AC 25 HP 181 HD 2d8+16d10 +4 Prof +6 P.Ins 18 P.Perc 18
Spd 35 Fly 35 (Starting: S13+2 D13+1+2 C12 I12 W13+1 C14)
Str 22 (+6) | Dex 27 (+8) | Con 19 (+4) | Int 12 (+1) | Wis 14 (+2) | Cha 29 (+9)
Save +13+9 | Save +15+9 | Save +11+9 | save +2+9 | Save +9+9 | Save +16+9
Athle +12 | Stea +14 | | Histo +7 | Insig +8 | Persu +15
| Reli +7 | Medic +8 |
Tool Profs: Land Mount, Healer's Kit | Perc +8a |
Languages: Common, Elven, Dwarven, Halfing, Orcish
Immune: Disease, Sleep (magical), Fear Adv: vs Charm
Regen 5 (soynt, when not in shadow, Millennial Chainmail)
- Attacks -
Extra Attack 2/action
Action Surge 1/short rest
Slayer's Momentum: After dealing weapon damage, +d4 damage to same target eoynt.
Wintermoon bow +1 (Raptor Arrow +3) / +20, d10+11 pierc + d8 rad, range 150/300, crit 18-20 (spd=5 & no reaction eoint), or 15-20 vs drow
Dancing Sword +1 / +14, d8 + 7 slash + d8 rad, reach 5' spd 30
Mace of Disruption / +13, d6+6 blunt + d8 rad, 20' bright 20' dim, +2d6 vs undead (hp<=25 wis dc 15 die, success fear eoynt)
Shortsword / +15, d6 + 8 pierc + d8 rad
Scimitar / +15, d6 + 8 slash + d8 rad
劇透 - :
AC = Millennial Chainmail 18 + Dex 5 + Defensive 1 + Ioun 1
Wintermoon = Prof 6 + Dex 8 + (Bow 1 override by arrow) + Arrow 3 + Archery 2
Melee = Prof 6 + Str 6 / Dex 8 + Enchant 0/1
- Tactics -
Ioelena prefer to fight ranged with her superior mobility, using Vow of Enmity to gains advantage on attacks.
She can fly at 35' and can retreat with Misty Step and/or Action Surge, the later also serves as a damage amplifier.
She also has group and solo buffs as well as single enemy debuff, and can call on divine intervention.
First round: Throw out dancing sword to attack and cast buff.
Bless is a cheap lv 1 buff, while Crusader's Mantle improves whole team's damage, or Righteous Shield which grants resist to physical damage.
Melee : Ioelina can do two sword attacks and decide whether to smite (control), dancing sword/divine strike (dps), or cast swift spells.
Ranged : Ioelina can shot twice and use one of divine strike, dancing sword, or swift spells. Melee smite is possible with Action Surge.
Support: Ioelina can spend a full action to cast, channel divinity, or healing hands, whatever, while the dancing sword attacks on its own.
Solo : Hasted Ioelina can do an additional attack every round with double fly speed. Alternatively Righteous Shield is devastating to physical opponents.
- Abilities -
Protection Fighting Style: With shield, reaction to make an attack in 5' disadvantage.
Lay on Hand 60hp, can cure poison, curse, and disease
CD 1/rest (Abjure Enemy/Vow of Enmity)
- Abjure Enemy (act 60' 1c Wis dis if fiend/undead ; fail=frighten+spd0, pass= 1/2spd, 1min or til hurt )
- Vow of Enmity (on enemy hit sb., adv/ atk 1 min)
Divine Intervention 1/week (True Believer feat)
Low Light Vision (dim=bright)
Trance ("Sleep" 4 hrs/day)
Disciple of Life (1lv+ healing spells heal 2*slv)
Tracking (1min, finds #no & type & dir & can follow)
Divine Sense (act, sense 50'r celestial, fiend, undead, consec, desec)
Divine Smite (HR (1+lv)d8 rad damage at eot +d8 if ud, bonus action)
Aura of Protection (u & 10'aa save +Cha)
Aura of Courage (u & 10'aa immue to fear)
Relentless Avenger (after ur oa hit, mv 1/2 spd no oa)
- Spells -
Slot 4/3/3/2/1, Ritual
Clr/Rgr DC 16, Pal DC 23
Clr Cantrips
0v Light - T 20' bright + 20' dim 1hr
0n Spare the Dying - T 0 hp -> 1
0v Sacred Flame - Dex Ref no cover 1d8 rad
Clr Domain
1e Bless (C) - 25' aa Atk & Sv +d4
1v Cure Wounds - T (2*lv)d8+2
Clr Prepared (max 4)
1v Healing Word (S) - 60' 1c ld4+2+2 | V
3c Revivify - T Revive time limit 1min to 1 hp | VSM 300gp
5c Mass Cure Wounds - 60' 3d8+2+6 max 6 in 30'r | VS
(1 slot left blank for on the fly preparation)
Pal Oath
1i Cause Fear - 10'r ae Wis fear
1d Hunter's Mark (CS) - 100' 1c weapon +d6 adv/ perc & search
2e Hold person (C) - 100' 1c wis paralyse, save each eoit
2c Misty Step (S) - S Teleport 30'
3t Haste (C) - 25' 1c 2x spd, AC+2, adv/ dex sv, extra act
3a Prot/ Energy (C) - T Resist Acid/Cold/Fire/Light/Thund
Pal Prepared (max 15)
1e Demand - 25' 1c Wis or marked (stay in 25', atk other disadv, until u atk other)
1d Detect Magic (RC) - 25' sphere
1v Wrathful Smite (S) - ld6 psy, wis fear 1 min [+d6/lv]
1a Prot/ Evil - T Evil elem/fey/fiend/ud dis atk, imm charm/fear/ctl. 10min
2a Aid - 30' 3c Max HP +5, 8 hrs
2v Branding Smite (S) - 2d6 rad cannot invis 1min [+d6/lv]
2a Righteous Shield (C) - 10' aa resis blunt & pierc & slash
3v Crusader's Mantle (C) - 25' aa weapon +d8 rad
3a Dispel Magic - Dispel, same level auto, higher DC 10+level
3v Sunburst Smite (S) - 3d8 rad con blind 1 min
4a Death Ward - T When reduce to 0, change to 1 once. 8hr.
5a Greater Restoration - T Exhaustion -1 / remove one effect
(3 slot left blank for on the fly preparation)
Ranger (Max 4)
1c Fog Cloud (C) - 100' 20'r heavy obscure, max 1 hr. 20'r / lv
1e Animal Friendship - 25' 1c wis or charmed, int < 4.
4a Freedom of Movement - T, 1 hour
5t Swift Quiver (SC) - Number of attack +2, no magic ammunition
- Items -
3 Sylune's Blessing (Consumable) - Cast in AMF
Millennial Chainmail (Artifect, Attuned) [Armor] - +3 Mithral Scale, Max.Dex +5, light, regen 5 soint when in non-shadow
1 Orange Prism Ioun stone (Legendary) - 1/day cast a prepared spell without spending slot
Pale Green Prism Ioun (Legendary) - +1 Attack, Save, Check, AC
Cloak of Sylune (Legendary) [Cloak] - Charisma 29
Gloves of Dexterity, 27 (Legendary) [Glove]
1 Potion of Speed (V.Rare) - Bonus turn at init - 10
Wintermoon bow +1 (V.Rare, Attuned) - crit 18-20, or 15 vs drow, and spd=5 & no reaction eoint
Raptor Arrow +3 (V.Rare, Attuned) - Damage +d8 if have advantage
Dancing Sword (Rare)
Winged Boots (Rare) [Shoe]
Belt of Giant Str, 21 (Rare) [Belt]
Ioun Stone, Str+1 (Rare)
Mace of Disruption (Uncommon)
2 Pearl of Power (Uncommon)
Amulet of Health, 19 (Uncommon) [Amulet]
Hat of Disguise (Uncommon) [Hat]
Bag of Holding (Uncommon)
5 Potion of Healing (Common, Consumable)
Scimiter & Shortsword, etc. (Mundane)
---
Gloves of Dexterity, 19 (Uncommon) [Glove]
Longbow +1 (Uncommon)
- Character -
Personality: Energetic, (Over) confident and helpful, incaution.
Ideal: Disposition of evil races.
Flaws: Fear that elves lost out to lesser races.
Bonds: Mentodv Forgehammer (Male dwarf paladin), her mentor when she was an exchange student.
Einsesuar (Male elf mage), partner and comrade during Nimesin war and Daemonfey war.
Ioeluna (Female elf), younger sister, mage.
劇透 - Level 1-5:
0 [ Wood Elf ]
- Common, Elven, Dwarven (Int)
- Low Light Vision (dim=bright)
- Keen Sense (adv/ perception)
- Fey Ancestry (adv/ save vs charm, imm/ magic sleep)
- Trance ("Sleep" 4 hrs/day)
0 [ Priest Background ]
- History, Insight, Religion
- Healer's kit, Halfing, Orcish
0 [ Crafter Region (Evermeet) ]
- Same as Mercantile (HR)
- Bonus Uncommon at lv 0, Rare at lv 8, V.Rare at lv 15, Legendary at lv 18.
1 [ Healing Cleric 1 ]
- Healer's kit, Wisdom, Charisma, Medicine
- DC: 16 = 8+Wis+Prof
- Cantrips: Light, Spare the Dying, Thaumaturgy
- Domain: Bless, Cure Wounds
- Spells: 1 + Clr
- Ritual Casting
- Disciple of Life (1lv+ healing spells heal 2+slv)
2 [ Paladin 1 ]
- Constitution, Charisma, Persuasion, Mounts (land)
- Divine Sense (act, sense 50'r celestial, fiend, undead, consec, desec)
- Lay on Hands (act, 5*Pal lv, 5/poison or disease)
3 [ Paladin 2 ]
- Divine Smite (HR (1+lv)d8 rad damage at eot +d8 if ud, bonus action)
- DC: 16 = 8+Cha+Prof
- Fighting Style: Archery (+1 bow)
4 [ Ranger 1 ]
- Dexterity, Wisdom, Athletics, Perception, Stealth
- Tracking (1min, finds #no & type & dir & can follow)