作者 主题: 【AG】Advanturer's Guide职业变体  (阅读 5503 次)

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #15 于: 2018-02-11, 周日 23:19:46 »
厚颜妄徒(Brazen Deceiver,吟游诗人变体)
BRAZEN DECEIVER (BARD ARCHETYPE)
    与其他盗贼不同,厚颜妄徒用他们的谎言而非潜行或是威吓来完成他们的计划。盗贼议会常常把他们派去谋取敲诈勒索的黑金,协商被捕特工的释放或者其他任何议会觉得有利可图之处。厚颜妄徒的技艺源自黑暗。在议会改革期间,萨布琳和艾斯派克西娅要求收集名为“陶特瑞克斯”的神器碎片,这件神器曾属于一位已经离世许久的暗影魔鬼大公——法瑞亚菲克斯。法瑞亚菲克斯死于诺克缇库拉之手,前者则是萨布琳的幕后支持者,这也可能是令她对此感兴趣的原因之一。在融合了萨布琳的异端信仰、艾斯派克西娅的控心秘术和盘桓于西冠城上经年不散的阴影巫术诅咒之后,议会领袖们成功地萃取出这些神器碎片中残留的力量。厚颜妄徒在被训练之初就被植入了一部分这种力量——不足以亵渎灵魂或是改变阵营,但足够这些吟游诗人掌握欺诈所需的凶恶之力。
劇透 -   :
Where other thieves use stealth or intimidation to achieve their goals, the brazen deceiver depends on lies. The Council of Thieves often sends brazen deceivers to acquire blackmail materials, arrange the release of incarcerated agents, or otherwise manipulate events in the Council’s favor. Brazen deceivers’ techniques come from a dark source. During the reformation of the Council, Sabriune and Aspexia acquired the shattered fragments of an ancient relic called the Totemrix, which belonged to the long-deceased demon lord of shadows, Vyriavaxus. This particularly intrigued Sabriune, for it was her demonic patron Nocticula who slew Vyriavaxus. Drawing upon Sabriune’s heretical faith, Aspexia’s psychometric mastery, and Westcrown’s lingering psychic trauma from an oppressive shadow curse that plagued its nights for many years, the Council leaders were able to coax remnants of power from the broken artifact. All brazen deceivers are imbued with a fragment of that power during their initiation—not enough to damn a soul or shift alignment, but just enough to give these bards access to the sinister energies they need to deceive.
散播谣言(Deceptive Tale,Su):
    厚颜妄徒习得散播谣言的吟游表演能力,他能够将魔力编织进他的谎言里,鼓吹关于真相的虚假线索。只要厚颜妄徒维持此吟游表演,他在不太可靠的谎言的唬骗检定上只承受一半的减值(向下取整至-2)。5级时,此效果可以作用于过于牵强的谎言的唬骗检定上;11级时,此效果可以作用于不可能发生的谎言的唬骗检定上。
    此能力替代破咒曲(Countersong)和清心(Distraction)吟游表演。
劇透 -   :
Deceptive Tale (Su): A brazen deceiver learns the deceptive tale bardic performance, allowing him to weave magic into his lies and imbue the most fantastic claims with the appearance of truth. While the brazen deceiver maintains this performance, he takes half the normal penalty on Bluff checks for unlikely lies (rounding down to –2). At 5th level, this effect also applies to Bluff checks for far-fetched lies, and at 11th level, it applies to Bluff checks for impossible lies. Deceptive tale relies on audible components. This replaces the countersong and distraction bardic performances.
死皮赖脸(Shameless Scoundrel,Ex):
    厚颜妄徒将他一半的吟游诗人等级(至少为1)加到唬骗、易容和隐匿检定上。
    此能力替代逸闻知识(Bardic Knowledge)。
劇透 -   :
Shameless Scoundrel (Ex): A brazen deceiver adds half his level (minimum +1) on Bluff, Disguise, and Stealth checks. This ability replaces bardic knowledge.
游辞巧饰(Blatant Subtlety,Ex):
    2级时,厚颜妄徒掌握了如何施展法术而不被发现的技艺。厚颜妄徒获得咒歌UM(Spellsong)作为奖励专长。观众不能自动将他的吟游表演和一般的演讲或表演区分开来,除非他们通过一个(DC = 10+1/2吟游诗人等级+魅力调整值)的察觉检定,否则他们无法察觉到厚颜妄徒的吟游表演。
    此能力替代通晓音律(Well-versed)。
劇透 -   :
Blatant Subtlety (Ex): At 2nd level, a brazen deceiver has mastered the art of using magic without being detected. The brazen deceiver gains SpellsongUM as a bonus feat. Observers do not automatically recognize his bardic performances as anything other than ordinary speech or performance. Those specifically looking for abnormal effects must succeed at a Sense Motive check (DC = 10 + half the brazen deceiver’s bard level + the brazen deceiver’s Charisma modifier) to detect his performances. This ability replaces well-versed.
魔君祈唤(Invoke Vyriavaxus,Ex):
    西冠城在阴影诅咒下挣扎了许多年,厚颜妄徒的灵魂内也因此寄居了许多黑暗的碎片。厚颜妄徒将下述法术在指定等级添加进他的已知吟游诗人法术列表。2级时,厚颜妄徒将出血术(Bleed)和疲乏之触(Touch of Fatigue)加入已知0环吟游诗人法术。6级时,厚颜妄徒将黑暗术(Darkness)和黑暗视觉(Darkvision)加入已知2环吟游诗人法术。10级时,他将幽影咒法术(Shadow Conjuration)和暗影步UM(Shadow Step)加入已知4环吟游诗人法术。14级时,他将幽影塑能术(Shadow Evocation)和行影术(Shadow Walk)加入已知5环吟游诗人法术。18级时,他将高等幽影咒法术(Shadow Conjuration,Greater)和高等幽影塑能术(Shadow Evocation,Greater)加入已知6环吟游诗人法术。
    此能力替代多才多艺(Versatile Performance)
劇透 -   :
Invoke Vyriavaxus (Ex): Westcrown suffered under the shadow curse for many years, and a brazen deceiver has a tiny piece of that darkness lodged in his soul; as his skills increase, he learns to command this shadowy power. A brazen deceiver adds the following spells to his bard spells known at the listed class levels. At 2nd level, the brazen deceiver adds bleed and touch of fatigue to his 0-level bard spells known. At 6th level, the brazen deceiver adds darkness and darkvision to his 2nd-level bard spells known. At 10th level, he adds shadow conjuration and shadow stepUM to his 4th-level bard spells known. At 14th level, he adds shadow evocation and shadow walk to his 5th-level bard spells known. At 18th level, he adds greater shadow conjuration and greater shadow evocation to his 6th-level bard spells known. This ability replaces versatile performance.
魔鬼喉舌(Devil’s Tongue,Ex):
    5级时,厚颜妄徒能以令人惊奇的方式欺瞒他人。此能力与博学类似,但作用于唬骗检定而非知识检定。
    此能力替代博学(Lore Master)。
劇透 -   :
Devil’s Tongue (Ex): At 5th level, a brazen deceiver beguiles others with astonishing skill. This functions as the lore master ability, but its effects apply to Bluff checks instead of Knowledge skill checks. This ability replaces lore master.
« 上次编辑: 2018-02-18, 周日 19:00:42 由 Rivers »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #16 于: 2018-02-14, 周三 13:32:45 »
花间浪客(Dashing Thief,游荡剑客变体)
DASHING THIEF (SWASHBUCKLER ARCHETYPE)
    花间浪客大胆的盗贼之道建立在他们迅捷的剑舞技艺、缭乱的魅惑之术和蓬勃的内在勇气之上。也许对于其他盗贼来说,在夜间潜入,在没人发现前离开更为明智,但花间浪客习惯于破窗而入,诱惑扈从交出珠宝,再杀出一条去路。盗贼议会的劫掠行动常常派出至少一名花间浪客,一方面他们引人注目的花哨技巧能够掩护其他成员,另一方面他们的战斗技巧在窄街陋巷中也极为致命。议会的绝大部分花间浪客由莎布莉安·米苏拉里亚——依靠她那些来自被她背弃家族的撩人心弦的诡计和数不尽的魅魔奴隶,这名卓尔异端有着丰富的资源来教授她的手下们骗术和特技。
劇透 -   :
The dashing thief relies on swift swordplay, dazzling charm, and spirited courage to commit audacious acts of thievery. Another thief might break into a noble’s house by night, leaving none the wiser, but the dashing thief swings in through a window, charms the noble’s servant into handing over the jewelry, and then duels her way out. Council of Thieves heists often involve at least one dashing thief, as their attention-grabbing antics can provide a distraction for subtler agents, and their combat skills can be vital in tight spots. The majority of the Council’s dashing thieves are personally trained by Sabriune Misraria—between her renounced family’s lust-fueled intrigues and their numerous enslaved succubi, the drow heretic has numerous sources for the tricks and stunts she teaches her agents.
穿窬之盗(Bold Thief,Ex):
    花间浪客总能成功盗取议会的目标,但会是以他们独特的方式。他的大胆特技(Derring-do)和游荡剑客之骄傲(Swashbuckler’s Edge)可以作用于解除装置和巧手,但不能用于飞行和骑术。他将解除装置和巧手加入本职技能,替代飞行和骑术。
    此能力调整了游荡剑客的本职技能和大胆特技、游荡剑客之骄傲的炫技。
劇透 -   :
Bold Thief (Ex): A dashing thief fulfills the Council’s larcenous goals with style. Her derring-do and swashbuckler’s edge deeds apply to Disable Device and Sleight of Hand, but not to Fly and Ride. She adds Disable Device to her list of class skills, but does not have Fly or Ride as class skills. This ability alters the swashbuckler’s class skills and the derring-do and swashbuckler’s edge deeds.
攫金以偿(Thief ’s Confidence,Ex):
    花间浪客将大胆的盗窃行动当作自己炫耀的资本。每当花间浪客使用盗取APG(Steal)战技从一名敌人身上获得价值至少为100*游荡剑客等级GP的物品时,他获得1点时髦值。同一天内,他不能通过盗取同一名敌人来再次获得时髦值。
    此能力调整了游荡剑客的派头(Panache)能力并替代了其从致命一击中获得时髦值的方式。
劇透 -   :
Thief ’s Confidence (Ex): A dashing thief ’s panache is fueled by bold acts of thievery. Whenever a dashing thief uses the stealAPG combat maneuver to steal an object worth at least 100 gp × her class level from an opponent, she regains 1 panache point. She cannot regain panache in this way from a given opponent more than once per day. This ability alters panache and replaces the swashbuckler’s ability to regain panache from a killing blow.
盗贼天赋(Rogue Talents):
    议会的训练方式让花间浪客有机会和他的那些流氓同僚间交流一些秘密技巧。4级以及之后每4级,花间浪客习得一项盗贼天赋,从这些天赋中受益时将他的花间浪客等级当作盗贼等级。12级及之后,每当花间浪客可以习得一项盗贼天赋时,他可以选择习得一项高等盗贼天赋作为替代。
    此能力替代了游荡剑客的奖励专长。
劇透 -   :
Rogue Talents: Council training grants a dashing thief numerous opportunities to learn trade secrets from fellow scoundrels. At 4th level and every 4 levels thereafter, a dashing thief gains a rogue talent, treating her class level as her rogue level when determining the talents’ benefits. Starting at 12th level, the dashing thief can choose advanced rogue talents. This ability replaces the swashbuckler’s bonus feats.
分花拂柳(Dazing Charm Deed,Ex):
    花间浪客可以欺身上前令他的敌人大吃一惊,让他们无法动弹以便越过他们或者逃脱战斗。3级时,当他成功地对一名敌人施展虚招后,他可以消耗1点时髦值,以一个自动动作轻拂之。除非目标通过一次(DC = 10 + 1/2游荡剑客等级+魅力调整值)的意志坚定,否则将晕眩1轮。在一个生物由于分花拂柳而晕眩后,它会在24小时内免疫该能力的效果。一个生物是否能被分花拂柳所影响可由GM根据实际状况判断。总体来说,它总是能对与花间浪客生物类型相同或与之有显著的共同点的目标生效(例如,一名人类花间浪客的分花拂柳可以影响任意的类人生物,或许也能够影响树妖、魔裔,甚至半人马或史芬斯)。
   此能力替代威胁剑舞(Menacing Swordplay)炫技。
劇透 -   :
Dazing Charm Deed (Ex): A dashing thief takes foes aback with her forwardness, shocking them into submission long enough to rush past or stage a getaway. At 3rd level, as a free action when she successfully feints against a foe, she can spend 1 panache point to pull the enemy into a quick kiss (or similar gesture). The target is dazed for 1 round unless it succeeds at a Will save (DC = 10 + half the dashing thief ’s class level + her Charisma modifier). A creature dazed this way is immune to that dashing thief ’s dazing charm deed for 24 hours. Whether or not a creature could potentially be affected by a dazing charm deed is ultimately subject to GM adjudication. As a general rule, however, it works on creatures of the dashing thief ’s creature type, or on those of a different type but who share significant thematic similarities (for example, a human dashing thief could use her dazing charm deed on any humanoid, but also potentially on creatures as diverse as dryads, tieflings, or even centaurs or sphinxes). This ability replaces the menacing swordplay deed.
柳宠花迷(Swaying Charm Deed,Su):
    15级时,花间浪客的诱惑变得难以抗拒,当他成功地施展了分花拂柳后,他可以选择魅惑目标1天(如同魅惑怪物一般)来替代晕眩效果。花间浪客同时只能以这种方式魅惑一个生物,如果他转而魅惑了另一个生物,那么之前生物受到的魅惑效果将立即结束。
    此能力替代炫目防御(Dizzying Defense)炫技。
劇透 -   :
Swaying Charm Deed (Su): A dashing thief eventually becomes truly irresistible. At 15th level, when a dashing thief successfully dazes a creature using her dazing charm deed, she can instead charm the target for 1 day (as per charm monster). Only one creature can be charmed this way at a time; if the dashing thief charms another creature this way, the first charm effect immediately ends. This ability replaces the dizzying defense deed.
« 上次编辑: 2018-02-26, 周一 23:49:13 由 Rivers »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #17 于: 2018-02-18, 周日 16:23:32 »
符文法师(RUNESAGE,法师变体)
RUNESAGE (WIZARD ARCHETYPE)
    符文法师专注于使用古老瑟西隆的神秘能量。虽然有时他们会尝试与符文领主一样极端的攫取手段,但通常更倾向于使用更温和的探索方式来获取与瑟西隆神秘能量的共鸣,通过将一颗小型宝石作为他们施法的焦点来维系一种微妙的平衡。符文法师是与瑟西隆魔法取得共鸣的专家。尽管瑟西隆魔法绝大部分奥秘已被埋藏,符文法师们仍对此保有兴趣并持续搜寻着埋藏着瑟西隆魔法奥秘的处所。
劇透 -   :
Runesages draw upon the mystic energies of ancient Thassilon. While they sometimes experiment with the same heinous techniques exploited by the runelords, runesages temper their explorations into classic Thassilonian mysteries with moderation and empathy, maintaining balance by using small gemstones as the foci for their spellcasting. Runesages are experts at identifying spell effects associated with Thassilonian magic. As most of Thassilon’s mysteries remain buried, runesages remain ever curious and continue to seek out new locations that hide secrets caches of Thassilonian magic.
符文专注(Runic Focus,Su):
    符文法师可以利用他在符文方面的学识创造出一颗专注符石,一颗小小的灌注了瑟西隆符文之力的次级宝石,可以调整他操控魔法的能力。这颗符石会像艾恩石一样运作。为了激活一颗专注符石,符文法师必须在他准备每日法术时专注于它。在法术准备完成后,符文法师会将他的符石抛向空中,符石将会围绕他的头顶旋转,直到他再次准备法术。符石视为符文法师的联结物品。
    符文法师不需要选择他专精的奥术学派——每一个符文法师都是全能法师。但是当一个符文法师创造了一颗专注符石时,他必须选择一个瑟西隆魔法学派。当他准备魔法时,在决定他可以准备哪些学派的魔法(包括他可以在自己所专精的学派上每个法术环数获得两个额外的法术位,并且不能准备对立学派的法术)方面,他视为一名选择了符石所联系的瑟西隆学派专精的法师。然而他始终视为一名普通学派的法师,不会因此获得所选学派的学派能力。
    专注符石允许符文法师增强他在对应奥术学派上的施法能力。只要符石处于激活状态,如果对应奥数学派法术的材料成分价值低于10GPX法师等级,符文法师在施展此法术时,可以不需要持有法术的材料成分。如果法术要求超出此价值的材料成分,符文法师仍需要如同正常施法一样持有对应的材料成分。
如同艾恩石一样,专注符石具有24点AC,10点HP和5点硬度。一名符文法师可以免费创造他的第一颗专注符石,若要创造替代的专注符石,则使用法师重新创造一件联结物品时的规则。一旦符文法师创造了一颗新的专注符石,他就可以在准备法术时专注于它来专精于一个新的瑟西隆学派,但这个学派不能是他所专精的上一个瑟西隆学派的对立学派。例如,一个专注符石为死灵学派的符文法师,可以放弃原本专精的学派并专精于一个除了防护和惑控(因为这两者是死灵学派的对立学派)以外的新学派。
    此能力调整了法师的奥术联结(Arcane Bond)能力并替代了奥术学派(Arcane School)能力。
劇透 -   :
Runic Focus (Su): A runesage can use her knowledge of runes to create a runic focus, a small, semiprecious stone engraved with Thassilonian runes that she manipulates to alter her spellcasting abilities. In function, a runic focus behaves like an ioun stone. To activate a runic focus, the runesage must meditate on it as she prepares her spells. Following spell preparation, she tosses the gemstone into the air, after which it orbits around her head. A runic focus remains in orbit until the next time the runesage prepares her spells. A runic focus automatically functions as a
runesage’s bonded object.
A runesage does not have the option to specialize in an arcane school—all runesages must be universalists. However, when a runesage creates a runic focus, she must choose one Thassilonian school of magic (see page 63). When she prepares her spells, she is treated as a Thassilonian magic specialist of her runic focus’s school for the purposes of determining what spells she can prepare (including gaining two additional spell slots per spell level of her school, and being unable to prepare spells from her runic focus’s two opposition schools). She does not gain the corresponding powers of that school, however, and always functions as a universalist wizard in this regard.
A runic focus allows the runesage to augment spells of a single arcane school to which the runic focus is aligned. As long as a runic focus remains activated, the runesage doesn’t require material components for any spell she casts from the runic focus’s aligned arcane school, provided the component’s cost never exceeds 10 gp × the runesage’s caster level. If the spell requires a material component that surpasses the cost limit, the runesage must have the material component on hand to cast the spell, as normal.
A runic focus has an AC of 24, 10 hit points, and hardness 5, as per an ioun stone. While the first runic focus a runesage creates is free, replacement runic foci can be created using the standard rules for replacing a bonded object for a wizard’s arcane bond. When a runesage creates a new runic focus, she can focus it on a different school of Thassilonian magic than her previous focus as long as the new school is not one that was an oppositional school from her previous focus. For example, a runesage with a runic focus on necromancy could abandon that focus and replace it with a new focus on any school other than abjuration and enchantment (as these two schools are opposition schools to Thassilonian necromancy). This ability alters arcane bond and replaces arcane school.
« 上次编辑: 2018-02-18, 周日 19:56:27 由 Rivers »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #18 于: 2018-02-18, 周日 22:15:26 »
盗贼天赋(Rogue Talents):
    议会的训练方式让花间浪客有机会和他的那些流氓同僚间交流一些秘密技巧。4级以及之后每4级,花间浪客习得一项盗贼天赋,从这些天赋中受益时将他的花间浪客等级当作盗贼等级。12级及之后,每当花间浪客可以习得一项盗贼天赋时,他可以选择习得一项高等盗贼天赋作为替代。
    此能力替代了游荡剑客的奖励天赋。

这个是替代奖励专长吧

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #19 于: 2018-02-18, 周日 22:53:50 »
魔符战士(SIGILUS,魔战士变体)
SIGILUS (MAGUS ARCHETYPE)
    一般来说,密文法师的成员对于物理战斗有些抵触,他们更愿意依靠魔法来解决问题和敌人。许多组织内的保守派对于仰仗武力技巧的成员持有偏见,这些偏见深深伤害了那些结合魔法和战斗,例如奥法骑士和魔战士。但伴随着近来组织惯例的改变,这些条例变得广受欢迎,尤其是魔法方面,已经发展出一套独特的知识系统。
    当一名魔战士加入密文法师时,他可以将古老的瑟西隆魔法的秘密注入他的奥能力池的艺术。这样的成员将会变成一名魔符战士。当他以瑟西隆的古老奥秘驱动魔法技巧,魔符战士在获知符文的学术和哲学方面发力甚少。相对地,他几乎完全专注于符文的实用性技巧。获益于法师和其他更睿智密文法师成员们的发现,魔符战士创造出特殊的符文,允许他在物品间转移法术效果以供来日使用。他的技艺基于符文领主们创立的传统技法,令他们可以将魔法灌注在实体上,但他们并不将魔法注入自己的身体,取而代之魔符战士将魔法灌注在武器之上。相较于学术研究,魔符战士对探索瑟西隆的废墟们更有兴趣,他们在密文法师中常常担任野外工作和发掘遗物。他们与更加学术派的密文法师成员一同工作,有时作为保镖,或是作为管理人员防止有成员透过获得有力的瑟西隆奥秘而取得过大的力量。
劇透 -   :
Traditionally, the Cyphermages have harbored something of a resistance toward physical combat, preferring to rely upon the power of magic to solve problems and defeat foes. Many of the organization’s traditionalists hold prejudices against those who rely upon martial skills, and this prejudice has bled over to those who mix magic with combat, such as eldritch knights and magi. With the organization’s recent change to its traditions, though, its numbers have grown more welcoming of these traditions, and magic in particular, have developed a unique method of incorporating their lore.
When a magus joins the ranks of the Cyphermages, she can learn the art of infusing her arcane pool with the secrets of ancient Thassilonian magic. Such an individual becomes known as a sigilus. While the mysteries of ancient Thassilon drive her spellcraft, the sigilus makes little effort to understand the academic and philosophic aspects of runes. Instead, she focuses almost entirely upon their practical application. A sigilus manipulates the discoveries of wizards and other more sagacious Cyphermages, using those findings to create special sigils that allow her to transfer spell effects into different objects for later use. Her craft builds upon traditions founded by the runelords that allowed them to infuse magic into their flesh, but rather than infusing magic into her body, the sigilus infuses it into a weapon. More interested in the exploration of Thassilonian ruins than academic research, sigiluses serve the Cyphermages by engaging in fieldwork and recovering artifacts. They work alongside more studious Cyphermages, sometimes serving as bodyguards or as regulatory agents who make sure no member gains too much power through the acquisition of potent Thassilonian secrets.
融符魔武(Inscribe Rune,Su):
    2级时,魔符战士习得将瑟西隆符文以魔法的方式铭写在武器上。铭写的符文必须在代表七个瑟西隆魔法学派的符文当中选择。基于魔战士法术的本质,特定的符文(同时代表了特定的魔法学派)更适合被铭写在武器上——代表咒法、塑能、幻术和变形学派的符文是最佳选择,对于魔战士来说,防护、惑控和死灵学派的符文诱惑力则相对较小。铭写一个符文将消耗10分钟时间。
    一旦一件武器被灌注了符文之力,它的使用者将会在使用法术战斗能力时更加熟悉对应学派的法术。使用法术战斗能力施放铭写符文对应学派的法术时,他所承受的攻击简直减少1(至-1),但是当他施展其他学派的法术时,承受的攻击减值将增加2(至-4)。当有一个符文以此法铭写于他的武器上,他在法术战斗时就不能施展该符文对立学派的法术。魔符战士同时只能在一件武器上保持一个符文;一旦一个新的符文被铭写在武器上,之前铭写的符文将会消退。
    此能力替代了法术打击(Spellstrike)。
劇透 -   :
Inscribe Rune (Su): At 2nd level, a sigilus learns how to magically inscribe a Thassilonian rune onto a weapon. The rune to be inscribed must be chosen from the seven runes that symbolize the seven schools of Thassilonian magic (see page 63). Note that due to the nature of magus spells, certain runes (and thus certain schools of magic) are more appropriate for inscription than others—the runes for conjuration, evocation, illusion, and transmutation are the strongest choices, while those for abjuration, enchantment, and necromancy are less enticing. Inscribing a rune takes 10 minutes.
Once a weapon has been infused with a rune, the sigilus becomes more adept at using her spell combat ability with spells of that rune’s school. Her penalty on attack rolls when using spell combat is reduced by 1 (to –1) when she casts a spell from the same school as her inscribed rune, but is increased by 2 (to –4) when she uses spell combat with a spell not from her inscribed rune’s school. As long as she has a rune inscribed on her weapon in this manner, she cannot use spells from that rune’s opposition schools at all with spell combat. The sigilus can maintain only a single inscribed rune on a weapon at any time; if she inscribes a new rune on a weapon, the previously inscribed rune fades. This ability replaces spellstrike.
刻印圣甲(Inscribe Sihedron,Su):
    7级时,魔符战士习得在他穿着的轻型盔甲上铭写西尔符文(代表了七个瑟西隆魔法学派的七芒星)。当他这么做时,他可以在强酸、寒冷、火焰、闪电或音波中选择两项,盔甲将充盈着防御性魔法,各增加5点他所选择的能量抗力,并且在护甲加值将会增加1。(此项加值增加了护甲加值,所以可以和任何魔法轻甲所具有的增强加值叠加。)用这种方法将西尔符文铭写在盔甲上将成为魔符战士准备每日魔法的仪式内容之一——他可以每天铭写一个西尔符文。每天他铭写西尔符文时,他可以选择两项新的能量抗力。
    13级时,铭写符文所赋予的能量抗力将增加为在某一能量类型上10点,在另两个能量类型上格5点,所获得的护甲加值增加至+2。
    西尔符文只能被铭写在轻型盔甲上——就算魔战士之后获得了中型盔甲或重型盔甲擅长,它也不能被铭写在中型或重型盔甲上。
    此能力替代了中型和重型盔甲擅长。
劇透 -   :
Inscribe Sihedron (Su): At 7th level, a sigilus learns to inscribe the Sihedron rune (the seven-pointed star that symbolizes all seven schools of Thassilonian magic) on a suit of light armor she wears. When she does so, her armor becomes physically empowered with defensive magic, granting her energy resistance 5 to two energy types of her choice selected from acid, cold, fire, electricity, or sonic, and increasing the armor’s armor bonus by 1. (Note that this increase is an armor bonus increase, and thus stacks with any enhancement bonus a suit of magic light armor may have.) Inscribing the Sihedron rune in this way becomes part of the sigilus’s spell preparation ritual—she can inscribe a Sihedron rune in this way once per day as a result. Each day she inscribes the Sihedron rune, she can change the two types of energy resistance it grants as she wishes.
At 13th level, an inscribed Sihedron rune grants energy resistance 10 to one energy type and energy resistance 5 to two other energy types, and its armor bonus increases to +2.
A Sihedron rune can be inscribed only on light armor—it cannot be inscribed on medium or heavy armor, even if the magus later gains proficiency with medium or heavy armor. This ability replaces medium armor and heavy armor.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #20 于: 2018-02-19, 周一 16:24:23 »
塔玛多信嗣(SCION OF TALMANDOR,圣武士变体)
SCION OF TALMANDOR (PALADIN ARCHETYPE)
    所有的钢隼成员皆积极地倡议压迫阶层的权利,那些努力以和平的形式散播自由的成员常常成为塔玛多信嗣,追随着钢隼的庇护主——那位强大的鹏羽天使。塔玛多不愿直接代表雄鹰骑士团,甚至不愿接受他们的朝拜,只是在必要的情形下通过箴言给予帮助。塔玛多信嗣则是这种纯粹的利他主义的一种写照,为受压迫者提供帮助,致力于和平地将权利从少数人手中传递给普罗大众。塔玛多信嗣将在伽尔特,安多安的邻国之一,发生的残酷革命视作一则警言和平民主义短暂的历史上的一个污点。他们同样抵制尼美萨充满利己主义的自由观念;相对地,他们致力于在国内外创建坚实的社群基础。只要可能,塔玛多信嗣就会采取来自基层的和平手段来解决内海地区受压迫群体的问题,鼓励他们采取适当的手段改善生活条件。
劇透 -   :
While all Steel Falcons are peerless proponents of the rights of the downtrodden, those who endeavor to make the spread of liberty as peaceful as possible often become scions of Talmandor, honoring the powerful avoral agathion who serves as the patron of the Steel Falcons. Talmandor is reluctant to act directly on behalf of the Eagle Knights and even more unwilling to accept their worship, preferring to lend assistance primarily by being a voice of reason and dispensing wise counsel when it is most needed. A scion of Talmandor attempts to exemplify this selfless altruism, offering assistance to the oppressed and facilitating the peaceful transfer of power from the few to the many. Scions of Talmandor look to the brutality of the revolution in Galt, Andoran’s neighbor, as a cautionary tale and an unfortunate blemish on populism’s short history. They also reject the Nirmathi notion of freedom, thinking it too individualistic; instead, they strive to build strong communities both at home and abroad. Wherever possible, a scion of Talmandor opts for peaceful, grassroots solutions to problems facing the many oppressed peoples of the Inner Sea region, encouraging them to take a central role in bettering their lot in life.
传承者信念(Scion’s Faith,Ex):
    塔玛多信嗣必须信仰一名秩序善良阵营的神祗,他获得飞行(Fly)作为本职技能替代骑术(Ride)。
    此能力调整了圣武士的本职技能。
劇透 -   :
Scion’s Faith (Ex): A scion of Talmandor must worship a lawful good deity, and she gains Fly as a class skill instead of Ride. This alters class skills.
平等主义(Egalitarian,Su):
    2级时,每日一次以迅捷动作,塔玛多信嗣可以将神恩(Divine Grace)提供的豁免检定上的加值减半(至少为+1),然后把减少后加值提供给他及其周围30尺内的盟友。这些加值会持续等同于塔玛多信嗣魅力调整值的轮数,之后他的神恩将被压制1小时。
    此能力调整了神恩(Divine Grace)。
劇透 -   :
Egalitarian (Su): At 2nd level, once per day as a swift action, a scion of Talmandor can halve her bonus on saving throws from divine grace (minimum +1) to grant the resulting bonus to herself and to all allies within 30 feet. This shared bonus lasts for a number of rounds equal to the scion’s Charisma modifier, after which her divine grace is suppressed for 1 hour before returning to normal. This ability alters divine grace.
雄鹰契约(Bonded Eagle,Sp):
    5级时,塔玛多信嗣与一只雄鹰(使用德鲁伊禽动物伙伴数据)缔结神契。这只雄鹰将是塔玛多信嗣在冒险旅途中的忠诚伙伴。当信嗣发起一次惩戒邪恶时,他可以额外消耗一次惩戒邪恶的使用次数,令他的雄鹰也获得惩戒邪恶的加值。此能力类似德鲁伊的动物伙伴能力,使用塔玛多信嗣的圣武士等级作为他的有效德鲁伊等级。
    此能力替代神契(Divine Bond)。
劇透 -  速查:
禽(鹰/隼/枭)[Bird (Eagle/Hawk/Owl)]
    初始数据4级进化
体型:小型
速度:10英尺,飞行80英尺(普通)
AC:+ 1天生防御
攻击:啮咬1d4,2爪抓1d3
属性:力量10,敏捷15,体质12,智力2,感知14,魅力6  力量+2,体质+2
特性:昏暗视觉
劇透 -   :
Bonded Eagle (Sp): At 5th level, a scion of Talmandor forms a bond with an eagle using the statistics for a bird animal companion. The eagle is a loyal companion that accompanies the scion on her adventures. When the scion activates smite evil, she can expend an additional use of smite evil to grant her eagle the bonuses granted from smite evil as well. This ability functions like the druid animal companion ability, using the scion’s paladin level as her effective druid level. This ability replaces divine bond.
团队统合(Consensus,Ex):
    8级时,每日两次,在战斗的第一个非突袭轮,塔玛多信嗣可以以迅捷动作发起一次投票,他可以让至多3+魅力调整值名盟友参与投票,这些盟友必须距离他30尺以内。按先攻顺序,这些盟友依次在自由(Freedom)、公正(Justice)或责任(Responsibility)之间选择。所有参与投票的盟友将在攻击检定(如果公正获胜)、豁免检定(如果自由获胜)或是AC(如果责任获胜)上获得+2神圣加值,直到战斗结束。塔玛多信嗣最后投票,若所有选项均票,则以塔玛多信嗣的投票为准。
    此能力替代虔诚灵光(Aura of Resolve)。
劇透 -   :
Consensus (Ex): At 8th level, twice per day as a swift action during the first full round of combat, a scion of Talmandor can take a vote from a number of allies equal to or less than 3 + the scion’s Charisma modifier, all of whom must be within 30 feet of the scion of Talmandor. In initiative order, each ally can vote for Freedom, Justice, or Responsibility. Allies who vote receive a +2 sacred bonus either on attack rolls (if Justice wins), on saving throws (if Freedom wins), or to Armor Class (if Responsibility wins) until the end of combat. The scion of Talmandor votes last, and in the case of a tie, her vote breaks the tie. This ability replaces aura of resolve.
塔玛多赐福(Talmandor’s Gift,Sp):
    11级时,塔玛多信嗣可以召唤一只鹏羽天使(Pathfnder RPG Bestiary 2 16),如同施放了召唤怪物VII(以塔玛多信嗣的圣武士等级作为施法者等级)。
    此能力替代审判灵光(Aura of Justice)。
劇透 -  速查:
鹏羽天使
巨大的羽毛从这犀利鸟人的眉间向后生长,而翅膀的末端长着长如鸟爪的双手

鹏羽天使 CR 9
XP 6400
中立善良 中型异界生物(盖丁天族,跨位面,善良)
INIT +6; 感官 黑暗视觉60尺,感知魔法,低光视觉,识破隐形;洞察+23

防御
AC 25,接触17,措手不及18(+8 天生,+6敏捷,+1闪避)
HP  94(9D10 +45)
强韧+11,反射+12,意志+6;+4 vs 毒素
DR 10/邪恶或银;
免疫: 电,石化
抗性:寒冷10,声波10;SR 20

进攻
速度40尺,飞行90英尺(良好机动性)
近战:2 爪抓+16(2d6+3), 2 翅膀拍击 +10 (2d6+1)
类法术能力(CL 9; 专注+12)
常驻——侦测魔法,识破隐形,动物交谈
随意——援助术,模糊术(仅限自身),命令术(DC 14),侦测魔法,任意门,解除魔法,造风术(gust of wind,DC 15),人类定身术(DC16),光亮术,反邪恶法阵(仅限自身)
一天三次——闪电束(DC 16),强效魔法飞弹

属性

力量17,敏捷23,体质20,智力15,感知16,魅力16
BAB+9;  CMB+12;  CMD 29
专长 闪避,强效类法术能力(魔法飞弹),飞行攻击(flyby attack),武器娴熟,武器专攻(爪)
技能: 唬骗+10,交涉+7,飞行+22,驯养动物+9,胁迫+15,知识(任一)+14,洞察+23,骑术+7,察言观色+15,法术辨识+11,潜行+18;种族特性 洞察+8
语言: 天界语,龙语,炼狱语,动物交谈,巧言术(true speech)
SQ 圣疗(4d6, 7次/天,如同9级圣武士)

生态
环境 任何空中(极乐境)
组织 单独,成双,或小队(3-6)
宝物 标准

特殊能力
真视(SU)此能力如同名法术(CL 14),但只能影响鹏羽天使。鹏羽天使必须集中精神1轮才能生效,并在保持集中时一直持续。
鹏羽天使基本上是人形的,但他们的上肢是巨大的翅膀,末端有着人手,让他们可以工具与武器。在战斗中他们喜欢从空中攻击,用他们脚上的巨爪抓挠和翅膀敲击。鹏羽天使头上长着斗篷似的羽毛而非头发,常常是棕色,白色,灰色或金色,而他的五官则像鸟类,有巨大的鼻子和犀利的眼睛。他们的骨头中空又坚韧,极善飞行。就像雄鹰,鹏羽天使有着极佳的视力,能及远视物。
虽然在他们的家乡位面,他们喜欢翱翔在云端,在山峰间互相比赛俯冲,战争中鹏羽天使却是盖丁天族的侦察兵,间谍与传令官。依靠惊人的速度与极强的视力,加上魔法能力,他们得以潜入一个区域,侦查敌情,静悄悄地与当地动物交流来获得更多情报,然后带着报告飞行或传送脱离。他们是游击战的专家并经常运送其他天界战士进入战场(有其他不会飞/传送的么? :em005
鹏羽天使一般7尺高,却只有120磅重
劇透 -   :
Talmandor’s Gift (Sp): At 11th level, a scion of Talmandor can summon an avoral agathion (Pathfnder RPG Bestiary 2 16) as if via summon monster VII (caster level equals the scion’s character level). This ability replaces aura of justice.
« 上次编辑: 2018-02-19, 周一 17:27:46 由 Rivers »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #21 于: 2018-02-22, 周四 14:01:39 »
毒爪(TOXIC TALON,盗贼变体)
TOXIC TALON (ROGUE ARCHETYPE)
    黄昏之爪进行着许多任务,从相对消极的信息收集到在多个团体中投机来推翻暴君。但训练一名毒爪总是基于一个非常特殊的目的:以罕见但强力的毒药毁灭敌人。在取得作为行动伪装的服役许可后,毒爪会花时间和资源,混合易于取得的材料,制造致命的毒素以保卫安多安。毒爪能够使用稀有复杂的缓释毒剂,来让死亡看上去像是自然发生的。但有时他们也会使用特殊的毒药来留下指向其它组织的疑点,引发国家间的冲突,好让其他黄昏之爪的成员从中获益。
    在一个善良的国度里在国防上应用毒药是颇具争议性的,雄鹰骑士团的其他分支通常否认毒爪的存在。雄鹰骑士团中许多有影响力的领导们,尤其是钢隼的那些,曾经推动实行禁止将毒爪投入使用,但这些努力只是将毒爪推向了一些更加灰色的地带。他们的角色被黄昏之爪授以特殊保护,后者有时甚至不惜在对毒爪的操纵上编造彻底的谎言来欺骗雄鹰骑士团。在另一些场合,一件公共反响糟糕的任务就可能令毒爪牺牲掉他的自由来平息公众的指责。在这样的情形下,毒爪并不会被他的同侪离弃——他将会接受一场公开公正的审判,旨在平息骚乱并裁定是否有道德的准则被逾越。如果毒爪被判有罪,他通常会被处以苦役、监禁(在此情形下,他通常会继续执行任务或雄鹰骑士团里其他适合他才能的工作,以代替监禁)或遭放逐(在此情形下,他的任务就会从为安多安服役转为潜伏于其他国家)。因此失去又重获自由的毒爪会发现他很难从组织中获得和以往一样多的支持,组织也会否认所有关于他行动的官方信息。对于毒爪来说,这只是一种为安多安的幸福生活奋斗的更深刻和重要的方式。通过成为黄昏之爪其他成员(有时是雄鹰骑士团的其他分支)服务的闲职人员,毒爪可以确保组织可以顺利度过丑闻和公众的抗议来继续他们的工作。在这些情形下,当公众无法再获知他们的行踪,他在组织中的兄弟姐妹将会记住他的牺牲。
劇透 -   :
Twilight Talons might pursue many tasks, from relatively passive information gathering to staging massive coups meant to depose tyrants. A toxic talon, however, is trained and deployed for one very specific purpose: to defeat foes with unusual and potent poisons. After adopting a profession to serve as a cover for his activities, a toxic talon spends resources and time combining easy-to-obtain materials into dangerous toxins to aid in the defense of Andoran. A toxic talon can use rare, complex, slowrelease poisons to make a death look like it happened naturally, but sometimes the toxic talon will use specific poisons to cast suspicion on other organizations, stirring internal conflict that other Twilight Talons can use to their advantage.
The use of poisons in the defense of a good nation is controversial, and other branches of the Eagle Knights generally disavow the existence of toxic talons among their organization. Many influential leaders among the Eagle Knights, particularly in the Steel Falcons, have pushed to have the practices of the toxic talons banned from use, but these efforts have only pushed the toxic talons into further obscurity. Their role is particularly protected by the Twilight Talons, who sometimes go as far as to outright lie to others in the Eagle Knights about the operations of a toxic talon. At other times, a toxic talon may choose to martyr his freedom by publicly accepting blame for a mission that has had unfortunate public repercussions. In such a case, the toxic talon is not abandoned by his kin—instead, he is placed on a fair and public trial whose purpose is as much to appease the masses as it is to determine whether any moral lines were crossed. In cases where such a toxic talon is found guilty, he is generally sentenced to hard labor or prison (in which case he often continues to run missions inside of prisons or other fortifications for the Eagle Knights as best suits his talents) or to exile (in which case his role in serving Andoran shifts to one of clandestine missions in other nations). A toxic talon who martyrs his freedom in this way and is then captured again understands that it’s unlikely he’ll be afforded the same level of support from the Eagle Knights, and that the organization may well disavow any official knowledge of his actions. To a toxic talon, this is all merely a deeper, more significant level of service to the well-being of the nation of Andoran. By serving as a sort of sineater for the rest of the Twilight Talons (and at times, for the other branches of the Eagle Knights), such selfless characters can ensure that the organization survives scandal and public outcry to carry on their good work. In such cases, while public recognition for their deeds may never manifest, their brothers and sisters never forget the toxic talon’s sacrifice.
灵蛇吐信(Forceful Breath,Ex):
    毒爪擅长吹箭(blowguns)而不擅长手弩,他可以在俯卧(prone)状态使用吹箭而不受减值。
    此能力调整了盗贼的武器擅长。
劇透 -   :
Forceful Breath (Ex): A toxic talon is proficient with blowguns instead of hand crossbows. He can use a blowgun without penalty while prone. This alters the rogue’s weapon proficiencies.
毒步天下(Poison Adept,Ex):
    毒爪学会了如何安全的用毒素给武器淬毒而不伤及自身。他可以以移动动作给弹药涂毒。此能力在决定符合专长、进阶职业以及其他职业选项的前置条件时被视为用毒(Poison Use)。
    此能力替代寻找陷阱(Trapfinding)。
劇透 -   :
Poison Adept (Ex): A toxic talon is trained in the use of poison and cannot accidentally poison himself when applying poison to a projectile weapon. He can apply poison to a projectile as a move action. This counts as the poison use ability for the purposes of qualifying for feats, prestige classes, and other options. This ability replaces trapfinding.
毒素抗力(Toxin Resistance,Ex):
    毒爪持续地暴露在各式毒药之下,使他获得了对它们的抗力。3级时,毒爪在对抗疾病和毒药的检定上获得+1加值,同时在治愈疾病和毒药的医疗检定上获得+1加值。他在处理或移除毒药和疾病的的施法者等级检定(包括使用魔法道具)上获得+1加值,例如使用移除疾病或中和毒素。最后,他在发现具有疾病或毒素陷阱的察觉检定上获得+1加值。这些加值在6级时增加至+2,在9级时增加至+3,在12级时增加至+4,在15级时增加至+5,在18级时增加至+6。
    此能力替代陷阱感知(Trap Sense)。
劇透 -   :
Toxin Resistance (Ex): A toxic talon’s constant exposure to varied poisons grants him increasing resistance to them. At 3rd level, a toxic talon gains a +1 bonus on saving throws against diseases and poisons, and he gains a +1 bonus on Heal checks to treat diseases and poisons. He also gains a +1 bonus on caster level checks (including when he activates a magic item) to treat or remove poisons and diseases, such as when using remove disease or neutralize poison. Finally, he gains a +1 bonus on Perception checks to identify traps that utilize diseases or poisons. These bonuses increase to +2 at 6th level, to +3 at 9th level, to +4 at 12th level, to +5 at 15th level, and to +6 at 18th level. This replaces trap sense.
毒具匠心(Catalyst,Su):
    4级时,毒爪学会了使用秘密的化学技巧来增强他涂在武器上的毒药,这些毒药的豁免DC 增加1点(此加值在12级时,增加至+2)。此项豁免DC上的加值持续1分钟或毒药被消耗,以先发生者为准。毒爪每小时可使用此能力一次。
    此能力替代直觉闪避(Uncanny Dodge)。
劇透 -   :
Catalyst (Su): At 4th level, a toxic talon can use secret alchemical techniques to enhance a poison as he applies it to a weapon, increasing the save DC of the poison by 1 (this bonus increases to +2 at 12th level). This increase to the save DC lasts for 1 minute or until the poison is used up, whichever comes first. A toxic talon can use catalyst once per hour. This ability replaces uncanny dodge.
祸不单行(Split Toxin,Su):
    8级时,当毒爪使用毒具匠心(Catalyst)强化他使用的毒药时,他可以用相同的剂量同时为两把远程武器或两发弹药涂毒。
    此能力替代精通直觉闪避(Improved Uncanny Dodge)。
劇透 -   :
Split Toxin (Su): At 8th level, when a toxic talon uses catalyst to enhance poison as he applies it, he can envenom two ranged weapons or units of ammunition simultaneously with the same dose. This ability replaces the rogue’s improved uncanny dodge.
« 上次编辑: 2018-03-07, 周三 21:56:18 由 Rivers »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #22 于: 2018-04-09, 周一 20:55:44 »
奥多里流游荡剑客(Aldori Swashbuckler,Ex):
    雷斯兰暴徒专注于奥多里决斗剑(见#7),不屑于学习其它决斗流派中的小圆盾技巧。另一方面,相对安全的环境和只有一些祥和的生物慵懒地游荡在雷斯托夫的城市之中,也减少了他们求胜欲望。雷斯兰暴徒获得擅长异种武器(奥多里决斗剑)作为奖励专长,但不擅长小圆盾,也不会将攀爬和游泳视作本职技能。
    此能力调整了游荡剑客的本职技能和防具擅长。
假如我没看错,这个变体没调整巧手游荡剑客,奥多里决斗剑不是挥砍武器吗 :em032

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #23 于: 2018-04-10, 周二 11:17:30 »
奥多里流游荡剑客(Aldori Swashbuckler,Ex):
    雷斯兰暴徒专注于奥多里决斗剑(见#7),不屑于学习其它决斗流派中的小圆盾技巧。另一方面,相对安全的环境和只有一些祥和的生物慵懒地游荡在雷斯托夫的城市之中,也减少了他们求胜欲望。雷斯兰暴徒获得擅长异种武器(奥多里决斗剑)作为奖励专长,但不擅长小圆盾,也不会将攀爬和游泳视作本职技能。
    此能力调整了游荡剑客的本职技能和防具擅长。
假如我没看错,这个变体没调整巧手游荡剑客,奥多里决斗剑不是挥砍武器吗 :em032

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #24 于: 2018-04-20, 周五 20:35:49 »
[
胜利宣告(Inevitable Victory,Ex):
    雷斯兰暴徒的技艺完全基于个人天赋,光是炫上两招就能让雷斯托夫任何一名拳师选择开仗。3级时,雷斯兰暴徒获得炫目技巧(Dazzling Display)作为奖励专长,仅当他持用一柄奥多里决斗剑时,他才能花费1点时髦值来使用该专长。
    此炫技替代威胁剑舞(Menacing Swordplay)。

原文:
Inevitable Victory (Ex)
The bravo’s technique is all about flair; a display of her skill is enough to make any brawler reconsider picking a fight. At 3rd level, the bravo gains Dazzling Display as a bonus feat. She can activate its effect only while wielding a dueling sword, and she must spend 1 panache point to do so.Inevitable Victory (Ex): The Rostland bravo’s technique is all about flair; a display of her skill is enough to make any Restov brawler reconsider picking a fight. At 3rd level, the Rostland bravo gains Dazzling Display as a bonus feat. She can activate its effect only while wielding an Aldori dueling sword, and she must spend 1 panache point to do so. This deed replaces menacing swordplay.

This deed replaces menacing swordplay.

這邊的描述應該是說Rostland bravo可以靠炫個幾招就讓brawler望而卻步,重新考慮(reconsider)要不要與Rostland bravo開戰吧....
看你炫了兩招就想開戰不是覺得你弱爆了的意思嗎....


另外再借樓問下,Aldori dueling sword跟dueling sword到底有啥不同...

因為在別的網站上有看到這東西
http://3個w.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paizo-swashbuckler-archetypes/bravo-swashbuckler-archetype/

除了變體的描述之外就只有Aldori dueling sword跟dueling sword的區別,另外還找到幾個專長的要求是要用dueling sword的,這兩者到底能不能相通啊....
« 上次编辑: 2018-04-20, 周五 20:48:52 由 duke1991 »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #25 于: 2018-04-20, 周五 21:30:16 »
Aldori dueling sword和dueling sword是一樣的東西,d20pfsrd網站因為有商業行為,所以上面的東西全都把有版權相關的設定給刪除或改名字。
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[PF]魔戰士變體大全
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