作者 主题: 【HA】法術詳述(Spells)  (阅读 6948 次)

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梟首(Decapitate)
« 回帖 #30 于: 2017-03-13, 周一 11:19:23 »
【塑能】梟首(Decapitate)

等級:審判者 6、魔戰士 6、異能者 6、術士/法師/奧能師 6
施放時間:直覺動作
成分:語言、姿勢、器材 (一塊斷頭台刀刃的碎片)
範圍:近距 (25呎+5呎/2等級)
目標:一個生物 (見下)
持續:立即
豁免:強韌,通過則部分生效 (見下)
抗力:有

你僅能在當目標被確認重擊且將會受到揮砍傷害時施展此法術。如果目標豁免檢定失敗,並且擁有一顆明顯的頭,這次攻擊將會造成額外4d6點傷害而且此次重擊的重擊倍率將會增加1。如果這個重擊能將目標的生命值減少至0或更低,則目標會立即被斬首並且死去,除非他可以在被斬首的情況下倖存。即使通過豁免檢定,該重擊還是會造成額外4d6點傷害。

原文
劇透 -   :
You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails the saving throw and has a discernible head, the attack deals an extra 4d6 points of damage and the critical multiplier of the critical hit increases by 1. If the critical hit then brings the target to 0 hit points or fewer, the target is instantly decapitated and dies unless it can survive decapitation. Even on a successful saving throw, the critical hit deals an extra 4d6 points of damage.
« 上次编辑: 2017-05-16, 周二 15:15:14 由 笨哈 »

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飛頭降(Decollate)
« 回帖 #31 于: 2017-03-13, 周一 11:19:30 »
【死靈】飛頭降(Decollate)

等級:練金術師/調查員 4、反聖武士 4、牧師/先知/戰鬥祭司 5、異能者 6、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:標準動作
成分:語言、姿勢、器材 (一根紅蠟筆)
範圍:接觸
目標:一位自願的類人生物或人形怪物
持續:24小時
豁免:無
抗力:有 (無害)

一條細紅線環繞著受術者的脖子。只要她自願移除,那受術者的頭就可以分離。當受術者的頭是分離的時,她獲得DR2/─並且免疫斬首效果以及其他要求受術者有顆頭或特別的面部特徵的效果。只要她沒有頭,則受術者目盲(blind),但她獲得15呎的盲視。而受術者能正常的聽,就算她沒有頭。

當頭分離時,受術者的頭在外觀上看上去是死的。受術者無法透過頭的眼睛或耳朵來知道頭周遭的情況。目標的身體知道頭所在的方向與距離。這顆被分開的頭AC為7,硬度為5,生命值為10,此外沒有其他的保護。在法術仍生效的期間將頭破壞,會將受術者給殺死。如果法術在持續時間到時正常的結束,而頭沒有被重新聯接起來,則受術者死亡。如果目標或他的頭被移到不同的位面,或著此法術被解除,這顆頭會傳送回其所有者,重新聯接並不會受到進一步的傷害。

原文
劇透 -   :

A thin red line circles the target’s neck. The target’s head becomes detachable so long as she removes it willingly. While the target’s head is detached, she gains DR 2/— and immunity to decapitation effects and other effects that require their target to have a head or a particular facial feature. The target is blind so long as she has no head, but she gains blindsense to a distance of 15 feet. The target hears normally even without its head.

While detached, the target’s head appears to be dead. The target can’t see through its eyes or hear events around the head. The target’s body knows the direction and distance to its head. Without additional protection, the severed head has AC 7, hardness 5, and 10 hit points. Destroying the head while the spell is in effect kills the target of the spell. If the spell’s duration expires normally without the head being reattached, the target dies. If either the target or the head are removed to a different plane, or if the spell is dispelled, the head teleports back to its owner and reattaches without further harm.
« 上次编辑: 2017-05-16, 周二 15:33:23 由 笨哈 »

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末日景色(Dreadscape)
« 回帖 #32 于: 2017-03-13, 周一 11:19:36 »
【幻術】(魅影幻覺)末日景色(Dreadscape)[情感UM、恐懼、影響心靈]

等級:吟遊詩人/歌者 3、通靈者 3、催眠師 3、異能者 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢、材料 (一撮黑沙)
範圍:近距 (25呎+5呎/2等級)
目標:至多一個生物/等級,任兩者之間不得相距超過30呎
持續:10分鐘/等級
豁免:意志,通過則無效
抗力:有

你選擇的受術者在看他們的周圍的情況像是如反射惡夢般的世界。建築物與家具呈現積滿灰塵、破敗不堪的樣子。即使是盟友都看起來像是外來、有敵意的,友善的言論變成了斷章取義的嘲弄和威脅。

每個受術者獲得驚嚇(scared)狀態,而且對任何心遭遇的生物皆採取敵意(hostile)的態度(但不會對那些在施法時已經出現的生物這樣)。敵意的態度不意味者受術者一定會展開攻擊,應用正常的DC,生物可以嘗試交涉檢定來獲得受術者的信任。如果生物因為在末日景色的影響下變成驚懼(frightened)或恐慌(panicked),則該生物受到1d6點感知傷害,儘管施展一次末日景色只會造成一次這種傷害。如果你的戰役有使用理智系統(sanity system),變成驚懼(frightened)或恐慌(panicked)的生物會受到2d6點理智傷害取代感知傷害

原文
劇透 -   :
Your targets see their surroundings as a nightmarish reflection of the world around them. Buildings and furnishings take on a dirty, ruined appearance. Even allies appear foreign and hostile, with friendly speech turning into garbled mockery and threats.

Each target gains the scared condition and has a hostile attitude toward any new creature it encounters (though not toward creatures that were already present at the time of the casting). Being hostile doesn't necessarily mean the target will attack, and creatures can attempt Diplomacy checks to gain a target's trust at the normal DC. If a creature becomes frightened or panicked while under the influence of dreadscape, that creature takes 1d6 points of Wisdom damage, though only once per casting of dreadscape.

If your campaign uses the sanity system (see page 12), creatures that become frightened or panicked take 2d6 sanity damage instead of Wisdom damage.
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血肉傀儡(Flesh Puppet)
« 回帖 #33 于: 2017-03-13, 周一 11:19:43 »
【死靈】血肉傀儡(Flesh Puppet)[邪惡]

等級:反聖武士 2、牧師/先知/戰鬥祭司 3、秘學士 3、薩滿 3、術士/法師/奧能師 4、喚魂師 3、女巫 4
施放時間:1輪
成分:語言、姿勢、材料 (一顆價值25gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具接觸的屍體
持續:永久 (D)
豁免:無
抗力:無

你驅動一具死去不超過48小時的屍體。它復生成一具殭屍(zombie,B1 P.288),被魔法所束縛並服從你的命令。如操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級

此法術會掩飾殭屍的外觀並允許你控制它。這殭屍的外觀、行動以及聲音跟它還活著的時候一模一樣。殭屍一般會有的蹣跚(staggered)狀態並不應用其上(儘管它可能因為其他理由變得蹣跚)。要想在沒有魔法的情況下成功偵測到血肉傀儡的殭屍,需要用察覺檢定來對抗施法者的易容檢定,而你可以將你的施法者等級做為加值加在易容檢定上。

一條簡短的絲線可以將你與這殭屍連接。透過這絲線,你會跟此殭屍有心靈連接,並可以一個迅捷動作命令它。這殭屍可以在1輪中說出至多25個字,但你必須用一個迅捷動作用心靈傳遞你想要讓它說的話。殭屍無法獨立地表達言論。可以命令殭屍去執行它活著時所知道的簡單任務,但不能做出攻擊、施展法術或進行複雜或困難,需要持續專注的任務。

連接你與殭屍的這絲線幾乎是不可見的。需要DC30的察覺檢定才能偵測到。它的硬度為0,生命值為1。你可以創造的絲線的長度為100呎+10呎/等級。如果你與殭屍的距離超過這條絲線的長度,那麼絲線就會斷掉,儘管這個殭屍不會移動超出這個範圍,除非是被強迫,或是你命令它這麼做。如果這條連接殭屍的絲線斷了,那此法術立即結束。這條簡短的絲線可以穿透物理上的阻礙,但會被魔法立場阻礙,而且它也可以像一個有實體的物品一樣被傷害。

當此法術結束時,該殭屍立即恢復成正常的屍體。如果你在一具新屍體上施展血肉傀儡血肉傀儡群(flesh puppet horde),則此法術自動結束。

原文
劇透 -   :
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tethered to you and obeys your commands. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level.

This spell disguises the zombie’s appearance and allows you to control it. The zombie’s outward appearance, movement, and voice appear the same as if it were still alive. The zombie’s normal staggered condition doesn’t apply (though it can still be staggered by other means). Successfully detecting the flesh puppet as azombie without magic requires an opposed Perception check against your Disguise check, and you add your caster level as a bonus on this Disguise check.

An ephemeral string connects you to the zombie. Through this string, you have a mental link to the zombie and can command it as a swift action. The zombie uses its own actions to complete your commands. The zombie can speak up to 25 words in 1 round, but you must mentally impart what you intend it to say as a swift action. It is incapable of articulating speech on its own. The zombie can be ordered to perform very simple tasks it knew in life but can’t make attacks, cast spells, or perform complex or difficult tasks requiring constant concentration.

The string connecting you and the zombie is nearly invisible. A DC 30 Perception check is required to detect it. It has hardness 0 and 1 hp. The length of string you can create is 100 feet + 10 feet per caster level you have. The string snaps if you and the zombie move farther apart than this length, though the zombie won’t move out of range unless forced to do so or unless you command it to do so. If the string to the zombie is severed, the spell immediately ends. The ephemeral string can pass through physical barriers, but not barriers of magical force, and it can be damaged as though it were a physical object.

When this spell ends, the zombie immediately reverts back to a normal corpse. The spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse
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血肉傀儡群(Flesh Puppet Horde)
« 回帖 #34 于: 2017-03-13, 周一 11:19:50 »
【死靈】血肉傀儡群(Flesh Puppet Horde)[邪惡]

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、秘學士 4、薩滿 4、術士/法師/奧能師 5、喚魂師 4、女巫 5
施放時間:10分鐘
成分:語言、姿勢、材料 (每具屍體一顆價值50gp的瑪瑙,還有一條絲線)
範圍:接觸
目標:一具或更多具接觸的屍體

此法術如同血肉傀儡般作用,但可以操控複數具屍體。操縱死屍(animate dead)所寫,你不能控制總合超過4HD/等級的不死生物,而單一次施法所創造的也不能超過2HD/等級。一條單獨的字符串連接你群中每一位殭屍。切斷一個殭屍的字符串會讓該殭屍回復為一具屍體,但不會讓其他殭屍身上的此法術效果中止。因為命令一具血肉傀儡需要一個迅捷動作,所以你每輪只能命令一個殭屍,但你先前命令的殭屍會持續執行你的命令。同樣地,你每輪只能命令一位殭屍說話。

不同於血肉傀儡,你可以命令一位殭屍攻擊。如果你這麼做,所有你控制的殭屍立即獲得蹣跚(staggered)特質,並且外表看上去不再像是活著的。

如果你施展血肉傀儡血肉傀儡群(flesh puppet horde)在一具新屍體上,此法術自動結束。

原文
劇透 -   :
This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate dead, you can’t control more than 4 HD per caster level worth of undead in total, nor can a single casting create more than 2 HD per caster level. A separate string attaches to each zombie in your horde. Severing a zombie’s string reverts that zombie to a corpse, but doesn’t end the spell for other zombies. Because commanding a flesh puppet requires a swift action, you can issue commands to only one zombie per round, though zombies you previously commanded continue to follow their orders. Likewise, you can command only one zombie to speak per round.

Unlike with flesh puppet, you can command a zombie to attack. If you do, all your zombies immediately gain the staggered quality and no longer appear to be alive.

This spell ends automatically if you cast flesh puppet or flesh puppet horde on a new corpse.
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血肉之牆(Flesh Wall)
« 回帖 #35 于: 2017-03-13, 周一 11:19:57 »
【死靈】血肉之牆(Flesh Wall)[邪惡]

等級:牧師/先知/戰鬥祭司 6、薩滿 6、術士/法師/奧能師 6、喚魂者 5、召喚師 5、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料 (每5呎方格的牆1具屍體)、法器
範圍:中距 (100呎+10呎/等級)
效果:一到師體之牆,區域至多一個5呎方格/等級 (S)
持續:專注 + 1輪/等級 (D)
豁免:無
抗力:無

你操控屍體,讓它們形成一道由血肉與肢體相連的墻。如果這牆的面積足夠,那它會將周遭無生命的材料插入牆身。此牆壁不能創造於被生物或另外物體所佔據的空間。這面牆壁需要是垂直的,雖然它可以根據你得要求改變形狀。

這牆被認為是不死生物。它使用你的意志豁免檢定來對抗引導能量

這面血肉之牆有兩呎厚。每5呎方格擁有12點生命值以及DR5/揮砍。一段牆的HP被降成0後則被破壞。以一個移動動作,你可以讓一塊5呎方格的血肉之牆收縮、壓縮來填補空洞。此外,以一個標準動作,你可以使一塊5呎方格的墻永久的分離,在你的言語控制之下形成一具人類殭屍(B1 P.288)(這具殭屍並不計算在一般命令不死生物的限制中)。當此法術效果結束時,殭屍回復為正常的屍體。每五呎方格的血肉之牆可以在你的回合,對相鄰的敵人進行單一次揮砍攻擊,如同一具人類殭屍。此方格的墻正常威脅它們鄰近的方格,並可以提供夾擊

生物可以以一個整輪動作,作一個力量檢定來硬是緩慢的擠過這座牆。穿過這座牆的DC為15+你的施法者等級力量檢定失敗的生物會被困在牆內,受到3d6點擠壓傷害,並且在對抗牆的揮擊時AC會失去敏捷調整值。生物可以在他自己下一輪時嘗試逃脫血肉之牆。

你可以使用已經在你控制之下的殭屍作為血肉之牆的材料成分。但是,當法術結束時,它們和其它任何在牆內的屍體會回復成無生命的屍體。

原文
劇透 -   :
You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall can't be created so that it occupies the same space as a creature or another object. The wall must be vertical, but can be shaped as you see fit.

The wall is considered to be undead. It uses your Will saving throw to resist channel energy.

A flesh wall is 2 feet thick. Each 5-foot square of the wall has 12 hit points and DR 5/slashing. A section of wall whose hit points drop to 0 is breached. As a move action, you can cause the fleshwall to constrict, shrinking it by a 5-foot square to fill the hole. Additionally, as a standard action, you can cause a 5-foot square of the wall to permanently detach, forming a human zombie (Bestiary 288) under your verbal control (this zombie doesn't count against your normal limit of commanded undead). The zombie reverts back into a normal corpse when the spell's effect ends. Each 5-foot square of the wall makes a single slam attack against an adjacent enemy on your turn, as a human zombie. The squares of the wall threaten their adjacent squares and can even provide flanking.

Creatures can force their way slowly through the wall by making a Strength check as a full-round action. The DC to move through the wall is equal to 15 + your caster level. A creature that fails the check is trapped in the wall, takes 3d6 points of crushing damage, and is denied its Dexterity bonus to AC against the wall's slam attack. The creature can make an attempt to escape the wall on its next turn.

You can use zombies already under your control as the material components for a flesh wall. However, they and any other corpses in the wall revert back to inanimate corpses when the spell ends.
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光與暗的境界(Flickering Lights)
« 回帖 #36 于: 2017-03-13, 周一 11:20:03 »
【塑能】光與暗的境界(Flickering Lights)[黑暗、光亮]

等級:吟遊詩人/歌者 2、牧師/先知/戰鬥祭司 2、審判者 2、魔戰士 2、秘學士 2、薩滿 2、術士/法師/奧能師 2、
施放時間:1輪
成分:語言、姿勢、材料 (一塊白布和一塊黑布)
範圍:中距 (100呎+10呎/等級)
區域:由10呎立方體/等級組成的相連接的區域 (S)
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

你使該區域的照明看似閃爍不定,於純粹的黑暗到刺目的強光中不斷變動。該地區的光亮程度在每個生物於他的回合開始時改變,投擲一顆百面骰,並且查閱下表來決定。



百面骰數值光照等級

1-10
超自然黑暗
11-25
黑暗
26-50
昏暗
51-90
常光
91-100
    強光


即便是黑暗視覺也不能看透超自然黑暗(如同幽深黑暗術deeper darkness)。強光(Bright light)會影響有強光失明(light blindness)或光線敏感(light sensitivity)的生物。在決定用更高環的光亮或黑暗法術取代此法術效果的目的時,當它增加周圍光照等級時,光與暗的境界算作光亮法術;當它降低周圍光照等級時,光與暗的境界算作黑暗法術。

原文
劇透 -   :
You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding brightness. The level of light in the area changes at the start of each creature’s turn, as determined by rolling a percentile die and consulting the following table.



Even darkvision can’t see through supernatural darkness (as deeper darkness). Bright light affects creatures with light blindness or light sensitivity. For the purpose of superseding its effects with higher-level light or darkness spells, flickering lights counts as a light spell when it increases the ambient light level and a darkness spell when it decreases the ambient light level.
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掌控屍體(Grasping Corpse)
« 回帖 #37 于: 2017-03-13, 周一 11:20:10 »
【死靈】掌控屍體(Grasping Corpse)[邪惡]

等級:反聖武士 1、牧師/先知/戰鬥祭司 1、秘學士 1、薩滿 1、術士/法師/奧能師 1、喚魂師 1、女巫 1
施放時間:標準動作
成分:語言、姿勢、材料 (一撮價值1gp的瑪瑙粉)
範圍:近距 (25呎+5呎/2等級)
目標:一具屍體
持續:立即
豁免:無
抗力:無

你可以在短暫的時間內驅使附近的一具屍體活動。選擇一個在他30呎內有一具屍體的生物(即使那名生物已經超出了法術範圍)。這具屍體會蹣跚的朝著該名生物前去,並且嘗試絆摔(trip)、或是擒抱(Grapple)該名生物(由你選擇)。這具屍體並不會引發借機攻擊。

嘗試一個特殊的戰技檢定來對抗你所選擇的生物。在此戰技中,你的CMB等同於你的施法者等級加上你的智力、感知或魅力調整值,取其高者。如果你選擇絆摔該名生物,又你的戰技檢定等同或超過他的CMD,則該名生物俯臥。如果你選擇擒抱,該名生物會處於被擒抱狀態,直到他從該具屍體處重獲自由。將一個你在此等級的法術之豁免DC當作該具屍體的CMD。或著,毀掉這具屍體也可以結束擒抱。這具屍體有12點HP以及DR5/揮砍。

原文
劇透 -   :
You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet of the corpse (even if the creature is outside the spell’s range). The corpse shambles toward the creature and then attempts to trip or grapple it (your choice). The corpse does not provoke attacks of opportunity.

Attempt a special combat maneuver check against the chosen creature. Your CMB for this combat maneuver is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. If you chose to trip the creature, it falls prone if you equal or exceed its CMD. If you chose to grapple, the creature gains the grappled condition until it breaks free from the corpse. Treat your save DC for a spell of this level as the CMD of the grasping corpse. Alternatively, destroying the corpse with damage ends the grapple. The corpse has 12 hit points and DR 5/slashing.
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自然之吻(Green Caress)
« 回帖 #38 于: 2017-03-13, 周一 11:20:17 »
【變化】自然之吻(Green Caress)

等級:德魯伊 6、遊俠/獵人 4、薩滿 6、女巫 6
施放時間:標準動作
成分:語言、姿勢、材料 (一撮苔蘚或葛葉)
範圍:接觸
目標:一位活物
持續:7天 (見下)
豁免:強韌,通過則部分生效 (見下)
抗力:有

隨著時間的推移,你將受術者轉變成一株植物。你必須成功一次近戰接觸攻擊好感染受術者。如果受術者成功通過強韌豁免檢定,他在每個身體屬性值(力量、敏捷與體質)上受到1d4點屬性傷害,並且此法術結束。如果受術者豁免檢定失敗,他立即在每個身體屬性值上受到1d4點屬性傷害,並且之後的每一天在每個身體屬性值持續地受到1d4點屬性傷害,直到此法術到期。只要法術仍持續,那他就不能恢復所受到的屬性傷害,就算用魔法也一樣。當此法術持續時,受術者會有符合當前環境下植物的身體特性。開始是變矮,並且皮膚變得像植物一樣。舉例來說,受術者的皮膚可能會變成綠色的,並且他的頭髮慢慢的被草或葉子取代,或受術者轉變成一棵生長在地下環境的大香菇時,皮膚可能會變的光滑、蒼白,和鬆弛。

如果屬性傷害對任何單一個屬性造成同等或超過該屬性的數值,受術者會完全轉化成一顆普通的小樹或灌木。這個最終轉化是瞬間的,直到自然之吻結束。目標仍活著,但被認為跟常規的樹、灌木或其他植物完全相同。任何來自其它地方的屬性傷害,像是毒藥或疾病,一樣適用轉化該生物。如果目標在第七天結束後,在身體屬性值上仍都保有至少1點,則最終轉化不會發生,並且法術結束。任何外觀上的改變會開始扭轉,如同屬性傷害被治好般。

破除結界(Break enchantment)解除魔法(dispel magic)移除詛咒(remove curse)可以在法術持續時間到期之前結束法術,但法術有傳染性。如果一個嘗試移除自然之吻效果的施法者等級檢定失敗超過5點或更多,那嘗試移除的生物必須嘗試一個強韌豁免檢定,如同他被該法術所瞄準般。如果受術者嘗試靠自己來移除該效果並且失敗的話,他會造成咒語表現的如同植物滋長(plant growth)一樣(如下面所描述的)。

變形萬物(Polymorph any object)會使此法術結束,並且完全恢復目標,不讓施法者承受任何威脅,就算受術者已經被最終轉化了,有限祈願術(limited wish)神蹟術(miracle)以及祈願術(wish)也能救回來(如果是以這種方法使用,將變形萬物的持續時間視為瞬間)。如果受術者位在植物滋長的施法區域內,他必須嘗試一次自然之吻強韌檢定DC,否則身體屬性值立刻受到另一次1d4點的屬性傷害;植物滋長可以多次使用疊加。如果受術者位在植物凋零(diminish plant)的施法區域內,則他忽視下一次自然之吻造成身體屬性值傷害的其中一項(隨機選擇),植物凋零不能多次疊加。

原文
劇透 -   :
You cause the target to transform into a plant over time. You must succeed at a melee touch attack to infect the target. If the target succeeds at its Fortitude saving throw, it takes 1d4 points of ability damage to each physical ability score (Strength, Dexterity, and Constitution) and the spell ends. If the target fails its saving throw, it takes 1d4 points of ability damage to each physical ability score immediately and continues to take 1d4 points of ability damage to each of its physical ability scores every day, until the spell expires. It can’t recover this ability damage as long as the spell lasts, even with magic. While the spell continues, the target takes on physical plant characteristics as appropriate to the environment. It begins to diminish in height and its skin turns plantlike. For example, the target’s skin might turn green and its hair is slowly replaced with grass or leaves or the target’s skin might become smooth, pale, and flabby as the creature transforms into a large mushroom in an underground environment.

If the damage to any single ability score equals or exceeds that score, the target fully transforms into a normal small tree or shrub. This final transformation is instantaneous, ending green caress. The target remains alive but is considered the same as a regular tree, shrub, or other vegetation. Any ability damage from other sources, like poison or disease, also applies toward transforming the creature. If the target retains at least 1 point in all of its physical ability scores at the end of 7 days, the final transformation doesn’t occur and the spell ends. Any changes in appearance gradually reverse themselves as the ability damage heals.

Break enchantment, dispel magic, and remove curse can end the spell before the duration expires, but the spell is contagious. If a caster level check attempt to remove green caress fails by 5 or more, the creature who attempted to remove the effect must attempt a Fortitude saving throw as if it had just been targeted with the spell. If the spell’s target attempts to remove the effect from itself and fails, it causes the spell to behave as if affected by plant growth (as described below).

Polymorph any object ends the spell and totally restores the target without any risk to the caster, even after the target has been finally transformed, as do limited wish, miracle, and wish (treat polymorph any object as if it had an instantaneous duration if it is used in this way). If the target is in the area of a plant growth spell as it is cast, it must attempt a Fortitude save at green caress’s

DC or immediately take another 1d4 points of ability damage to each physical ability score; this stacks with multiple castings of plant growth. If the target is in the area of diminish plants as it is cast, it ignores the next ability damage from green caress to one of its three physical ability scores (chosen randomly); this doesn’t stack with multiple castings of diminish plants.
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護神武具(Hedging Weapons)
« 回帖 #39 于: 2017-03-13, 周一 11:20:26 »
【防護】護神武具(Hedging Weapons)[力場]

等級:反聖武士 1、牧師/先知/戰鬥祭司 1、審判者 1、聖武士 1
施放時間:標準動作
成分:語言、姿勢、法器
範圍:個人
目標:自己
持續:1分鐘/等級 (D)

一件由神聖力量構成的武器漂浮、顯現在你身周。此武器的形狀為你信仰神祇的偏好武器(如果你沒有信仰,那此武器顯現為一種對你有著特殊意義的簡易武器)。你在6等與之後每4個施法者等級額外獲得一件武器,意即6等有兩件、10等有三件、14等有四件,最多到18等有五件。這武器能阻止、偏斜攻擊,每一把被召喚的武器,都讓你在AC上獲得+1偏斜加值(最大為18等時+5)。以一個標準動作,你可以抓住一件武器,並丟向(如同一次遠程攻擊)30呎內你可以看見的任何目標(就算這件武器按常理來說不能丟擲)。成功擊中,該武器對目標造成2d6點力場傷害。這件力場武器有著與它同種類的標準武器般的重擊威脅範圍與重擊倍率,但沒有其他的特殊能力。因為它造成的是力場傷害,DR並無效果。每件拋擲出去的武器都會讓整體偏斜加值降低1,如同它於攻擊動作結束之後立即消失般。一旦你將所有的武器都丟光了,此法術立即結束。

原文
劇透 -   :
A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity’s favored weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th, four at 14th, and a maximum of five weapons at 18th level. The weapon averts and deflects attacks, granting you a +1 deflection bonus to AC for each weapon summoned (maximum +5 at 18th level). As a standard action, you can grasp a weapon and throw it as a ranged attack at any target you can see within 30 feet of you (even if it’s a type of weapon that can’t normally be thrown). On a successful hit, the weapon deals 2d6 points of force damage to the target. This force weapon has the same threat range and critical multiplier as a standard weapon of its type, but no other special abilities. Because it deals force damage, DR doesn’t apply. Each weapon thrown lowers the total deflection bonus to your AC by 1 as it disappears immediately after the attack action. The spell immediately ends once you throw all the weapons.
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聖潔標槍(Holy Javelin)
« 回帖 #40 于: 2017-03-13, 周一 11:20:38 »
【咒法】(創造)聖潔標槍(Holy Javelin)[善良]

等級:牧師/先知/戰鬥祭司 3、審判者 3、聖武士 2
施放時間:標準動作
成分:語言、姿勢、法器
範圍:中距 (100呎+10呎/等級)
效果:一根含有神聖能量的標槍
持續:1輪 + 1輪/4等級
豁免:無
抗力:有

你創造一把由神聖能量所製,閃爍著光芒的標槍,以遠程接觸攻擊來猛力投向你的敵人。成功命中一位邪惡生物後,這把標槍造成1d6點傷害,在對抗任何其他陣營的生物,它將會無害地消散。被標槍所穿刺的生物,在他的回合開始時,會受到另一次1d6點傷害。你每有4個施法者等級,此標槍在該生物身上多保持一輪(最多在18等時保持五輪)。保持被穿刺狀態的生物,會在所有攻擊骰與技能檢定上承受-2的減値。以一個移動動作,該生物(或另一個與他鄉臨的生物)可以嘗試透過DC12的力量檢定將此標槍拔出(這樣做標槍會立即消失)。

聖潔標槍像火炬般發光,並且這光清晰的指示出被標槍穿刺著的生物的位置,就算該生物是不可見的。這光並不是光亮效果,只是一根被喚出且會發光的標槍,黑暗法術總是能夠壓制它,就算這些黑暗法術比聖潔標槍更低環。

原文
劇透 -   :
You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6 points of damage to an evil creature on a successful attack; it dissipates harmlessly against creatures of any other alignment. Each time a creature starts its turn while impaled by the javelin, it takes another 1d6 points of damage. For every 4 caster levels you have, the javelin remains in the creature for an additional round (to a maximum of 5 rounds at 18th level). While the creature remains impaled, it takes a –2 penalty on attack rolls and skill checks. As a move action, the creature (or another adjacent creature) can attempt to pull the javelin out (causing it to immediately disappear) with a DC 12 Strength check.

The holy javelin glows like a torch, and this light clearly indicates the impaled creature’s location, even if it turns invisible. Since this light is not a light effect, just the glow of a conjured javelin, darkness spells always suppress it, even if they are lower level.
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可怖幻象(Horrific Doubles)
« 回帖 #41 于: 2017-03-13, 周一 11:20:45 »
【幻術】(虛假幻覺)可怖幻象(Horrific Doubles)

等級:吟遊詩人/歌者 4、血脈狂怒者 4、通靈者 3、催眠師 4、異能者 4、術士/法師/奧能師 4
施放時間:標準動作
成分:語言、姿勢
範圍:個人
目標:自己
持續:1分鐘/等級

你創造了數個與你極其相似的幻象,你和你的每個幻象在外觀上看起來都有些許不同。將此法術視為鏡影術(mirror image),除此處所注外。

每個看到幻象之生物必須通過一個意志豁免檢定,否則只要他還能看到這個幻象,它就保持戰慄(shaken)狀態。成功通過豁免檢定使戰慄狀態無效,並且使該生物免疫此法術更進一步的效果(免疫超出一般鏡像術的效果)。此外,首次豁免檢定失敗的生物,在第一次催毀一個幻象時,必須通過一次意志檢定,否則它會幻象的認知將會在下一秒轉變。幻象會變成攻擊者的面孔、所愛之人的面孔,或其他令人不安的形象,讓攻擊者因為創傷性休克驚懼(frightened )1輪,並且受到1d3點感知傷害。這兩個額外效果都是影響心靈恐懼的效果,而法術抗力可以應用來對抗它們。

如果你的戰役使用理智系統,生物受到1d8點理智傷害而非感知傷害。

原文
劇透 -   :
You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance. Treat this spell as mirror image, except as noted.

Each creature that can see the doubles must succeed at a Will save or become shaken for as long as it can see any of the doubles. A successful saving throw negates the shaken condition and renders the creature immune to the further effects of this spell (beyond the usual effects of mirror image). In addition, the first time a creature that failed its initial saving throw destroys one of the images, it must succeed at a Will save or its perception of the double shifts at the last second. The double takes on the face of the attacker, the face of a loved one, or some other equally disturbing image, causing the attacker to become frightened for 1 round and take 1d3 points of Wisdom damage from the traumatic shock. Both additional effects are mind-affecting fear effects, and spell resistance applies against them.

If your campaign uses the sanity system (see page 12), a creature takes 1d8 points of sanity damage instead of Wisdom damage.
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渴飲血肉(Hunger For Flesh)
« 回帖 #42 于: 2017-03-13, 周一 11:20:53 »
【死靈】渴飲血肉(Hunger For Flesh)[邪惡、影響心靈]

等級:反聖武士 3、牧師/先知/戰鬥祭司 4、異能者 4、薩滿 4、術士/法師/奧能師 4、喚魂師 4、女巫 4
施放時間:標準動作
成分:語言、姿勢、材料/法器 (一顆石屍鬼之牙)
範圍:近距 (25呎+5呎/2等級)
目標:一位類人生物、魔法獸或人形怪物
持續:1輪/等級
豁免:意志,通過則無效
抗力:有

受術者的食慾激增,並且前排的牙齒變的長且尖銳。這生物急切的渴望他同類的血肉,這種飢餓,對該生物被變化身體來說是種折磨,導致他得到蹣跚(Staggered)狀態。受術者獲得噬咬做為主要天生武器,造成的傷害與自身體型相稱(中體型1d6,小體型1d4)。有25%的機率,該生物無法忍受這種飢餓。如果是這樣,他必須直接前往距離他最近的屍體,該屍體必須跟他是同種類且同子類(如果有子類的話),然後對屍體進行一次噬咬攻擊。如果受術者在當輪缺乏足夠的行動力去做到這件事情,他會盡他可能的移動到離屍體最近的地方,但如果到了下一輪,如果百面骰表示受術者克服了自身的飢渴,那他也不會被強迫要繼續靠近或噬咬

任何輪,受術者對另一個跟他同種類且同子類(如果有子類的話)的生物用噬咬攻擊造成傷害的話,受術者失去蹣跚狀態。如果受術者不能持續對同種類且同子類(如果有子類的話)的生物造成噬咬傷害的話,那受術者會在他下一輪的一開始重新獲得蹣跚狀態。

原文
劇透 -   :
Your target’s belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its own kind, gaining the staggered condition as hunger pangs rack its altered body. The target gains a bite attack as a primary natural attack that deals damage appropriate for its size (1d6 if Medium, 1d4 if Small). There’s a 25% chance on each of the creature’s turns that it can’t overcome its hunger. If so, it must move directly toward the nearest corporeal creature of its type and subtype (if applicable) and make a bite attack against it. If the target lacks enough actions to attack on that turn, it moves as close to the creature as it can, but on its next turn, if the percentile dice indicate it overcomes its hunger, the target is not forced to pursue or attack further.

On any round after the target deals damage to another creature of its own type and subtype (if applicable) with its bite attack, the target loses the staggered condition. If it doesn’t continue dealing bite damage to applicable creatures, the target regains the staggered condition at the beginning of its next turn.
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群體渴飲血肉(Hunger For Flesh, Mass)
« 回帖 #43 于: 2017-03-13, 周一 11:21:03 »
【死靈】群體渴飲血肉(Hunger For Flesh, Mass)[邪惡、影響心靈]

等級:牧師/先知 7、異能者 7、薩滿 7、術士/法師/奧能師 7、喚魂師 6、女巫 7
目標:一位類人生物、魔法獸或人形怪物/等級,任意兩者之間不得相距超過30呎

此法術如同渴飲血肉(Hunger For Flesh)般作用,除了此法術能影響複數目標。當被此法術強迫進食,如果附近有符合跟他同種類且同子類(如果有子類的話)的生物的話,那被此法術影響的生物會攻擊不被此法術影響的生物,否則他們會攻擊其他也被此法術影響的生物。

原文
劇透 -   :
This spell functions like hunger for flesh, except that it affects multiple targets. When forced to feed by the spell, affected creatures attack creatures not affected by this spell if there are any such appropriate creatures nearby, but otherwise they attack other affected creatures
« 上次编辑: 2017-04-10, 周一 21:27:53 由 笨哈 »

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不思議角度(Impossible Angles)
« 回帖 #44 于: 2017-03-13, 周一 11:21:10 »
【幻術】(虛假幻覺)不思議角度(Impossible Angles)

等級:通靈者 3、催眠師 4、秘學士 4、異能者 5、術士/法師/奧能師 5
施放時間:標準動作
成分:語言、姿勢、材料 (一面融化的棱鏡)
範圍:中距 (100呎+10呎/等級)
區域:連續不斷的區域,至多一個5呎立方體/施法者等級 (S)
持續:1分鐘/等級
豁免:意志,通過則無效
抗力:有

你使周遭區域開始扭曲。該區域的角落與轉角處巧妙的扭曲旋繞,創造出反常且不自然的角度。任何進入此區域的生物必須通過一次意志豁免檢定,否則會變得失去方向感。失去方向感的生物視此區域為困難地形並且噁心(sickened)。此外,無論何時,一個失去方向感的生物想要移動的話(包含使用五呎快步,如果它可以在困難地形中這麼做的話),投擲1d8來看看它會朝哪個方向移動,這樣的方法也用來決定一件濺射武器誤落在何處(Pathfinder RPG Core Rulebook 202)。骰出1,生物向它計畫要移動的方向移動,而2到8,從該生物的起始方格,以順時針的方向來決定。在每一輪中,該生物只會在頭5呎的移動(movement)中受到該影響,就算是同一個動作(action)或著是之後的動作,它都可以在剩下的移動(movement)中如常行動(move),如同該生物適應了這種扭曲。一名受影響的生物,可以在每一輪中嘗試一次新的意志豁免檢定,來中止失去方向感的狀態。一個生物如果離開了此區域又再次進入,他必須再次嘗試該豁免檢定,就算他在首次豁免檢定中成功通過。

原文
劇透 -   :

You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creating unnatural and impossible shapes. Any creature entering the area must succeed at a Will save or become disoriented. Disoriented characters treat the area as difficult terrain and are sickened. In addition, whenever a disoriented creature uses an action to move (including taking a 5-foot step if it can do so in difficult terrain), roll 1d8 to see which direction it moves, in a similar manner to determining where a splash weapon lands on a miss (Pathfinder RPG Core Rulebook 202). On a 1, the creature moves in its intended direction, with 2 through 8 rotating around the creature’s starting square in a clockwise direction. Only the creature’s first 5 feet of movement each round are affected in this way—it can move normally for any remaining movement, either from the same action or from later actions, as the creature acclimatizes to the distortion. An affected creature can attempt a new Will save each round to end the disoriented effect. A creature that leaves the area and re-enters must attempt the saving throw again, even if it succeeded at its initial save.
« 上次编辑: 2017-05-22, 周一 23:23:48 由 笨哈 »