cr1/8提名荒州书221页的狗头人喽啰(kobold underling),7血ac13轮伤6,集群战术,被杀3轮后有1d8自爆
KOBOLD UNDERLING
Small humanoid (kobold ), lawful evil
Armor Class 13
Hit Points 7 (3d6- 3)
Speed 30 ft.
STR DEX CON INT wIs CHA
7(-2)16(+3)9(-1) 8(-1)9(-1)8(-1)
Senses darkvision 60 ft.,
passive Perception 9
Languages Common,Draconic
Challenge 1/8 (25 XP)
Messy End.The kobold explodes 3 rounds after it dies, or im-mediately if it was killed by a critical hit.The explosion destroysthe kobold's body, leaving its equipment behind. Each creaturewithin 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Pack Tactics.The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity.While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checksthat rely on sight.
ACTIONS
Shortsword. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target.Hit: 6 ( 1d6 + 3) piercing damage.
Hand Crossbow.Ranged Weapon Attack: +5 to hit, range 30/120ft. , one target. Hit: 6 (1d6+ 3) piercing damage.