无限的时光守望者TIMEKEEPER OF THE MANY 作为司掌时间和熵的长者,众相夏依卡看穿了所有的过去和未来。夏依卡的追随者们认为,这位长者并不仅仅是在观察,而是作为牧羊人一般的存在守护著历史稳步前行。下列新规则很适合模仿夏依卡魔法的角色,或者是拥有夏依卡百貌之一血脉的角色。
时法师CHRONOMANCER (法师变体)
时间并非是一种永恒不变的力量,而是一种拥有无穷变化的现象。一些罕见的奥法学者以时法师之名为人们所知,他们展露出的力量使他们在时光的狭缝中化为短暂的闪现,闪现于过去,未来,以及充满无限可能的现在。时之池(Temporal Pool,Su):时法师可以储存时间的力量来以下列的各种方式操纵时间的流动。时之池拥有的点数等于他等级的一半再加上他的智力调整值(最小为1)。每天1次,时之池将会在时法师淮备法术的时候再次充盈。
预知危险(Forewarned):当时法师投掷先攻时,他可以从他的时之池中消耗1点来让他自己或者30呎内的盟友投一个1d4,并将得到的结果加在该角色的先攻结果上。在5级时,时法师可以以一个直觉动作从时之池中消耗2点来将这些好处加到他刚投出的豁免上(但需要是结果并未揭晓前)。在10级时,骰子将会增大到1d6。
时光回溯(Rewind):在因为专注失败或者施放的法术失效(比如因为成功的豁免检定,在抵抗法术抗力的施法者检定中失败,或者是其他的免疫能力),时法师可以从他的时之池中消耗等同于法术环级一半(最小值为1)来立即重新淮备这个法术,就像它没有被施放过一样。任何在首次施放中被消耗的材料成分都会被消耗,同时在首次施法中消耗的动作也会被消耗。
加速(Accelerate):在10级时,当时法师施放一个法术时,他可以从时之池中消耗2点来将加速术的效果应用在被法术影响的其中一个目标上,这个效果将会持续到时法师下一轮结束。
高等触发(Complex Contingency):在15级时,时法师可以在施放触发术时选择两个触发条件。除此之外,当时法师的触发术将要触发时,时法师可以以一个直觉动作从他的时之池中消耗1点来阻止触发术被触发,将它的效果保留下来以便之后使用。
平行自我(Parallel Self):在20级时,如果时法师死亡,他可以立即从他的时之池中消耗10点来从平行世界中召唤一个他的替身。这个替身和时法师非常相似,但他是一个随机种族的一员,使用转生术的表格。替身的生命值为时法师总生命值的一半(但不包括任何的临时生命)并拥有时法师在死前淮备好的法术。替身拥有和时法师的相同的装备,但是并不会拥有时法师所持有的神器。任何替身所使用可消耗物品,充能,或者贵重的法术成分,时法师也都会消耗掉。这个替身将会在这个世界中保持一分钟,然后这个複製品和他的装备就会撕裂时空回到他们的现实中去。
这个能力替换了奥术联结和10级,15级和20级的奖励专长。劇透 - :
Time is not an immutable force but an inscrutable phenomenon. Rare arcane scholars known as chronomancers demonstrate the ability to shift themselves in short bursts between the past, future, and alternate presents.
Temporal Pool (Su): A chronomancer gains a reservoir of temporal energy to manipulate the time stream in a variety of ways listed below. This temporal pool has a number of points equal to half his class level + his Intelligence modifier (minimum 1). This pool refreshes once per day when the chronomancer prepares his spells.
Forewarned: The chronomancer can expend 1 point from his temporal pool when he rolls initiative to allow himself or an ally within 30 feet to roll 1d4 and add it to that character’s initiative result. At 5th level, the chronomancer can expend 2 points from his temporal pool as an immediate action to apply this benefit to a saving throw he has just rolled (but before the result is revealed). At 10th level, the die size increases to 1d6.
Rewind: As an immediate action after losing a spell due to a failed concentration check or after casting a spell that had no effect (such as due to successful saving throws, a failed caster level check to overcome spell resistance, or other immunities), the chronomancer can expend a number of points from his temporal pool equal to half the spell’s level (minimum 1) to immediately prepare the spell again, as if it had not been cast. Any material components expended in the original casting remain expended, as are actions used to cast the original spell.
Accelerate: At 10th level when casting a spell, the chronomancer can expend 2 points from his temporal pool to apply the effects of haste to one creature affected by the spell until the end of the chronomancer’s next turn.
Complex Contingency: At 15th level, the chronomancer can specify two trigger conditions when casting contingency. In addition, when the chronomancer’s contingency would trigger, the chronomancer can expend 1 point from his temporal pool as an immediate action to prevent the contingency from triggering, saving the stored effect for later.
Parallel Self: At 20th level, if the chronomancer is killed, he can immediately expend 10 points from his temporal pool to summon an alternate version of himself from a parallel existence, appearing up to 30 feet away. This alternate version is identical to the chronomancer except he is a member of a random race, determined using the table that accompanies reincarnate. The alternate version has half the chronomancer’s total hit points (but not any temporary hit points) and those spells the chronomancer had prepared when he died. The alternate version has the same equipment as the chronomancer but does not bear any artifacts the chronomancer was carrying. Any expendable items, charges, or expensive material components the alternate version uses are also expended for the chronomancer. This alternate version remains for 1 minute before the duplicate and its equipment are ripped back to their reality.
This ability replaces arcane bond and the bonus feats gained at 10th, 15th, and 20th levels.
时光法术TEMPORAL SPELLS 下列法术运用了夏依卡对于时间的掌握。夏依卡的牧师将三相APG作为4环法术加入到他们的法术列表中。他们也能将时间分歧和时间回溯(见31页)作为8环法术加入到他们的法术列表中。
【咒法】时之盟友(Ally Across Time)(召唤)
环位:吟游诗人2,牧师2, 审判者2,通灵者1, 游侠1,术士/法师2
施法时间:标淮动作
成分:语言, 姿势
范围:近距(25呎+5呎/等级)
效果: 每两等级1个充满无限时间可能性的5呎立方体
持续时间:1轮/等级
豁免:无
法术抗力:不可
你创造与一个或多个5呎见方的充满无限时空可能的立方体,在这些立方体中你的时间线与你的平行存在相互交迭。以一个自由动作,你可以从一个你能看到的立方体中的一条替换时间线裡召唤你自己的一个分身(这并不包括任何动物伙伴,魔宠,智能物品,或者其他生物),它将持续到你的回合结束。这个分身拥有你的数据(但他的生命值等于你的施法者等级),并能够威胁所有它邻接的方格,并且拥有你所拥有的团队专长。虽然这个分身看起来像是拥有你所拥有的全部装备,但它并不能使用这些装备,这些装备会在分身消失的时候消失。这个分身不能自愿离开它被召唤出来的那个方格。在它短暂的存在时间中,这个分身可以使用一次协助他人动作来协助你,但它不能使用其他类型的动作。一旦这个分身消失,它所佔据的无限时空可能性立方也会消散。
在法术结束前你只能召唤一个分身。在4级后的每3级你能在法术结束前召唤一个额外的分身,但你不能同时拥有多于一个分身在现实中存在。
劇透 - :
ALLY ACROSS TIME
School conjuration (summoning);
Level bard 2, cleric 2, inquisitor 2, medium 1, psychic 2, ranger 1, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one 5-ft. cube of temporal possibility/2 levels
Duration 1 round/level
Saving Throw none;
Spell Resistance no
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. As a free action, you can summon a duplicate of yourself (not including any animal companions, familiars, intelligent items, or other creatures) from an alternate timeline in one of the cubes you can see, which lasts until the end of your turn. This duplicate has your statistics (though its hit points equal your caster level), threatens all squares adjacent to it, and has any teamwork feats you have. Although the duplicate appears with all of the equipment you currently carry, it cannot use any of its equipment and all its equipment disappears when the duplicate does. This duplicate cannot voluntarily move from the space in which it’s summoned. During its brief existence, a duplicate can use the aid another action once to assist you, but it cannot take any other type of action. Once a duplicate disappears, the cube of temporal possibility it occupied dissipates.
You can summon only one duplicate before the spell ends. For every 4 caster levels you have beyond 3rd, you can summon an additional duplicate before the spell ends, though you cannot have more than one duplicate in existence at once.
【咒法】时之军势(Army Across Time)(召唤)
环位:吟游诗人4,牧师5, 审判者4,通灵者3, 异能者5,游侠3,术士/法师5
效果: 1个充满无限时间可能性的5呎立方体加上一个额外的立方体/等级
这个法术的效果如同
时之盟友一样,但有以下两点不同。首先,在法术结束前,你可以召唤施法者等级个分身。其次,你最多可以同时拥有每3个施法者等级一个分身。
【变化】时间分歧(Time Divergence)
环位:异能者7,术士/法师7,女巫7
施法时间:迅捷动作
成分:语言,姿势,材料(价值100gp的秘银许愿石)
范围:个人
目标:自己
持续时间:立即
这个法术能让你看到未来的两种可能性,并能让你选择哪一个是你将要进入的未来。在完成这个法术后,你必须立即立即选择两个你在那个时刻可以施放的法术,这两个法术的施放时间是一个标淮动作;这些法术的效果将会同时生效,你能预知到这两个法术单独施放时造成的最终效果,范围效果,豁免投骰,以及其他可以造成的结果,就如同另外一个法术没有被施放一样。一旦你预见到了法术的最终结果,你可以选择哪一个现实最终将会发生,这将消耗一个标淮动作,已淮备的法术,以及必要的材料成分。另一个法术的效果将不会存在,也不会需要动作或者消耗已淮备的法术,法术位,或者材料成分。如果你法术的目标没有选择消耗任何资源和效果来对抗你的法术,这些资源也不会被消耗。如果在施放了这个法术后你没有立即遵从上述的指示,这个法术将不会有任何效果。
举个例子,在一个法师施放了这个法术之后,他可以对一个恶魔施放
永恒静滞并对一群兽人施放
火球术。当看到恶魔成功通过了对抗法术效果的意志豁免,而火球杀死了许多兽人,这个法师就可以选择让
火球术生效。
永恒静滞会被视作没有生效,它的法术位和消耗的材料也不会被消耗。
在一天中多次施放这个法术非常危险。在24小时中第二次以及之后的每次施放这个法术时,你必须通过一个DC为25的意志豁免,否则你将会承受承受无数的悖论与可能性,这会让你困惑24小时。当困惑效果让你攻击离你最近的生物时,你会转而消耗一个你最高环位的已淮备法术或者法术位(如果有的话),但没有任何效果。
劇透 - :
TEMPORAL DIVERGENCE
School transmutation;
Level psychic 7, sorcerer/wizard 7, witch 7
Casting Time 1 swift action
Components V, S, M (mithral wishbone worth 100 gp)
Range personal
Target you
Duration instantaneous
This spell allows you to witness two divergent decisions and choose which to pursue. Upon completing this spell, you must immediately choose two other different spells that you could cast at that moment and that each have a casting time of 1 standard action; these spells take effect simultaneously, and you must track all resulting effects, areas of effect, saving throws, and other outcomes separately as if each had been cast normally and the other spell had never happened. Once you’ve seen how each spell resolves, you must choose which version of reality occurred, expending the standard action, prepared spell, and material components as necessary. The other spell’s results are ignored and do not require an action or expend the prepared spell, spell slot, or material components. If the targets of the spell you did not choose expended any resources or effects to resist your spell, those resources or effects are also not expended. If you cast this spell and do not or cannot immediately follow the instructions described above, this spell has no effect.
For example, after casting this spell, a wizard could cast temporal stasis on a demon and fireball on a group of orcs. Seeing that the demon succeeds at its saving throw against temporal stasis and that the fireball kills many orcs, the wizard chooses the fireball to take effect. The temporal stasis is treated as if it had not been cast, and its spell slot and costly material component are not expended.
Casting this spell more than once in a single day is risky. On the second and subsequent casting in a 24-hour period, you must succeed at a DC 25 Will saving throw or be exposed to a crippling array of possibilities and paradoxes that leave you confused for 24 hours. Whenever this confusion would cause you to attack the nearest creature, you instead expend your highest-level remaining prepared spell or spell slot, if any, with no effect.
【咒法】时间回溯(Temporal Regression)(传送)
环位:德鲁伊9,异能者8,术士/法师8,女巫8
施法时间:标淮动作
成分:语言, 姿势,法器(装有价值1500gp时铜(horacalcum)粉末的沙漏)
范围:个人和近距(25呎+5呎/2等级;见下文)
持续时间:1轮/等级 或 直至被释放
豁免:无
法术抗力:不可
当你完成这个法术时,记录下你当前的位置状态,包括你的总生命值以及正在影响你的效果和它们的持续时间(e.g.毒药,噁心,属性伤害,以及法术效果)。这个法术可以创造出一个在时空中的灯塔,它不能被除了你之外的任何人侦测到。以一个标淮动作,当你在灯塔范围内并且法术的效果还没有消散时,你可以释放这个法术来让你传送到原来的位置,并让你恢复到你在施放这个法术时的状态;这不会回复任何已经消耗的物体,充能,或者你在这段时间中使用过的法术。这不会扭转其他人身上的效果,对于其他人来讲这看起来就是你传送到了灯塔的位置然后回复到了你在灯塔被设置时的状态。时间回溯会损伤你的身体,当法术被释放时,法术在施放后的每2轮你都会承受1个临时负向等级。这个负向等级会在24小时小时后消失。
你也可以以一个直觉动作而不是标淮动作来将释放这个法术,这将使你传送回你灯塔的位置,但这会完全地毁掉该法术的法器。
劇透 - :
TEMPORAL REGRESSION
School conjuration (teleportation);
Level druid 9, psychic 8, sorcerer/wizard 8, witch 8
Casting Time 1 standard action
Components V, S, F (hourglass filled with powdered horacalcum worth 1,500 gp)
Range personal and close (25 ft. + 5 ft./2 levels; see below)
Duration 1 round/level or until discharged
Saving Throw none;
Spell Resistance no
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g. poison, sickened, ability damage, and spell effects). This spell creates a beacon in space-time that’s imperceptible to anyone but you. As a standard action while you are within range of the beacon before the spell’s duration expires, you can discharge the spell to transport yourself back to the marked location and restore yourself to the condition you were in when you cast the spell; this does not restore any expended items, charges, or spells you may have used during that time. This does not reverse effects for anyone else, and to bystanders it appears as though you teleported to the beacon location and regained conditions you had when the beacon was set. Temporal regression strains your body; when the spell is discharged, you gain 1 temporary negative level for every 2 rounds that passed since you cast the spell. These negative levels disappear after 24 hours.
You can discharge the spell to transport yourself back to your beacon as an immediate action instead of a standard action, but doing so utterly and entirely consumes the spell’s focus.