作者 主题: 【3R】有关伤害减免能力和接触攻击  (阅读 1953 次)

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线上 落雨随枫

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【3R】有关伤害减免能力和接触攻击
« 于: 2015-10-30, 周五 03:12:20 »
RT。在伤害减免能力中有如下描述:

劇透 -   :
伤害减免(DAMAGE REDUCTION)

有些魔法生物具有立即治疗武器伤害或完全忽视击打伤害的超自然能力。

……

一旦伤害减免完全抵消了一次攻击的伤害,它就同时可以抵消掉这次攻击的所附带的大部分附加效果,例如伤口性毒素、武僧的震慑攻击、和伤口性疾病。伤害减免无法抵消接触攻击、该攻击附带的能量伤害、能量吸取。同样也不对抵消吸入、摄入或接触传播的毒素或疾病。.

……

那么,请问在施展了鬼击术使自己的近战攻击变为近战接触攻击的情况下,伤害会否被伤害减免能力抵消呢?

劇透 -   :
鬼击术(Wraithstrike)

变化系

等级:刺客3、术士/法师2

法术成分:V、S

施法动作:迅捷动作

范围:个人

目标:你

持续时间:一轮

你用过度的,充满激情的夸张动作展现你的武器,并且用酥麻的声音发出呻吟,以此来完成这个法术。当你这么做了,你的武器变得半透明,而且几乎你无法看到它,虽然你依旧感受到了手中武器的重量。

  当这个法术生效,你的近战攻击变成了近战接触攻击,而不是一般的近战攻击。
熄灭了吧,熄灭了吧,那短暂的烛光!
人生不过是一个行走的影子;
一个在舞台上拙劣表演的伶人,
登场片刻,就在无声无息中悄然退下。
它是一个愚人所讲的故事,
充满喧哗与骚动,却找不到一点意义。

离线 jimraynor

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Re: 【3R】有关伤害减免能力和接触攻击
« 回帖 #1 于: 2015-10-30, 周五 06:19:42 »
WRAITHSTRIKE
Transmutation
Level: Assassin 3, sorcerer/wizard 2
Components: V, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round

By presenting your weapon with an overly
dramatic fl ourish and calling out with a
sickly-sounding moan, you complete the
spell. As you do so, your weapon becomes
translucent almost to the point that you
cannot see it, though it still weighs as heavily
in your hand.

While this spell is in effect, your melee
attacks are resolved as melee touch attacks
rather than normal melee attacks.

严格上来说……melee attack还是melee attack,只是按touch结算而已。具体这个resolve我没找到定义,所以就看dm怎么解释了……如果伤害也算resolve的一部分的话dr就不生效,反之生效。

以上纯属个人意见如有说对纯属巧合
以下引自全能的羊姐姐:
挑出最優解不是容易的事。很多四版戰鬥時間就是花在等待或討論最優解之上的... 戰:"我應該把他打倒地還是推開他?" 賊:"別推別推我要夾擊" 牧:"可是不推的話他一快步我們就全體吃光環" 賊:"那麼你別動,我用換位打?" 法:"我也可以拉人." 戰:"不可以那是牆角你不能鈄拉" 法:"如果我這樣走的話好像可以拉了但牧師要讓路" 牧:"我走開就罩不住賊?" 然後,過了十多分鐘,大家談好了,戰士投骰,打失... "是時候重新想了."

离线 强生

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Re: 【3R】有关伤害减免能力和接触攻击
« 回帖 #2 于: 2015-10-30, 周五 10:41:43 »
一开始听说鬼击破DR的时候也吓了一跳
个人感觉可能指得是打接触的法术,或是说就算减伤到0,touch附带的特效也不会消失
反正多半是当初写规则的时候还没开始抽大麻想到鬼击这种东西

不过在RC中这句的描述变成了
Damage reduction doesn't reduce the damage form energy attacks, spells, spell-like abilities, and supernatural abilities.
没touch啥事了
而减伤到0可以免受额外特效那句也没再加什么多余的描述……
所以如果以RC为准的话touch和DR根本搭不上班
[21:27]<奥兰多>   .r d20+4 穿刺·死棘之枪
[21:27]<DiceBot>   奥兰多进行穿刺·死棘之枪检定: d20+4=1+4=5
[21:27]<奥兰多>   (我就是嘴贱
[21:27]<emma>   (哈哈哈哈哈

离线 Alasdan Wormsage

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Re: 【3R】有关伤害减免能力和接触攻击
« 回帖 #3 于: 2015-11-01, 周日 00:29:32 »
RT。在伤害减免能力中有如下描述:

劇透 -   :
伤害减免(DAMAGE REDUCTION)

有些魔法生物具有立即治疗武器伤害或完全忽视击打伤害的超自然能力。

……

一旦伤害减免完全抵消了一次攻击的伤害,它就同时可以抵消掉这次攻击的所附带的大部分附加效果,例如伤口性毒素、武僧的震慑攻击、和伤口性疾病。伤害减免无法抵消接触攻击、该攻击附带的能量伤害、能量吸取。同样也不对抵消吸入、摄入或接触传播的毒素或疾病。.

……

那么,请问在施展了鬼击术使自己的近战攻击变为近战接触攻击的情况下,伤害会否被伤害减免能力抵消呢?

劇透 -   :
鬼击术(Wraithstrike)

变化系

等级:刺客3、术士/法师2

法术成分:V、S

施法动作:迅捷动作

范围:个人

目标:你

持续时间:一轮

你用过度的,充满激情的夸张动作展现你的武器,并且用酥麻的声音发出呻吟,以此来完成这个法术。当你这么做了,你的武器变得半透明,而且几乎你无法看到它,虽然你依旧感受到了手中武器的重量。

  当这个法术生效,你的近战攻击变成了近战接触攻击,而不是一般的近战攻击。

你这段是在哪里找到的?
我在PHB和MM的Glossary里都没找到Damage Reduction和touch有任何关系。

劇透 -   :
PHB:
damage reduction (DR): A special defense that allows a creature
to ignore a set amount of damage from most weapons, unarmed
attacks, or natural weapons, but not from energy attacks, spells,
spell-like abilities, and supernatural abilities. The number in a
creature’s damage reduction is the amount of hit points of damage
the creature ignores. The information after the slash indicates the
type of weapon (such as magic, silver, or evil) that overcomes the
damage reduction. Some damage reduction, such as that of a
barbarian, is not overcome by any type of weapon.

MM:
Damage Reduction (Ex or Su): A creature with this special
quality ignores damage from most weapons and natural attacks.
Wounds heal immediately, or the weapon bounces off harmlessly
(in either case, the opponent knows the attack was ineffective).
The creature takes normal damage from energy attacks (even nonmagical
ones), spells, spell-like abilities, and supernatural abilities.
A certain kind of weapon can sometimes damage the creature normally,
as noted below.
The entry indicates the amount of damage ignored (usually 5 to
15 points) and the type of weapon that negates the ability. For
example, the werewolf’s entry reads “damage reduction 10/silver”:
Each time a foe hits a werewolf with a weapon, the damage dealt
by that attack is reduced by 10 points (to a minimum of 0). However,
a silvered weapon deals full damage.
Some monsters are vulnerable to piercing, bludgeoning, or
slashing damage. For example, skeletons have damage reduction
5/bludgeoning. When hit with slashing or piercing weapons, the
damage dealt by each attack is reduced by 5 points, but bludgeoning
weapons deal full damage.
Some monsters are vulnerable to certain materials, such as
alchemical silver, adamantine, or cold-forged iron. Attacks from
weapons that are not made of the correct material have their
damage reduced, even if the weapon has an enhancement bonus.
Examples: the werewolf ’s damage reduction 10/silver, the iron
golem’s damage reduction 15/adamantine, and the nymph’s damage
reduction 10/cold iron.
Some monsters are vulnerable to magic weapons. Any weapon
with at least a +1 magical enhancement bonus on attack and damage
rolls overcomes the damage reduction of these monsters. Such
creatures’ natural weapons (but not their attacks with weapons)
are treated as magic weapons for the purpose of overcoming
damage reduction. For example, the gargoyle has damage reduction
10/magic and can strike as a magic weapon for the purpose of
overcoming damage reduction.
A few very powerful monsters, such as the solar and the tarrasque,
are vulnerable only to epic weapons; that is, magic weapons
with at least a +6 enhancement bonus. Such creatures’ natural
weapons are also treated as epic weapons for the purpose of overcoming
damage reduction.
Some monsters are vulnerable to chaotic-, evil-, good-, or lawfulaligned
weapons. When a cleric casts align weapon, affected weapons
might gain one or more of these properties, and certain magic
weapons have these properties as well. For example, many tanar’ri
demons and baatezu devils have damage reduction 10/good, while
many celestials have damage reduction 10/evil. A creature with an
alignment subtype (chaotic, evil, good, or lawful) can overcome
this type of damage reduction with its natural weapons and weapons
it wields as if the weapons or natural weapons had an alignment
(or alignments) that match the subtype(s) of the creature. A
bearded devil, for instance, has the evil and lawful subtypes, and
thus can overcome damage reduction as if its weapons and natural
weapons were evil-aligned and lawful-aligned.
When a damage reduction entry has a dash (–) after the slash,
no weapon negates the damage reduction.
A few creatures are harmed by more than one kind of weapon.
The babau demon, for example, has damage reduction 10/cold
iron or good. Either kind of weapon—cold iron or good—overcomes
its damage reduction.
A few other creatures require combinations of different types of
attacks to overcome their damage reduction. The ghaele eladrin has
damage reduction 10/evil and cold iron, meaning that a weapon must
be made of cold-forged iron and be evil-aligned in order to overcome
the ghaele’s damage reduction. A lich has damage reduction 15/bludgeoning
and magic, meaning that only bludgeoning weapons with at
least a +1 enhancement bonus deal full damage to it. A weapon that
falls into one category but not the other is of no help in overcoming
the creature’s damage reduction—a magic sword or a nonmagical
mace is no better at harming a lich than any other weapon.
时间,能够带走一切,
而带来的,只有死亡和毁灭
——虫之年代 (捉虫贴)

Since my birth, you're with me;
Throughout my life, you never leave me;
However dark the time, you always remind me
That whenever you're by side of me;
And finally, you'll claim me.
So romantic! TO Fallot.

离线 飞翔的口琴

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Re: 【3R】有关伤害减免能力和接触攻击
« 回帖 #4 于: 2015-11-01, 周日 22:00:24 »
RT。在伤害减免能力中有如下描述:

劇透 -   :
伤害减免(DAMAGE REDUCTION)

有些魔法生物具有立即治疗武器伤害或完全忽视击打伤害的超自然能力。

……

一旦伤害减免完全抵消了一次攻击的伤害,它就同时可以抵消掉这次攻击的所附带的大部分附加效果,例如伤口性毒素、武僧的震慑攻击、和伤口性疾病。伤害减免无法抵消接触攻击、该攻击附带的能量伤害、能量吸取。同样也不对抵消吸入、摄入或接触传播的毒素或疾病。.

……

那么,请问在施展了鬼击术使自己的近战攻击变为近战接触攻击的情况下,伤害会否被伤害减免能力抵消呢?

劇透 -   :
鬼击术(Wraithstrike)

变化系

等级:刺客3、术士/法师2

法术成分:V、S

施法动作:迅捷动作

范围:个人

目标:你

持续时间:一轮

你用过度的,充满激情的夸张动作展现你的武器,并且用酥麻的声音发出呻吟,以此来完成这个法术。当你这么做了,你的武器变得半透明,而且几乎你无法看到它,虽然你依旧感受到了手中武器的重量。

  当这个法术生效,你的近战攻击变成了近战接触攻击,而不是一般的近战攻击。

你这段是在哪里找到的?
我在PHB和MM的Glossary里都没找到Damage Reduction和touch有任何关系。

劇透 -   :
PHB:
damage reduction (DR): A special defense that allows a creature
to ignore a set amount of damage from most weapons, unarmed
attacks, or natural weapons, but not from energy attacks, spells,
spell-like abilities, and supernatural abilities. The number in a
creature’s damage reduction is the amount of hit points of damage
the creature ignores. The information after the slash indicates the
type of weapon (such as magic, silver, or evil) that overcomes the
damage reduction. Some damage reduction, such as that of a
barbarian, is not overcome by any type of weapon.

MM:
Damage Reduction (Ex or Su): A creature with this special
quality ignores damage from most weapons and natural attacks.
Wounds heal immediately, or the weapon bounces off harmlessly
(in either case, the opponent knows the attack was ineffective).
The creature takes normal damage from energy attacks (even nonmagical
ones), spells, spell-like abilities, and supernatural abilities.
A certain kind of weapon can sometimes damage the creature normally,
as noted below.
The entry indicates the amount of damage ignored (usually 5 to
15 points) and the type of weapon that negates the ability. For
example, the werewolf’s entry reads “damage reduction 10/silver”:
Each time a foe hits a werewolf with a weapon, the damage dealt
by that attack is reduced by 10 points (to a minimum of 0). However,
a silvered weapon deals full damage.
Some monsters are vulnerable to piercing, bludgeoning, or
slashing damage. For example, skeletons have damage reduction
5/bludgeoning. When hit with slashing or piercing weapons, the
damage dealt by each attack is reduced by 5 points, but bludgeoning
weapons deal full damage.
Some monsters are vulnerable to certain materials, such as
alchemical silver, adamantine, or cold-forged iron. Attacks from
weapons that are not made of the correct material have their
damage reduced, even if the weapon has an enhancement bonus.
Examples: the werewolf ’s damage reduction 10/silver, the iron
golem’s damage reduction 15/adamantine, and the nymph’s damage
reduction 10/cold iron.
Some monsters are vulnerable to magic weapons. Any weapon
with at least a +1 magical enhancement bonus on attack and damage
rolls overcomes the damage reduction of these monsters. Such
creatures’ natural weapons (but not their attacks with weapons)
are treated as magic weapons for the purpose of overcoming
damage reduction. For example, the gargoyle has damage reduction
10/magic and can strike as a magic weapon for the purpose of
overcoming damage reduction.
A few very powerful monsters, such as the solar and the tarrasque,
are vulnerable only to epic weapons; that is, magic weapons
with at least a +6 enhancement bonus. Such creatures’ natural
weapons are also treated as epic weapons for the purpose of overcoming
damage reduction.
Some monsters are vulnerable to chaotic-, evil-, good-, or lawfulaligned
weapons. When a cleric casts align weapon, affected weapons
might gain one or more of these properties, and certain magic
weapons have these properties as well. For example, many tanar’ri
demons and baatezu devils have damage reduction 10/good, while
many celestials have damage reduction 10/evil. A creature with an
alignment subtype (chaotic, evil, good, or lawful) can overcome
this type of damage reduction with its natural weapons and weapons
it wields as if the weapons or natural weapons had an alignment
(or alignments) that match the subtype(s) of the creature. A
bearded devil, for instance, has the evil and lawful subtypes, and
thus can overcome damage reduction as if its weapons and natural
weapons were evil-aligned and lawful-aligned.
When a damage reduction entry has a dash (–) after the slash,
no weapon negates the damage reduction.
A few creatures are harmed by more than one kind of weapon.
The babau demon, for example, has damage reduction 10/cold
iron or good. Either kind of weapon—cold iron or good—overcomes
its damage reduction.
A few other creatures require combinations of different types of
attacks to overcome their damage reduction. The ghaele eladrin has
damage reduction 10/evil and cold iron, meaning that a weapon must
be made of cold-forged iron and be evil-aligned in order to overcome
the ghaele’s damage reduction. A lich has damage reduction 15/bludgeoning
and magic, meaning that only bludgeoning weapons with at
least a +1 enhancement bonus deal full damage to it. A weapon that
falls into one category but not the other is of no help in overcoming
the creature’s damage reduction—a magic sword or a nonmagical
mace is no better at harming a lich than any other weapon.

srd、DMG p.292 glossary里伤害减免条目在该页的第一个段落。
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