作者 主题: [α-00X] 雾岛迷踪  (阅读 4464 次)

副标题: 开团贴,先挖了再说……

离线 ChaosticMoon

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[α-00X] 雾岛迷踪
« 于: 2014-11-13, 周四 03:46:12 »
审判历1008年

在魔界入侵后20年,大部分象印种族已经被魔族大规模奴役。特索维尼亚在战争初期就投靠了魔族,大量的人类和非人类种族成了魔族的免费奴隶,成天被惨无人道地奴役着。奴隶们甚至开始怀念起特索维尼亚贵族在位的时期。卢恩米德加尔特王国在国王失踪后四分五裂,领主各自成了一盘散沙。虽然领主各自依然在抵抗着魔族的进攻,但那也只是因为魔族把进攻重点放在了罗兰和龙枪联盟上,无暇顾及而已。罗兰的荆棘花都在5年前终于被魔族攻陷,变成了魔族在象印的大本营。罗兰最后的国王在他的皇座前自尽。罗兰境内唯有西方的幕雪城由于远离帝都并且被大雪和天险包围,成为了罗兰子民最后的聚集之地。

人们在恐慌,在绝望。在魔族的魔法和武力面前,任何抵抗都显得徒劳。

在这个时候,龙枪派来使者会见人类,提议联手施展”穹镜“之法,打开通往异界的大门, 寻找一个神秘的物件,以此拯救象印。

而你们,则是被选中的勇士。

- 时差团
- 3R核心/房规,SRD种族+8C,万法,万物, HoH
- 禁UA(包括变体、缺陷)
- 跑团使用Maptool b.89
- 等级Lv4 32Point Buy
- 起始资金 5400gp
- PC背景随意
- 禁转生,老化,领导力,长距离传送一律耗时10分钟
- 禁无神牧师/圣骑士,可以自创神祗,具体与DM协商。
- 法巫送魔宠,若死亡扣除XP,但可在3天之后再次召唤新魔宠
- 半精灵可选择人类的额外技能点或额外专长,这么做半精灵失去精灵的昏暗视觉和体质豁免
- 采用灵法共通原则
- 阵营禁混乱邪恶
- 人物拥有Sanity值,起始San值为20+Wis Mod*10+Int Mod*5+Sanity Skill Rank*5
- Sanity为房规技能,所有职业视其为本职技能。
- 每休息8小时人物回复等同与他HD数量的Sanity,休息16个小时不会回复双倍的Sanity。当前Sanity最高不能超过99-Knowedge(Forbidden Knowledge)以及起始San值
- 施法者使用法术将会消耗Sanity。Sanity消耗为法术等级。除此而外,以下规则将会适用
  -防护系法术少消耗1点Sanity
  -神术额外消耗3点Sanity
  -领域法术不消耗额外Sanity
  -治疗法术(Any spell within healing subschool)不消耗Sanity
  -Druid消耗一半Sanity(向上取整)
  -隐形系法术额外消耗1点Sanity
- 请不要用”我快没San了”做借口拖延剧情
- 其他房规详见房规汇总
- 跑团时间暂定为两周一次或一个月3次, 周日北京时间早8点

一些与San相关的规则:
Going Insane
Losing more than a few Sanity points may cause a character to go insane, as described below. If a character’s Sanity score drops to 0 or lower, she begins the quick slide into permanent insanity. Each round, the character loses another point of Sanity. Once a character’s Sanity score reaches -10, she is hopelessly, incurably insane. The Heal skill can be used to stabilize a character on the threshold of permanent insanity; see The Heal Skill below, for details.

Temporary Insanity
Whenever a character loses Sanity points equal to half her Wisdom score from a single episode of Sanity loss, she has experienced enough of a shock that the GM must ask for a Sanity check. If the check fails, the character realizes the full significance of what she saw or experienced and goes temporarily insane. If the check succeeds, the character does not go insane, but she may not clearly remember what she experienced (a trick the mind plays to protect itself).

Temporary insanity might last for a few minutes or a few days. Perhaps the character acquires a phobia or fetish befitting the situation, faints, becomes hysterical, or suffers nervous twitches, but she can still respond rationally enough to run away or hide from a threat.

A character suffering from temporary insanity remains in this state for either a number of rounds or a number of hours; roll d% and consult Table 6-8: Duration of Temporary Insanity to see whether the insanity is short-term or long-term. After determining the duration of the insanity, roll d% and consult either Table 6-9 or 6-10 to identify the specific effect of the insanity. The GM must describe the effect so that the player can roleplay it accordingly.

Successful application of the Heal skill (see The Heal Skill and Mental Treatment, below) may alleviate or erase temporary insanity.

Indefinite Insanity
If a character loses 20% (one-fifth) or more of her maximum Sanity points (20+Int Mod*5+Wis Mod*10+Sanity Skill Rank) in the space of 1 day, she goes indefinitely insane. The GM judges when the impact of events calls for such a measure.  An episode of indefinite insanity lasts for 1d6 game days (or as the GM dictates). Symptoms of indefinite insanity may not be immediately apparent (which may give the GM additional time to decide what the effects of such a bout of insanity might be).

可能产生的精神症状包括但不限于以下:

1-10 焦虑症
11-20 人格解离症(多重人格或失忆症)
21-30 暴食/厌食/异食症
31-40 冲动失控症(如无法控制的暴怒或性欲)
41-50 抑郁症/两极性情感症
51-55 失眠症
55-60 梦游/夜惊
61-65 多动症(无法停止讲话和做小动作的欲望)
66-70 虐恋症/受虐症
71-80 精神分裂症(幻觉,妄想,胡言乱语)
81-90 强迫症
91-100 妄想症(以为自己是神,是蘑菇等)

The Heal Skill And Mental Treatment
The Sanity rules presented here provide a new use for the Heal skill, allowing trained healers to help characters recover lost Sanity points. The DC and effect of a Heal check made to restore lost Sanity depend on whether the therapist is trying to offer immediate care or long-term care.

Immediate Care
When someone suffers an episode of temporary insanity, a therapist can bring him out of it—calming his terror, snapping him out of his stupor, or doing whatever else is needed to restore the patient to the state she was in before the temporary insanity—by making a DC 15 Heal check as a full-round action.

A therapist can also use immediate care to stabilize the Sanity score of a character whose current Sanity is between -1 and -9. On a successful DC 15 check (requiring a full-round action), the character’s Sanity score improves to 0.


其他
Restoration
If the caster chooses, restoration can restore 1d6 Sanity points per two levels to the target creature (max 5d6) instead of having its normal effect.

Restoration, Greater
If the caster chooses, greater restoration can restore the target creature to its maximum Sanity instead of having its normal effect.

Restoration, Lesser
If the caster chooses, lesser restoration can restore 1d4 Sanity points to the subject instead of having its normal effect.

Calm Emotions
This spell cannot restore Sanity directly, but it can temporarily mitigate the effects of temporary or permanent insanity. While the spell is in effect, the targets act calmly and ignore behavior changes caused by Sanity loss.
« 上次编辑: 2017-11-21, 周二 04:03:25 由 ChaosticMoon »
Twin angels each born with a single wing...With imperfection, lies everchanging heart.

离线 Ellena

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Re: [α-003] 雾岛迷踪
« 回帖 #1 于: 2014-11-14, 周五 22:02:21 »
求大体的时间规划,大概打算安排在周几的什么时候,以及暂定的开团日大概在哪周