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饥饿与干渴有时,角色会面临缺水或者是缺粮却又找不到补给的情况。在一般环境下,中等体型角色每天需要消耗1加仑的饮料和1磅象样的食物来充饥。(小体型角色只需要一半。) 如果天气非常热,角色则需要饮用2到3倍的饮料来解渴。不饮水的情况下,角色一般可以坚持一天,再加上等同于体质值的小时数。超过这段时间的话,角色每小时必须通过体质检定(DC 10,每增加一次检定再+1),失败则受到1d6点非致命伤害。角色可以坚持3天不进食,但是会越来越不舒服。超过这段时间的话,角色每小时必须通过体质检定(DC 10,每增加一次检定再+1),失败则受到1d6点非致命伤害。如果角色因为缺粮断水而受到非致命伤害,他们会进入疲劳状态。除非角色进食或是饮水,否则饥饿或干渴造成的非致命伤害不会恢复,即使是魔法也无法恢复失去的生命值。
淤伤超过HP就变成正常伤害了
Do not deduct the nonlethal damage number from your current hit points. It is not “real” damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.
饥饿不仅能死人,还是无法用治疗术和医疗术恢复的伤害之一。
Staggered: A character whose nonlethal damage exactly equals his current hit points is staggered. A staggered character may take a single move action or standard action each round (but not both, nor can she take full-round actions).A character whose current hit points exceed his nonlethal damage is no longer staggered; a character whose nonlethal damage exceeds his hit points becomes unconscious.
Unconscious: Knocked out and helpless. Unconsciousness can result from having current hit points between –1 and –9, or from nonlethal damage in excess of current hit points.