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译文资料区 => Dungeons & Dragons => Dragon & Dungeon Magazine => 主题作者是: 章鱼 于 2020-10-17, 周六 03:33:05

主题: 龙杂304期模板【邪妖精】补发
作者: 章鱼2020-10-17, 周六 03:33:05
邪妖精
精类生物可以与任何生物繁殖——除了来自妖精王庭的纯血精类之外——也几乎都会这样做。精类与其他生物的后代有着与众不同的特点,双亲的特征同时在他们身上显现,有时候他们会被误认为是双亲之一的生物类型。在此之后,这些混血生物也会繁衍后代,并且把特征和能力遗传下去。经过了数代的繁衍,这些混血生物往往变得和噩梦或者疯狂法师的试验产品类似。这些古怪的生物会被他们非精类祖先那一边的社会所抛弃。而妖精王庭的精类面对他们时,最好的结果莫过于把他们当做可怜的混血儿而抛弃,最糟糕的情况则是把这些杂种视为整个精类社会的耻辱,应该被追捕并消灭。

范例邪妖精
这个贪玩的侏儒生来就有一对苍蝇般的翅膀在背后轻轻颤动,她的脸上带着微笑。
炎夏邪妖精 侏儒1级战士
小型精类
生命骰:1d8+2(6hp)
先攻:+2
速度:20尺(4格),飞行40尺(机动性一般)
防御等级:16(+1体型,+ 2敏捷,+2皮甲,+1轻型盾牌),接触13,措手不及14
基本攻击/擒抱:+1/-4
攻击:长剑+0近战(1d6/19-20)或轻型十字弓+5远程(1d6/19-20)
占据/触及:5尺/5尺
特殊攻击:炎夏爱抚
特性:侏儒种族特性,铁器易伤
豁免:强韧+4,反射+2,意志-1
属性:力量9,敏捷13,体质12,智力10,感知9,魅力10
技能:躲藏+4,威吓+4,聆听+1,侦察+1
专长:武器专攻(轻型十字弓)
环境:温带山区
组织:单独
挑战等级: 1
财富:标准
阵营:总是邪恶(任意)
进化:通过职业等级
等级调整:LA0
炎夏邪妖精侏儒在恶作剧以及与他人相处的时候总是很残忍。战斗与正面作战相比,炎夏邪妖精侏儒更喜欢误导与欺骗敌人。她们在杀死敌人之前,会弄得敌人晕头转向。炎夏邪妖精热衷于善于使用幻术,并且无论何时都会精心布置陷阱。

炎夏爱抚(超自然):就像被温暖、清新的夏日空气环绕一般,拥有炎夏爱抚的的邪妖精被自然法阵所保护。这个能力与反邪恶法阵类似,不同点在于它能防御任何阵营的生物,除了动物、野兽、精类或者魔法兽。施法者等级为1级。

创造一个邪妖精“邪妖精”是一个可以加在任何活物(之后将其称为“基础生物”)上的模板。生物类型变为“精类”。该模板使用基础生物的所有数据和特殊能力,除了下文所示。
((没有明确说明LA0,只是在范例中有类似的说明,需要DM斟酌))
生命骰:d6或者通过职业等级
速度:许多精类有翅膀。她们中的一部分翅膀退化无法飞行,但是大部分还是可用的,让这些生物可以用她们基础生物正常速度的两倍飞行(机动性一般)。本来就拥有翅膀的基础生物可能会获得与原先不同的翅膀。翅膀可能是下表中的任意类型。选择翅膀或者投随机骰(如下表所示)。
百分骰 翅膀类型
01-33 无
34-50 下表所示一种无法飞行的翅膀
51-60 蝙蝠翅膀
61-70 鸟类翅膀
71-80 蝴蝶翅膀/飞蛾翅
81-90 龙类翅膀/鳞片翅膀
91-100 昆虫翅膀

特殊攻击:邪妖精保留基础生物的所有特殊攻击,并且获得如下一种季节之力。
季节之力:邪妖精与一个季节有着强力的连接,并且与之对应获得一种力量。

春风轻触(超自然):获得春风接触的能力如同被春天亲吻,充满了生机与希望。任意次数,通过一个标准动作,邪妖精可以用春风轻触来接触一个生物。这个接触移除活物的眩晕、恶心、疲乏、力竭状态。如果接触的是不死生物,邪妖精的春风轻触攻击与牧师的驱散不死生物类似生效,效果相当于比邪妖精生命骰数低2级的牧师。与牧师的驱散能力不同,春风轻触只能影响接触的不死生物。

炎夏爱抚(超自然):就像被温暖、清新的夏日空气环绕一般,拥有炎夏爱抚的的邪妖精被自然法阵所保护。这个能力与反邪恶法阵类似,不同点在于它能防御任何阵营的生物,除了动物、野兽、精类或者魔法兽。施法者等级与邪妖精生命骰数相等。

秋日收割(超自然):秋天是萧瑟肃杀的季节。通过一个标准动作,邪妖精可以用特殊的解除攻击来触摸一个生物。这个接触攻击与目标型解除魔法相似。邪妖精每天可以使用这个能力1+魅力调整(最低1次)次数。施法者等级与邪妖精的生命骰数相等。

凛冬恐惧(超自然):拥有凛冬恐惧能力的邪妖精是令非精类生物不安的存在。这些生物越美丽,对其他生物来说就越致命。在她们5尺范围内的非精类活物会不适并且在所有豁免上遭到相当于邪妖精魅力调整值(最低为1)的减值。

特殊能力:邪妖精保留基础生物的所有特殊能力,并且获得如下表所示的能力。

伤害减免:邪妖精根据其生命骰数获得伤害减免。
生命骰数 伤害减免
1-3 无
4-7 5/铁
8-11 10/寒铁
12+ 15/寒铁

易伤(特异):铁器(包括钢)的接触会给邪妖精造成1点伤害。钢铁武器命中邪妖精后,会造成额外1d6伤害。精类的伤害减免可以抵消这个伤害,正常投这个伤害然后计算伤害减免,除非该武器可以击破精类的伤害减免。

视觉(特异):大部分邪妖精拥有低光视觉。一些奇异血统的邪妖精拥有与众不同的视觉,如下表所示。
百分骰视觉类型
1-70 低光视觉
71-80 和人类一样的标准视觉
81-90 60尺黑暗视觉
91-95 生物没有眼睛但是有30尺颤动感知
96-100 生物没有眼睛但是有30尺盲视
属性:邪妖精在基础生物的属性上额外获得如下调整:-2力量,+2敏捷,-2体质,+2魅力
技能:邪妖精在威吓技能上获得+4种族加值。
环境:任意
阵营:总是邪恶
主题: Re: 龙杂307期LA+0模板【邪妖精】补发
作者: 超小舞2020-10-29, 周四 13:15:38
emmm 因为我自己好像也翻译过这个玩意,算是和花花一样的坏人,所以有几个错误我一定要指出来!
第一个是,这个东西是杂志304,而不是杂志307.
第二个是,这东西并没有明确说明LA0,只是在范例中有类似的说明,需要DM斟酌,告知DM是好习惯,也是必须的。
第三个是,低级的时候这个东西是DR/铁,而不是DR/寒铁。并且寒铁是铁的上位替换。
Unseelie Fey
Gwendolyn Kestrel, Dragon #304

Fey can breed with anything and, except for the pure-blood-minded seelie court fey, often do. The offspring of these liaisons are unusual creatures, blending characteristics of both parents, sometimes able to pass as a parent's creature type. In turn, these half-breeds mate and pass on a blend of features and abilities. After several generations, these mixed creatures often resemble things out of nightmares or a mad wizard's experiment.

These oddities generally are spurned by their non-fey ancestor's society. The seelie court fey view these creatures at best as pathetic half-breeds to be spurned with contempt and at worst as despicable perversions of all that is fey, to be hunted down and put out of their misery.

Creating an Unseelie Fey
"Unseelie fey" is a template that can be added to any living creature type (referred to hereafter as the "base creature"). The creature's type becomes "fey." It uses all the base creature's statistics and special abilities except as noted here.

Hit Dice: d6 or by character class.

Speed: Many fey have wings. Some of them are mere vestiges unable to support the weight of the unseelie fey, but most are usable, enabling the creature to fly at twice the base creature's normal speed (average maneuverability). A base creature that normally has wings might have wings unusual for its kind. Wings can be of any type listed on the table below. Select the wings or roll randomly (see the table below).

% Chance   Type of Wings
01-33   None
34-50   Unusable wings of a type listed below
51-60   Batlike
61-70   Birdlike
71-80   Butterflylike/Mothlike
81-90   Dragonlike/Scaled
91-100   Insectlike
Special Attacks: An unseelie fey retains all the special attacks of the base creature and also gains one of the season's power described below.

Season's Power: Each unseelie fey has a metaphysical connection to one of the seasons and has the related power.

Vernal Touch (Su): To receive a vernal touch is like being kissed by springtime itself, full of life and promise. At will, as a standard action, the seelie fey can touch a creature with a vernal touch. This touch removes dazed, nauseated, fatigued, and exhausted conditions from living creatures. For undead creatures, a seelie court fey's touch attack acts like a cleric's ability to turn undead with a cleric level equal to the unseelie fey's total Hit Dice -2. Unlike a cleric's turn ability, each use of vernal touch affects only the touched undead.

Summer Caress (Su): Surrounded as if by the warm, verdant air of summer, an unseelie fey with summer's caress is protected by a magic circle of nature. This ability functions much like a magic circle against evil, except that it protects against attacks from all creatures of any alignment except for those of the animal, beast, fey, or magical beast creature types. Caster level equal to HD.

Autumn Harvest (Su): Autumn is a time of endings. As a standard action, an unseelie fey can touch a creature with a special dispelling touch. This touch acts like a targeted dispel magic. The unseelie fey can use this ability a number of times per day equal to one plus the fey's Charisma bonus (minimum 1). Caster level equal to HD.

Winter Chill (Su): An unseelie fey with winter chill has a presence that disquiets nonfey. The more beautiful the creature is, the more uncomfortable other beings feel. Living, nonfey creatures within 5 feet of her feel uneasy and suffer a morale penalty on saves equal to the unseelie fey's Charisma bonus (minimum 1).

Special Qualities: An unseelie fey retains all the special qualities of the base creature and also gains fey qualities and those listed below.

Damage Reduction: Wood and silver weapons have little effect against unseelie creatures, but iron weapons do (including normal steel weapons). Once unseelie fey reach 12 or greater hit dice, this ability is replaced by normal damage reduction. See the chart below for details.

Hit Dice   Damage Reduction
1-3   None
4-7   5/iron
8-11   10/cold iron
12+   15/cold iron
Iron Vulnerability (Ex): The mere touch of iron (including steel) deals point of damage to the unseelie fey. A hit with an iron or steel weapon deals an additional +1d6 points of damage. Unseelie fey with more than 12 Hit Dice gain damage reduction, which protects them from most of this vulnerability. When an unseelie fey of 12 or more Hit Dice is hit with or touched by an iron weapon, calculate damage including the bonus for iron vulnerability (1 point for a touch or normal damage +1d6 for a successful attack) and then apply the creature's damage reduction.

Vision: Most unseelie fey have low-light vision. Some strange breeding combinations have created odd alternatives (see the table below).

% Chance   Type of Vision
01-70   Low-light
71-80   Standard; the creature can see as well as a human
81-90   Darkvision 60 ft.
91-95   The creature lacks eyes but has tremorsense 30 ft.
96-100   The creature lacks eyes but has blindsight 30 ft.
Abilities: Changes from the base creature as follows: -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma.

Skills: An unseelie fey gains a +4 racial bonus to Intimidate checks. It has the skill points of a fey; equal to 2 x Intelligence score and +2 per extra Hit Die. Treat skills from the base creature's list and from the bard's class list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.

Feats: Unseelie fey have one feat for every four levels or the base creature's total of feats, whichever is greater.

Climate/Terrain: Any land and underground

Organization: As base creature

Challenge Rating: As base creature

Treasure: As base creature or standard

Alignment: Always evil.

Advancement: As base creature or by character class
主题: Re: 龙杂307期LA+0模板【邪妖精】补发
作者: 天昊飞鸿2020-10-29, 周四 13:25:11
虽然我觉得这些问题不大,但是邪妖精模板确实是龙杂304的,也就是3e资源。dr就如同楼上所说,低级时是铁器dr。
主题: Re: 龙杂304期模板【邪妖精】补发
作者: 章鱼2020-11-03, 周二 00:28:12
已改