作者 主题: 【W:tA】【汇总】6级仪式  (阅读 654 次)

副标题: 所有6级仪式

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【W:tA】【汇总】6级仪式
« 于: 2020-08-20, 周四 16:21:09 »
此帖为官方6级仪式的汇总。
本帖只涉及那些明确标注了等级而又有具体系统的仪式。
以英文原名首位字母的排列顺序为准整理。

如有遗漏请指出。
« 上次编辑: 2020-08-29, 周六 13:38:47 由 Guard89 »

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Re: 【W:tA】【汇总】6级仪式
« 回帖 #1 于: 2020-08-20, 周四 16:21:33 »
升起太阳
 此仪式几乎是个传说;最近的有关它被施展的可靠报告在公元1300年——那时的克洛坦部族还和土著印第安人中的梦语者法师以及赫利俄斯保持着盟友关系。此仪式有充分的理由只能在黑夜施展:据说它能无视时间来召唤太阳,使其升起在地平线上,从而开始新一天的轮回。但并不清楚它究竟是召唤了赫利俄斯的化身来照亮实行仪式和实际黎明之间的那几个小时的黑夜,还是真的改变了目标地区的时间流动。
 系统:未知。6级这一等级表明了要成功施展它的极高难度;可让仪式运行的实际机会留给说书人去自行决定。

出处:《克洛坦之歌(WW3112)》 第121页


复仇蜘蛛仪式(神秘)
 这一可怕而又恶毒的仪式自白嚎部族的堕落后就被深深隐藏在各种妖蛆轶闻中,等待着末日之初的重见天日。只有最强大的妖蛆仪式师才拥有能成功使用它的经文,而绝大多数参与了此仪式的其他人都会在仪式完成时被逼疯自杀。即使在末日之初,也只有两人知道这一仪式——一个人类法师,和一个5级的黑旋舞者弦月(除非说书人在已经参与了她的编年史的人中还能挑出更合适的人选,否则就是吞噬一切者安雅可)。仪式结束时,一个神灵级精魂会被摧毁,陷入休眠或倒向妖蛆。
 仪式至少需要5位仪式师的参与。除外仪式还需要其它东西。仪式大师必须持有弗莱特·韦尔米斯的普列坦诸钥的92个副本中的1个——因为他要在仪式实行时从早到晚地大声朗读它。仪式会召唤被深深嵌入灵魂红石的黑暗智慧,它同时也需要5加仑的妖火(为了了解所有这些材料的具体细节,请看《第2版妖蛆之书》的第144-146页)。
 和必须获得上述材料一样困难的是,仪式师必须活捉——没错,活着捉到——单个部族的5只5级狼人。而且没有2只狼人的月兆是相同的;因此,仪式的牺牲品象征性地代表了那个部族的广度。
 复仇蜘蛛仪式需要7天来完成。它必须在满月或新月的夜晚开始。仪式师和其他参与者在7天的施展中不能睡觉或休息,但他们可以通过食物,水,或者任何他们能得到的能维持意识的神秘学或化学物质来保持自己。
 每一天的仪式都会对被献祭的狼人带来新一系列的折磨。整个星期里狼人都会被告知只有妖蛆能缓解他们的痛苦。
 第1天相对单纯:羞辱。狼人被嘲笑,身体被迫在妖蛆印记前下跪,而部族图腾的印记会被污损和亵渎。
 第2天是创伤。每一只狼人都被残酷地殴打,被治愈,然后再被殴打,如此持续一整天。仪式师要谨慎避免使用任何在击伤后不能让狼人快速愈合的武器。
 第3天是侵犯。狼人会被他们的折磨者反复性侵,他们的心灵会被读取心智的灵赋和灵能反复刺探。他们最黑暗的秘密会被大声宣扬以让所有人听见。
 第4天是揭露。仪式师会小心而又灵巧地使用银制器具来使狼人的心脏在活着的同时又暴露在仪式材料前。
 第5天是折磨。狼人会被侮辱到近乎濒死——包括造成那种较低等级的狼人不可能幸存的重伤
 第6天是救赎。仪式大师会治愈前几天造成的所有创伤,请求妖蛆救赎他们,使其摆脱痛苦和猜疑。
 第7天是死亡。狼人被仪式化地一同杀害,他们的心被仪式师们吞噬。
 如果仪式被打断,它就会结束,并且不会有精魂上的反应(除了对被折磨的狼人可能有以外)。
 如果仪式被没有打断地完成了,那么有3种可能:
 如果5只狼人都曾在这一周的任何时间点上向妖蛆哀嚎请求喘息,该部族的图腾精魂就会倒向妖蛆。
 如果任何狼人在这周结束前死去,部族的图腾精魂就会死去。
 如果直到仪式的最后一刻都没有狼人死去,并且有那么1只狼人没向妖蛆哀嚎请求喘息,部族精魂就会休眠至少1年,但它不会被摧毁或倒向妖蛆。
 系统:仪式本身并不需要太多数值上的系统。仪式的牺牲品也几乎不可能是玩家团中的人物——实际上,我们强烈建议这个仪式的施展不要被扮演出来。相反,玩家帮派可能会在仪式施展后发现它,或发觉他们正在和时间赛跑以阻止它的施展。提供以上细节的原因是为了让说书人能判断仪式被打断时进行到了哪一步,或者便于让调查此仪式影响的狼人总结到底发生了什么。
 所有参与仪式的仪式师都必须有至少5点的灵知点。尚未发疯或服务妖蛆的仪式师必须定期进行意志点检定来继续施展它。只要有至少5名达标的仪式师继续参与仪式,那么1位仪式师的发疯或死亡就不会影响它。
 这一仪式的狼人受害者无论是否死去,只要不哀嚎请求宽容,就都会得到5点荣誉类的名誉值。如果哀嚎请求喘息,那么他们就会在所有3种名誉值上分别失去1点;如果他是第5个哀嚎的狼人,那他就会失去至少1个等级。
 受害者必须多次进行意志点检定来避免向妖蛆哀嚎——鉴于仪式受害者或仪式师都可能是说书人人物,所以为了故事的趣味性,对这些检定一笔带过是非常有必要的。

出处:《末日怒嚎(WW3999)》 第198-199页
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Re: 【W:tA】【汇总】6级仪式
« 回帖 #2 于: 2020-08-20, 周四 16:21:52 »
剧透 -   :
Raise the Sun
 This rite is almost legend; the last reliable report of its performance dates back to 1300 AD, when the Croatan were still allied with the Mound Builder Dreamspeakers and Helios. The rite is performed only at night, for good reason: it is said to call the sun to rise over the horizon regardless of the hour, bringing on the next day. Whether this calls on an avatar of Helios to light the hours between the rite and actual daybreak or it actually alters the flow of time for the target area is unknown.
 System: Unknown. The effective rite level of six represents the extreme difficulty of enacting such a rite with any success; the actual chances of the rite working are left to the Storyteller's discretion.

Source: Croatan Song (WW3112), Page 121


Rite of the Vengeful Spider (Mystic)
 This dire and poisonous ritual has lain dormant since the fall of the White Howlers, hidden in the bowels of Wyrm lore, waiting for the dawn of the Apocalypse to see its use. Only the most powerful Wyrmish ritualists have even a prayer of using it successfully, and most of those who participate in the ritual will surely be driven suicidally insane by the rite's end. Even at the dawn of the Apocalypse, only two individuals know the rite - one human wizard, and one Rank Five Black Spiral Dancer Theurge (Anyakh the All-Devourer, unless the Storyteller has a more appropriate candidate already participating in her chronicle). By the end of the rite, an Incarna spirit is either destroyed, driven into dormancy, or falls into the service of the Wyrm.
 The ritual requires the participation of at least five ritualists. The rite has several other major elements. The ritemaster must have one of the 92 copies of Frater·Vermiis's The Pretanic Keys on hand, for he reads aloud from it daily during the rite's performance. The rite calls upon the dark wisdom embedded in a Soul Ruby, and it also requires five gallons of Balefire (see Book of the Wyrm, Second Edition, p.144-6 for details on all these elements).
 As difficult as the acquisition of any of the above elements must be, the ritualists must also capture - alive - five Rank Five Garou of a single tribe. No two of these Garou may be of the same auspice; thus, the rite's victims symbolically represent the entire breadth of that tribe.
 The Rite of the Vengeful Spider takes 7 days to complete. It must begin on the night of a full moon or new moon. Through the 7 days of this ritual, the ritemaster and other participants may not sleep or otherwise rest, though they may sustain themselves with food, water, and whatever occult or chemical substances they require to remain conscious.
 Each day of the rite brings about a new series of torments to its Garou victims. Throughout the week the Garou are reminded that only the Wyrm can ease their suffering.
 The first day is relatively simple: Humiliation. The werewolves are mocked, physically forced to prostrate themselves before the sigil of the Wyrm, and the sigil of the tribal totem is defaced and desecrated.
 The second day is Injury. Each of the werewolves is brutally beaten, allowed to heal, and beaten again, for a full day. The ritualists carefully avoid using any weapons whose wounds a werewolf cannot quickly heal.
 Day three is Violation. The Garou are repeatedly sexually violated by their tormentors and their minds are penetrated by mind-reading Gifts and Charms. Their darkest secrets are announced for all to hear.
 Day four is Exposure. The ritualists carefully and deftly use silver instruments to expose the werewolves' beating hearts to the elements while keeping them alive.
 Day five is Torment. The Garou are abused to the very point of death, including terrible injuries that a werewolf of lesser rank could not possibly survive.
 Day six is Redemption. The Ritemaster heals all the injuries caused over the past few days, beseeching the Wyrm to bring redemption and a surcease from pain and doubt.
 Day seven is Death. The Garou are ritually slain in unison and their hearts devoured by the ritualists.
 If the rite is interrupted, it ends without spiritual repercussions (except possibly to those Garou who are tormented).
 If the ritual is completed without interruption, there are three possibilities:
 If each of the five Garou cries out to the Wyrm for respite at some point during the week, the tribe's totem spirit falls to the Wyrm's service.
 If any of the Garou die before the week ends, the tribe's totem spirit dies.
 If none of the Garou die until the final moment of the ritual, and even one of them avoids calling out to the Wyrm for respite, the totem spirit goes dormant for a period of at least one year, but is not destroyed nor does it fall into the Wyrm's hands.
 System: Not a lot of game mechanical systems are really called for through this rite. It is hardly expected that the victims of the ritual will be the troupe's characters - in fact, it is strongly recommended that this rite not be played out. Rather, the pack may find out about this ritual after the fact, or find themselves in a race against time to stop it. The details above are provided so that the Storyteller may gauge what activities are going on as the rite is interrupted, or so that Garou who investigate the aftermath of such a rite can piece together what went on.
 Any ritualist participating must have a Gnosis of at least 5. Ritualists that aren't already insane or in the service of the Wyrm must make regular Willpower tests to continue to perform the rite. The loss of a ritualist to madness or death does not impact the rite itself so long as at least five qualified ritualists continue to participate.
 Garou victims of this ritual gain 5 points of Honor Renown, whether they live or die, if they make it without calling out for surcease. They lose one full point of all three Renown types if they call out to the Wyrm for respite; they lose at least an entire rank if they are the fifth Garou to cry out.
 The victims must make repeated Willpower tests to avoid calling out for the Wyrm's gentle hand - given that the victims of the ritual, as well as the ritualists, are all likely to be Storyteller characters, it  makes the most sense to simply handwave these tests in the interest of the story.

Source: Apocalypse (WW3999), Page 198-199
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