純美蘋果園
站务管理 => 跑團歷史區 => 歷史區 => 战战战 => 主题作者是: aland 于 2012-04-07, 周六 04:18:58
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====== Created Using Wizards of the Coast D&D Character Builder ======
Wong, level 10
Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 12, Wis 20, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 10, Int 12, Wis 16, Cha 10.
AC: 27 Fort: 24 Reflex: 21 Will: 25
HP: 75 Surges: 11 Surge Value: 18
TRAINED SKILLS
Heal +15, Insight +17, Nature +15, Perception +19
UNTRAINED SKILLS
Acrobatics +5, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +11, History +6, Intimidate +5, Religion +6, Stealth +5, Streetwise +5, Thievery +5, Athletics +5
FEATS
Human: Ruthless Killer
Level 1: Superior Implement Training (Accurate staff)
Level 2: Staff Expertise
Level 4: Improved Defenses
Level 6: Vicious Advantage
Level 8: Battlewise
Level 10: Hybrid Talent
POWERS
Bonus At-Will Power: Grasping Tide (Druid)
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Sacred Flame
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Font of Tears
Hybrid utility 2: Warding Wind
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
ITEMS
Dwarven Scale Armor +2, Challenge-Seeking Accurate staff +3, Raven Cloak +2, Claw Gloves (heroic tier), Bracers of Mighty Striking (heroic tier), Diamond Cincture (heroic tier), Adventurer's Kit, Sunrod (4), Trail Rations (10)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Wong, level 10
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 12, Con 18, Dex 8, Int 12, Wis 20, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 27 Fort: 24 Reflex: 21 Will: 25
HP: 75 Surges: 11 Surge Value: 18
TRAINED SKILLS
Heal +15, Insight +17, Nature +15, Perception +19
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +11, History +6, Intimidate +5, Religion +6, Stealth +4, Streetwise +5, Thievery +4, Athletics +6
FEATS
Human: Ruthless Killer
Level 1: Superior Implement Training (Accurate staff)
Level 2: Staff Expertise
Level 4: Improved Defenses
Level 6: Vicious Advantage
Level 8: Battlewise
Level 10: Hybrid Talent
POWERS
Bonus At-Will Power: Grasping Tide (Druid)
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Sacred Flame
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Font of Tears
Hybrid utility 2: Warding Wind
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
ITEMS
Dwarven Scale Armor +2, Challenge-Seeking Accurate staff +3, Raven Cloak +2, Claw Gloves (heroic tier), Bracers of Mighty Striking (heroic tier), Diamond Cincture (heroic tier), Adventurer's Kit, Climber's Kit, Disguise Kit, Hunter's Kit, Inquisitive's Kit, Sunrod (2), Trail Rations (10)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Ye Chuwei, level 10
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 12, Con 18, Dex 8, Int 12, Wis 20, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 27 (10+5lv+2enhance+7scale+2shield+1item)
Fort: 24 (10+5lv+2enhance+4con+1item+1racial+1feat)
Reflex: 22 (10+5lv+2enhance+1int+1item+1racial+1feat+1class)
Will: 26 (10+5lv+2enhance+5wis+1item+1racial+1feat+1class)
HP: 75 Surges: 11 Surge Value: 18
Initiative: +12 (5lv+5wis+2item)
TRAINED SKILLS
Heal +15, Insight +17, Nature +15, Perception +21
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +11, History +6, Intimidate +5, Religion +6, Stealth +4, Streetwise +5, Thievery +4, Athletics +6
FEATS
Human: Ruthless Killer
Level 1: Superior Implement Training (Accurate staff)
Level 2: Staff Expertise
Level 4: Improved Defenses
Level 6: Vicious Advantage
Level 8: Battlewise
Level 10: Hybrid Talent
POWERS
Implement Attacks: +14 (5lv+5wis+2enhance+1superior+1 expertise)
Weapon Attacks: +15 (5lv+5wis+2enhance+2 proficiency+1 expertise)
Bonus At-Will Power: Grasping Tide (Druid)
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Sacred Flame
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Font of Tears
Hybrid utility 2: Eddy Dust
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Skill: Uncanny Instinc
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 8 3,400 +1 item Fort
Heroic Soul of Reflexes 8 3,400 +1 item Ref
Heroic Soul of Will 8 3,400 +1 item Will
Lesser Binding of Protection 7 2600 Crown +1 item Sv
Lesser Heightened Awareness 2 520 Brow +2 Item Perception and Init
Lesser Bond of Evasion 4 840 Daily Feet Imm Interrupt +2 AC and Ref against 1 hit
640
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye Chuwei, level 11
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
Paragon Path: Tactical Warpriest
FINAL ABILITY SCORES
Str 13, Con 19, Dex 9, Int 13, Wis 21, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 28 (10+5lv+2enhance+7scale+2shield+1item+11lass)
Fort: 25 (10+5lv+2enhance+4con+1item+1racial+2feat)
Reflex: 25 (10+5lv+2enhance+1int+1item+1racial+2feat+1class+2shield)
Will: 28 (10+5lv+2enhance+5wis+1item+1racial+2feat+1class+1sup will)
HP: 80 Surges: 11 Surge Value: 20
Initiative: +12 (5lv+5wis+2item)
TRAINED SKILLS
Heal +15, Insight +17, Nature +15, Perception +21
UNTRAINED SKILLS
Acrobatics +4, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, Endurance +11, History +6, Intimidate +5, Religion +6, Stealth +4, Streetwise +5, Thievery +4, Athletics +6
FEATS
Human: Ruthless Killer
Level 1: Superior Implement Training (Accurate staff)
Level 2: Staff Expertise
Level 4: Improved Defenses
Level 6: Vicious Advantage
Level 8: Battlewise
Level 10: Hybrid Talent
Lv 11: Sup Will
POWERS
Implement Attacks: +14 (5lv+5wis+2enhance+1superior+1 expertise)
Weapon Attacks: +15 (5lv+5wis+2enhance+2 proficiency+1 expertise)
Bonus At-Will Power: Grasping Tide (Druid)
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Sacred Flame
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Font of Tears
Hybrid utility 2: Eddy Dust
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Skill: Uncanny Instinc
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 8 3,400 +1 item Fort
Heroic Soul of Reflexes 8 3,400 +1 item Ref
Heroic Soul of Will 8 3,400 +1 item Will
Lesser Binding of Protection 7 2600 Crown +1 item Sv
Lesser Heightened Awareness 2 520 Brow +2 Item Perception and Init
Lesser Bond of Evasion 4 840 Daily Feet Imm Interrupt +2 AC and Ref against 1 hit
8640
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye Chuwei, level 13
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
Paragon Path: Tactical Warpriest
FINAL ABILITY SCORES
Str 13, Con 19, Dex 9, Int 13, Wis 21, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 32 (10+6lv+2enhance+7scale+3shield+2chakra+11lass+1item)
Fort: 26 (10+6v+2enhance+4con+1item+1racial+2feat)
Reflex: 27 (10+6lv+2enhance+1int+1item+1racial+2feat+1class+3shield)
Will: 29 (10+6lv+2enhance+5wis+1item+1racial+2feat+1class+1sup will)
HP: 91 Surges: 11 Surge Value: 22
Initiative: +14 (5lv+5wis+4item)
TRAINED SKILL4
Heal +16, Nature +16, Insight +20, Perception +26, Endurance +15
UNTRAINED SKILLS
Acrobatics +5, Arcana +7, Bluff +6, Diplomacy +6, Dungeoneering +11, History +7, Intimidate +6, Religion +7, Stealth +5, Streetwise +6, Thievery +5, Athletics +7
POWERS
Implement Attacks: +17 (6lv+5wis+3enhance+1superior+2 expertise)
Weapon Attacks: +18 (6lv+5wis+3enhance+2 proficiency+2 expertise)
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
POWERS
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Grasping Tide (Druid)
Hybrid at-will 1: Grasping Claws
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Remorse (replaces Sun Burst)
ITEMS
Accurate staff, Scale Armor
Skill: Uncanny Instinc
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 7 2,600+1 item Fort
Heroic Soul of Reflexes 7 2,600 +1 item Ref
Heroic Soul of Will 7 2,600 +1 item Will
Heavy Armor Expertise 7 2,600 +2 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Greater Heightened Awareness 12 13000 Brow +4 Item Perception and Init, darkvision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
8000hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye Chuwei, level 14
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
Paragon Path: Tactical Warpriest
FINAL ABILITY SCORES
Str 13, Con 20, Dex 9, Int 13, Wis 22, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 34 (10+7lv+3enhance+7scale+3shield+2chakra+11lass+1item)
Fort: 29 (10+7v+3enhance+5con+1item+1racial+2feat)
Reflex: 29 (10+7lv+3enhance+1int+1item+1racial+2feat+1class+3shield)
Will: 32 (10+7lv+3enhance+6wis+1item+1racial+2feat+1class+1sup will)
HP: 97 Surges: 12 Surge Value: 24
Initiative: +17 (7lv+6wis+4item)
TRAINED SKILLS
Heal +18, Nature +18, Insight +22, Perception +28, Endurance +17
UNTRAINED SKILLS
Acrobatics +6, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +13, History +8, Intimidate +7, Religion +8, Stealth +6, Streetwise +7, Thievery +6, Athletics +8
POWERS
Implement Attacks: +19 (7lv+6wis+3enhance+1superior+2 expertise)
Weapon Attacks: +20(7lv+6wis+3enhance+2 proficiency+2 expertise)
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
POWERS
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Grasping Tide (Druid)
Skill Power: Uncanny Instincts
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Remorse (replaces Sun Burst)
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 7 2,600+1 item Fort
Heroic Soul of Reflexes 7 2,600 +1 item Ref
Heroic Soul of Will 7 2,600 +1 item Will
Heavy Armor Expertise 7 2,600 +2 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Greater Heightened Awareness 12 13000 Brow +4 Item Perception and Init, darkvision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
20800+8000hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye Chuwei, level 15
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
Paragon Path: Tactical Warpriest
FINAL ABILITY SCORES
Str 13, Con 20, Dex 9, Int 13, Wis 22, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 34 (10+7lv+3enhance+7scale+3shield+2chakra+11lass+1item)
Fort: 29 (10+7v+3enhance+5con+1item+1racial+2feat)
Reflex: 29 (10+7lv+3enhance+1int+1item+1racial+2feat+1class+3shield)
Will: 32 (10+7lv+3enhance+6wis+1item+1racial+2feat+1class+1sup will)
HP: 102 Surges: 12 Surge Value: 25
Initiative: +17 (7lv+6wis+4item)
TRAINED SKILLS
Heal +18, Nature +18, Insight +22, Perception +28, Endurance +17
UNTRAINED SKILLS
Acrobatics +6, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +13, History +8, Intimidate +7, Religion +8, Stealth +6, Streetwise +7, Thievery +6, Athletics +8
POWERS
Implement Attacks: +19 (7lv+6wis+3enhance+1superior+2 expertise)
Weapon Attacks: +20(7lv+6wis+3enhance+2 proficiency+2 expertise)
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
POWERS
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Grasping Tide (Druid)
Skill Power: Uncanny Instincts
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Remorse (replaces Sun Burst)
Hybrid daily 15: Brilliant Censure (replaces Beacon of Hope)
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 7 2,600+1 item Fort
Heroic Soul of Reflexes 7 2,600 +1 item Ref
Heroic Soul of Will 7 2,600 +1 item Will
Heavy Armor Expertise 7 2,600 +2 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Greater Heightened Awareness 12 13000 Brow +4 Item Perception and Init, darkvision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
51200+8000hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye Chuwei, level 16
Human, Druid|Cleric
Hybrid Druid: Hybrid Druid Reflex
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
Paragon Path: Tactical Warpriest
FINAL ABILITY SCORES
Str 13, Con 20, Dex 9, Int 13, Wis 22, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 37 (10+8lv+3enhance+7scale+3shield+4chakra+11lass+1item)
Fort: 30 (10+8v+3enhance+5con+1item+1racial+2feat)
Reflex: 30 (10+8lv+3enhance+1int+1item+1racial+2feat+1class+3shield)
Will: 33 (10+8lv+3enhance+6wis+1item+1racial+2feat+1class+1sup will)
HP: 107 Surges: 12 Surge Value: 26
Initiative: +18 (8lv+6wis+4item)
TRAINED SKILLS
Endurance +18, Nature +19, Insight +23, Perception +29, Heal +19
UNTRAINED SKILLS
Acrobatics +7, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +14, History +9, Intimidate +8, Religion +9, Stealth +7, Streetwise +8, Thievery +7, Athletics +9
POWERS
Implement Attacks: +20(8lv+6wis+3enhance+1superior+2 expertise)
Weapon Attacks: +21 (8lv+6wis+3enhance+2 proficiency+2 expertise)
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
Level 16: Resilient Focus
POWERS
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Grasping Tide (Druid)
Skill Power: Uncanny Instincts
Hybrid encounter 1: Sun Burst
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Clinging Drones
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Remorse (replaces Sun Burst)
Hybrid daily 15: Brilliant Censure (replaces Beacon of Hope)
Hybrid utility 16: Cloak of Courage
ITEMS
Heroic Soul of Armor 9 4,200 +1 item AC
Heroic Soul of Fortitude 7 2,600+1 item Fort
Heroic Soul of Reflexes 7 2,600 +1 item Ref
Heroic Soul of Will 7 2,600 +1 item Will
Heavy Armor Mastery 7 65000 +4 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Greater Heightened Awareness 12 13000 Brow +4 Item Perception and Init, darkvision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
28800+8000hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye, level 20
Human, Cleric|Druid, Tactical Warpriest
Hybrid Cleric: Healer's Lore
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Cleric Armor Proficiency
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 13, Con 21, Dex 9, Int 13, Wis 23, Cha 11.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
HP: 128 Surges: 12 Surge Value: 32
AC: 41 (10+10lv+4enhance+7scale+3shield+4chakra+1c1lass+2item)
Fort: 34 (10+10lv+4enhance+5con+2item+1racial+2feat)
Reflex: 34 (10+10lv+4enhance+1int+2item+1racial+2feat+1class+3shield)
Will: 37 (10+10lv+4enhance+6wis+2item+1racial+2feat+1class+1sup will)
HP: 148 Surges: 12 Surge Value: 37
Initiative: +20 (10lv+6wis+4item)
TRAINED SKILLS
Endurance +20, Nature +21, Insight +25, Perception +31, Heal +21
UNTRAINED SKILLS
Acrobatics +9, Arcana +11, Bluff +10, Diplomacy +10, Dungeoneering +16, History +11, Intimidate +10, Religion +11, Stealth +9, Streetwise +10, Thievery +9, Athletics +11
FEATS
Human: Ruthless Killer
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
Level 16: Resilient Focus
Level 18: Reserve Maneuver
Level 20: Stubborn Survivor
POWERS
Implement Attacks: +23(10lv+6wis+4enhance+1superior+2 expertise)
Weapon Attacks: +24 (10lv+6wis+4enhance+2 proficiency+2 expertise)
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Grasping Claws
Hybrid at-will 1: Grasping Tide (Druid)
Reserve Maneuver: Bolt of Lightning
Skill Power: Uncanny Instincts
Hybrid encounter 1: Prophetic Guidance
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Bolt of Lightning (replaces Predator's Flurry)
Hybrid daily 15: Sacred Armistice (replaces Vine Serpents)
Hybrid utility 16: Cloak of Courage
Hybrid encounter 17: Searing Winds (replaces Bolt of Lightning)
Hybrid daily 19: Moment of Peace (replaces Vine Serpents)
ITEMS
Heroic Soul of Armor 19 105000 +2 item AC
Heroic Soul of Fortitude 17 65000+2 item Fort
Heroic Soul of Reflexes 17 65000 +2 item Ref
Heroic Soul of Will 17 65000 +2 item Will
Heavy Armor Mastery 7 65000 +4 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Greater Heightened Awareness 12 13000 Brow +4 Item Perception and Init, darkvision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
24800+133000hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
You gain the Defender Aura power as well as the Vengeful Guardian power (see the Berserker for details). The aura ends if you mark a creature.
Property: You gain +1 HP per level.
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)
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Ye, level 21
Human, Cleric|Druid, Tactical Warpriest, Keeper of the Everflow
Hybrid Cleric: Battle Cleric's Lore
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Cleric Armor Proficiency
Enlightened Rebirth: Enlightened Rebirth (Wisdom)
Human Power Selection: Bonus At-Will Power
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 14, Con 22, Dex 10, Int 14, Wis 26, Cha 12.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 41 (10+10lv+4enhance+7scale+3shield+4chakra+1c1lass+2item)
Fort: 36 (10+10lv+4enhance+6con+2item+1racial+3feat)
Reflex: 35 (10+10lv+4enhance+1int+2item+1racial+3feat+1class+3shield)
Will: 39 (10+10lv+4enhance+8wis+2item+1racial+3feat+1class+)
HP: 155 Surges: 13 Surge Value: 38
Initiative: +24 (10lv+8wis+6item)
TRAINED SKILLS
Endurance +21, Nature +23, Insight +27, Perception +35, Heal +23
UNTRAINED SKILLS
Acrobatics +10, Arcana +12, Bluff +11, Diplomacy +11, Dungeoneering +18, History +12, Intimidate +11, Religion +12, Stealth +10, Streetwise +11, Thievery +10, Athletics +12
FEATS
Human: Stubborn Survivor
Level 1: Hybrid Talent
Level 2: Staff Expertise
Level 4: Superior Implement Training (Accurate staff)
Level 6: Improved Defenses
Level 8: Superior Will (retrained to Martial Resolve at Level 21)
Level 10: Vicious Advantage
Level 11: Battle Awareness
Level 12: Wary Fighter
Feat User Choice: Skill Power
Level 14: Quick Wild Shape
Level 16: Resilient Focus
Level 18: Reserve Maneuver
Level 20: Implement Expertise (Staff)
Level 21: Epic Resurgence
POWERS
Implement Attacks: +26(10lv+8wis+4enhance+1superior+3 expertise)
Weapon Attacks: +27 (10lv+8wis+4enhance+2 proficiency+3 expertise)
POWERS
Bonus At-Will Power: Sacred Flame
Hybrid at-will 1: Savage Rend
Hybrid at-will 1: Grasping Tide (Druid)
Reserve Maneuver: Bolt of Lightning
Skill Power: Uncanny Instincts
Hybrid encounter 1: Prophetic Guidance
Hybrid daily 1: Beacon of Hope
Hybrid utility 2: Dust Eddy
Hybrid encounter 3: Predator's Flurry
Hybrid daily 5: Vine Serpents
Hybrid utility 6: Mark of Victory
Hybrid encounter 7: Charm Beast
Hybrid daily 9: Entangle
Hybrid utility 10: Word of Vigor
Hybrid encounter 13: Bolt of Lightning (replaces Predator's Flurry)
Hybrid daily 15: Sacred Armistice (replaces Vine Serpents)
Hybrid utility 16: Cloak of Courage
Hybrid encounter 17: Searing Winds (replaces Bolt of Lightning)
Hybrid daily 19: Moment of Peace (replaces Beacon of Hope)
ITEMS
Heroic Soul of Armor 19 105000 +2 item AC
Heroic Soul of Fortitude 17 65000+2 item Fort
Heroic Soul of Reflexes 17 65000 +2 item Ref
Heroic Soul of Will 17 65000 +2 item Will
Heavy Armor Mastery 7 65000 +4 AC while in Heavy
Weapon Rhythm Technique 12 13000 Your shield bonus to any defenses increases by 1.
Lesser Bond of Alacrity 12 13000 Foot +1 item speed
Ultimate Heightened Awareness 12 325000 Brow +6 Item Perception and Init, darkvision, 5s truevision
Lesser Focus Binding 15 25000 Crown
Lesser Focus Binding: You gain a +3 item bonus to saves against daze and stun.
Power (Daily): Immediate Interrupt. Spend a healing surge in order to not be dazed or stunned by an attack.
45800hidden p
Boon of Nature:
When in wildshape, gain a +5 to damage
Get +2 Shield Bonus to Ref
One Encounter and Daily Druidic Power Beast
You gain the Defender Aura power as well as the Vengeful Guardian power (see the Berserker for details). The aura ends if you mark a creature.
Property: You gain +1 HP per level.
Adventurer's Kit, Hunter's Kit, Inquisitive's Kit, Trail Rations (10)