http://www.wizards.com/default.asp?x=dnd/rg/20050125ahttp://www.wizards.com/default.asp?x=dnd/rg/20050201ahttp://www.wizards.com/default.asp?x=dnd/rg/20050208ahttp://www.wizards.com/default.asp?x=dnd/rg/20050215ahttp://www.wizards.com/default.asp?x=dnd/rg/20050222aMoving While Mounted When you and your mount move, the two of you use your mount's speed rating, adjusted for the mount's encumbrance and the terrain.
Because your mount takes you along with it when it moves, a move for your mount also counts as a move for you. (See Rules of the Game, All About Movement for notes on what constitutes movement.) Even though you're not propelling yourself, you still spend time moving. So, for example, if you and your mount move, neither you nor your mount can take a 5-foot step during the same turn.
Intelligent Mounts According to the Dungeon Master's Guide, a mount with an Intelligence score of 3 or higher acts like an NPC ally rather than a mount. Riding such an ally works much like riding an aggressive mount in battle (see Part Two),
except that you don't have to make a Ride check to act while riding. (If your mount carries you willingly, the ride is smooth enough so your actions aren't restricted.)
You also cannot make a Ride check to control the mount's actions, but you can make a Diplomacy (or possibly a Wild Empathy) check to get the mount to accept your direction. If you do, your mount acts just like a mount trained for combat riding.Even if you cannot (or do not choose to) direct your mount's actions, you still can ride along, making your own initiative roll and possibly delaying until after your mount acts, as noted in Part Two.
Aggressive Mounts in a Battle A character could ride a mount that
isn't cowardly in battle, but still isn't trained to carry a rider into combat. For example, a riding dog might be inclined to fight when danger threatens. If you're a druid or ranger, you might use your wild empathy ability (and maybe a speak with animalsspell or two) to induce some big carnivore to give you a lift. If you find yourself in a battle while still astride
your mount/ally,
you and your improvised mount still act on your initiative number. You must attempt a Ride check to direct the mount's actions, which is noted in the section on unruly mounts. If you fail, the mount might stick around to fight. If so, the mount moves where it will, but you still can't take any other action in the same round that you made the failed check (you spend your time just staying on).