HAAGENTI
THE WHISPERS WITHIN
Source Inner Sea Gods pg. 320
Pathfinder Wiki Haagenti
DETAILS
Alignment CE
Pantheon Demon Lords
Areas of Concern Alchemy, invention, transformation
Domains Artifice, Chaos, Evil, Strength
Subdomains Alchemy (Artifice), Construct, Demon (Chaos), Demon (Evil), Resolve, Self-Realization (Strength), Toil
Favored Weapon Battleaxe
Symbol Philosopher's stone
Sacred Animal(s) Bull
Sacred Color(s) Gold, lead gray
OBEDIENCE
Practice the Divine Experiment by following the procedure to transmute lead into gold; this process normally requires a philosopher’s stone, but for this obedience, the thaumaturge can substitute any material for lead—it’s not the actual transmutation that functions as the obedience, but the act of going through the motions. Gain a +4 profane bonus against transmutation effects.
BOONS - DEMONIC OBEDIENCE
DEMONIAC
Source Book of the Damned - Volume 2: Lords of Chaos pg. 16
1: Truth in the Flesh (Sp) enlarge person 3/day, alter self 2/day, or beast shape I 1/day
2: Transformation (Sp) Extended transformation once per day.
3: Master of Shapes (Su) You gain the shapechanger subtype. Your body can react instantaneously to mitigate attacks, granting immunity to critical hits and sneak attacks (which are treated as normal attacks). Whenever you are affected by a polymorph effect, you heal 4d8 points of damage.
BOONS - FIENDISH OBEDIENCE
EVANGELIST
Source Book of the Damned pg. 56
1: Novice Philosopher (Sp) cure light wounds 3/day, lesser restoration 2/day, or cure serious wounds 1/day
2: Altered State (Su) It is said that Haagenti introduced the concept of mutagens to the first alchemists at the dawn of time. Regardless of the veracity of this legend, your worship and faith in the Whispers Within grants you the ability to create a mutagen, as per an alchemist of a level equal to your Hit Dice – 4 (maximum 20th level). If you could already create mutagens, any mutagen you create from this point onward no longer applies its penalties to ability scores; in addition, any ability score increased by your mutagen increases by an additional 2 points.
3: Immortal Chymist (Su) You have mastered the legendary techniques of Haagenti’s Divine Experiment. Your body no longer physically ages (although you continue to accrue mental bonuses), and you don’t die from old age. If you were middle-aged or older, your body returns to its prime— you retain your mental bonuses but lose any penalties to Strength, Dexterity, and Constitution gained from advanced age. Each day, when you perform your obedience, you create a small amount of mystic quicksilver; if mixed with a potion of cure serious wounds, it creates a dose of oil of life. Just like that created by a philosopher’s stone, if this oil is sprinkled over a dead body (a standard action), it revives the dead creature as per true resurrection. Alternatively, the quicksilver can be used to convert up to 1 pound of lead into gold (worth a maximum of 50 gp). This quicksilver loses its potency after 24 hours or when you next perform your obedience.
EXALTED
Source Book of the Damned pg. 56
1: Truth in the Flesh (Sp) enlarge person 3/day, alter self 2/day, or beast shape I 1/day
2: Transformation (Sp) You can cast extended transformation as a spell-like ability once per day.
3: Master of Shapes (Su) You gain the shapechanger subtype. Your body can react instantaneously to mitigate attacks, granting you immunity to critical hits and sneak attacks (which are treated as normal attacks). Whenever you are affected by a polymorph effect, you regain 4d8 hit points.
SENTINEL
Source Book of the Damned pg. 56
1: Alchemical Armaments (Sp) lead blades 3/day, alchemical allocation 2/day, or versatile weapon 1/day
2: Inventive Warfare (Ex) You can treat any weapon as if you were proficient with it. Any feats or effects you have that apply specifically to battleaxes (such as Weapon Focus or the sentinel’s symbolic weapon class feature) or to the axe weapon group (such as the fighter’s weapon training class feature) apply to any weapon you wield. In addition, as a swift action, you can grant weapons you wield one of the following special weapon features for 1 round: brace, disarm, nonlethal, reach, or trip.
3: Adaptive Flesh and Twisting Steel (Sp) You can transform into whatever form is most efficient for the battle ahead, and your tools remain ready for use. Whenever you use any polymorph effect, all of your equipment is altered in whatever manner necessary to function with your new form (including functioning as ghost touch or similar magical effects). You can use shapechange once per day. In addition, add monstrous physique IV, undead anatomy IV, and vermin shape II to the list of spells that shapechange spells you cast can function as.
Many believe that Haagenti, known in some circles as the Whispers Within (a conceit some inventors and alchemists liken to a form of external but mysterious muse that manifests as soft voices in the back of the mind) is among the least destructive and most reasonable of the demon lords. Of course, this impression is largely smoke and mirrors, for Haagenti is as cruel and sadistic as any demon lord. He simply masks his evil through alchemical creations and wondrous inventions that, while seeming beneficial, subtly influence the development of a society toward destruction. Transmuting lead to gold may seem like a financial miracle, but applied too often, it can destroy a nation’s or even a world’s economy. The power to bring back the dead may seem like the ultimate mercy, but most beings restored to life via Haagenti’s gifts end up as sadists or demon-worshiping villains. The greatest secret he has revealed to mortals is the method of transmuting lead into gold using a philosopher’s stone (a revelation he granted the wizardly rulers of ancient Thassilon—that these rulers went on to become cruel and sadistic tyrants
can be no mere coincidence), but he is the author of other secrets as well, such as the method of creating retrievers and the principles underlying drow fleshwarping. Scholars believe Haagenti has been responsible for guiding many of humanity’s greatest minds to discover new methods of inflicting destruction and pain on each other.
Haagenti has myriad forms and can change his appearance at will. He often appears as an especially attractive member of whatever race he interacts with, particularly in a shape that others will find seductive or pleasing to be around. Regardless of his form, he maintains a dark sense of humor and irony, incorporating some unsettling feature to reflect his demonic nature and mock the form he took. This could be obvious: horns, a hoofed foot, or demonic wings; it could instead be something more subtle, such as eyelids that blink sideways, fingernails on the undersides of his fingers, or a navel in the small of his back. In such cases, he might take pains to hide his “defect,” only to reveal the truth after a victim has profited from the nefarious secrets Haagenti revealed.
The closest thing that Haagenti has to a true form is that of a demonic, winged, bull-like monster, but he appears in this form only in battle. When he manifests as a bull, Haagenti’s toxic breath has the power to violently transform the flesh and bone of his victims, turning them into pain-riddled fleshwarps that find relief from their constant agony only when they are directly following Haagenti’s whispered demands. Haagenti’s axe-bladed horns can penetrate all defenses, transmuting into silver as needed to strike against devils or into adamantine against golems. But despite his ferocity on the battlefield, it is his ability to whisper telepathically that may be his most destructive power—for this is how Haagenti plants the seeds of innovation and inspires even the most mild-mannered of tinkerers to create deadly and cruel devices.
Enabling thinkers who pursue theories despite the devastation their ideas might engender in the world is the greatest of Haagenti’s work in the realm of mortals. When Haagenti reveals his secrets to mortals, he chooses those who already have a penchant for cruelty. For example, the ability to cure disease at a touch might be a gift in the right hands, but Haagenti would give such a gift only to someone who he knows will charge great sums of money or demand humiliating favors for his gift.
Alternatively, Haagenti might grant the ability to create a magical oil that, when applied to the flesh, turns aside weapon blows, but he would gift this discovery to a sadistic warmonger who wants to inflict terror upon the land.
Haagenti’s realm in the Abyss is a labyrinth called Cerebulim, an immense collection of bestiaries, laboratories, libraries, torture chambers, and more. Underneath Cerebulim is a clockwork mechanism that Haagenti can manipulate to rearrange the chambers to suit his preferences, confusing and trapping any who venture therein.