作者 主题: 【ISB】 暗影牧羊人 Umbral Shepherd CR 5  (阅读 2201 次)

副标题: 其实是宗库山的牧羊犬

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【ISB】 暗影牧羊人 Umbral Shepherd CR 5
« 于: 2023-08-21, 周一 17:51:55 »
暗影牧羊人
这团阴影拥有一张面目狰狞的面孔。几根扭动的触手从它那扭曲的身体上伸展出来。

暗影牧羊人 Umbral Shepherd CR 5
内海怪物指南 pg. 53
XP 1,600
守序邪恶 中体型 异界生物 (虚体)
先攻 +6; 感官 黑暗视觉 60 ft.; 察觉 +10
防御
AC 14, 接触 14, 措手不及 12 (+2 偏斜, +2 敏捷)
hp 39 (6d10+6)
强韧 +3, 反射 +9, 意志 +8
防御能力 虚体(incorporeal)
弱点 光照敏感(light sensitivity), 位面束缚(planebound)
攻击
速度 0 尺, 飞行 30 尺 (完美)
近战 接触 +8 (暗影之触 或 占据)
数据
力量 —, 敏捷 14, 体质 12, 智力 15, 感知 13, 敏捷 15
BAB +6; CMB +8; CMD 20 (无法被摔拌)
专长 精通先攻, 钢铁意志, 闪电反射
技能 唬骗 +10, 易容 +11, 飞行 +14, 威吓 +11, 知识 (位面) +11, 知识 (宗教) +11, 察觉 +10, 察言观色 +10, 隐匿 +11
语言 通用语, 炼狱语,阴影语(Shadowtongue)
生态
环境 任意(阴影位面)
组织 单独,成对或一群 (3–12)
财宝 无
特殊能力
位面束缚(Planebound,Ex) :暗影牧羊人天生与阴影位面相连,在没有宿主的情况下无法在其他位面存活很长时间。暗影牧羊人在没有宿主的情况下,处于异位面,每轮都会受到1d6点伤害。
附身(Possession,Su) :暗影牧羊人可以附身在宿主身上,就像使用魔魂壶(magic jar)一样,但如果被附身时宿主被杀死,牧羊人也会死亡。暗影牧羊人可以在任何接触攻击成功时尝试附身,即使已经在一个宿主体内也是如此。如果被接触的生物未能通过DC 15的意志豁免,它将被附身。被暗影牧羊人附身会对宿主的身体造成伤害,被暗影牧羊人附身的每个月都会受到1点体质吸取。放弃宿主身体需要暗影牧羊人采取标准动作(出现在宿主附近的方格中)或成功占有新宿主。该豁免DC基于魅力。
暗影之触 (Shadow Touch,Su) :暗影牧羊人在一次触碰攻击中成功,可以尝试将受害者的一部分肉体溶解成暗影,然后消散,造成1d4点体质伤害。通过DC 15强韧豁免的受害者受到一半伤害。暗影牧羊人即使拥有宿主也能使用该能力。该豁免DC基于魅力。

描述
暗影牧羊人是永远忠于宗-库山的寄生生物。他们主要由奈多的帕格莱斯(Pangolais)的影唤师(shadowcaller)带到格拉利昂,这些邪恶的生物喜欢寄生在宿主的身体里,并利用这些容器来推进他们黑暗主人的工作。被这些生物寄生的人主要可以通过他们纯黑的眼睛和对午夜之主的狂热以及他们身体的缓慢腐烂来识别。暗影牧羊人也作为专门的折磨者,他们可以用他们可怕的、钻洞的触手在囚犯的身体里创造出无血的洞穴和隧道。

尚不清楚是宗-库山创造了暗影牧羊人,还是只是发现并吸纳了他们的信仰,但这些阴影寄生虫与他和他们的原生位面有着不可逆转的联系。尽管他们渴望有机会将他们的崇拜传播到其他地方,但暴露在其他星球的光和能量中对他们极其有害,因此必须使用宿主的身体。影牧将他们的宿主视为载体,但最终将他们视为一次性物品,他们知道如果没有强大的魔法,他们的载体将逐渐生病和死亡。一个认为其载体即将死亡的影牧不会冒着死亡风险,几乎总是会抛弃它,通常会转移到一个新的载体中。

在自然状态下,影牧的形状像由连贯的阴影构成的没有四肢、面目狰狞的人影,并且能够产出任意数量的、大小不一的触手。一些宗教学者认为,第一个“享乐之物(Joyful Things)”可能是宗·库山信徒(Kuthites)试图将自己变成更接近暗影牧羊人的东西,但这仍然是外界未经证实的猜测。

剧透 -  原文:
Umbral Shepherd
This mass of shadow possesses a horrific demon face. Several writhing tentacles sprout from its grublike body.


Umbral Shepherd CR 5
Source Inner Sea Bestiary pg. 53
XP 1,600
LE Medium outsider (incorporeal)
Init +6; Senses darkvision 60 ft.; Perception +10
Defense
AC 14, touch 14, flat-footed 12 (+2 deflection, +2 Dex)
hp 39 (6d10+6)
Fort +3, Ref +9, Will +8
Defensive Abilities incorporeal
Weaknesses light sensitivity, planebound
Offense
Speed 0 ft., fly 30 ft. (perfect)
Melee touch +8 (shadow touch or possession)
Statistics
Str —, Dex 14, Con 12, Int 15, Wis 13, Cha 15
Base Atk +6; CMB +8; CMD 20 (can’t be tripped)
Feats Improved Initiative, Iron Will, Lightning Reflexes
Skills Bluff +10, Disguise +11, Fly +14, Intimidate +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +10, Sense Motive +10, Stealth +11
Languages Common, Infernal, Shadowtongue
Ecology
Environment any (Plane of Shadow)
Organization solitary, pair, or choir (3–12)
Treasure none
Special Abilities
Planebound (Ex) An umbral shepherd is inherently tied to the Plane of Shadow, and can’t survive for long on any other plane without a host body. Each round that an umbral shepherd is on another plane without a host body, it takes 1d6 points of damage.
Possession (Su) An umbral shepherd can possess a host body as if using magic jar, save that if its host body is killed while possessed, the shepherd dies as well. An umbral shepherd can attempt a possession anytime it succeeds at a touch attack, even while already in a host body. If the touched creature fails a DC 15 Will save, it becomes possessed. Possession by an umbral shepherd takes a toll on its host body, which takes 1 point of Constitution drain every month it is so possessed. Abandoning a host body requires the umbral shepherd to either take a standard action (to appear in a square adjacent to the host) or make a successful possession attempt on a new host. The save DC is Charisma-based.
Shadow Touch (Su) An umbral shepherd that succeeds at a touch attack can attempt to dissolve a portion of the victim’s flesh into shadow, which then dissipates, dealing 1d4 points of Constitution damage. Victims that succeed at a DC 15 Fortitude save take half damage. The umbral shepherd can use this ability even while possessing a host body. The save DC is Charisma-based.


Description
Umbral shepherds are parasitic entities eternally devoted to Zon-Kuthon. Brought forth onto Golarion primarily by the shadowcallers of Pangolais in Nidal, the evil creatures relish the chance to infest host bodies and use these vessels to further the work of their dark master. Those infested by such creatures are identifiable primarily by their pure-black eyes and fervor for the Midnight Lord, as well as the slow decay of their bodies. Umbral shepherds also serve as specialized torturers, with their ability to create bloodless cavities and tunnels through a prisoner’s body with a touch of their horrible, burrowing tentacles.

Whether Zon-Kuthon created the umbral shepherds or simply discovered and adopted them into his faith is unclear, but the shadowy parasites are irreversibly linked to both him and their home plane. Though they lust for the chance to spread their worship elsewhere, exposure to the light and energy of other planes is extremely harmful to them, thus necessitating the use of host bodies. Umbral shepherds value their hosts as vehicles but ultimately see them as disposable, knowing that without powerful magic their vessels will gradually sicken and die. An umbral shepherd that believes its vessel is close to death almost always abandons it rather than risking death itself, and usually transfers to a new host.

In their natural state, umbral shepherds are shaped like limbless, demon-faced humans made of coherent shadow, and are capable of spawning any number of tentacles of varying sizes. Some religious scholars believe that the first Joyful Things may have been attempts by Kuthites to change themselves into something closer to the shepherds, yet this remains the unsubstantiated speculation of outsiders.
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
——丞相