开团帖
冒险背景:
COC风格,黄衣之王和疯掉的调查员等等,半完成背景点我 (http://45.79.87.129/bbs/index.php?topic=86292.0),其他参见本AP玩家指南(官网免费下载 (http://paizo.com/products/btpy9nrw?Pathfinder-Adventure-Path-Strange-Aeons-Players-Guide))。
开团细则:
PC数6/6个满了,本团上限17级,无神话阶级。
PF,1级,20BUY,2个Trait(选用缺陷则最多3个)。
全paizo正式资源开放(非相关的模组特有内容不开),变体规则禁限如下,其他无特别指出即不开放。
禁止:禁现代火器、禁神话阶级、禁自定义职业、禁领导力。
开放:有咒字、有狙击、有重训、有混职系统、有技能解放(需专长不限盗贼)、有成长型奇物、有自定义种族、有自定义法术、有自定义造物、有自定义武器、有自定义神秘仪式。
特别:英雄点系统部分开放、休整期活动部分开放,见房规部分;动态造物 (http://45.79.87.129/bbs/index.php?topic=76289.0)是可选内容。成就列表 (http://45.79.87.129/bbs/index.php?topic=75580.0)。
受苦:有腐化恐惧理智疯狂HA、有法术荒疫、有伤害临界、造物几率出现被诅咒物品 (http://45.79.87.129/bbs/index.php?topic=54397.0)、
种族不限,自定义种族RP上限正10,缺陷最多-2。
阵营不限,但须自行处理团员关系。
150GP开卡,无团前造物,XP中速。
鉴于AP特殊背景设定,人物背景是可选内容。
开团时间最早4月份,暂定时间周六晚上,有意者请加 Q群 - 139459191。
房规细则:
核心内容
生命值在升级时选择取期望(奇偶)或骰点,一旦选定无法更改,两种选择均可通过重训提升HP。购物将受到一定的限制(非沃尔玛式自选),对特定物品有需求请PY队内造物者,非核心特殊材质请PY DM获得原材料(NPC可代工)。7~9环法术只能通过升级、战利品和研究获得。动物伙伴自选一个任务并获得其下的所有技巧作为初始技巧。死亡换卡制,阵亡角色物品无法继承。
英雄点系统 (http://45.79.87.129/bbs/index.php?topic=39656.0)
禁止antiheroes选项。无起始英雄点和升级英雄点。优秀背景故事奖励1点,章节完成奖励1点,其他奖励由DM根据主题酌情分配。无英雄点相关法术专长奇物等。
伤害临界 (http://45.79.87.129/bbs/index.php?topic=84993.0)
仅限于Roll20玩家角色卡可用时启用此变体规则。无伤害临界相关专长。非硬汉模式。使用英雄点的回合中,PC忽视伤害临界带来的减益效果。
理智与恐惧 (http://45.79.87.129/bbs/index.php?topic=85979.0)
不死构装植物等生物和角色无法免疫理智伤害和疯狂。理智伤害无法被魔法等超自然方式移除。PC理智+10。有恐惧抗性和免疫恐惧的生物和角色承受恐惧的实际效果低2级。
腐化
同一时间只有一种腐化。使用Vile Corruption变体。
法术荒疫 (http://45.79.87.129/bbs/index.php?topic=58619.0)
弱效疯狂下施法获得弱效法术荒疫,强效疯狂下施法获得强效法术荒疫。奥术失败、诅咒和制造出受诅咒物品也会导致法术荒疫。有害状态下施法可获得施法增益。
休整期活动 (http://45.79.87.129/bbs/index.php?topic=62665.0)
无建筑产业组织王国内容、无额外GP和XP获取、可进行重训等其他内容。
自定义神秘仪式 (http://45.79.87.129/bbs/index.php?topic=87926.0)
详细内容请联系DM。不同于其他自定义内容,请熟知其中包含的风险。
自定义法术 (http://45.79.87.129/bbs/index.php?topic=62955.0)
详细内容请联系DM。
自定义造物 (http://45.79.87.129/bbs/index.php?topic=28652.0)
详细内容请联系DM。
自定义武器 (http://45.79.87.129/bbs/index.php?topic=81057.0)
自定义的武器不在模组常规loot范围内,无法选择规则未给出的武器特征。其他问题请咨询DM。
自定义种族 (http://45.79.87.129/bbs/index.php?topic=66068.0)
标准级10RP,最多可包含缺陷-2RP。血统不能超过一种,种族替换特征的RP价值同原特征。其他异议请咨询DM。种族需有合理背景。
混职系统 (http://45.79.87.129/bbs/index.php?topic=76266.0)
同一角色不可同时使用混职系统和兼职系统。混合职业无法混职/兼职源职业及其变体。混职无法选择职业变体。次要职业请在开卡时声明。Unchained的新职业作为次要职业的情况参见“【Unchained】的新版职业”。新版本幻灵需遵守有关幻灵亚种和幻灵阵营的相关规则。
成长型奇物 (http://45.79.87.129/bbs/index.php?topic=77606.0)
价格统一按对应等级的“珍宝(30%)”定价,持有成长型物品会按30%每个减少冒险所得财富。
血统
同一角色无法拥有超过一种血统,混血血统是唯一例外。混职和兼职获得的额外血统须与原血统相同(混血和其中之一相同)。
【Unchained】的新版职业
可自行选择使用新旧两种版本的职业。新旧版本的职业选项不能混用,例外情况如下。
新旧版本召唤师只能使用其对应版本的幻灵进化,新版本的召唤师不能使用会更改幻灵基本形态的变体。
新版本的野蛮人允许使用任何没有对狂暴职业能力进行修正的合法变体职业(比如都市野人就不行),并且限定只能使用在【Unchained】中修正过或提到可用的狂暴之力以及之后标注Unchained Barbarian的狂暴之力。
新版本武僧只能使用标注Unchained Monk的变体职业。
新版本游荡者允许使用现有的所有合法变体职业,但是只能使用【Unchained】中的游荡者天赋以及之后标住Unchained Rogue的盗贼天赋。
战役背景
自我鞭笞
描述:你從痛苦中甦醒後,有一種揮之不去的感覺縈繞你身,好似你參與過什麼違反你道德底線的事情。無論你是在過去某一個時間點腐化墮落過,或是被迫執行一些你已經忘記的行動,這種內疚驅使你去對抗那些致力於獵殺世界上的善良邪惡力量。你認清你現在的狀態,並認為這是一個能找回自己並消除這種令人不安的情緒的機會。
效果:你在對抗邪惡生物施展的任何法術或類法術效果的豁免上獲得+1背景加值。除此之外;每天一次以一個迅捷動作,你可以將你的魅力調整值加到你的攻擊骰,並且在對抗邪惡生物時,造成每一個你擁有的職業等級1點的額外傷害,持續一輪。你必須是善良陣營才能選擇此背景。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Driven By Guilt: You awake after your ordeal with a lingering feeling that you have
taken part in something outside the normal bounds of your morals.
Whether you were corrupted at one point or compelled to perform some forgotten actions, this guilt drives you to fight against those forces in the world that prey upon the good.
You see your present condition as a chance to redeem yourself and banish this unsettling emotion.
You gain a +1 trait bonus on saving throws against any spells or spell-like abilities cast by evil creatures.
In addition, once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round.
You must have a good alignment to take this trait.
絕對理性
描述:當你從收容所甦醒時,你非常的不知所措,即使你的脈搏不斷的衝擊你的耳朵。你可以認識到你當前的遭遇是極其恐怖的,但你拒絕讓那股恐懼控制住你。它感覺起來並不值得你為其擔心太多。你知道當你面對無法名狀的力量時,保持冷靜會讓你活下去。
效果:你在對抗具有恐懼或情感描述符的法術或類似效果時,在所有豁免上獲得+2背景加值。除此之外,由於你這令人生畏的存在,你在威嚇檢定上獲得+1背景加值,因為人們根本不知道能對你期望什麼。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Enduring Stoicism: Even though your pulse is pounding in your ears when you awake in the asylum, you feel strangely nonplussed.
You can recognize that the situation you find yourself in is horrific, but you refuse to let that fear control you.
It doesn’t feel like it’s worth worrying over too much.
You know that when you face unspeakable forces, keeping your cool will keep you alive.
You gain a +2 trait bonus on all saving throws against spells or effects with the fear or emotion descriptors.
In addition, you gain a +1 trait bonus on Intimidate checks due to your intimidating presence, as people don’t know what to expect from you.
詭秘來客
描述:你在一個可怕的噩夢之後甦醒,膽子大了許多。這些經驗令你不再被那些從你惡夢中來的異乎尋常的生物們驚嚇,並且使你下定決心對抗這些外來生物。你明白你是奇異事件和可怕力量的受害者,但你拒絕屈服於這種緩慢逼近的無助感。相反的,你發誓要讓你落到這步田地的任何該為此負責的人嚐嚐苦頭。你噩夢裡的生物再也無法拿恐懼來愚弄你。你將會與他們正面對決。
效果:你在對抗異怪的特異能力(EX)、類法術能力以及超自然能力上獲得+1背景加值(舉例來說,一個懼噬體 (http://www.goddessfantasy.net/bbs/index.php?topic=66002.0)的語無倫次或著心智吞噬者 (http://www.goddessfantasy.net/bbs/index.php?topic=57877.0)的困惑術)。除此之外,無論何時,當你陷入困惑並且要骰擲骰子決定該輪的行為時,從結果減去10。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Foe of the Strange:
You awake feeling emboldened after a terrifying nightmare.
Instead of being frightened by the bizarre creatures from your nightmares, these
experiences have steeled you against these startling alien beings.
You know that you fell victim to strange circumstances and loathsome forces, but you refuse to give in to a creeping sense of helplessness.
Instead, you vow to fight back against whoever or whatever is responsible for your current situation.
The creatures of your nightmares won’t hold fear over your head.
You’ll take the fight to them.
You gain a +1 trait bonus on saving throws against extraordinary, spell-like, and supernatural abilities of aberrations (for example, a gibbering mouther’s gibbering or an intellect devourer’s confusion).
In addition, whenever you’re confused and roll to determine behavior in a given round, subtract 10 from the result.
心靈交換
描述:隨著一股奇異的感覺,你醒了過來,這股感覺超越了你因為丟失大部分記憶所帶來的恐懼。過去的全部記憶─就像其他人一般─已經從你的腦海中消散了,但在你過去的某個時刻裡,你的意識曾與一個伊斯人(yithian)交換過,一個超越時間和空間的外星物種。你已經記不清在那具陌生的身體上時,徘徊在一座奇異城市內的詳細經歷了─甚至擔心這是否只是一個幻覺─但每隔一段時間,你總會因這個經驗而靈光乍現。當你在調查當前的情況時,你知道你可以倚靠這些外星記憶的片段,因為它能讓你在這令人困惑的世界中,給予你更為廣大的視角。
效果:一天一次,你可以重骰一個你剛剛失敗的知識檢定。除此之外,你可以嘗試DC20的未受訓的知識檢定,而非原來的10。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Formerly Mind-Swapped:
You awake with a strange sensation beyond the frightening experience of extensive
memory loss.
Full recollections of the experience—like so many others—have been wiped from your mind, but at some point in your past your mind was swapped with that of a yithian, an alien being from beyond time and space.
You don’t remember details of your experiences wandering the yithians’ peculiar city in a foreign body— and even worry whether this might be some strange hallucination— but every so often, a flash of insight strikes you as a result of this experience.
You know that you can rely on these alien flashbacks during your investigation into your current situation, as it gives you greater perspective into an otherwise confusing world.
Once per day, you can reroll one Knowledge check that you have just failed.
In addition, you can attempt untrained Knowledge checks with DCs up to 20 instead of 10.
邏輯之腦
描述:當你醒來時,你只有朦朧的記憶,你開始仔細整理起自己的思緒,好確定為什麼你現在會處於這種狀況,以及你現在可能在哪裡。這使你舒適,並且你深知你一直都是倚靠你有序的思維與務實的手段來面對挑戰。你使用這種專注力以及敏感力,來當作你在調查現在這可怕情況時的優勢。
效果:選擇三個知識技能。你在些知識的檢定上獲得+1背景加值,並且在專注檢定上也獲得+1背景加值。除此之外,選擇一個知識技能。
當進行研究時,你被視為在這樣知識上擁有技能專攻,以此來決定你在減少圖書館知識點數(Kp)時你所投的骰子。更多有關研究研究規則的訊息
,請參閱PF:極限詭道(Pathfinder RPG Ultimate Intrigue)。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Methodical Mind:
When you awake with nothing but hazy memories, you begin carefully cataloging your thoughts to determine the reasons for your condition and where you might be.
This comforts you, and you know deep down that you have always relied on your ordered mind and pragmatic approach to face challenges.
You use this focus and sensibility to your advantage as you investigate your current dire situation.
Choose three Knowledge skills.
You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks.
In addition, choose one Knowledge skill.
When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp).
See Pathfinder RPG Ultimate Intrigue for more information on research rules.
逞凶鬥狠
描述:你從收容所醒來,並感到肌肉痠痛,指掌關節上還留有絲絲的血跡,就好像你才剛打完架。你甚至有一種模糊的感覺,你贏了。你不知該如何解釋,但你知道你是個容易衝動的人,當你被推壓到角落時,你的第一本能反應就是打過去。被困在收容所激怒了你,你不僅想知道發生了什麼事情,你想要自由並找出那些膽敢對你這麼做的傢伙─並讓他們付出代價。
效果:當你被兩個或是更多的敵人所威脅時,你在攻擊檢定上獲得+1背景加值。除此之外,一天一次,你可以以一個直覺動作(又譯作即時動作)獲得下述其中之一的效果:
你可以增加你的近戰武器的觸及距離5呎,維持1輪,或著你可以在決定傷害時,將你的武器的級數視作比實際的大小大上一級,持續1輪。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Pugnacious:
You awake in the asylum with sore muscles and bloody knuckles, as if you were recently in a fight.
You even have a vague feeling that you won.
You can’t explain it, but you know that you’ve always been easy to set off, and your first instinct when pressed into a corner is to lash out.
Stuck in the asylum sets you on edge, and you not only want to figure out what happened to you, you want to free yourself and find whoever did this to you—and make them pay.
You gain a +1 trait bonus on attack rolls when threatened by two or more enemies.
In addition, once per day you can gain one of the following effects as an immediate action:
You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.
服從儀典
描述:伴隨著一股使命感與神秘力量的刺痛,你醒了過來。雖然因為不記得自己的過去令你感到不安,但你有個預感,就是如果你跟你的同伴做的每件事都是對的─跟隨著正確的步驟與順序─那答案將會自動顯現並且你也能從你的制約中脫離。你有一種感覺,你在過去總是依賴縝密的計畫與經過時間考驗的證據,但也有一種令你煩心的感覺,告訴著你,在最近你用不那麼好的方法使用這些技能。
效果:選擇一個0環法術。每天一次,你可以使用類法術能力般的施展此法術,施法者等級等同於你的角色等級。此類法術能力的豁免DC是基於魅力的。
除此之外,當你在進行神祕儀式(occult rituals)時,你在所有技能檢定上獲得+2背景加值。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Ritualistic:
You awake with a sense of purpose and a tingle of magical power.
Though it’s unsettling that you can’t recall your past, you have a hunch that if you and your companions do everything just right—follow the correct steps and order—the answers will reveal themselves and you will be free of your condition.
You get the feeling that you’ve always fallen back on careful planning and time-tested evidence in the past, but a nagging sensation also tells you that you used these skills in less-than-kind ways all too recently.
Choose one 0-level spell.
You can cast this spell once per day as a spell-like ability with a caster level equal to your character level.
The spell-like ability’s save DC is Charisma-based. In addition, you gain a +2 trait bonus on all skill checks when performing occult rituals.
敏感思維
描述:你懷著恐懼在收容所裡醒來,你意識到有許多危險就潛伏在附近。雖然你的記憶朦朧與模糊,但周圍的一切看來似乎明亮且清晰。
你有一種模糊的感覺,就是你極具洞察力,就算是在一個簡短會議中你也能告訴一個人許多的訊息。這種能力有時幾乎能毀掉你,特別是在你當前的情況。
效果:你在估價、專注與察言觀色的檢定上獲得+1背景加值,其中之一(由你選擇)成為你的本職技能。除此之外,一周一次,你可以使用神秘技能解放:感靈,即使你沒有能力施放異能法術或是擁有異能敏感專長。想知道更多有關感靈與其他相關的神秘技能解放的資訊,請見異能冒險(Pathfinder RPG Occult Adventures)。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Sensitive Mind:
You awake in the asylum horribly aware of dangers lurking nearby.
While your memories are hazy and indistinct, everything around you looks vibrant and clear.
You have an inkling that you have always been perceptive and can tell a lot about a person even in a quick meeting.
This sensitivity can overwhelm you at times, especially in your current situation.
You gain a +1 trait bonus on Appraise, Perception, and Sense Motive checks, and one of these (your choice) is a class skill for you.
In addition, once per week you can use the psychometry occult skill unlock even if you are not capable of casting psychic spells or have the Psychic Sensitivity feat.
See Pathfinder RPG Occult Adventures for more information on psychometry and other relevant occult skill unlocks.
無私奉獻
描述:你帶著一股最近且痛苦的恥辱感醒來,就好像你對你的道德與信念犯下了罪過。但是,你感到了一點點的安慰,如同你的神給了你第二次的機會。你感到一股驅動力,不僅令你想趕快弄清楚你究竟發生了什麼事,也是一股讓你對付無可名狀邪惡的衝動。如果,在你調查的過程中,你發現你曾參與過不道德的活動,通常是那種與你的信仰或陣營大相逕庭的活動,這事情不會衝擊到你在神眼中的立場,因你已經重獲新生。
效果:每天一次,當你施展一個神術時,你可以嘗試讓施展這次神術不消耗你的法術位,或是不列入你每天可用的法術次數。 這種嘗試有20%的成功率。除此之外,選擇一個你有的領域或是裁決域。你可以使用你領域或裁決域的第一個神授力量,每天額外一次。你必須是善良陣營並且要有能夠施展神術能力的職業才可以選擇此背景。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
True Devotion:
You wake from your recent ordeal with a sense of shame, as if you had sinned deeply against your morals and beliefs.
However, you feel a bit of relief as well, as if your god had granted you a second chance.
You not only have a drive to figure out what happened to you, but an urge to fight back against the unspeakable forces of evil.
If, during the course of your investigation, you discover that you took part in unsavory activities that would normally be opposed to your faith or alignment, this event no longer has any impact with your standing in the eyes of your god due to your renewed righteous convictions.
Once per day when casting a divine spell, you can attempt to cast the spell without losing the spell from its spell slot or using one of your allotted spells per day.
There is a 20% chance that this attempt is successful.
In addition, select one domain or inquisition you have.
You can use the first granted power of that domain or inquisition one additional time per day.
You must have a good alignment and be class capable of casting divine spells in order to select this trait.
焦慮症
描述:當你從收容所清醒時,第一個念頭不是困惑為何你的思緒朦朧模糊─而是急切的想確保安全。你覺得你周圍的一切,包括你的同伴,都有可能會威脅到你,你隨時都做好準備應對各種情況。你難以保持平靜,並且你經常都在打量著自己的周圍環境。也許你是個偏執狂,也許只是你想太多,但無論如何,你知道保持這些感覺的敏銳能幫助你活下去。
效果:你在先攻上獲得+2背景加值,以及在反射豁免上獲得+1背景加值。
出自:STRANGE AEONS PLAYER’S GUIDE
原文
Twitchy: Your first thought upon awaking in the asylum isn’t confusion over why you can’t remember anything clearly—it’s a sudden urge to find safety. You feel like everything around you, aside from your companions, might threaten you and you’re always ready to react. You have a hard time staying still, and you’re constantly surveying your surroundings. Maybe you are paranoid, or maybe it’s just an overactive imagination, but whatever it is, you know that keeping these feelings honed will help you stay alive.
You gain a +2 trait bonus on initiative checks and a +1 trait bonus on Reflex saves