作者 主题: 【WoD-ToJ】天使规则  (阅读 787 次)

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【WoD-ToJ】天使规则
« 于: 2020-08-20, 周四 16:48:45 »
该书全称为《审判日(WW5399)》

天使的回归
 如果你想把天使放入你的审判日团中,那么你可以使用堕落者的基础属性来表现它们,不过要做如下改动:
 ● 天使本身没有物理形体。它们以自己所属宗族的天启形态之一现身(见下),但这些形体都是纯粹信仰的构造物。创造这种形体无需花费信仰点,而且只要天使还有1点可用的信仰点,那么它就能一直保持这种形态。像血肉学识等影响物理形体的召能能力对天使无效。
 ● 天使没有磨难值。
 ● 所有天使都有10点意志点。它们能像堕落者一样通过花费意志点来获得自动成功数和回复意志点。
 ● 低级天使有25点信仰点,中级天使有35-45点信仰点,高级天使有50-65点信仰点。天使在每天的开始都会回复所有信仰点。此外,它们还能以和堕落者相似的方式从凡人上获取信仰点。如果天使的信仰点降低到0,那么它会立即消失并返回天国,在第二天开始才会再次出现。
 ● 天使不能创造束缚。
 ● 所有天使的所有属性都是5级。但它们没有特长,技能或知识。它们能执行任何自己所希望的动作,其骰池等同于(属性+通过花费信仰点所生成的加成骰)。不像堕落者,一次投掷中的加成骰的大小并没有限制——除了天使所花费的信仰点还是不能超过它可用的。
 ● 天使拥有堕落者的所有天赋能力,但它们对更多的伤害免疫(见下)。
 ● 天使的天启形态和堕落者的一样,但它们没有高磨难值版本。你可以认为天使一直保持着天启形态,但都只能使用低磨难值版本。如果你有《玩家导读》,那么其中第五章的天启形态指南则可用于它们。天使只拥有4个形态版本,而且同样没有高磨难值版本。此外,你只能使用10点形态点数而不是16点。
 ● 天使只能持有通用学识和它们自己所属宗族的学识。这包括了像人性,界域学识等在大战期间被堕落者创造出来,但最终也被神仆所采用的学识。低级天使有15点点数供分配,中级天使有20点,高级的在它们的所有可用的学识上都有5级。此外,可以通过花费信仰点来增加召能所影响的范围或区域。如果范围和区域都以码来衡量,那么一个天使就能将两者都增加10码/点信仰点。如果以英里来衡量,那就是10英里。天使也能和堕落者一样通过花费信仰点来增加召能骰池的骰子数。
 ● 天使对所有冲击和致命伤害免疫。此外,它们能通过花费5点信仰点来回复1个因恶性伤害而失去的健康等级。其伤口减值则照常适用。低级天使在被摧毁前能承受10个健康等级的恶性伤害,中级是15个,高级是25个。天使无法自愈——任何伤害都必须要通过花费信仰点来治疗。如果天使耗尽了所有信仰点就会被强制返回天国,直到它拥有足够的能自愈的信仰点才能治疗伤口。
 ● 摧毁天使的方式和堕落者的一样。它们的真名能通过神秘学方面的研习或研究它们召能的效果来习得。然而由于其和造物主的联系,它们不能被召唤或束缚。
« 上次编辑: 2020-09-08, 周二 22:17:16 由 Guard89 »

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Re: 【ToJ】【D:tF】天使规则
« 回帖 #1 于: 2020-08-20, 周四 16:48:55 »
原文:
剧透 -   :
The Return of the Angels
 If you want to include angels in your apocalyptic story you can use the basic powers and abilities presented for the fallen, with the following changes.
 ● Angels don't have physical bodies per se. They appear in one of the apocalyptic forms of their houses (see below ), but these bodies are constructs of pure faith. There is no Faith Cost to create a form. As long as an angel has one point of available Faith it can maintain its appearance. Evocations such as Lore of the Flesh that affect a physical body have no effect on angels.
 ● Angels have no Torment rating.
 ● All angels have 10 Willpower. They can spend Willpower points for automatic successes just as the fallen can, and regain Willpower in the same fashion that fallen characters do.
 ● Low-ranking angels have a Faith rating of 25. Mid-ranking angels have a Faith rating of 35 to 45. High-ranking angels have a Faith rating of 50 to 65. Angels regain all Faith at the beginning of each day. Additionally, they can reap Faith from mortals in a manner similar to the fallen. If an angel is reduced to zero Faith he discorporates instantly and returns to Heaven until dawn of the following day.
 ● Angels cannot create thralls.
 ● All angels have five dots in each of their Attributes, They do not have: Talents, Skills or Knowledges. They can attempt any action they wish, rolling a dice pool equal to Attribute + a number of bonus dice generated by spending Faith points. There is no limit to the number of bonus dice that can be applied to a roll beyond the number of Faith points an angel has available to spend.
 ● Angels have all the same innate powers as the fallen, although they are immune to most damage (see below).
 ● Angels have the same apocalyptic forms as the fallen, but they do not have high-Torment aspects. Angels are always considered to be in apocalyptic form, but can manifest only low-Torment aspects. If you have a copy of the Demon Players Guide and want to use the apocalyptic form guidelines presented in Chapter Five, you are welcome to do so. Angels can have only four form aspects, and no high-Torment aspects. Additionally, you may use only 10 form points instead of 16.
 ● Angels are limited to the common lore paths and their house lore paths. This includes powers such as the Lore of Humanity and the Lore of the Realms, which were created by the fallen during the war but were eventually adopted by the Elohim as well. Low-ranking angels have 15 dots to allocate among available lore paths. Mid-ranking angels have 20dots. High-ranking angels possess five dots in all of their available lore paths. Furthermore, Faith points may be spent to increase the range or area of effect of evocations. If range or area of effect is measured in yards, an angel can increase each at a rate of 10 yards per Faith point. If area of effect is measured in miles, an angel can increase it by 10 miles per Faith point. Faith points can also be spent to add dice to evocation rolls, as the fallen can do.
 ● Angels are immune to bashing and lethal damage of all types. Additionally, they can heal aggravated damage at the cost of five Faith points per health level. Apply wound penalties for aggravated damage as normal. Low-ranking angels can sustain 10 levels of aggravated damage before they are destroyed. Mid-ranking angels can suffer 15 levels of aggravated damage before they are destroyed. High-ranking angels can suffer 25 levels of aggravated damage before they are destroyed. Angels do not heal naturally - Faith has to be spent to repair any damage. If an angel runs out of Faith and is forced to return to Heaven, she retains her injuries until she has enough Faith to heal herself.
 ● Angels can be consumed in the same manner as the fallen. Their True Names can be learned through occult research or by studying the results of their evocations. They cannot be summoned or bound, however, by virtue of their connection to the Creator.
« 上次编辑: 2020-08-30, 周日 23:32:24 由 Guard89 »