作者 主题: [3.5] 全回合攻击时奥术引导吸血鬼之触该如何结算临时hp  (阅读 10371 次)

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离线 Ocydia

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设定场景如下
13级或更高等级的duskblade在一次全回合攻击中引导了吸血鬼之触并攻击了四个敌人(加速术或旋风攻击),四次攻击分别造成了 182 180 185 296(重击,杀死该敌人,其hp为280)伤害。此次攻击获得的临时hp该如何计算?因为引导的一直是同一个吸血鬼之触(参见下面的规则原文),我个人理解可以将所有造成的有效伤害合计来计算所获得的hp(837临时生命),还是只取最大的一次伤害计算(290临时生命)?

吸血鬼之触法术详述
Vampiric Touch
Necromancy
Level:    Sor/Wiz 3
Components:    V, S
Casting Time:    1 standard action
Range:    Touch
Target:    Living creature touched
Duration:    Instantaneous/1 hour; see text
Saving Throw:    None
Spell Resistance:    Yes

You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain temporary hit points equal to the damage you deal. However, you can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later.

Duskblade职业描述中关于全回合攻击中奥术引导的部分
At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round. Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round.

另附两条可能相关的FAQ
At 13th level, the duskblade’s arcane channeling class feature (PH2 20) says “you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round.” If you hit the same creature more than once during the full attack action, does the spell affect it each time you hit?
No. The spell affects each target only once.

If a rogue delivered a sneak attack with the vampiric touch spell, would the extra damage from the sneak attack also give her extra hit points? And could the sneak attack dice allow her to exceed the maximum damage allowed by the spell?
Yes and yes. The spell simply says that you “gain temporary hit points equal to the damage you deal.” The spell doesn’t seem to care how you get to that value (Empower Spell, sneak attack, and so on), so a rogue who delivered 50 points of damage with vampiric touch would gain 50 temporary hit points. The maximum damage listed for the spell only applies to the damage gained by your caster level; it doesn’t take into account any other benefits the character might have, such as sneak attack damage.
« 上次编辑: 2013-08-23, 周五 11:13:36 由 ozaer »

离线 飞翔的口琴

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转一段规则原文好了

Temporary Hit Points
Through magic or the use of special abilities, a creature can
gain a number of hit points called temporary hit points.
When a creature gains temporary hit points, note its current
hit point total. If the temporary hit points go away through
a means other than damage, the creature’s hit points drop to
its current hit point total. If the creature has taken damage so
that its hit points are equal to or lower than the noted current
hit point total when the temporary hit points go away, all the
temporary hit points have already been lost. The creature’s
hit point total doesn’t drop further.
Temporary hit points gained from multiple applications
of the same effect
don’t stack. Instead, the highest number
of temporary hit points gained from that effect apply.
If temporary hit points are gained from multiple, different
sources that stack, keep track of those sources and when they
were gained separately. Any damage taken is first subtracted
from the oldest effect that granted temporary hit points.
When those are gone, subtract damage from the next oldest
effect, and so on.
When temporary hit points are lost, they can’t be restored
like normal hit points can be, even by magic.

在一个讨论临时生命值是否叠加的帖子里面找到的,给后面的讨论者用于参考
http://www.goddessfantasy.net/bbs/index.php?topic=38959.0

四次不同的吸血鬼之触是无法叠加的,但是在本例中,是由一次吸血鬼之触形成的四次临时生命。此时是否算multiple applications
of the same effect呢?

请后面的同学发表下看法。
http://www.goddessfantasy.net/bbs//index.php?board=964
哔哔哔
听说果园许愿也很灵
A3S通关 1/1
A4S通关 0/1
自己组个固定队
雪景大房子 0/1

离线 涅薇儿·德拉诺尔

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我认为是取最大,但是应该是290点临时HP
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投擲 出1我就掀桌: 1d20+13=(1)+13=14

离线 gorou

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你们都被楼主骗了!
吸血鬼之触给的临时生命只是这个法术造成的伤害,近战武器给的是不算的。至于FAQ里面提到的sa伤害是因为weapon-like spell可以sa所以贼用的话会附带sa伤害这个伤害是有法术带来的可以计入临时生命。
所以再怎么判也出不来200多临时生命,根据临时生命的同源不叠加原则,应该算四次攻击中吸血鬼之触的nd6投出的最大值计入临时生命。

离线 gorou

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转一段规则原文好了

Temporary Hit Points
Through magic or the use of special abilities, a creature can
gain a number of hit points called temporary hit points.
When a creature gains temporary hit points, note its current
hit point total. If the temporary hit points go away through
a means other than damage, the creature’s hit points drop to
its current hit point total. If the creature has taken damage so
that its hit points are equal to or lower than the noted current
hit point total when the temporary hit points go away, all the
temporary hit points have already been lost. The creature’s
hit point total doesn’t drop further.
Temporary hit points gained from multiple applications
of the same effect
don’t stack. Instead, the highest number
of temporary hit points gained from that effect apply.
If temporary hit points are gained from multiple, different
sources that stack, keep track of those sources and when they
were gained separately. Any damage taken is first subtracted
from the oldest effect that granted temporary hit points.
When those are gone, subtract damage from the next oldest
effect, and so on.
When temporary hit points are lost, they can’t be restored
like normal hit points can be, even by magic.

在一个讨论临时生命值是否叠加的帖子里面找到的,给后面的讨论者用于参考
http://www.goddessfantasy.net/bbs/index.php?topic=38959.0

四次不同的吸血鬼之触是无法叠加的,但是在本例中,是由一次吸血鬼之触形成的四次临时生命。此时是否算multiple applications
of the same effect呢?

请后面的同学发表下看法。
回复完之后才发现我两年多以前的帖子被引用了……感慨万分

离线 艾思哲

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转一段规则原文好了

Temporary Hit Points
Through magic or the use of special abilities, a creature can
gain a number of hit points called temporary hit points.
When a creature gains temporary hit points, note its current
hit point total. If the temporary hit points go away through
a means other than damage, the creature’s hit points drop to
its current hit point total. If the creature has taken damage so
that its hit points are equal to or lower than the noted current
hit point total when the temporary hit points go away, all the
temporary hit points have already been lost. The creature’s
hit point total doesn’t drop further.
Temporary hit points gained from multiple applications
of the same effect
don’t stack. Instead, the highest number
of temporary hit points gained from that effect apply.
If temporary hit points are gained from multiple, different
sources that stack, keep track of those sources and when they
were gained separately. Any damage taken is first subtracted
from the oldest effect that granted temporary hit points.
When those are gone, subtract damage from the next oldest
effect, and so on.
When temporary hit points are lost, they can’t be restored
like normal hit points can be, even by magic.

在一个讨论临时生命值是否叠加的帖子里面找到的,给后面的讨论者用于参考
http://www.goddessfantasy.net/bbs/index.php?topic=38959.0

四次不同的吸血鬼之触是无法叠加的,但是在本例中,是由一次吸血鬼之触形成的四次临时生命。此时是否算multiple applications
of the same effect呢?

请后面的同学发表下看法。

算不算multiple stack其实压根无所谓。

举例说,假如你同时拥有28、26、33、42四个临时生命效果,自然是取高42点。这时候如果你受到20点伤害,临时生命值就会变成22点。

到这里都没什么疑问吧……那么,由于你的其他三个临时生命高于22,你的临时hp会变成次高的33么?


答案是……不会。你拥有的四个临时生命条是同步折损的。也就是说,你受到20点伤害后,你依旧拥有4个临时生命,但是其数值分别变成了8、6、13、22。
me sooooo weeeeeeeeaak

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离线 涅薇儿·德拉诺尔

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吸血鬼触是”造成的伤害”而不是“造成的法术伤害“吧?所以引导的话加上武器伤害也没错吧
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投擲 出1我就掀桌: 1d20+13=(1)+13=14

离线 Ocydia

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我认为是取最大,但是应该是290点临时HP

是的,我错了。按照叙述确实是伤害量等于临时生命点数。3.0的Wrathful Healing武器附魔才是一半

吸血鬼之触给的临时生命只是这个法术造成的伤害,近战武器给的是不算的。

你自己理解错了,武器部分的伤害计入。请确认吸血鬼之触的叙述

离线 Rubidium

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我没看出吸血鬼之触为什么要算武器的伤害……

离线 艾思哲

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我没看出吸血鬼之触为什么要算武器的伤害……

其实有点抠字眼之嫌,不过要是某开的时候PC这么提出了,某说不定真的会许可(因为某放的怪EL基本超过PC等级两倍有多……)
me sooooo weeeeeeeeaak

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