作者 主题: 【CRB】 創造魔法物品(Magic Item Creation)  (阅读 27840 次)

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【CRB】 創造魔法物品(Magic Item Creation)
« 于: 2010-01-25, 周一 18:23:30 »
制造魔法物品(Magic Item Creation)

要制作魔法物品,施法者必须使用使用允许它们花费时间和金钱来制造物品的特殊的专长。在这个过程的最后,施法者必须进行一次技能检定(通常是法术辨识,但有时是其它技能)来结束物品的制造。若一个物品类型有多个可选的技能,你可以选择一个技能来进行该检定。制作魔法物品的DC = 5+ 物品的施法者等级。此检定失败意味着物品无法使用,而时间和材料被浪费了。若检定失败了5或更多,你造出了一件诅咒物品(详见诅咒物品)。
To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information).

注意所有的物品描述中都有前提条件一项。这些前提在造物时必须被满足。大多情况下,它们的形式是物品制作者必须知晓某某法术(虽然通过其它魔法物品或施法者来满足也是允许的)。施法者每无法满足一项条件,制造魔法物品的DC+5。唯一的例外是对造物专长的需求,它是必须的。另外,若你没能满足造物的法术前提,你不能制作法术触发类物品或法术完成类物品。
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.

造物的花费在下面详细列出,注意通常最核心的两个因素是造物者的施法者等级和物品内蕴法术的等级。造物者可以制造比自身施法者等级更低的物品,但不能低于释放所需法术需要的最低施法者等级。使用超魔专长,施法者可以将物品内蕴法术的等级增加至比通常更高。
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.

对物品的魔法供应总是其基础价格的一半(以GP计算)。对于很多物品,市场价格=基础价个。盔甲,盾牌,武器以及所有在其魔法强化属性之外有其独立价格的物品的市场价格还要加上其自身花费。物品本身花费不会影响基础价格(它决定了魔法供应的花费),但它会增加最终的市场价。
Magic supplies for items are always half of the base price in gp. For many items, the market price equals the base price. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price.

另外,某些物品可以施放或复制那些需要花费材料成分的法术。这些物品的市场价格=基础价格+额外的法术成分花费。制造这些物品的花费=魔法供应花费+法术成分花费。这些物品的描述会包括一项,其中给出了制作该物品的完整花费。
In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.

造物者还需要一个十分安静,舒适而且照明充足的地方来工作。任何适合准备法术的地点也适合造物。制作物品物品每花费基础价格中的1000GP需要8小时的工作(或者按时间比例计算),至少每日要工作8小时。药剂和卷轴是例外;它们只需要2个小时来制作(若其基础价格是250GP或更少)。基础价格超过250GP但低于1000GP的卷轴和药剂需要8小时制作,就如同其它魔法物品。角色必须在制造过程之初就花费这些金币,无论需要花费多长时间来制作,施法者每天至多制作1件魔法物品。若你将物品制作DC+5,此过程可以加速为每1000GP4小时
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

施法者每日最多可以工作8小时。他不能通过每天加班来赶工,但造物的日子可以不是连续的,施法者可以在他觉得合适继续余下的工作。若施法者正在外出冒险中,他可以每天只在造物上投入4小时,虽然他只能获得2小时的工作效果。这些时间并不需要连续,你可以在午饭时,早晨准备时,或者晚上守卫时进行。若全心全意来造物的话,必须在4小时内连续工作。该工作通常在一片被控制的环境下完成,其中可以最小限度地分散精力,如同在实验室或祭坛。在可能分心或有危险的环境下工作只能得到所花时间一半的效果(如同施法者在冒险中)。
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

角色在一个时间段内只能专注制作一件物品,若他开始制作新的物品,所有未完成物品的材料都被浪费掉。
A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.
« 上次编辑: 2017-11-07, 周二 03:20:53 由 沉淪™DieEnde »
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[PathFinder][核心]制造魔法物品相关规则
« 回帖 #1 于: 2010-01-25, 周一 19:10:25 »
魔法物品的价格(Magic Item Gold Piece Values)

决定一件新魔法物品的价格要考虑很多因素。最简单的方法是将其价格与一件已经有价格的物品相比较,使用后者的价格作为指导。除此以外,使用在表:估算魔法物品的价格中总结的指南。
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Piece Values.

表:估算魔法物品的价值(Estimating Magic Item Gold Piece Values)
效果            基础价格(GP)            示例
属性加值(附魔)      加值平方×1000          敏捷腰带+2
盔甲加值(附魔)      加值平方×1000          +1链甲
奖励法术        法术等级平方×1000          法力珍珠
AC加值(偏斜)      加值平方×2000          防护戒指+3
AC加值(其它)①     加值平方×2500          艾恩石(???)
天生AC加值(附魔)    加值平方×2000          天防护符+1
豁免加值(抗性)      加值平方×1000          抗性披风+5
豁免加值(其它)①     加值平方×2000          幸运石
技能加值(表现)      加值平方×100           精灵披风
法术抗力       SR超过12的部分每点10000,至少13 抗力斗篷
武器加值(附魔)      加值平方×2000          +1长剑

法术效果          基础价格(GP)            示例
单发,法术完成型   法术等级×施法者等级×25GP       加速术卷轴
单发,使用-激活型  法术等级×施法者等级×50GP       治疗轻伤药水
50发,法术触发型  法术等级×施法者等级×750GP      火球术魔杖
口令型(无限)    法术等级×施法者等级×1800GP     Cape of the mountebank
使用-激活型(无限) 法术等级×施法者等级×2000GP     Lantern of revealing
持续生效型(无限)  法术等级×施法者等级×2000GP②

特殊            基础价格               调整示例
每日n发       除以(5/每日发数)            传送靴
没有空间限制③    整体价格×2                艾恩石
多种不同能力     较低的能力价值×1.5            Helm of brilliance
发数限制(50发)  无限发能力的价值/2            Ring of the ram

成分            额外花费               示例
盔甲,盾牌或武器   增加精制品费用               +1复合长弓
有材料成分的法术   每发都增加材料成分的花费④         石肤术魔杖

法术等级:零级法术是一级法术价值的一半。
①比如幸运,洞察,神圣或亵渎加值。
②若一件持续生效的物品的效果所基于的法术的持续时间是按照轮来计算,则将花费乘以4,若是按照1分钟/等级来计算,则将花费乘以2,若是按照10分钟/等级来计算,则将花费乘以1.5。若该法术的持续时间是24小时或更长,则将花费减半。
③一件不占用身体空间的物品花费翻倍。
④若物品是持续生效或不限次数使用,而不是按发数计算,则按照100发计算花费值。若有每日n次的限制,则按照50发来计算花费
Spell Level: A 0-level spell is half the value of a 1st-level spell for determining price.
①Such as a luck, insight, sacred, or profane bonus.
②If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
③An item that does not take up one of the spaces on a body costs double.
④If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.


多种类似的能力(Multiple Similar Abilities):对于拥有多种类似能力但不占用人体空间的物品,使用以下公式:计算每种能力的单独价值,最贵的能力价值不变,次贵的乘以75%,其它的减半,然后相加。
Multiple Similar Abilities: For items with multiple similar abilities that don't take up space on a character's body, use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus 1/2 the value of any other abilities.

多种不同的能力(Multiple Different Abilities):攻击骰加值或者豁免骰加值和类法术能力是不同的能力,此种情况只需将不同能力价值相加以决定花费。对于需要占用人体空间的物品,每个额外的能力不但没有折扣,反而会额外增加50%的价格。
Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.

0级法术:当需要乘以法术等级以决定价格时,0级法术视为1/2级。
0-Level Spells: When multiplying spell levels to determine value, 0-level spells should be treated as 1/2 level.

其它考虑(Other Considerations):当你得到了价格,减少之,若满足以下的条件(GM决定):
Other Considerations: Once you have a cost figure, reduce that number if either of the following /gamemastering---final/conditions applies:

物品需要技能来使用(Item Requires Skill to Use):某些物品需要某个技能来使用其功能,此种因素降低花费10%。
Item Requires Skill to Use:Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

物品需要特定职业/阵营来使用(Item Requires Specific Class or Alignment to Use):这是比技能更严格的限制,此种限制降低花费30%。
Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

在魔法物品的描述中给出的价格(以GP为单位,在物品所占身体位之后给出)是物品的市场价,通常它是制作者制作该物品花费的2倍。
Prices presented in the magic item descriptions (the gold piece value following the item's slot) are the market value, which is generally twice what it costs the creator to make the item.

由于同一个魔法对不同职业来说级别是不同的,两个角色造出的同样的物品可能价格会不同。一件物品的价格是可能造出它的最低等级的施法者花费的两倍。以尽可能低等级的施法者为基础计算其市场价,无论是谁制造的它。
Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.

并不是所有物品遵守这些公式。首先也是最重要的,这些少量的公式不足以确切真实地估计物品之间的不同。魔法物品可以在其实际价格上进行调整。这些公式仅仅提供一个起点。任何时候只要可能,都认为卷轴是法师或牧师制作的。药剂和魔杖则严格遵从公式。法杖基本上也遵从规则,其它物品则需要一些审查。
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls.
« 上次编辑: 2010-01-27, 周三 11:41:44 由 sleepinglord »
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[PathFinder][核心]制造魔法物品相关规则
« 回帖 #2 于: 2010-01-25, 周一 19:10:56 »
制作魔法防具(Creating Magic Armor)

要制作魔法防具,人物需要一个热源和一些铁,木头或者制革工具。他同时需要一些材料,最显然的是防具,或者收集的防具碎片。要被制作为魔法防具的防具必须是精制品,而且此精制品花费将加在基础价格上决定盔甲的最终市场价格。其它魔法供应材料花费包括在制作魔法防具的花费之中——物品基础价格的一半。
To create magic armor, a character needs a heat source and some iron, wood, or leatherworking tools. He also needs a supply of materials, the most obvious being the armor or the pieces of the armor to be assembled. Armor to be made into magic armor must be masterwork armor, and the masterwork cost is added to the base price to determine final market value. Additional magic supply costs for the materials are subsumed in the cost for creating the magic armor—half the base price of the item.

制作魔法防具有一个特殊的前提条件:制造者的施法者等级必须至少是防具上附魔加值的3倍。若物品既有附魔加值又有特殊能力,取两者对于施法者等级需求的较高者。魔法防具或模仿盾牌必须至少有+1附魔加值才能拥有盔甲或盾牌的特殊能力。
Creating magic armor has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the armor. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. Magic armor or a magic shield must have at least a +1 enhancement bonus to have any armor or shield special abilities.

若某些法术在制作防具前提中,则制造者必须已经准备了这些法术并可以施放它们(或必须知晓这些法术,对于术士或吟游诗人来说)并且必须提供任何法术需要的材料成分或专注。制造工作会触发这些准备好的法术,使他们在制作防具的工作日中无法使用。(即,这些法术位已经被用于这些施法者准备好的法术,如同它们已经被施放了)
If spells are involved in the prerequisites for making the armor, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) and must provide any material components or focuses the spells require. The act of working on the armor triggers the prepared spells, making them unavailable for casting during each day of the armor's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

制作某些防具可能需要比施法更高或更多的前提条件。详见单个物品的描述。
Creating some armor may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

制作魔法防具基础价格每1000GP需要一天时间。
Crafting magic armor requires one day for each 1,000 gp value of the base price.

需要的造物专长(Item Creation Feat Required):制造魔法武器和防具。
Item Creation Feat Required: Craft Magic Arms and Armor.

制造使用的技能(Skill Used in Creation):法术辨识或手艺(防具)。
Skill Used in Creation: Spellcraft or Craft (armor).
« 上次编辑: 2010-01-27, 周三 10:19:04 由 sleepinglord »
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« 回帖 #3 于: 2010-01-25, 周一 19:11:05 »
Creating Magic Weapons
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« 回帖 #4 于: 2010-01-25, 周一 19:11:15 »
Creating Potions
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« 回帖 #5 于: 2010-01-25, 周一 19:11:27 »
制作戒指(Creating Rings)

要制作魔法戒指,人物需要一个热源。他还需要一些材料,最显然的是一个戒指,或者收集好的戒指碎片。材料的花费已经计入制造戒指的花费。戒指花费很难被确定。参见表:估计魔法物品的价值并使用戒指描述中的戒指价格作为指导。制作一个戒指一般花费戒指市场价格的一半。
To create a magic ring, a character needs a heat source. He also needs a supply of materials, the most obvious being a ring or the pieces of the ring to be assembled. The cost for the materials is subsumed in the cost for creating the ring. Ring costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the ring prices in the ring descriptions as a guideline. Creating a ring generally costs half the ring's market price.

复制有贵重材料成分法术的戒指将法术材料成分花费的50倍加入戒指的价值。但前提条件中有贵重成分的法术并不会自动影响价格。制作戒指的工作会触发准备好的法术,使得它们无法在制作戒指的日子里使用。(即,这些法术位已经被施法者当前准备的法术占用,如同它们已经被施放了)
Rings that duplicate spells with costly material components add in the value of 50 × the spell's component cost. Having a spell with a costly component as a prerequisite does not automatically incur this cost. The act of working on the ring triggers the prepared spells, making them unavailable for casting during each day of the ring's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

制作某些戒指可能需要比施法更高或更多的前提。详见单个戒指的描述。
Creating some rings may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

铸造戒指的基础价格每1000GP需要1天。
Forging a ring requires 1 day for each 1,000 gp of the base price.

所需物品制作专长(Item Creation Feat Required):铸造戒指
Item Creation Feat Required: Forge Ring.

制造所需技能(Skill Used in Creation):法术辨识或手艺(首饰)
Skill Used in Creation: Spellcraft or Craft (jewelry).
« 上次编辑: 2010-01-27, 周三 10:18:39 由 sleepinglord »
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[PathFinder][核心]制造魔法物品相关规则
« 回帖 #6 于: 2010-01-25, 周一 19:11:36 »
Creating Scrolls
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« 回帖 #7 于: 2010-01-25, 周一 19:11:45 »
Creating Staves
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« 回帖 #8 于: 2010-01-25, 周一 19:11:57 »
Creating Wands
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[PathFinder][核心]制造魔法物品相关规则
« 回帖 #9 于: 2010-01-25, 周一 19:12:08 »
制造奇物(Creating Wondrous Items)

要制造一件奇物,人物通常需要某中物件或工具,以在其上进行工作。他同时也需要材料,最显然的是该物件本身,或者收集好的用于制作该物件的零件。此材料花费包含在制作该奇物i的花费中。奇物的花费很难确定。请参考表:估算魔法物品的价值并使用奇物描述中的奇物价格作为指导。制作一件奇物的花费等于其标出的市场价值的一半。
To create a wondrous item, a character usually needs some sort of equipment or tools to work on the item. She also needs a supply of materials, the most obvious being the item itself or the pieces of the item to be assembled. The cost for the materials is subsumed in the cost for creating the item. Wondrous item costs are difficult to determine. Refer to Table: Estimating Magic Item Gold Piece Values and use the item prices in the item descriptions as a guideline. Creating an item costs half the market value listed.

若制作奇物的前提里有法术,则制作者必须准备该法术以备施放(或者必须知晓该法术,对于术士或吟游诗人来说)但无需提供任何法术需要的材料成分或专注。制作奇物的工作会触发准备好的法术,使得它们无法在制作奇物的日子里使用。(即,这些法术位已经被施法者当前准备的法术占用,如同它们已经被施放了)
If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require. The act of working on the item triggers the prepared spells, making them unavailable for casting during each day of the item's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)

制作某些奇物可能需要其他比施法更高或更多的前提。详见每个权杖的描述。
Creating some items may entail other prerequisites beyond or other than spellcasting. See the individual descriptions for details.

制作奇物的基础价格每1000GP需要1天。
Crafting a wondrous item requires 1 day for each 1,000 gp of the base price.

所需造物专长(Item Creation Feat Required):制造奇物
Item Creation Feat Required: Craft Wondrous Item.

制造所需技能(Skill Used in Creation):法术辨识或一项可行的手艺或专业技能
Skill Used In Creation: Spellcraft or an applicable Craft or Profession skill check.
« 上次编辑: 2010-01-27, 周三 11:23:05 由 sleepinglord »
设定控。比快乐多的人思路广,比思路广的人快乐多!
3R DIY:PF1 DIY: