作者 主题: 【Ultimate Wilderness】機巧毀壞者(Sly Saboteur) [盜賊變體]  (阅读 4624 次)

副标题: 很有趣也實用的變體,可惜PC很少玩陣地戰

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機巧毀壞者(Sly Saboteur)[盜賊變體]
出自《Ultimate Wilderness pg. 77》


  機巧毀壞者是專門從事破壞和突襲的非正規軍。儘管他們經常面對更有數量或資源(或兩者)優勢的敵人,但機巧毀壞者擁有了解當地人和地形的優勢。他們可能是推翻腐敗政府的反抗者,或者他們可能是反對入侵勢力的民兵成員。有些則是環保主義者,他們破壞工業工具以保護未遭破壞的的自然。

本職技能(Class Skills):機巧毀壞者增加生存至其本職技能列表而非智識[地城]。

此調整盜賊的本職技能。

疾走(Scamper, Ex):3級時,機巧毀壞者每輪能在困難地形移動5尺,如同通常地形。在6級和之後每3級,此距離提升5尺(至18級時的最多30尺)。此能力允許機巧毀壞者以5尺快步進入困難地形。此能力只有他在穿戴轻型或不穿甲而且負載不高於輕載時才能生效,而且跟灵狐步(Nimble Moves)  和神行步(Acrobatic Steps)專長疊加。

此取代陷阱感知。

災難性故障(Catastrophic Failure, Ex):4級時,當機巧毀壞者使用解除裝置對設備做手腳(rig)時,她能將檢定DC+5。若是如此並成功通過檢定,當設備失效時,用戶受到等同機巧毀壞者的偷襲攻擊的傷害,成功通過反射豁免則只承受一半傷害(DC=10+1/2機巧毀壞者+其敏捷調整值)。傷害類型取決於設備的性質,但通常是鈍擊、火焰、穿刺或揮砍。

此取代直觉闪避。

解除魔法裝置(Rune Trap, Sp):8級時,機巧毀壞者能使用解除裝置對魔法道具做手腳(rig),如同它是一個复杂程度為超难的装置。若此道具的效果是立即,此道具下次啟動時其效果將被反制,但啟動仍消遣一發充能或次數。若此道具的效果是持續性或有持續時間,其效果將在使用1d4輪或分鐘後失效(由機巧毀壞者選擇)。這將結束持續時間或壓制持續效果1d4輪(如同解除魔法(dispel magic))。此效果不能用於神器。

若此能力結合災難性故障能力,將造成無類型的魔法傷害,而且不會被傷害減免或能量抗力所減免。。

此取代精通直觉闪避。

推荐盗贼天赋(Rogue Talents):以下盗贼天赋可以完善機巧毀壞者变体:靈活扳機(Cunning Trigger),快速潛行(Fast Stealth)
,脫逃藝術(Getaway Artist),, 快速解除(Quick Disable), 快速陷阱製作(Quick Trapsmith),盜賊匍匐術(Rogue Crawl),陷阱嗅覺(Trap Spotter),翻牆者(Wall Scramble)

推荐高等天赋(Advanced Talents):以下高等天赋可以完善機巧毀壞者变体:廉價陷阱製作(Frugal Trapsmith),視線躲藏(Hide in Plain Sight),一擊倒地(Knock-Out Blow),謠言散佈者(Rumormonger),技能專精(Skill Mastery),魅影狙擊(Stealthy Sniper)

劇透 -   :
Sly Saboteur
Source Ultimate Wilderness pg. 77
Sly saboteurs are irregular soldiers who specialize in sabotage and surprise attacks. Though they often face enemies with greater numbers or resources (or both), sly saboteurs have the advantage of knowing the local people and terrain. They might be rebels fighting against a corrupt government, or they might be members of a militia opposing an invading force. Some are environmentalists who sabotage the tools of industry in order to protect unspoiled nature.

Class Skills: A sly saboteur adds Survival to her list of class skills instead of Knowledge (dungeoneering).

This alters the rogue’s class skills.

Scamper (Ex): At 3rd level, a sly saboteur can move through 5 feet of difficult terrain each round as if it were normal terrain. At 6th level and every 3 levels thereafter, this distance increases by 5 feet (to a maximum of 30 feet at 18th level). This ability allows the sly saboteur to take a 5-foot step into difficult terrain. This ability applies only when she is wearing light armor or no armor and carrying no more than a light load, and it stacks with the Acrobatic Steps and Nimble Moves feats.

This replaces trap sense.

Catastrophic Failure (Ex): At 4th level, when a sly saboteur uses Disable Device to rig a device to fail, she can increase the DC of the check by 5. If she does so and succeeds at the check, when the device fails, users take damage equal to the sly saboteur’s sneak attack, or they take half that amount with a successful Reflex save (DC = 10 + half the sly saboteur’s level + her Dexterity modifier). The type of damage depends on the nature of the device but is typically bludgeoning, fire, piercing, or slashing.

This replaces uncanny dodge.

Disable Magic Device (Su): At 8th level, a sly saboteur can use Disable Device to rig a magic item to fail as if it were an extremely complex device. If the item’s effect is instantaneous, the effect is countered the next time the item is activated, but the activation still consumes a charge or use. If the item’s effect is continuous or has a duration, the effect fails after 1d4 rounds or minutes of use (sly saboteur’s choice). This ends the duration or suppresses a continuous effect for 1d4 rounds (as the spell dispel magic). This ability cannot be used on artifacts.

If this ability is combined with the catastrophic failure ability, the resulting damage is untyped magic and is not reduced by damage reduction or energy resistance.

This replaces improved uncanny dodge.

Rogue Talents: The following rogue talents complement the sly saboteur archetype: cunning trigger, fast stealth, getaway artist, quick disable, quick trapsmith, rogue crawl, trap spotter, wall scramble.

Advanced Talents: The following advanced rogue talents complement the sly saboteur archetype: frugal trapsmith, hide in plain sight, knock-out blow, rumormonger, skill mastery, stealthy sniper.
« 上次编辑: 2023-05-12, 周五 13:17:45 由 隨緣等團的犬良人 »

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life exists only for a short while
and Time demands his due

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現時CHM中解除裝置技能的一部分翻譯我認為有誤,此技能並不是用作臨時修補,而且對完好的機關動手腳令它們雖然看不出來,但一用就壞,此變體則在此之上增加偷襲傷害

另外,你也能以此技能臨時修補一些簡單的裝置,如馬鞍和車輪 (不過這些物品通常在再次損壞前,只能勉強維持1d4輪或者分鐘的使用)。

你還能對例如馬鞍或車輪等簡單的裝置動手腳,令它們能如常運作一小會然後在一段時間後失敗或脫落(通常是使用後1d4輪或分鐘)

You also can rig simple devices such as saddles or wagon wheels to work normally for a while and then fail or fall off some time later (usually after 1d4 rounds or minutes of use).

如果盜賊在解除陷阱的檢定中成功並且結果超過DC至少10點,那麼他可以嘗試研究此陷阱的結構,並且在不觸發陷阱的情況下穿越此陷阱。該盜賊的盟友同樣也可以穿過此陷阱。

盜賊能對陷阱動手腳令他的盟友也能穿過此陷阱。

A rogue who beats a trap’s DC by 10 or more can study the trap, figure out how it works, and bypass it without disarming it. A rogue can rig a trap so her allies can bypass it as well.
« 上次编辑: 2023-05-12, 周五 13:23:09 由 隨緣等團的犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 Kh

  • 努力的新人
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  • 好像過了能自稱新人的時期了
能不能對自己做的簡單陷阱動手腳,讓陷阱被啟動時,打出高過原本傷害的偷襲傷害?
« 上次编辑: 2023-05-12, 周五 13:59:26 由 Kh »
現代忍法戰鬥TRPG忍神
規則介紹與新人導航
繁簡中全書漢化
Roll20平台忍神教學

星之河多媒體LOG計畫:盡力運用論壇排版,轉製Roll20跑團元素為Log(卷死自己)
EP.0 - 繁星所向
EP.1 - 原點

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能不能對自己做的簡單陷阱動手腳,讓陷阱被啟動時,打出高過原本傷害的偷襲傷害?
我的想法是去別人家每開一道門都拆一下

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due