（出自Heroes of Golarion，9页）
尽管格拉里昂人在谈及幽暗地域时总是带着畏惧，但这片广袤的地下世界并不仅仅是怪物的巢穴。无论是卓尔平民还是地表居民几乎不会认识的种族，幽暗地域的住民必须适应这里的昏暗光线与独特危险才能生存。下列催眠师选项对于盲眼角色或习惯生活在黑暗或地下区域中的角色很有用，但满足先决条件的任何角色都可以使用这些选项。盲眼催眠专长（Blind Mesmerist Feats）
：受术者能够在危机之中向催眠师传递精神感应。当受术者与其盟友在战斗中以寡击众（outnumbered）时，催眠师可以触发这项诡计。受术者可以与催眠师进行心灵沟通，持续每催眠师等级1分钟。若受术者与催眠师间的距离超过中等距离（100尺+每等级10尺），心灵沟通连接就会被切断。受术者与催眠师须有相通的语言才能交流。理性之声（Voice of Reason）
剧透 - :
Though the Darklands are spoken of with fear across Golarion, this vast subterranean realm is home not only to monsters. The ordinary folk of the Darklands, whether drow peasants or races largely unknown to surface dwellers, must adapt to the low light and unique hazards of the Darklands in order to survive. The following mesmerist options are useful to blind characters or those who are accustomed to dwelling in dark or subterranean areas, though they can be taken by any character who meets the prerequisites.
Blind Mesmerist Feats
The following feats are available to blind mesmerists.
Mental Stare (Stare)
Blind mesmerists have learned to navigate the world without relying on sight and can use their hypnotic stare regardless of their sight level.
Prerequisite: Hypnotic stare class feature.
Benefit: You can use your hypnotic stare ability without relying on sight and do not have to attempt concentration checks to use this ability while blinded.
Overpowering Stare (Stare)
Your painful stare overwhelms your foe’s mind.
Prerequisites: Mesmerist level 11th, painful stare class feature.
Benefit: Whenever you use your painful stare, the target must succeed at a Will saving throw (DC = 10 + half your mesmerist level + your Charisma modifier) or become confused for 1 round. Whether or not the save is successful, a creature cannot be affected by this ability again for 24 hours.
The following tricks are available to mesmerists and can be selected whenever they would normally select a trick.
Psychic Impression: Objects retain psychic impressions of those who come in contact with them, and a powerful mind can read these impressions. The mesmerist can trigger this trick when the subject touches an object that another creature with an Intelligence score of 3 or more has touched in the last 10 minutes. The mesmerist receives a psychic impression of the emotional state of the last such creature to touch the object. This impression contains no images or languages and can’t show the mesmerist who the creature was if the mesmerist doesn’t already know.
Telepathic Link:The subject can communicate telepathically with the mesmerist during a crisis. The mesmerist can trigger this trick when the subject and her allies are outnumbered in combat. For 1 minute per mesmerist level, the subject and the mesmerist can communicate telepathically. If the subject and the mesmerist are more than a medium distance (100 feet + 10 feet per level) apart, the telepathic connection is severed and cannot be regained unless the trick is implanted again. The mesmerist and the subject must share a language to be able to communicate.
Voice of Reason: The subject can more easily pierce sight-based illusions with the mesmerist’s aid. The mesmerist can trigger this trick when the subject attempts a saving throw to disbelieve a sight-based illusion effect, but only so long as the mesmerist is not affected by or has disbelieved the illusion himself. The subject receives an insight bonus on her saving throw to disbelieve the illusion equal to the mesmerist’s Charisma modifier. This trick cannot be used for illusions that do not allow a saving throw.
The following bold stares are available to mesmerists and can be selected whenever they would normally select a bold stare.
Distracted: The hypnotic stare penalty also applies to concentration checks.
Sensed: The hypnotic stare penalty also applies to Stealth checks.
Unaided: The target of the hypnotic stare is not able to grant or receive flanking bonuses.