调酒師(Mixologist)［煉金術師变体］出自《內海酒館pg. 57》有些煉金術師擅長掌握酒精和生理之间化學反應。儘管他们煉成的强烈葯劑可能產生缺點，但以少他们樂在其中。酒精煉金術(Alcoholic Alchemy, Su)：
调酒師能在他制作的化合煉成和葯水中灌注酒精，以增强它们的效力。当调酒師煉成葯水时，他能在源材料上额外花費10gp，以在判斷葯水效果时他的施法者等级+1，但此葯水视為濃烈酒精飲料strong alcoholic drink（详情看书）。而当调酒師煉成化合煉成时，他能额外花費1分钟，以在判斷化合煉成效果时他的施法者等级+1，但此葯水视為濃烈酒精飲料strong alcoholic drink。调酒師每环只能準備1份酒精化合煉成。调酒師永远不能學習突變藥劑或改造突變藥劑的科研發現。此能力改变了煉金術、製造藥水，並取代了突變藥劑。酒精炸彈(Alcoholic Bombs, Su)：
当调酒師製作煉金炸彈时，他能使爆炸產生醉人的煙霧。一个被酒精炸彈直接命中的生物须要通過強韌豁免，否則变為微醺tipsy（详情看书）狀態。如果那生物本来已经微醺，它则变為醉酒drunk狀態。如果那生物本来已经醉酒，它则变為酩酊大醉soused狀態。一个酩酊大醉的生物未能通過強韌豁免则会失去意識1d3小时並在醒來时獲得宿醉hangover狀態。此能力视為改造煉金炸彈的科研發現，所以不能与其他同类科研發現疊加。此能力取代了2級科研發現。酒精抗力(Alcoholic Resistance, Ex)：
2级起，调酒師对抗毒素的檢定加值也能應用在減少酒醉和避免失去意識的檢定。此能力不给予调酒師對酒精免疫。此能力改变了毒性抗力。调酒大師(Mixologist Master, Su)：
劇透 - 原文:
Source Inner Sea Taverns pg. 57
Certain alchemists focus on mastering the chemical reactions between alcohol and the physical body. Though the powerful potions they brew can have drawbacks, they are at least pleasurable.
Alcoholic Alchemy (Su): A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion’s effects, but the potion counts as a strong alcoholic drink (see the sidebar on page 55). When a mixologist creates his extracts, he can spend 1 extra minute doing so to increase his caster level by 1 for the purpose of that extract’s effects, but the extract counts as a strong alcoholic drink. A mixologist can prepare one alcoholic extract for each level of extracts he can prepare. A mixologist can’t ever gain a mutagen or discoveries that alter mutagens.
This alters alchemy and brew potion and replaces mutagen.
Alcoholic Bombs (Su): When the mixologist creates a bomb, he can cause the detonation to produce intoxicating fumes. A creature that takes a direct hit from an alcoholic bomb becomes tipsy (see page 54) if it fails a Fortitude saving throw. If the creature is already tipsy, it becomes drunk instead. If the creature is already drunk, it becomes soused instead. A soused creature that fails its Fortitude saving throw passes out for 1d3 hours and wakes up with a hangover. This ability counts as a discovery that modifies bombs, so it doesn’t stack with other discoveries that modify bombs.
This replaces the discovery gained at 2nd level.
Alcoholic Resistance (Ex): At 2nd level, a mixologist’s bonus on saving throws against poison also applies on saving throws to become less drunk and to avoid passing out. This doesn’t allow a mixologist to become immune to alcohol.
This alters poison resistance.
Mixologist Master (Su): At 14th level, a mixologist can have up to two alcoholic extracts for each level of extracts he can prepare as long as he can prepare at least two extracts of that level.
This replaces persistent mutagen.