Dune [one-action] (concentrate); Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.
Engulf [two-actions] DC 35, 4d12 bludgeoning damage and dimensional anchor, Escape DC 32, Rupture 28
Raking Sand [one-action] Requirements The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed. Effect The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature.
Sand Glide The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun.
Sandblast [two-actions] (earth); The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can’t Sandblast again for 1d4 rounds.
Critical Success No effect.
Success Half damage.
Failure Full damage.
Critical Failure Full damage and blinded for 1 round.