作者 主题: 自用自翻资源帖  (阅读 614630 次)

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Re: 自用自翻资源帖
« 回帖 #500 于: 2022-05-01, 周日 22:03:51 »
Ultimate Wilderness中对动物装备栏位进行了修正,和动物档案Animal Archive中相比有所不同,不同之处已经标红,基本都添加了头部装备位
鸟类
可用栏位:护甲,腰部,胸部(鞍座),眼部,头部,头饰,颈部,指环,腕部,可抓握物品(can grasp objects)
AVIAN
Available Slots armor, belt, chest (saddle), eyes, head, headband, neck, ring, wrist; can grasp objects

Animal Companions archaeopteryx*, axe beakB3, bustard*, dimorphodonB4, dire bat, eagle, giant owl*, giant ravenB6, giant vultureB3, hawk, moaB5, pteranodon, ornithomimosaur*, owl, quetzalcoatlusB6, roc, trumpeter swanB4

Familiars archaeopteryxB4, arctic tern*, bat, chicken*, dodo*, hawk, kakapo*, osprey*, owl, parrot*, peafowl*, penguin*,
ptarmigan*, puffin*, rhamphorhynchus*, raven, snail kite*, thrushUM, toucan*

两足动物(爪)
可用栏位:护甲,腰部,胸部,眼部头部,头饰,颈部,指环,肩部,腕部,可抓握物品
BIPED (CLAWS)
Available Slots armor, belt, chest, eyes, head, headband, neck, ring, shoulders, wrist; can grasp objects

Animal Companions allosaurusB2, ceratosaurusB5, chalicotheriumB5, deinonychus, giganotosaurusB6, iguanodonB3, kangarooB3, pachycephalosaurusB3, parasaurolophusB2, spinosaurusB3, therizinosaurusB5, troodonB5, tyrannosaurus, velociraptorB4

Familiars compsognathusB2, wallaby*
剧透 -   :
两足动物(手)
可用栏位:全部,可抓握物品
BIPED (HANDS)
Available Slots all; can grasp objects

Animal Companions ape, baboonB2, chimpanzee*, devil monkeyB6, megaprimatus

Familiars monkey, tarsier*

鱼类(注:包括鱼形海洋哺乳类)
可用栏位:腰部,胸部(鞍座),眼部
PISCINE
Available Slots belt, chest (saddle), eyes

Animal Companions anglerfish*, armorfish*, blue whaleB5, dolphin, dunkleosteusB6, garB2, giant seahorseB4, hammerhead shark*, manta rayB2, narwhalB5, orca, plesiosaurusB5, shark, stingrayB2, tylosaurusB2, walrusB4

Familiars lamprey*, popoto dolphin*, pufferfish*, seal*

四足动物(爪)
可用栏位:护甲,腰部(鞍座),胸部,眼部,头部,头饰,颈部,肩部,腕部
QUADRUPED (CLAWS)
Available Slots armor, belt (saddle), chest, eyes, head, headband, neck, shoulders, wrist

Animal Companions badger, bear, capybara*, cheetah, digmaulB5, dire polar bearB5, dire rat, dog, giant mole*, giant porcupine*, giant skunk*, giant weaselB4, goblin dog, grizzly bear*, hyena, leopard, lion, marsupial devil*, marsupial lion*, panda*, polar bearB5, saber-toothed cat*, thylacineB3, tiger, wolf, wolfdog*, wolverine

Familiars arctic fox*, arctic hare*, armadillo*, cat, donkey ratUM, ermine*, flying foxB5, flying squirrelB3, foxB3, hedgehogUM,
jerboa*, koala*, lemming*, margay*, meerkat*, mole*, mongoose*, otterB3, platypus*, rabbit*, raccoonB3, rat, red pandaB5, slothB4, squirrel*, weasel

四足动物(蹄)
可用栏位:护甲,腰部(鞍座),胸部,眼部,脚部(蹄铁),头部,头饰,颈部,肩部
QUADRUPED (HOOVES)
Available Slots armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders

Animal Companions antelopeB3, aurochs, bison, boar, brontotheriumB6, buffalo, cattle*, elkB3, giraffeB4, horse, llama*, megalocerosB2, moose*, pony, ramB2, reindeer*, stagB4, styracosaurusB4, yak*, zebra*

Familiars goatB3, pigB3

四足动物(小短腿)
可用栏位:护甲,眼部,头部,头饰,颈部,肩部
QUADRUPED (SHORT LEGS)
Available Slots armor, eyes, head, headband, neck, shoulders

Animal Companions alligator, archelonB3, crocodile, dimetrodonB3, elasmosaurus, frog fatherB5, giant chameleonB3, giant frilled lizard*, giant frog, giant geckoB3, giant salamander*, giant snapping turtleB2, glyptodonB2, goliath frogB5, kaprosuchusB5, megalaniaB3, monitor lizard, prionosuchus*, tortoiseB4

Familiars dwarf caiman*, fire salamander*, horned lizard*, lizard, marine iguana*, snapping turtleB2, toad, tuataraB4, turtleUM

四足动物(其他)
可用栏位:护甲,腰部(鞍座),胸部,眼部,头部,头饰,颈部,肩部
QUADRUPED (OTHER)
Available Slots armor, belt (saddle), chest, eyes, head,
headband, neck, shoulders

Animal Companions amargasaurusB6, ankylosaurus, arsinoitheriumB2, baluchitheriumB3, brachiosaurus, camel, deinotheriumB6, diplodocusB4, elasmotheriumB6, elephant, eohippus*, hippopotamusB2, kentrosaurusB6, mammoth, mastodon, megatheriumB2, mokele-mbembeB6, rhinoceros, stegosaurus, triceratops, uintatheriumB5, wollipedB5

Familiars —

蛇类
可用栏位:腰部,眼部,头饰
SERPENTINE
Available Slots belt, eyes, headband

Animal Companions basilosaurusB3, constrictor snake, electric eel, giant leechUM, giant moray eel, giant slugUM, reef snake*, spitting cobra*, titanoboaB6

Familiars sea krait*, viper

罕见(植物和虫类)
可用栏位:腰部,眼部
UNUSUAL (PLANT AND VERMIN)
Available Slots belt, eyes

Companions camerocerasB5, corpse-eater fungus*, creeping puffball*, eurypterid*, giant antUM, giant assassin bug*, giant beetleUM, giant caterpillar*, giant centipedeUM, giant cockroach*, giant crabUM, giant dragonfly*, giant locust*, giant mantisUM, giant mantis shrimp*, giant mosquito*, giant scorpionUM, giant solifugid*, giant spiderUM, giant squid*, giant termite*, giant waspUM, giant whiptail centipede*, gulper plant*, hunting cactus*, octopus, rash creeper*, slithering sundew*, snapping flytrap*, sniper cactus*, squid, web tyrant spider*

Familiars blue-ringed octopusUM, butterfly*, cockroach*, creeper ivy*, dweomer cap*, flowering lattice*, giant isopod*, giant tardigrade*, greensting scorpionUM, house centipedeUM, ioun wyrd*, king crabUM, leopard slug*, moth*, petrifern*, ravenous tumbleweed*, razor fern*, sawleg locust*, scarlet spiderUM, shimmerwing dragonfly*, spiny starfish*, suture vine*, trilobiteB5, vampire squid*
在整理时发现写漏了眼部奇物位

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 戏言

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Re: 自用自翻资源帖
« 回帖 #501 于: 2022-05-04, 周三 00:11:42 »
狂暴增幅(团队) 出自《格拉里昂的兽人》p24
需求:半兽人或兽人,狂暴职业能力
每当你进入狂暴时并与同样拥有此专长的狂暴盟友相邻的情况下,或与拥有此专长的狂暴盟友夹击同一对手时,你在力量和体质上的士气加值增加 +4。该专长不与自身叠加(你只能从一个符合要求的盟友处获得此加值,无论有多少个盟友与你相邻)。
剧透 -   :
Amplified Rage (Teamwork)
Source Orcs of Golarion pg. 24
When adjacent to other raging allies, your rages become even more powerful.

Prerequisites: Half-orc or orc, rage class feature.

Benefit: Whenever you are raging and adjacent to a raging ally who also has this feat or flanking the same opponent as a raging ally with this feat, your morale bonuses to Strength and Constitution increase by +4. This feat does not stack with itself (you only gain this bonus from one qualifying ally, regardless of how many are adjacent to you).
[/quote]

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Re: 法术
« 回帖 #502 于: 2022-05-08, 周日 22:06:25 »
精心谋划的幸运(Calculated Luck)  出自《秘学之谜》(Occult Mysteries pg.50)
学派:预言系
等级:牧师/先知 3,战斗祭司 3,女巫4
施法时间:标准动作
成分:语言,姿势
射程:个人
目标:自己
持续:1轮/等级
豁免:无
法术抗力:无

   你能够使用天元道(the Path of Numbers)来强化你的备战能力,但你的这份远见是有代价的。掷3个d8骰子,并将每一个骰子分配给以下一项。
      能量类型:在法术持续时间内,你会受到与骰子结果相匹配的能量类型的易伤。无论你是否成功地豁免了伤害性法术或效果,你都会从该能量类型中再次受到一半的伤害 (+50%)。(按原文可能是受到豁免前的伤害的一半)
      魔法学派:在法术持续时间内,你施展所有与骰子结果相匹配的学派法术时,施法者等级+1。
      d20掷骰类型:在法术持续时间内,你在与骰子结果相匹配的 d20 掷骰上获得 +2 幸运加值。


引用
  d8 能量类型魔法学派d20掷骰类型
  1    气 惑控 意志豁免
  2  电 幻术 反射豁免
  3  火 死灵 攻击检定
  4  音波 塑能 先攻检定
  5  强酸 防护 强韧豁免
  6  水 变化 施法者等级检定
  7  寒冷 预言 专注检定
  8  大地 咒法 战技检定

剧透 -  原文:
Calculated Luck
Source Occult Mysteries pg.50
School divination
Level cleric 3, oracle 3, warpriest 3, witch 4
Casting 1 standard action
Components V, S,
Range personal
Targets you
Duration 1 round/level (D)
Saving none; Spell Resistance no
Description
You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling, assign each die to one of the following.
Energy Type: You gain vulnerability to the energy type that matches the die’s result for the duration of the spell. You take half again as much damage (+50%) from that energy type, regardless of whether you successfully saved against the damaging spell or effect.
Magic School: For the spell’s duration, you cast all spells from the school that matches the die’s result at +1 caster level.
d20 Roll Type: You receive a +2 luck bonus on the d20 roll that matches the die’s result for the duration of the spell.
引用
  d8 Energy TypeMagic Schoold20 Roll Type
  1    Air Enchantment Will save
  2  Electricity Illusion Reflex save
  3  Fire Necromancy Attack roll
  4  Sonic Evocation Initiative roll
  5  Acid Abjuration Fortitude save
  6  Water Transmutation Caster level check
  7  Cold Divination Concentration check
  8  Earth Conjuration Combat Maneuver Check

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Re: 自用自翻资源帖
« 回帖 #503 于: 2022-05-30, 周一 16:36:15 »
光之刃(Blade of Light) 出自《冒险者指南(Adventurer's Guide)》第16页
学派:变化系(善良)
等级:牧师4,审判者4,先知4,圣骑士4,战斗祭司4
施法时间:标准动作
成分:语言,姿势
射程:接触
目标:一把近战武器
持续:1轮/CL
豁免:无
法术抗力:否
这个法术为武器注入纯净的阳光(武器不需是带刃武器)。被这个法术强化的武器如同被施展了昼明术一样发光。它在克服伤害减免时视作魔法和善良武器。该武器在对不死生物的攻击骰上给予+2神圣加值,并对成功命中的不死生物敌人造成额外1d6点伤害;在对抗虚体不死生物时,它视作拥有幽冥特殊武器能力。武器在对日光敏感(vulnerable to sunlight)的敌人重击时自动确认。

原文:
剧透 -   :
Blade of Light
Source Adventurer's Guide pg. 16
School transmutation [good]; Level cleric 4, inquisitor 4, oracle 4, paladin 4, warpriest 4
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target one melee weapon
Duration 1 round/level
Saving Throw none; Spell Resistance no
Description
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as if daylight had been cast on it. It functions as a magic and good weapon for the purposes of overcoming damage reduction. The weapon grants a +2 sacred bonus on attack rolls against undead and deals +1d6 points of damage on a successful hit against such foes; against incorporeal undead, it functions as if it had the ghost touch weapon special ability. The weapon automatically confirms critical hits against foes that are vulnerable to sunlight.
闭上双眼我又看见 当年那梦的画面

离线 沉沦

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《位面冒险》第54页
« 回帖 #504 于: 2022-06-12, 周日 19:05:37 »
兔王子面具(Mask of the Rabbit Prince)
位置:头部;价格:12,000 gp
施法者等级:3级;重量:1/2磅
灵氲:微弱变化系
这张七彩斑斓的面具让人联想到哈啰国度(Harrowed Realm)的兔王子(Rabbit Prince)。它遮住穿戴者的上半张脸,刻画出一只兔子坚决果敢的形象,当然也包括那对毛茸茸的大耳朵。虽然这张面具的构造看起来十分脆弱,但它其实跟铁一样坚实(硬度10)。兔王子面具赋予穿戴者一股蛮勇之气,使穿戴者在先攻检定和对抗恐惧效果的豁免检定上获得+2士气加值。此外,穿戴者在尝试以特技检定进行跳跃时,总是视为已助跑。
制造要求:“制造奇物”,跳跃术移除恐惧
制造成本:6,000 gp
« 上次编辑: 2022-06-13, 周一 13:58:48 由 沉沦 »
剧透 -  暴论:
一群笑话聚在一起,也只会变成大笑话。
如果平时不干事,就不要忽然跑出来刷存在感。

战士是不配跟萨满、先知、战祭相提并论的,没那个资格,知道吗?
律师都是反抗圈内大佬的权威,太牛辣!

离线 犬良人

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你们不但能养曱甴当伙伴,还能养曱甴当魔宠啦!
« 回帖 #505 于: 2022-06-19, 周日 11:24:23 »
蟑螂(Cockroach) CR 1/8
这只迅捷的棕色昆虫爬上墙壁,它的触角在摆动。

XP 50
绝对中立 微型 虫类
先攻+2;感官 黑暗视觉60尺,昏暗视觉;察觉+0

防御能力

AC 16,接触 16,措手不及 14(+2 敏捷,+4 体型)
HP 6(1d8+2)
强韧 +4,反射 +2, 意志 +0
免疫 影响心灵效果(mind-affecting effects)
弱点 强光敏感(light sensitivity)

攻击能力

速度 20尺,攀爬20尺,飞行30尺(机动性不良)
近战 啃咬 -1(1d2-5)
占据 1尺;触及 0尺

基本数据

力量 1,敏捷 15,体质 14,智力 -,感知 11,魅力 2
BAB +0;CMB -2;CMD 3(对抗绊摔为11)
技能 攀爬+3,飞行+4
特殊能力 闭气(Hold Breath)

生态背景

环境 任意
组织 单独,成对或集群(3-60)
财宝


  蟑螂是通常被视为顽强的害虫——特别是在被城市地区温暖的建筑物和无人看管的食物所吸引时。它们以怯懦著称,会逃离更大的生物和光源。

  选择蟑螂为魔宠的主人在HP获得+3。

剧透 -  原文:
Cockroach CR 1/8
Source Ultimate Wilderness pg. 193
XP 50
N Diminutive vermin
Init +2; Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +0
Immune mind-affecting effects
Weaknesses light sensitivity
Offense
Speed 20 ft., climb 20 ft., fly 30 ft. (poor)
Melee bite –1 (1d2–5)
Space 1 ft., Reach 0 ft.
Statistics
Str 1, Dex 15, Con 14, Int —, Wis 11, Cha 2
Base Atk +0; CMB –2; CMD 3 (11 vs. trip)
Skills Climb +3, Fly +4
SQ hold breath
Ecology
Environment any
Organization solitary, pair, or swarm (3–60)
Treasure none
Description
Cockroaches are hardy insects commonly viewed as pests—especially for being attracted to warm buildings and unattended food in urban areas. They are famously skittish, fleeing from larger creatures and sources of light.
« 上次编辑: 2022-06-19, 周日 21:26:38 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 犬良人

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微型猴子
« 回帖 #506 于: 2022-06-19, 周日 21:26:20 »
眼镜猴(Tarsier) CR 1/6
这个毛茸茸的小动物有一双大大的眼睛、长长的双腿和细长的手指。

XP 50
绝对中立 微型 动物
先攻+3;感官 昏暗视觉;察觉+5

防御能力

AC 17,接触 17,措手不及 14(+3 敏捷,+4 体型)
HP 4(1d8)
强韧 +2,反射 +5, 意志 +1

攻击能力

速度 20尺,攀爬20尺
近战 啃咬 +7(1d2-4)
占据 1尺;触及 0尺

基本数据

力量 3,敏捷 16,体质 10,智力 2,感知 13,魅力 7
BAB +0;CMB -1;CMD 3(对抗绊摔为9)
专长 武器娴熟
技能 特技+7,攀爬+8,察觉+5,隐匿+19;种族加值 +4 特技,+4 攀爬,+4 察觉
特殊能力 眼镜猴之跃(tarsier’s leap)

生态背景

环境 温带或和暖的森林
组织 单独,成对或家庭(3-6)
财宝

特殊能力

眼镜猴之跃(tarsier’s leap, Ex):眼镜猴的长后肢使其成为出色的跳跃者。眼镜猴尝试跳跃的特技检定时如同已助跑而且不会因为缓慢的基本速度而在跳跃的特技检定受到减值。

  眼镜猴是一种食肉的爬树灵长类动物。 这种动物的脖子很灵活,它的头部能旋转180度左右。 眼镜猴在夜间捕猎,静静地等待昆虫和其他小动物飞过或爬过,如此牠们就能扑向猎物并抓住牠。这些害羞的动物能存活至12年。

  眼镜猴从头部到尾尖的长度约为1至1.5英尺,但当依附在树上时,眼镜猴的大小与人的拳头差不多。眼镜猴重约4盎司。

  选择眼镜猴为魔宠的主人在特技检定获得+3加值。

剧透 -  原文:
Tarsier CR 1/6
Source Ultimate Wilderness pg. 208
XP 65
N Diminutive animal
Init +3; Senses low-light vision; Perception +5
Defense
AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +1
Offense
Speed 20 ft., climb 20 ft.
Melee bite +7 (1d2–4)
Space 1 ft., Reach 0 ft.
Statistics
Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 7
Base Atk +0; CMB –1; CMD 5 (9 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +7, Climb +8, Perception +5, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Climb, +4 Perception
SQ tarsier’s leap
Ecology
Environment temperate or warm forests
Organization solitary, pair, or family (3–6)
Treasure none
Special Abilities
Tarsier’s Leap (Ex) A tarsier’s long hind limbs make it an excellent leaper. A tarsier attempts Acrobatics checks to jump as though it had a running s tart and doesn’t take a penalty on Acrobatics checks to jump from having a slow base speed.
Description
The tarsier is a carnivorous tree-climbing primate. The animal’s neck is flexible, allowing its head to swivel around 180 degrees. Tarsiers hunt at night, silently waiting for insects and other small animals to fly or crawl by so they can jump at the prey and catch it. These shy animals live up to 12 years.

The length of a tarsier from its head to the tip of its tail is about 1 to 1-1/2 feet, but when clinging to a tree, a tarsier appears to be about the size of a human’s fist. A tarsier weighs about 4 ounces.
« 上次编辑: 2022-06-19, 周日 21:30:57 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 紫堇

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Re: 自用自翻资源帖
« 回帖 #507 于: 2022-07-07, 周四 01:35:08 »
灵性依恋出自《驱灵英雄手册》(Haunted Heroes Handbook pg. 18)灵性恋
分类:基本(魔法)
唤魂师和灵界精魂的连结,是凡人与灵界之间最牢固(也是最奇怪)的纽带之一。唤魂师可以利用他们连结魅影的学识,更好地与其他灵界精魂进行谈判。无论你是不是一个唤魂师,在与灵界打交道时,你总明白类似的诀窍。你在察觉作祟的检定上获得+4背景加值;在与被虚体不死生物附身的某人互动时,你对该目标的唬骗、交涉、威吓和察言观色检定获得+2背景加值。
剧透 -   :
Spiritual Attachment
Source Haunted Heroes Handbook pg. 18
Category Basic (Magic)
The union between spirits and spiritualists is one of the strongest (and strangest) bonds shared between the mortal realm and the spirit world. Spiritualists can use the knowledge of their linked phantoms to better negotiate with other spirits. Whether you’re a spiritualist or not, you’ve always had a similar knack when it comes to interactions with the spirit world. You gain a +4 trait bonus on checks to notice haunts, and when interacting with someone who is possessed by an incorporeal undead creature, you gain a +2 trait bonus n Bluff, Diplomacy, Intimidate, and Sense Motive checks against that target.

离线 猩猩

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特种烟玉
« 回帖 #508 于: 2022-07-10, 周日 11:17:13 »
特种烟玉(Specialty Smoke Pellet) 出自《地城手册》(Dungeoneer's Handbook pg. 27)
分类:炼金工具
价格:60gp(胡椒烟玉),40gp(雾霾烟玉)
重量:无(胡椒烟玉),无(雾霾烟玉)

打碎此类烟玉会在5尺范围内形成持续1轮的浑浊烟雾,如同普通烟玉(极限装备第105页)。特种烟玉也可作为射程增量10尺的远程接触攻击扔出。与普通烟玉不同的是,特种烟玉会形成具有额外效果的烟雾。
胡椒烟玉:胡椒烟玉的烟雾对眼部和呼吸道具有刺激性。被胡椒烟玉命中或穿过其烟雾的生物必须通过一个DC12的强韧豁免,否则恶心一轮。
雾霾烟玉:雾霾烟玉的烟雾呈油质,被雾霾烟玉命中或穿过其烟雾的生物会沾上粘稠的残渣。这种残渣会使隐形生物在1d4轮内清晰可见。

制造要求:工艺(炼金术),DC25

原文:
剧透 -   :
Specialty smoke pellet
Source Dungeoneer's Handbook pg. 27
Price PFS Legal 60 gp (Pepper), PFS Legal 40 gp (Smog); Weight — (Pepper), — (Smog)
Description
Like standard smoke pellets (Ultimate Equipment 105), these specialty pellets fill a single 5-foot square with opaque smoke for 1 round when broken. They can also be thrown as a ranged touch attack with a range increment of 10 feet. However, unlike standard smoke pellets, these pellets produce smoke that confers additional effects.

Pepper Pellet: The smoke from a pepper pellet is an ocular and respiratory irritant, and creatures that are hit by a pepper pellet or pass through the smoke must succeed at a DC 12 Fortitude save or be sickened for 1 round.

Smog Pellet: The smoke from a smog pellet is oily, and creatures that are hit by a smog pellet or pass through the smoke are covered in thick residue. This residue makes invisible creatures visible for 1d4 rounds.
Construction
Craft (Alchemy) DC 25
« 上次编辑: 2022-07-10, 周日 11:19:41 由 猩猩 »

离线 猩猩

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猎犬追踪
« 回帖 #509 于: 2022-07-19, 周二 02:32:12 »
(这个法术CHM翻译有误,所以重新翻译一下,错误修正部分以绿色标出)

猎犬追踪(Bloodhound)
出自《Advanced Player's Guide pg.206》
学派:变化系
等级:炼金术士3,猎人2,审判者2,调查员3,秘学士3,游侠2
施法时间:标准动作
成分:语言,姿势,材料(一滴血和一撮肉桂粉)
范围:个人
目标:自己
持续:1小时/等级

  你获得“灵敏嗅觉”特殊能力,包括凭借嗅觉进行追踪的能力。你在涉及气味的察觉检定上获得+8表现加值并且在凭借嗅觉进行追踪的生存检定上获得+4表现加值。你在基于气味的豁免上(例如恶臭能力和臭云术等)承受-4减值。一个处于猎犬追踪法术效果下的生物可以通过DC20的察觉检定以灵敏嗅觉侦测毒药

原翻译:
剧透 -   :
猎犬追踪 (Bloodhound)

学派              变化系

环位              炼金术师 3, 审判者 2, 游侠 2

施法时间       标准动作

成分              语言, 姿势, 材料 (一滴鲜血和一撮肉桂粉)

范围              个人

目标              自己

持续时间       1小时/等级

  你获得对气味的特殊感应,包括追踪气味的能力。你可以在涉及气味的察觉检定中获得+8加值,以及跟踪气味的生存检定中获得+4加值。

  你在对气味相关的豁免检定,例如恶臭能力和臭云术等的检定中获得-4惩罚。

  一个处于该法术效果下的生物可以以DC20的察觉检定发现毒物。

原文:
剧透 -   :
PFS Legal Bloodhound
Source Advanced Player's Guide pg. 206
School transmutation; Level alchemist 3, hunter 2, inquisitor 2, investigator 3, occultist 3, ranger 2
Casting
Casting Time 1 standard action
Components V, S, M (a drop of blood and a pinch of cinnamon)
Effect
Range personal
Target you
Duration 1 hour/level
Description
You gain the scent special quality, including the ability to track by scent. You receive a +8 competence bonus on Perception checks involving smell and a +4 competence bonus on Survival checks to track using scent. You take a –4 penalty on saving throws against odor-related effects such as the stench ability and stinking cloud. A creature under the effects of bloodhound can detect poison by scent with a DC 20 Perception check.

离线 思维熵化

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Re: 自用自翻资源帖
« 回帖 #510 于: 2022-07-19, 周二 22:45:45 »
感谢wyg65309897翻译和排版的天元道(the Path of Numbers)
命理抗力  出自《异能奥秘》(Occult Mysteries pg.51)
学派:防护系
等级:法师/术士/奥能师 3,牧师/先知/战斗祭司 3
施法时间:标准动作
成分:语言,姿势
范围:近距
目标:见下文
持续时间:见下文
豁免:无
法术抗力:否

   命理抗力允许命理学家(numerologists)使用天元道给予他们的盟友面对元素危险的适应力。骰5个d8骰子;这是你的骰池。你将一次性使用每个骰池中的骰子来自定义命理抗力
      选择一个骰子,并将其结果与八种基本能量在表第一列中的对应值相匹配,以确定命理抗力赋予抗力的能量类型。
      接下来,分配一个骰子来代表你可以用命理抗力影响的生物数量(包括你自己)。所有这些生物都必须在法术的范围内。
      然后分配一个骰子来代表命理抗力持续的轮数。
      最后,将剩余的两个骰子结果相加。这是命理抗力赋予的抗力点数。


引用
  d8 能量类型魔法学派d20掷骰类型
  1    气 惑控 意志豁免
  2  电 幻术 反射豁免
  3  火 死灵 攻击检定
  4  音波 塑能 先攻检定
  5  强酸 防护 强韧豁免
  6  水 变化 施法者等级检定
  7  寒冷 预言 专注检定
  8  大地 咒法 战技检定

剧透 -  原文:
Numerological Resistance
Source Occult Mysteries pg. 51
School abjuration; Level arcanist 3, cleric 3, oracle 3, sorcerer 3, warpriest 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target see text
Duration see text
Saving Throw none; Spell Resistance no
Description
Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers. Roll 5d8; this is your dice pool. You will use each die in the pool exactly once to customize numerological resistance.

Choose one of the dice, and match its result to the appropriate value in the first column of the Eight Basic Energies table to determine the type of energy to which numerological resistance grants resistance. Next, allocate one of the dice to represent the number of creatures you can affect with numerological resistance (including yourself). All of these creatures must be within the spell’s range. Then allocate one of the dice to represent the number of rounds numerological resistance lasts. Finally, sum the remaining two dice. This is the number of points of resistance that numerological resistance grants.
« 上次编辑: 2022-07-19, 周二 23:01:12 由 思维熵化 »

离线 思维熵化

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Re: 自用自翻资源帖
« 回帖 #511 于: 2022-07-19, 周二 22:59:16 »
感谢wyg65309897翻译和排版的天元道(the Path of Numbers)
命理塑能  出自《异能奥秘》(Occult Mysteries pg.51)
学派:塑能系
等级:法师/术士/奥能师 3,魔战士 3,女巫 4
施法时间:标准动作
成分:语言,姿势
范围:见下文
目标:见下文
持续时间:立即
豁免:反射,通过则减半
法术抗力:可

   你可以使用天元道计算你周围潜在魔法的能量,并发射定制的元素能量射线,对附近的目标造成伤害。你每拥有2个施法者等级,掷1个d6骰子(咦怎么不是d8)。这是你的骰池。你将一次性使用每个骰池中的骰子来自定义命理塑能。
      在骰池中选择一些骰子,并将其结果与八种基本能量在表第一列中的对应值相匹配,以确定法术造成的能量伤害类型。你可以通过这种方式分配任意数量的骰子,前提是你仍有足够的骰子用于后续步骤。
      接下来,分配一个骰子来代表你可以影响的目标生物的总数,包括初始目标。无论你可以影响多少生物,每两个受影响的生物相距都不能超过15尺。
      然后,分配任意数量的骰子来表示命理塑能的范围。法术的范围是10×分配的骰子的结果总和。
      最后,将池中剩余的骰子的结果相加。这是命理塑能对第一个命中的生物造成的伤害量。成功的反射豁免可以将这种伤害减半。次要目标承受对第一个命中的生物造成的伤害的50%(向上取整),成功的反射豁免可以降低这种伤害。


引用
  d8 能量类型魔法学派d20掷骰类型
  1    气 惑控 意志豁免
  2  电 幻术 反射豁免
  3  火 死灵 攻击检定
  4  音波 塑能 先攻检定
  5  强酸 防护 强韧豁免
  6  水 变化 施法者等级检定
  7  寒冷 预言 专注检定
  8  大地 咒法 战技检定
剧透 -  原文:
Numerological Evocation
Source Occult Mysteries pg. 51
School evocation; Level arcanist 3, magus 3, sorcerer 3, witch 4, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Target see text
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
Description
You can use the Path of Numbers to calculate the latent magical energies all around you and fire customized rays of elemental energy that damage nearby targets. Roll 1d6 per 2 caster levels you possess. This is your dice pool. You will use each die in the pool exactly once to customize numerological evocation. Choose a number of dice in the pool, and match their results to the values in the first column of the Eight Basic Energies table to determine the types of energy damage the spell deals. You can allocate any number of dice in this manner, provided you still have enough dice remaining for the subsequent steps.

Next, allocate one of the dice to represent the total number of target creatures you can affect, including the initial target. No matter how many creatures you are eligible to affect, no two affected creatures can be more than 15 feet apart. Next, allocate any number of the dice to represent the range of numerological resistance. The range of the spell is 10 × the sum of the allocated dice. Finally, add up the results of the dice remaining in the pool. This is the amount of damage that numerological evocation deals to the first creature hit. A successful Reflex save halves this damage. Secondary targets take 50% of the damage dealt to the first creature hit (rounded up), and successful Reflex saves negate this damage.
« 上次编辑: 2022-07-24, 周日 21:46:48 由 思维熵化 »

离线 unspeakable

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Re: 自用自翻资源帖
« 回帖 #512 于: 2022-07-24, 周日 19:56:03 »
划空裂隙护腕(Rift-Rending Bracers)【腕部奇物】出自《位面之力》第9页
灵光 中等咒法系 施法者等级:7
栏位 腕部; 价格 18000GP; 重量 1磅.
当被操念使穿戴时,这些护腕平坦的表面上会蚀刻出精细的图案,反映穿戴者与元素之间的连接。以一个整轮动作,穿戴着护腕的操念使可以承受3点超载来在她当前的位置与物质位面/灵界位面/元素位面之间撕开一道短暂的裂隙;这将如同法术异界传送一般运作,除了这裂隙只容她自己一人通过。额外承受1点超载可以让她带着最多8名自愿生物一起传送。当她传送到自己元素念力所选择首要元素的位面时,激活这个护腕的超载消耗减少1.
扭曲裂隙护腕必须在该操念使穿戴24小时后才能激活。
先决条件:制造奇物,异界传送;成本:9000GP

原文
剧透 -   :
Rift-Rending Bracers
Source Planes of Power pg. 9
Aura moderate conjuration; CL 7th
Slot wrists; Price 18,000 gp; Weight 1 lb.
Description
When worn by a kineticist, these bracers develop finely inscribed patterns on their once-plain surfaces that reflect the wearer’s elemental connection. As a full-round action, a kineticist wearing the bracers can accept 3 points of burn to tear open a brief rift between her current location and the Material Plane, Ethereal Plane, or an Elemental Plane; this behaves as per plane shift, but the rift is able to transport only her. By accepting an additional point of burn, she can allow up to 8 willing creatures to travel with her. When traveling to or from the plane that corresponds to her elemental focus, the total burn cost required to activate the bracers is reduced by 1.

Rift-rending bracers must be worn for 24 hours before a kineticist can activate them.
Construction
Requirements Craft Wondrous Item, plane shift; Cost 9,000 gp
« 上次编辑: 2022-07-24, 周日 19:59:02 由 unspeakable »

离线 思维熵化

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Re: 自用自翻资源帖
« 回帖 #513 于: 2022-07-30, 周六 22:09:21 »
锁孔术(Keyhole)出自Pathfinder #143: Borne by the Sun's Grace pg. 78(暴君魔爪第五本)
学派:变化系
等级:法师/术士/奥能师 1,牧师/先知/战斗祭司 1,女巫 1
施法时间:1轮
成分:语言,法器
范围:接触
目标:一扇接触的门或城门
持续时间:1分钟/等级
豁免:特殊(见下文)
法术抗力:
     通过触摸一扇门、大门或其他的门(door, gate, or other portal),你可以创造一个之前不存在的锁孔,或是将现有的锁孔增大至两倍。
     一个魔法锁孔可以让你透过门端详,尽管有限的视角会使观察门外东西的察觉检定受到-10的罚值。
     如果之前不能,它还允许你锁上或撬开密闭的门。锁上或解锁这样一扇门需要DC等于障碍物的破坏DC+10的成功的解除装置检定。
     扩大现有的锁孔则可以让人看到外面的任何东西,即使先前存在的锁孔不允许这样做;而且它将降低开门锁门的解除装置的检定的DC5点。
     该法术通常不允许豁免,但魔法门和屏障可以通过成功的意志豁免来抵抗该效果,就好像它们由它们的最初创造者携带着一样。


原文:
剧透 -   :
This spell is legal for play but accessible only to worshippers of Barzahk.
Keyhole
Source Pathfinder #143: Borne by the Sun's Grace pg. 78
School transmutation; Level arcanist 1, cleric 1, oracle 1, sorcerer 1, warpriest 1, witch 1, wizard 1
Casting
Casting Time 1 round
Components V, DF
Effect
Range touch
Target one touched door or portal
Duration 1 minute/level
Saving Throw special (see text); Spell Resistance no
Description
By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole. A conjured keyhole allows you to peer through the door, though the limited perspective imposes a –10 penalty on Perception checks to spot anything beyond. It also allows a sealed door to be locked or picked if it could not be before. Locking or unlocking such a door requires a successful Disable Device check with a DC equal to the barrier’s break DC + 10. Enlarging an existing keyhole allows viewers to peer through to whatever lies beyond, even if the preexisting keyhole did not allow it, and it reduces the Disable Device DC to open or lock the door by 5.

This spell does not normally allow a saving throw, but magic doors and barriers can resist the effect with a successful Will saving throw, as if they were carried by their original creator..
« 上次编辑: 2022-07-30, 周六 22:13:57 由 思维熵化 »

离线 沉沦

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《亡命海寇》pg. 46
« 回帖 #514 于: 2022-08-05, 周五 13:02:21 »
存世三因(Three Reasons to Live)
位置:无;价格:9,000 gp
施法者等级:5级;重量:2磅
这个魔法乐器是由三种不同生物的角(奇美拉、凶暴公羊与半羊人)制成,相互连接成一根约2尺长的羊角号。每天可以吹响号角一次,影响30尺内所有能听到它声音的生物。受到影响的生物获得音波抗力10,并在所有造成音波伤害、依赖语言(language-dependent)或必须听到才能生效的法术或效果时,在豁免上获得+2加值。此保护效果能持续10分钟。若吟游诗人用此号角启动吟游表演,那么在计算时该吟游表演的所有效果,该吟游诗人的等级视为比原本高6级。这不会让吟游诗人能够使用新的吟游表演;它只会增强吟游诗人原本就能使用的那些吟游表演。
制造要求:“制造奇物”,咆哮术
制造成本:4,500 gp
« 上次编辑: 2022-08-05, 周五 13:15:46 由 沉沦 »
剧透 -  暴论:
一群笑话聚在一起,也只会变成大笑话。
如果平时不干事,就不要忽然跑出来刷存在感。

战士是不配跟萨满、先知、战祭相提并论的,没那个资格,知道吗?
律师都是反抗圈内大佬的权威,太牛辣!