鬥爭果實（Apple of Discord）
在用以命名此嵌動的希臘神話中，紛爭女神（厄裡斯）inscribed a golden apple with the words 「to the fairest」 and tossed it in the midst of a feast of the gods. This sparked a dispute between Hera, Aphrodite, and Athena that ultimately led to the Trojan War. As this tale illustrates, jealousy can be a powerful weapon. Tasked with erasing a large cult the God-Machine no longer needs, some Destroyer angels turn members against each other and pick off the survivors once the blood bath is over. This Embed allows a demon to make an object or person she touches intensely desirable to anyone who sees it before the end of the scene (although it has no effect on demons or angels). Victims see the target as a sure means of fulfilling everything they are — Virtue, Vice, and Aspirations — and respond accordingly. Not all immediately fall to violence, but this Embed tends to have the greatest effect on those who have a history violating social norms and breaking their personal codes for the sake of expedience.
骰池：操縱 + 表達 vs. Integrity（見131頁）
戲劇性失敗：Onlookers gain the Obsessed Condition (p. 310 of Demon: The Descent) regarding the demon. They wish to possess the demon at all costs, but they're perfectly willing to share him with others and will work together to capture and imprison him until their obsession can be broken.
失敗：The target doesn't become any more worthy of obsession than it already is.
成功：The demon must touch the target for this Embed to work. The target becomes desirable. Anyone who sees it (or him or her) must accrue a number of successes equal to or greater than the number of successes the demon's player rolled for the Embed. Those who successfully resist it feel some initial interest but quickly overcome it. Those who fail covet the target, gaining the Obsessed Condition regarding it. They wish to possess the object and prevent anyone else from having it. This effect lasts until they have avoided looking at or coming into contact with the object for at least 24 hours. Those who do not break contact with the target may remain obsessed with it for days or even years, although it does not inspire covetousness in anyone who was not present when the demon used the Embed.
優秀的成功：The Embed works and the victim uses every means at her disposal to acquire the target immediately. She will even deceive, betray, or murder loved ones to have the target for herself.
Law acts as a deterrent against antisocial activity. By laying down a law and designating punishments, a society sets standards for behavior and culture. A would-be criminal may not be afraid of punishment, but still feels a societal pressure to behave within its dictated confines. This Embed allows the Unchained to twist that rule, making people act without fear of societal repercussion and censure. An affected target lies, cheats, steals, and hurts without compunction if it means getting them what he wants. Usually targets will not hurt loved ones, since doing so carries consequences beyond societal ones. This Embed doesn't make them unaware of consequences; it simply makes them not care about societal pressure and law. Anarchism doesn't affect Unchained.
骰池：操縱 + 政治 - 沉著
戲劇性失敗：The subject becomes inspired to uphold societal norms. She acts with the Inspired Condition, and inherently perceives the Unchained as something that does not fit in with the status quo.
成功：The subject no longer cares about societal repercussions. Appeals to peers, to authority, to law will all fall on deaf ears. The subject gains a Willpower point any time she ignores these things in favor of her own interest. If she puts herself in substantial danger, she gains a Beat. The Embed ends after the scene.
When used on Storyteller characters, substantial danger offers her an Inspired Condition. This reflects an emboldening from the rebellion.
優秀的成功：As above, but the Embed does not end until the subject has gained a Beat.
人類的精神是部複雜的機器。它隨時隨地在產出數以千計的物事，and keeps the complexities of the body regulated so that its myriad parts work together to form a cohesive whole。此嵌動讓無縛者能夠以此利刃打破凡人的精神平衡；it causes just a hint of entropy that ripples through the subject's every function.
In practice, this means that not only does the subject not do something he intended to do, but he does something completely unrelated, instead. An assailant attempting to fire a gun may break out into a sprint instead. A doctor performing a heart surgery may instead bless her charge.
When activating Breakdown, choose a Skill. If successful, the next time the subject attempts to use that Skill, he must instead use a different Skill from the same category (Mental, Physical, or Social). So, Survival may be replaced with Drive, or Empathy may be replaced with Intimidation, but Academics could not be replaced with Brawl.
骰池：機智 + 醫藥 - 決心
Most safety and security alarms are sensitive to small disturbances. A frying pan of bacon in the kitchen can set off the smoke detector in the living room, and sitting on the bumper might set off the car alarm. The idea behind this is that the inconvenience these false positives may cause is outweighed by the risk that the alarm will not function during a real emergency. A demon with this Embed redirects small amounts of matter and energy to generate just enough of a disturbance to set off alarms.
骰池：機智 + 科學
戲劇性失敗：The demon doesn't set off the intended alarm, but she accidentally starts a fire or creates some other small emergency in her immediate vicinity. The demon or the area gains a Tilt or Condition appropriate to the nature of this complication.
失敗：The demon fails to set off any alarms.
成功：This demon creates a disturbance near an emergency sensor within 100 yards of her position — a few wisps of smoke, a tremor in a vehicle's chassis, a tiny radiation leak, or whatever else she chooses. While this does not present any real threat, it is enough to set off any relevant alarms in the area. Depending on the circumstances this can create chaos ranging from an orderly evacuation to a panicked mob trampling each other to escape. The Perception rolls of anyone who does not yet know it is a false alarm are reduced by the demon's Primum rating, and anyone using the alarm as cover for their movements (such as people disguised as firefighters while a fire alarm is blaring) receive a bonus on the relevant roll (probably Persuasion, Stealth, or Larceny) equal to the player's successes.
優秀的成功：The demon sets off an alarm as above. In addition, she may choose to set off any number of alarms within range.
Password entropy is used to measure the strength of a password based on the total number of possible combinations of characters in a password of its length. Most people don't use totally random passwords, though. They modify words or names that they can remember, reuse passwords for several systems or sites, or resort to writing down security information and keeping it in an easy-to-reach place. This Embed takes advantage of the way people choose PINs and passwords to narrow down the possibilities. Presented with a password prompt, the demon types the correct one. It does not provide knowledge of user names, nor does it grant remote access if the victim does not have it for the target account. A demon could use a stolen debit card to withdraw money from the owner's bank account using an ATM, for example, but he can't just enter a PIN and withdraw more money than the victim has (or more than the bank's daily limit on cash withdrawals).
骰池：機智 + 電腦
戲劇性失敗：The password the demon types is incorrect, and the demon is locked out of further attempts to guess that password. In addition, if the demon was using this power via an internet connection he risks compromise (apply a +1 modifier).
Destruction is a part of a cycle that leads to renewal. Death is likewise a part of a cycle that leads to rebirth. This philosophical gem has practical applications, allowing the demon to experience physical death whenever she suffers lethal or aggravated damage. The demon's death happens quickly and in a manner consistent with the source of the damage: bleeding out for an injury, for example, or succumbing instantly to a toxin. The demon can turn her senses on or off while in this condition, but all mundane and supernatural attempts to detect the spark of life fail.
Most ordinary mortals panic when they see someone die before their eyes, prompting breaking points. Monsters and those hardened by long exposure to violence rarely expend much additional energy on slain opponents.
骰池：操縱 + 醫藥
戲劇性失敗：The demon fails to feign death; all damage from the triggering attack inflicts aggravated damage instead of lethal damage. If it would ordinarily inflict aggravated damage, the demon suffers additional aggravated damage equal to her Primum rating.
失敗：The demon doesn't feign death and cannot attempt to use this Embed again until she suffers more lethal or aggravated damage.
成功：The demon's body 「dies」 for a number of hours equal to her Primum rating, at which time she comes back to life as an instant action. The demon can end this Embed's effect prematurely as an instant action. This recovery restores any additional harm her body took after her 「death,」 but any damage the demon suffered prior to using this Embed remains, including the injury that triggered it.
優秀的成功：The demon's body dies as above, but when she recovers she heals either all lethal damage, or aggravated damage equal to her Primum rating.
The worst case scenario is never an isolated event, it's never a single domino. The worst case means multiple things triggering off one another, causing exponential problems. In an earthquake, often the aftershocks hurt more than the initial shake. With Ripple, the Unchained doesn't affect an initial event, but instead causes probability to shift in favor of a more devastating series of events following. One bad turn reverberates, and another follows suit. Not only does a man fall to the ground when hit with a bat, but the fall causes the floor to collapse, which means further injury.
If successful, the entire scene is affected. Any harm caused will be followed with a relative amount of injury soon thereafter. While this secondary injury isn't necessarily as bad, it can turn a bad situation disastrous. This Embed affects a single target with each use.
All damage caused by Ripple is of the same type initially suffered. If a character suffers bashing damage, Ripple causes additional bashing damage. If it's an aggravated damage source, she suffers aggravated damage from Ripple.
骰池：機智 + 科學
戲劇性失敗：The Embed does not take. Instead, its effects reverse against the Unchained. The next time she suffers damage in the scene, on the next turn she suffers half that damage again (rounded down) from a secondary but related source.
失敗：The Embed fails to take hold.
成功：The scene becomes a hotbed for terrible coincidence. One bad turn precedes another. When the character suffers any damage, on the next turn he suffers half that damage, rounded down, from a secondary but related source.
優秀的成功：Not only does the Embed take hold, but the ripples are forceful and persistent. When the character suffers any damage, on the next turn he suffers half that damage, rounded down. On the following turn, he suffers it halved again. This continues until the damage is reduced to zero.
Sometimes, the most subtle breakdowns can be the most devastating. This Embed causes an immediate and momentary exception to a person's balance. Something appears beneath her feet, in her path, or the situation shifts to make balance difficult. Quite simply, the victim falls to the ground. While a trip is its own benefit, most Unchained use this Embed and follow it with more vicious punishments. Trip can be used on anyone the Unchained could normally reach in a turn with her Speed.
This Embed only works on a single target per turn, and only once per target per scene.
骰池：機智 + 運動 - 敏捷
戲劇性失敗：The demon's effect backfires. She suffers the Knocked Down Tilt (Demon: The Descent, p. 332).
失敗：The Embed fails. It cannot be used against the same target again in the same scene.
成功：Success causes the Knocked Down Tilt.
優秀的成功：The subject suffers the Knocked Down Tilt, and takes the demon's Primum in bashing damage.
為勝求險（Victory at Any Price）
骰池：機智 + 科學
戲劇性失敗：惡魔以之後進行的所有舉動為代價救回了該行動。作為確保獲得一個額外成功的代價，惡魔受到1點惡性傷害。此外，直到角色下次承受戲劇性失敗前，他的骰池降到只剩下機會骰。請注意，玩家每幕只能因為戲劇性失敗而拿到一點節律（Demon: The Descent 287頁）。