作者 主题: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )  (阅读 9492 次)

副标题: 最便携的魔宠?名称最佳化征求中

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Rakshasa, Raktavarna
化物罗刹


  这把珠光宝气的短刀闪烁着,渐渐的幻化出一只长着恶毒红眼的蛇头。


化物罗刹,挑战等级2
守序邪恶 超小型异界生物(本地,罗刹,变形者亚种)
先攻+3;感官:黑暗视觉60尺,侦测魔法;察觉+9

防御能力

防御等级17,接触15,措手不及14(+3敏捷,+2天生,+2体型)
生命值22(3d10+6)
坚韧+3,反射+6,意志+4
DR5/善良或穿刺;法术抗力17

攻击能力

速度20尺,攀爬20尺,游泳20尺
近战:啮咬+8(1d4-2附加毒素)
特殊攻击:侦测思想(豁免DC13)
类法术能力(施法者等级16;专注+8)

永久——理解语言
1次/天——魅惑人类(豁免DC13),暗示术(豁免DC15)
1次/周——通神术(施法者等级12,6个问题)

数据

力量7,敏捷16,体质15,智力12,感知13,魅力14
基础攻击+3;CMB+4;CMD12(免疫摔绊)
专长:警觉,武器娴熟
技能:唬骗+12,攀爬+9,易容+16,逃脱+6,察觉+9,察言观色+9,潜行+9,游泳+6;种族调整:+4唬骗,+8易容
语言:通用语,炼狱语,地底通用语;理解语言
特殊:变形(超小型物品),主宰洞察

生态

环境:任何
组织:单独,成对,一群(3-10)
财宝:标准

特殊能力

  变形(Su):以一个整轮动作,化物罗刹可以将自己幻化成一件简单的手持物品,比如一盏华丽的提灯,一把单手武器,一件珠宝,诸如此类。如果化物罗刹将自己保持在物品形态,那么它可以在被注视的情况下进行潜行检定。化物罗刹可以保持在此状态下直到它从静止状态活动为止。

  主宰洞察(Su):以一个标准动作,化物罗刹可以将某个生物设定为自己的主人(在作为魔宠的情况下化物罗刹的召唤者被自动视为其主人,且无法更换)。以一个整轮动作,化物罗刹的主人可以通过化物罗刹的眼睛进行观察。为了保持观察链接,主人必须保持专注动作并且自身的视觉能力无法使用,取而代之,他获得化物罗刹的黑暗视觉和侦测魔法能力,并且可以正常的进行观测。此链接没有距离限制——即使是穿越位面也可以。如果在进行链接时化物罗刹被击杀,那么正在使用此能力的主人也将由此被震慑1d4轮(无豁免)。

  毒素(Su)啮咬——伤口传播;豁免:坚韧豁免DC13;频率:1次/轮持续6轮;效果:1d2感知伤害附加篡改记忆效果;治愈:一次成功豁免。毒素的篡改记忆效果将导致受害者忘记前一分钟内和化物罗刹接触的记忆——并且在化物罗刹处于物品状态和无法看到的情况下无法回忆起来。这个能力的豁免DC基于体质。


  作为最次级的罗刹族,化物罗刹的身体是烟雾、鲜血和黄金构成的。化物罗刹并非堕落的凡人灵魂轮回而成——它们来源于轮回的复杂过程错投蛇胎的罗刹灵魂。

  这些妖魔在凡人的社会中穿梭,以异域的奇异武器和饰品的形式在人们之间流动。经常有化物罗刹被不明就里的使者和探险家当做礼物买下再贡献给他们的君主,就这样化物罗刹得以不动声色的走进世界各地权力者的厅堂,而它们的眼睛则成为了自己邪恶主人的探针。只有在它们的主人下令释放或者主人死掉(多数是这样)的时候化物修罗才能得到自由,而另一方面,没有什么比失去主人更能让化物罗刹惊慌失措了——当它们处于这种状况时,它会尽力为自己找一个新的主人。

  一个至少为7级,且具有“精通魔宠”专长的守序邪恶施法者可以召唤一只化物罗刹作为魔宠。



劇透 -   :
Rakshasa, Raktavarna

What at first appears to be a bejeweled blade shimmers and writhes, transforming into a hideous, red-eyed serpent.

Raktavarna CR 2

XP 600

LE Tiny outsider (native, rakshasa, shapechanger)

Init +3; Senses darkvision 60 ft., detect magic; Perception +9

Defense

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)

hp 22 (3d10+6)

Fort +3, Ref +6, Will +4

DR 5/good or piercing; SR 17

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.

Melee bite +8 (1d4–2 plus poison)

Special Attacks detect thoughts (DC 13)

Spell-Like Abilities (CL 6th; concentration +8)

Constant—comprehend languages

1/day—charm person (DC 13), suggestion (DC 15)

1/week—commune (CL 12th, 6 questions)

Statistics

Str 7, Dex 16, Con 15, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 12 (can't be tripped)

Feats Alertness, Weapon Finesse

Skills Bluff +12, Climb +9, Disguise +16, Escape Artist +6, Perception +9, Sense Motive +9, Stealth +17, Swim +6; Racial Modifiers +4 Bluff, +8 Disguise

Languages Common, Infernal, Undercommon; comprehend languages

SQ change shape (Tiny living object), master's eyes

Ecology

Environment any

Organization solitary, pair, or rack (3–10)

Treasure standard

Special Abilities

Change Shape (Su) As a full-round action, a raktavarna can take the shape of a handheld object, most often an ornamental light, a one-handed weapon, or a piece of treasure. If the rakshasa remains stationary in such a form, it can attempt Stealth checks even while being observed. It can remain motionless in object form indefinitely, but reverts to its true form as soon as it takes any action.

Master's Eyes (Su) A raktavarna can designate a single creature as its master as a standard action. If the raktavarna is a spellcaster's familiar, its master is automatically that spellcaster, and the raktavarna cannot change this. As a full-round action, a raktavarna's master can observe the world as if looking through the raktavarna's eyes. The master must concentrate to maintain this link each round. The master's visual senses are suppressed for this time, and he uses the raktavarna's darkvision, detect magic, and regular eyesight to observe the world. This ability has no limit on range, and functions even across planar boundaries. If the raktavarna is slain while its master is using this ability, the master is stunned for 1d4 rounds (no save).

Poison (Su) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis plus modify memory; cure 1 save. Each time a victim takes Wisdom damage from this poison, a modify memory effect causes the victim to forget the previous minute's interactions with the raktavarna, as long as the raktavarna is no longer visible or is in object form. The save DC is Constitution-based.

Made up of smoke, blood, and gold, raktavarnas are the least of the rakshasas—they are born not from humanoids, but from the souls of rakshasas who failed utterly in their previous incarnation and who are thus reborn from a serpent's egg.

These terrors drift through society, passing from hand to hand as weapons or strange tokens from foreign lands, curiosities brought home by traders and emissaries and given to leaders as tribute. In this manner the raktavarnas gain entry into corridors of power throughout the world, and what they see, their foul masters know. A raktavarna's servitude to a master ends only when its master decrees, or (more commonly) upon the master's death. Little disconcerts raktavarnas more than having no master, and when they are cast adrift in this manner, they seek a replacement as soon as they can.

A 7th-level lawful evil spellcaster with the Improved Familiar feat can gain a raktavarna rakshasa as a familiar.
« 上次编辑: 2013-05-14, 周二 10:46:56 由 傻豆 »

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa, )
« 回帖 #1 于: 2013-05-13, 周一 17:38:20 »
这魔宠倒不错

离线 瓶中妖

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #2 于: 2013-05-13, 周一 18:41:36 »
能当切肉小刀、提灯、武器、、、的魔宠,真。旅行好助手啊
伪装成可口饮品的CR1陷阱泥怪

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #3 于: 2013-05-13, 周一 19:59:31 »
能当切肉小刀、提灯、武器、、、的魔宠,真。旅行好助手啊

这种魔宠一定要取名为“凯文” :em013

离线 原子能青蛙

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #4 于: 2013-05-14, 周二 09:31:10 »
而失去主人的化物罗刹倾向于惊慌失措——当它们处于这种状况时,它会尽力为自己找一个新的主人。

没有什么比失去主人更能让化物罗刹惊慌失措

这样会比较好?

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #5 于: 2018-03-16, 周五 12:09:34 »
能当切肉小刀、提灯、武器、、、的魔宠,真。旅行好助手啊
瑞士军罗刹

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #6 于: 2018-03-16, 周五 15:13:02 »
这魔宠是不是可以直接通过事件买下?挺方便的

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Re: 【BestiaryIII】罗刹——化物罗刹(Rakshasa,Raktavarna )
« 回帖 #7 于: 2018-04-03, 周二 05:07:27 »
Rakshasa, Raktavarna
化物罗刹


  这把珠光宝气的短刀闪烁着,渐渐的幻化出一只长着恶毒红眼的蛇头。


化物罗刹,挑战等级2
守序邪恶 超小型异界生物(本地,罗刹,变形者亚种)
先攻+3;感官:黑暗视觉60尺,侦测魔法;察觉+9

防御能力

防御等级17,接触15,措手不及14(+3敏捷,+2天生,+2体型)
生命值22(3d10+6)
坚韧+3,反射+6,意志+4
DR5/善良或穿刺;法术抗力17

攻击能力

速度20尺,攀爬20尺,游泳20尺
近战:啮咬+8(1d4-2附加毒素)
特殊攻击:侦测思想(豁免DC13)
类法术能力(施法者等级16;专注+8)

永久——理解语言
1次/天——魅惑人类(豁免DC13),暗示术(豁免DC15)
1次/周——通神术(施法者等级12,6个问题)

数据

力量7,敏捷16,体质15,智力12,感知13,魅力14
基础攻击+3;CMB+4;CMD12(免疫摔绊)
专长:警觉,武器娴熟
技能:唬骗+12,攀爬+9,易容+16,逃脱+6,察觉+9,察言观色+9,潜行+9,游泳+6;种族调整:+4唬骗,+8易容
语言:通用语,炼狱语,地底通用语;理解语言
特殊:变形(超小型物品),主宰洞察

生态

环境:任何
组织:单独,成对,一群(3-10)
财宝:标准

特殊能力

  变形(Su):以一个整轮动作,化物罗刹可以将自己幻化成一件简单的手持物品,比如一盏华丽的提灯,一把单手武器,一件珠宝,诸如此类。如果化物罗刹将自己保持在物品形态,那么它可以在被注视的情况下进行潜行检定。化物罗刹可以保持在此状态下直到它从静止状态活动为止。

  主宰洞察(Su):以一个标准动作,化物罗刹可以将某个生物设定为自己的主人(在作为魔宠的情况下化物罗刹的召唤者被自动视为其主人,且无法更换)。以一个整轮动作,化物罗刹的主人可以通过化物罗刹的眼睛进行观察。为了保持观察链接,主人必须保持专注动作并且自身的视觉能力无法使用,取而代之,他获得化物罗刹的黑暗视觉和侦测魔法能力,并且可以正常的进行观测。此链接没有距离限制——即使是穿越位面也可以。如果在进行链接时化物罗刹被击杀,那么正在使用此能力的主人也将由此被震慑1d4轮(无豁免)。

  毒素(Su)啮咬——伤口传播;豁免:坚韧豁免DC13;频率:1次/轮持续6轮;效果:1d2感知伤害附加篡改记忆效果;治愈:一次成功豁免。毒素的篡改记忆效果将导致受害者忘记前一分钟内和化物罗刹接触的记忆——并且在化物罗刹处于物品状态和无法看到的情况下无法回忆起来。这个能力的豁免DC基于体质。


  作为最次级的罗刹族,化物罗刹的身体是烟雾、鲜血和黄金构成的。化物罗刹并非堕落的凡人灵魂轮回而成——它们来源于轮回的复杂过程错投蛇胎的罗刹灵魂。

  这些妖魔在凡人的社会中穿梭,以异域的奇异武器和饰品的形式在人们之间流动。经常有化物罗刹被不明就里的使者和探险家当做礼物买下再贡献给他们的君主,就这样化物罗刹得以不动声色的走进世界各地权力者的厅堂,而它们的眼睛则成为了自己邪恶主人的探针。只有在它们的主人下令释放或者主人死掉(多数是这样)的时候化物修罗才能得到自由,而另一方面,没有什么比失去主人更能让化物罗刹惊慌失措了——当它们处于这种状况时,它会尽力为自己找一个新的主人。

  一个至少为7级,且具有“精通魔宠”专长的守序邪恶施法者可以召唤一只化物罗刹作为魔宠。



劇透 -   :
Rakshasa, Raktavarna

What at first appears to be a bejeweled blade shimmers and writhes, transforming into a hideous, red-eyed serpent.

Raktavarna CR 2

XP 600

LE Tiny outsider (native, rakshasa, shapechanger)

Init +3; Senses darkvision 60 ft., detect magic; Perception +9

Defense

AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)

hp 22 (3d10+6)

Fort +3, Ref +6, Will +4

DR 5/good or piercing; SR 17

Offense

Speed 20 ft., climb 20 ft., swim 20 ft.

Melee bite +8 (1d4–2 plus poison)

Special Attacks detect thoughts (DC 13)

Spell-Like Abilities (CL 6th; concentration +8)

Constant—comprehend languages

1/day—charm person (DC 13), suggestion (DC 15)

1/week—commune (CL 12th, 6 questions)

Statistics

Str 7, Dex 16, Con 15, Int 12, Wis 13, Cha 14

Base Atk +3; CMB +4; CMD 12 (can't be tripped)

Feats Alertness, Weapon Finesse

Skills Bluff +12, Climb +9, Disguise +16, Escape Artist +6, Perception +9, Sense Motive +9, Stealth +17, Swim +6; Racial Modifiers +4 Bluff, +8 Disguise

Languages Common, Infernal, Undercommon; comprehend languages

SQ change shape (Tiny living object), master's eyes

Ecology

Environment any

Organization solitary, pair, or rack (3–10)

Treasure standard

Special Abilities

Change Shape (Su) As a full-round action, a raktavarna can take the shape of a handheld object, most often an ornamental light, a one-handed weapon, or a piece of treasure. If the rakshasa remains stationary in such a form, it can attempt Stealth checks even while being observed. It can remain motionless in object form indefinitely, but reverts to its true form as soon as it takes any action.

Master's Eyes (Su) A raktavarna can designate a single creature as its master as a standard action. If the raktavarna is a spellcaster's familiar, its master is automatically that spellcaster, and the raktavarna cannot change this. As a full-round action, a raktavarna's master can observe the world as if looking through the raktavarna's eyes. The master must concentrate to maintain this link each round. The master's visual senses are suppressed for this time, and he uses the raktavarna's darkvision, detect magic, and regular eyesight to observe the world. This ability has no limit on range, and functions even across planar boundaries. If the raktavarna is slain while its master is using this ability, the master is stunned for 1d4 rounds (no save).

Poison (Su) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis plus modify memory; cure 1 save. Each time a victim takes Wisdom damage from this poison, a modify memory effect causes the victim to forget the previous minute's interactions with the raktavarna, as long as the raktavarna is no longer visible or is in object form. The save DC is Constitution-based.

Made up of smoke, blood, and gold, raktavarnas are the least of the rakshasas—they are born not from humanoids, but from the souls of rakshasas who failed utterly in their previous incarnation and who are thus reborn from a serpent's egg.

These terrors drift through society, passing from hand to hand as weapons or strange tokens from foreign lands, curiosities brought home by traders and emissaries and given to leaders as tribute. In this manner the raktavarnas gain entry into corridors of power throughout the world, and what they see, their foul masters know. A raktavarna's servitude to a master ends only when its master decrees, or (more commonly) upon the master's death. Little disconcerts raktavarnas more than having no master, and when they are cast adrift in this manner, they seek a replacement as soon as they can.

A 7th-level lawful evil spellcaster with the Improved Familiar feat can gain a raktavarna rakshasa as a familiar.
纠错:类法术能力CL6