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招募區 / Re: ADND魔法船团招人
« 最新帖子 由 转轮 今天12:39:29 »
哦吼!
2
所以你占那么多空楼干什么?!
广告位招租!
3
什么时候发0.9版?希望能在过年之前!
4
试试看施展法术攻击逃跑的小蜘蛛,我使用火弹术攻击它们…“可恶,居然是个母的…”
投掷: 5d20 = (19,8,20,3,9) = 59
如果洛希很疲倦,那我不会继续探索而是撤退到第六层修整,反正这塔又不会跑,我们有的是时间那么摸索。
箴言是探索的关键,没了它探索就无从谈起,光我一个人带上面具是不够的。
“离开之前,把这里清理干净,布置陷阱看看能不能逮到什么惊喜。”
我会到处放火,把天花板都烧一次,如果有什么隐藏的敌人那它就死定了。
整个室内清理干净查探完毕后,我会在三条通道处都布置火圈陷阱,其他人有陷阱制能力的也弄一手。
接着我们集体回到第六层,治疗,研究,用餐,睡觉(¦3ꇤ[▓▓]。大家都带上铃铛,而且别乱走。
我带着面具,其他人看不到的,我都能看到…所以守夜的人也轮流带上面具。
我会重点提出,那个幻影说的事情:“安娜是谁?听起来是个机关人?我们可没见安娜……而且没记错的话第八层也有蛛网吧?是蜘蛛逃到了第八层?”我们还有什么地方没探索过呢?
我会试着对鹦鹉叫:“安娜?”并输入魔力…
5
第三方规则区 / Re: 【5e克苏鲁扩展】牧师领域
« 最新帖子 由 Ophidia 今天11:53:07 »
预定 (2/2)
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第三方规则区 / Re: 【5e克苏鲁扩展】牧师泛型
« 最新帖子 由 Ophidia 今天11:49:19 »
(oops,忘了)
7
乔乔人的奇妙冒险tCHo-tCHo aDventurers

玩梗适可而止。这只会让你的译文看起来很滑稽。
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为什么到了游侠就不分范型了呢?如果提到传送能力,那么我想边界行者完全可以做到这一点,而别的游侠甚至可以使用钢风斩来做到有限的距离移动。

因为拿了传送的也难上升到T1去,没拿的也掉不到T3,所以就懒得具体划分了。
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第三方规则区 / Re: 【5e克苏鲁扩展】牧师泛型
« 最新帖子 由 肉冻云雀舌 今天11:35:49 »
范型archetype是一种仅限于战士,游荡者和游侠的子职称呼,我觉得标题写为领域还是更好的吧。
10
第三方规则区 / 【5e克苏鲁扩展】牧师领域
« 最新帖子 由 Ophidia 今天11:34:04 »
(1/2)

牧师的神圣领域
Cleric Divine Domains

神话中的许多牧师从他们的异界神明那里获得了修改心灵的能力。除了旧印领域,以下的几个神圣领域在旧日支配者和外神的信仰者中很普遍,但也许也适合信仰其他神明的牧师们。
Many clerics of the Mythos gain mind-altering powers from their alien gods. Except for the Elder Sign Domain, the following Divine Domains are common among those who worship Great Old Ones and Outer Gods, but clerics who worship other deities might find them appropriate.

旧印领域
Elder Sign Domain

旧印领域代表着一个神明对在现实之外徘徊的黑暗力量以及可知的位面之外的势力的承认。使用旧印领域的大部分牧师都属于一些鲜为人知的教宗或是联系颇少的修会,被自己的宗教主体不信任或是迫害。旧印牧师们发现了可怕的知识就必须问自己保留这个知识的好处是否值得冒做这种事本来就有的风险。作为一个旧印领域的牧师,你可以使用古老的旧印来抵御外神以及他们的仆从。
The Elder Sign domain represents a deity’s recognition of the dark powers looming beyond the known realities and of forces beyond the known planes of existence. Most clerics who use the Elder Sign domain belong to obscure sects or tenuously connected orders, mistrusted or outright persecuted by the main body of a religion. Elder Sign priests discover terrible lore and must ask themselves whether preserving that lore is worth risking the dangers inherent in such endeavors. As a cleric with the Elder Sign domain you can invoke the ancient Elder Sign to ward off the Outer Gods and their servants.

旧印领域法术 Elder Sign Domain Spells
牧师等级
法术
1st
通晓语言comprehend languages,鉴定术identify
3rd
侦测思想detect thoughts,粉碎音波shatter
5th
旧印Elder Sign (见102*页),回避侦测nondetection
7th
放逐术banishment,私人密室private sanctum
9th
反制善恶dispel evil and good, 篡改记忆modify memory


额外熟练项 Bonus Proficiency

当你在1级选择这个领域时,你获得由你选择的以下两个技能熟练项:奥法,历史,或是Yog-sothothery(神话知识,见37*页)。
When you choose this domain at 1st level, you gain proficiency in your choice of two skills: Arcana, History, or Yog-Sothothery (see page 37).

书卷专精
Textual Expertise

从1级起,你获得对于魔法陷阱,魔法书,神话文本(见第5章),和创造刻文,图案,标志或是其他魔法笔迹的咒语的洞察力。每当你试图发现,鉴别或是研究魔法陷阱和文字的时候,若你有以下两个技能的熟练项,你可以在你的智力(奥法)和感知(Yog-Sothothery)检定中加上双倍的熟练加值,而非你平时的熟练加值。
Starting at 1st level, you gain insight regarding magic traps, spellbooks, Mythos texts (see Chapter 5), and spells that create glyphs, signs, symbols, or other magical writing. You add twice your proficiency bonus instead of your normal proficiency bonus on Intelligence (Arcana) and Wisdom (Yog-Sothothery) checks to notice, identify, or research magic traps and texts if you are proficient with those skills.

引导神力:侦测超自然影响
Channel Divinity: Detect Otherworldly Influence

从2级起,你可以用引导神力特性定位可怖的危险和知识。作为一个动作,你展现你的圣徽并召唤你神明的智慧来扩大你对周围的感知能力。接下来的10分钟里,你能知道在你的30尺内有没有异怪,天界生物,元素生物,精类,邪魔,怪兽或不死生物和它们的种类(不过你不知道它们的数量和方位)。你也能知道范围内有没有神话文本或是Elder Influence。在持续时间内,你可以用一个动作关注一个你可见的生物来知道它是什么种类的,如果它真是的话。
Starting at 2nd level, you can use your Channel Divinity to locate eldritch dangers and knowledge. As an action, you present your holy symbol and call upon your deity’s wisdom to expand your senses in your immediate vicinity. For the next 10 minutes, you know if there is an aberration, celestial, elemental, fey, fiend, monstrosity, or undead within 30 feet of you and which types are present (although not how many or where they are). You also know if there is a Mythos text or Elder Influence within range. As an action during the duration, you can concentrate on a creature you can see to learn which of those types it is, if any.

引导神力:禁止知识
Channel Divinity: Forbid Knowledge

从6级起,你可以用引导神力来抹除危险的知识。作为一个动作,你展现你的圣徽并唤起净化性的神圣能量在你旁边一处 20 尺立方区域内销毁所有你所选的一份信息。在这个区域里面,有关那信息的简短非魔法记录变成了空白而不影响周围的文本。详细的非魔法记录则会变成灰烬。魔法记录则不会被影响。任何知道这个信息的生物必须通过一个智力豁免,豁免失败者会遗忘这个知识,直到高等复原术,移除诅咒或相近的法术被释放在这生物上。豁免失败者可以在下一个长休后作一个新的豁免以回想起遗忘的知识。不过如果它再次失败,那个信息将会永久地被遗忘。如果一份知识会导致dread或是insanity(见第4章),这些状态在信息被回想起之前不会影响该生物。如果被逼问的话,该生物会知道自己忘了什么东西,但是她不知道信息确切的类型,也记不起来是你消除的信息。
Starting at 6th level, you can use your Channel Divinity to erase dangerous knowledge. As an action, you present your holy symbol and evoke scouring divine energy to destroy all copies of a chosen piece of information in a 20-foot cube adjacent to you. Within the area, brief nonmagical records of the information become blank without affecting surrounding text. Detailed nonmagical records turn to ash. Magical records aren’t affected. Any creature who knows the information must succeed on an Intelligence saving throw against your spell save DC or forget the information until greater restoration, remove curse, or similar magic is cast upon the creature. On a failed save, the creature can make one new saving throw to recall the information when it next finishes a long rest, but if it fails again, the information remains forgotten indefinitely. If forgotten knowledge caused dread or insanity (as described in Chapter 4), those conditions have no effect on the creature until the forgotten knowledge is recalled. If pressed on the topic, the creature is aware it is forgetting something; the creature does not know the exact nature of the information or that you erased the memory.

咒法抹除
Unmaking Spells

8级时,你的咒语变得更加强大。每当你释放一个能造成伤害的咒语,你造成额外的1d6伤害。14级时,该效果的伤害变为2d6。你一回合只能造成这个额外伤害一次。而且,如果你释放解除魔法指定一个魔法陷阱,魔法文字,或是一个异怪,天界生物,元素生物,精类,邪魔或不死生物释放的的咒语并需要一个属性检定让其成功时,你获得该检定的优势。
 At 8th level, your spells become more potent. Whenever you cast a spell that deals damage, you deal an additional 1d6 force damage to one target. At 14th level, this damage increases to 2d6. You can only deal this additional damage once per turn. Additionally, if you cast dispel magic and must make an ability check for the spell to succeed, you have advantage on the check if you are targeting a magic trap, a spell that created magical writing, or a spell cast by an aberration, celestial, elemental, fey, fiend, or undead.

引导神力:封印永生者
Channel Divinity: Seal the Immortal

从6级起,你可以用引导神力来永久地封印无法被毁灭的邪恶力量。作为一个动作,你展现你的圣徽,然后神圣能量会攻击5尺内的一个你选择的生物(或是Elder Influence)或神器。如果你指定一个生物(或是Elder Influence),它必须进行一个体质豁免,豁免失败者直到你的下个回合开始将失去它所有的伤害抗性和免疫。在这个时间内,它不能回复生命值或获得临时生命值。如果你指定一个生命值不大于1的生物,一个生命值不大于75的Elder Influence,或是一个神器,你可以选择进行一次感知检定,其DC等于该目标能力中最高的DC(若它没有需要DC的能力,则DC等于20)。若你成功,你将目标封印并无视它的任何免疫,其方法类同禁锢术Imprisonment。和禁锢术一样,封印持续到被解除。
Starting at 17th level, you can use your Channel Divinity to permanently seal away evils that can’t be destroyed. As an action, you present your holy symbol and divine energy strikes a creature (or Elder Influence) or artifact you choose within 5 feet. If you target a creature (or Elder Influence), it must succeed on a Constitution saving throw against your spell save DC or it loses all damage resistances and damage immunities until the start of your next turn. It can’t regain hit points or gain temporary hit points during that time. If you target a creature with no more than 1 hit point, an Elder Influence with no more than 75 hit points, or an artifact, you can choose to make a Wisdom check against the save DC of the target’s most powerful ability (or 20, if it requires no saving throws). On a success, you seal away the target in a manner similar to the imprisonment spell, regardless of any immunity it might have. This imprisonment lasts until dispelled, similar to the spell of the same name.

破坏领域(和3r某领域毫无关系)
Destruction Domain

破坏领域精于毫无意识地,或是在报复中释放其可怕的力量。它经常是信仰Azathoth和许多旧日支配者(包括Cthugha, Great Cthulhu, Ghatanothoa, Gobogeg, Quachil Uttaus和 RhanTegoth)的牧师的选择。
The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. It is chosen by clerics who worship Azathoth, and by those who follow several Great Old Ones (including Cthugha, Great Cthulhu, Ghatanothoa, Gobogeg, Quachil Uttaus, and RhanTegoth).

破坏领域法术 Destruction Domain Spells
牧师等级
法术
1st
神恩divine favor,雷鸣波thunder wave
3rd
炽焰法球flaming sphere,粉碎音波shatter
5th
解除魔法dispel magic,火球术fireball
7th
枯萎术blight,冰风暴ice storm
9th
死云术cloudkill, 寒冰锥cone of cold


额外熟练项
Bonus Proficiency

当你在1级选择这个领域时,你获得军用武器的熟练项。你着装中甲或重甲时,你获得对你自己的牧师咒语造成伤害的抗性。
When you choose this domain at 1st level, you gain proficiency with martial weapons. While you wear medium or heavy armor, you have resistance to damage dealt by your own cleric spells.

毁灭性咒语
Destructive Spells

从1级起,你获得两个能造成伤害的法师戏法,不计入你已知的牧师戏法上限。这些戏法术对你而言都是牧师法术。
Starting at 1st level, you learn two wizard cantrips that deal damage, which don’t count against the number of cleric cantrips you know. They are cleric spells for you.

引导神力:势不可挡
Channel Divinity: Unstoppable Destruction

从2级起,你可以用引导神力来弱化生物和物体,让他们更加容易被破坏。作为一个动作,你展现你的圣徽并召唤你神明不可阻挡的力量来让30尺内一个可见的生物或物体变得脆弱。该目标获得对所有伤害的易伤,直到它下一次被伤害。
Starting at 2nd level, you can use your Channel Divinity to weaken creatures and objects, such that they are destroyed all the quicker. As an action, you present your holy symbol and call upon your deity’s unstoppable power to render a creature or object within 30 feet that you can see brittle. The target gains vulnerability to all damage, which lasts until the next time the target is damaged.

引导神力:破碎报复
Channel Divinity: Retributive Shattering

从6级开始,你可以用引导神力来破坏用来冒犯你的物品。你获得以下两个引导神力的用法:
破坏武器。当你受到来自非魔法武器的伤害时,你在圣徽被展露的前提下可以以一个反应动作唤起你神明的怒火。在造成伤害后,该武器的攻击骰获得一个永久且可叠加的-2减值。如果该减值降到-6,则该武器会被破坏。释放修复术mending将会消除这个减值。
破坏装甲。当你攻击一个穿着护甲的生物但未命中时,你可以在同一回合用一个附赠动作举出圣徽并唤起你神明的怒火。该护甲的AC受到永久且可叠加的-1减值。若这个护甲的AC减少到10,则该护甲会被破坏。释放修复术mending将会消除这个减值。
Starting at 6th level, you can use your Channel Divinity to destroy objects used to offend you. You gain both of the following uses of Channel Divinity:
Weapon Breaker. When you are damaged by a nonmagical weapon, you can invoke your deity’s wrath as a reaction if you have your holy symbol displayed. After dealing damage, the weapon takes a permanent and cumulative −2 penalty to damage rolls. If this penalty drops to −6, the weapon is destroyed. Casting a mending spell on the weapon removes this penalty.
Armor Breaker. When you miss a creature wearing armor with an attack, you can invoke your deity’s wrath by holding forth your holy symbol as a bonus action on the same turn. The armor takes a permanent and cumulative –1 penalty to the Armor Class it offers. If the armor’s AC drops to 10, the armor is destroyed. Casting a mending spell on the armor removes this penalty.

毁灭打击
Destructive Strike

从8级开始,你在每个自己的回合里有一次机会,可以在用武器或法术攻击命中生物或是物体时,使该攻击额外造成 1d6 的力场伤害。14 级时,该伤害升到 2d6。
Starting at 8th level, once on each of your turns when you hit a creature or object with a weapon or spell attack, you can cause the attack to deal an extra 1d6 force damage to the target. When you reach 14th level, the extra damage increases to 2d6.

终末灾愿
Irresistible Devastation

从17级起,每当一个生物对你的5环或以下咒语豁免成功并减少其伤害时,你可以在减少总伤害后增加等于你牧师等级一半的伤害,最大等于豁免失败时应该受到的总伤害。
Starting at 17th level, whenever a creature succeeds on its saving throw against your spell of 5th level or lower to reduce the damage it takes, add half your cleric level to the damage after reducing the total, to a maximum of what the total would have been if the saving throw had failed.

欢迎大家捉虫,带*号的页数是原文的
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