作者 主题: 自用自翻资源帖  (阅读 676166 次)

副标题: 积少成多 滴水成河

离线 猩猩

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Re: 自用自翻资源帖
« 回帖 #460 于: 2020-09-13, 周日 08:57:37 »
(PFS不合法)特殊材料:墓石(Cryptstone)
出自:暴君魔爪冒险之路第一章(Pathfinder #139: The Dead Road pg. 63)

墓石是一种从骨园(Boneyard,法莱斯玛神域)的灵魂坟冢中采集的灰色致密石材。虽然墓石看起来陈旧且凹凸不平,但它在万古岁月之中注满了骨园的超自然能量。用墓石制成的武器对不死生物造成+1额外伤害;并且该加值重击时加倍。除此之外,以墓石制成的非魔法武器可正常影响虚体不死生物,视同魔法武器。若以墓石制成的武器具有瓦解(Disruption)附魔,该效果DC+1.
墓石可用来制造钝击近战武器或造成钝击伤害的弹药。以墓石制成的武器视为精制品,精制品价格已包括在下列价格中。若以墓石作为辅料制造一件主要材料并非石材的武器,该武器无法受到墓石特殊效果影响。
墓石具有和钢铁相当的HP和硬度。

墓石物品类型          价格调整
      弹药                 每发+10GP
      武器                   +500GP

原文:
剧透 -   :
Cryptstone
Source Pathfinder #139: The Dead Road pg. 63

Cryptstone is a dense gray stone scavenged from the mausoleums of the Graveyard of Souls in the Boneyard. While cryptstone may appear ancient and pitted, the supernatural essence of the Boneyard has infused it with power over the eons. A weapon made of cryptstone grants a +1 bonus on weapon damage rolls against undead creatures; this damage is multiplied on a critical hit. Additionally, any nonmagical weapon made of cryptstone affects incorporeal undead as if it were a magic weapon, and weapons made of cryptstone that have the disruption special ability increase the DC of that ability by +1.

Cryptstone can be used to craft bludgeoning melee weapons and ammunition that deals bludgeoning damage. Weapons made of cryptstone are always considered masterwork, and the masterwork costs are included in the listed prices. Items not primarily made from stone are not meaningfully affected by being partially made from cryptstone.

Cryptstone has the same hit points and hardness as steel.

Type of Cryptstone Item   Item Price Modifier
Ammunition   +10 gp per item
Weapon   +500 gp
« 上次编辑: 2021-06-06, 周日 05:53:49 由 猩猩 »

离线 猩猩

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Re: 自用自翻资源帖
« 回帖 #461 于: 2020-09-13, 周日 09:14:11 »
(PFS不合法)特殊材料:液态玻璃(Liquid Glass)
出自:《商人货单》(Merchant's Manifest Pg.17)

这种由热石(Heatstone,出自《商人货单》)制取的玻璃触感温热,如同液体一样略带可塑性。它的柔韧特性使得这种锋利晶体可在受损后修复自身。由液态玻璃制成的物品以每日两点HP的速度自我修复,哪怕这件物品已经破损或被摧毁(除非这件受损物品的碎片无法找回,如受到解离术影响)。如果一件以液态玻璃制成的物品HP为满,它造成的伤害获得+1加值。以液态玻璃制成的物品每寸具有10HP,其硬度为10。

液态玻璃物品类型          价格调整
          武器                       +800GP
       其他物品               每磅+250GP

原文:
剧透 -   :
Liquid Glass
Source Merchant's Manifest pg. 17

This heatstone-derived glass is warm to the touch and slightly malleable, as if it were still liquid. A pliable nature allows this otherwise razor-sharp crystal to repair itself when it takes damage. An item made from liquid glass repairs damage to itself at a rate of 2 hit points per day, even if the weapon is broken or destroyed (but not if the weapon is destroyed in a way that the pieces cannot be retrieved, such as via disintegrate). If a weapon made from liquid glass has full hit points, it grants a +1 bonus on damage rolls. Items made from liquid glass have 10 hit points per inch of thickness and hardness 10.
Type of Liquid Glass Item   Item Price Modifier
Weapon   +800 GP
Other Items   +250 GP/lb.
« 上次编辑: 2021-06-06, 周日 05:53:37 由 猩猩 »

线上 希尔

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Re: 自用自翻资源帖
« 回帖 #462 于: 2020-09-14, 周一 15:02:33 »
这两个材料都是pfsx,why,how
见证了丢人的币+1

离线 灰烬

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Re: 自用自翻资源帖
« 回帖 #463 于: 2020-09-16, 周三 22:14:23 »
配合上位面血脉(Planar Heritage)专长,部分职业可以有一些新玩法

例如可以靠拿种族背景特性,实现大部分武僧变体和限定非守序职业的相互兼职,避免影响继续提升武僧等级

引用
沉着战士(Enlightened Warrior):你总是能轻松的保持内心的平静和沉着,即使是在战场上。即使你的阵营为绝对中立或中立善良,你也可以获得武僧职业等级。

还可以用人类种族拿到“水之歌者”这类原本自身强力,但却和限定种族的属性调整不搭甚至属性相互冲突的实用职业变体


能拿到魔裔的圣武士天赋职业奖励,实现比“精类遗孤”更强的自我奶血

圣武士:对自己使用【圣疗】时治疗量+1

不确定“位面血脉”和“精类遗孤”能不能同时选,精类遗孤算修改了血脉吗……不论如何画风上还是太怪了不建议
种族背景特性用异族儿拿不就行了吗,没必要花专长吧

离线 阿贝里昂

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Re: 自用自翻资源帖
« 回帖 #464 于: 2020-09-17, 周四 01:12:43 »
种族背景特性用异族儿拿不就行了吗,没必要花专长吧
单独拿的话没必要,作为拿其余能力时额外附带的福利还行
« 上次编辑: 2020-09-17, 周四 01:15:09 由 阿贝里昂 »

离线 阿贝里昂

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一直等到《阴影血脉》才终于出现的“额外忍术”专长
« 回帖 #465 于: 2020-09-21, 周一 18:19:06 »
额外忍术(Extra Ninja Trick)

出自《阴影血脉》第25页

你对自身暗影技艺的修炼超越了大部分人。

先决条件:【忍术UC】职业能力

专长效果:你获得一个额外的忍术。你必须满足这个忍术的一切先决条件。

特殊说明:你可以多次选取“额外忍术”专长。
« 上次编辑: 2020-09-21, 周一 20:56:09 由 阿贝里昂 »

离线 Julien

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Re: 法术
« 回帖 #466 于: 2020-11-13, 周五 09:52:11 »
压制魅惑与胁迫(Suppress Charms and Compulsions)  出自《塔尔多,荣耀之回声》(Taldor, Echoes of Glory)
学派:防护系
等级:奥能师2,吟游诗人2,牧师/先知2,圣武士2,歌者2,术士/法师2,战斗祭司2
施法时间:标准动作
成分:言语,姿势
射程:近距
目标:一个生物外加每4个等级一个生物,任意两个目标之间的距离不能超过30英尺
持续:10分钟,见下文
豁免:意志(无害)
法术抗力:是(无害)

如同移除恐惧,目标获得+4士气加值对抗魅惑与胁迫效果,而正在生效的魅惑与胁迫效果会在法术持续时间内被压制



(1)这个法术并非出于《塔尔多,荣耀之回声》(Taldor, Echoes of Glory),而是《安多安,解放之魂》(Andoran, Spirit of Liberty)pg. 27以及核心的《冒险者指南》(Adventurer's Guide);
(2)10年出版的《安多安》中,法术描述诚如楼主所译;但在17年出版的《冒险者者指南》中,对该法术进行了修改。我也不太确定针对这种两个版本并存的资源(比如雪球术、兽态人),PFS规则是两者并存,还是后者取代前者,求教于方家。


压制魅惑与胁迫(Suppress Charms and Compulsions)  Adventurer's Guide pg. 77
学派:防护系
等级:奥能师2,吟游诗人2,牧师,催眠师2,先知2,圣武士2,异能者2,萨满2,歌者2,术士2,战斗祭司2,法师2
施法时间:标准动作
成分:言语,姿势
射程:近距
目标:一个生物外加每4个等级一个生物,任意两个目标之间的距离不能超过30英尺
持续:10分钟或专注(至多1轮/CL)
豁免:意志(无害)
法术抗力:是(无害)
        该法术可以增强受术者的意志力。当你施法时,你需要从下列两种效果中选择其一:针对魅惑和胁迫效果的豁免加值,或是压制魅惑和胁迫效果。
        如果你选择豁免加值,被法术影响的生物在对抗魅惑和胁迫效果上获得+4的士气加值,持续10分钟;
        如果你选择压制魅惑和胁迫效果,法术的持续时间会改由专注决定,其最大持续时间为1轮/CL。只要你维持专注,法术便会压制目标生物身上所有的魅惑和胁迫效果,无论它是有益、还是有害的。针对受术生物的新的魅惑或胁迫效果会自动被压制,直到你不再维持专注。如果你停止维持专注,法术效果会立即结束,如果受术目标身上的魅惑和胁迫效果还未结束(持续时间还未到),它们则会立即恢复。


原文
剧透 -   :
Suppress Charms and Compulsions
Source Adventurer's Guide pg. 77, Andoran, Spirit of Liberty pg. 27
School abjuration; Level arcanist 2, bard 2, cleric 2, mesmerist 2, oracle 2, paladin 2, psychic 2, shaman 2, skald 2, sorcerer 2, warpriest 2, wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature plus one additional creature per 4 levels, no two of which can be more than 30 ft. apart
Duration 10 minutes or concentration (up to 1 round/level); see text
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

You bolster the subject’s sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if you want to grant a bonus to saving throws against charms and compulsions or suppress charms and compulsions.

If you grant a bonus to saving throws, you grant all affected creatures a +4 morale bonus on saving throws against charm and compulsion effects for 10 minutes.

If instead you suppress charms and compulsions, the spell’s duration drops to concentration, to a maximum duration of 1 round per level. As long as you continue to concentrate, the spell suppresses all existing charm and compulsion effects affecting the targets, regardless of whether the effect is beneficial or harmful. New charm or compulsion effects that successfully target such a protected creature are automatically suppressed as long as you continue concentrating. If you cease concentrating, the spell effect immediately ends, and remaining charm or compulsion effects resume for the rest of their remaining durations as normal.
« 上次编辑: 2020-11-13, 周五 09:54:12 由 Julien »

线上 犬良人

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我真是个罪恶的PC啊~
« 回帖 #467 于: 2020-12-28, 周一 23:05:56 »
符文守护纹身(Runeward Tattoo)
出自《Magical Marketplace pg. 5》
灵光:微弱预言系
CL:1
位置:
价格:1000gp
重量:

  每一个此类别的纹身都关联着单一魔法学派。受纹身者能任意使用侦测魔法(Detect Magic),但只能感应到该学派的灵光。受纹身者在对抗关联学派的法术和类法术能力时豁免检定获得+1洞察加值而且自动知晓60尺内有该法术和类法术被施放。

制作条件:绘制魔法刺青(Inscribe Magical Tattoo)ISM侦测魔法(Detect Magic),神导术(Guidance)
制作成本:500gp

剧透 -   :
Runeward Tattoo
Source Magical Marketplace pg. 5
Aura faint divination CL 1st
Slot none; Price 1,000 gp; Weight —
Description
Each of these tattoos is keyed to a single school of magic. The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet.
Construction
Requirements Inscribe Magical TattooISM, detect magic, guidance; Cost 500 gp

https://www.aonprd.com/MagicTattooDisplay.aspx?FinalName=Runeward%20Tattoo


而且在骑扫帚和魔毯外你现在能骑木桶了(

飞天宝箱(Flying Chest)
出自《Lost Treasures pg. 13》
灵光:中等变化系
CL:10
位置:
价格:19000gp
重量:100磅

  此箱子最常见的为带有马鞍的铰链加固木桶。经过仔细检查,在木桶侧边有个可见的锁孔,里面有个优质的锁头(where a good lock is inset)。箱子的内部能装载至多6立方尺的物质。箱子能被1个中体型的生物或2个小体型的生物骑乘,而且能如同受翱翔天际(Overland flight)影响在空中飞行(飞行检定拥有+5加值)至多每天10小时,按其拥有者意愿分配使用。箱子能负载至多300磅物体时飞行速度40尺,或负载至多600磅物体时飞行速度30尺。只有骑手的重量和绑在箱子外部的重量算入此限制,不包括存放在内部的物质。
制作条件:制造奇物,活化物体(Animate Objects),翱翔天际(Overland flight),魔法恒定术(Permanency)
制作成本:8500gp

剧透 -   :
Flying Chest
Source Lost Treasures pg. 13
Aura moderate transmutation; CL 10th
Slot none; Price 19,000 gp; Weight 100 lbs.
Description
These chests most often appear as hinged, reinforced wooden barrels with saddles. Upon close inspection, a keyhole is visible on the side of the barrel, where a good lock is inset. The chest’s interior can hold up to 6 cubic feet of material. The chest can be ridden by a single Medium creature or two Small creatures, and is able to fly through the air as if affected by an overland flight spell (with a +5 bonus on Fly checks) for up to 10 hours per day, split up as its owner desires. The chest can carry up to 300 pounds at a speed of 40 feet, or up to 600 pounds at a speed of 30 feet. Only the weight of riders and materials strapped to the chest’s exterior counts for this limitation, not the weight of material stored within.
Construction
Requirements Craft Wondrous Item, animate object, overland flight, permanency; Cost 8,500 gp

https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Flying%20Chest
« 上次编辑: 2020-12-28, 周一 23:30:23 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 __INT

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Re: 自用自翻资源帖
« 回帖 #468 于: 2021-01-10, 周日 16:22:57 »
焰目光(Fiery Glare)  出自《格拉利昂的混种》(Bastards of Golarion)
分类:种族
需求:火元素裔
你可以用你的非自然本质来恐吓他人。你总是可以在威吓检定中取10,即便是在战斗中。
剧透 -   :
Fiery Glare
Source Bastards of Golarion pg. 29
Category Race
Requirement(s) Ifrit
You can use your unearthly nature to frighten others. You can always take 10 on Intimidate checks, even in combat.

离线 有栖川零音

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Re: 自用自翻资源帖
« 回帖 #469 于: 2021-01-30, 周六 13:09:24 »
燃烧催化剂(Incendiary catalyst) 出自《寻路者#115:猎物小径》(Pathfinder #115: Trail of the Hunted pg. 74)
价格:40gp 重量:1lb
类型:炼金武器 制造DC:工艺(炼金) 20
效果:燃烧催化剂可以用作基础射程为10尺的远程接触武器来投掷攻击生物。命中时,目标被浇上助燃剂,使目标获得火焰易伤状态 ,持续1轮。燃烧催化剂不会影响已是火焰易伤的生物,且目标已有的免疫火焰伤害或火焰抗力如常计算。制作这个物品需要一个成功的 DC 20工艺(炼金术)检验。

剧透 -   :
Incendiary catalyst
Source Pathfinder #115: Trail of the Hunted pg. 74
Price 40 gp; Weight 1 lb.
Category Alchemical Weapons
Description
Incendiary catalyst can be thrown at a creature as a ranged touch attack with a range increment of 10 feet. On a hit, the target is doused with accelerants that give the target vulnerability to fire (Pathfinder RPG Bestiary 305) for 1 round. Incendiary catalyst does not affect creatures that are already vulnerable to fire, and the target’s fire immunity and resistances apply as normal. Crafting this item requires a successful DC 20 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 20
« 上次编辑: 2021-07-27, 周二 03:19:28 由 有栖川零音 »

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Re: 自用自翻资源帖
« 回帖 #470 于: 2021-02-01, 周一 01:09:28 »
统治者(Dominator)  出自《初探内海》(Inner Sea Primer),《格拉里昂的兽人》(Orcs of Golarion)
分类:地区
需求:贝尔克泽恩
统治者的血液在兽人野蛮的家乡中流淌。你在战斗中使用威吓技能进行挫败士气的所有尝试获得+2背景加值。
剧透 -   :
Dominator
Source Inner Sea Primer pg. 5, Orcs of Golarion pg. 23
Category Region
Requirement(s) Belkzen
The blood of dominance runs thick in the savage home of orcs. You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using the Intimidate skill.

离线 longman123

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战斗剑鞘
« 回帖 #471 于: 2021-02-23, 周二 20:01:27 »
剧透 -   :
Combat scabbard,sharpened
Source Adventurer's Armory pg. 6
Statistics
Cost 1 gp Weight 1 lb.
Damage 1d4 (small), 1d6 (medium); Critical x2; Range —; Type B; Special improvised, see text
Category One-Handed; Proficiency Martial
Description
This scabbard is an improvised weapon designed to allow you to remove it from your belt as a swift action when drawing the weapon it contains. Taking the Equipment Trick feat (see page 22) for a scabbard gives you additional combat options for using a scabbard. For the purpose of fighter weapon groups, a scabbard for a heavy blade is considered a hammer, and a scabbard for a light blade is considered a close weapon.
磨尖战斗剑鞘
PFS可用 来源:Adventurer's Armory pg. 6
价格:1GP,重量 1磅
伤害 1D4(小体型),1D6(中体型);重击*2,钝击,射程 -,特殊见下
持用方式 单手;擅长类型 军用
描述 剑鞘是一个临时武器,它被设计用来当你拔出武器时可以用一个迅捷动作从你的腰带上把它飞出去。装备技法(本书22页)为你使用剑鞘提供了额外的战斗选项。考虑到武器组时,一个重刃武器的剑鞘被属于是锤武器组,轻刃武器的剑鞘被属于是贴身武器组。
(译注:这里的意思应该是你单独用它当武器时是军用武器,但是用来飞鞘用的是本书临时武器。具体请咨询DM。而且男神战原文的名称有误,我根据AA原书进行了翻译修正。)

重鞘技法 Heavy Blade Tricks
来源:冒险家的武具库 pg.22
要使用下面的每个技法,除了要满足专长或技能前置(列在下面的括号中),你必须拥有装备技法(重刃剑鞘)。
你可以使用任意一个为重刃武器打造的剑鞘使用这些技法。根据GM的判定,你可以凭藉轻刃剑鞘使用某些技法,但这需要一个单独的装备技法专长并可能削弱技法的效果。

飞鞘 白虹贯日 Hurl Scabbard(即时备战):你可以在将你的战斗剑鞘(见P.3)飞掷向视野内的任意生物的方式拔出武器。这是以迅捷动作进行的远程攻击,掷出的剑鞘被视为投掷武器。

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Re: 自用自翻资源帖
« 回帖 #472 于: 2021-05-05, 周三 20:07:38 »

布雷斡匪帮(Brevoy Bandit) 出自《河域子民 第12页》
类别:地区
要求:米沃恩
效果:你从布雷斡的官方迫害中逃离而出,并一直流亡到了米沃恩。无论你是否会为自己犯下的罪行感到愧疚,你都希望在新邻居之间开始一段全新的生活。选择一个专业技能以及一个除感知以外的属性值。你在进行该专业技能的检定时在感知修正外额外加上选定属性值的修正。


You fled the persecution of Brevoy authorities and wound up in Mivon. Whether or not you are guilty of your alleged crimes, you seek to build a new life amid new neighbors. Choose one Profession skill and one ability score other than Wisdom. You add that ability score’s modifier in addition to your Wisdom modifier on checks with the chosen Profession skill.

不是感到愧疚,是无论你有没有犯下被指控的罪行

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 自用自翻资源帖
« 回帖 #473 于: 2021-06-05, 周六 17:06:23 »
扩展壁垒(Extend the Bulwark)[战斗,团队]
出自《Magical Marketplace pg. 6》
  你能通过介入你披甲的身躺以加强受训盟友的防御力。

  专长效果:若你穿戴中甲或重甲而且邻接也拥有此专长的一位盟友,以自由动作,你能给予你的盟友的AC等同1/2你的护甲提供的护甲加值的环境加值。此加值持续1回合。在此回合,你的AC不会从护甲中获得加值。

剧透 -   :
Extend the Bulwark (Combat, Teamwork)
Source Magical Marketplace pg. 6
You can bolster a trained ally’s defenses by interposing your own armored body.

Benefit: If you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a free action, you may give your ally a circumstance bonus to her AC equal to half the armor bonus provided by your armor. This bonus lasts for 1 round. During this round, you gain no bonus to your AC from your armor.

https://aonprd.com/FeatDisplay.aspx?ItemName=Extend%20the%20Bulwark

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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狐妖的天赋职业奖励
« 回帖 #474 于: 2021-06-09, 周三 11:07:48 »
通用(野兽血脉pg12):获得1/6新的魔性之尾ARG专长。任意狐妖角色在其天赋职业上获得等级时可以选取。
奥能师(野兽血脉pg12):当释放奥能师惑控法术时,增加1/3有效施法者等级,但是这个效果只能应用在决定持续时间的时候
吟游诗人(ARG pg192)+1/2加值在撒谎时唬骗鉴定上或者在搜集信息的交涉鉴定上
拳师(野兽血脉pg12):每日千招百式可用次数+1/4
骑将(野兽血脉pg12):旗帜提供加值+1/4
德鲁伊(ARG pg192):在改变生物态度时交涉与威吓+1/2
战士(野兽血脉pg12):对抗被夹击或AC上失去敏捷调整的敌人的武器攻击伤害骰+1/3
催眠师(野兽血脉pg12):每日催眠师诡计次数+1/3
先知(ARG pg192):选择一种武器,由于不擅长使用而受到的减值-1。当减值通过天赋职业奖励减少至0点时,视为先知针对该武器获得了相应的“擅长军用武器”或“擅长异种武器”专长
盗贼(ARG pg192):获得1/6盗贼天赋
萨满(野兽血脉pg12):增加一个不在萨满法术表中的惑控系法师/术士法术进入已知法术。此法术必须比萨满可释放法术环位低至少1环。
变形者(荒野起源pg8):每日增加1/4分钟进入次级形态的时间 (pfs不可用)
术士(ARG pg192):+1/4惑控系法术DC
游荡剑客(野兽血脉pg12):游荡剑客时髦值上限+1/4
侠客(野兽血脉pg12):无痕伪装提供的易容加值+1/2
剧透 -  原文:
PFS Legal All (Blood of the Beast pg. 12): Gain 1/6 of a new Magical TailARG feat. Any kitsune character can choose this bonus upon gaining a level in her favored class.
PFS Legal Arcanist (Blood of the Beast pg. 12): When casting arcanist enchantment spells, add 1/3 to the effective caster level, but only for the purpose of determining duration.
PFS Legal Bard (Advanced Race Guide pg. 192): Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.
PFS Legal Brawler (Blood of the Beast pg. 12): Increase the number of times per day the brawler can use martial flexibility by 1/4.
PFS Legal Cavalier (Blood of the Beast pg. 12): Add 1/4 to the cavalier’s banner bonus.
PFS Legal Druid (Advanced Race Guide pg. 162): Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude.
PFS Legal Fighter (Blood of the Beast pg. 12): Add 1/3 to damage rolls the fighter makes with weapon attacks against an opponent that he is flanking or that is denied its Dexterity bonus to AC.
PFS Legal Mesmerist (Blood of the Beast pg. 12): Increase the number of mesmerist tricks the mesmerist can use per day by 1/3.
PFS Legal Oracle (Advanced Race Guide pg. 192): Reduce the penalty for not being proficient for one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.
PFS Legal Rogue (Advanced Race Guide pg. 192): The rogue gains 1/6 of a new rogue talent.
PFS Legal Shaman (Blood of the Beast pg. 12): Add one enchantment spell from the sorcerer/ wizard spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.
Shifter (Wilderness Origins pg. 8): Add 1/4 to the number of minutes the shifter can assume her minor form each day.
PFS Legal Sorcerer (Advanced Race Guide pg. 192): Add +1/4 to the DC of enchantment spells.
PFS Legal Swashbuckler (Blood of the Beast pg. 12): Increase the total number of points in the swashbuckler’s panache pool by 1/4.
PFS Legal Vigilante (Blood of the Beast pg. 12): Add 1/2 to the Disguise bonus provided by seamless guise.

离线 空山鸣

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专长
« 回帖 #475 于: 2021-06-12, 周六 20:54:12 »
溅射武器大师(Splash Weapon Mastery)  出自《冒险家军械库》(Adventurer's Armory)31页
你擅长于提高溅射武器的射程、范围和精确度。
效果:当投掷溅射武器时,你可以如同拥有远距射击专长。当你使用溅射武器命中目标时,选择一个与溅射范围相邻的方格;此方格内的生物同样受到溅射伤害。当你投掷溅射武器失手时,你可以用+1或者-1来调整误落地点的方向。此专长在决定其他专长的先决条件时视为远距射击,但是仍旧只对溅射武器有效。


剧透 -  原文:
You are adept at increasing the range, area, and accuracy of splash weapons.

Benefit: When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. This feat counts as Far Shot for the purpose of qualifying for other feats, but only in regard to splash weapons.
一直过着孩儿与地下城的生活
Pathfinder官方游戏战役专区新模组持续不间断更新中……
PF设定集《内海世界指南繁体中文版》
PF冒险之路《冬临天下》《地狱复仇》
3R《费伦玩家指南》中文版

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Re: 自用自翻资源帖
« 回帖 #476 于: 2021-06-29, 周二 13:47:47 »
传奇英灵:西里卡斯(Cyricas)  出自Pathfinder Adventure Path #132: The Six-Legend Soul 70页
因为曾奇迹般地从童年的疾病中恢复,并与他的猿类伙伴马尔杜一起进行狂野冒险,跃狮西里卡斯是塔尔多青年中最受欢迎的英雄。无论是鼓励善待动物还是鼓励勇敢面对困境,西里卡斯的大多数故事都带有一些教育意义。许多塔尔多人逐渐将西里卡斯和马尔杜的冒险视为幼稚,但也从他广为流传的故事中有所收获。那些寻求与这一传奇英灵沟通的人发现,也许少年冒险家和博学者是西里卡斯最强烈的特征,只有对数字 "8 "不同寻常的亲和力才能取代这些点。
取得青睐:为了获得跃狮的青睐,你必须释放一只被不公正地束缚的动物。然后,你必须发誓在动物被虐待时绝不袖手旁观,并尝试进行感知鉴定。如果你成功了,西里卡斯会回应你的召唤。
降灵奖励:你在夹击对手时的攻击检定加值增加 2(通常为 +4)。
禁忌:如果你在降灵西里卡斯时接受了一个禁忌,你必须发誓永远不会伤害任何动物


次级英灵之力:自然魔法 : 你可以从自然本身汲取力量。这和大法师英灵的大法师魔术一样,除了是从德鲁伊法术列表中选择法术,而不是从术士/法师列表中选择法术(这些是神圣法术),且你必须展示一枝冬青或其他神圣的植物来施展需要法器的法术。
中等英灵之力:王子的盟友: 为你能施放的每个法术换位添加对应的召唤自然盟友法术到你的通灵者法术列表中。只要你有1个被召唤的生物,它就会获得增强召唤专长的增益,即使你没有该专长。
高等英灵之力:破碎锁链: 以一个迅捷动作,你可以让西里卡斯对你获得 1 点共鸣,从而为你和 60 英尺内的所有盟友提供行动自由的增益,持续 1 分钟。


剧透 -  原文:
Cyricas (Hierophant)
Source Pathfinder #132: The Six-Legend Soul pg. 70
Cyricas the Leaping Lion is a favorite hero among Taldan youth, due to both his miraculous recovery from a childhood ailment and his wild adventures with his ape companion Mardu. Most tales of Cyricas carry some lesson, whether encouraging kindness to animals or bravery in the face of adversity. Many Taldans grow to regard the adventures of Cyricas and Mardu as childish, but learn to respect his inspiring and widely circulated lectures. Those who seek rapport with this legendary spirit find that the bond between juvenile thrill-seeker and learned scholar is perhaps the strongest aspect of Cyricas’s identity, superseded perhaps only by an unusual affinity for the number eight.

Gaining Favor: To gain the Leaping Lion’s favor, you must release an animal that has been unjustly restrained. You must then swear an oath to never stand idle while an animal is being abused and attempt a Wisdom check. If you succeed, Cyricas answers your call.

Seance Boon: Your bonus on attack rolls when flanking an opponent increases by 2 (normally, to +4).
Taboos: If you accept a taboo while channeling Cyricas, you must vow to never harm an animal.

Natural Magic (Lesser, Su): You can draw upon the power of nature itself. This functions as the archmage arcana spirit power, except that you select spells from the druid list instead of the sorcerer/wizard list (these spells count as divine), and you must present a sprig of holly or another sacred plant to cast spells that require a divine focus.
Princely Allies (Intermediate, Su): Add the appropriate summon nature’s ally spell for each spell level you can cast to your medium spell list. As long as you have exactly 1 creature summoned, it gains the benefits of the Augment Summoning feat, even if you don’t have that feat.
Breaking Chains (Greater, Su): As a swift action, you can allow Cyricas to gain 1 point of influence over you to grant the benefits of freedom of movement to you and all allies within 60 feet for 1 minute.
« 上次编辑: 2021-06-29, 周二 16:20:14 由 hellococoo »

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Re: 自用自翻资源帖
« 回帖 #477 于: 2021-07-04, 周日 01:59:53 »
为战而生(Bred for War)  出自《格拉利昂的人类》(Humans of Golarion)30页
分类:种族
需求:人类-休盎提人
你高出大多数其他人类,并拥有结实、虬结的肌肉。你在威吓检定上获得 +1 背景加值,且在你的 CMB 上获得 +1 背景加值。你必须至少有 6 英尺高。
剧透 -   :
Bred for War
Source Humans of Golarion pg. 30
Category Race
Requirement(s) Human—Shoanti
You tower above most other humans and possess a physique of hard, corded muscle. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

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Re: 自用自翻资源帖
« 回帖 #478 于: 2021-07-04, 周日 18:10:08 »
强大心灵(Sound of Mind)  出自《初探龙国》(Dragon Empire Primer)第21页
分类:地区
需求:兹哈
你曾在兹哈山区与轮回者生活,内心感受到极致的安宁。你在对抗影响心灵效果时豁免获得+2背景加值。


原文:
剧透 -   :
Sound of Mind
Source Dragon Empires Primer pg. 21
Requirement(s) Zi Ha
You have lived in the mountains of Zi Ha and found utter tranquility among the samsarans of the region. You gain a +2 trait bonus on saving throws against mind-affecting effects.

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Re: 自用自翻资源帖
« 回帖 #479 于: 2021-07-06, 周二 23:32:21 »
魔誓者(Demon-Sworn)  出自《幽域英雄》(Heroes of the Darklands pg. 16)
卓尔是格拉利昂上被恶魔干预所“拯救”的最著名物种之一,但他们并非唯一。 在幽暗之地的深处,以及格拉利昂上类似荒凉的地方,许多人寻求恶魔的帮助作为生存手段。这种契约往往是订立者在匆忙中制作的,没有真正了解对其终生的影响。
恶魔契约:魔誓者与一个恶魔实体签订契约,将其与深渊力量牢牢束缚,并腐蚀了其与其的庇护主之间的联系。在特定等级,其获得以下的法术来代替其通常的庇护主法术:2级-防护善良,6级-邪影击,10级-反制善良,14级-渎神之语,18级-邪恶灵光。释放在此替换列表中拥有邪恶描述符的法术对魔誓者的阵营没有影响。 此能力调整了庇护主法术
残酷巫术:无论其是否愿意,魔誓者总是会造成痛苦。除了该巫术通常造成的任何伤害外,每个巫术对受其影响的生物造成 1d4 点非致命伤害。对于强力巫术,伤害增加到2d4。对于高等巫术,伤害增加到4d4。每一个自然4点骰子的结果都会对魔誓者造成1点致命伤害。此能力调整了女巫的巫术,强力巫术,高等巫术
彰显契约(Ex):6级时,魔誓者获得进阶魔宠作为奖励专长。连结的魔宠是由魔誓者与恶魔力量签订契约时失去的少量灵魂组成。 无论魔誓者的实际阵营如何,魔宠都必须是夸赛魔,它通过由内而外的吞噬魔誓者前魔宠的方式出现。 夸赛魔已知前魔宠已知的所有法术。 它忠心耿耿地服务于魔誓者,无论任何阵营冲突,它尽其所能地服从主人的命令。此魔宠无法被替换,如果被杀死,替换失去魔宠的仪式会重塑相同的夸赛魔,其拥有与之前相同的已知法术。 以这种方式替换魔宠会给予魔誓者 1 个永久负面等级,就好像被一个能量吸取生物击中一样。


剧透 -  原文:
The drow are among the best known creatures on Golarion who were “saved” by demonic intervention, but they’re far from the only ones. In the depths of the Darklands, as well as similarly inhospitable locales on Golarion, many seek the succor of demons as a means of survival. Such pacts are often made in haste, without a true understanding of the lifelong effects they’ll have on those who make them.

Demonic Pact: A demon-sworn makes a pact with a demonic entity, forever binding her to the forces of the Abyss and corrupting her connection with her patron. At the indicated levels, she gains the spells below in place of her normal patron spells: 2nd—protection from good, 6th—unholy blight, 10th—dispel good, 14th—blasphemy, 18th—unholy aura. Casting spells with the evil descriptor from this replacement list has no effect on the demonsworn’s alignment.

This ability modifies patron spells.

Cruel Hex: A demon-sworn always inflicts some pain, whether she wants to or not. Each hex deals 1d4 points of nonlethal damage to creatures affected by it, in addition to any damage the hex normally deals.

For major hexes, the damage increases to 2d4. For grand hexes, the damage increases to 4d4. Each die result of a natural 4 deals 1 point of lethal damage to the demon-sworn.

This ability alters the witch’s hex, major hex, and grand hex.

Manifest Pact (Ex): At 6th level, the demon-sworn gains Improved Familiar as a bonus feat. The associated familiar is made up of the tiny amount of soul matter lost when the demon-sworn made her pact with demonic powers. The familiar must be a quasit, regardless of the demon-sworn’s actual alignment, and it manifests by eating its way out of the demon-sworn’s former familiar. The quasit knows all spells known to the previous familiar. It loyally serves the demon-sworn, despite any conflicts of alignment, obeying its mistress to the best of its abilities.

This familiar cannot be replaced, and if slain, the ritual to replace the lost familiar recreates the same quasit, along with the same spells previously known. Replacing the familiar in this fashion also imparts the demon-sworn with 1 permanent negative level, as if she had been hit by an energy-draining creature.

This ability replaces the hex gained at 6th level.
« 上次编辑: 2021-07-07, 周三 18:34:52 由 hellococoo »