制造魔法物品(Magic Item Creation)
要制作魔法物品,施法者必须使用使用允许它们花费时间和金钱来制造物品的特殊的专长。在这个过程的最后,施法者必须进行一次技能检定(通常是法术辨识,但有时是其它技能)来结束物品的制造。若一个物品类型有多个可选的技能,你可以选择一个技能来进行该检定。制作魔法物品的DC = 5+ 物品的施法者等级。此检定失败意味着物品无法使用,而时间和材料被浪费了。若检定失败了5或更多,你造出了一件诅咒物品(详见诅咒物品)。
To create magic items, spellcasters use special feats which allow them to invest time and money in an item's creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item (see Cursed Items for more information).
注意所有的物品描述中都有前提条件一项。这些前提在造物时必须被满足。大多情况下,它们的形式是物品制作者必须知晓某某法术(虽然通过其它魔法物品或施法者来满足也是允许的)。施法者每无法满足一项条件,制造魔法物品的DC+5。唯一的例外是对造物专长的需求,它是必须的。另外,若你没能满足造物的法术前提,你不能制作法术触发类物品或法术完成类物品。
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.
造物的花费在下面详细列出,注意通常最核心的两个因素是造物者的施法者等级和物品内蕴法术的等级。造物者可以制造比自身施法者等级更低的物品,但不能低于释放所需法术需要的最低施法者等级。使用超魔专长,施法者可以将物品内蕴法术的等级增加至比通常更高。
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.
对物品的魔法供应总是其基础价格的一半(以GP计算)。对于很多物品,市场价格=基础价个。盔甲,盾牌,武器以及所有在其魔法强化属性之外有其独立价格的物品的市场价格还要加上其自身花费。物品本身花费不会影响基础价格(它决定了魔法供应的花费),但它会增加最终的市场价。
Magic supplies for items are always half of the base price in gp. For many items, the market price equals the base price. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price.
另外,某些物品可以施放或复制那些需要花费材料成分的法术。这些物品的市场价格=基础价格+额外的法术成分花费。制造这些物品的花费=魔法供应花费+法术成分花费。这些物品的描述会包括一项,其中给出了制作该物品的完整花费。
In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.
造物者还需要一个十分安静,舒适而且照明充足的地方来工作。任何适合准备法术的地点也适合造物。制作物品物品每花费基础价格中的1000GP需要8小时的工作(或者按时间比例计算),至少每日要工作8小时。药剂和卷轴是例外;它们只需要2个小时来制作(若其基础价格是250GP或更少)。基础价格超过250GP但低于1000GP的卷轴和药剂需要8小时制作,就如同其它魔法物品。角色必须在制造过程之初就花费这些金币,无论需要花费多长时间来制作,施法者每天至多制作1件魔法物品。若你将物品制作DC+5,此过程可以加速为每1000GP4小时
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.
施法者每日最多可以工作8小时。他不能通过每天加班来赶工,但造物的日子可以不是连续的,施法者可以在他觉得合适继续余下的工作。若施法者正在外出冒险中,他可以每天只在造物上投入4小时,虽然他只能获得2小时的工作效果。这些时间并不需要连续,你可以在午饭时,早晨准备时,或者晚上守卫时进行。若全心全意来造物的话,必须在4小时内连续工作。该工作通常在一片被控制的环境下完成,其中可以最小限度地分散精力,如同在实验室或祭坛。在可能分心或有危险的环境下工作只能得到所花时间一半的效果(如同施法者在冒险中)。
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).
角色在一个时间段内只能专注制作一件物品,若他开始制作新的物品,所有未完成物品的材料都被浪费掉。
A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.