Taking 10: When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.
2.不知你是否看的中文srd?中文srd无魔法物品。英文srd中,hand of glory在wonderous items一节,药水在potions,rings&rods一节
3.个人认为,竞技场是比人物的基本能力,而非使用小技巧的手段。如果我是裁判,这些手段是无效的