作者 主题: 【CoP】中立善良(Neutral Good)阵营角色扮演指南  (阅读 11906 次)

副标题: “思考是善良的种子”

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中立善良

    中立善良的角色能同时看到守序和混乱轴上的两端,并了解一些选择的确能裨益大众,同时其他选择则能得惠个人。因为无论哪一个极端都无法吸引他们为之行动,因而这些人士也往往被认为是“真正的善良”。中立善良的人寻求大体上能为世界带来善良美好的行为,并会在可能的时候帮助他人。他们既不主张混乱无序,也不提倡深文峻法。中立善良的角色支持能造福大众的法律,但也能毫不犹豫地无视暴君统治下那些不公正的条令。



理念

    中立善良的角色多种多样,尤其对各自信仰的热忱则更为如此。其中一些人也许是这个阵营的杰出代表,而其他人相对来说则可能会在各自的生活中对自己更为宽容。有些人士只会觉得奴隶制——无论在当地合法与否——令人憎恶,而其他人也许会致力于将遇到的奴隶制度统统摧毁。以下展示的仅仅是一些可能的阵营表现方式。

  • 治疗者

        治疗者珍视生命,并且认为所有的生灵其中都蕴藏着美好和善良。无论对象阵营为何,治疗者都会用疗愈的力量帮助有需要的人,同时深信通过自身的技能以及魔法去维护生命的纯净乃是自己的义务所在。因为生命的分量对于他们来说无可比拟,因而这些人也发誓永远不会伤害他人或者取人性命。当被卷进战斗时,治疗者也会去保护好自己,但倾向于使用妨碍或者限制的力量去控制敌人,而不是痛下杀手。总而言之,每个生灵都是这片宇宙中的重要一员,而每一个逝去的灵魂对治疗者来说都是一场真正的悲剧。
       
        如果你是治疗者型的角色,则你会:

    • 视生命高于一切。
    • 使用自己的治疗能力以及相关知识去救助伤患。
    • 战斗的时候保持防御,只会尝试俘获或者弱化敌人。

        信条:你把保障他人的生命健康作为毕生目标,同时也不会去夺人性命。

  • 调停者

        团体里面的所有人都能各走各道的情况不可能出现。生命的一切都与妥协有关,而调停者精于引导个体走向理性,使其能在相互之间达成皆大欢喜的协议,并得到满意的结果。当形势急转直下,或者需要面对敌意满盈的对手时,调停者也不会急于拔剑相向,而是会尝试通过交涉或者威吓来寻找解决问题的另一种方法。当然,世上仍有许多蒙昧野蛮的生物,它们从来就不知妥协为何物。只有当对面选择对你的话语充耳不闻的时候,调停者才会选择诉诸武力,以求胜利。

        如果你是调停者型的角色,则你会:

    • 重视平衡,和平,能从中获益的解决方案。
    • 积极地平息冲突,还以和平。
    • 尝试以自身的才智和魅力去应对本性非恶的生物。

        信条:当阵营相悖的理性生物之间爆发了冲突,你会尝试以自己的外交技巧以平息争端,并使其达成妥协,意见一致。

  • 救赎者

        救赎者相信除了少数例外,大部分生灵都有着成就善良的潜力。只要给予这些没有跟随光明的存在一个机会,让他们摒弃额任性行为,同时接受善良之道的点化,他们就能赎回自己的灵魂,并为过去的恶行做出弥补。救赎者极具耐心,毕竟老习惯很难在须臾之间得以改正。当然,对于那些拒绝接受给予的救赎机会的家伙,救赎者也不会放任他们继续自己的毁灭行径,因而救赎者会采取一劳永逸的方法,以使这些顽固分子无法带来更多的伤害。

        如果你是救赎者型的角色,则你会:

    • 重视生命,并且耐心以待。
    • 积极地带领他人走上光明之途,并深信人人都有改过自新的机会。
    • 愿意对那些拒绝救赎的家伙痛下杀手。

        信条:只要给予机会,堕落之辈也能重返光明。你必须为他们提供悔过的机会,并向其展示救赎之道。



优势与挑战

    中立善良的角色善于看到事情的两面,同时以能力去证明自己的行动,并选择在他们眼中能达到最大良善的做法。这种人士在与他人打交道的时候寻求平衡以及和谐,知晓如何措辞能避免气氛升温,并保证自己的回应能不偏不倚。中立善良的角色知道大自然的价值所在,明白文明往荒野扩张并不总是能带来好事。

    因为中立善良的角色能看到事情的方方面面,因而偶尔他们在有着不同好处的选择之间进行抉择的时候会倍感困难。因此,其他人往往为其打上摇摆不定,软弱无能的标签。

    同时,跟其他偏向混乱或者守序的角色相处,对于中立善良的角色来说也是个不小的挑战,如果冒险小队里的成员阵营多种多样则更是如此。中立善良的角色不一定能总是认可守序善良角色对一丝不苟计划的执着,控制欲,以及阻止其他成员破坏法律乃至影响了团队目标实现的做法——毕竟有时候,的确是需要一些不那么光彩的手段。与此相反,中立善良的角色也许会觉得混乱善良的角色有点过于难以控制,同时不太喜欢后者那随性古怪的想法和举动。就中立善良的角色看来,在思想和行动上拥有太多自由,只会导致责任感的缺失。

    中立善良的角色要经过深思熟虑才能决定接下来的行动是否正确,乃至于有时他们会难以理解为什么其他人会觉得自己的意见并不明智。



机会与盟友

    需要选择任意中立阵营的德鲁伊常常是中立善良。同时除了必须守序的圣武士和武僧外,中立善良的角色适用于大多数职业

  • 探索和保存

        中立的瓦瑞西安那尚未开发的广阔土地能吸引大量中立善良的人物。这片正在迅速发展的地方能为那些追求良善福祉,保存古迹文物,追求留名青史的角色提供良好起点。其中沙点镇则是庇护新手善良角色的港湾。而马格尼玛更是欢迎那些渐有名气的明星冒险者。同时,保护主义者则可能打算在伽尔特的革命浪潮将横扫一切之前,对当地的遗迹和文物加以保存。他们也可能会加入莽吉荒原的人民,一同奋力对抗崇拜恶魔的黒猩猩王的无情掠夺,尝试对进行殖民地化的开垦,还有闻风而来的财宝猎人等等。

  • 安多安与自由之战

        中立善良的角色或者会出身于安多安,并能在当地的雄鹰骑士之中找到盟友,同时他们也许会发现这个王国无论是政治前景,还是力求废黜奴役以及暴君统治的自由思想都十分诱人。中立善良的角色也许会投身于解放奴隶的战斗,他们的支援会得到相应势力的极大欢迎。另外中立善良的角色也可能会加入这个组织,并随着经验和等级的累积逐渐身居高位。

  • 和平,救赎与庇护

        中立善良的角色,尤其以莎伦莱的信徒为甚,通常会造访格拉里昂上那些混乱滋生的温床,并尝试对其施以救赎以及调停,以此加以遏制和干预。这样的地方包括:贵族彼此征伐以求获得统治的布雷斡;土地被革命鲜血浸染的伽尔特;黑魔法与超科技并存的纽梅利亚;遍布佣兵与强盗的河域诸国;广受压迫,濒临叛乱边沿的萨迦瓦;还有背信弃义的海盗老巢镣铐岛等等。而调停者和救赎者型的角色则能为这些地区带去平静,并甚至在这过程中找到自己灵魂的救赎和庇护。



背景特性 ←点击标题跳转



剧透 -  原文:
Neutral good
Neutral good characters can see both sides of the lawful-chaotic axis, understanding that some choices are indeed better for all, and others are better for individuals. Because supporting either extreme on the axis does not motivate them, neutral good characters are often considered the “true good” alignment. They seek to do the most good in the world to make it a better place and to help others when possible. Neither anarchy nor the need for strict order concerns them. Neutral good characters support laws that benefit all, but have no qualms about ignoring unjust laws or tyrannical rulers.

PHILOSOPHIES
Neutral good characters vary widely, especially in terms of their zeal for their beliefs. Some may be fanatical examples of the alignment, while others apply these ideals more loosely in their lives. They find slavery, whether legal or not, abhorrent, and may make it their goal to destroy such institutions wherever they find them. The following examples showcase just a few of the possible approaches to this alignment.

heaLers
Healers value life, seeing beauty and good in all living creatures. Healers offer their curative powers to those in need, regardless of their patients’ alignment, believing it’s their duty to use their skills and magic to maintain the purity of life itself. As life is all-important to them, they take oaths never to do harm to others or to take lives; when forced to fight, they protect themselves, but tend to employ abilities that hamper or entrap their enemies rather than killing them outright. After all, every being’s life is important to the universe, and the loss of any soul is a true tragedy to healers.

If you are a healer, you:

• Value life above all else.
• Use your curative knowledge and abilities to heal the sick and wounded.
• Fight defensively, and only to capture or weaken opponents.

Code: You seek to maintain the life and health of others, and do not take others’ lives.

m ediators
 It is not possible for all members of a community to have their way; life is all about compromise, and mediators specialize in steering rational individuals to agreeable terms and favorable outcomes. When things go badly or they must deal with hostile people, mediators do not rashly pull their weapons on others, but instead offer alternative options for resolution through diplomacy or intimidation. Of course, many creatures lack enlightenment, and thus don’t accept compromise. When words fall on deaf ears, mediators resort to weapons to win the day.

If you are a mediator, you:
• Value balance and peaceful, beneficial resolutions.
• Are motivated by the desire to keep the peace and diffuse conflict.
• Attempt to use your wisdom and charisma when dealing with nonevil creatures.

Code: When conflict arises between reasonable creatures of either axis of your alignment, you offer your diplomatic skills to accomplish compromise or agreement.

r edeemers
Redeemers believe that with a few exceptions, most beings are capable of goodness. Beings not following the path of light need only be given a chance to renounce their wayward behavior and be enlightened to the true path of goodness, thus allowing them to redeem their souls and atone for their vile deeds. Redeemers believe in patience, knowing old habits are hard to break. Of course, those who refuse proffered redemption opportunities must not be allowed to continue along their destructive paths, so redeemers must permanently prevent them from doing further harm.

If you are a redeemer, you:
• Value life and are patient.
• Are motivated to bring others into the light, believing they deserve a second chance.
• Are willing to kill those who refuse redemption.
Code: The lost can be returned to the light if given the chance; you must offer it and show them the way.

ADVANTAGES AND CHALLENGES
Neutral good characters excel at seeing both sides of a situation, and they use this ability to inform their actions, doing what they believe will produce the most good. These characters seek balance and harmony in their dealings with others; they know to avoid conversations leading to heated topics, and keep their responses to the middle of the road. They understand the value of nature, and realize that expanding civilization into the wilderness is not always the most appropriate thing to do.

Because of their ability to see all facets of a situation, neutral good characters can sometimes have difficulty in choosing a side between other good beings. For this reason, others may label them as wishy-washy or not capable of serious conviction.

Dealing with other characters aligned along the lawful-chaotic axis can also be challenging, especially in mixed-alignment adventuring groups. The neutral good characters will not always agree with the lawful good characters’ meticulous need to plan their actions, control others, or prevent others from disobeying laws that interfere with the party’s goals—sometimes less-than- honest tactics are necessary, after all. Conversely, neutral good characters might find chaotic good characters a little on the uncontrollable side, not liking the wild bent of their ideas or actions. Too much freedom of thought and action, they believe, just makes one irresponsible.

Neutral good characters give great consideration to their actions before deeming them correct; some neutral good characters find it unfathomable that others cannot see their viewpoint as the most sensible.

OPPORTUNITIES AND ALLIES
Neutral good is an alignment common to the druid class, who must select any neutral alignment. Neutral good serves as an effective alignment for most any class, except the monk and paladin, who must be lawful.

Exploration and Preservation:
The neutral frontier lands of Varisia can hold significant interest for characters of this alignment. This fast-growing area is a great stepping-stone for characters wanting to do good, preserve beautiful works of art and history, and make names for themselves. Sandpoint makes a wonderful hometown for beginning good characters, and Magnimar is especially welcoming toward rising stars. Preservationists may also want to enter Galt to retrieve its relics and artifacts before the revolutionaries ravage them all, or might join the people of the Mwangi Expanse in their struggle against the depredations of the demon- worshipping Gorilla King and exploitation by would-be colonizers and treasure hunters.

Freedom Fighting and Andoran:
 Neutral good characters may hail from Andoran or gain allies in Andoran’s Eagle Knights, and they may find the kingdom’s political views and ideals of freedom from slavery and tyranny particularly appealing. Neutral good characters might involve themselves in the fight to free slaves, and their assistance would be greatly welcomed. They might also join the organization, climbing its ranks as they gain experience and levels.
Peace, Redemption, and Refuge:
Neutral good characters, especially servants of Sarenrae, might find Golarion’s hotbeds of chaos ripe for intervention in the form of redemption and mediation. Such realms include Brevoy, where nobles war against each other for control; Galt, the blood-soaked land of revolution; Numeria, the dark-mage-run land of super science; the River Kingdoms, the land of mercenaries and bandits; Sargava, an oppressive former colony on the verge of rebellion; and the treacherous pirate isles of the Shackles. Mediators and redeemers could bring calm to these regions, and could even form their own refuge for redeemed souls.

TRAITS
The following traits complement characters of neutral good alignment.

Helpful (Combat): You always know the best way to assist your companions, be it assisting them with a task, defending them in battle, or helping them place a well- aimed strike. When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.

Mediator (Social): You have a way with calming tempers, using cool logic to sooth heated disagreements, and you were always the one to settle arguments among your friends, family, and community. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion effect that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

Redeemer (Faith): You’ve always held the strong belief that morality is everyone’s choice, and that those who act in wicked ways have simply never been shown how their actions truly affect others. If they could be shown their errors, then they would accept a more positive course of action—and you have just enough patience to see this through. When acting as a sponsor for an evil creature seeking redemption (see page 18), your patience and kindness grant the creature a +3 bonus on its save rather than a +1 bonus.





《探索者》Pathfinder 九大阵营角色扮演指南索引

                                   
                                   
                                   



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