作者 主题: 问一个变形术的问题  (阅读 1999 次)

副标题: (滥强怪物资源咳咳)

离线 鱼烧酱子

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问一个变形术的问题
« 于: 2019-01-14, 周一 17:10:25 »
问一下,苏恩主脑到底是CR12还是15?
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http://www.goddessfantasy.net/bbs/?topic=102441.msg942445#0-sqq-1-87342-9737f6f9e09dfaf5d3fd14d775bfee85
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上面这个链接神秘失踪了·····有好心人提供一下资料吗···英文的也可以···

另外变形是不是没有办法完全获得一个怪物的所有能力,我看了一下变形大师这个进阶,好像也拿不全啊。
虽然对比PF,3R的变形已经强的可怕了·

离线 Silver_Allen

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Re: 问一个变形术的问题
« 回帖 #1 于: 2019-01-15, 周二 20:09:00 »
原文如下
引用
THOON ELDER BRAIN
Floating in the air is a purple, bulbous mass that looks like a giant
brain with trailing tentacles. You sense its telepathic power as an
oily wave washes across your consciousness.

Thoon Elder Brain CR 15
Usually NE Large aberration
Init +6, dual action; Senses darkvision 60 ft.; Listen +6,
Spot +6
Languages Undercommon; telepathy 1 mile
AC 26, touch 11, flat-footed 24
 (–1 size, +2 Dex, +15 natural)
hp 174 (12 HD); fast healing 10
SR 26
Immune acid, fear
Fort +14, Ref +6, Will +14
Speed 10 feet (2 squares), fly 20 ft. (perfect), swim 30 ft.
Melee 8 tentacles +17 each (1d6+8 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +21
Atk Options Combat Reflexes, acid burn
Special Actions confusion sphere, overmind blast
Spell-Like Abilities (CL 15th):
At will—charm monster (DC 20), detect magic, detect
thoughts (DC 18), mage armor, plane shift, suggestion
(DC 19).
 3/day—dominate monster (DC 25)
Abilities Str 26, Dex 14, Con 30, Int 25, Wis 23, Cha 23
SA acid burn, confusion sphere, dual action, overmind blast,
spell-like abilities
Feats Ability Focus (confusion sphere), Combat Reflexes,
Improved Initiative, Sense Quintessence*, Weapon Focus
(tentacle)
 * New feat; see sidebar, page 110.
Skills Bluff +21, Concentration +25, Diplomacy +25,
Intimidate +23, Knowledge (arcana) +22, Knowledge
(religion) +22, Knowledge (the planes) +22, Listen +6,
Sense Motive +21, Spellcraft +24, Spot +6
Advancement 13–19 HD (Large); 20–36 HD (Huge)
Dual Action (Ex) A Thoon elder brain is a creature made
up of multiple minds, all touched by the unreality of the
Far Realm. Make two initiative checks for the creature.
The higher result represents a mental action turn, and
the lower result is used for a physical action turn. This
means a Thoon elder brain can do more in a single round
than most creatures. For example, it could perform an
overmind blast (a purely mental action) on initiative
count 17, then move and make a tentacle attack (a
physical action) on initiative count 12. These initiative
counts can change if a Thoon elder brain readies an
action or delays to let its other half go first.
Acid Burn (Ex) The acid delivered by a Thoon elder brain’s
tentacles continues to burn in the round after the Thoon
elder brain hits. At the beginning of each of a Thoon elder
brain’s physical action turns, the acid deals 4d6 points
of acid damage to any creature the Thoon elder brain hit
with a tentacle attack during the previous round. The
damage is always 4d6 points, regardless of how many
times the Thoon elder brain hit the creature.
Confusion Sphere (Su) A Thoon elder brain can scramble the
thoughts of nearby creatures. This ability functions like a
confusion spell (CL 15th, Will DC 22 negates), except that
all creatures (except for creatures of Thoon) within a 10-
foot radius centered on the Thoon elder brain are subject
to the effect. The effect lasts 15 rounds, but it cannot end
for an affected creature when that creature is still within
10 feet of the Thoon elder brain. At the beginning of each
affected creature’s turn, roll on the table below.
 d% Effect
 01–10 Attack the Thoon elder brain with melee or
ranged weapons, or close with the elder brain if
attack isn’t possible.
 11–20 Act normally.
 21–50 Do nothing but mutter “Thoon . . . Thoon . . .”
 51–70 Flee from the Thoon elder brain at top speed.
 71–100 Attack nearest creature.
Overmind Blast (Su) A Thoon elder brain can project the
horror of its consciousness against a single foe within
100 feet. That target must succeed on a DC 22 Will save
or take 2d6 points of Wisdom damage. Though overmind
blast isn’t a fear effect, a creature that has immunity to
fear or a save bonus against fear receives a +4 bonus on
the saving throw. The save DC is Charisma-based.
 A creature that is reduced to 0 Wisdom by an over mind
blast is unconscious, but its body mutters, “Thoon . . .
Thoon . . . ” repeatedly until consciousness returns.
A Thoon elder brain is an elder brain that has been twisted
by its time in the Far Realm and now leads the mind fl ayers
of Thoon.
事情太多没时间帮你译,但是双动作部分:
Dual Action (Ex) A Thoon elder brain is a creature made up of multiple minds, all touched by the unreality of the Far Realm. Make two initiative checks for the creature.The higher result represents a mental action turn, and the lower result is used for a physical action turn. This means a Thoon elder brain can do more in a single round than most creatures. For example, it could perform an overmind blast (a purely mental action) on initiative count 17, then move and make a tentacle attack (a physical action) on initiative count 12. These initiative counts can change if a Thoon elder brain readies an action or delays to let its other half go first.
双重动作(EX):苏恩主脑是一个由多重的心智组成的生物,并且都被Far Realm的非现实所触碰过(这段...应该是我没看前面背景设定的锅...)。苏恩主脑在进入战斗时需要做两次先攻检定。更高的一次检定结果被视为精神动作的行动轮,更低的一次检定结果被用于物理动作的行动轮。这意味着一个苏恩主脑能够在同样的一轮里比其他的生物做出更多的行动。例如,它可以在先攻17的精神动作轮使用一次主脑爆发(一个纯精神动作),然后在先攻12的物理动作轮移动,并进行一次触手挥击(一个物理动作)。这些先攻数值可以被改变,如果苏恩主脑使用了一个准备动作,或者延迟动作来让它的另一半心智先动。
« 上次编辑: 2019-01-15, 周二 20:29:58 由 刺客第拾号 »
【Allen的弓弩手册】https://www.goddessfantasy.net/bbs/index.php?topic=146841.msg1278928#msg1278928(除5环以上法术部分,基本完成)
【Allen的投掷手册】(咕咕——咳,施工中)
3r的远程流派,是真的水深火热啊...(摇头)

离线 鱼烧酱子

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Re: 问一个变形术的问题
« 回帖 #2 于: 2019-01-19, 周六 11:21:40 »
原文如下
引用
THOON ELDER BRAIN
Floating in the air is a purple, bulbous mass that looks like a giant
brain with trailing tentacles. You sense its telepathic power as an
oily wave washes across your consciousness.

Thoon Elder Brain CR 15
Usually NE Large aberration
Init +6, dual action; Senses darkvision 60 ft.; Listen +6,
Spot +6
Languages Undercommon; telepathy 1 mile
AC 26, touch 11, flat-footed 24
 (–1 size, +2 Dex, +15 natural)
hp 174 (12 HD); fast healing 10
SR 26
Immune acid, fear
Fort +14, Ref +6, Will +14
Speed 10 feet (2 squares), fly 20 ft. (perfect), swim 30 ft.
Melee 8 tentacles +17 each (1d6+8 plus 2d6 acid)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +21
Atk Options Combat Reflexes, acid burn
Special Actions confusion sphere, overmind blast
Spell-Like Abilities (CL 15th):
At will—charm monster (DC 20), detect magic, detect
thoughts (DC 18), mage armor, plane shift, suggestion
(DC 19).
 3/day—dominate monster (DC 25)
Abilities Str 26, Dex 14, Con 30, Int 25, Wis 23, Cha 23
SA acid burn, confusion sphere, dual action, overmind blast,
spell-like abilities
Feats Ability Focus (confusion sphere), Combat Reflexes,
Improved Initiative, Sense Quintessence*, Weapon Focus
(tentacle)
 * New feat; see sidebar, page 110.
Skills Bluff +21, Concentration +25, Diplomacy +25,
Intimidate +23, Knowledge (arcana) +22, Knowledge
(religion) +22, Knowledge (the planes) +22, Listen +6,
Sense Motive +21, Spellcraft +24, Spot +6
Advancement 13–19 HD (Large); 20–36 HD (Huge)
Dual Action (Ex) A Thoon elder brain is a creature made
up of multiple minds, all touched by the unreality of the
Far Realm. Make two initiative checks for the creature.
The higher result represents a mental action turn, and
the lower result is used for a physical action turn. This
means a Thoon elder brain can do more in a single round
than most creatures. For example, it could perform an
overmind blast (a purely mental action) on initiative
count 17, then move and make a tentacle attack (a
physical action) on initiative count 12. These initiative
counts can change if a Thoon elder brain readies an
action or delays to let its other half go first.
Acid Burn (Ex) The acid delivered by a Thoon elder brain’s
tentacles continues to burn in the round after the Thoon
elder brain hits. At the beginning of each of a Thoon elder
brain’s physical action turns, the acid deals 4d6 points
of acid damage to any creature the Thoon elder brain hit
with a tentacle attack during the previous round. The
damage is always 4d6 points, regardless of how many
times the Thoon elder brain hit the creature.
Confusion Sphere (Su) A Thoon elder brain can scramble the
thoughts of nearby creatures. This ability functions like a
confusion spell (CL 15th, Will DC 22 negates), except that
all creatures (except for creatures of Thoon) within a 10-
foot radius centered on the Thoon elder brain are subject
to the effect. The effect lasts 15 rounds, but it cannot end
for an affected creature when that creature is still within
10 feet of the Thoon elder brain. At the beginning of each
affected creature’s turn, roll on the table below.
 d% Effect
 01–10 Attack the Thoon elder brain with melee or
ranged weapons, or close with the elder brain if
attack isn’t possible.
 11–20 Act normally.
 21–50 Do nothing but mutter “Thoon . . . Thoon . . .”
 51–70 Flee from the Thoon elder brain at top speed.
 71–100 Attack nearest creature.
Overmind Blast (Su) A Thoon elder brain can project the
horror of its consciousness against a single foe within
100 feet. That target must succeed on a DC 22 Will save
or take 2d6 points of Wisdom damage. Though overmind
blast isn’t a fear effect, a creature that has immunity to
fear or a save bonus against fear receives a +4 bonus on
the saving throw. The save DC is Charisma-based.
 A creature that is reduced to 0 Wisdom by an over mind
blast is unconscious, but its body mutters, “Thoon . . .
Thoon . . . ” repeatedly until consciousness returns.
A Thoon elder brain is an elder brain that has been twisted
by its time in the Far Realm and now leads the mind fl ayers
of Thoon.
事情太多没时间帮你译,但是双动作部分:
Dual Action (Ex) A Thoon elder brain is a creature made up of multiple minds, all touched by the unreality of the Far Realm. Make two initiative checks for the creature.The higher result represents a mental action turn, and the lower result is used for a physical action turn. This means a Thoon elder brain can do more in a single round than most creatures. For example, it could perform an overmind blast (a purely mental action) on initiative count 17, then move and make a tentacle attack (a physical action) on initiative count 12. These initiative counts can change if a Thoon elder brain readies an action or delays to let its other half go first.
双重动作(EX):苏恩主脑是一个由多重的心智组成的生物,并且都被Far Realm的非现实所触碰过(这段...应该是我没看前面背景设定的锅...)。苏恩主脑在进入战斗时需要做两次先攻检定。更高的一次检定结果被视为精神动作的行动轮,更低的一次检定结果被用于物理动作的行动轮。这意味着一个苏恩主脑能够在同样的一轮里比其他的生物做出更多的行动。例如,它可以在先攻17的精神动作轮使用一次主脑爆发(一个纯精神动作),然后在先攻12的物理动作轮移动,并进行一次触手挥击(一个物理动作)。这些先攻数值可以被改变,如果苏恩主脑使用了一个准备动作,或者延迟动作来让它的另一半心智先动。

谢谢!

离线 果园米凯拉

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Re: 问一个变形术的问题
« 回帖 #3 于: 2019-01-19, 周六 17:46:03 »
蘇恩主腦THOON ELDER BRAIN
這漂浮在半空中的東西是團紫色的球形腫塊,看上去活像一顆觸鬚盤捲的巨型大腦。你覺得它的心靈力量彷彿是油膩的浪潮,沖刷著你的意識。

蘇恩主腦Thoon Elder Brain CR 15
通常中立邪惡 大型異怪
先攻 +6,雙重行動;感知 黑暗視覺60尺;聆聽 +6,
偵查 +6
語言 地底通用語;心靈連線1哩
AC 26,碰觸 11,遲滯 24
(–1 體型,+2 敏捷,+15 天生)
hp 174(12 HD);快速醫療 10
SR 26
免疫 強酸,恐懼
強韌 +14,反射 +6,意志 +14
速度 10尺(2格),飛行 20尺(完美),游泳 30尺
近戰 8觸手 +17 每條(1d6+8 加上 2d6強酸)
佔據 10尺;觸及 10尺
基礎攻擊加值 +9;擒抱 +21
攻擊選項 戰鬥反射,酸灼
特殊動作 困惑領域,雙重行動,超念爆發
類法術能力(CL 15):
 隨意——魅惑怪物(DC 20),偵測魔法,偵測思想(DC 18),法師護甲,異界傳送,暗示術(DC 19)。
 3/天——支配怪物(DC 25)
屬性 力量 26,敏捷 14,體質 30,智力 25,睿智 23,魅力 23
SA 酸灼,困惑領域,雙重行動,超念爆發,類法術能力
專長 能力專攻(困惑領域),戰鬥反射,精通先攻,感知精粹*,武器專攻(觸手)
* 新專長;詳見第110頁的專欄。
技能 唬騙+21,專注+23,交涉+25,威嚇+23,知識(奧秘)+22,知識(宗教)+22,知識(位面)+22,聆聽+6,察言觀色+21,法術辨識+24,偵查+6
進化 13–19 HD(大型);20–36 HD(超大型)

雙重行動(Dual Action,Ex) 蘇恩主腦是由多重心智共同構成的生物,它們全都與遙遠國度(Far Realm)的非現實有過交集。為此生物進行兩次先攻檢定,較高的結果代表其心智行動回合,而較低的結果則用於其肉體行動回合。這代表蘇恩主腦在同一輪中能進行的行動比一般生物還要來得多。舉例而言,它可以在先攻值17時施展超念爆發,接著在先攻值12時移動並進行觸手攻擊。如果蘇恩主腦進行準備動作,或者為了讓另外一半的自己先行行動而選擇延遲,這些先攻值仍會改變。

酸灼(Acid Burn,Ex) 蘇恩主腦的觸手夾帶的強酸,在命中之後仍然會繼續燒灼受害者。在每個蘇恩主腦肉體行動回合開始時,這些酸液會對先前曾被蘇恩主腦用觸手攻擊命中過的生物造成4d6點強酸傷害。無論蘇恩主腦命中該生物多少次,此傷害總是4d6點。

困惑領域(Confusion Sphere,Su) 蘇恩主腦能夠打亂附近生物的思緒。此能力的效果如同困惑術(CL 15,意志DC 22無視),但以蘇恩主腦為中心,半徑10尺內的所有生物(除了蘇恩生物以外)皆為此能力的目標。此效果會持續15輪,但若是受影響的生物還在蘇恩主腦的10尺範圍內,此效果就不會結束。受影響的生物每回合開始時,投骰並參照下表。

d% 效果
01–10 用近戰或遠程武器攻擊蘇恩主腦,如果無法攻擊的話就向蘇恩主腦靠近。
11–20 如常行動。
21–50 喃喃自語「蘇恩……蘇恩……」然後什麼都不做。
51–70 用最快的速度逃離蘇恩主腦。
71–100 攻擊最近的生物。

超念爆發(Overmind Blast,Su) 蘇恩主腦可以將它意識中的恐怖投射到100尺內一名敵人的心中。該目標必須成功通過DC 22的意志豁免,否則會受到2d6點睿智傷害。雖然超念爆發並非恐懼效果,但免疫恐懼或者對恐懼效果有豁免加值的生物,在此能力的豁免檢定上獲得+4加值。豁免DC基於魅力。
睿智被超念爆發減少至0的生物會陷入昏迷,但它的身體會不斷重複呢喃「蘇恩……蘇恩……」直到它的意識恢復。
« 上次编辑: 2019-01-21, 周一 10:12:20 由 沉淪 »
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

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Re: 问一个变形术的问题
« 回帖 #4 于: 2019-01-19, 周六 17:46:31 »
上班摸魚沒時間排版,很快地粗譯一下
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

离线 鱼烧酱子

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Re: 问一个变形术的问题
« 回帖 #5 于: 2019-01-21, 周一 10:07:55 »
上班摸魚沒時間排版,很快地粗譯一下
牛啤酒