚毅身体护符(17级,65000金币,AV)
特性:在对任何毒素效果以及使你虚弱、缓慢或定身的效果进行豁免检定时获得+2物品加值。

+1魔法圣徽(1级,360金币,PH)
重击:+1d6伤害

光耀龙晶(13级,17000金币,EBPG)
特性:使用此武器进行光耀类攻击时在伤害上获得+3加值。借给罗兰。

力量铁护臂(16级,45000金币,AV)

Gauntlets of Brutality(17级,65000金币,AV2)
特性:当你以近战攻击命中一个倒地的敌人时,此攻击造成5点额外伤害。

Feystep Lacings(12级,13000金币,AV)
特性:在反射防御上获得+1加值。
威能(随意,5次充能/天◆传送):移动动作。支付一定数量的充能并传送相应数量的格子。

阿卡霍沙头环(14级,21000金币,龙裔玩家手册)
特性:当你晕眩或震慑时,你可以在回合开始的时候对一个这类效果进行豁免检定。若你成功,你正常进行自己的回合。若你失败,在回合结束时你可以再进行豁免检定。

强健腰带(8级,3400金币,AV)

魔皮纹身(13级,17000金币,AV2)
特性:每当你使用一个行动点进行额外动作时,选择强酸,寒冷,火焰,闪电或雷鸣之一。你对所选定伤害类别获得10点抗力直到遭遇结束。

冰霜磨石(10级,100金币×10,AV)
磨石
威能(消耗品寒冷):次要动作。用此磨石接触一件你所持用的近战或远程武器。直到遭遇结束,任何此武器进行的成功攻击造成2点额外寒冷伤害。

标准冒险者工具包
【背包,睡袋,燧石与火镰,腰包,口粮(10天份),麻绳(50英尺),照明杖(10支),水袋】
永燃火把(50金币)

剩余:17618金币
 
主题: 黑屋团贴卡区
作者: Taburiss2009-12-28, 周一 01:09:15
暂时如此,或许还需要进行一些微调


Brook Summer, level 16
Longtooth Shifter, Cleric, Warpriest
Build: Battle Cleric
Battle Cleric Armaments: Weapon Proficiency (Warhammer)
Background: Impiltur (Impiltur Benefit)

FINAL ABILITY SCORES
Str 22, Con 14, Dex 12, Int 9, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 8, Wis 16, Cha 10.


AC: 33 Fort: 28 Reflex: 25 Will: 30
HP: 109 Surges: 11 Surge Value: 27


TRAINED SKILLS
Religion +12, Heal +19, Diplomacy +13, Insight +19

UNTRAINED SKILLS
Acrobatics +8, Arcana +7, Bluff +8, Dungeoneering +14, Endurance +11, History +7, Intimidate +8, Nature +14, Perception +14, Stealth +8, Streetwise +8, Thievery +8, Athletics +15


FEATS
Cleric: Ritual Caster
Level 1: Battle Cleric Armaments
Level 2: Focused Expertise (Warhammer)
Level 4: Weapon Focus (Hammer)
Level 6: Healer's Implement
Level 8: Mark of Healing
Level 10: Durable
Level 11: Power of Amaunator
Level 12: Agile Opportunist
Level 14: Radiant Vessel
Level 16: Saving Grace


POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric utility 2: Cure Light Wounds
Cleric encounter 1: Divine Glow, Hymn of Resurgence
Cleric daily 5: Weapon of the Gods
Cleric utility 6: Stream of Life
Cleric encounter 7: Searing Light, Hammer of Gods
Cleric daily 9: Divine Power
Cleric utility 10: Spirit of Healing
Cleric encounter 13: Mantle of Glory, Remorse
Cleric daily 15: Ivory Rampart
Cleric utility 16: Divine Armor

ITEMS
Ritual Book,

Lion's Heart Hammer Warhammer +4, Backlash Tattoo (heroic tier), Circlet of Indomitability (heroic tier), Rhythm Blade Spiked shield +1, Pelor's Sun Blessing (level 3), Healer's Braidmail Armor +3, Iron Armbands of Power (heroic tier), Boots of Quickness (heroic tier), Gloves of the Healer (paragon tier), Healer's Brooch +3, Diamond Cincture (heroic tier), Symbol of Life +1, Siberys Shard of Radiance (paragon tier), Battle Standard of Healing (heroic tier)

Brightleaf (heroic tier) (5),  , Potion of Resistance (heroic tier) (5), Potion of Resistance (paragon tier) (4), Elixir of Invisibility (paragon tier), Silver Sand (heroic tier) (5), Frozen Whetstone (heroic tier) (5), Salve of Power (2)


RITUALS
Gentle Repose
Comrade's Succor

Healing Bonus:
Target: +15+1d6
No Target: +12
主题: 黑屋团贴卡区
作者: 水银2009-12-28, 周一 05:09:25
to 塔布姐姐:
Hero of Faith还有人用么....不如phb2的朴素兼职好使吧

to 牛奶
弃绝宣言(Dragon 382,P41页)
效果:当一个生物是你的圣仇宣言目标时,你的攻击忽视它所具有的任何光耀和黯蚀抗力。
这玩意能吃么 :em005 .....换精通先攻/健壮之类的吧
主题: 黑屋团贴卡区
作者: 食瓜人P2009-12-28, 周一 15:32:15
bard
兼职機關術
林兰德驭风者(epg)
Half-Elf
lv16
Unaligned, male ----- Medium
Low-Light Vision, Perception: 23, Insight: 25,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +8


HP 109 ----- Bloodied 54 ----- Healing Surge 27 x 13

Str 09 -1 | Dex 11 +0 | Wis 11 +0
Con 22 +6 | Int 14 +2 | Cha 22 +6

 Fort 28 -+- Ref 27 --+- Will 28 -+- AC 33


===at-will===
Vicious Mockery(ph2)
Guiding Strike(ph2)
ranger的双打(基本上只會用這個...)
=== Encounter Powers ===

气流爆发  林兰德驭风者攻击11
遭遇  法器
标准动作  区域 10格内爆发1
目标:每个爆发内的生物
攻击:魅力或体质 vs. 强韧
命中:3d6 + 魅力或体质调整值伤害,从攻击的中心点推离目标1格,在中心点的目标被击倒代替被推离。

Couplet of Deceptive Weakness  + Arcane, Weapon(ap)lv13
Immediate Reaction Melee weapon
An enemy moves into a square adjacent to you,The triggering enemy
Charisma vs. AC: 1[W] + Charisma modifier damage, and an ally within
5 squares of you can shift 5 squares as a free action. That
ally must end this movement adjacent to the target and
then can make a melee basic attack against the target as
a free action.

Harmony of the Two (ph2)lv13
 Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier damage. An ally within 2
squares of you can make a basic attack against the target
as a free action.

Chillsong Stroke (ap)lv7
+Cold,Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier cold damage, and the
target is slowed until the end of your next turn. An ally
within 3squares of you can shift 4 squares as a free
action.

Scorpion’s Claw Strike (ph2)
Melee weapon, One creature
Charisma vs. AC: 2[W] + Charisma modifier damage, and you slide an
ally who is adjacent to the target to another space adjacent
to it.

Cunning Ferocity (ph2)lv3
Melee weapon, One creature
Charisma vs. Reflex: 1[W] + Charisma modifier damage, and each ally
within 5 squares of you gains a +1+int bonus to damage rolls
against the target until the end of your next turn.

Rhyme of the Blood-Seeking Blade(ap)lv3
Immediate Interrupt Ranged weapon
An ally misses with a melee attack, The target of the triggering ally's attack
Charisma vs. Reflex: 1[W] + Charisma modifier damage. The target takes a -4
penalty to all defenses against the triggering ally's attack.
===daily===
Wail of Anguish+- Arcane, Implement
Minor Action Personal
Effect: Until the end of your next turn, you can make the
following attack.
Opportunity Action Close burst 3
An enemy starts its turn within 3 squares of you,The triggering enemy in burst
Charisma vs. Will: 1dl 0 + Charisma modifier damage, and the target
cannot shift until the end of your next turn.
Sustain Minor: The effect persists.

icebound sigil(epg)
dmg+6

Dance of Biting Wind ✦ Arcane, Weapon(ph2)
Standard Action Melee weapon,One creature
Charisma vs. AC: 2[W] + Charisma modifier damage, and the target
takes a –2 penalty to attack rolls (save ends).
Effect: Until the end of the encounter, whenever an enemy’s
attack misses you or an ally within 5 squares of you, the
target of the attack can shift 1 square as a free action.
=== Utility Powers ===
Majestic Word Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Words of Friendship Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn

Song of Courage✦daily 2Arcane, Zone(ph2)
Minor Action Close burst 5
Effect: The burst creates a zone of inspirational shouts that
lasts until the end of your next turn. When you move,
the zone moves with you, remaining centered on you.
While within the zone, any ally gains a +1 power bonus
to attack rolls.
Sustain Minor: The zone persists.

Allegro ✦daily Arcane(ph2)
Minor Action Close burst 10
Target: You and each ally in burst
Effect: You slide each target 2 squares.

Illusory Erasure  ✦ Encounter Arcane, Illusion(ph2)
Minor Action Ranged 10
Target: One ally
Effect: The target becomes invisible until the end of your
next turn, and you slide the target 2 squares.

Elegy of the Undefeated  ✦daily Arcane, Healing(ph2)
Standard Action Close burst 5
Target: One dying ally in burst
Effect: The target regains hit points as if he or she had
spent two healing surges. The target can then stand up
as a free action.

轻风之翼  林兰德驭风者辅助12
每日
次要动作 自身
效果:你得到相当于你速度的飞行速度直到你下回合结束。
次要维持:效果持续。

=== Skills ===
+ 8 . Acrobatics
+10 . Arcana
+ 12 t Athletics
+19 t Bluff
+16 . Diplomacy
+ 8 . Dungeoneering
+14 . Endurance
+ 8 . Heal
+10 . History
+15 t Insight
+14 . Intimidate
+ 8 . Nature
+ 13 t Perception
+10 . Religion
+ 8 . Stealth
+14 . Streetwise
+ 8 . Thievery

=== Features ===
Bardic Training
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magical rituals. You own a ritual book,
and it contains two rituals of your choice that you
have mastered: one 1st-level ritual that has bard as
a prerequisite (see Chapter 4) and another 1st-level
ritual.
In addition, you can perform one bard ritual per
day of your level or lower without expending components,
although you must pay any other costs and use
any focus required by the ritual. At 11th level, you
can perform two bard rituals per day of your level or
lower without expending components;

Virtue of Cunning: Once per round, when an
enemy attack misses an ally within a number of
squares of you equal to 5 + your Intelligence modifier,
you can slide that ally 1 square as a free action.

Multiclass Versatility
You can choose class-specific multiclass feats from
more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short
rest, you and each ally who can hear you are affected
by your Song of Rest. When an affected character
spends healing surges at the end of the rest, that
character regains additional hit points equal to
your Charisma modifier with each healing surge.
A character can be affected by only one Song of Rest
at a time.

驭风者行动(11级):当你花费一个行动点做额外行动时,你得到等于你速度的飞行速度(并且能够盘旋)直到你下回合结束。

暴风专精(11级):对闪电或雷霆攻击威能,你的攻击骰得到+1加值,伤害骰得到相当于你体质调整值的加值(最少1)。

轻羽之触(16级):每遭遇一次,你能使用法师的辅助威能羽落术。(玩家手册160页)
=== Feats ===
武器专精, 暴風之龍紋 Mark of Storm [龍紋專長],武器专攻,擅長Drow Long Knife,兼职機關術,Combat Virtuoso,Versatile Master,Adept Power,法器(劍),擅長刺盾
===item===
+2rhyhm刺盾 3400(av2)(副手)
+3闪电Drow Long Knife 25000(phb)(主手)
+3Cloak of Distortion21000(ph)
+4熔锻链甲  45000(ph)
+1强韧腰带                 3400
bracers of enfored regret(av2) 520
cloves of reconver(av2) 1000
Salve of Power*2 5000*2(av)
閃電龙晶 13000(epg)
Boots of Quickness3400(AV)
冰 Whetstone *5
1880元 :em001
主题: 黑屋团贴卡区
作者: aland2009-12-28, 周一 18:06:02
Naiting, level 16
Human, Druid|Shaman, Lyrandar Wind-Rider
Hybrid Druid: Hybrid Druid Reflex
Companion Spirit (Hybrid):World Speaker (Hybrid)
Hybrid Shaman: Hybrid Shaman Will
Hybrid Talent: Spirit's Power

FINAL ABILITY SCORES
Str 14, Con 20, Dex 9, Int 12, Wis 22, Cha 11.

STARTING ABILITY SCORES
Str 13, Con 16, Dex 8, Int 11, Wis 16, Cha 10.


AC: 33 Fort: 31 Reflex: 28 Will: 31  精灵+2
HP: 107 Surges: 12 Surge Value: 26

TRAINED SKILLS
Heal +19, Insight +19, Perception +19, Nature +19

UNTRAINED SKILLS
Acrobatics +7, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +14, Endurance +13, History +9, Intimidate +8, Religion +9, Stealth +7, Streetwise +8, Thievery +7, Athletics +9

FEATS
Human: Hybrid Talent
Level 1: Armor Proficiency (Chainmail)
Level 2: Armor Proficiency (Scale)
Level 4: Shield Proficiency (Light)
Level 6: Implement Expertise (staff)
Level 8: Resilient Spirit
Level 10: Mark of Storm
Level 11: Distant Advantage
Level 12: Point-Blank Shot
Level 14: Sudden Call
Level 16: Weapon Focus (Staff)

POWERS
Bonus At-Will Power: Storm Spike  +20, 1d8+20+11
Hybrid Druid at-will 1: Chill Wind
Hybrid Shaman at-will 1: Spirit of the Tempest 1d8+20
Hybrid encounter 1: Thunder Bear's Warding, Bamboo Ally
Hybrid daily 1: Spirit of Grief's Shadow
Hybrid utility 2: Protective Roots
Hybrid encounter 3: Call Lightning, Sly Fox Spirit
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Camouflage Cloak
Hybrid encounter 7: Guardian Eagle Flock
Hybrid daily 9: Ancient Warlord's Inspiration
Hybrid utility 10: Shield of the Immortal Forest
Hybrid encounter 13: Spirit of Weakness (replaces Thunder Bear's Warding),  Thunder Clash
Hybrid daily 15: Wall of Thorns (replaces Spirit of Grief's Shadow)
Hybrid utility 16: Healing Howl


ITEMS
Imposter's Stormscale Armor +4, Staff of Ruin +3, Amulet of Protection +4, Rhythm Blade Spiked shield +1, Phylactery of Action (heroic tier), Feystep Lacings (paragon tier), Gauntlets of Blood (heroic tier), Circlet of Mental Onslaught (paragon tier), Eternal Chalk (heroic tier), Woundstitch Powder (heroic tier), Floating Lantern (heroic tier), Everlasting Provisions (heroic tier), Eager Hero's Tattoo (heroic tier), Potion of Clarity (level 5) (10), Davros Elden's Defensive Step (heroic tier), Bag of Holding (heroic tier), Salve of Power (heroic tier) (2), Potion of Vitality (paragon tier), Siberys Shard of the Mage (heroic tier), Diamond Cincture (heroic tier)
主题: 黑屋团贴卡区
作者: 水银2009-12-29, 周二 04:34:57
半成品,暂时没考虑兼职warden的问题XD。挑了一堆威能有待梳理

人类
Lv 19 Fighter
PP: Dread Reaper (MP)


Str: 16+2+5=23
Con: 11+1=12
Dex: 15+1=16
Int: 10+1=11
Wis: 14+5=19
Cha: 8+1=9

专长:
武器擅长,武器专精,warden兼职+换每日换遭遇,marked scourge,直觉闪避,鳞甲专精,重刀借机,防御龙纹,paragon防御,武器专攻

HP 15+12+6*18+10=145
HS 10个
先攻 +9等级+3敏捷=12

AB +9等级+3熟练+4附魔+2专精+6力量+1战士=25
伤害 1d12+6力量+4附魔+2护腕+2专攻=1d12+14   (marked scourge+4)

AC 10+9等级+12甲+2敏捷+1专长=34
Fort 10+9等级+4护符+1专长+1人类+6力量+2职业+1道具=34
反射 10+9等级+4护符+1专长+1人类+3敏捷=28
意志 10+9等级+4护符+1专长+1人类+4感知+1道具=30



Equipment:
lv 17 +4 Defensive Fullblade(AV)
lv 16 +4 魔法护符(phb)
lv 15 +3 Agile Armor (Wyvernscale, AV)
lv 6  Iron armbands of power(AV) 1800
lv 9  Boots of Eagerness(AV)     4200
lv 8  +1强韧腰带                 3400
lv 8  +1意志头环                 3400
lv 10*2 Salve of Power             5000*2
2200 left


Dread Reaper Path Features
Reaper’s Action (11th level): When you spend
an action point to make an attack with a two-handed
weapon, each enemy adjacent to you takes damage
equal to your Strength modifier.
Impending Slaughter (11th level): If your
opportunity attack bloodies an enemy marked by you,
you can knock the enemy prone.
Reaping Cleave (16th level): When you hit with
a melee basic attack using a two-handed weapon, an
enemy adjacent to you takes damage equal to your
Strength modifier. When you hit with the cleave
power, all enemies adjacent to you take damage equal
to your Strength modifier.

Strike of the Watchful Guard Fighter Attack 19
After landing a tremendous blow, you dog your enemy and make
him think twice about turning his back on you.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 4[W] + Strength modifier damage.
Effect: Until the end of the encounter, you can make a melee
basic attack against the target as a free action if you are
adjacent to it and it either shifts or attacks one of your allies.

Exorcism of Steel Fighter Attack 17
You chop at your foe’s hand, causing a grievous injury and forcing
him to drop his weapon.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 2[W] + Strength modifier damage, and the target drops
one weapon it is holding. You can choose to catch the
dropped weapon in a free hand or have it land on the
ground at your feet (in your square).

Warden's lure Warden Attack 17 i\ burst of primalfire surrounds yourfoes and draws them dose for a blisterill.'} attack
 Encounter. Fire, Primal, Weapon
 Standard Action Close burst 4
 Target: Each enemy you can see in burst
Effect: You pull each target 3 squares to a square adjacent to you. Then make the following attack.
Target: Each enemy adjacent to you Attack: Strength vs. AC Hit: 2lWj + Strength modifier fire damage, and you slide the target 1 square.

Surprise Step Fighter Utility 16
You dog your enemy’s footsteps, refusing to yield.
Encounter ? Martial
Immediate Reaction Personal
Trigger: An adjacent enemy moves away from you
Effect: Shift into the square that the enemy vacated. You
have combat advantage against that enemy until the end
of your next turn.

Defender’s Gambit Fighter Attack 15
Inviting attack, you lure your enemy into letting its guard down
for a counterattack.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Primary Attack: Strength vs. Will
Hit: Until the end of your turn, you gain a power bonus to
melee attack rolls and melee damage rolls against the
target equal to your Wisdom modifier.
Effect: The target can make a basic attack against you as
an immediate reaction, and then you make a secondary
attack against it as a free action.
Secondary Attack: Strength vs. AC
Hit: 5[W] + Strength modifier.
Miss: Half damage.

Assured Strike Fighter Attack 13
You pick out your foe’s weak spot and drive your weapon home
with surprising force.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature granting combat advantage to you
Attack: Strength vs. Reflex
Hit: 3[W] + Strength modifier damage.
Weapon: If you’re wielding a heavy blade or a light blade,
the attack deals extra damage equal to your Dexterity
modifier.

Stormhowler's Strike Warden Allack 13
Your attack summons up a storm of primld fury Ihlll draws in u.J those Ihat try to escape iI. S
Encounter. Primal, Teleportation, Weapon, Zone o
Standard Action Close blast 3
Target: Each enemy in blast
Attack: Strength vs. Fortitude u.J
Hit: 1 [WI + Strength modifier damage.
Effect: The blast creates a zone of howling wind that lasts
until the end of your next turn. Any enemy that starts its
turn within the zone and ends its turn outside the zone
is teleported at the end of its turn to a square within the
zone.

Reaper’s Warning Dread Reaper Utility 12
Sweeping your weapon in a threatening arc, you force your foes
to reassess their tactics.
Encounter ? Martial
Minor Action Close burst 2
Target: Each enemy in burst you can see
Effect: The target is marked until the end of the encounter,
until you are knocked unconscious, or until another mark
supersedes this one.

Reaping Lunge Dread Reaper Attack 11
You make a long swing at your adversary, and your solid attack
sends a clear message about the threat you represent.
Encounter ? Martial, Weapon
Standard Action Melee weapon + 1 reach
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the start of
your next turn, if the target makes an attack that doesn’t
include you as a target, you can shift 1 square and make
a melee basic attack against the target as an immediate
interrupt.
Weapon: If you’re wielding a two-handed weapon, the
attack and the melee basic attack both deal extra damage
equal to your Constitution modifier.

Martial Redoubt Fighter Utility 10
You sink into a broad fighting stance, whirling your weapon in
an arc that disrupts your foe’s line of sight and allows you to
knock aside your enemy’s attacks. While you protect your foes,
this stance forces you to compromise your own defenses.
Encounter F Martial, Stance
Minor Action Personal
Effect: Until the stance ends, your allies have cover when adjacent
to you. Your enemies gain combat advantage against
you.
Special: You can end this stance as a free action during your
turn.

Come and Get It Fighter Attack 7
You call your opponents toward you and deliver a blow they will
never forget.
Encounter ? Martial,Weapon
Standard Action Close burst 3
Target: Each enemy in burst you can see
Effect: You pull each target 2 squares to a space adjacent to
you. You cannot pull a target that cannot end adjacent to
you. You then make a close attack targeting each adjacent
enemy.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

Stay Down Fighter Attack 7
You’re not above hitting someone who’s down.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. If the target is
prone, the attack deals extra damage equal to your
Dexterity modifier, and the target can’t stand up until the
end of your next turn.

Agile Approach Fighter Utility 6
You make a quick shift to a better position.
Encounter ? Martial
Move Action Personal
Effect: You can shift 2 squares and must end adjacent to
an enemy. If you aren’t wearing heavy armor, you can
shift 3 squares.

Form of Mountain's Thunder Warden Attack 1 rou transform 10 take on a protective shell ofrock lind ear/h,
shie/,iinB ),011 and allowinB you 10 call thunder and liBhtnin8 to strike yourfoes. Daily. Lightning, Polymorph, Primal, Thunder
Minor Action Personal
Effect: You assume the guardian form of mountain's thun· der until the end of the encounter. While you are in this form, you gain resist 3 to all damage and a +1 bonus to AC. Once per round when you hit an enemy with a melee attack, each enemy marked by you takes thunder damage equal to your Strength modifier.
Once during this encounter, you can make the following weapon attack while you are in this form. Standard Action Close burst 1 Target: Each enemy you can see in burst Attack: Strength vs. Reflex Hit: 1 [Wl + Strength modifier thunder damage, and you knock the target prone. Miss: Half damage. Effect: Each enemy marked by you takes lightning damage equal to your Strength modifier.

Pass Forward Fighter Utility 2
With perfect timing, you slip by your foe without dropping your
guard.
At-Will ? Martial
Move Action Personal
Effect: You pick an adjacent enemy and move up to your
speed. As long as you end this movement in a square
adjacent to that enemy, your movement does not
provoke opportunity attacks from that enemy.

Cleave Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent
to you other than the target takes damage equal to
your Strength modifier.

Footwork Lure Fighter Attack 1
You press the attack, engaging your enemy before falling back
and drawing him after you.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. You can shift 1
square and slide the target into the space you left.
主题: 黑屋团贴卡区
作者: aland2009-12-29, 周二 06:25:27
求近战职业堆点冰抗(1d6+7,2级后就是1d6+11了...)

Keicha’s Amulet AV2

Property: After an extended rest, choose acid, cold, fire, lightning, or poison. You gain resist 10 to the chosen damage type.

Demonskin Tattoo AV2

Property: When you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of the encounter.


另求有Ritual的人学个Comrade's Succor 1级;
主题: 黑屋团贴卡区
作者: 水银2010-01-20, 周三 03:32:31
人类 clr|inv(wrath) 进morninglord


专长:擅长轻盾,擅长鳞甲,圣徽专精,Moon领域,paragon防御,action surge,远程优势,直觉闪避,Coordinated Explosion,健壮

Invoker's Blaze
效果:你使用的具有火焰或光耀关键字的神术威能在伤害上获得+2专长加值。当你重伤时,此加值提升到+4


Str: 12+1=13
Con: 12+1+3=16
Dex: 12+1=13
Int: 10+1=11
Wis: 18+2+4=24
Cha: 8+1=9

HP: 11+16体质+10专长+4*15=97
HS: 9/day
先攻:+9
AB:+8等级+4附魔+2专精+7感知=+21
伤害:+7感知+4附魔+2专长=+13

AC: 10+8等级+9鳞甲+4附魔+2盾=33
Fort: 10+8等级+4附魔+1专长+1人类+1物品+3体质+2甲=30
Ref: 10+8等级+4附魔+1专长+1人类+1物品+1智力+2盾=28
Will: 10+8等级+4附魔+1专长+1人类+1物品+7感知+2职业=34



装备:
+4魔法鳞甲(+9AC +2 Fort)
+4魔法护符

Symbol of Divine Light lv 17 (AV2)
crit: 1d6 radiant per plus
光弱+5

+1韵律刺盾 680
+1防御法杖

Gauntlets of Blood   (AV2,对半血+2伤害

------------------------
Unflagging Energy (11th level): When you
spend an action point to take an extra action to make
an attack, that attack is a critical hit on a roll of 18 or
higher
Burning Radiance (16th level): Whenever you
hit with a power that has the radiant keyword, the
target gains vulnerability 10 to radiant damage until
the end of your next turn.
----------------------
Lance of Faith Cleric Attack 1
A brilliant ray of light sears your foe with golden radiance. Sparkles
of light linger around the target, guiding your ally’s attack.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.

Sun Strike Invoker Attack 1
A beam of radiant energy extends from your hands to bathe a
foe in searing light and force it to move.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and you
slide the target 1 square.
Level 21: 2d8 + Wisdom modifier radiant damage.
Special: You can use this power as a ranged basic attack.

Hand of Radiance Invoker At tac k 1
Tendrils of radiance streak from your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
A t - W i l l ? Divine, I m p l e m e n t , Radiant
Standard A c t i o n Ranged 10
Target: One, t w o , or three creatures
Level 27: Target an additional creature.
A t t a c k : W i s d om vs. Reflex
Hit: 1 d 4 + W i s d om modifier radiant damage.


Divine Protection Invoker Utility 2
You act knowing that your god will save you from harm.
Encounter ? Divine
Minor A c t i o n Personal
Effect: Until the end of your next turn, you don't provoke
opportunity attacks.

Sun Hammer Invoker Attack 3
Forged from the light of the Bright City of Hestavar, the sun
hammer glows brighter the more your allies suffer. You invoke
the hammer to call down a radiant burst upon your foes.
Encounter ? Divine, Implement, Radiant
Standard Action Area burst 1 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier radiant damage. If any
bloodied allies are in the burst, the attack deals 2 extra
radiant damage.

Glyph of Imprisonment Invoker Attack 3
A divine glyph of censure forms around your foes, searing
them and glowing with radiant power. If they move from their
positions, the glyph flares with searing light.
Encounter ? Divine, Implement, Radiant
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Will
Hit: 1d8 + Wisdom modifier radiant damage. If the target
moves before the end of its next turn, the target takes 5
radiant damage.

Weapon of the Gods Cleric Attack 5
Your weapon glows with divine radiance, enhancing your attacks.
Daily ? Divine, Radiant, Weapon
Minor Action Melee touch
Target: One held weapon
Effect: Until the end of the encounter, all attacks made with
the weapon deal an extra 1d6 radiant damage. When the
weapon hits an enemy, the enemy takes a –2 penalty to
AC until the end of the weapon wielder’s next turn.

Demand Justice Invoker Utility 6
Whether an ally labors under a deadly effect or a foe seeks to
escape the just end wrought by your magic, you tilt fate in your
favor.
Encounter ? Divine
Immediate Interrupt Ranged 10
Trigger: A creature within 10 squares of you makes a saving
throw
Target: The triggering creature
Effect: The target rerolls the saving throw and must use
the new result.

Searing Light Cleric Attack 7
You invoke the power of your deity. From your holy symbol a searing
ray of light flashes forth, striking and blinding your enemy
for a short time.
Encounter ? Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier radiant damage, and the target
is blinded until the end of your next turn.

Word of Fiery Condemnation Invoker Attack 7
Your words ignite creatures before you with fire from the heavens.
The blaze of glory demands allyour attention, daringyou
for a short time.
Encounter ? Divine, Fire, Implement, Radiant
Standard A c t i o n Close blast 5
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Hit: 2d6 + Wisdom modifier radiant damage, and ongoing
5 fire damage (save ends).
Effect: You are dazed until the end of your next turn.

Cerulean Flames Invoker Attack 9
Ancient texts speak of the Cerulean Sign, a powerful sigil used
to hold creatures from beyond the cosmos at bay. You invoke this
sign, creating a pool of radiance that blinds those that leave its
grasp.
Daily ? Divine, Implement, Radiant, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 3d6 + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of cerulean light that lasts
until the end of your next turn. Any creature that starts
its turn within the zone and leaves it is blinded (save
ends).
Sustain Minor: The zone persists.

Word of Vigor Cleric Utility 10
Your ringing prayer inspires all nearby to dravc on inner
reserves.
Encounter ? Divine, H e a l i ng
Minor A c t i o n Close burst 1
Target: You and each ally in burst
Effect: Each target can spend a healing surge and regain
2d6 additional hit points.

Pure Glow Morninglord Attack 11
With a whispered prayer, a warm, white radiance spreads from
you in waves that burn your foes with holy energy.
Encounter ? Divine, Implement, Radiant
Standard Action Close burst 5
Targets: Each enemy in burst
Attack: Intelligence vs. Will, Wisdom vs. Will, or Charisma
vs. Will
Hit: 2d8 + Intelligence, Wisdom, or Charisma modifier
radiant damage.
Effect: Until the end of your next turn, enemies that begin
their turn in the burst take 10 radiant damage.

Rising Sun Morninglord Utility 12
Radiance emanating from you soothes the spirits and wounds
of your allies, knitting rent flesh and granting them the strength
they need to continue the fight.
Daily ? Divine, Healing
Minor Action Close burst 5
Targets: You and each ally in burst
Effect: You and your allies regain hit points equal to 5 +
your Charisma modifier.
Sustain Minor: Bloodied allies within 5 squares regain hit
points equal to your Charisma modifier.

Word of Blindness Invoker Attack 13
At y o u r command, creatures around you lose their sight. The
power of this prayer leaves y o u dazed for a short time.
Encounter ? Divine, Implement, Radiant
Standard A c t i o n Close burst 1
Target: Each creature in burst
Attack: Wisdom vs. W i l l
H i t 2d8 + Wisdom modifier radiant damage, and the target
is blinded until the end of your next turn.
Effect: You are dazed until the end of your next turn.

Mantle of Glory Cleric Attack 13
Whispering a prayer to your deity, you invoke a blast of white
radiance from your holy symbol. Foes burn in its glorious light,
but your allies are fortified by it.
Encounter ? Divine, Healing, Implement, Radiant
Standard Action Close blast 5
Target: Each enemy in blast
Attack: Wisdom vs. Will
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Allies in the blast can spend a healing surge.

Three Beacons of Twilight Invoker Attack 15
In the darkest days of the war against the primordials, the gods
used three gleaming beacons to guide them across the Astral
Sea. Today, those lights still burn, misleading your enemies
while guiding your allies to safety.
Daily ? Divine, Implement, Radiant, Zone
Standard Action Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: 4d6 + Wisdom modifier radiant damage.
Miss: Half damage.
Effect: The burst creates a zone of glimmering light that
lasts until the end of the encounter. As a minor action,
you can teleport a creature within the zone 5 squares.

Cloak of Courage Cleric Utility 16
Your praver bolsters vour companions'will and (ills diem with
hope.
Encounter ? Divine
Standard Action Close burst 2
Target: Each ally in burst
Effect: Each target gains temporary hit points equal to his
or her healing surge value. Until t he end of your next
turn, each target gains a +4 power bonus to all defenses
against fear effects.
主题: 黑屋团贴卡区
作者: omnific92010-01-20, 周三 05:59:21
水银你这新头像真2……
主题: 黑屋团贴卡区
作者: 水银2010-01-20, 周三 06:48:56
/me 表示骰运比较2,没有办法
主题: 黑屋团贴卡区
作者: Taburiss2010-01-25, 周一 02:58:47
新卡暂存

====== Created Using Wizards of the Coast D&D Character Builder ======
Donaar Summer, level 17
Dragonborn, Sorcerer|Paladin, Morninglord
Sorcerous Power: Sorcerous Power Strength
Hybrid Paladin: Hybrid Paladin Reflex
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Soul of the Cosmic Cycle
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Background: Akan?l (Akan?l Benefit)

FINAL ABILITY SCORES
Str 22, Con 13, Dex 13, Int 11, Wis 9, Cha 22.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 12, Int 10, Wis 8, Cha 16.


AC: 32 Fort: 30 Reflex: 30 Will: 31
HP: 106 Surges: 9 Surge Value: 27

TRAINED SKILLS
Intimidate +21, Athletics +19, Bluff +19

UNTRAINED SKILLS
Acrobatics +9, Arcana +8, Diplomacy +14, Dungeoneering +7, Endurance +9, Heal +7, History +10, Insight +7, Nature +7, Perception +7, Religion +8, Stealth +9, Streetwise +14, Thievery +9

FEATS
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling
Level 4: Radiant Breath
Level 6: Focused Expertise (Dagger)
Level 8: Draconic Spellcaster
Level 10: Weapon Focus (Light Blade)
Level 11: Armor Proficiency (Leather)
Level 12: Dual Implement Spellcaster
Level 14: Shield Proficiency (Light)
Level 16: Paragon Defenses

POWERS
Hybrid Paladin at-will 1: Virtuous Strike
Hybrid Sorcerer at-will 1: Acid Orb
Hybrid daily 1: Ice Javelins
Hybrid utility 2: Bless Weapon
Hybrid daily 5: Hallowed Circle
Hybrid utility 6: Sudden Scales
Hybrid encounter 7: Ice Dragon's Teeth, Flame Spiral
Hybrid utility 10: Wrath of the Gods
Hybrid encounter 13: Blazing Bolts, Divine Reverence
Hybrid daily 15: Lightning Daggers
Hybrid utility 16: Divine Aegis
Hybrid encounter 17: Cyclone Pull, Spark Form

ITEMS
Radiant Dagger +3, Symbol of Divine Light +4, Rhythm Blade Spiked shield +1, Siberys Shard of Radiance (paragon tier), Gauntlets of Blood (heroic tier), Circlet of Indomitability (heroic tier), Belt of Vim (heroic tier), Boots of Quickness (heroic tier), Gambler's Suit Snakeskin Armor +4, Amulet of Protection +4, Davros Elden's Defensive Step (heroic tier), Avandra's Boon of Escape (level 3)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
主题: 黑屋团贴卡区
作者: Taburiss2010-02-01, 周一 03:13:48
新卡暂存

====== Created Using Wizards of the Coast D&D Character Builder ======
level 18
Human, Warlord, Adroit Explorer
Build: Bravura Warlord
Warlord: Battlefront Leader
Commanding Presence: Bravura Presence
Ambitious Effort: Ambitious Effort New Power
Background: Thay (Thay Benefit)

FINAL ABILITY SCORES
Str 9, Con 14, Dex 11, Int 22, Wis 11, Cha 22.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.


AC: 34 Fort: 33 Reflex: 35 Will: 35
HP: 119 Surges: 10 Surge Value: 29

TRAINED SKILLS
Endurance +14, Diplomacy +20, Heal +14, Athletics +11, Intimidate +20, Arcana +20

UNTRAINED SKILLS
Acrobatics +7, Bluff +15, Dungeoneering +9, History +15, Insight +9, Nature +9, Perception +9, Religion +15, Stealth +7, Streetwise +15, Thievery +7

FEATS
Human: Armored Warlord
Level 1: Lend Might
Level 2: Lend Strength
Level 4: Mark of Healing
Level 6: Student of Artifice
Level 8: Human Perseverance
Level 10: Skill Swap
Level 11: Lightning Reflexes
Level 12: Great Fortitude
Level 14: Iron Will
Level 16: Fight On
Level 18: Improved Inspiring Word

POWERS
Warlord at-will 1: Direct the Strike
Warlord at-will 1: Commander's Strike
Warlord utility 2: Adaptive Stratagem
Warlord daily 5: Scent of Victory
Warlord utility 6: Reorient the Axis
Warlord Encounter 7: Powerful Warning, Overwhelming Force Trap
Warlord daily 9: Warlord's Recovery
Warlord utility 10: Unintended Feint
Warlord Encounter 13: Pincer Maneuver, Blade Burst Trap
Warlord daily 15: War Master's Assault
Warlord utility 16: Warlord's Banner
Warlord Encounter 17: We Will Not Fail, Impromptu Attack
Skill Power: Swift Recovery
Adroit Power: Friendly Fire

ITEMS
Wyrmscale Armor of Exploits +4, Pincer Shield Heavy Shield (heroic tier), Battlemaster's Longsword +3, Defensive Staff +1, Silver Sand (heroic tier) (10), Rapidstrike Bracers (paragon tier), Boots of Eagerness (heroic tier), Gloves of the Healer (paragon tier), Golden Crown of Battle Command (paragon tier), Mantle of the Golden General +4, Ring of Tactical Brilliance (paragon tier), Belt of Vim (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
主题: 黑屋团贴卡区
作者: 食瓜人P2010-02-07, 周日 13:05:29
bard
兼职機關術
Battle Engineer
Half-Elf
lv18
Unaligned, male ----- Medium
Low-Light Vision, Perception: 23, Insight: 25,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +8

HP 101 ----- Bloodied 50 ----- Healing Surge 25 x 9

Str 11 +0 | Dex 11 +0 | Wis 12 +1
Con 14 +2 | Int 21 +5 | Cha 23 +6

 Fort 29 -+- Ref 28 --+- Will 29 -+- AC 33

===at-will===
Vicious Mockery(ph2)
Guiding Strike(ph2)
ranger的双打(基本上只會用這個...)
=== Encounter Powers ===
高等魔化武器(Greater Magic Weapon)  战地工程师 攻击 11
奥法能量包裹住你与盟友们的武器。
遭遇◆奥法、武器
标准动作    近战或远程武器
目标:一个生物
攻击:智力+3 vs. AC
命中:2[W]+智力调整值伤害。
效果:每个与你邻接的盟友在攻击骰和伤害骰上获得等同于你的感知或体质调整至的威能加值,直到你下回合结束。
Song of Storms Bard Attack 13
Enduring Struggle Bard Attack 13
You shout a verse of triumph as you fire, urBinByour allies to
fiBht to the end.
Encounter + Arcane, Healing, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage, and each ally
within 3 squares of the target regains hit points equal to
your Charisma modifier.

Insightful Shot Bard Attack 7
As your arrow streaks forth, it suides the way to your foe's most
vulnerable spot.
Encounter +Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2[W] + Charisma modifier damage. All the target's
defenses are equal to its lowest defense until the next
time it is hit by an attack.
Virtue of Prescience: The

Rewrite the Future Bartl Attack 7
With a wave of the hand, this shot's arcane enersy can chanse
an enemy's future.
Encounter +Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage, and you roll a d20.
Until the end of your next turn, you can replace an ally's
attack roll against the target with your d20 roll or replace
the target's attack roll with your d20 roll as a free action.

死亡訊息(Death’s Messenger)
遭遇 威嚇(Rattling)
標準動作
特殊:使用一個隨意攻擊威能,此次此威能將會獲得強化
目標: 你所選擇的獵物
命中:此次的隨意威能的傷害多1[w]假如你使用的是非武器的隨意則改為+1 傷害骰數(1d10 變 2d10 這樣)
11級:此次的隨意威能的傷害多2[w]假如你使用的是非武器的隨意則改為+2 傷害骰數(1d10 變 3d10 這樣)

Rhyme of the Blood-Seeking Blade(ap)lv3
Immediate Interrupt Ranged weapon
An ally misses with a melee attack, The target of the triggering ally's attack
Charisma vs. Reflex: 1[W] + Charisma modifier damage. The target takes a -4
penalty to all defenses against the triggering ally's attack.
===daily===
Iceshard Shot Bard Attack 15
You chant a verse of the northern ice as you draw your bow, and
hoarfrost Blitters on the arrowhead as it leaps to its tarBet.
Daily + Arcane, Cold, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier cold damage.
Miss: Half damage.
Effect: The target takes ongoing 10 cold damage (save
ends). Ifyou or an ally hits the target with an attack, it
automatically fails its next saving throw against this effect.

Wail of Anguish Bard Attack 9
A threnody of loss and sorTOWsaps your foes' ability to escape
harm.
Daily+- Arcane, Implement
Minor Action Personal
Effect: Until the end of your next turn, you can make the
following attack.
Opportunity Action Close burst 3
Trigger: An enemy starts its turn within 3 squares of you
Target: The triggering enemy in burst
Attack: Charisma vs. Will
Hit: 1dl 0 + Charisma modifier damage, and the target
cannot shift until the end of your next turn.
Sustain Minor: The effect persists.

Arrow of IIIOmen Bard Attack 5
The arrow you fire is a harbinaer of your foe's doom. Where it
strikes, death follows.
Daily" Arcane, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage.
Miss: Half damage.
Effect: Choose an ally within 10 squares of you. Until the
end of the encounter; when that ally hits the target but
does not score a critical hit, you roll a d20. Ifyou roll a
15 or higher; that attack becomes a critical hit, and this
effect ends.
=== Utility Powers ===
飞逝元素(Fleeting Dweomer)  战地工程师 辅助 12
你在武器中灌入了一股短暂但是强大的能量。
遭遇◆奥法、武器
次微动作  近距离 爆发 5
目标:爆发范围内的一件武器或法器
效果:你向目标内灌入奥法能量。选择一种伤害类型:强酸,冻寒,火焰,力场,闪电或是雷霆。目标将可造成等同于你的智力调整之的该类型伤害,直到该次遭遇结束。如果目标是一件武器,则在该次遭遇结束之前,当目标武器的使用者用该武器造成重击,还将对攻击目标造成10点持续性该类型伤害(豁免解除)。

Majestic Word Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Words of Friendship Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn

Song of Courage✦daily 2Arcane, Zone(ph2)
Minor Action Close burst 5
Effect: The burst creates a zone of inspirational shouts that
lasts until the end of your next turn. When you move,
the zone moves with you, remaining centered on you.
While within the zone, any ally gains a +1 power bonus
to attack rolls.
Sustain Minor: The zone persists.

Allegro ✦daily Arcane(ph2)
Minor Action Close burst 10
Target: You and each ally in burst
Effect: You slide each target 2 squares.

Illusory Erasure  ✦ Encounter Arcane, Illusion(ph2)
Minor Action Ranged 10
Target: One ally
Effect: The target becomes invisible until the end of your
next turn, and you slide the target 2 squares.

Elegy of the Undefeated  ✦daily Arcane, Healing(ph2)
Standard Action Close burst 5
Target: One dying ally in burst
Effect: The target regains hit points as if he or she had
spent two healing surges. The target can then stand up
as a free action.
===item power===
Power (Daily): Standard Action. Use this power during a rest.
At the end of the rest, you and any ally who remained within
20 squares of you during the rest gain a +1 power bonus
to attack rolls and all defenses during the surprise round
and first round of the first encounter to occur after the rest.
=== Skills ===
+ 9 . Acrobatics
+19 t Arcana
+ 9 . Athletics
+20 t Bluff
+22 t Diplomacy
+ 10 . Dungeoneering
+11 . Endurance
+10  . Heal
+14 . History
+16 t Insight
+15 . Intimidate
+ 10 . Nature
+ 10 . Perception
+19 T Religion
+ 9 . Stealth
+15 . Streetwise
+ 9 . Thievery


=== Features ===
Bardic Training
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magical rituals. You own a ritual book,
and it contains two rituals of your choice that you
have mastered: one 1st-level ritual that has bard as
a prerequisite (see Chapter 4) and another 1st-level
ritual.
In addition, you can perform one bard ritual per
day of your level or lower without expending components,
although you must pay any other costs and use
any focus required by the ritual. At 11th level, you
can perform two bard rituals per day of your level or
lower without expending components;

Virtue of Cunning: Once per round, when an
enemy attack misses an ally within a number of
squares of you equal to 5 + your Intelligence modifier,
you can slide that ally 1 square as a free action.

Multiclass Versatility
You can choose class-specific multiclass feats from
more than one class.
Skill Versatility
You gain a +1 bonus to untrained skill checks.
Song of Rest
When you play an instrument or sing during a short
rest, you and each ally who can hear you are affected
by your Song of Rest. When an affected character
spends healing surges at the end of the rest, that
character regains additional hit points equal to
your Charisma modifier with each healing surge.
A character can be affected by only one Song of Rest
at a time.
侵攻行动(Agreesive Action),11级:当你消耗动作点以获得一次额外动作时,你的武器攻击骰将获得+1加值,持续到你下回合结束,此外,你的武器将额外造成1d6伤害,也持续到你下回合结束。

凶残附魔(Brutal Enhancement),11级:当你的某个机关术士或战地工程师威能赋予一位盟友的武器伤害骰以加值的时候,那名盟友的武器同时也变为凶残1武器,直到该加值消失。如果该武器已经是凶残武器,那么它的凶残值再增加1。

精准附魔(Accurate Enhancement),16级:当你的某个机关术士或战地工程师威能赋予一位盟友的武器攻击骰以加值的时候,该加值增加2。

=== Feats ===
武器专精,Psychic Lock ,武器专攻,擅長巨弓,兼职機關術,Combat Virtuoso,Versatile Master,暴徒學徒, 暴徒受訓,Improved Cunning,魔寵(蝙蝠)
===item===
Vistani ViolinLevel 1213,000 gp(d書380
firestrom arrow(av2)650*10
firestrom arrow(av2)125*70
+3Mindiron Weapon 21000(phb)
+3Cloak of Distortion21000(ph)
+4熔锻链甲  45000(ph)
+1强韧腰带                 3400
 Headband of Intellect(av,lv10) 5000
Bracers of Archeryr(av) 1800
Boots of Quickness3400(AV)
冰 Whetstone *5
380元 Lem01.GIF
暴徒詳見http://www.www.goddessfantasy.net/bbs/index.php?showtopic=25570
主题: 黑屋团贴卡区
作者: Alanryan2010-02-10, 周三 09:38:03
姓名:罗兰
等级:18级圣武士
典范:牺牲神嗣(DP)
XP:
种族:半精灵 体型:中 年龄:25
性别:男 身高:6尺1寸 体重:180磅 视觉:昏暗视觉
阵营:善良 信仰:苏伦 语言:通用语,精灵语,巨人语
简历:
=======================================================
先攻:+11 移动:5

力量 11(+0)
体质 17(+3)
敏捷 15(+2)
智力 9 (-1)
感知 18(+4)
魅力 23(+6)


AC:37=10+9等级+11盔甲+4增强+2盾牌+1专长
强韧:29=10+9等级+3体质+4增强+1职业+1专长+1物品
反射:29=10+9等级+2敏捷+4增强+2盾牌+1职业+1专长
意志:31=10+9等级+6魅力+4增强+1职业+1专长
HP:134 半血:67 复原力:33 复原力数量:13
行动点:1 每日道具:2

种族/职业特性
半精灵特性:
技能加值:+2交涉,+2洞察。
多才多艺:1级时,可以从非本职的1级随意攻击威能中选择一项,作为遭遇能力使用。
双重血统:只要满足专长学习的前提条件,就可以获得人类或者精灵的种族专长。
团队交涉:周围10格内的盟友的交涉检定都将获得+1的种族加值奖励。

圣武士特性:
引导神力:
  每遭遇一次,你能呼唤神圣力量,让庇护你的神祗的力量充满你的全身。用你呼唤来的神圣力量,你能使用特殊的能力,比如神圣精神和神圣力量。有些圣武士学习了这个能力的其它用法;例如第六章的神力专长,让人物能通过引导神力来使用额外的特殊威能。不管你知道多少引导神力的用法,你每遭遇只能用一次这样的能力。你呼唤来的特殊能力和你的其它能力一样运作。

引导神力:神圣精神 圣武士特性
遭遇◆神圣
次要动作 近距 爆发10
目标:爆发范围内的一个生物
效果:目标进行一次豁免检定,并获得等同于你魅力调整值(+6)的加值。

引导神力:神圣力量 圣武士特性
遭遇◆神圣
次要动作 自身
效果:将你的力量调整值(+0)作为额外伤害附加在你本回合所进行的下一次攻击检定中。

神圣挑战
你获得神圣挑战威能

神圣挑战 圣武士特性
你勇敢的面对临近的敌人,如果他忽视你的挑战,神圣的光芒将令他痛苦万分。
随意◆神圣,光耀
次要动作 近距 爆发5
目标:爆发范围内一个生物
效果:你标记目标。此标记持续到你使用此威能标记其他目标,或你不和目标交战为止(见下)。生物同时只受一个标记的影响,一个新的标记将覆盖旧的标记。
  当目标被标记时,他在攻击你之外的目标时所有攻击检定承受-2不利。另外,在你下一回合开始前,他第一次发动不以你为目标的攻击时会受到6+你魅力调整值的光耀伤害。
  在你的回合,你必须和你挑战的目标继续交战或者挑战新的目标。要保持挑战,你必须攻击该目标或在毗邻他的格子结束回合,如果在你的回合结束前没有发生上述情况,那么标记消失并且你在下一轮不能使用神圣挑战威能。
特殊:尽管被称为挑战,但这个威能并不需要目标拥有智力或懂得语言。它通过神秘的力量影响生物的行为,而不论生物的本质为何。你不能挑战已经被神圣挑战所影响的生物。

灼誓 圣武士特性
每日(特殊)◆神圣
次要动作 近战 接触
目标:一个生物
效果:在你的下一回合结束前,下一次攻击目标时,你在伤害骰上获得5+你感知调整值(+4)的加值。此外,在遭遇结束前,每当你攻击目标时,你可以使其受到你的神圣制裁的影响直到你的下一回合结束。
特殊:你每天可以使用此能力等于你感知调整值(+4)的次数,但每轮最多1次。

牺牲神嗣职业能力
毁灭行动:每当你使用行动点进行攻击时,此攻击造成等同于你魅力调整值(+6)的额外伤害。若你处于重伤状态,你同时可以将你的感知调整值(+4)加到伤害上。
坚持不懈:你每天可以使用1次额外的灼誓。
殉道者之击:当一次攻击将你的生命值降为0或更低时,你可以在陷入无助前使用一个随意攻击威能。

神圣挑战伤害:15点光耀伤害
神圣制裁伤害:15点光耀伤害

攻击骰
魅力•武器1:+24=+9等级+6属性+4增强+3擅长+2专长
魅力•法器1:+21=+9等级+6属性+4增强+2专长

基础攻击
+24 vs AC 近战,1d10+14,重击+4d6伤害并且可以使用一个复原力
骑乘时+2
骑乘冲锋时+2d6光耀伤害。

随意能力:
virtuous strike 圣武士攻击1(DP)
随意◆神圣,光耀,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+17光耀伤害,并且你在豁免检定上获得+2加值直到你的下一回合开始。
特殊:此威能可以视为基础近战攻击使用。

衰弱打击 圣武士攻击1(DP)
随意◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+14伤害,如果目标已经被你标记,则在你的下一回合结束前,其所有攻击检定都承受-2减值。
专长效果:该敌人在AC上承受-2减值直到你的下一回合结束。

遭遇威能:
专注打击 Ardent攻击1
遭遇◆心灵,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:1d10+14心灵伤害,并且你或者你5格内的一个盟友可以进行一次豁免检定。

星界之雷 圣武士攻击7(DP)
遭遇◆神圣,法器,雷鸣
标准动作 近程 爆发3
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:2d8+15雷鸣伤害。直到你的下一回合结束,目标在攻击检定上承受等同于你的感知调整值(+4)的减值。

怯懦的代价 圣武士攻击7(DP)
遭遇◆神圣,法器,光耀
直觉打断 近程 爆发5
触发条件:一个被你标记的敌人进行了一次目标不包括你的攻击。
目标:触发的敌人
攻击:+21 vs 意志
命中:2d10+18光耀伤害,并且目标目盲直到你的下一回合结束。

Letherna's Hounds 圣武士攻击13(龙杂志381)
遭遇◆神圣,法器,黯蚀
标准动作 近程 爆发2
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:1d10+15黯蚀伤害。目标被击倒,并且你拉近目标1格到一个邻接你的格子。

强迫服从 圣武士攻击13(DP)
遭遇◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs 意志
命中:3d10+14伤害,并且你快步3格。然后你将目标拉近5格到一个邻接你的格子。

神之手 圣武士攻击17(PH)
遭遇◆神圣,法器,光耀
标准动作 近程 爆发1
目标:爆发范围内的所有敌人
攻击:+21 vs 强韧
命中:2d10+18光耀伤害,目标被标记直到你的下一回合结束。
效果:直到你的下一回合结束,爆发范围内的所有盟友在攻击检定上获得等同于你感知调整值(+4)的加值。

愤怒打击 圣武士攻击17(DP)
遭遇◆神圣,武器
标准动作 近程 爆发1
目标:爆发范围内的所有敌人
攻击:+24 vs 反射
命中:2d10+15伤害,并且目标在攻击检定上承受-2减值直到你的下一回合结束。如果目标被你所标记,此攻击造成1d10额外伤害。

神嗣的制裁 牺牲神嗣遭遇11(DP)
遭遇◆神圣,武器
标准动作 近程 爆发1
效果:在攻击之前,你可以承受等同于你等级(18级)的伤害,此伤害不能因任何原因被防止。若你如此做,此攻击造成2d10额外伤害。
目标:爆发范围内的所有敌人
攻击:+24 vs AC
命中:2d10+15伤害。
效果:所有目标被你的神圣制裁标记直到你的下一回合结束。

每日能力:
神圣复仇 圣武士攻击15(DP)
每日◆神圣,光耀,架势
次要动作 自身
效果:直到架势结束,每当一个敌人以近战攻击命中你或邻接你的盟友时,该敌人承受等同于5+你感知调整值(+4)的光耀伤害。

光耀脉冲 圣武士攻击9(PH)
每日◆神圣,法器,光耀
标准动作 远程 10
第一目标:一个生物
攻击:+21 vs 强韧
命中:1d10+15光耀伤害。且你可以发起次要攻击。
次要目标:邻接第一目标的所有敌人。
次要攻击:+21 vs 强韧
命中:1d10+15光耀伤害,并且目标被推离3格。
次要维持:若你选择维持此威能的效果,则你可以继续发动次要攻击。
失手:一半伤害,没有次要攻击。

不屈信念 圣武士攻击5(DP)
每日◆神圣,武器
标准动作 近战 武器
目标:一个生物
攻击:+24 vs AC
命中:3d10+14伤害,并且目标被你的神圣制裁影响直到遭遇结束。
失手:一半伤害。
效果:直到遭遇结束,你在对抗魅惑效果的所有防御上获得+5威能加值。

辅助能力
挑战的呼唤 圣武士辅助2(DP)
遭遇◆神圣
次要动作 近程 爆发3
目标:爆发范围内的所有敌人
效果:所有目标承受你的神圣制裁直到你的下一回合结束。

神之怒 圣武士辅助6(PH)
每日◆神术
次要动作 近程 爆发1
目标:你和爆发范围内的所有盟友
效果:直到遭遇结束前,受影响的目标在伤害检定上获得等同于你魅力调整值(+6)的加值。

复仇警觉 圣武士辅助10(龙杂志375)
每日◆神圣,架势
次要动作 自身
效果:直到遭遇结束,每当一个你5格内的敌人进行了一次目标不包括你的攻击时,你可以以自由动作对其使用神圣挑战。如果触发的攻击对抗意志并且你标记了攻击者,它立刻承受你神圣挑战正常该造成的伤害。

Divine Aegis 圣武士辅助16(DP)
每日◆神圣,架势
次要动作 自身
效果:直到架势结束,你和你2格内的盟友在所有防御上获得+2加值。

神嗣医疗 牺牲神嗣辅助12(DP)
每日◆神圣,医疗
次要动作 近程 爆发10
目标:爆发范围内的一个生物
效果:你承受等同于你等级(18级)的伤害,此伤害无法被任何效果防止。目标恢复等同于他或她复原力值的生命。

专长
擅长武器-重剑(PH)

武器专攻-重刃(PH)

专攻专精-重刃(PH3)

Virtuous Recovery:当你使用一个复原力时,你获得等同于你感知调整值(+4)的全伤害抗性直到你的下一回合开始。

Honored Foe:每当一个被你标记的生物对你造成伤害时,你获得等同于你感知调整值(+4)的临时生命值。

板甲专精

团队防御:盟友对你所标记的生物在所有防御上获得+1加值。

Divine Perseverance:每当你成功通过一个豁免检定时,你在下一回合结束前所做出的下一次攻击检定获得+2加值。

月亮之力:你在侦察检定上获得+1专长加值。当你使用衰弱打击威能命中一个敌人时,该敌人在AC上获得-2减值直到你的下一回合结束。

典范防御

骑乘战斗

技能
技能 属性  合计  属性/等级调整值 受训 护甲惩罚 其它
运动 力量  +9   +9             
坚韧 体质  +17  +12     +5      
杂技 敏捷  +11  +11              
隐秘 敏捷  +11  +11      
贼活 敏捷  +11  +11        
神秘 智力  +8   +8             
宗教 智力  +13  +8      +5      
历史 智力  +8   +8              
地城 感知  +13  +13
自然 感知  +13  +13
医疗 感知  +13  +13
侦查 感知  +14  +13             +1
洞察 感知  +20  +13     +5      +2
唬骗 魅力  +15  +15
交涉 魅力  +22  +15     +5      +2
威吓 魅力  +15  +15
市井 魅力  +15  +15


物品:
+4Bradaman重剑(18级,85000金币,AV2)
重击:+4d6伤害,并且你可以使用一个复原力
特性:神术职业可以将此武器视同于圣徽一般使用神术能力。
威能(遭遇):次要动作,直到遭遇结束,你的神圣挑战能力可以指定爆发范围内的两个生物而不是一个为目标。

+4血铁战争板甲(18级,85000金币,AV)
特性:当你的攻击命中任何敌人时,你的AC在对抗该敌人时获得+2物品加值,直到你的下一回合结束。

+4魔法斗篷(16级,45000金币,PH)

+3战士准则圣徽(13级,17000金币,AV2)
重击:+3d6伤害
特性:当一个生物因你的神圣挑战或神圣制裁而承受光耀伤害时,它承受等同于此圣徽增强加值的额外光耀伤害。
威能(每日):次要动作。你选择一个被你标记的敌人。直到你的下一回合结束,该敌人不能进行任何将除你之外的任何生物作为目标的攻击。

力量铁护臂(6级,1800金币,AV)

长枪手套(7级,2600金币,AV)
特性:你在骑乘且进行近战攻击时造成2点额外伤害。

阿卡霍沙头环(14级,21000金币,龙裔玩家手册)
特性:当你晕眩或震慑时,你可以在回合开始的时候对一个这类效果进行豁免检定。若你成功,你正常进行自己的回合。若你失败,在回合结束时你可以再进行豁免检定。

强健腰带(8级,3400金币,AV)

龙人皇帝之戒(15级,25000金币,AV)
特性:当你使用近程攻击时在伤害骰上获得+3物品加值,在你的龙息伤害骰上获得+5物品加值。
威能(每日):直觉应对。当你成为重伤时使用此威能。使用你的一个遭遇威能。如果你今日已经达到了至少一个里程碑,你可以使用一个已经被消耗的遭遇威能。若你使用了未被消耗的遭遇威能,你不消耗该威能。

天界冲锋者(冲锋时+2d6光耀伤害,速度8,13000金币,AV)

全遮蔽坐骑用铠甲(11级,9000金币,AV)
特性:坐骑获得等同于你等级(18级)的全伤害抗力,最大20。

标准冒险者工具包
【背包,睡袋,燧石与火镰,腰包,口粮(10天份),麻绳(50英尺),照明杖(10支),水袋】
永燃火把(50金币)

剩余:12200金币

向哈萨穆•哈桑借用光耀龙晶,升级后还钱
主题: 黑屋团贴卡区
作者: 食瓜人P2010-02-11, 周四 16:44:19
Eladrin Fighter/KULKOR ARMS MASTER 18
Unaligned, Female ----- Medium
Low-Light Vision, Perception: 23, Insight: 23,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +10


HP 125 ----- Bloodied 62 ----- Healing Surge 31 x 11

Str 24 +7 | Dex 16 +3 | Wis 16 +3
Con 14 +2 | Int 13 +1 | Cha 09 -1
Fort 33 -+- Ref 28 --+- Will 30 -+- AC 31

===at-will===
收割打击:失手:力量调整值伤害
迷惑步法(mp):1[W]+力量修正值的伤害。你可以快步1格,并令目标滑入到你离开的空间中。
====遭遇====
狂野击mp:4[W]+力量修正值+感知修正值的伤害。并且直到你下回合开始,所有的敌人都对你获得战斗优势。:冲锋时,你可使用此威能取代近战基本攻击。
伏魔剑:2[W]+力量调整值的伤害,并且目标掉落一件持有的武器。你可以选择以一个自由动作,用空着的手抓住武器或用脚将它踩在地上(在你的格子内)。

暴风打击:在攻击之后,你可以快步一格并且对触及范围内的另外一个对手重复一次攻击。你可以再快步一格并且对触及范围内的第三个对手再挥出一击。在最后一次攻击之后,你可以快步一格。

Arms Master Challenge
Encounter. Martial, Weapon Standard Action Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. w
Effect: Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage.
Effect: Choose one enemy within 5 squares of you other than the primary target or the secondary target. You mark that enemy until the end of your next turn.

陷足式MP:自由动作,触发:你在近战基本攻击中命中一个敌人, VS. 反射,直到你的下回合结束,目标被击倒/Slowed。
来战!:近距离爆发3.你拉动每个目标2格到一个临近你的地方。你不能拉动无法在临近你的地方停止的目标。随后你进行一次近程攻击,目标为每个临近的敌人。
原始格挡mp:★鼓舞,直觉打断,触发:一个敌人在近战攻击中命中一个盟友触发条件的敌人,命中:力量修正值的伤害。盟友只承受一半伤害。
=== Utility Powers ===
Tempered in Blood Kulkor Arms MJster Util ity 12
Callin8 upon years ofbrutal conditionin8, youfi8ht off the pain ofa wound with pure willpower.
Encounter. Healing, Martial Free Action Personal Trigger: You are bloodied by an attack Effect: After the attack is resolved, you use your second
wind.

Fey Step -------- [Teleportation] (Eladrin)

Battle Fury Stance Fighter Utility 2
Encounter F Martial, Stance
Minor Action Personal
Effect: You gain a +2 power bonus to damage rolls with
weapon attacks but suffer a –2 penalty to AC. The bonus
damage from this stance increase to +4 at 11th level and
+6 at 21st level.
Special: This stance ends when you spend a healing surge. You
can end this stance as a free action during your turn but not
on the same turn that you activated it.


有仇必报Settling the Score  战士辅助6
当敌人击中你时,你决定先把这个家伙干掉。
每日★武术
直觉反应 个人
触发:一个敌人在攻击中击中你
效果:直到遭遇结束,你在攻击触发条件的敌人时得到+2威能加值。

冷箭复仇者Shooter’s Nemesis  战士辅助10
每日★医疗,武术
直觉反应 个人
触发:你被远程攻击击中
效果:你消耗一次复原力,并且回复等同于你感知修正值的二倍的额外生命。

Warding Steel Fighter Utility 16
You whip your weapon up to intercept your enemies’ attacks.
At-Will ✦ Martial
Minor Action Personal
Requirement: You must be wielding a two-handed weapon.
Effect: You gain a bonus equal to your Constitution modifier to
AC and Fortitude until the start of your next turn.

===daily===
Unstoppable Advance Fighter Attack 1 You swinn with such furyrthat ),ourfoes are steadily driven back with each blow.
Daily. Martial, Stance
Minor Action Personal
Effect: Until the stance ends, whenever you hit any
creature with a melee weapon attack, you push that creature 1 square and can shift 1 square to a square the creature vacated.

战士之复苏Fighter’s Recovery  mp战士攻击9
你微微摆荡着你的身体,让重心重新稳定下来,你重新获得了战斗的力量。
每日★武术,武器
标准动作 近战武器
目标:一个生物
攻击:力量 VS. AC
命中:3[W]+力量修正值的伤害。
效果:如果你已经用掉了你所有的遭遇攻击威能,则你可以重新获得一个已经用掉的战士遭遇攻击威能。

迷惑突袭(mp):2[W]+力量修正值的伤害。
效果:直到遭遇结束,每轮一次,当你的盟友在近战攻击中击中目标时,你可以以一个自由动作对目标做一次近战基本攻击,且你对目标具有战斗优势。



=== Skills ===
+16 T Acrobatics
+17 t Arcana
+20 T Athletics
+ 8 . Bluff
+ 8 . Diplomacy
+12 . Dungeoneering
+16 T Endurance
+12 . Heal
+12 . History
+12 . Insight
+13 T Intimidate
+12 . Nature
+12 . Perception
+10 . Religion
+11 . Stealth
+ 8 . Streetwise
+11 . Thievery


=== Features ===
Kulkor Master (11th level): Uyou use an axe, a hammer. or a mace that has the versatile property to hit an enemy granting combat advantage to you, that enemy grants combat advantage to all creatures until the start ofyour next turn. Kulkor Persistence (11th level): When you spend an action point to attack with an axe, a hammer, or a mace that has the versatile property, and that attack misses every target, you can reroll one attack roll but must use the second result. Smite the FaJlen (16th level): Once per round, when you knock an enemy prone with a melee attack, you can make a melee basic attack against that enemy as a rree action.
----- Attack features
Combat Superiority : +5 OA, OA stops movements.
----- Combat features
Combat Challenge : Mark enemy on attack; Melee basic when adj. marked shifts or attack ally.
----- Defense features
Eladrin Will : +5 racial saving throws vs. charm.
----- Misc. features
Trance : Only spend 4 hours in extended rest and remains fully aware of surroundings
Fey Origin : You are considered a fey creature.

----- Applied features and feats
Low-Light Vision, Eladrin Weapon Proficiency, Eladrin Education, Fighter Weapon Talent
===feat====
武器專精,Eladrin士兵,閃電龍紋,
KULKOR BATTLEARM STUDENT (mp2),fey change(mp),长武冲击(mp),兼职劍法,钢铁意志,Eladrin Sword mage Advance,闪电反射,戰斧賭博
===item===
+3Agile交织链甲 
Rushing Cleats3400av
+3闪电Trident25000
閃電龙晶 13000(epg)
+4魔法護符
力量铁护臂(6级,1800金币,AV)
穿透手套(威能(每日):次要动作。你的攻击无视10点以下的抗力,直到遭遇结束。 )
+1强韧腰带                 3400
+1WILL頭
显像粉
主题: 黑屋团贴卡区
作者: AlbertNi2010-02-24, 周三 03:38:03
嗯,大家请把卡升级至18级。
高墙果,牛奶的神罚,tab的牧师,皮特的双打诗可拿loot,
其他人物请用18级起始资金
主题: 黑屋团贴卡区
作者: ghoststone2010-02-28, 周日 19:48:22
现在还能加人吗?
主题: 黑屋团贴卡区
作者: 水银2010-03-01, 周一 01:09:55
引用
现在还能加人吗?
能。

顺便贴新卡
Drow 野sor进AP的野sor进阶


买一堆低级Rovikar's Weapon(AV2 p 135)备用
主手18级冰刀,副手+3防御杖
+4皮甲(+2 AC +2反射)
+4护符
+1三防的道具各1个。
冰手套(9000gp,冰伤+2/无视10冰抗)


Str 8+1=9
Con 13+1=14
Dex 16+2+5=23
Int 11
Wis 11
Cha 16+2+5=23

HP: 12+14+5*17+10=121
HS: 8/day

AC 10+6甲+9等级+6敏捷=31
Fort 10+4enh+9等级+1专长+2道具+2体质=28
Ref 10+4enh+9等级+1专长+2道具+6敏捷+2甲=34
Will 10+4enh+9等级+1专长+2道具+2职业+6魅力=34

AB: 9等级+6cha+4法器+2专精=21
伤害:+6cha+(6+2)敏捷+4法器+2专攻+3双挥+2手套=+25

共11个:
擅长皮甲,法器双挥,法器专精,Sorcerous Blade Channeling,Lasting Frost,Wild Spellfury,健壮,paragon防御,武器专攻,War Wizardry,Wintertouched

Wild Spellfury
Prerequisite: 11th level, sorcerer, Wild Magic
class feature
Benefit: Whenever you hit an enemy with a sorcerer
at-will attack power, each enemy adjacent to you
takes damage equal to your Dexterity modifier.

Dominant Winds Sorcerer Utility 16
Silver winds curl out of nowhere and lift you or an ally briefly
into the air.
At-Will •. Arcane
Move Action Close burst 5
Target: You or one ally in burst
Effect: The target can fly a number of squares equal to
your Dexterity modifier as a free action.

acid shackles 17
Encounter" Acid, Arcane, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma VS. Reflex
Hit: 3d8 + Charisma modifier acid damage. If the target
moves before the end of its next turn, it takes 10 acid
damage.
Wild Magic: Ifyou hit and you rolled an even number on
the attack roll, add your Dexterity modifier to the acid
damage dealt if the target moves before the end of its next
turn. Ifyou hit and you rolled an odd number on the attack
roll, one enemy within 2 squares of the target takes acid
damage equal to your Dexterity modifier.

Poisonous Evasion Sorcerer Attack 17
You disappear as your enemy misses, leaving a cloud of poison
behind.
Encounter ✦ Arcane, Implement, Poison, Teleportation
Immediate Reaction Close burst 1
Trigger: An enemy misses you with an attack
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d10 + Charisma modifier poison damage.
Effect: You teleport 10 squares.

Lightning Daggers Sorcerer Attack 15
Slivers ofliBhtninB leapfrom you,forminB a bond with your foe.
Periodically;you can send another charBe to shock your enemy.
Daily. Arcane, Implement, lightning
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d4 + Charisma modifier lightning damage.
Effect: Until the end of the encounter, you can repeat the
attack as a free action once per round during your turn.

Primordial Storm Sorcerer Attack 13
You pull afraBment of the Elemental Chaos into the world and
let itsfury wash overyour foes.
Encounter. Arcane, Cold, Fire, Implement, lightning,
Thunder
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Storm Magic: You can choose not to target a creature in
the origin square of the burst.
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning and thunder damage.
At the start of the target's next turn, it takes 5 cold
and fire damage.
Wild Magic: Ifyou rolled an even number on the attack
roll, the target takes 10 cold and fire damage at the start of
its next turn instead of 5. Ifyou rolled an odd number on
the attack roll, the target is also slowed until the end of its
next turn.

Jaws of the Earth Sorcerer Attack 13
The earth rises up like the maw of a hungry dragon to clamp
around your foe and hold it in place.
Encounter ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 3d6 + Charisma modifier damage, and the target is
immobilized until the end of your next turn. While the
target is immobilized by this power, you and your allies
can move through the target’s space and don’t provoke
opportunity attacks from it by leaving a square adjacent
to it.

Primordial Boon Primordial Channeler Utility 1 2
You exude a shield of ener8)' that protects you from attacks.
Daily" Arcane
Minor Action Personal
Effect: You gain resist 15 cold, resist 15 fire, resist 1S lightning,
and resist 15 thunder until the end of the encounter.

Primordial Rage Primordial Channeler Attack 11
You let loose a bolt of pure primordial chaos, and itfeeds off the
effects of your wild maBie.
Encounter" Arcane, Implement; Varies
Standard Action Ranged 20
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d1 0 + Charisma modifier damage. You gain an additional
benefit based on the resistance currently provided
by your Wild Soul.
Cold: The target is immobilized until the end of your next
turn.
Fire: You push the target 1 square and knock it prone.
Lightning: The target is dazed until the end of your next
turn.
Thunder: Each creature adjacent to the target takes
thunder damage equal to your Dexterity modifier.
Other: The target takes a -2 penalty to attack rolls until
the end of your next turn.

Fog Form Sorcerer Utility 10
In an instant, your bod;' melts into a cloud offog·
Encounter" Arcane
Immediate Interrupt Personal
Trigger: You are hit by an attack
Effect: You become insubstantial until the end of your next
turn.

Howling Hurricane Sorcerer Attack 9
The cries of the wind compete with the sound of thunder as you
brin8forth a sCTeamin8vortex that spins your foes about.
Daily. Arcane, Implement, Thunder, Zone
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Fortitude
Hit: 3d8 + Charisma modifier thunder damage, and you
slide the target a number of squares equal to your Dexterity
modifier.
Effect: The burst creates a zone of swirling wind that lasts
until the end of your next turn. You slide each creature that
starts its turn within the zone 2 squares. As a move action,
you can move the zone 6 squares.
Sustain Minor: The zone persists.

Chaos Storm Sorcerer Attack 7
A storm of lightning pounds your enemies. When the storm
clears, everyone has teleported to new positions by your magic.
Encounter ✦ Arcane, Implement, Lightning, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier lightning damage.
Effect: You teleport each target hit by the attack so that it
swaps positions with another target hit by the attack.
Wild Magic: You instead teleport each target hit by the
attack to any other space within the burst.

Spark Form Sorcerer Attack 7
Your body briefly becomes a shower of dancina sparks that zips
amona foes, shockina them as you ao.
Encounter +Arcane, Implement, Lightning
Standard Action Personal
Effect: Before the attack, you shift your speed + 2. You can
move through occupied squares during the shift, as long as
you end in an unoccupied square.
Target: Each creature whose space you moved through
Attack: Charisma vs. Reflex
Hit: 1d6 + Charisma modifier lightning damage.

Swift Escape Sorcerer Utility 6
A quick reaction saves you from the explosion.
Encounter ✦ Arcane, Teleportation
Immediate Interrupt Personal
Trigger: You are hit by an area or a close attack
Effect: You teleport 3 squares.
Wild Magic: The number of squares you teleport equals 2
+ your Dexterity modifier.

Palest Flames Sorcerer Attack 5
The blue flames that engulf your foe make it more susceptible to
the ravages of cold.
Daily ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d10 + Charisma modifier fire damage, and the target
gains vulnerable 10 cold (save ends).
Miss: Half damage, and the target gains vulnerable 5 cold
until the end of your next turn.

Elemental Shift Sorcerer Utility 2
The alignment of elements within you changes at your
command.
Daily ✦ Arcane
Minor Action Personal
Effect: You can change the resistance granted by your
Dragon Soul or Wild Soul to one of the other damage
types for the rest of the encounter. In addition, one ally
adjacent to you gains resist 5 to the damage type that
you resist until the end of the encounter.
Level 11: Resist 10.
Level 21: Resist 15.

Primordial Action (11th level): When you spend
an action point to take an extra action, each enemy
within 3 squares of you takes damage equal to your
Dexterity modifier. The damage type matches the type
of resistance currently provided by your Wild Soul.
Primordial Manifestation (11th level): Ifthe
type of resistance currently provided by your Wild
Soul is cold, fire, lightning, or thunder, you also gain
the benefit described below.

Cold: Creatures hit by your attacks are slowed until Vl
the end of your next turn. I
Fire: Creatures hit by your attacks take ongoing fire ~c..
damage equal to your Dexterity modifier (save ends).
Li8htnin8: Creatures hit by your attacks take a -2 ~
penalty to attack rolls until the end of your next turn. u
Thunder: Creatures hit by your attacks are deaf- «
ened (save ends). ~
Overwhelming Elements (16th level): When- c..
ever you hit a creature with an attack, that creature's a::
I.lJ
resistances are reduced by 10 (minimum 0) until the a::
end of your next turn.
主题: 黑屋团贴卡区
作者: AlbertNi2010-03-01, 周一 01:10:26
引用
现在还能加人吗?
能加人
现在18级,22点标准购点,资金按照标准资金全部折现自由购物,但最高限购19级物品
然后去下个Skype,把你的Skype name回帖告诉我
Maptool设置和双遭遇在skype里详谈。
主题: 黑屋团贴卡区
作者: 食瓜人P2010-03-20, 周六 14:58:11
psion試玩
Goliath
BATTLEMIND/ARTIFICER/KULKOR ARMS MASTER


Str 15 +2 | Dex 21 +5 | Wis 13 +1
Con 23 +6 | Int 11 +0 | Cha 09 -1


hp:111(55)
hs:28x14
ac:19+2盾+10甲+4魔=35
fort:19+6屬+2盾+4魔+1專+1物=33
ref:19+5+2盾+4+1+1物=32
will:19+1+2盾+4+1+2職+1物+1族=31
能量点:4+4+2=10

feat:
弯刀之舞, ,CYCLONE WARRIOR,Shield Mastery ,駕馭之龍紋
武器專精,HYBRID TALENT(Battlemind Armor Pronciency),Encouraging Shield(d385),近戰訓練(com),HEADSMAN'S CHOP
paragon防御,KULKOR BATTLEARM STUDENT (mp2)

at-will:
magic weapon:int+1,ac,1w,ally+1attack roll+6dmg

Battle Vortex:con,ac,1w,when any enemy starts its turn within2 squares of you but ends Its turn more than 2 squares away from you, that enemy takes psychic damage=con
                   augment4:3w,teleport that enemy 3 squares
                   as a free action, and it is Immobili:.ted until the end of
                   Its next turn.
Brutal Barrage:con,ac,0w,three times
                   augment1:four times
                   augment2:four times,con+cha
                   Effect: If you hit the target two or more times. it falls prone.
公牛力量:con,ac,1w,推动目标一格
                   强化1:你此次攻击的触及增加1格。
                   强化2:近程冲击3,敌人

遭遇:
repision strike:int,ref,2w.-7ab

石之忍耐(Stones's Endurance) 歌利亚种族威能
你对手的攻击在你的石甲上弹开
遭遇
辅助动作 个人
效果:直到你的下一个回合为止你对于所有伤害获得5的抗力。
11级:10抗力对于所有伤害。
21级:15抗力对于所有伤害。

daily:
ice sigil(ebpg):weapon deal extra cold damage equal to con
lightning sigil:(ebpg):weapon deal extra lightning damage equal to 5+con

Mind Blade
Attack: Constitution vs. Will
Hit: The target falls unconscious (save ends~
Aftereffed: 10 + Constitution modifler psychic damage.
Miss: The target Is dazed (save ends).


utliity
Tempered in Blood (Encount)
Free Action Personal
Trigger: You are bloodied by an attack
Effect: After the attack is resolved, you use your second
wind.

Psionic Ambush:(6lv enco):Ranged 10,teleport to a square adjacent to a creature marked by you,The
target grants combat advantage to you until the end of
your turn.
sigil of luck(ebpg):(10lv daily)+1power bonus to attack and  a bonu damage equal to con
Battle Aspect:(10lv daily)Until the end of the encounter, you gain resist 5 to all damage and can te leport 3 squares as a move action.

传心挑战      战魂辅助2
你在敌人的思维中逐渐变大,迫使他们将注意力转向你。
遭遇  灵能
次要动作  近战爆发2
目标:爆发范围内的每个敌人
效果:你标记每个目标直到你下一回合结束。

CYCLONE WARRIOR(faet):Once per encounter as a free action during your turn, while you are wearing light armor or chainmail
and wielding a weapon in each hand, you can gain a +1 bonus to damage rolls with melee or close atta
cks until the end ofyour turn. This bonus increases to +2 at ] lth level and +3 at 21st level.


+14 . Acrobatics
+ 9 . Arcana
+11 . Athletics
+ 8 . Bluff
+ 8 . Diplomacy
+10 . Dungeoneering
+15 . Endurance
+10 . Heal
+ 9 . History
+10 . Insight
+ 8 . Intimidate
+10 . Nature
+10 . Perception
+9 . Religion
+14 . Stealth
+ 8 . Streetwise
+14 . Thievery

物品:
+4防御护符
+4惡魔鱗(Demonscale)龙鳞甲(19級威能(遭遇):直覺中斷。觸發:你受到強酸、寒冷、火焰或閃電傷害。效果:你對觸發的傷害類型獲得抗力10,直到遭遇結束。)
+4Withering重劍(每次你使用该武器在近战中命中,你的目标AC受到可叠加的-1罚值。目标可以通过豁免终止所有的罚值,但之后的攻击还会继续造成罚值)
重盾
永燃火把
輕盾
barrage bracers(10lv:命中後+1ab至EoNT)

长枪手套(7级)
+1will,+1fort,+1ref的物品
无尽餐篮
梦魇鞍+梦魇
冰龍晶(13lv,+3傷)

梦魇                              兵
大型阴影魔法兽(坐骑)                     
先攻 +12    侦查+12,黑暗视力
HP 138,重伤 69
AC 27(对机会攻击为29);强韧26,反射25,意志24
抗力 20火抗;见特殊能力“地狱骑士”
速度 12格,传送 12格
主题: 黑屋团贴卡区
作者: 食瓜人P2010-06-12, 周六 22:24:49
seeker/CRIMSON HUNTER/elf

Str 11 +0 | Dex 22 +6 | Wis 24 +7
Con 13 +1 | Int 09 -1 | Cha 11 +0

fort29 ref30 will31 ac32
hp116
surges:28x8

feature:
Bloodbond: can shift = minor action.
Encaging Spirits:minor.Close burst2,push1,slowed,ent
Inevitable Shot

Crimson Hunter's Action: When
you spend an action point to take an eXira action.
you gain a +1 bonus to speed unti l the end of the
encounter.
Accurate Arrow : You gain a +1
bonus 10 the allack rolls of your ranged basic attacks.
Keen Missile: When yOU make a
ranged basic allack. yOU can score a c ritical hil on a
roll of 19-20.

at-will:
Elemental Spirits*:creature starts its turn adjacent to the target>takes dex dmg
Bttin Swann*:-2 penalty to attack

遭遇:
Wasp Sting Shot(lv7)*:+1d6,enemy enters/tarts its tum there >wis poison damage

Convocation of Arrows(lv17)*:2Target,+1d8

Raven Wing Shot(13)*:+1d8,If the target
doesn't end   at least 2 squilres from i
starting position, It takes 1 d8 damage.

Ravaging Shot(lv11)*:2w,gains vulnerable 5 to all damage,ent


daily
Captivating Missile*:dominated (save ends).Charm,Reliable
Triple Raptor Shot:vs.ref,x3,Miss: Half damage.
Storm of Spirit Shards:Area burst 1,+2d6,Miss: Half damage.

*You can use this power as a ranged basic attack

utility:
Hunter's Mobility:Encounter,Immediate Reaction ,An enemy you can see Is bloodied by an attack>You shift half your speed

Sure Sight:daily,minor,darkvision.ignore concealment and total concealment, and are immune
to the blinded condition,

Shelterln Underbrush:daily,close burst2,have cover while within the zone, and the zone is difficult terrilin for your enemies,Sustain Minor

Earthbond Gift:Encounter,Minor,must be bloodied or weakened,temporary hit points=wisx2,If you are weakened. you can also
make a saving throw

Stag's Grace:Encounter,Minor,Choose one enemy>do nOI provoke opportunity attack,etn


feat:
Wild Elf Luck,Primal Eye,武器擅長,武器專精,Distant Shot,Inevitable Volley,Wintertouched,Silvery Glow.Steady Shooter,Lasting Frost,Speed Loader

item:
+2冰优异十字弓
+3冰箭x100
龍晶(lv13,17000)
Eagle Eye Goggles(lv12)
Bracers of Archery(lv16)
+4衣(lv16)
+4符(lv16)
冰手套(lv11,9000)
sandwalker boots(21000)
diamond cinctrue
冰石x20


+15 . Acrobatics
+8 . Arcana
+ 9 . Athletics
+ 9 . Bluff
+ 9 . Diplomacy
+16 . Dungeoneering
+10 . Endurance
+16 . Heal
+8 . History
+21 T Insight
+ 9 . Intimidate
+23 T Nature
+23 T Perception
+8 . Religion
+15 . Stealth
+ 9 . Streetwise
+15 . Thievery
主题: 黑屋团贴卡区
作者: AlbertNi2010-07-14, 周三 02:05:27
我终于做出卡来了!撒花撒花!怎么感觉还是法师比较厉害……sor不用杀抗但是吃免疫,还有好多专长是吃法师的……唯一的亮点可能就是能拿匕首和+str伤了TAT
亮点:一招鲜,吃遍天;渣防御,高伤害;TP当走路,走路当废物;面对抗力低能,面对免疫无能;豁免失败吃伤害,豁免成功吃CA;AP失手有重投,站桩酱油24伤
用法:第一时间开半血(+2AC直到遭遇结束),上毒(ongoing),打酱油
效果:+24 vs. 反射(对半血+1,RBA+2);伤害穿10抗+31(随意+3,近距+3,对半血+4)。
命中2点毒ongoing(SV ends);SV成功12火伤(ongoing+12冰伤),对onging患者有CA。


====== Created Using Wizards of the Coast D&D Character Builder ======
"Dragon Fire" Nemeia, level 19
Tiefling, Sorcerer, Academy Master
Spell Source: Dragon Magic
Dragon Soul: Dragon Soul Fire
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Staff)
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 20, Con 11, Dex 14, Int 13, Wis 9, Cha 24.

STARTING ABILITY SCORES
Str 15, Con 10, Dex 13, Int 10, Wis 8, Cha 17.


AC: 30 Fort: 28 Reflex: 28 Will: 32
HP: 126 Surges: 7 Surge Value: 31

TRAINED SKILLS
Arcana +17, Diplomacy +21, Intimidate +21, Bluff +23

UNTRAINED SKILLS
Acrobatics +11, Dungeoneering +8, Endurance +9, Heal +8, History +10, Insight +8, Nature +8, Perception +8, Religion +10, Stealth +13, Streetwise +16, Thievery +11, Athletics +14

FEATS
Level 1: Versatile Expertise
Level 2: Superior Implement Training (Incendiary dagger)
Level 4: Armor Proficiency (Leather)
Level 6: Icy Clutch of Stygia
Level 8: Hellfire Blood
Level 10: Dual Implement Spellcaster
Level 11: Arcane Initiate
Level 12: Hellfire Arcanist
Level 14: Hellfire Master
Level 16: Wizard's Wrath
Level 18: Secrets of Belial

POWERS
Arcane Initiate: Magic Missile
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Burning Spray
Sorcerer encounter 1: Tearing Claws
Sorcerer daily 1: Lightning Breath
Sorcerer utility 2: False Bravado
Sorcerer encounter 3: Flame Spiral
Sorcerer daily 5: Moon and the Stars
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Spark Form
Sorcerer daily 9: Bounding Bolt
Sorcerer utility 10: Maiden's Waking (retrained to Ethereal Sidestep at Secrets of Belial)
Sorcerer encounter 13: Thunder and Strike (replaces Spark Form)
Sorcerer daily 15: Lightning Daggers (replaces Moon and the Stars)
Sorcerer utility 16: Draconic Majesty
Sorcerer encounter 17: Azure Talons (replaces Tearing Claws)
Sorcerer daily 19: Blackfire Serpent (replaces Bounding Bolt)

ITEMS
Flaming Incendiary dagger +4, Khyber Shard of the Fiery Depth (paragon tier), Gambler's Suit Snakeskin Armor +4, Blood Fury Longsword +1, Eagle Eye Goggles (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Bloodhound Bracers (paragon tier), Gauntlets of Blood (paragon tier), Caustic Whetstone (heroic tier) (10), Incisive Dagger Incendiary dagger +3, Grace Ring of Lightning (paragon tier), Boots of Quickness (heroic tier), Orc's-Eye Amulet +4, Belt of Raging Endurance (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
主题: Re: 黑屋团贴卡区
作者: 水银2011-01-16, 周日 10:18:47
姓名:Taric
性别: 男
信仰:巴哈姆特
阵营:G
背景:
     There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.

''As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble.''

lv 25 Human Runepriest(Defiant Word) PP:RUNE SHIELD ED:Saint
DS Theme:Elemental Priest
背景:Auspicious Birth(最高属性上初始HP)
Benefit: You substitute your highest ability score for Constitution to determine your initial hit points.

RUNE SHIELD PATH FEATURES
Guardian Shield (II th IC\'cl): Whcnc\'cr YOli
enter a new runc state. you can cnter Ihe runc state
oftbe iron shield instead. While you arc in this rune
state, each ally gains a +2 bonus 10 all derenses while
adjacent to yOli. Thb rune slale ends when you rum·e.
Protective Action (11th level): When you spend
an action point to take an extra action. each ally you
can see gain<; a +2 power bonu<; to all deren'ies until
the start oryour neXllUrll.
Mighty Guardian (16th level): The bonus to all
defenses granted by your GUHrdiHIl Shield path feature
increase .. to 4.

SAINT FEATURES
    Saintly Grace (21st level): You gain a +2 bonus to Fortitude, Reflex, and Will and resistance to necrotic damage equal to 15 + your Wisdom modifier. You

cannot be dominated; any attack or effect that would dominate you dazes you instead.
    Sanctified Touch (24th level): When you enable a creature adjacent to you to spend a healing surge, the recipient can also make a saving throw. When you

grant a saving throw to a creature adjacent to you, that creature can also spend a healing surge. When you use the Heal skill, any creature you grant a

saving throw or stabilize with a successful Heal check can spend a healing surge.

16+2+7 Str 25
11+2   Con 13
13+2   Dex 15
10+2   Int 12
16  +7 Wis 23
8 +2   Cha 10

------------------------------------------------------------------------------------

专长 (16个):
健壮,乐百氏防御,喘气后三防(3个),武器专攻,鳞甲专精,直觉闪避,持久

SAVING GRACE
Prerequisite: 11th level, any divine class
Benefit: When you succeed on a saving throw, you can choose not to end the effect you saved against and instead allow an ally within 5 squares of you to make

a saving throw with a bonus equal to your Wisdom modifier.

MARK OF HEALING
Benefit: Whenever you use a
healing power on an ally or use Heal
to allow an ally to spend his or her
second wind, that ally can also make
a saving throw.
You can master and perform rituals
in the restoration category and the
Remove Affliction (PH 311) ritual as if
you had the Ritual Caster feat.

Stubborn Survivor
Heroic Tier
Prerequisite: Human
Benefit: You gain a +2 bonus to saving throws whenever you have no action points remaining.

FOCUSED MIND
Benefit: You gain a +4 feat bonus to saving throws
against dazing effects and stunning effects.

Battle Awareness [Multiclass Fighter]
Prerequisites: Str 13, Wis 13
Benefit: You gain training in one skill from the
fighter’s class skill list.
Once per encounter, whenever an enemy that is
adjacent to you shifts or makes an attack that does not
include you as a target, you can make a melee basic
attack against that enemy as an immediate interrupt.

Martial Resolve
Prerequisites: 21st level, Wis 15, any martial
class, trained in Endurance
Benefit: You can make saving throws against the
dazed, slowed, stunned, weakened, and immobilized
conditions at both the start and the end of your turn.

WARDING ELEMENTAL
Prerequisite: 11th level, elemental priest theme,
spirit ofAthas power
Benefit: Your allies have resist 5 to all damage
while within 2 squares of the spirit conjured by your
spirit ofAthas.

------------------------------------------------------------------------------------
HP:12+25+5*24+15专长 = 172    半血:86     HS值:43
HS:10个
先攻:+12等级+2敏捷 = +14
速度:6

AC:10+12等级+11鳞甲+5增强+2盾+1专长 = 41
Fort:10+12等级+7力量+5增强+1人类+2喘气+6专长+1鳞甲+2物品 = 46
Ref:10+12等级+2敏捷+5增强+1人类+2喘气+6专长+1鳞甲+2盾+2物品 = 43
Will:10+12等级+6感知+5增强+1人类+2喘气+6专长+2职业 = 44

AB:+3熟练+7力量+12等级+6增强+3专精 = 31
伤害:+3专攻+6增强+4护腕+2手套+7力量 = +22  (不骑乘-2,对方miss则+6)

------------------------------------------------------------------------------------

Circlet of Arkhosia (头)
Level 14 Uncommon

This twining silver band has two silver dragon heads with ruby eyes facing each other over your forehead, protecting your mind from being overwhelmed in

battle.

Price: 21,000 gp
Item Slot: Head
Property: When you are dazed or stunned, you can make a saving throw against one of those conditions at the start of your turn. If you save, you can act

normally on your turn. If you fail, you can make another saving throw against the effect at the end of your turn.

Armor of Cleansing Level 23(鳞甲)
The exterior of this armor is covered with symbols of healing,
while the interior has many silken bands that cradle you comfortably
and move to ease your suffering.
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp
Armor: Any
Enhancement: AC
Property: Add a +2 item bonus to your saving throws
against ongoing damage.

+6朴素长剑 1125k

便宜的韵律刺盾(680gp)

Iron Armbands of Power Level 16
These plate armbands enhance the damage you dole out.
Lvl 6 1,800 gp Lvl 26 1,125,000 gp
Lvl 16 45,000 gp
Item Slot: Arms
Property: Gain a +2 item bonus to melee damage rolls.
Level 16: +4 item bonus.
Level 26: +6 item bonus.

+2反射鞋,+2强韧腰带(18级*2)

Medic's Amulet lv 24(护符)
Property: When you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally, that ally also makes a saving throw against an

ongoing damage effect.

Ring of Unwelcome Gifting    lv 17 65k gp
对Ongoing damage抗3
Power (Daily): Free Action. Trigger: You hit an enemy with a basic attack. Effect: You transfer one ongoing damage effect from yourself to that enemy.
If you’ve reached at least one milestone today, you can use this power after hitting with an at-will attack that isn’t a basic attack.

Dice of Auspicious Fortune
The faces of these wooden dice show symbols the halflings associate with good luck.
Lvl 11       9,000 gp
Wondrous Item
Power (Daily): Standard Action. Effect: Roll 3 d20s. The results are "stored" in these dice until the end of your next extended rest or until you use this

power again. Using this power removes any results previously stored in the dice.
Power (Encounter): No Action. Effect: When you make an attack, instead of making an attack roll, you can use one of the results stored in the dice. Using the

result removes the stored result from the dice.

Golden Spade Level 14
This magic shovel instantly clears away a section of earth, ice,
or sand to create a deep trench.
Wondrous Item 21,000 gp
Power (Daily): Standard Action. Plunge the golden spade
into the ground to create a pit that fills squares in a close
blast 2, 3, or 4 (your choice). The pit is 2 squares deep.
The pit can only form in an area of earth, ice, or sand.
Any creature on the ground whose space is entirely
within the bounds of the pit falls into the pit unless it
makes a saving throw to catch itself (see Falling, PH 284).

Impenetrable Barding Level 21
Through this barding, your heroism imparts a protective aura
upon your mount that protects it.
Lvl 1 360 gp Lvl 21 225,000 gp
Lvl 11 9,000 gp
Item Slot: Mount (apply to barding)
Property: While it is ridden, the mount gains resistance to
all damage equal to its rider’s level, maximum 10.
Level 11: Maximum 20.
Level 21: Maximum 30.

Lancing Gloves Level 7
These supple brown leather riding gloves grip well and true.
Item Slot: Hands 2,600 gp
Property: Gain an extra 2 damage on melee attacks while
mounted.

大象坐骑(3.4k):
Elephant Level 8 Brute
Huge natural beast (mount) XP 350
Initiative +4 Senses Perception +7
HP 111; Bloodied 55
AC 20; Fortitude 22, Refl ex 15, Will 18
Speed 8

小计2737.68k(25级起始总资金2800k)

AP2(pg89)
Immurement of Seething Scoria lv 26 45k gp

总计2782.68k(25级起始总资金2800k),剩余17.32k


遭遇:
Rune of Rising Fury Runepriest Attack 23(3人下回合各打1下)
Rune of the Astral Phalanx Runepnest Attack 17(目标周围allies各打一下)
Word of Astral Deflance Runepnest Attack 13(CB 1)
Battering Rune Rune ShIeld Attack 11(Blast 3)

遭遇辅助:
Symbol of Defiance Runepnest Utility 22 (CB 5内半血allies滑移+加防)
Rune of the Final Effort Runeprrest Utility 2 (minor摸半血ally,+5防御)

Spirit of Athas Elemental Priest Feature
A spirit appears, defending you and your allies with its body.
Encounter + Conjuration, Implement, Primal
Minor Action Ranged 5
Effect: You conjure a spirit of Athas. You and your allies gain
a +1 power bonus to all defenses while adjacent to it.

每日:
Rune of Allied Effort Runepriest Attack 25(防aoe)
Hounding Shield of Radiance Rune Shield Attack 20(标记)
Rune of Warding Ught Runepriest Attack 19(Close Burst 2地堡)
Rune of Shielding Runepriest Attack 9(防aoe)

每日辅助:
Rune of Reinvigoration Runepriest Utility 16(minor群治轻伤,全防+4)
Rune of Shielding Rune Shield Utility 11(CB 3,敌人进来时结束移动)
Rune of Meritorious Alacrity Runepriest Utilrty 6(全体先攻+10)

随意:
Rune of the Astral Winds Runepriest Utility 10(移动动作摸ally,滑4格)
除了Word of Shielding之外的所有随意攻击
主题: Re: 黑屋团贴卡区
作者: 食瓜人P2011-01-16, 周日 10:32:06
人物性格:好奇心,行動力高,莫視法律,善惡標準或與常人有異
人物特性:基於某地下組織的傳統,戰鬥時往往用假名和面具隱藏身份
人物背景:Auspicious Birth,平民,11歲被捲入惡魔召喚事件,因而被政府進捕,被迫進入某地下組織,在其中學到不同技能,15歲解決事件及離開組織,之後又遇上不同事件.現年21,作為遊吟詩人周遊不同地方,時行惡,時行善,亦因其好奇心而不時捲入不同事件中

human band/rogue/ Daring Blade
Unaligned, male ----- Medium
Low-Light Vision, Perception: 22, Insight: 22,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +18
Str 15 +2 | Dex 20 +5 | Wis 10 +0
Con 12 +1 | Int 12 +1 | Cha 27 +8

HP 159 ----- Bloodied 79 ----- Healing Surge 39x 8
Fort :22+2str+5ehn+2shield+2feat+2item+1hum+4=40
Ref :22+5dex+5ehn+3shield+2feat+2item+1hum+1rog=41
Will :22+8cha+5ehn+2item+2feat+1hum+1bard=41
AC :22+5dex+4甲+5ehn+3shield=39
======
Adept’s Insight
Encounter + Psionic
Free Action Close burst S
Trigger: You or an ally in burst makes an attack roll, saving
throw, or skill check.
Effect: You add 1 to the triggering roll.
Augment 1
Effect: You instead add 1 d4+1 to the triggering roll.
=== aw ===
Duelist’s Flurry:5 + 敏捷調整值的傷害。將目標滑移1格且你快步1格。即使這次攻擊沒有戰鬥優勢,你也能造成偷襲傷害。
狡猾挥舞
Vicious Mockery:d6, 目標在攻擊骰上承受 -2
=== Encounter Powers ===
Weapon Display: 2[W]+魅力調整 傷害,而且目標對你和你的友方給予戰鬥優勢到你下回結束。
失手:目標被標記到你下回結束,而且你恢復此威能的使用。
效果:就此攻擊而言,目標給予你戰鬥優勢。
蛰刺狂风
标准•近程爆发1  vs.   AC
命中:1[W]+敏捷调整值伤害,并且目标在对你进行攻击时虚弱直到你的下一个回合结束。
Resounding War CryThunder, Close blast 5,Fortitude ,Hit: 2d6 +Ifan ally hits the target with an attack before the end of your next
turn, the target is dazed until the end of your next turn
Nonchalant Collapse:次要, 强韧,2[W]+力量调整伤害,并且你把目标击倒在地。
=== Utility Powers ===
Note of Aggression: 遭遇 次要mba
Haste: 日 次要The target gains and immediately uses a standard
action.
Chant of Accuracy:日 次要Each target gains a +2 power bonus to attack rolls
until the end of your next turn.

完美虚招Perfect Feint 遭遇 次要动作 近程爆发1
效果:你对每个目标具有战斗优势直到你的下回合结束。

Slave’s Sacrifice :Encounter
Immediate Interrupt Close burst 1
Trigger: You are hit by an attack.
Target: One willing ally in burst
Effect: You swap places with the target. The target
becomes subject to the triggering attack instead of you
and gains a +2 bonus to all defenses against the attack.

Defensive Posture: 遭遇  移動動作:你在 AC 和反射上獲得 +2 威能加值到你下回結束,然後快步等同你的一半速度的格數。每一名看得見你的友方在攻擊骰上獲得 +2 威能加值,直到你下回結束。
====daily===========
Offensive Spin Slash : 嚇人、可靠 快步等同你的速度的格數。你在威嚇檢定上獲得 +4 威能加值直到遭遇結束。:4[W]+魅力調整 傷害,將目標滑移等同它速度的格數,然後目標被鄰接的你或一名鄰接的友方標記。
Precision Stance :Minor Action
Effect: Until the stance ends, when an ally within 5 squares
of you misses with an attack, you can take an immediate
interrupt to allow the ally to reroll the attack roll with a
bonus equal to your Intelligence modifier.
虚招疾风  :敏捷vs. 意志
命中:5[W]+敏捷调整值的伤害.
效果:直到你的下一回合结束,目标针对你攻击的所有防御都受到等同于你的魅力调整值的罚值。
次要动作维持:维持该罚值额外一
杀戮击   :vs. 防御等级
命中:3[W]+敏捷调整值的伤害。
失手:一半伤害。
特殊:如果目标浴血,这次攻击命中将造成5[W]+敏捷调整值+力量调整值的伤害(失手则只有一半伤害)并且这一击的重击范围是17-20.


=== Skills ===
+17 . Acrobatics
+13 . Arcana
+14 . Athletics
+25 t Bluff
+25 t Diplomacy
+12 . Dungeoneering
+13 . Endurance
+12 . Heal
+13 . History
+12 . Insight
+25 t Intimidate
+12 . Nature
+12 . Perception
+13 . Religion
+17 . Stealth
+25 t Streetwise
+17 . Thievery
=== Features ===
Granted Power: You gain 1 power point and the
adept’s insi8ht power

崇高之言(混職) Majestic Word (Hybrid)
近距 爆發 5 ,你同時將目標滑移 1 格。
 6 級:1d6 + 魅力調整額外 hp。
 11 級:2d6 + 魅力調整額外 hp。
 16 級:3d6 + 魅力調整額外 hp。
 21 級:4d6 + 魅力調整額外 hp。
 26 級:5d6 + 魅力調整額外 hp。

多項技能才華 Skill Versatility
 這職業能力跟詩人的職業能力一樣。(未受訓技能檢定 +1)
偷襲(混職) Sneak Attack (Hybrid)
 這職業能力跟遊盪者的職業能力一樣,不過你只能用它偷襲你用遊盪者威能
 或遊盪者典範的威能所攻擊的敵人
大膽變招 Daring Improvisation (11 級)
當你進行武功武器攻擊時,你可以用魅力去調整攻擊骰和傷害骰,而不是攻擊所
要求的能力值。

大膽行動 Daring Action (11 級)
你的可以花費動作點去標記所有看見你的敵人,而不獲得額外動作,持續到你下回
結束。你同時獲得 10 臨時 hp。

大膽變招 Blade Feint (16 級)
你可以用一個次微動來以暪騙對敵人獲得戰鬥優勢,而不需要花標準動作。
如果你成功,並且在你下回合開始前用近戰武器命中敵人,目對給予你戰鬥優勢到
你有攻擊打失目標為止。

探求歧路(21级Seeker of the Many Paths):当你提升等级获得一个职业的遭遇或者每日威能时,你能选择从任何职业一个相应的威能。
学习一个威能并不一定提供给你所有使用此威能所需要的属性。举个例子:一个战士可以通过永恒探求者的特性学会一个法师的法术,但是他不能获得使用法器时得到奖励使法术更有效。因此,你最好学习一些与你本身所学的类似的威能。
永恒的行动(24级Eternal Action):当你使用一个行动点获得一个额外动作时,你的下一个回合也获得额外动作。下个回合的额外动作将不会获得任何因你花费一个行动点而得到的威能或能力奖励(包括大多的典范之路的特性)。
=== Feats ===
擅長輕盾,擅長刺盾,擅長刺劍, Blade and Buckler Duelist, Backstabber, Nimble Blade,專精輕劍, Shield Mastery, Epic Fortitude,雙武器戰鬥, Hybrid Talent, Robust Defenses, 儀式,劍法器,魔寵,Two-Weapon Opening,Quickened Spellcasting
============
+6劍,+5韻刺盾,+5衣,+5符,騎馬加傷手,反射腳,意志頭,fort腰,加傷臂,法器龍晶(+3)

Mirrored Caparison
wide-ranging attacks.
Item Slot: Mount 520 gp
Property: The mount gains a +1 item bonus to Fortitude,
Reflex, and Will defenses.
Power (At-Will): Immediate Interrupt. Use this power
when an area attack would target the mount you are
riding. The mount is not targeted by the attack.
===================


陰影化身(Shadow Incarnate) 魔寵
 感官 黑暗視覺
 速度 8,飛行8(盤旋)
 持續效果
  你在隱匿檢定上獲得+2加值。
  你獲得黑暗視覺。
 主動效果
  陰影面紗:此陰影所佔據的任何格子都是輕度陰暗。
  陰影投射:每遭遇一次,以一個次要動作,直到你目前回合結束之前,你能以此陰影來決定你奧術攻擊的射程、視線與效果線

魔寵坐騎(Familiar Mount)
 你的魔寵變大,能將你帶往目的地。
  等級:4     材料花費:25gp
  分類:探索    市場價格:175gp
  時間:5分鐘   關鍵技能:神秘(無須檢定)
  持續時間:12小時
  你魔寵的體型變為大型,並能讓你騎乘;魔寵在持續時間內都是主動模式。你能藉由讓魔寵變為被動模式來解除此儀式,這是一個次要動作。若魔寵受到「5+你等級的一半」以上的傷害時,魔寵會變回原來的體型並轉為被動模式。

Steed Summons
主题: Re: 黑屋团贴卡区
作者: AlbertNi2011-01-16, 周日 16:41:24
CB:
====== Created Using Wizards of the Coast D&D Character Builder ======
Hazel, level 25
Longtooth Shifter, Fighter, Son of Mercy, Ceaseless Guardian
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Guardian Mindfulness: Guardian Mindfulness Strength
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 28, Con 14, Dex 15, Int 10, Wis 23, Cha 12.

STARTING ABILITY SCORES
Str 17, Con 12, Dex 13, Int 8, Wis 14, Cha 10.


AC: 40 Fort: 49 Reflex: 38 Will: 41
HP: 187 Surges: 12 Surge Value: 46

TRAINED SKILLS
Heal +23, Athletics +28, Endurance +21

UNTRAINED SKILLS
Acrobatics +14, Arcana +12, Bluff +13, Diplomacy +13, Dungeoneering +18, History +12, Insight +18, Intimidate +13, Nature +18, Perception +18, Religion +12, Stealth +14, Streetwise +13, Thievery +14

FEATS
Level 1: Inescapable Hold
Level 2: Armored Endurance Training (retrained to Epic Will at Level 22)
Level 4: Brutal Brawler (retrained to Epic Fortitude at Level 21)
Level 6: Distracting Shield (retrained to Martial Resolve at Level 23)
Level 8: Pin Down
Level 10: Shield Push (retrained to Epic Reflexes at Level 24)
Level 11: Marked Scourge
Level 12: Mark of Warding
Level 14: Improved Grab
Level 16: Weapon Proficiency (Blowgun)
Level 18: Weapon Focus (Hammer)
Level 20: Beasthide Shifting (retrained to Overwhelming Impact at Level 25)
Level 21: Crushing Grab
Level 22: Marked Takedown
Level 24: Robust Defenses

POWERS
Fighter at-will 1: Grappling Strike
Fighter at-will 1: Shield Feint
Fighter encounter 1: Bash and Pinion
Fighter daily 1: Seize and Stab
Fighter utility 2: Forceful Drag
Fighter encounter 3: Slamming Rush
Fighter daily 5: Bare-Knuckled Rebuke
Fighter utility 6: Settling the Score
Fighter encounter 7: Bludgeoning Vise
Fighter daily 9: Shield and a Hard Place
Fighter utility 10: Grappler's Stance
Fighter encounter 13: Anvil of Doom (replaces Bludgeoning Vise)
Fighter daily 15: Relentless Headlock (replaces Bare-Knuckled Rebuke)
Fighter utility 16: Defiant Shield
Fighter encounter 17: Vicious Uppercut (replaces Bash and Pinion)
Fighter daily 19: Persistence of Blades (replaces Seize and Stab)
Fighter utility 22: Martial Supremacy
Fighter encounter 23: Battering Ram (replaces Slamming Rush)
Fighter daily 25: Hold at Bay (replaces Persistence of Blades)

ITEMS
Trapping Shield Light Shield (epic tier), Hydra Nagascale Armor +5, Boots of Quickness (paragon tier), Belt of Vim (paragon tier), Circlet of Indomitability (paragon tier), Radiant Warhammer +5, Siberys Shard of Radiance (paragon tier), Periapt of Cascading Health +5, Dice of Auspicious Fortune (paragon tier), Salve of Power (heroic tier), Golden Spade (paragon tier), Flying Carpet (paragon tier), Feather Boat (paragon tier), Dust of Appearance (paragon tier), Long-Distance Runner, Uncanny Strength, Master Artisan, Temporary Fix, Forge Armor, Forge Weapon, Embalm, Tracker's Eye, Survivor's Preparation, Thorough Search, Giant Gloves (paragon tier), Grace Ring of Salvation (paragon tier), Iron Ring of the Dwarf Lords (paragon tier)
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主题: Re: 黑屋团贴卡区
作者: AlbertNi2011-01-16, 周日 17:12:58
Longtooth Shifter, Fighter, Son of Mercy, Ceaseless Guardian
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Background: Auspicious Birth

Str 28(+9) = 17+2race+2epic+7lvl
Con 14(+2) = 12+2lvl
Dex 15(+2) = 13+2lvl
Int 10(+0) = 8+2lvl
Wis 23(+6) = 14+2race+7lvl
Cha 12(+1) = 10+2lvl

AC 42 = 10+12lvl+5enh+11armor+1shield+1def+1unarmed
Fort 47 = 10+12lvl+5enh+9str+4feat+2item+1armor+2class+2unarmed
Ref 40 = 10+12lvl+5enh+2dex+4feat+4epic+2item+1shield
Will 39 = 10+12lvl+5enh+6wis+4feat+2item

HP 187, Bloodied 93, Surge Value 46. 11 Surges/day

Main Attack: +31 = +12lvl+2prof+3feat+9str+5enh
  Damage: [1d10]+16(22/28) = +5enh+3feat+5item+3dragonshard(+6Marked/+6SoM)
Unarmed Attack: +32 = +12lvl+2prof+3feat+9str+6enh
  Damage: [1d8]
Shield Attack: +36 = +12lvl+9str+9inherent+6class
  Damage: none
Grab Attack: +38 = +12lvl+9str+6class+8feat+3item


FEAT:
Uncanny Dodge, Will/Fort/Ref Def. Feat.
Weapon Prof (Gauntlet Axe), Weapon Focus (Hammer)
Inescapable Hold, Pin Down, Improved Grab, Crushing Grab
Marked Scourge, Mark of Warding
Martial Resolve
Marked Takedown, Overwhelming Impact

POWER:
Grappling Strike
Shield Feint

Battering Ram
Anvil of Doom
Vivious Uppercut

Shield and a Hard Place
Relentless Headlock
Hold at Bay

Forceful Drag
Settling the Score
Grappler's Stance
Defiant Shield
Martial Supremacy

+Son of Mercy powers