：这是官方的Story So Far
：影子会之年（YEAR OF THE SHADOW LODGE）
：玉凤之年（YEAR OF THE RUBY PHOENIX）
在挂毯磨损的丝线里埋藏着数百个区域，等着协会展开探索，但不巧的是，他们并不是唯一能够进入这个位面的人，恶名昭彰的盾徽联盟与一个古老的列西安教团（cult of Lissala）达成了交易，得到了第二条进入挂毯的秘道。
：复苏符文之年（YEAR OF THE RISEN RUNE）
：恶魔之年（YEAR OF THE DEMON）
：天空之钥之年（YEAR OF THE SKY KEY）
探索者协会在天空堡垒回收了一块神秘器具的碎片，这被称为天空之钥的装置是众多佐尔穆登矮人遗物中最珍贵的一件。在群星雨（Rain of Stars）中，矮人发现这把天空之钥和飞船的碎块一起从天以降。在佐尔穆登最后之日，国王加德伦（King Gutheran）将天空之钥分成五块，他自己保留了一部分，将余下的分给了四个继承人。
剧透 - :
SEASON 2: YEAR OF THE SHADOW LODGE
It is no secret that Pathﬁnder agents are not always satisﬁed with their position and circumstances. However, even the Decemvirate did not foresee the consequences of this collective discontent: the Shadow Lodge, a group of agents within the Society determined to revolutionize the organization’s structure and policies.
The ﬁrst sign that something was amiss within the ranks of the Society appeared in Kaer Maga—a city with no Pathﬁnder presence—when the Society received complaints about the local lodge. The Pathﬁnder team sent to investigate uncovered the existence of the Shadow Lodge, an organization whose branches reached far beyond that one city. Soon thereafter, the Shadow Lodge launched violent strikes against the Society in Absalom, compelling the Pathﬁnder Society to redouble its efforts to root out the rogue operatives. In doing so, Pathﬁnders foiled a plot to assassinate a prominent venture-captain, but they also discovered a surprisingly prominent traitor in their midst.
In major cities throughout the Inner Sea, from the deserts of Sothis to the frozen streets of Whitethrone, Pathﬁnders thwarted the Shadow Lodge’s operations while facing disgruntled nobles, cursed artifacts, and shadowy spymasters. Pathﬁnder agents also raced their Shadow Lodge counterparts into the Worldwound to recover prophecies before they were turned to nefarious causes. After almost a year of conﬂict, the Society discovered a schism within the Shadow Lodge itself, between those who sought power for themselves and those who wanted the Decemvirate to take better care of its agents. During a mission to save the life of a prominent Society ally from assassins, Pathﬁnders uncovered the identity of the Shadow Lodge’s true leader and negotiated a truce. The Decemvirate then welcomed the faction within the Shadow Lodge that wished for better treatment back in to the fold.
SEASON 3: YEAR OF THE RUBY PHOENIX
Hundreds of years ago, the ancient and mysterious sorcerer Hao Jin traveled across the continent of Tian Xia and beyond, amassing a vast collection of powerful magical artifacts, great works of art, and important historical objects. As a means of ensuring that her collection did not fade into obscurity, Hao Jin founded a martial arts tournament to be held every 10 years. The winner of the tournament earned the opportunity to claim a single object from the vast collection. The Pathﬁnder Society entered the tournament in 4711 AR, sending agents across the globe to secure objects or techniques that would assist them in winning the tournament. The Society proved victorious. When it came time for the Decemvirate to choose their prize, they shocked everyone in attendance by selecting a dusty, worn tapestry hidden within the vault. The Hao Jin Tapestry, as it would come to be known, was perhaps the single most important artifact in Hao Jin’s collection. The Tapestry serves as a gateway to a demiplane full of structures, ruins, and shrines that Hao Jin plucked from reality itself. Hundreds of locations are hidden within the fraying threads of the tapestry, and the Society continues to explore the many sites within.
Unfortunately, the Society did not possess the sole means of entering the tapestry. Agents of the nefarious Aspis Consortium found a second entrance to the tapestry, which they had created through a deal with an ancient cult of Lissala. Once the Aspis were driven out, however, the Pathﬁnder Society discovered a second use for the tapestry: they can create exits from the tapestry to multiple locations across Golarion, allowing for quick travel across hundreds of miles and connecting distant lodges.
SEASON 4: YEAR OF THE RISEN RUNE
Under the leadership of Venture-Captain Sheila Heidmarch, the Magnimar lodge has sent Pathﬁnders to explore Varisia’s history. The lodge’s operations do not always go smoothly; trouble started brewing almost immediately after the mysterious Runecarved Key appeared in the Varisian Gulf. Magnimar’s ofﬁcials organized an auction to sell the key, which many inﬂuential local organizations attended, including the Pathﬁnder Society and their frequent rivals the Aspis Consortium. The Society hoped that the auction would provide an opportunity to establish itself as a major player in the region. However, mysterious ﬁgures intervened in the auction, prompting the Society to trace the culprits’ roots back to the cult of Lissala, a previously defunct religious group.
The Society’s involvement with the cult did not end at the auction. The Society dismantled the alliance between the Lissalans and the Aspis Consortium and struck against the cultists’ cells in Kaer Maga and Palin’s Cove. During these missions, the Society discovered that the cult intended to restore a powerful Thassilonian wizard to power in Golarion. Only the dedicated efforts of some of the Society’s ﬁnest agents prevented this ancient spellcaster from rising as a threat to Varisia and beyond.
SEASON 5: YEAR OF THE DEMON
The Pathﬁnder Society discovered the location of Jormurdun, a dwarven sky citadel whose very existence had been lost to history. Following the monumental discovery that Jormurdun was in the Worldwound, Pathﬁnder agents ﬂocked to neighboring Mendev to prepare for an expedition. However, an invasion of demons interrupted the announcement of their grand foray into the abyssal wasteland.
With the Fifth Mendevian Crusade underway, the Pathﬁnder Society knew they could not reach Jormurdun without assistance. To gain support, the Society sent diplomatic envoys to recruit inﬂuential luminaries in Absalom, the Eagle Knights of Andoran, the elves of Kyonin, and the Riftwardens. At the same time, Pathﬁnder agents gathered histories of Taldan victories against evil forces, gained control of powerful Jistkan artifacts, and acquired a powerful relic to rally behind. Pathﬁnder teams then established a base camp closer to Jormurdun while enemies of the Society tried to stop their diplomatic envoys and sabotage supply lines.
Meanwhile, Society leadership felt it prudent to assist Mendev in its crusade against the demonic hordes. They loaned agents to scouting patrols and assisted in activating a powerful weapon lost within the Worldwound. With preparations at its new base camp well underway, agents ensured the safety of newly created portals out of the Hao Jin tapestry so their forces could quickly cross the Worldwound unscathed.
The battle for Jormurdun began as the forces of the Pathﬁnder Society and its new allies clashed with demonic armies—all while a smaller team of agents used the engagement as a distraction to race to the doors of Jormurdun.
With the demons defeated, the Pathﬁnder Society secured and began to explore the Sky Citadel.
SEASON 6: YEAR OF THE SKY KEY
The Pathﬁnder Society recently recovered part of a strange artifact—a device known as the Sky Key—in the dwarven sky citadel Jormurdun. The Sky Key was the most prized relic of the dwarves of Jormurdun, who recovered the Sky Key after seeing it and other pieces of a mysterious starship plummet from the sky during the Rain of Stars. In Jormurdun’s ﬁnal hour, its ruler, King Gutheran, broke the Sky Key into ﬁve pieces, keeping one piece for himself and giving one to each of his four heirs. The Pathﬁnder Society has since attempted to reassemble the Sky Key, scouring Golarion for any signs of the whereabouts of the remaining pieces.
This search has taken Pathﬁnders to locations across the Inner Sea region, from the frozen plains of Irrisen to the steamy jungles of the Mwangi Expanse and the arid deserts of Osirion. The shattered relic’s trail has also guided Pathﬁnders to the heart of Numeria itself, where the starship once fell. An unexpected complication in the search for the Sky Key even sent Pathﬁnder agents on an extraplanar adventure.
Once Pathﬁnder agents recover all of the pieces of the Sky Key, the Society hopes to explore the famous artifact’s true potential — as long as the Society can fend off the enemies who wish to intervene and claim the key for themselves.