
看起來像法杖的...是暫時再也驅使不動的戒律弓~
Morgan Lv.4
Cleric(+Ranger)
Medium-Elf XP 2250/3750
Initiative +6; Insight 21, Perception 23; Low-light;
HP 40;Blooded 20;
AC 19;Fort 14, Ref 17, Will 19;
Surge Value 10
Surges/Day 8
Speed 7
AP 1
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Ranged;Basic(Standerd; At-will)◆ Weapon
20/40 squares;+9 vs. AC;1d10+4。
Ranged;Lance of Faith(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+7 vs. Ref;1d8+5。
Hit: One ally you can see gains a +2 power bonus to her next attack roll against the target.
Ranged;Sacred Flame(Standerd; At-will)◆ Divine, Implement, Radient
5 squares;+7 vs. Ref;1d6+5。
Hit: One ally you can see chooses either to gain temporary hit points equal to 1 or to make a saving throw.
C.Blast/3;Divine Glow(Standerd; Encounter)◆ Divine, Implement, Radient
3 squares;+7 vs. Ref;1d8+5;
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
*
Ranged;Disruptive Strike(Immediate Interrupt; Encounter/M.class)◆ Martial, Weapon
20/40 squares;+9 vs. AC;1d10+4。
Effect: The target takes a penalty to its attack roll for the triggering attack equal to 9.
Personal;Channel Divinity: Divine Fortune(Free; Encounter)◆ Divine
Effect: You gain a +1 bonus to attack roll or saving throw until the end of your next turn.
C.Burst/2;Channel Divinity: Turn Undead(Standerd; Encounter)◆ Divine, Implement, Radient
0 squares;+7 vs. Ref;1d10+5。
Hit: You push the target a number of squares equal to 3. The target is immobilized until the end of your next turn.
Miss: Half damage, and the target is not pushed or immobilized.
C.Burst/5;Healing Word(Minor; 2/Encounter)◆ Divine, Healing
You or one ally in burst;
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Personal;Elven Accuracy(Free; Encounter)◆ None
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Personal;Hunter's Quarry(Minor; Encounter)◆ None
Effect: You designate the enemy nearest to you as your quarry, and you deal extra 1d6 damage to your quarry. If you can make multiple attacks in a round, you decide witch attack to apply the extra damage to after all the attack are rolled.
The Hunter's quarry effect remains active until the end of your next round.
Ranged;Cascade of Light(Standerd; Daily)◆ Divine, Implement, Radient
10 squares;+7 vs. Will;3d8+5。
Hit: The target gains vulnerability 5 to all your attacks(save ends).
Miss: Half damage, and the target gains no vulnerability.
Utility:*melee;Cure Light Wounds(Standard; Daily)◆ Divine, Healing
You or one creature;
Effect: The target regains hit points as if it had spent a healing surge.
Item:Personal;Symbol of Life(Minor; Daily)◆ Healing
Effect: Until the end of your turn any character healed by one of your
encounter powers or
daily powers regains an additional 1d6 hit points.
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Elven Weapon Proficiency: You gain proficiency with the longbow and shortbow.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Group Awareness:You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
Wild Step:You ignore difficult terrain when you shift.
Safe Wing:When falling, reduce the distance by 10 ft for every plus for the purpose of calculating damage. You always land on your feet after a fall.
Born of the Sur'RaijaYou have Nature skill as trained and add a +2 bonus on it, and you have a +2 bonus on saving throws against Slowed.
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Feats: Warrior of the Wild, Acrobatic Training, Novice Power.
阵营 無 语言 精靈語,塔立福語
Skill: Religion +7,Heal +11,Insight +11,Acrobatic +10,Perception +13,Nature +15
(non-trained lv bonus +2.)
Skill Ability: First Aid, Forage(Nature), Escape(Dex).
Str 8(-1)Dex 19(+4)Wis 19(+4)
Con 13(+1)Int 10(+0)Cha 11(+0)
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Equipment:Equipment:
Longbow 30gp 3Lb
Dagger 1gp 1Lb
Hide 30gp 25Lb
Wind Symbol 10gp 1Lb
Pouch: 1gp 0.5Lb
Sunrods x3 6gp 3Lb
Ration x10 5gp 10Lb
Pouch: 1gp 0.5Lb
Arrows x30 1gp 3Lb
total: 84gp 47Lb
Gold: 16gp
戰利:
Symbol of Life +1
Safewing Amulet +1
Potion of Healing x1
購買:
Longbow of Vicious +1