作者 主题: [Legendary Games] 傳奇操念使2E Legendary Kineticist 2nd Edition  (阅读 29637 次)

副标题: 正版操念使連個影子都還沒有就出了的傳奇操念使,已完工

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傳奇操念使

你司掌位面能量,透過自己的身軀汲取元素之力,並將之化作驚人威能。術士是施展來自自己血統中的魔力,你則是以皮肉筋骨作為元素能量的觸媒。雖然這份力量對你自己的肉體來說也是個負擔,但久而久之你能逐漸掌控位面元素那純粹的破壞之力。傳說世界上還有力量不來自元素位面的操念使,但他們的數量誠可謂稀少。
劇透 -   :
You are a master of planar energy, drawing elemental might directly through your body to manifest as fantastical powers. While sorcerers tap into their magic through their blood, your flesh and bone acts as a catalyst for elemental energy. This energy can shock your body, but in time you can become a master of raw elemental destruction. Legends tell of kineticists with connections outside of the elemental planes, but these kineticists are rare indeed.

引用
關鍵屬性
體質
1級時,你的職業會在體質上給予你屬性提升。

生命值
6加你的體質調整值
你在1級和之後每個等級將你的最大生命值提升如上的數值。
初始熟練
1級時,你在如下列出的這些數據上獲得熟練等級。你在任何沒有列舉於下方的項目上都視作未受訓,除非你通過其他方式獲得了更高的熟練等級。

察覺
在察覺上為受訓

豁免檢定
在強韌上為受訓
在反射上為受訓
在意志上為專家

技能
在2項取決於你元素念力的技能上受訓
在自然和數量為2+你的智力調整值個額外技能上受訓

攻擊
在簡易武器上為受訓
在無武裝攻擊上為受訓

防禦
在輕甲上為受訓
在無甲防禦上為受訓

法術
在原能法術攻擊上為受訓
在原能法術DC上為受訓
劇透 -   :
KEY ABILITY
Constitution
At 1st level, your class gives you an ability boost to Constitution
HIT POINTS
6 plus yourConstitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter
Perception
Trained in Perception
Saving Throws
Trained in Fortitude
Trained in Reflex
Expert in Will
Skills
Trained in two skills determined by your Elemental Conduit
Trained in Nature and a number of additional skills equal to 2 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in unarmored defense
Spells
Trained in primal spell attacks
Trained in primal spell DCs

在戰鬥遭遇中…
使用念襲跟念力來或是傷害敵人、或是在戰場上移動、又或是強化盟友的能力。靠著堅韌的身體你即使與強敵接戰依然不致敗退。雖然可能比不上法師或德魯伊的高環法術那般強大,但你與元素位面的聯繫提供了幾乎是無窮無盡的魔力。
劇透 -   :
You use kinetic blasts and your elemental powers to injure your enemies, move around the battlefield, and enhance the abilities of your allies. Your resilient body helps you endure in combat, even when threatened with powerful foes. The connection with your elemental plane gives you near limitless magic, though not as potent as a wizard or druid’s most powerful spells
在社交遭遇中…
你操使元素的能力對沒有法力的人來說實在恐怖。這可能使他人畏縮不前,但也可能會使已經氣氛沉重的談判變得更加緊張危險。
劇透 -   :
Your power over the elements can be intimidating to those with more mundane skills. This can cause your foes to cower in fear, but often makes more tense negotiations even more volatile.
在探索中…
你運用自己的超凡機動力及感官,在盟友到不了的地方發現盟友察覺不了的秘密。當環境與你的元素念力切合時你最能發揮。
劇透 -   :
You can use your extraordinary movement powers and unusual sensory abilities to go places and detect things you companions cannot. You’re at your best when surrounded by your element.
在休整期…
你鑽研探究你的元素念力,尋找世上能幫助你強化與元素的聯繫或加深對其的理解的特殊地點。你可能會找到某種與你的元素念力切合的工作,並以念力提高工作表現。
劇透 -   :
You might research and explore the nature of your element even more, seeking out places in the world that help you better understand your elemental connection and strengthen that bond. You may find a trade that ties in closely with your element, giving you an edge over your competition.
你可能…
  • 努力去了解與自己相連的元素位面,發掘你的元素能力的本質。
  • 有著與自己的元素念力切合的個性,例如火爆脾氣、冷漠風度、雲端逍遙或頑石不靈。
  • 培養能讓自己不單單被自己的元素念力給定位的興趣或工作。
劇透 -   :
Wish to learn more about your associated elemental plane and explore the nature of your elemental nature.
Have a personality that is in tune with your element, such as a fiery temper, an icy demeanor, an airy light heartedness, or rock solid stubbornness.
Seek a hobby or profession to help define you over and above your elemental inclinations.
其他人可能…
  • 對於你不需訓練就能驅使元素的才能感到不信任甚或是忌妒。
  • 認為你服侍著某個元素領主或其他異界大能。
  • 只看得見你的元素念力而看不見你這個人。
劇透 -   :
Distrust or are envious of your ability to command the elements without training.
Assume you are associated with an elemental lord or extra-planar power.
See you as an embodiment of your associated element and nothing more, failing to see your true self

你的等級職業特性
1族裔和背景,初始熟練,元素念力,元素護體,傳奇操念使施法,注能
2傳奇操念使專長,技能專長
3通用專長,注能,技能提升
4傳奇操念使專長,技能專長
5屬性提升,族裔專長,元素護體,注能,技能提升
6傳奇操念使專長,技能專長
7專家操念使,通用專長,注能,技能提升
8傳奇操念使專長,技能專長
9族裔專長,元素護體,注能,技能提升
10屬性提升,傳奇操念使專長,技能專長
11警覺,通用專長,注能,簡易武器專家,技能提升
12傳奇操念使專長,技能專長
13族裔專長,元素護體,注能,技能提升
14傳奇操念使專長,技能專長
15屬性提升,通用專長,注能,大師操念使,技能提升
16傳奇操念使專長,技能專長
17族裔專長,元素護體,注能,技能提升
18傳奇操念使專長,技能專長
19通用專長,注能,傳奇操念使,技能提升
20屬性提升,傳奇操念使專長,技能專長

職業特性
作為一名傳奇操念使你獲得如下這些能力。高等級時才會獲得的能力會在這些特性的名字旁邊列出你獲得它們的等級。

族裔與背景 Ancestry and Background
除了你的職業1級時所給予的能力之外,你還能得到你選擇的族裔和背景給你的好處。

初始熟練 Initial Proficiencies
1級時,你獲得一定數量的初始熟練來代表你所受的基本訓練。這些熟練在這個職業最開始的部分列出。

元素念力 Elemental Conduit
從下列選取1種元素。這決定了你的初始念襲,你能選取的職業專長,以及你的元素護體能力該如何隨著等級成長。

以太 Aether
你與靈界相連,並因此獲得念動力。

氣 Air
你與氣元素位面相連,因此能操作風。

寒冷 Cold
你與水元素位面相連,因此能操作冰與雪。

土 Earth
你與土元素位面相連,因此能操作土、石與金屬。

電擊 Electricity
你與氣元素位面相連,因此能操作雷電。

火 Fire
你與火元素位面相連,因此能操作火。

水 Water
你與水元素位面相連,因此能操作水。
劇透 -   :
Choose an element from the following list. This determines your initial kinetic blast, the types of class feats you can take, and how your elemental defense improves as you level up.
Aether: You have a connection with the Ethereal Plane and gain telekinetic powers.
Air: You have a connection with the Plane of Air and gain power over wind.
Cold: You have a connection with the Plane of Water and gain power over ice and snow.
Earth: You have a connection with the Plane of Earth and gain power over dirt, stone, and metal.
Electricity: You have a connection with the Plane of Air and gain power over electricity.
Fire: You have a connection with the Plane of Fire and gain power over flame.
Water: You have a connection with the Plane of Water and gain power over water.
元素護體 Elemental Defense
1級起,你會依據你的元素念力來獲得相應的特殊防禦。1級時,你依照元素念力獲得護身念力,並將1種相應的豁免的熟練等級提高。在5級、9級、13級、17級時則會繼續強化護身念力,並將相應的盔甲或豁免的熟練等級提高。
你依照元素念力獲得下列相應的效果:
以太:你直覺地用以太繩將自己拉離危險區。你反射豁免的熟練等級提升至專家。
:你的身體能如同氣流一般扭動。你反射豁免的熟練等級提升至專家。
寒冷:你的身體變得如冰一般堅硬。你強韌豁免的熟練等級提升至專家。
:你的身體獲得了岩石的堅韌。你強韌豁免的熟練等級提升至專家。
電擊:你的身體與電光一同閃動。你反射豁免的熟練等級提升至專家。
:長年伴火左右鍛鍊了你的反應。你反射豁免的熟練等級提升至專家。
:奔騰不息的水流使你身體強健。你強韌豁免的熟練等級提升至專家。
劇透 -   :
Starting at 1st level, you gain special defenses based on your Elemental Conduit. At 1st level, you gain an elemental defense power and increase to a single saving throw proficiency based on your Elemental Conduit. At 5th, 9th, 13th and 17th levels you gain an increase to your elemental defense power and either your armor or saving throw proficiencies.
You gain one of the following based on your Elemental Conduit:
Aether: You instinctively manipulate strands of aether to move yourself out of harm’s way. Your proficiency rank for Reflex saves increases to expert.
Air: Your body flows like the currents of air. Your proficiency rank for Reflex saves increases to expert.
Cold: Your body becomes as unyielding ice. Your proficiency rank for Fortitude saves increases to expert.
Earth: Your body is suffused with the resilience of stone. Your proficiency rank for Fortitude saves increases to expert.
Electric: Your body twitches and moves with the sudden flash of lightning. Your proficiency rank for Reflex saves increases to expert.
Fire: Time around hot embers has honed your reflexes. Your proficiency rank for Reflex saves increases to expert.
Water: Your experience with the relentlessness of water has fortified your body. Your proficiency rank for Fortitude saves increases to expert.
傳奇操念使施法 Legendary Kineticist Spellcasting
你的元素念力直接提供給你原能能量。雖然你沒有正統的施法能力,你可透過被稱為念襲的強大戲法來直接發出純粹的元素威能。你透過施放法術行動來施放念襲,念襲一般會含有姿勢成分。
念襲會需要你嘗試法術攻擊骰,來決定效果如何,或是會要敵人擲骰對抗你法術的DC(通常是進行豁免檢定)。因為你的關鍵屬性為體質,你的法術攻擊骰和法術DC會使用你的體質調整值。
你可透過被稱為注能的特殊超魔聚能法術來改變你的念襲,這可能是提高傷害、改變影響區域或產生附加效果(具體見下)。施放注能需要消耗聚能點,但可透過承受超載動作(具體見下)來免除聚能點的消耗。
雖然你的法術根源是原能,但你的法術表上只存在帶有與你的元素念力同名的特徵的法術。舉例來說,元素念力是火的操火使的法術表上有火球術CRB焰擊術CRB,因為這些法術帶有[火]特徵。在元素念力是以太的場合,則是獲得帶有[力場]特徵的法術,以及依照GM判斷算是念動力的法術。
劇透 -   :
Your Elemental Conduit provides you with direct access to primal energies. Though you don’t gain traditional spellcasting abilities, you gain access to raw elemental power through a powerful cantrip called a kinetic blast. You can cast a kinetic blast using the Cast a Spell activity, which typically uses a somatic component.
Your kinetic blasts require you to attempt a spell attack roll to see how effective they are, or have your targets roll against your spell DC (typically by attempting a saving throw). Since your key ability score is Constitution, your spell attack rolls and spell DCs use your Constitution modifier.
You can alter your kinetic blast with special metamagic focus spells called infusions. They can increase the damage, area of effectiveness, or cause additional effects (see below) by expending Focus Points. However, you can Accept Burn (see below) in place of expending Focus Points to cast these special metamagic spells.
Even though your tradition is primal, you are only considered to have a spell on your spell list if the spell has a trait that matches one of your Elemental Conduits. For example, a pyrokineticist with the fire Elemental Conduit has both fireball and flame strike on their spell list because both have the fire trait. If you have the Aether Elemental Conduit, spells with the Force trait are on your spell list, as are spells that involve telekinesis, at your GMs discretion.
戲法 Cantrips
你的念襲是種戲法,戲法是一種不使用法術位的特殊法術。你可以隨心所欲的使用戲法,沒有每日次數的限制。戲法會自動升階到你等級的一半並向上取整。舉個例子,一個1級傳奇操念使的戲法就是1級法術;而一位5級傳奇操念使的戲法就是3級法術。若你希望,你也可以降環施放戲法。
劇透 -   :
Your kinetic blast is a cantrip, which is a special type of spell that doesn’t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always always automatically heightened to half your level rounded up. For example, as a 1st-level legendary kineticist, your cantrips are 1st-level spells, and as a 5th level legendary kineticist, your cantrips are 3rd-level spells. You can choose to cast your cantrips at a lower level, if you wish.
注能 Infusions
身為傳奇操念使,你能透過被稱為注能的特殊超魔聚能法術來強化你的念襲。注能分為2類:塑形注能和性質注能。
塑形注能常改變念襲擊發的方式,或讓你的念襲能攻擊整片區域。隨著等級提升你能選用更多種通用塑形注能。
性質注能會改變念襲成功擊中敵人後所產生的效果,一般會允許目標進行豁免來減緩這些效果。
施放注能需要消耗聚能點,你在首次學會新注能時獲得1點聚能點。每次你學會新注能時再獲得1點聚能點,不過你的聚能池最大只能保存3點聚能點。
你必須在同個回合內施放注能以及想以之改變的念襲戲法,有些注能只能影響特定類別的念襲,其他的則沒有這種限制。閱讀注能的描述來判斷它能影響哪些念襲。若注能的描述中列有需求元素念力條目,則該種注能只能對帶有相應特徵的念襲生效。大部分的塑形注能能影響所有念襲。
劇透 -   :
As a legendary kineticist, you can augment your kinetic blast through special metamagic focus spells called infusions. These infusions come in two different varieties: form infusions and substance infusions. A single kinetic blast can only be affected by one substance infusion and one form infusion.
Form infusions usually change the way your attack manifests, or allow your attack to affect an entire area. As you increase in level, you’ll automatically gain access to different universal form infusions.
Substance infusions change what sorts of effects a kinetic blast has when it successfully affects a target; these generally allow your target to attempt a saving throw to reduce the effects.
Infusions require spending a Focus Point. You gain 1 Focus Point the first time you learn a new infusion. Each time you gain an additional infusion, you gain an additional Focus Point up to a maximum of 3 Focus Points.
You must cast your infusion on the same turn as casting your kinetic blast cantrip. Certain infusions will only work with certain kinetic blasts, others work with all kinetic blasts. Read the description of the infusion to see which kinetic blasts it’s compatible with If the infusion will lists one or more required Elemental Conduits, it is only compatible with blasts that have matching Elemental Conduit traits. Most form infusions work with any type of kinetic blast.
超載 Burn
你可犧牲自己的健康,以身體超負荷引導元素能量來施展強力威能。這份突如其來的大能會衝擊你的身體,使你無法正常行動。你獲得承受超載動作。
劇透 -   :
You gain the ability to sacrifice your own health by over-channeling elemental power through your body and producing powerful effects. This shocks your body, leaving you unable to act as you recover from the surge of sudden power. You gain the Accept Burn action.
引用
承受超載 Accept Burn
[傳奇操念使]
你在本回合結束前施放的下1個注能聚能法術不消耗聚能點。在本回合結束時,你陷入震懾2。若你本來就有震懾狀態,則將狀態值提升2。若你免疫震懾狀態則無法使用此能力。
劇透 -   :
The next infusion focus spell you cast before the end of your turn costs no Focus Points. At the end of your turn, you are stunned 2. If you already have the stunned condition, increase the value by 2. You cannot use this ability if you are immune to the stunned condition.
念力凝聚 Gather Power
你可透過念力凝聚動作,花費時間從元素位面汲取能量。這樣你不需要消耗自己的魔力也能施放強大威能,將下個注能消耗的聚能點減免掉。
劇透 -   :
You can take your time to siphon power from the elemental planes by Gathering Power. This allows you to safely channel powerful magic without using your own reserves and reduces the Focus Point cost of your next infusion.
引用
念力凝聚 Gather Power
[專注][傳奇操念使]
頻率 每回合1次
你以充滿視聽覺特效的方式凝聚元素之力。在你的下回合結束前施放的下1個注能聚能法術不消耗聚能點。
劇透 -   :
You harness the power of your element in an obvious visual and auditory display. The next infusion focus spell you cast before the end of your next turn costs no Focus Points.
再聚能 Refocus
在你進行再聚能行動時,需花費10分鐘與你的元素念力互動,下為舉例:
以太:調整物品的排列方式,拆卸或組合物品,使用醫療技能。
:唱歌跳舞做體操,站在強風處,吹奏管樂器。
寒冷:剷雪造冰雕,食用冰冷的食物飲料,推雪人。
:挖土疊石頭,坐地上冥想,攀岩,造石雕。
電擊:站在雷雨中,加工金屬,製造靜電。
:生火,瞪火,烹飪。
:取水,洗衣洗澡,燉煮食物。
劇透 -   :
When you use the Refocus activity, you must spend 10 minutes interacting with one of your Elemental Conduits. Some examples are listed below:
Aether: Spent time arranging objects, dismantling or constructing and object, using the Medicine skill
Air: Dancing, singing, performing calisthenics, standing in a windy place, playing a wind instrument
Cold: Shoveling snow, sculpting ice, consuming a frozen food or beverage, building a snowman
Earth: Digging, stacking stones, sitting on the ground and meditating, climbing, carving rocks
Electricity: Standing in a lightning storm, working with metal, creating static electricity
Fire: Building a fire, staring into a fire, cooking
Water: Gathering water, bathing, laundering clothes, boiling or poaching food
引述: 邊欄
傳奇操念使與法杖 Legendary Kineticists and Staves
傳奇操念使在透過法杖施放法術時,可以加入自己的魔力來減少法杖的充能消耗。當傳奇操念使啟動法杖時,可以消耗1點充能與1點聚能點來透過法杖施放法術。這不會減少施放該法術需要的動作數。以此方法施法後,傳奇操念使會因為以自己的身體不習慣的方式引導元素能量而陷入震懾2。
劇透 -   :
A legendary kineticist may Cast a Spell from a magic staff can reduce the number of charges it takes to Activate a staff by supplementing with their own energy. When a legendary kineticist Activates a staff, they can expend 1 charge from the staff and 1 Focus Point to Cast a Spell from the staff. This doesn’t change the number of actions it takes to cast the spell. After casting the spell in this way, they become stunned 2, as their body is not accustomed to channeling elemental energy in this way.
注能 Infusions
在1級以及之後每2級時,你學會1個新注能。這是種調整你在當前回合結束前施放的下個念襲的效果的特殊聚能法術。你能選取任何滿足條件的注能,某些注能只有在你持有特定的元素念力時方可選取,也只能向該類元素念力的念襲生效。
劇透 -   :
At 1st level and every 2 levels thereafter, you learn a new infusion. These are special focus spells that modify the next kinetic blast you cast before the end of your turn. You can select any infusion you qualify for; many infusions require access to a specific Elemental Conduit and only work with blasts associated with that Elemental Conduit.
傳奇操念使專長 Legendary Kineticist Feats  2級
在2級以及之後每個偶數等級,你獲得1個傳奇操念使職業專長。

技能專長 Skill Feats  2級
在2級以及之後每2級,你獲得1個技能專長。你必須在對應的技能上達到受訓或更高的熟練等級才能選擇技能專長。

通用專長 General Feats  3級
在3級以及之後每4級,你獲得1個通用專長。

技能提升 Skill Increases  3級
在3級以及之後每2級,你獲得1個技能提升。你能夠使用這個提升去將1個你未受訓的技能的熟練等級提升至受訓,或者將1個已經受訓的技能的熟練等級提升至專家。
7級起,你能夠使用技能提升去將1個你已經成為專家的技能的熟練等級提升至大師,15級起,你能夠使用技能提升去將1個你已經成為大師的技能的熟練等級提升至傳奇。

屬性提升 Ability Boosts  5級
在5級以及之後每5級,你提升4項不同的屬性值。你能夠使用這些屬性提升將你的屬性值提升至18以上。提升一個已經有18或更高的屬性值意味著將它的數值增加1,而提升低於18的屬性值則將數值增加2。

族裔專長 Ancestry Feats  5級
在你起始獲得的族裔專長外,你還會在5級和之後每4級獲得1個族裔專長。

元素護體 Elemental Defense  5級
你的護身念力增強,並依照元素念力獲得下列相應的效果:
以太:擅長操作以太這種隱密力量的你也擅長抵禦心靈攻擊。你的意志豁免將增加到大師,當你意志豁免成功,視為大成功。
:你的身體在空氣中順暢優雅地移動,完美避開任何爆炸及法術。你的反射豁免將增加到大師,當你反射豁免成功,視為大成功。
寒冷:你如同冰河一般沉著穩定。你的意志豁免將增加到大師,當你意志豁免大失敗,視為失敗。
:與岩石的連結強固了你的硬度。你的強韌豁免將增加到大師,當你強韌豁免成功,視為大成功。
電擊:你能瞬間挪動身體。你的反射豁免將增加到大師,當你反射豁免成功,視為大成功。
:長年被火烤使你變得皮粗肉厚。你強韌豁免的熟練等級提升至專家。
:你的身體如同液體一般流動。你反射豁免的熟練等級提升至專家。
劇透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: Your manipulation of the subtle forces of aether has hardened your mind against attack. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Air: Your body moves through the air fluidly and gracefully, avoiding explosions and spells completely. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Cold: You gain the rigid patience of a glacier. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Earth: Your connection to stone has increased your hardiness. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Electric: You are able to move your body in a flash. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Fire: Exposure to intense heat has bolstered your toughness. Your proficiency rank for Fortitude saves increases to expert.
Water: You move with the fluidity of water. Your proficiency rank for Reflex saves increases to expert.
專家操念使 Expert Kineticist  7級
元素能量更加流暢地通過你的身體。你在原能法術攻擊骰以及法術DC上的熟練度提升至專家。
劇透 -   :
Your elemental powers flow through you more easily. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to expert.
元素護體 Elemental Defense  9級
你的護身念力增強,並依照元素念力獲得下列相應的效果:
以太:你將以太注入體內。你強韌豁免的熟練等級提升至專家。
:你如同強風一般堅韌,少有人能磨光你的耐心和毅力。你的意志豁免將增加到大師,當你意志豁免大失敗,視為失敗。
寒冷:你的身體恆久不變。你的強韌豁免將增加到大師,當你強韌豁免成功,視為大成功。
:你的意志堅若磐石。你的意志豁免將增加到大師,當你意志豁免大失敗,視為失敗。
電擊:長年通電使你的身體變得堅韌。你強韌豁免的熟練等級提升至專家。
:你的反射如搖曳火焰般閃動。你的反射豁免將增加到大師,當你反射豁免成功,視為大成功。
:你像冰河一樣勢不可擋。你的強韌豁免將增加到大師。當你反射豁免成功,視為大成功。
劇透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: You’ve infused aether into your very being. Your proficiency rank for Fortitude saves increases to expert.
Air: You are as resilient a wind current; few can stop your patience and determination. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Cold: Your body is timeless and resilient. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
Earth: Slow and steady, your will is your own. Your proficiency rank for Will saves increases to master. When you roll a critical failure on a Will save, you get a failure instead.
Electric: Repeated exposure to electricity has toughened your body. Your proficiency rank for Fortitude saves increases to expert.
Fire: Your reflexes flicker like burning flame. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Water: You become as inevitable as a glacier. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
警覺 Alertness  11級
你保持對周遭危險的警覺性。你的察覺熟練等級提升至專家。

簡易武器專家 Simple Weapon Expertise  11級
練習增進了你的武器技藝。你在所有簡易武器上的熟練等級提升至專家。

元素護體 Elemental Defense  13級
你的護身念力增強,並熟悉了如何在穿着輕甲或無甲時閃避。你在輕甲以及無甲防禦上的熟練等級提升至專家。
劇透 -   :
Your elemental defense power increases, and you’ve learned how to dodge wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.
大師操念使 Master Kineticist  15級
你能輕易地驅使元素能量。你在原能法術攻擊骰以及法術DC上的熟練度提升至大師。
劇透 -   :
You exert your will over elemental forces with ease. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to master.
元素護體 Elemental Defense  17級
你的護身念力增強,並依照元素念力獲得下列相應的效果:
以太:你以與意識相連的以太繩線覆蓋周遭,透過心靈感知一切。你的意志豁免將增加到傳奇,當你意志豁免大失敗,視為失敗。當你對傷害效果的意志豁免失敗,只承受一半傷害。
:你的身軀如同風中落葉一般迅速靈巧。你的反射豁免將增加到傳奇,當你反射豁免大失敗,視為失敗。當你對傷害效果的反射豁免失敗,只承受一半傷害。
寒冷:你又硬又猛。你的強韌豁免將增加到傳奇。
:你的身軀堅若精鋼。你的強韌豁免將增加到傳奇。
電擊:你以超凡入聖的神速移動。你的反射豁免將增加到傳奇,當你反射豁免大失敗,視為失敗。當你對傷害效果的反射豁免失敗,只承受一半傷害。
:你如火焰般閃動但速度卻遠超其上。你的反射豁免將增加到傳奇,當你反射豁免大失敗,視為失敗。當你對傷害效果的反射豁免失敗,只承受一半傷害。
:你如流水一般變幻莫測,能夠適應任何狀況。你的反射豁免將增加到大師,當你反射豁免大成功,視為失敗。
劇透 -   :
Your elemental defense power increases, and you gain one of the following based on your Elemental Conduit:
Aether: Your mind expands as it touches everything around you, connected by strands of aether that tether your thoughts. Your proficiency rank for Will saves increases to legendary. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.
Air: Your body moves as quickly and lightly as a leaf on the wind. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Cold: You are solid and unrelenting. Your proficiency rank for Fortitude saves increases to legendary.
Earth: Your body is as strong as steel. Your proficiency rank for Fortitude saves increases to legendary.
Electric: You move faster than should be possible for mortals. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Fire: You’re as fickle fire and move twice as fast. Your proficiency rank for Reflex saves increases to legendary. When you roll a critical failure on a Reflex save, you get a failure instead. When you fail a Reflex save against a damaging effect, you take half damage.
Water: Your movements ebb and flow with the events around you, always adjusting to the situation. Your proficiency rank for Reflex saves increases to master. When you roll a critical failure on a Reflex save, you get
a failure instead.
傳奇操念使 Truly Legendary  19級
你能自在呼喚純粹的元素威能。你在原能法術攻擊骰以及法術DC上的熟練度提升至傳奇。
劇透 -   :
The power of pure elemental might is yours to command. Your proficiency ranks for primal spell attack rolls and primal spell DCs increase to legendary.
« 上次编辑: 2021-12-19, 周日 21:40:04 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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元素念力/護身念力/念襲
« 回帖 #1 于: 2021-12-01, 周三 21:14:27 »
引用
絕技 Flourish
所有的念襲都帶有[絕技]特徵,有些專長也會給予你其他帶有[絕技]特徵的能力。擁有該特徵的動作施展起來十分費力難以頻繁使用。你每回合只能使用1個帶有[絕技]特徵的動作。
劇透 -   :
All kinetic blasts have the flourish trait, and some of the class feats that allow you to perform additional actions that also have the flourish trait. Actions with this trait require too much exertion for you to perform frequently. You can use only 1 action with the flourish trait per turn.

元素念力 Elemental Conduit
你的元素念力即是你的魔力泉源。這決定了你隨著升級能取得的念襲、職業專長和豁免熟練。還有2項受訓技能。你只能選取帶有和你的元素念力同名的特徵的職業專長。
劇透 -   :
Choose your Elemental Conduit, the source of your power. It determines which kinetic blast, class feats, and saving throw proficiencies you gain over time. It also grants you two trained skills. You can only take class feats that list a trait matching the name of your selected elemental Conduit.

以太 Aether
靈界威能充滿了你的身體。由於你與充滿幽魂靈體的位面的連結,你得以操縱充斥該位面的以太,將之引入物質界來暫時控制物品或產生純粹的力場效果。身為念動使,你能用這份力量保護自己或操作遠方物品。
劇透 -   :
The power of the Ethereal Plane infuses your body. Because you are tied to the plane of ghosts and ethereal beings, you gain power over the aether that infuses that realm, drawing it into the material plane temporarily to manipulate objects and create effects of pure force. As a telekineticist, this power can shroud you and allow you to manipulate objects from afar.
ELEMENTAL SKILLS Stealth or Thievery, Ethereal Plane Lore
ELEMENTAL DEFENSE POWER You gain the Force Ward ability
CANTRIPS You gain the telekinetic blast and mage hand cantrips
元素技能 隱秘或賊活,靈界學識
護身念力 力場結界
引用
力場結界 Force Ward

[罕見][護法][以太][傳奇操念使]
你以以太綁帶纏繞己身,創造出防禦力場。你獲得等級+施法屬性調整值點的臨時生命值池。當你回復聚能點,例如進行再聚能行動或你的每日準備後,將這個臨時生命值池補滿。
5級起,你將以太綁帶纏得更緊。只要力場結界至少還有1點臨時生命值,你在AC及豁免上獲得+1狀態加值。
9級起,你能在凝聚念力的同時汲取靈界的以太。當你進行念力凝聚動作時,力場結界回復你的施法屬性調整值點臨時生命值。
13級起,你能在靈界能量沖刷己身時汲取額外的力量。當你進行承受超載動作時,力場結界回復你的施法屬性調整值點臨時生命值。
17級起,你無時無刻不在虹吸靈界的能量。力場結界每分鐘自動回復1點臨時生命值。
劇透 -   :
Uncommon Abjuration Aether Legendary Kineticist
You learn to weave bands of ether around you, creating a defensive field. This gives you a pool of temporary Hit Points with a maximum amount equal to your level plus your spellcasting ability modifier. When you regain Focus Points, such as when you Refocus or during your daily preparations, you replenish these temporary Hit Points.
At 5th level, you wind the bands of ether more tightly around you. As long as you have at least one temporary Hit Point in your force ward, you gain a +1 status bonus to your Armor Class and on saving throws.
At 9th level, you learn to harness additional ether when using Gathering Power to draw energy from the Ethereal Plane. When you use the Gather Power action, you regain a number of temporary Hit Points to your force ward equal to your spellcasting ability modifier.
At 13th level, you learn to draw extra power from the Ethereal Plane even as it ravages your body. When you use the Accept Burn action, you regain a number of temporary Hit Points to your force ward equal to your spellcasting ability modifier.
At 17th level, you are constantly siphoning power from the Ethereal Plane and automatically regain 1 temporary Hit Point to your force ward each minute.
元素戲法 念動法師之手CRB
引用
念動 Telekinetic Blast  戲法 1

[罕見][以太][攻擊][戲法][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你用以太繩線捆住1個非魔法無主物或你持握的物品。你將此物品投向目標來發動近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的觸及範圍內,可改為進行近戰攻擊。投擲物品向目標造成1d6+施法屬性調整值點鈍擊傷害,並向投擲物品本身造成一半的傷害。在判斷目標是否擁有掩蔽時,以投擲物品的原位為攻擊發源點。
在使用會使此念襲影響整片區域的注能時,可以投擲複數物品,或是單件巨大物品。舉例來說,直徑5'的圓桌可以用來當成爆發或線形注能的投擲物品。若你使用此念襲投擲榴彈,將傷害類型改為與榴彈相同。
大成功 目標承受2倍傷害,投擲物品承受一半傷害。
成功 目標承受完整傷害,投擲物品承受一半傷害。
失敗 投擲物品承受一半傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Uncommon Aether Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
You surround a non-magical unattended object or an object you hold in bands of aether. You direct it at your target either in melee or at range. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your reach. The object deals 1d6 bludgeoning damage plus your spellcasting ability modifier to the target and half of that amount to the object used with this blast. Determine if the target has cover from the space of the object used.
When using this blast with infusions that target an entire area, multiple objects must be used, or one larger object. For example, a 5-foot round table could be used for a blast or line infusion. If a grenade weapon is used as the object of the attack, the damage type changes to the same type the grenade deals.
Critical Success The target takes double damage and the object takes half normal damage.
Success The target takes normal damage and the object takes half normal damage.
Failure The object takes half normal damage.
Heightened (+1) The damage increases by 1d6.
氣 Air
你是個操氣使,渾身充滿了長空流風般的自由。由於你與氣元素位面的連結,你可輕易地操作氣流產生風。隨著能力成長,你的機動力也愈發強化,最後可以翱翔在雲朵之間。
劇透 -   :
You are an aerokineticist; the freedom of the wind and sky imbue your being. Because you are tied to the Plane of Air, you manipulate air currents and create a breeze with ease. As your powers grow, you learn to use them to give yourself better mobility, eventually allowing you to fly freely among the clouds.
ELEMENTAL SKILLS Acrobatics or Stealth, Plane of Air Lore
ELEMENTAL DEFENSE POWER You gain the Enveloping Winds ability
CANTRIPS You learn the air blast and message cantrips
元素技能 特技或隱秘,氣元素位面學識
護身念力 風卷之衣
引用
風卷之衣 Enveloping Winds

[罕見][氣][咒法][傳奇操念使]
你讓一股湍急的氣流時刻環繞着自己,在對抗投射武器的AC上獲得+1狀態加值。此加值對純粹魔法的遠程攻擊(例如射線)以及特別巨大的投射物(例如巨人丟出來的巨石)無效。你也在抵抗諸如臭氣或吸入式毒藥的氣體效果的豁免上,獲得+1環境加值。你可以單動作啟動或關閉此能力。
5級起,你能以新鮮空氣完整環繞自己。你獲得水下呼吸的能力。
9級起,你對抗投射武器及氣體效果的加值提升到+2。
13級起,你在飛行時總是視為順風移動,且無視強風的其他效果。
17級起,你對抗投射武器及氣體效果的加值提升到+3。
劇透 -   :
Uncommon Air Conjuration Legendary Kineticist
You surround yourself in a cocoon of swirling currents of air, granting you a +1 status bonus to Armor Class against ranged attack rolls with thrown and projectile weapons. This bonus does not apply against purely magical ranged attacks, such as rays, and extremely massive projectiles, such as the thrown boulder from a giant. You also gain a +1 circumstance bonus on saving throws to resist gas effects such as stench and inhaled poisons. You can activate and deactivate this ability with one action.
At 5th level, you are able to completely envelop yourself in fresh air, gaining the ability to breathe underwater.
At 9th level, your circumstance bonus against projectiles and gas effects increases to +2.
At 13th level, you are always considered to be moving with the wind when flying and are otherwise immune to the effects of strong winds.
At 17th level, your circumstance bonus against projectiles and gas effects increases to +3.
元素戲法 突風傳訊術CRB
引用
突風 Air Blast  戲法 1

[罕見][氣][攻擊][戲法][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或60';目標 1個生物或物品
你從手中釋出陣風來向目標來發動命中時造成1d6+施法屬性調整值點鈍擊傷害的近戰或遠程攻擊,你可在不承受攻擊減值的情況下選擇造成非致命鈍擊傷害。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
你可選擇放棄以此念襲造成傷害,改為對所有目標產生造風術CRB的效果。
大成功 目標承受2倍傷害,並承受如同由你施放,DC為你的原能法術DC的造風術CRB的效果。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Uncommon Air Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
A blast of air springs from your hand at a target you specify either in melee or at range dealing 1d6 bludgeoning damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
You can choose to forgo the damage from this blast to automatically have all targets of this spell affected as if targeted by gust of wind.
Critical Success The target takes double damage and is effected as if you had cast gust of wind using your Primal Spell DC.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
寒冷 Cold
來自水元素位面最陰冷角落的凍結寒氣充斥你身。雖然這使你身軀冰冷,但沒必要連內心也變得冷酷。像你一樣的操冰使常被人認為冷漠絕情。你可以操作周圍的氣溫,保護自己與玩弄敵人。
劇透 -   :
The icy chill of the coldest portions of the Plane of Water suffuse your flesh. Though this makes your skin cold to the touch, it doesn’t have to freeze your heart. Cryokineticists, like yourself, are often seen as distant and sociopathic. Your powers allow you to control the temperature around you, protecting you and manipulating your enemies.
ELEMENTAL SKILLS Intimidation or Survival, Plane of Water Lore
ELEMENTAL DEFENSE POWER You gain the Ice Armor ability
CANTRIPS You gain the cold blast cantrip and can cast gentle repose (2nd) at will as a primal innate spell. When you cast gentle repose, you put the corpse into a deep freeze; in a freezing environment, the spell lasts indefinitely.
元素技能 威嚇或生存,水元素位面學識
護身念力 冰霜甲冑
引用
冰霜甲冑 Ice Armor

[罕見][寒冷][咒法][傳奇操念使]
你將空氣中的水分在你周遭凝固成盔甲。這套冰霜甲冑如同任意某種常見輕甲般運作,而甲冑散發出來的寒氣對你沒有影響,且你總是視為在你的冰霜甲冑上受訓。若你原本就穿著輕甲,則將該輕甲的AC加值提升+1。製造或解除冰霜甲冑是個3動作的行動。
你可消耗1點聚能點來為其他生物製作1套存續10分鐘的冰霜甲冑。
5級起,你能製作任意某種中甲,這些冰霜中甲如同冰霜輕甲一般影響你。你在中甲上受訓。
9級起,你能製作任意某種重甲,這些冰霜重甲如同冰霜輕甲一般影響你。你在重甲上受訓。
13級起,你在所有盔甲以及無甲防禦上的熟練等級提升至專家。
17級起,你可以自由動作製造或解除冰霜甲冑。
劇透 -   :
Uncommon Cold Conjuration Legendary Kineticist
You solidify the moisture in the air into armor around your body. This functions as any type of common light armor, the cold from the armor doesn’t affect you, and you are always trained with ice armor. If you are already wearing light armor, increase the armor’s bonus to your Armor Class by 1 point. Donning and removing this armor is an activity that takes 3 actions.
By spending 1 Focus Point, you can create a suit of ice armor for another creature that lasts for 10 minutes.
At 5th level, you can create a suit of any common medium armor instead, affecting you in the same way as light ice armor. You become trained in medium armor.
At 9th level, you can create a suit of any common heavy armor instead, affecting you in the same way as light ice armor. You become trained in heavy armor.
At 13th level, your proficiency in all armor and unarmored defense increases to expert.
At 17th level, you can don or remove ice armor as a free action.
元素戲法 霜打且你可以2環級內在原能法術的形式隨意施放遺體防腐CRB。此法術以凍結屍體的方式生效,在冰點以下的環境中持續時間為無限。
引用
霜打 Cold Blast  戲法 1

[罕見][寒冷][攻擊][戲法][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出寒冷能量來向目標來發動命中時造成1d6+施法屬性調整值點寒冷傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在速度上承受-10'狀態減值1輪。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Uncommon Cold Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Cold energy springs from your hand at a target you specify either in melee or at range dealing 1d6 cold damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
土 Earth
像你一樣的操土使與土元素位面有著連結。這份能量加固了你的肉體,使你成為世上最強韌的生物之一。透過岩石及金屬的能力,你既強大又堅韌。
劇透 -   :
Geokineticists, like yourself, are in touch with the elemental powers from the Plane of Earth. This energy hardens your flesh, making you one of the toughest beings alive. Using the power of stone and metal, you become strong and resilient.
ELEMENTAL SKILLS Athletics or Survival, Plane of Earth Lore
ELEMENTAL DEFENSE POWER You gain the Flesh of Stone ability
CANTRIPS You gain the earth blast and know direction cantrips
元素技能 運動或生存,土元素位面學識
護身念力 頑石之膚
引用
頑石之膚 Flesh of Stone

[罕見][土][傳奇操念使][變化]
你將皮肉轉化為堅固岩石,以之吸收衝擊偏轉劈斬。你獲得抗力 物理 2(除了精金)。你可以單動作啟動或關閉此能力。
5級起,你的物理抗力提高到4。
9級起,你的物理抗力提高到6。
13級起,你的物理抗力提高到8。
17級起,你的物理抗力提高到10。
劇透 -   :
Uncommon Earth Legendary Kineticist Transmutation
You transform your flesh into solid stone, causing it to absorb impacts and deflect blows. You gain resistance 2 to all physical damage. Attacks with adamantine weapons can ignore this resistance. You can activate and deactivate this ability with one action.
At 5th level, your resistance to physical damage increases to 4.
At 9th level, your resistance to physical damage increases to 6.
At 13th level, your resistance to physical damage increases to 8.
At 17th level, your resistance to physical damage increases to 10.
元素戲法 岩擊指北術CRB
引用
岩擊 Earth Blast  戲法 1

[罕見][攻擊][戲法][土][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出石礫來向目標來發動命中時造成1d4+施法屬性調整值點鈍擊、揮砍或穿刺傷害的近戰或遠程攻擊,在施法時決定傷害類型。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d4。
劇透 -   :
Uncommon Earth Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Stone springs from your hand at a target you specify either in melee or at range dealing 1d4 bludgeoning, slashing, or piercing damage plus your spellcasting ability modifier; the type of damage is determined when you cast the spell. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.
電擊 Electricity
身為操電使的你從氣元素位面的雷霆風暴汲取能量,使你得到奇快的反射速度與驅使破壞力驚人的雷電的力量。隨著能力成長,你的速度越發超凡。你可以恐怖的速度應對危險。
劇透 -   :
As an electrokineticist, you draw your power from the electrical storms in the Plane of Air, giving you amazing reflexes and the power to channel the most destructive powers of lightning. As your powers grow, you become quicker than most mortals. You can react to danger with terrifying speed.
ELEMENTAL SKILLS Acrobatics or Athletics, Plane of Air Lore
ELEMENTAL DEFENSE POWER You gain the Living Capacitor ability
CANTRIPS You gain the electric blast cantrip and light cantrips
元素技能 特技或運動,氣元素位面學識
護身念力 活體電容
引用
活體電容 Living Capacitor

[罕見][電擊][傳奇操念使][變化]
觸發 你承受電擊傷害
你對觸發傷害獲得角色等擊*2的電擊抗力。若在減去抗力後你依然承受了電擊傷害,你獲得1點臨時聚能點。此臨時聚能點在你的下回合結束時消滅。
劇透 -   :
[reaction]
Uncommon Electricity Focused Legendary Kineticist Transmutation
Trigger You take electricity damage
You gain electricity resistance equal to double your character level against the triggering damage. If you take electricity damage in excess of your electricity resistance, you gain 1 temporary Focus Point; this temporary Focus Point expires at the end of your next turn.
元素戲法 電刺光亮術CRB
引用
電刺 Electric Blast  戲法 1

[罕見][攻擊][戲法][電擊][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出電弧來向目標來發動命中時造成1d6+施法屬性調整值點電擊傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。如果目標正穿戴金屬護甲或者由金屬組成,你在電刺的攻擊骰上獲得+1環境加值,且目標在抵抗此念襲效果的豁免上承受-1環境減值。
大成功 目標承受2倍傷害並陷入震懾1。
成功 目標承受完整傷害。
升階(2環級) 傷害增加至1d12+施法屬性調整值。
升階(+2) 傷害增加1d12。
劇透 -   :
Uncommon Electricity Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Electricity springs from your hand at a target you specify either in melee or at range dealing 1d6 electricity damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with electric blast and such targets take a –1 circumstance penalty to saving throws against its effects.
Critical Success The target takes double damage and is stunned 1.
Success The target takes normal damage.
Heightened (2nd) The damage increases to 1d12 plus your spellcasting ability modifier.
Heightened (+2) The damage increases by 1d12.
火 Fire
火元素位面的悶燒破壞力充滿你的身體。身為操火使,你能輕易地帶來大量毀滅。隨著能力成長,你能更加輕鬆地將敵人燒成焦炭。
劇透 -   :
The smoldering destruction of the Plane of Fire inhabits your flesh. As a pyrokineticist, you have amazing destructive capabilities at your disposal. As you increase in power, your ability to turn your enemies to ash becomes ever more potent.
ELEMENTAL SKILLS Intimidation or Performance, Plane of Fire Lore
ELEMENTAL DEFENSE POWER You gain the Searing Flesh ability
CANTRIPS You gain the fire blast and dancing lights cantrip
元素技能 威嚇或表演,火元素位面學識
護身念力 炎之血肉
引用
炎之血肉 Searing Flesh

[罕見][火][傳奇操念使][變化]
觸發 你受到來自非武裝攻擊(例如嘴咬或爪抓)的傷害
你向目標造成1d6火焰傷害。
5級起,你在使用此能力時放出熱浪。所有與你鄰接的生物陷入疲乏1分鐘(強韌豁免抵銷)。免疫火焰傷害或帶有[火]特徵的生物免疫此疲乏。
9級起,傷害增加至2d6,且你可在任何鄰接生物以近戰武器向你造成傷害時使用此反應動作。
13級起,被此能力傷害的目標再承受1d6持續火焰傷害。
17級起,初始傷害增加至3d6。
劇透 -   :
[reaction]
Uncommon Fire Legendary Kineticist Transmutation
Trigger You take damage from an unarmed strike or a creature’s natural attack (such as jaws or claws)
You deal 1d6 fire damage to that creature.
At 5th level, you release a wave of heat when using this ability. All creatures adjacent to you become fatigued for 1 minute (Fortitude negates). Creatures that are immune to fire or have the fire trait are immune to the fatigue from this ability.
At 9th level, the damage increases to 2d6 and you can use this reaction against any adjacent creature that deals damage to you with a melee weapon.
At 13th level, you cause 1d6 points of persistent fire damage to anyone damaged by this ability.
At 17th level, the initial damage increases to 3d6.
元素戲法 火衝舞光術CRB
引用
火衝 Fire Blast  戲法 1

[罕見][攻擊][戲法][塑能][火][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出火焰來向目標來發動命中時造成1d6+施法屬性調整值點火焰傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害與1d4持續火焰傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6,持續傷害增加1。
劇透 -   :
Uncommon Fire Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Fire springs from your hand at a target you specify either in melee or at range dealing 1d6 fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes 1d4 persistent fire damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6 and the persistent damage by 1.
水 Water
操水使是最為柔和的操念使,能夠引導來自水元素位面的流淌能量。你能滅火,中和強酸,或是用水柱留命制敵。操作水的和諧威能者既可支援盟友又可摧殘敵人。
劇透 -   :
Hydrokineticists are the most gentle of the kineticist, with the ability to channel the flowing powers of the Plane of Water. You can put out fires, dilute acid, and mercifully subdue enemies with your rushing waters. Those with the serene powers of water can be the most helpful to their allies, while still remaining a destructive force to their enemies.
ELEMENTAL SKILLS Plane of Water Lore, Stealth
ELEMENTAL DEFENSE POWER You gain the Shroud of
Water ability
CANTRIPS You gain the water blast cantrip, plus you learn create water as a cantrip.
元素技能 隱秘,水元素位面學識
護身念力 水之護罩
引用
水之護罩 Shroud of Water

[罕見][咒法][傳奇操念使][水]
你召喚一層由流水構成的護罩來保護自己不被攻擊。當你被此護罩保護時,你在AC以及抵抗[火]攻擊的豁免上獲得+1環境加值。
你可以帶有[專注]特徵的單動作啟動或關閉此能力。
5級起,你可改變水流來阻截攻擊。當你成為攻擊的目標時,可以反應動作解除護罩的效果來對這次攻擊獲得隱蔽。
9級起,當你使用反應動作來賦予自己隱蔽時,你另外獲得抗力 火焰 等級*2。
13級起,在AC以及抵抗[火]攻擊的豁免上的環境加值提升至+2。
17級起,當你使用反應動作來賦予自己隱蔽時,改為獲得藏匿。
劇透 -   :
Uncommon Water Conjuration Legendary Kineticist
You conjure a swirling shroud of water which surrounds you, protecting you from attacks. While behind this water shroud, gain a +1 circumstance bonus to your Armor Class and on saving throws against fire attacks.
You can conjure or dismiss the shroud as a single action with the concentrate trait.
At 5th level, you can bend the flow of water to intercept an attack. When targeted by an attack, you can use a reaction to gain concealment against that attack and ending your shroud of water effect.
At 9th level, when you use a reaction to give yourself concealment, you also gain resistance to fire equal to double your character level.
At 13th level, the circumstance bonus to your Armor Class and on saving throws against fire attacks increases to +2.
At 17th level, when you use a reaction to give yourself concealment, you gain total concealment instead.
元素戲法 水突和戲法版的造水術CRB
引用
水突 Water Blast  戲法 1

[罕見][攻擊][戲法][塑能][絕技][水]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出水柱來向目標來發動命中時造成1d6+施法屬性調整值點鈍擊傷害的近戰或遠程攻擊,你可在不承受攻擊減值的情況下選擇造成非致命鈍擊傷害。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
這個念襲可以滅火及中和酸液。被此念襲擊中的生物可如同你向他們進行了協助恢復行動一般,嘗試以裸骰檢定終止目前承受的所有火焰或強酸持續傷害。你可選擇不以此念襲造成傷害。
大成功 目標承受2倍傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Uncommon Water Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A stream of water springs from your hand dealing 1d6 bludgeoning damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
This blast quenches fires and dilutes acids. Targets hit by this blast immediately attempt a flat check to stop all persistent damage conditions that deal fire or acid damage as if you gave them assisted recovery. You can choose to deal no damage with this blast.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
複合念襲 Composite Blasts
若你取得了複數元素念力(一般是透過元素擴展職業專長),你可將多種元素的能量融合成強力的念襲。這些戲法一般來說會比你在1級時取得的念襲來得強大。當你湊齊需求的念襲組合時,你會自動學會該種複合念襲。
劇透 -   :
If you gain access to more than one Elemental Focus (generally by selecting the Expanded Element class feat), you can combine the power of your elements into one powerful blast. These cantrips are generally more powerful than the kinetic blasts gained at 1st level. You automatically gain the ability to cast any composite blast cantrips if you know the required kinetic blasts listed.
引用
風卷雪 Blizzard Blast  戲法 3

[稀有][氣][攻擊][戲法][寒冷][塑能][絕技]
根源 原能
需求念襲 突風霜打
施放姿勢
射程 接觸或60';目標 1個生物或物品
你從手中釋出寒風來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和寒冷傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害並陷入震懾1,再陷入笨拙1,此笨拙持續1分鐘。
成功 目標承受完整傷害並陷入笨拙1,此笨拙持續1輪。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Air Cold Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and cold blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
Icy wind springs from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and cold damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, becomes stunned 1, and becomes clumsy 1 for 1 minute.
Success The target takes normal damage and becomes clumsy 1 for 1 round.
Heightened (+1) The damage increases by 1d6.
引用
帶電水 Charged Water Blast  戲法 3

[稀有][攻擊][戲法][電擊][塑能][絕技][水]
根源 原能
需求念襲 電刺水突
施放姿勢
射程 接觸或30';目標 1個生物或物品
充盈著電壓的水流向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和電擊傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害與1d4持續電擊傷害,並在現在與之後每次承受這個持續電擊傷害時陷入震懾1。
成功 目標承受完整傷害與1點持續電擊傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Electricity Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements electric blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A jet of electrified water douses a target you specify either in melee or at range dealing 3d6 bludgeoning and electricity damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, 1d4 persistent electricity damage, and becomes stunned 1 immediately and each time they take persistent electricity damage from this instance of this ability.
Success The target takes normal damage and 1 persistent electricity damage.
Heightened (+1) The damage increases by 1d6.
引用
冰槍 Ice Blast  戲法 3

[稀有][攻擊][戲法][寒冷][塑能][絕技][水]
根源 原能
需求念襲 霜打水突
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出銳冰來向目標來發動命中時造成3d6+施法屬性調整值點寒冷和穿刺傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害與1d4持續流血傷害,再陷入笨拙1,此笨拙持續1分鐘。
成功 目標承受完整傷害並在你的下回合結束前陷入笨拙1。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Cold Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements cold blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Shards of sharp ice spring from your hand at a target you specify either in melee or at range dealing 3d6 cold and piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, becomes clumsy 1 for 1 minute, and takes 1d4 persistent bleed damage.
Success The target takes normal damage and becomes clumsy 1 until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
熔岩流 Magma Blast  戲法 3

[稀有][攻擊][戲法][土][塑能][火][絕技]
根源 原能
需求念襲 岩擊火衝
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出熾熱熔岩來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和火焰傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害與1d4持續火焰傷害,並在你的下回合結束前於速度上承受-10'狀態減值。
成功 目標承受完整傷害與1點持續火焰傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Earth Fire Attack Cantrip Evocation Flourish
Tradition primal
Requirements earth blast and fire blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Red hot magma flows from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage, takes 1d4 persistent fire damage, and takes a –10 foot status penalty to their Speed until the end of your next turn.
Success The target takes normal damage plus 1 persistent fire damage.
Heightened (+1) The damage increases by 1d6.
引用
黏泥團 Mud Blast  戲法 3

[稀有][攻擊][戲法][土][塑能][絕技][水]
根源 原能
需求念襲 岩擊水突
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出黏滯泥團來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在你的下回合結束前陷入禁足。
成功 目標承受完整傷害,並在你的下回合結束前於速度上承受-10'狀態減值。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Earth Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements earth blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Sticky mud flows from you towards a target you specify either in melee or at range dealing 3d6 bludgeoning damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and is immobilized until the end of your next turn.
Success The target takes normal damage and takes a –10 foot status penalty to their Speed until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
太陽風 Plasma Blast  戲法 3

[稀有][氣][攻擊][戲法][塑能][火][絕技]
根源 原能
需求念襲 突風火衝
施放姿勢
射程 接觸或60';目標 1個生物或物品
你釋出閃耀光芒的超熱風來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和火焰傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在你的下回合結束前陷入目盲。
成功 目標承受完整傷害,並在你的下回合結束前陷入目眩。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Air Fire Attack Cantrip Evocation Flourish Light
Tradition primal
Requirements air blast and fire blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project bright, super-heated air at a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes blinded until the end of your next turn.
Success The target takes normal damage and becomes dazzled until the end of your next turn.
Heightened (+1) The damage increases by 1d6.
引用
豪雨 Rain Blast  戲法 3

[稀有][氣][攻擊][戲法][塑能][絕技][水]
根源 原能
需求念襲 突風水突
施放姿勢
射程 接觸或60';目標 1個生物或物品
你釋出挾帶刺人雨滴的強風來向目標來發動命中時造成3d6+施法屬性調整值點非致命鈍擊和穿刺傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在你的下回合結束前陷入措手不及。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Air Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and water blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project a gust of stinging rain and wind at a target you specify either in melee or at range dealing 3d6 nonlethal bludgeoning and piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes flat-footed until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
沙塵暴 Sandstorm Blast  戲法 3

[稀有][氣][攻擊][戲法][土][塑能][絕技]
根源 原能
需求念襲 突風岩擊
施放姿勢
射程 接觸或60';目標 1個生物或物品
你釋出帶沙陣風來向目標來發動命中時造成3d6+施法屬性調整值點穿刺傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在你的下回合結束前陷入目盲。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Air Earth Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and earth blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
You project a stream of wind and sand at a target you specify either in melee or at range dealing 3d6 piercing damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and becomes blinded until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
蒸灼 Steam Blast  戲法 3

[稀有][攻擊][戲法][塑能][火][絕技][水]
根源 原能
需求念襲 火衝水突
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出蒸騰熱氣來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和火焰傷害的近戰或遠程攻擊,你可在不承受攻擊減值的情況下選擇造成非致命鈍擊傷害。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害,並在你的下回合結束前獲得弱點 火焰 5。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6。
劇透 -   :
Rare Fire Water Attack Cantrip Evocation Flourish
Tradition primal
Requirements fire blast and water blast
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A jet of boiling steam flies from your hand to a target you specify either in melee or at range dealing 3d6 bludgeoning and fire damage plus your spellcasting ability modifier; you can choose to deal nonlethal bludgeoning damage without taking a penalty on attack rolls. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and gains Weakness to fire 5 until the end of your next turn.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6.
引用
風雷擊 Storm Blast  戲法 3

[稀有][氣][攻擊][戲法][電擊][塑能][絕技]
根源 原能
需求念襲 突風電刺
施放姿勢
射程 接觸或60';目標 1個生物或物品
你從手中釋出雷霆風暴來向目標來發動命中時造成3d6+施法屬性調整值點鈍擊和電擊傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。如果目標正穿戴金屬護甲或者由金屬組成,你在風雷擊的攻擊骰上獲得+1環境加值,且目標在抵抗此念襲效果的豁免上承受-1環境減值。
大成功 目標承受2倍傷害與1d4持續電擊傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d6,持續傷害增加1。
劇透 -   :
Rare Air Electricity Attack Cantrip Evocation Flourish
Tradition primal
Requirements air blast and electric blast
Cast [one-action] somatic
Range touch or 60 feet; Targets 1 creature or object
The power of a ranging electrical storm springs from your hand at a target you specify either in melee or at range dealing 3d6 bludgeoning and electrical damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target's AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach. If the target is wearing metal armor or is made of metal, you gain a +1 circumstance bonus to your attack roll with storm blast and such targets take a –1 circumstance penalty to saving throws against its effects.
Critical Success The target takes double damage and takes 1d4 persistent electrical damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d6 and the persistent damage by 1.
« 上次编辑: 2021-12-10, 周五 19:17:42 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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注能
« 回帖 #2 于: 2021-12-01, 周三 21:14:34 »
注能 Infusions
在1級以及之後每2級時,你學會1個新注能。這是種調整你在當前回合結束前施放的下個念襲的效果的特殊聚能法術。等級足夠時你能選取任何滿足條件的注能,注能一般會列出需求的元素念力。你只能夠選取等級需求不高過當前職業等級的注能。注能一般會隨著環級提高而增強效果,允許你以多樣的方式改變你的念襲。若你希望,你也可降環施放注能。
使念襲影響整片區域的塑形注能會使該念襲不擲攻擊骰,改為由區域內的目標進行基礎反射或強韌豁免對抗你的法術DC來抵抗傷害。若該念襲平常在命中時有額外效果,改為豁免失敗的目標承受此效果。若該念襲平常在重擊時有額外效果,改為豁免大失敗的目標承受此效果。
劇透 -   :
At 1st level and every 2 levels thereafter, you gain a new infusion, a special kind of focus spell that modifies the next kinetic blast you cast before the end of your turn. You can select any of the available infusions depending on your legendary kineticist level as long as you meet any requirements, generally having a listed Elemental Conduit. You may only choose infusions listed for your level or lower. These infusions often grow in power as you level up, giving you a variety of different options for enhancing your kinetic blasts. You can cast an infusion at a lower level than your maximum spell level, if you wish.
Form infusions that cause your kinetic blast to affect an area do not require a spell attack roll but do allow the targets of your kinetic blast to attempt a basic Reflex save or basic Fortitude save against the damage, using your spell DC. If your kinetic blast has an additional effect other than damage on a successful hit, it applies when a target fails their save. If your kinetic blast has an additional effect other than damage on a critical hit, it applies when a target critically fails their save.
1級
引用
錐形注能 Cone Infusion  聚能法術 1

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由你所佔據的格子發源的15'錐形區域內的所有生物。目標需進行基礎反射豁免。
升階(5環級) 30'錐形區域。
升階(7環級) 60'錐形區域。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 15-foot cone originating fromyour space and affecting all creatures in the area. Targets attempt a basic Reflex save.
Heightened (5th) The area of the cone is 30 feet.
Heightened (7th) The area of the cone is 60 feet.
引用
線形注能 Line Infusion  聚能法術 1

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由你所佔據的格子發源的20'線形區域內的所有生物。目標需進行基礎反射豁免。
升階(2環級) 30'線形區域。
升階(3環級) 40'線形區域。
升階(4環級) 60'線形區域。
升階(5環級) 80'線形區域。
升階(6環級) 100'線形區域。
升階(7環級) 120'線形區域。
升階(8環級) 160'線形區域。
升階(9環級) 200'線形區域。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 20-foot line originating from your space and affecting all creatures in the area. Targets attempt a basic Reflex save.
Heightened (2nd) The area of the line is 30 feet.
Heightened (3rd) The area of the line is 40 feet.
Heightened (4th) The area of the line is 60 feet.
Heightened (5th) The area of the line is 80 feet.
Heightened (6th) The area of the line is 100 feet.
Heightened (7th) The area of the line is 120 feet.
Heightened (8th) The area of the line is 160 feet.
Heightened (9th) The area of the line is 200 feet.
引用
推行注能 Pushing Infusion  聚能法術 1

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 以太,氣,土,力場,水
施放語言
你在下回合開始前施放的下1個念襲格外地有勁。若念襲命中,將目標往後推5'。若念襲重擊,將目標往後推10'。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Air, Earth, Force, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn connects with extra force. If your blast hits, the target is pushed back 5 feet. If your blast critically hits, your target is pushed back 10 feet.
引用
念動補擊 Telekinetic Boomerang Infusion  聚能法術 1

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 以太
施放語言
你精密地控制在下回合開始前施放的下1個念襲。若念襲失誤,你可立刻以-4減值向目標再次進行攻擊骰,這在計算多次攻擊減值時視為2次攻擊。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether
Cast [one-action] verbal
Range personal
You exercise greater control over the next kinetic blast you cast before the start of your next turn. If your blast misses, you can immediately attempt a second spell attack with the blast at a –4 penalty; this counts as two attacks against your multiple attack penalty.
引用
電擊雷鳴 Thundering Infusion  聚能法術 1

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 電擊
施放語言
你在下回合開始前施放的下1個念襲帶有貫耳巨響。若念襲命中,目標陷入耳聾1小時。
升階(2環級) 念襲獲得[音波]特徵,並額外造成1d6音波傷害。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests with a resounding boom. On a successful attack, your target is deafened for 1 hour.
Heightened (2nd) You add the sonic trait and deal 1d6 additional sonic damage with your kinetic blast.
引用
念刃 Weapon Infusion  聚能法術 1

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將顯現為1把只能用來近戰的單手武器。此念襲失去[塑能]特徵但獲得[咒法]特徵。此念襲總是造成1d6+施法屬性調整值點傷害,且在其他方面如同帶有嫻熟特徵的簡易武器一般運作。念刃存續1分鐘,或直到你放下念刃或施放其他念襲,到時念刃消滅。
念襲需要你持握某物聚焦能量來變為念刃。以轟鋼製作念刃時,會直接由作為器材的金屬錠化為武器,並在念刃解除時恢復原樣。
升階(2環級) 念刃的傷害提升至2d6+施法屬性調整值。
升階(3環級) 念刃獲得下列中的1種武器特徵:靈巧、回擺、疊勁(若念襲能造成物理傷害)、非致命、格擋(若念襲能造成物理傷害)、橫掃。
升階(5環級) 從3環級升階的表中獲得2種武器特徵。
升階(6環級) 念刃的傷害提升至3d6+施法屬性調整值。
升階(8環級) 從3環級升階的表中獲得3種武器特徵。
升階(10環級) 念刃的傷害提升至4d6+施法屬性調整值。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a one-handed weapon and can only attack in melee; it loses the evocation trait and gains the conjuration trait. It always deals damage equal to 1d6 plus your spellcasting ability modifier, and in other ways functions as a simple weapon with the finesse trait. The kinetic weapon lasts for 1 minute, or until you drop the weapon or cast another kinetic blast, at which point the weapon ceases to exist.
Telekinetic blasts require you to hold an item in your hand to focus this power on. The kinetic weapon from a metal blast is conjured from the ingot used in the blast and reverts to an ingot when the spell expires.
Heightened (2nd) The damage of the kinetic weapon increases to 2d6 plus your spellcasting ability modifier.
Heightened (3rd) You gain one of the following weapon traits on your kinetic weapon: agile, backswing, forceful (the kinetic blast must deal physical damage), nonlethal, parry (the kinetic blast must deal physical damage), reach, sweep.
Heightened (5th) You gain two of the weapon traits listed in the 3rd level version of the spell.
Heightened (6th) The damage of the kinetic weapon increases to 3d6 plus your spellcasting ability modifier.
Heightened (8th) You gain three of the weapon traits listed in the 3rd level version of the spell.
Heightened (10th) The damage of the kinetic weapon increases to 4d6 plus your spellcasting ability modifier.
3級
引用
光輝注能 Brilliant Infusion  聚能法術 2

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 電擊,火
施放語言
你在下回合開始前施放的下1個念襲閃閃發光,獲得[光亮]特徵。被念襲命中的目標或物品會如同火把一般發光及陷入目眩1分鐘。若念襲重擊,再陷入目盲1輪。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity, Fire
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests with a brilliant light; it gains the light trait. Targets and objects hit with the blast glow as a torch and are dazzled for 1 minute. Targets critically hit with the blast are also blinded for 1 round.
引用
爆發注能 Burst Infusion  聚能法術 2

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由念襲射程內格子的一角發源的5'爆發區域內的所有生物。目標需進行基礎反射豁免。
升階(3環級) 10'爆發區域。
升階(4環級) 15'爆發區域。
升階(5環級) 20'爆發區域。
升階(7環級) 30'爆發區域。
升階(9環級) 60'爆發區域。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot radius burst originating on an intersection within the range of your kinetic blast. Targets attempt a basic Reflex save.
Heightened (3rd) The area of the burst is 10 feet.
Heightened (4th) The area of the burst is 15 feet.
Heightened (5th) The area of the burst is 20 feet.
Heightened (7th) The area of the burst is 30 feet.
Heightened (9th) The area of the burst is 60 feet.
引用
圓柱注能 Column Infusion  聚能法術 2

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由念襲射程內格子的地面一角發源的半徑5'高度20'圓柱區域內的所有生物。目標需進行基礎反射豁免。
升階(4環級) 圓柱高30'。
升階(6環級) 圓柱高40'。
升階(8環級) 圓柱高60'。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 20-foot tall column with a 5-foot radius originating on an intersection on the ground within the range of your kinetic blast. Targets attempt a basic Reflex save.
Heightened (4th) The height of the column is 30 feet.
Heightened (6th) The height of the column is 40 feet.
Heightened (8th) The height of the column is 60 feet.
引用
虹吸注能 Draining Infusion  聚能法術 2

[罕見][傳奇操念使][超魔][性質注能][變化]
施放語言
你在下回合開始前施放的下1個念襲只能以持有與該念襲的元素念力同名的特徵的生物為目標。若該念襲只有單一目標,不進行攻擊骰,改為由目標進行基礎強韌豁免來抵抗念襲的傷害。若該念襲有複數目標或能影響整片區域,則所有目標都進行基礎強韌豁免來抵抗念襲的傷害。這個念襲無視目標持有的所有抗力免疫。只要有至少1個目標在豁免上大失敗,你獲得1點在你下回合結束時消滅的臨時聚能點。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn can only target creatures whose type matches an Elemental Conduit used in your spell. If your kinetic blast targets a single creature, instead of making an attack roll the target must attempt a basic Fortitude save against the kinetic blast’s damage. If your kinetic blast targets multiple creatures or affects more than one creature in an area, the targets must each attempt a basic Fortitude save against the kinetic blast’s damage. Your kinetic blast’s damage ignores all immunities and resistances. If at least one target critically fails on their saving throw, you gain 1 temporary Focus Point that expires at the end of your next turn.
引用
集中注能 Focused Infusion  聚能法術 2

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲是個緊實集中的投射物。你在這個念襲的法術攻擊骰上獲得+1狀態加值,且此念襲造成1d6額外傷害。
升階(4環級) 額外傷害提升至2d6。
升階(6環級) 狀態加值提升至+2。
升階(8環級) 額外傷害提升至3d6。
升階(10環級) 狀態加值提升至+3。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a concentrated projectile. You gain a +1 status bonus to your spell attack roll with your kinetic blast and deal 1d6 bonus damage.
Heightened (4th) The bonus to damage increases to 2d6.
Heightened (6th) The status bonus to hit increases to +2.
Heightened (8th) The bonus to damage increases to 3d6
Heightened (10th) The status bonus to hit increases to +3.
引用
穿透注能 Penetrating Infusion  聚能法術 2

[罕見][傳奇操念使][超魔][性質注能][變化]
施放語言
你在下回合開始前施放的下1個念襲所造成的傷害能無視目標的至多5點抗力
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn ignores up to 5 points of your target's resistance against the damage dealt by your kinetic blast.
引用
持續注能 Persistent Infusion  聚能法術 2

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 電擊,火,力場,水
施放語言
你在下回合開始前施放的下1個念襲不正常造成傷害,改為造成同類型的1d6持續傷害。但力場念襲不造成持續力場傷害,而是持續鈍擊傷害;水念襲不造成持續鈍擊傷害,而是持續強酸傷害,且不會因為沖洗而允許目標進行停止持續強酸傷害的裸骰檢定。
升階(+2) 持續傷害增加1d6。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity, Fire, Force, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn deals 1d6 persistent damage instead of its regular type of damage. Force based blasts change their damage type from force to bludgeoning. Water based blasts change their damage type from bludgeoning to acid and do not grant the target a flat check against ongoing acid damage.
Heightened (+2) Increase the persistent damage increases by 1d6.
5級
引用
強擊注能 Bowling Infusion  聚能法術 3

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 以太,氣,土,力場
施放語言
你在下回合開始前施放的下1個念襲格外帶勁。若念襲命中,目標陷入倒地。若念襲重擊,目標再承受1d6鈍擊傷害。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Air, Earth, Force,
Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn connects with extra force. If your blast hits, the target is knocked prone. If your blast critically hits, your target also takes 1d6 bludgeoning damage.
引用
雲形注能 Cloud Infusion  聚能法術 3

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由念襲射程內格子的一角發源的10'爆發區域。任何進入或在區域內開始回合的生物,承受該念襲的一半傷害。在念襲區域中的所有生物獲得掩蔽,也對效果線會通過念襲區域的攻擊產生掩蔽。念襲雲的持續時間為維持至多1分鐘。目標需進行基礎強韌豁免。
升階(4環級) 20'爆發區域。
升階(8環級) 30'爆發區域。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 10-foot radius spread originating on an intersection within the range of your kinetic blast. Any creature that enters the area or starts their turn in the area takes 1/2 the normal damage dealt by your kinetic blast. The kinetic blast’s area creates cover for creatures inside of or targeted through the area. The duration of the kinetic blast changes from instantaneous to concentration (up to 1 minute). Targets attempt a basic Fortitude save.
Heightened (5th) The area of the spread is 20 feet.
Heightened (8th) The area of the spread is 30 feet.
引用
糾纏注能 Entangling Infusion  聚能法術 3

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 寒冷,土
施放語言
你在下回合開始前施放的下1個念襲會限制目標的移動。若念襲命中,目標陷入禁足1分鐘,或直到他以逃脫檢定擊敗你的法術DC。若念襲重擊,目標改為陷入束縛。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Cold, Earth
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn restricts the mobility of your target. If your blast hits, the target becomes immobilized for 1 minute or until they succeed at an Escape check against your Spell DC. If your blast critically hits, your target is considered restrained instead.
引用
念動拋敵 Foe Throw Infusion  聚能法術 3

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 以太
施放語言
你在下回合開始前施放的下1個念襲,能投擲生物而非無主物。被投擲的生物與念襲目標都必須位在念襲的射程內。若被投擲的生物通過DC為你的法術DC的強韌豁免,他只承受念襲的最低傷害。若豁免失敗,則如常進行法術攻擊骰。正常計算念襲的傷害。被投擲的生物會在鄰接目標的格子裡陷入倒地。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn can use a creature instead of an unattended object as a projectile; both the creature being thrown and the target of the blast must be within your kinetic blast’s range. If the creature you choose to throw succeeds on a Fortitude save against your Spell DC, it takes minimum damage from your kinetic blast. If that creature fails, then attempt your spell attack roll as normal. Resolve damage normally based on your kinetic blast. The thrown creature lands prone in a space adjacent to your target.
引用
球形注能 Sphere Infusion  聚能法術 3

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將在念襲的射程內顯現成佔據單一5'格子的滾動元素能量球。除非念襲帶有[氣]特徵,該球必須由固體平面支撐,例如石頭地板。該念球對其出現時處於佔據區域中的所有生物造成念襲傷害。在後續的輪中,你可以維持此念襲,令念球保持在原位或者滾動到射程內的其他區域,並對區域內的所有生物造成念襲傷害。念球的持續時間為維持至多1分鐘。目標需進行基礎反射豁免,但豁免成功就可免除所有傷害(而非承受一半傷害)。
升階(6環級) 直徑10'的球體。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests in the form of a rolling sphere of elemental energy appearing within the range of your kinetic blast, taking up a single 5-foot square. The sphere must be supported by a solid surface, such as a stone floor, unless it has the air trait. The sphere deals your kinetic blast’s damage to each creature in the square where it first appears. On subsequent rounds, you can Sustain your kinetic blast, leaving the sphere in its square or rolling it to another square within range and dealing kinetic blast damage to each creature in that square. The sphere lasts as long as you Sustain the Spell each round, up to 1 minute. Targets attempt a basic Reflex save; targets that succeed at their save take no damage (instead of half damage).
Heightened (6th) The size of the sphere increases to take up a 10-foot diameter.
引用
陷阱注能 Trap Infusion  聚能法術 3

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,會變成附著在關閉的門、容器或特定空間上的簡易魔法陷阱。當該物品被開啟,或該空間被進入時,念襲陷阱會產生10'爆發區域的爆炸,向範圍內的所有生物造成念襲傷害。目標需進行基礎反射豁免。依照GM判斷,其他物品或平面也可以設置念襲陷阱。念襲陷阱存續直到你下次進行每日準備,或再次使用此注能。
升階(5環級) 你可以心靈感應的方式得知念襲陷阱被觸發。
升階(6環級) 你可同時保有2個念襲陷阱。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a simple magical trap on a closed door, container, or specific space. When that object is opened, or that space entered, the trap explodes in a 10-foot radius burst, dealing your kinetic blast damage to all creatures in the area. Targets attempt a basic Reflex save. With GM’s permission, other objects and surfaces can be magically trapped. The trap remains until your daily preparations, or until you use this infusion again.
Heightened (5th) You are telepathically aware of when your trap infusion is set off.
Heightened (7th) You can have up to 2 trap infusions active at one time.
7級
引用
靈光注能 Aura Infusion  聚能法術 4

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,會變成由你身上發源的5'瀰漫區域,該念襲獲得[靈光]特徵。當你移動時該區域也會隨你移動。你免疫自己的念襲靈光。任何進入或在區域內開始回合的生物,承受該念襲的一半傷害。念襲靈光的持續時間為維持至多1分鐘。目標需進行基礎強韌豁免。
升階(6環級) 10'瀰漫靈光。
升階(8環級) 15'瀰漫靈光。
升階(10環級) 20'瀰漫靈光。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot emanation originating from your space; it gains the aura trait. When you move, the area moves with you. You are immune to your own kinetic blast when using this infusion. Any creature that enters the area or starts their turn in the area takes half the normal damage dealt by your kinetic blast. The duration of the kinetic blast changes from instantaneous to concentration (up to 1 minute). Targets attempt a basic Fortitude save.
Heightened (6th) The area of the emanation is 10-feet.
Heightened (8th) The area of the emanation is 15-feet.
Heightened (10th) The area of the emanation is 20-feet.
引用
爆彈注能 Detonation Infusion  聚能法術 4

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將如同你施放了同環級的爆發注能一般運作,但直到你的下回合結束時才會爆炸。透過進行維持法術動作,你能再將爆炸時間延後1輪,最長可延遲1分鐘。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn functions as if you had used a burst infusion of the same level, but the burst does not manifest until the end of your next turn. By spending an action to Sustain the Spell, you can delay the burst 1 additional round, up to 1 minute.
引用
電擊磁化 Magnetic Infusion  聚能法術 4

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 電擊
施放語言
你在下回合開始前施放的下1個念襲會將電流注入目標,使目標電磁化。若念襲命中,直到你的下回合結束前,目標會變得更容易被金屬武器擊中,任何以金屬武器向目標發動的攻擊會在攻擊骰上獲得+2狀態加值。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn charges your target with electrical current, causing them to become an electro-magnet. If your kinetic blast hits, the target becomes easier to hit with metal weapons until the end of your next turn; attacks against the target using a metal weapon gain a +2 status bonus to their attack rolls.
引用
奇點注能 Singularity Infusion  聚能法術 4

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由念襲射程內格子的一角發源的5'爆發區域內的所有生物。任何進入或在區域內開始回合的生物,承受該念襲的完整傷害。在你後續的每個回合開始時,奇點的半徑會擴大5',並在2回合後達到極限的15'。當奇點的區域擴大到超越極限時法術結束。在念襲區域中的所有生物獲得掩蔽,也對效果線會通過念襲區域的攻擊產生掩蔽。
升階(6環級) 在3回合後達到極限的20'。
升階(8環級) 在4回合後達到極限的25'。
升階(10環級) 在5回合後達到極限的30'。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 5-foot radius spread originating on an intersection within the range of your kinetic blast. Any creature that enters the area or starts their turn in the area takes the normal damage dealt by your kinetic blast. At the beginning of each of your subsequent turns, the spread’s radius increases by 5-feet to a maximum of 15-feet over 2 rounds. When the spread would grow beyond this size, the spell expires. The kinetic blast’s area creates cover for creatures inside of or targeted through the area.
Heightened (6th) The area of the spread grows to 20-feet over 3 rounds.
Heightened (8th) The area of the spread grows to 25-feet over 4 rounds.
Heightened (10th) The area of the spread grows to 30 feet over 5 rounds
引用
蛇行注能 Snake Infusion  聚能法術 4

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲,將影響由你所佔據的格子發源的30'線形區域內的所有生物。這個線形區域可以轉1次90度的彎,但總長度不變。
升階(6環級) 可轉2次彎的50'線形區域。
升階(8環級) 可轉3次彎的80'線形區域。
升階(10環級) 可轉4次彎的100'線形區域。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a 30-foot line originating from your space and affecting all creatures in the area. You can bend the line by 90 degrees one time, keeping the same maximum length.
Heightened (6th) The area of the line is 50-feet and can bend twice.
Heightened (8th) The area of the line is 80-feet and can bend three times.
Heightened (10th) The area of the line is 100-feet and can bend four times.
9級
引用
電擊連鎖 Chain Infusion  聚能法術 5

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 電擊
施放語言
你在下回合開始前施放的下1個念襲獲得跳躍到鄰近生物的能力,能造成更多的傷亡。每當你以念襲擊中目標後,你可向離目標10'內的其他生物再進行額外法術攻擊骰。這個跳躍出去的新念襲會向新目標造成比原目標低1個環級的傷害。你可持續跳躍到其他目標上直到你的攻擊骰失誤、你的念襲環級會降至1以下、或你沒有其他可以攻擊的生物。只有最初的攻擊目標需要位在你念襲的射程內。每個生物每次施放時只能被此念襲影響1次。每次攻擊都會計入你的多次攻擊減值,但法術結算完以後才開始增加多次攻擊減值。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Electricity
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn gains the ability to jump to nearby creatures, dealing additional damage. Each time you hit a creature with your kinetic blast, you can attempt an additional spell attack roll against a new creature within 10-feet; this blast deals damage as if the spell level were 1 lower than the previous creature. Continue making spell attack rolls until you miss, your effective spell level would be lower than 1, or you run out of creatures to attack. Only the first targeted creature needs to be in your spell’s range. A single creature can only be targeted once by each casting of your kinetic blast. Each of these attacks contributes to your multiple attack penalty normally, but does not apply until the spell is completed.
引用
緩慢注能 Slowing Infusion  聚能法術 5

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 以太,寒冷,電擊,力場
施放語言
你在下回合開始前施放的下1個念襲會干涉目標行動的能力。若念襲命中,目標陷入緩慢1,此效果持續3輪。若念襲重擊,目標先陷入緩慢2,1輪後變為緩慢1,此緩慢再持續3輪。
劇透 -   :
Uncommon Legendary Kineticist Metamagic Substance Infusion Transmutation
Elemental Conduit Required Aether, Cold, Electricity, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn interferes with your target’s ability to act. If your blast hits, the target becomes slowed 1 for 3 rounds. If your blast critically hits, your target becomes slowed 2 for 1 round and then slowed 1 for 3 rounds.
引用
土石震盪 Tremor Infusion  聚能法術 5

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力
施放語言
你在下回合開始前施放的下1個念襲可以震撼地面。此念襲將如同你施放了同環級的爆發注能一般運作,但只影響與穩固地面接觸的目標。掘地生物或帶有潛地或其他相似能力的生物,無法對此念襲獲得特別的優勢。此念襲也會向區域內的地板、牆壁及其他建造物造成傷害。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Earth
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn shakes the ground. This functions as a blast infusion of the same level but only targets creatures touching solid ground. Burrowing creatures or creatures with earth glide or similar abilities gain no special advantage against your blast. This blast also deals damage to floors, walls, and other structures within its area.
引用
築牆注能 Wall Infusion  聚能法術 5

[罕見][塑形注能][傳奇操念使][超魔][變化]
施放語言
你在下回合開始前施放的下1個念襲將顯現為直立且連續的牆,並影響區域內的所有生物。此牆寬5',高10',最長30'。整面牆必須由固體平面支撐,且其中一部分需要位在念襲的射程內。
升階(7環級) 牆高15',最長60'。
升階(9環級) 牆高20',最長120'。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn manifests as a straight, continuous wall and affects all creatures in the area. The wall is 5-feet wide, up to 10-feet tall, and up to 30 feet long. The entire wall must be in contact with a solid surface and at least part of the wall’s area must be within your kinetic blast’s range.
Heightened (7th) The wall is up to 15-feet tall and 60 feet long.
Heightened (9th) The wall is up to 20-feet tall and 120 feet long.
11級
引用
分解注能 Disintegrating Infusion  聚能法術 6

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 火,力場
施放語言
你在下回合開始前施放的下1個念襲能將目標化為粉塵,此念襲獲得[死亡]特徵。若念襲命中,目標需進行基礎強韌豁免。若念襲重擊,則強韌豁免的成功度惡化1階。被此念襲擊殺的生物會化為粉塵,但裝備會留在原地。
以此注能調整力場彈時,被擊中的物品會(無視硬度無豁免)立刻被摧毀,除非該物品是神器或其他差不多難以毀壞的物品。每次施放只能消滅至多5'立方的物質。此效果能自動毀滅任何念力構造物,例如力場牆CRB
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Fire, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn attempts to rip your target into dust; it gains the death trait. When you hit with your kinetic blast, the target must then attempt a basic Fortitude save; if your spell attack was a critical hit, treat the Fortitude save result as one degree worse. A creature reduced to 0 HP is reduced to fine powder; its gear remains.
If your blast is a force blast, an object you hit is destroyed (no save), regardless of Hardness, unless it’s an artifact or similarly hard to destroy. A single casting can destroy no more than a 5-foot cube of matter. This automatically destroys any force construct, such as a wall of force.
引用
力場鉤 Force Hook Infusion  聚能法術 6

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 力場
施放語言
你在下回合開始前施放的下1個念襲會埋入目標體內並將之拖曳過來。若念襲命中,且目標的體型不大於你,則目標會被拉進最接近的與你鄰接的空格。若念襲命中,但目標的體型大於你,則你會被拉進最接近的與目標鄰接的空格。此注能導致的移動不會觸發反應動作。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn buries itself into your target and drags it back to you. If you hit your target and that target is your size or smaller, they are pulled to the closest available square adjacent to you. If you hit your target and that target is larger than you, you are pulled to the closest available square adjacent to it. Movement caused by this infusion does not trigger reactions.
引用
窒息注能 Suffocation Infusion  聚能法術 6

[罕見][塑形注能][傳奇操念使][超魔][變化]
需求元素念力 以太,氣,水
施放語言
你在下回合開始前施放的下1個念襲以單個會呼吸的生物為目標。目標進行基礎強韌豁免來抵抗念襲的傷害,在豁免失敗時額外承受1d6持續鈍擊傷害,並在此持續傷害的存續期間必須屏息。具體的溺水和窒息規則請見CRB第10章。
劇透 -   :
Uncommon Form Infusion Legendary Kineticist Metamagic Transmutation
Elemental Conduit Required Aether, Air, Water
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn targets a single breathing creature. That creature attempts a basic Fortitude save against your kinetic blast’s damage; on a failure they take an additional 1d6 persistent bludgeoning damage and must hold their breath as long as the persistent damage remains. This otherwise follows the rules for Drowning and Suffocating (see Chapter 10 in the Pathfinder Core Rulebook (Second Edition)).
引用
拆魔注能 Unraveling Infusion  聚能法術 6

[罕見][傳奇操念使][超魔][性質注能][變化]
需求元素念力 火,力場
施放語言
你在下回合開始前施放的下1個念襲拆毀魔法效果。若念襲命中,你向目標進行反制檢定。此效果如同解除魔法CRB一般運作。火衝會優先反制提供火焰抗力或免疫的效果,力場彈會優先反制[力場]效果,除此之外的反制目標為隨機。
劇透 -   :
Uncommon Legendary Kineticist Substance Infusion Metamagic Transmutation
Elemental Conduit Required Fire, Force
Cast [one-action] verbal
Range personal
The next kinetic blast you cast before the start of your next turn unravels the magic of a spell or effect. On a hit you can also attempt a counteract check against the target. This otherwise functions as dispel magic. Fire blasts first counteract effects that grant fire resistance or immunity and force blasts first counteract force effects, otherwise the targeted effect is determined randomly.
« 上次编辑: 2021-12-17, 周五 16:21:13 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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專長1/2/4/6
« 回帖 #3 于: 2021-12-01, 周三 21:15:16 »
傳奇操念使專長
在每個你獲得傳奇操念使專長的等級,你都可以從下列專長中選擇1個。在選擇專長之前,你必須滿足它具有的任何先決條件。若專長有列出需求元素念力,則你在選取該專長時指定列出的1種念力,該專長會獲得與該種念力同名的特徵。舉例來說,在選取念力跳躍時,必須持有以太、氣或火的元素念力,而獲得該專長時再指定該專長應得到[以太][氣]還是[火]特徵。
劇透 -   :
At every level at which you gain a legendary kineticist feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat. If the feat has one or more prerequisite Elemental Conduits listed, select one of your Elemental Conduits that matches the feat; your feat gains the selected Elemental Conduit as a trait. For example, to take the Kinetic Leap feat, you must have the Aether, Air, or Fire Elemental Conduit; when you choose that feat, you choose either Aether, Air, or Fire and add that trait to the feat.
1級但因為姑且算是施法者所以1級時沒有職業專長位...


順風而行 Beneficial Winds  專長 1
[傳奇操念使]
需求元素念力
你永久獲得羽落術CRB的效果,且風向不會導致你在移動時承受懲罰或要求你進行特殊檢定。你在空中機動檢定上獲得+1環境加值。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
You are constantly under the effects of feather fall, and moving in wind poses no penalty for you nor does it require any special check. You gain a +1 circumstance bonus to Maneuver in Flight checks.
土石穩步 Earth Walk  專長 1
[傳奇操念使]
需求元素念力
你的步伐沉穩有力,你無視來自岩石、泥或陡峭樓梯等歪斜地形的困難地形。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
Your footing is strong; you ignore difficult terrain from rocks, mud, or uneven terrain including steep stairs.
土石之盾 Earthen Shield  專長 1
[專注][咒法][傳奇操念使]
需求元素念力
需求 1隻空手
你召喚出以厚實岩石或金屬構成的盾牌。這視為進行了舉起盾牌動作,會使你在下回合開始前於AC上獲得+1環境加值。在此能力生效期間,你可以土石之盾進行盾牌格擋反應動作。土石之盾會在持續存在你的手上,直到你的下回合開始或你以之進行盾牌格擋後消滅。土石之盾的硬度為5。在5級以及之後每5級時,將硬度提高5。
劇透 -   :
Legendary Kineticist Concentrate Conjuration
Prerequisite Elemental Conduit Earth
Requirements You have one hand free
You conjure a shield from solid stone or metal. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn. While this ability is in effect, you can use the Shield Block reaction with your earthen shield. The earthen shield remains in your hand until the beginning of your next turn or until you use the Shield Block reaction. The shield has Hardness 5. At 5th level and every 5 levels thereafter, the hardness increases by 5.
元素適應 Elemental Adaptation  專長 1
[傳奇操念使]
需求元素念力 氣,寒冷,電擊,火,水
你的身體適應了與你的元素念力相應的極端環境。選取此專長時,指定滿足條件的1種元素念力。若你選取寒冷、電擊或火,則獲得同類的抗力,抗力值與你的等級相同。此外你還會依照選取的元素念力獲得下列效果:
你免疫由於高度而導致的缺氧,且可屏息5+體質調整值分鐘。當你被推撞時,你可額外向你自選的方向移動5',這個移動不觸發反應動作。
寒冷 你免疫低溫環境的效果,且高溫環境對你的影響比正常涼1階。
電擊 你的身體能當避雷針用。你的活體電容能力能在臨接你的生物承受電擊傷害時被觸發;如此使用時,由你代替該生物承受該次電擊的完整傷害。
你免疫高溫環境的效果,且低溫環境對你的影響比正常暖1階。
你獲得水下呼吸的能力,且無視例如深海等高壓環境的效果。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Electricity, Fire, Water
Your body has adjusted to extreme environments that match your element. When you select this feat, choose one of your qualifying Elemental Conduits. If your selected Elemental Conduit is cold, electricity, or fire, you gain resistance of the same damage type equal to your level. Furthermore, you gain the following benefits based on your selected Elemental Conduit:
Air You are immune to the thin air in high altitudes, and can hold your breath for a number of minutes equal to 5 + your Constitution modifier. When you would be Shoved, you can move an additional 5 feet in the direction of your choosing; this movement doesn’t trigger reactions.
Cold You are immune to Temperature Effects from cold environments and treat hot environments as one degree cooler.
Electricity You act like a lightning rod. Your Living Capacitor ability triggers if a creature adjacent to you takes electricity damage; when you use it in this way, you take the electricity damage from the triggering attack instead of the adjacent creature who allowed you to trigger the reaction.
Fire You are immune to Temperature Effects from hot environments and treat cold environments as one degree warmer.
Water You gain the ability to breathe underwater and are immune to the effects of high-pressure environments, such as deep water.
雕塑元素 Elemental Sculptor  專長 1
[專注][咒法][傳奇操念使][操作]
需求元素念力 寒冷,土,火,水
射程 120'
你能將體積為5'見方的元素物質移動至多5';具體能移動什麼物質依元素念力而變。透過成功的手藝檢定,你可將該些元素物質塑造成特定的形狀,例如冰雕、石階、火鳥甚或是回收覆水等。在你中斷專注後,該元素物質不會自動維持形狀;堅固的物質,例如冰或岩石,可保持原樣。
劇透 -   :
Legendary Kineticist Concentrate Conjuration Manipulate
Prerequisite Elemental Conduit Cold, Earth, Fire, Water
Range 120 feet
You can move a 5-foot-cube worth of elemental matter up to 5-feet; the type of matter moved is based on your Elemental Conduit. With a successful Craft check, you can form the elemental matter into specific shapes such as an ice sculpture, stone staircase, flying bird made of fire, or coax water leap into a bucket. Once you stop concentrating, the matter doesn’t automatically retain its shape; sturdy matter, such as ice or stone, will retain its shape.
武器充能 Energize Weapon  專長 1
[傳奇操念使]
你能將你念力的元素能量注入武器之中。你獲得武器充能聚能法術。
劇透 -   :
Legendary Kineticist
You can imbue a weapon with the power of your element. You learn the energize weapon focus spell.
引用
武器充能 Energize Weapon  聚能法術 1

[罕見][傳奇操念使][變化]
施放姿勢,語言
射程 接觸;目標 1個武器或非武裝攻擊
持續時間 1分鐘
你將元素能量注入接觸的1個武器或非武裝攻擊,使之在攻擊命中時額外造成1d6傷害,此傷害的傷害類型與你知道的1種念襲相同。
升階(4環級) 你可以距離30'內的至多10個武器為法術目標。
劇透 -   :
Uncommon Legendary Kineticist Transmutation
Cast[two-actions] somatic, verbal
Range touch; Targets 1 weapon or unarmed attack
Duration 1 minute
One weapon or unarmed attack you touch becomes energized with your elemental power, dealing 1d6 additional damage per successful attack. This damage is the same type as a kinetic blast you know.
Heightened (4th) You can target up to 10 weapons within 30 feet.
念襲及遠 Extended Range  專長 1
[傳奇操念使]
你的念襲的射程延長至120'。若你的念襲帶有[氣]特徵,改為將射程延長至240'。
劇透 -   :
Legendary Kineticist
The range of your kinetic blast extends to 120 feet. If your kinetic blast has the air trait, the range of your kinetic blast extends to 240-feet.
冰霜步法 Icewalker  專長 1
[傳奇操念使]
需求元素念力 寒冷
你無視來自冰和雪的困難地形,且不需要在滑溜表面上保持平衡。你可透過將每一步落腳點的水面暫時凍結來在水面上以半速移動。12級起,你可透過持續在腳下產生與佔據區域一樣寬且延續不斷的冰之道路來在空中步行,這個冰之路在其他方面如同冰牆術CRB一般運作。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
You ignore difficult terrain from ice and snow and don’t have to Balance on slippery surfaces. You can move at half your Speed to walk across the surface of water, temporarily freezing it with each step you take. At level 12, you can walk on air by creating a contiguous path of ice as wide as your space; this ice path otherwise acts as wall of ice.
雷霆快步 Jolting Step  專長 1
[傳奇操念使][移動]
需求元素念力 電擊
你進行無視困難地形的至遠10'快步
劇透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Electricity
You Step up to 10-feet, ignoring difficult terrain.
念力掩體 Kinetic Cover  專長 1
[專注][咒法][傳奇操念使]
需求元素念力 以太,寒冷,土
你召喚以元素物質構成的粗糙掩體,例如一大堆小物品、薄博一層冰或小土堆。指定1條格線來產生掩體,這個掩體會遮蔽視線,使掩體兩端的生物互有掩蔽。掩體的AC為10,硬度為你的等級,生命值為你的等級*5。你最多可同時維持體質調整值個念力掩體;當你嘗試超額創造念力掩體時,1個由你指定的既存掩體會消滅。
劇透 -   :
Legendary Kineticist Concentrate Conjuration
Prerequisite Elemental Conduit Aether, Cold, Earth
You conjure a crude barrier from your elemental matter, such as a pile of small objects, a thin sheet of ice, or a mound of earth. Select a line between two squares to place the barrier; the barrier blocks line of sight and creates cover to creatures on the other side. The barrier has AC 10, Hardness equal to your level, and has 5 Hit Points for each of your levels. You can have a number of these barriers in existence equal to your Constitution modifier; when you attempt to create more barriers than your maximum, one of your existing barriers you choose crumbles.
念力醫療 Kinetic Healer  專長 1
[傳奇操念使]
需求元素念力 以太,水
你獲得念力醫療聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
You learn the kinetic heal focus spell.
引用
念力醫療 Kinetic Heal  聚能法術 1

[罕見][治療][傳奇操念使][死靈]
施放姿勢或姿勢,語言
射程 接觸或30';目標 1個自願活物
持續時間 1輪
你操作你的元素念力來替活物療傷。目標回復等同於你的念襲傷害的生命值。你在施放該法術時花費的動作數量決定其射程:
(姿勢) 此法術的射程為接觸。
(姿勢,語言) 此法術的射程為30'。
劇透 -   :
Uncommon Legendary Kineticist Healing Necromancy
Cast [one-action] or [two-actions] somatic or somatic and verbal
Range touch or 30 feet; Targets 1 willing living creature
Duration 1 round
You manipulate your element to heal the wounds of the living creature. It regains a number of hit points equal to your Kinetic Blast damage. The number of actions you spend when Casting the Spell determines its range:
[one-action] (somatic) The spell has a range of touch.
[two-actions] (somatic, verbal) The spell has a range of 30 feet.
念力跳躍 Kinetic Leap  專長 1
[傳奇操念使]
需求元素念力 以太,氣,火
你在跳躍時,將你垂直移動或水平移動的距離延長5'。若你以2動作進行跳躍,可垂直或水平移動極限值2倍的高度和距離。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Fire
When you Leap, increase the distance you can jump vertically and horizontally by 5 feet. If you spend two actions to Leap, you can jump up to double your maximum height and distance.
操念取巧 Skilled Kineticist  專長 1
[傳奇操念使]
你以元素念力增強你的技能。指定1種你已受訓的技能,獲得該技能的1個技能專長,並在你的元素念力有辦法輔助施展該技能時,於該技能的檢定上獲得+1環境加值。
劇透 -   :
Legendary Kineticist
You use your element to enhance your capabilities. Choose a skill in which you are trained; gain a bonus Skill Feat for that skill and a +1 circumstance bonus to checks with that skill as long as control over your element could aid you in the check.
精細念動 Telekinetic Finesse  專長 1
[傳奇操念使]
需求元素念力 以太
當你施放法師之手CRB時,可精密控制細小物品,使你能對距離30'內的目標進行盜竊解除裝置開鎖。如此隔空作業時,你在檢定上承受-2環境減值。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
When you cast mage hand, you are able to manipulate fine objects with a gentle touch, allowing you to perform tasks such as Steal, Disable a Device, or Pick a Lock from up to 30 feet away. When performing these tasks at range, you take a –2 circumstance penalty to your checks.
2級

元素滿溢 Elemental Overflow  專長 2
[傳奇操念使]
若你在回合開始時處於承受超載動作帶來的震懾狀態中,你在本回合結束前,於念襲的攻擊骰上獲得+1狀態加值。
劇透 -   :
Legendary Kineticist
If you begin your turn with the stunned condition from Accepting Burn, you gain a +1 status bonus to attack rolls with your kinetic blasts until the end of your turn.
元素魔寵 Elemental Whispers  專長 2
[傳奇操念使]
指定1種你持有的元素念力。你獲得魔寵,且此魔寵根據你指定的元素念力獲得1種額外魔寵能力。
以太 此魔寵獲得心靈手巧魔寵能力,即便該魔寵並不持有肢體;此能力在其他方面如同法師之手CRB一般運作。
此魔寵獲得飛行魔寵能力。
寒冷 此魔寵獲得迴避傷害魔寵能力,但此能力只能在抵抗寒冷傷害或帶有[寒冷]特徵的效果的豁免上生效。
此魔寵獲得掘地魔寵能力。
電擊 此魔寵獲得快速移動魔寵能力。
此魔寵獲得迴避傷害魔寵能力,但此能力只能在抵抗火焰傷害或帶有[火]特徵的效果的豁免上生效。
此魔寵獲得兩棲魔寵能力。
劇透 -   :
Legendary Kineticist
Select one of your Elemental Conduits. You gain a familiar with an additional Familiar Ability based on your selected Elemental Conduit.
Aether Your familiar gains the Manual Dexterity Familiar Ability even if it doesn’t have any limbs; this otherwise functions as mage hand.
Air Your familiar gains the Flier Familiar Ability.
Cold Your familiar gains the Damage Avoidance Familiar Ability; it can only use this against saves that deal cold damage or have the Cold trait.
Earth Your familiar gains the Burrower Familiar Ability.
Electricity Your familiar gains the Fast Movement Familiar Ability.
Fire Your familiar gains the Damage Avoidance Familiar Ability; it can only use this against saves that deal fire damage or have the Fire trait.
Water Your familiar gains the Amphibious Familiar Ability.
烈火焚身 Fire’s Fury  專長 2
[傳奇操念使]
需求元素念力
每當你以帶有[火]特徵的念襲命中敵人時,你額外造成1點持續火焰傷害。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
Whenever you hit with a kinetic blast with the fire trait, you deal 1 point of persistent fire damage.
駭人念力 Kinetic Awe  專長 2
[專注][情緒][恐懼][傳奇操念使][操作][心靈]
先決條件 威嚇技能受訓
頻率 每10分鐘1次
你以元素念力產生駭人的聲光效果。向所有距離30'內的敵人進行挫敗士氣。如此做時,挫敗士氣失去[聽覺]特徵但獲得[視覺]特徵,且不會因為目標與你語言不通而承受減值。
劇透 -   :
Legendary Kineticist Concentrate Emotion Fear Manipulate Mental
Prerequisite Trained in Intimidation
Frequency once per 10-minutes
You create a loud and obvious display of elemental might. Attempt a single Intimidation check to Demoralize all enemies within 30 feet. When you do, Demoralize loses the audio trait, gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language.
劈斬念襲 Slashing Blast  專長 2
[傳奇操念使][變化]
需求元素念力 氣,水
當你施放突風水突時,可造成揮砍傷害而非鈍擊傷害。
劇透 -   :
Legendary Kineticist Transmutation
Prerequisite Elemental Conduit Air, Water
When you cast air blast or water blast, you may deal slashing damage instead of bludgeoning damage.
凍水滑溜 Slick  專長 2
[咒法][絕技][傳奇操念使]
需求元素念力 寒冷,水
距離 30';區域 4個連續的5'方格;持續時間 1輪
你以滑溜的水或冰(依元素念力而變)覆蓋區域內的穩固地面。每個站在滑溜表面的生物需以反射豁免或特技檢定通過你的法術DC,否則陷入倒地。在你的下個回合開始前以動作進行移動來踏上滑溜表面的生物也需要進行反射豁免或維持平衡的特技檢定,除非這個移動是快步爬行
劇透 -   :
Legendary Kineticist Conjuration Flourish
Prerequisite Elemental Conduit Cold, Water
Range 30 feet; Area 4 contiguous 5-foot squares; Duration 1 round
You cover all solid ground in the area with slick water or ice, depending on your Elemental Conduit. Each creature standing on the slippery surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the slippery surface before the start of your next turn must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn’t have to attempt a check or save.
4級

衝鋒念襲 Blade Rush  專長 4
[傳奇操念使][移動]
你向任意方向直線移動至多到你速度2倍的距離,然後施放1個念襲;此念襲只能進行近戰攻擊。
劇透 -   :
Legendary Kineticist Move
Move up to twice your Speed in a straight line in any direction, then cast a kinetic blast; you may only make a melee attack with your blast.
土石攀爬 Earth Climb  專長 4
[傳奇操念使]
需求元素念力
你獲得等同於陸地速度的攀爬速度,但此攀爬速度只能用來攀登土石。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain a climb Speed equal to your Speed when climbing on earth and stone.
念襲極遠 Extreme Range  專長 4
[傳奇操念使]
你的念襲的射程延長至500'。若你的念襲帶有[氣]特徵,改為將射程延長至1000'。
劇透 -   :
Legendary Kineticist
The range of your kinetic blast extends to 500-feet. If your kinetic blast has the air trait, the range of your kinetic blast extends to 1,000-feet
念力身法 Kinetic Grace  專長 4
[傳奇操念使]
需求元素念力 以太,氣,電擊,火
你在進行快步時可額外移動5'。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Electricity, Fire
You can move an additional 5-feet when you Step.
失穩烈火 Playing with Fire  專長 4
[傳奇操念使]
需求元素念力
你可以使你的火焰念力燒得更旺更熱,但同時使魔法失去穩定。你本回合結束前施放的下1個要求進行攻擊骰的[火]法術,會在傷害上獲得法術環級點狀態加值。但若此攻擊骰失敗,你會承受法術環級點持續火焰傷害。若大失敗,則承受每法術環級1d4點持續火焰傷害。由此能力對你自己造成的火焰傷害無視你的火焰抗力。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You learn to intensify your fire, causing it to burn even hotter, but you cause the magic to act in unstable ways. The next fire spell you cast before the end of your turn that requires you to make a spell attack roll gains a status bonus to damage equal to the spell’s level. If you fail on your spell attack roll, you begin taking a number of persistent fire damage each round equal to the spell’s level. If you critically fail, you take 1d4 persistent fire damage for each level of the spell. Fire damage caused to yourself from this ability ignores any fire resistance you have.
元素創生 Spark of Life  專長 4
[傳奇操念使]
需求元素念力 氣,寒冷,土,電擊,火,水
你獲得元素創生聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You learn the spark of life focus spell.
引用
元素創生 Spark of Life  聚能法術 2

[罕見][咒法][傳奇操念使]
施放姿勢,語言
射程 30'
持續時間 維持至多1分鐘
你召出元素生物來為你而戰。你召喚1個持有與你的元素念力同名的特徵,等級上限為1的常見元素生物。升階會提高召喚生物的等級上限。
升階(3環級) 等級上限為2。
升階(4環級) 等級上限為3。
升階(5環級) 等級上限為5。
升階(6環級) 等級上限為7。
升階(7環級) 等級上限為9。
升階(8環級) 等級上限為11。
升階(9環級) 等級上限為13。
升階(10環級) 等級上限為15。
劇透 -   :
Uncommon Legendary Kineticist Conjuration
Cast[three-actions] sosmatic, verbal
Range 30 feet
Duration sustained up to 1 minute
You conjure an elemental to fight for you. You summon a common elemental creature with a trait matching one of your Elemental Conduits and whose level maximum level is 1. Heightening the spell increases the maximum level of the creature you can summon.
Heightened (3rd) Maximum Level 2.
Heightened (4th) Maximum Level 3.
Heightened (5th) Maximum Level 5.
Heightened (6th) Maximum Level 7.
Heightened (7th) Maximum Level 9.
Heightened (8th) Maximum Level 11.
Heightened (9th) Maximum Level 13.
Heightened (10th) Maximum Level 15.
念動搬運 Telekinetic Haul  專長 4
[傳奇操念使]
需求元素念力 以太
頻率 每10分鐘1次
你在你的下回合開始前下1次施放法師之手CRB時,可將負載不大於等級的無主物指定為目標。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
Frequency once per 10 minutes
The next time you cast mage hand before the start of your next turn, you can target an unattended object with a Bulk equal to your level or less.
水霧面紗 Veil of Mists  專長 4
[幻術][傳奇操念使][視覺]
需求元素念力
你以一層水霧籠罩自身掩蓋真容,使自己顯現出其他生物的外觀。此幻象持續直到你失去意識,承受火焰傷害,或以單動作解除之。此效果在其他方面如同1環級的幻象偽裝CRB一般運作。
劇透 -   :
Legendary Kineticist Illusion Visual
Prerequisite Elemental Conduit Water
You weave a veil of mist around your body that masks your true form, allowing you to appear as another creature. This illusion lasts until you fall unconscious, take fire damage, or dismiss it as a single action. It functions in all other ways as illusory disguise (1st).
傳訊風 Voice of the Wind  專長 4
[傳奇操念使]
需求元素念力
當你施放傳訊術CRB時,可以風將訊息運送至1哩內的任意目標。你只需要知道目標的大略方位以及清晰形象便可如此傳訊。傳訊風會在發信1d4分鐘後抵達目標,但無法通過氣密的屏障。若目標有回信,則回信也會在發信的1d4分鐘後抵達你。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
When you cast message, you can allow it to ride on the wind towards any target you specify within a mile. You only need to know the general location of a target and have a clear picture of them in your mind. The message arrives 1d4 minutes after you have sent it and it cannot pass through air-tight barriers. Their response, if any, is received 1d4 minutes later.
6級

以太修補 Aetheric Reconstruction  專長 6
[傳奇操念使]
需求元素念力 以太
你可如同戲法一般任意施放修復術CRB
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You learn to cast mending at will, as if it were a cantrip.
藍焰擊 Blue Flame  專長 6
[傳奇操念使]
需求元素念力
你獲得藍焰擊念襲戲法。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You learn the blue flame blast kinetic blast cantrip.
引用
藍焰擊 Blue Flame Blast  戲法 3

[罕見][攻擊][戲法][塑能][火][絕技]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出火焰來向目標來發動命中時造成3d8+施法屬性調整值點火焰傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害與3d4持續火焰傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d8,持續傷害增加1d4。
劇透 -   :
Uncommon Fire Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
Fire springs from your hand at a target you specify either in melee or at range dealing 3d8 fire damage + your spellcasting ability modifier. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage and takes 3d4 persistent fire damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d8 and the persistent damage by 1d4.
寒流 Chilly Presence  專長 6
[靈光][傳奇操念使]
需求元素念力 寒冷
先決條件 元素適應
你獲得可以單動作啟動或關閉的凍人寒氣靈光。此能力生效期間,離你30'的環境溫度比正常冷至多2階,且在其回合開始時與你鄰接的生物會陷入笨拙1(強韌豁免抵銷)。若該生物原本就有笨拙狀態,改為將狀態值提升1。此笨拙持續10分鐘或直到目標承受火焰傷害。對寒冷有抗力或免疫的生物不受此效果影響。你不得同時啟動寒流和熱浪。
劇透 -   :
Legendary Kineticist Aura
Prerequisite Elemental Conduit Cold; Prerequisite Elemental Adaptation
You gain an aura of numbing cold that you can activate or deactivate with one action. While active, the ambient temperature within 30 feet of you decreases by up to 2 categories and creatures that begin their turn adjacent to you become clumsy 1 (Fortitude negates). If the creature was already clumsy, increase the value by 1. This condition lasts for 10-minutes or until the creature takes fire damage. Creatures resistant or immune to cold are immune to this effect. You cannot activate Chilly Presence and Heat Wave at the same time.
雷霆滑步 Electric Slide  專長 6
[傳奇操念使][傳送]
需求元素念力 電擊
你傳送至多到速度一半距離內,你有視線及效果線的格子中。
劇透 -   :
Legendary Kineticist Teleportation
Prerequisite Elemental Conduit Electricity
You teleport up to half your Speed to a square that you can see and have line of effect to.
束縛元素 Elemental Grip  專長 6
[傳奇操念使]
需求元素念力 氣,寒冷,土,電擊,火,水
你獲得束縛元素聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You learn the elemental grip focus spell.
引用
束縛元素 Elemental Grip  聚能法術 3

[罕見][失能][傳奇操念使][變化]
施放姿勢,語言
射程 30';目標 1個生物
豁免 強韌;持續時間 可變
你控制持有與你的元素念力同名特徵的生物身上的元素物質,藉此拘束其行動。目標需進行強韌豁免。
大成功 目標不受影響。
成功 目標陷入震懾1。
失敗 目標陷入麻痺1輪。
大失敗 目標陷入麻痺4輪。在之後每回合結束時,目標可嘗試新的強韌豁免來將麻痺時間縮短1輪,或在大成功時完全解除麻痺。
劇透 -   :
Uncommon Legendary Kineticist Transmutation Incapacitation
Cast[two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude; Duration varies
You control the elemental matter of a creature with a trait matching one of your Elemental Conduits, restricting their ability to act. The target must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is stunned 1.
Failure The target is paralyzed for 1 round.
Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Fortitude save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
吞噬之風 Engulfing Winds  專長 6
[專注][咒法][傳奇操念使]
需求元素念力
你以強風製成的屏障阻止任何任何事物穿其而過。此風牆會在你的下回合開始時消滅,並在其他方面如同風牆術CRB一般運作。
劇透 -   :
Legendary Kineticist Concentrate Conjuration Manipulate
Prerequisite Elemental Conduit Air
You create a barrier of gusting winds that hinders anything moving through it. The wall lasts until the beginning of your next turn but otherwise functions as wall of wind.
元素擴展 Expand Element  專長 6
[傳奇操念使]
你獲得1種額外的元素念力,並學會相應的念襲。你不得選取力場元素念力。在你進行每日準備時,從所持有的元素念力中選擇1種護身念力。你的豁免骰依然依照初始的元素念力來成長。由於你如今持有複數元素念力,會獲得相應組合的複合念襲。
你可多次選取此專長,每次獲得新的元素念力。
劇透 -   :
Legendary Kineticist
Gain an additional Elemental Conduit, including the associated kinetic blast. You cannot select the force Elemental Conduit. During daily preparations, you choose from one of your Elemental Conduits and gain the Elemental Defense power from that element; your saving throw and armor proficiencies always follow your original Elemental Conduit. Because you now have more than one Elemental Conduit, you can gain access to Combination Blasts that match your Elemental Conduits.
You can select this feat more than once, each time selecting a new Elemental Conduit.
力場念力 Force Conduit  專長 6
[傳奇操念使]
需求元素念力 以太
你獲得力場元素念力及力場彈念襲戲法。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You gain Force as an Elemental Conduit and you learn the force blast kinetic blast cantrip.
引用
力場彈 Force Blast  戲法 3

[罕見][攻擊][戲法][塑能][絕技][力場]
根源 原能
施放姿勢
射程 接觸或30';目標 1個生物或物品
你從手中釋出純粹力場來向目標來發動命中時造成3d4+施法屬性調整值點力場傷害的近戰或遠程攻擊。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d4。
劇透 -   :
Uncommon Force Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 30 feet; Targets 1 creature or object
A projection of pure force springs from your hand at a target you specify either in melee or at range dealing 3d4 force damage plus your spellcasting ability modifier. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.
狐火 Foxfire  專長 6
[傳奇操念使][光亮]
需求元素念力
頻率 每分鐘1次
強光從你身上瀰漫而出,纏上離你30'內的所有生物。區域中包括你在內的生物,身上會籠罩著無熱的火焰1分鐘。此火焰在其他方面如同妖火術CRB一般運作。
劇透 -   :
Legendary Kineticist Light
Prerequisite Elemental Conduit Fire
Frequency once per minute
A bright light emanates from you, touching all creatures within 30 feet. Creatures in the area, including yourself, are limned in heatless fire for 1 minute. This fire functions in all other ways as faerie fire.
急凍 Freeze!  專長 6
[專注][傳奇操念使]
需求元素念力 寒冷
離你30'內且為你可見的1個生物突然開始凍結。該生物需嘗試DC為你的原能法術DC的反射豁免。
大成功 目標免疫此效果1小時。
成功 目標在速度上承受-10減值。
失敗 目標陷入禁足。
大失敗 目標陷入束縛。
劇透 -   :
Legendary Kineticist Concentrate
Prerequisite Elemental Conduit Cold
A creature you can see within 30 feet is hampered by the sudden growth of ice. The creature can attempt a Reflex save against your primal spell DC.
Critical Success The target becomes immune to this effect for 1 minute.
Success The target takes a –10 penalty to its Speed.
Failure The target becomes immobilized.
Critical Failure The target becomes restrained.
熱浪 Heat Wave  專長 6
[靈光][傳奇操念使]
需求元素念力
先決條件 元素適應
你獲得可以單動作啟動或關閉的蒸人熱氣靈光。此能力生效期間,離你30'的環境溫度比正常熱至多2階,且在其回合開始時與你鄰接的生物會陷入力竭1(強韌豁免抵銷)。若該生物原本就有力竭狀態,改為將狀態值提升1。此力竭持續10分鐘或直到目標承受寒冷傷害。對火焰有抗力或免疫的生物不受此效果影響。你不得同時啟動寒流和熱浪。
劇透 -   :
Legendary Kineticist Aura
Prerequisite Elemental Conduit Fire; Prerequisite
Elemental Adaptation
You gain an aura of sweltering heat that you can activate or deactivate with one action. While active, the ambient temperature within 30 feet of you increases by up to 2 categories and creatures that begin their turn adjacent to you become enfeebled 1 (Fortitude negates). If the creature was already enfeebled, increase the value by 1. This condition lasts for 10-minutes or until the creature takes cold damage. Creatures resistant or immune to fire are immune to this effect. You cannot activate Chilly Presence and Heat Wave at the same time.
念力復原 Kinetic Restoration  專長 6
[傳奇操念使]
需求元素念力 以太,水
你獲得念力復原聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
You learn the kinetic restoration focus spell.
引用
念力復原 Kinetic Restoration  聚能法術 3

[罕見][治療][傳奇操念使][死靈]
施放[[1分鐘]]姿勢,語言
射程 接觸;目標 1個生物
你在生物身上引導元素之力,復原身軀淨化毒素。當你施放念力復原時,從下列選取1種效果;你只能選取持有相應元素念力的選項。每個生物每天只能獲得念力復原複原術CRB的效果1次,每次中毒的毒素也只能以念力復原複原術CRB降階1次。
緩解毒素(水) 將目標所承受的毒素效果的階段緩解1階,但不得以此效果將毒素的階段降至1以下或解除之。
減輕狀態(以太) 減低目標身上的笨拙、力竭或呆滯狀態值2點,也可改為將前述2種狀態的狀態值各減1點。或是將目標的毀滅狀態值減1點。此能力無法減低永久的毀滅狀態。
減輕狀態(水) 減低目標身上的笨拙、力竭、流失或呆滯狀態值2點,也可改為將前述2種狀態的狀態值各減1點。
復原感官(以太) 你向導致目標陷入目盲或耳聾的1種效果進行反制檢定,復原他的視聽覺。此能力無法賦予先天(例如天生殘疾)就不持有該些感官的生物視聽覺。
移除疲乏(水) 你將水分直接注入生物體內並活化其細胞,移除目標的疲乏狀態。
劇透 -   :
Uncommon Force Attack Cantrip Evocation
Tradition primal
Cast 1 minute (somatic, verbal)
Range touch; Targets 1 creature
You channel your element through a creature, restoring its body and purging toxins. When you cast kinetic restoration, choose one of the listed options; you can only select an option if you have the indicated Elemental Conduit. A creature can benefit from only one kinetic restoration or restoration spell each day, and it can’t benefit from kinetic restoration or restoration more than once to reduce the stage of the same exposure to a given toxin.
Lessen a Toxin (water) Reduce the stage of one toxin the target suffers from by one stage. This can’t reduce the stage below stage 1 or cure the affliction.
Reduce a Condition (aether) Reduce the value of the target’s clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each or reduce the target’s doomed value by 1. You can’t use this to reduce a permanent doomed condition.
Reduce a Condition (water) Reduce the value of the target’s clumsy, enfeebled, drained, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Restore Senses (aether) You attempt a counteract check against a single effect imposing the blinded or deafened conditions on the target, restoring its vision or hearing. It doesn’t cure someone who does not have the sense due to some natural state or effect, such as from birth.
Remove Fatigue (water) You help hydrate and replenish a living creature’s cells, removing their fatigued condition.
電磁浮游 Magnetism  專長 6
[專注][傳奇操念使][操作]
需求元素念力 土,電擊
你在離你30'內的1塊金屬上聚焦念力;這塊金屬可以是個主要或完全以金屬構成的無主物,或穿戴金屬製中/重甲的生物。你可透過操作周遭的磁場來移動目標,如同他沒有重量一般,此能力在其他方面如同浮空術CRB一般運作。非自願目標可嘗試DC為你的法術DC的強韌豁免來抵銷此效果。只要你每回合持續消耗動作來控制,目標物品或生物能持續依照你的指令移動;非自願生物每輪都可嘗試新的強韌豁免來抵銷此效果。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Earth, Electricity
You focus on a mass of metal within 30 feet; this can be an unattended object made mostly or entirely of metal or a creature wearing medium or heavy metal armor. You can move this target around as if it was weightless by manipulating the magnetic fields surrounding it; this ability otherwise functions as levitate. Unwilling creatures that succeed on a Fortitude save against your spell DC negate the effect. Objects and creatures continue to move at your command as long as you continue spending actions to manipulate them each round; unwilling creatures get a Fortitude save to negate these effects each round you target them.
金屬念力 Metal Conduit  專長 6
[傳奇操念使]
需求元素念力
你獲得轟鋼念襲戲法。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You learn the metal blast kinetic blast cantrip.
引用
轟鋼 Metal Blast  戲法 3

[罕見][攻擊][戲法][土][塑能][絕技]
根源 原能
施放器材
射程 接觸或30';目標 1個生物或物品
施放此法術時,你必須持握1個作為法術器材成分的金屬錠。你從手中釋出金屬彈來向目標來發動命中時造成3d4+施法屬性調整值點鈍擊、揮砍或穿刺傷害的近戰或遠程攻擊,在施法時決定傷害類型,且該攻擊視為以器材金屬錠的材質製成的武器所發動。嘗試1次法術攻擊骰來對抗目標的AC。這一般來說是個遠程攻擊,但若目標處於你的徒手觸及範圍內,可改為進行近戰攻擊。
大成功 目標承受2倍傷害。若該次攻擊造成揮砍或穿刺傷害,額外承受1d4+2持續流血傷害。
成功 目標承受完整傷害。
升階(+1) 傷害增加1d4,持續傷害增加1。
劇透 -   :
Uncommon Earth Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] Focus
Range touch or 30 feet; Targets 1 creature or object
To cast this spell, you must be holding a metal ingot as a focus spell component. Metal springs from your hand at a target you specify either in melee or at range dealing 3d4 bludgeoning, slashing, or piercing damage plus your spellcasting ability modifier; the type of damage is determined when you cast the spell and takes on the properties of the ingot you are holding when you cast this spell. Attempt a spell attack roll against your target’s AC. This is normally a ranged attack, but you can also attempt a melee attack against a creature in your unarmed reach.
Critical Success The target takes double damage. If the attack dealt piercing or slashing damage, the target also takes 1d4+2 persistent bleed damage.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4 and the persistent damage increases by 1.
化火為煙 Smoke Storm  專長 6
[專注][絕技][傳奇操念使][毒素]
需求元素念力
你將至多5'方格的非魔法火焰轉化成20'瀰漫區域的煙幕,這會使該火焰熄滅。所有處於煙幕中的生物獲得隱蔽,但每個在煙幕中開始回合的生物需進行DC為你的法術DC的強韌豁免。承受持續火焰傷害的生物可以成為此能力的目標。
成功 目標需要屏息,否則陷入噁心1。
失敗 目標陷入噁心1。
大失敗 目標陷入噁心2。
劇透 -   :
Legendary Kineticist Concentrate Flourish Poison
Prerequisite Elemental Conduit Fire
You transform up to a 5-foot square of non-magical fire into a 20-foot emanation of smoke, which extinguishes the fire. All creatures in the smoke are concealed, and creatures that begin their turn in the smoke must attempt a Fortitude save against your spell DC. Creatures taking persistent fire damage are eligible targets.
Success The creature must hold their breath or become sickened 1.
Failure The creature becomes sickened 1.
Critical Failure The creature becomes sickened 2.
念動迷彩 Telekinetic Cloaking  專長 6
[專注][絕技][傳奇操念使]
需求元素念力 以太
你用以太綁帶纏繞自己扭曲周圍的光線以藏身。你獲得藏匿。但若你身處漂浮著密集粒子的環境,例如煙或霧等,則改為獲得隱蔽。此效果持續1分鐘或直到你攻擊或施放法術。
劇透 -   :
Legendary Kineticist Concentrate Flourish
Prerequisite Elemental Conduit Aether
You wrap yourself in bands of obscuring aether, bending light around you. You become hidden. If you are in an area with dense particles, such as smoke, fog, or mist, then you become merely concealed. This effect lasts for 1 minute or until you attack or cast a spell.
念動戰技 Telekinetic Maneuvers  專長 6
[絕技][傳奇操念使][操作]
需求元素念力 以太
你以一波念動力推移敵人或他攜帶的物品。以法術攻擊骰而非運動檢定向念動射程內的目標發動卸武推撞摔絆
劇透 -   :
Legendary Kineticist Flourish Manipulate
Prerequisite Elemental Conduit Aether
With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, or Trip the target using a spell attack roll instead of an Athletics check so long as the target is within range of your telekinetic blast.
水波舞者 Waterdancer  專長 6
[傳奇操念使]
需求元素念力
你以流動的水圍繞自己並藉著水流移動,使你在速度上獲得10'狀態加值。當你身處水中時,改為獲得等同於速度的游泳速度。你可以單動作啟動或關閉此效果。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
You create a current of water to surround you and push you around, granting you a 10-foot status bonus to your Speed or granting you a swim Speed equal to your Speed if you are in water. You can activate or halt this ability as one action.
土石重縛 Weight of the Earth  專長 6
[傳奇操念使]
需求元素念力
你獲得聚能法術版的地縛術CRB
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain earthbind as a focus spell.
風雲視覺 Windsight  專長 6
[偵測][傳奇操念使]
需求元素念力
你能看穿雲霧,無視來自其的隱蔽。當你不在真空環境進行搜索時,可搜索內60'錐形區域或30'爆發區域的生物,或鄰接的20'見方區域的物品。
劇透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Air
You gain the ability to see through mist and fog, ignoring any concealed condition it causes. When not in a vacuum and Seeking, you can detect creatures in a 60-foot cone or 30-foot burst and objects in a 20-foot square adjacent to you.
« 上次编辑: 2021-12-18, 周六 14:44:31 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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« 回帖 #4 于: 2021-12-01, 周三 21:15:23 »
8級

水生視覺 Aquasight  專長 8
[偵測][傳奇操念使]
需求元素念力
你能看穿水和霧,無視來自其的隱蔽。在你視線中的[水][水棲][兩棲]生物永不對你隱蔽或藏匿,一直為可見。
劇透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Water
You gain the ability to see through mist and water, ignoring any concealed condition it causes. Water, aquatic, and amphibious creatures in your line of sight are never concealed or hidden from you, but are observed instead.
以太身軀 Body of Aether  專長 8
[專注][傳奇操念使][化形][變化]
需求元素念力 以太
頻率 每小時1次
你獲得等級點臨時生命值,進入隱匿,並在隱秘檢定上獲得+2狀態加值。此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Aether
Frequency once per hour
You gain temporary Hit Points equal to your level, gain the concealed condition, and gain a +2 status bonus to Stealth checks. These benefits last for 1-minute.
雲氣身軀 Body of Air  專長 8
[專注][傳奇操念使][化形][變化]
需求元素念力
頻率 每小時1次
你獲得等同於速度的飛行速度,並在抵抗氣體攻擊(例如吸入式毒藥)的反射豁免上獲得+2狀態加值。此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Air
Frequency once per hour
You gain a fly Speed equal to your Speed, gain a +2 status bonus on Reflex saves and against gas attacks, such as inhaled poisons. These benefits last for 1-minute.
土石身軀 Body of Earth  專長 8
[專注][傳奇操念使][化形][變化]
需求元素念力
頻率 每小時1次
你在AC上獲得+2狀態加值,但在速度上承受-10'減值(最低到5'),且只要你能接觸到土或石便可得到快速治療1。此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Earth
Frequency once per hour
You gain a +2 status bonus to your AC, take a –10 status penalty to your Speed (minimum 5-feet), and gain fast healing 1 as long as you are touching earth or stone. These benefits last for 1-minute.
烈焰身軀 Body of Fire  專長 8
[專注][傳奇操念使][化形][變化]
需求元素念力
頻率 每小時1次
你在反射豁免上獲得+2狀態加值,並在火衝藍焰擊的傷害骰上獲得+2狀態加值。此外,你能以自由動作發動炎之血肉。此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Fire
Frequency once per hour
You gain a +2 status bonus to Reflex saves and to damage rolls with your fire blast and blue flame blast. Additionally, you can use Searing Flesh as a free action. These benefits last for 1-minute.
冰霜身軀 Body of Ice  專長 8
[專注][傳奇操念使][化形][變化]
需求元素念力 寒冷
頻率 每小時1次
你在AC上獲得+1狀態加值,在對抗擒拿的強韌DC上獲得+4狀態加值,在逃脫檢定上獲得+4狀態加值。當鄰接你的生物以近戰攻擊命中你時,該生物承受2d6寒冷傷害。此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph Transmutation
Prerequisite Elemental Conduit Cold
Frequency once per hour
You gain a +1 status bonus to your AC, a +4 status bonus to your Fortitude DC against Grapple checks, and a +4 status bonus to Escape checks. When an adjacent creature hits you with a melee attack, they take 2d6 cold damage. These benefits last for 1-minute.
疾速 Celerity  專長 8
[傳奇操念使]
需求元素念力 氣,電擊
你獲得疾速聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Electricity
You gain celerity as a focus spell.
引用
疾速 Celerity  聚能法術 4

[罕見][傳奇操念使][變化]
施放姿勢,語言
射程 30';目標 1個生物
持續時間 1分鐘
你將氣元素位面的疾速注入目標之中。目標獲得迅捷狀態,且每輪可以此額外動作進行跳躍快步行走打擊
升階(8環級) 你可以至多6個生物為目標。
劇透 -   :
Uncommon Legendary Kineticist Transmutation
Cast[two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Duration 1 minute
You imbue the target with the swiftness of the Plane of Air. The target gains the quickened condition and can use the extra action each round to Leap, Step, Stride, or Strike.
Heightened (8th) You can target up to 6 creatures.
融身土石 Earthmeld  專長 8
[罕見][傳奇操念使][變化]
需求元素念力
你能將身形潛進土或石中至多1小時不必呼吸,使你能暗中竊聽周遭的談話。使用此能力時,你在假扮成土或石的易容檢定上獲得+4狀態加值。
劇透 -   :
Uncommon Legendary Kineticist Transmutation
Prerequisite Elemental Conduit Earth
You can meld into earth and stone for up to an hour without taking a breath, allowing you to hear nearby conversations without being detected. You gain a +4 status bonus on Disguise checks to appear like earth or stone when you are melded in this way.
雷霆舞步 Electric Boogaloo  專長 8
[傳奇操念使][傳送]
需求元素念力 電擊
先決條件 雷霆滑步
需求 你在你的回合期間使用了雷霆滑步
觸發 你的回合結束
你使用雷霆滑步。
劇透 -   :
Legendary Kineticist Teleportation
Prerequisite Elemental Conduit Electricity; Prerequisite Electric Slide
Requirement you used Electric Slide on your turn; Trigger your turn ends.
You use Electric Slide.
元素飛行 Elemental Flight  專長 8
[傳奇操念使][移動]
需求元素念力 以太,氣,火
頻率 每回合1次
你驅使元素念力來騰空而起,飛行至多到你速度的距離。若你沒有在穩固地面上結束移動,則正常墜落。但若你的元素念力為氣,則直到你下回合結束前不開始墜落。
劇透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Aether, Air, Fire
Frequency once per turn
You use your element to propel yourself through the air, Flying up to your speed. If you do not land on solid ground, you fall normally. If you have the air Elemental Conduit, you don’t fall until the end of your turn.
烈火視覺 Firesight  專長 8
[偵測][傳奇操念使]
需求元素念力
你能看穿火和煙,無視來自其的隱蔽。在你視線中的[火]生物永不對你隱蔽或藏匿,一直為可見。
劇透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Fire
You gain the ability to see through flames and smoke, ignoring any concealed condition it causes. Fire creatures in your line of sight are never concealed or hidden from you, but are observed instead.
念襲連擊 Flurry of Blasts  專長 8
[傳奇操念使]
指定1種念襲;以最高-1的環級用該念襲進行3次法術攻擊骰,此時視為該念襲帶有靈巧武器特徵,並正常計算多次攻擊減值。
劇透 -   :
Legendary Kineticist
Choose a single kinetic blast; attempt three spell attacks with that blast as if it had the agile trait and was cast at 1 level lower than your highest spell level. Calculate your multiple attack penalty normally.
醫療爆發 Healing Burst  專長 8
[傳奇操念使]
需求元素念力 以太,水
你可以3行動施放念力醫療,此時會回復離你30'內所有活物的生命值,但治療量只有一半。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water
When you cast kinetic heal you can spend 3 actions to cast the spell to heal all living creatures within 30 feet for half the listed amount of Hit Points.
淨身烈火 Purifying Flames  專長 8
[傳奇操念使]
需求元素念力
你不需要醫療工具也能進行治療疾病治療中毒,且可以原能法術攻擊骰代替醫療檢定。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
You can Treat Disease or Treat Poison without healer’s tools, and can use your primal spell attack bonus in place of your Medicine check.
急寒 Sudden Chills  專長 8
[專注][絕技][失能][傳奇操念使]
需求元素念力 寒冷
你使30'內的1個活物感受到冷冽寒氣。目標需進行DC為你的原能法術DC的強韌豁免來決定效果。對寒冷有抗力或免疫的生物不受此效果影響。
大成功 目標不受影響。
成功 目標在你的下回合開始前陷入措手不及。
失敗 目標陷入震懾1且在你的下回合開始前陷入措手不及。
大失敗 目標陷入震懾2且在你的下回合開始前陷入措手不及。
劇透 -   :
Legendary Kineticist Concentrate Flourish Incapacitation
Prerequisite Elemental Conduit Cold
You fill a living creature within 30 feet of you with an intense cold. Your target attempts a Fortitude save against your primal spell DC to determine the effects. Creatures immune or resistant to cold are immune to this effect.
Critical Success No effect.
Success The target is flat-footed until the beginning of your next turn.
Failure The target is stunned 1 and flat-footed until the beginning of your next turn.
Critical Failure The target is stunned 2 and flat-footed until the beginning of your next turn.
疾如風 Swift as the Wind  專長 8
[專注][傳奇操念使][變化]
需求元素念力 氣,電擊
頻率 每分鐘1次
你及30'內的盟友在你的下回合結束前於速度上獲得+10'狀態加值。若你持有此專長,在計算旅行速度時將你及至多6個盟友速度視為比正常快10'。
劇透 -   :
Legendary Kineticist Concentrate Transmutation
Prerequisite Elemental Conduit Air, Electricity
Frequency once per minute
You and your allies within 30 feet gain a +10 status bonus to their Speeds until the end of your next turn. While you have this feat, calculate the overland Speed of you and up to 6 allies as if their Speed were 10-feet faster.
念動觸覺 Touchsight  專長 8
[偵測][傳奇操念使]
需求元素念力 以太
以太絲線連接著任何你以念動力觸碰過的事物。當你以念動力場彈向生物造成傷害後,該生物直到你的下回合結束前對你為可見。直到此效果結束前,該生物無法變得對你無蹤、藏匿或隱蔽。
劇透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Aether
You attach strands of aether to everything your telekinesis touches. When you damage a creature with your telekinetic blast or force blast, they become observed by you until the end of your next turn. They cannot become undetected, hidden, nor concealed to you until this duration expires.
烈焰步跡 Trail Blaze  專長 8
[絕技][傳奇操念使][移動]
需求元素念力
行走2次。每當你離開格子時,會留下5'厚10'高的火牆,此火牆會在你下回合開始時消滅。火牆兩側的生物互有隱蔽。任何試圖穿越火牆或在回合開始時與火牆同格的生物承受4d6火焰傷害。
劇透 -   :
Legendary Kineticist Flourish Move
Prerequisite Elemental Conduit Fire
Stride twice. Every time you leave a square, you leave a 5-foot-thick wall of flame that rises 10-feet-high until the beginning of your next turn. Everything on each side of the wall is concealed from creatures on the opposite side. Any creature that crosses the wall or is occupying the wall’s area at the start of its turn takes 4d6 fire damage.
震地感官 Tremorsense  專長 8
[傳奇操念使]
需求元素念力
你獲得射程30'的顫動感知模糊感官。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain tremorsense (imprecise) up to a range of 30 feet.
水面升降 Water Manipulator  專長 8
[傳奇操念使]
需求元素念力
你獲得水面升降聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
You gain water manipulation as a focus spell.
引用
水面升降 Water Manipulator  聚能法術 4

[罕見][塑能][傳奇操念使][水]
施放姿勢,語言
射程 可變;區域 可變
持續時間 維持至多1分鐘
你控制周圍的水分,自在地提高或降低水面。指定念襲射程內任意連續格子分量的水體。你將該些格子內的水面升或降5'。當你維持此法術時,可再將水面升或降5',至多可以升降到20'。在法術區域內開始回合的[水][水棲][兩棲]生物陷入緩慢1。
劇透 -   :
Uncommon Legendary Kineticist Evocation Water
Cast[two-actions] somatic, verbal
Range varies; Area varies
Duration sustained up to 1 minute
You control the water around you, raising the water level or lowering it, as you please. Select any number of contiguous squares of water around you within your kinetic blast’s range. You raise or lower the water level in those squares by 5 feet. When you Sustain the Spell, you can raise or lower the water level by an additional 5 feet, up to a maximum of 20 feet. Water, aquatic, and amphibious creatures who start their turn in the area are slowed 1.
水波感官 Watersense  專長 8
[傳奇操念使]
需求元素念力
你獲得射程120'的水波感知模糊感官。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
While submerged in water, you gain tremorsense (imprecise) up to a range of 120 feet, but only for creatures also submerged in water.
10級

以太人偶 Aether Puppet  專長 10
[罕見][傳奇操念使]
需求元素念力 以太
你能以1小時的施法時間執行活化物體CRB儀式。你在這個儀式檢定成功時,視為大成功處理。你可不以昂貴精油為儀式的開銷,改為花費1點聚能點;若如此做,則在活化物體被摧毀或對其的魔法束縛被解除(單動作)前,這個聚能點無法恢復。
劇透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Aether
You are able to perform the animate object ritual with a casting time of 1 hour. When you get a success, you get a critical success instead. Instead of expending rare oils with the listed value, you can expend one Focus Point; you cannot regain that Focus Point until the animated object is destroyed or the magic binding it is dismissed (a single action).
元素隧道 Elemental Corridor  專長 10
[探索][傳奇操念使]
需求元素念力 氣,寒冷,土,火,水
你在與自己念力相應的元素物質上打通隧道穿過其中,在路經時將該些物質擠開,你離開後則回歸原位。你能在元素物質中打開15'寬15'高50'長的隧道。若你在身處隧道的期間進入遭遇模式,則你每回合需以1個動作維持隧道,否則在你的回合結束時隧道會塌陷,所有元素物質回歸原位。你可以此能力在暴風雨、積雪、炎石、野火、岩漿或海水中打開隧道,只要你的元素念力與擠開的物質相應。
劇透 -   :
Legendary Kineticist Exploration
Prerequisite Elemental Conduit Air, Cold, Earth, Fire, Water
You create a passage by tunneling through your element, shunting elemental matter aside as you pass and allowing it to move back into its original position after you’ve gone. You can shunt enough matter to create a 15-foot-wide, 15-foot-high tunnel that is 50-feet long. If you enter Encounter Mode while using this activity, you must use one action each round to Sustain a Spell on the elemental corridor, otherwise the corridor collapses and the elemental matter returns to its original state at the end of your turn. You can tunnel through hurricanes, snow banks, solid rock, wild fires, lava, or the ocean floor as long as your Elemental Conduit matches the elemental material you are tunneling through.
元素反擊 Elemental Shield  專長 10
[傳奇操念使]
需求元素念力 氣,寒冷,土,電擊,火,力場,水
觸發 在你徒手觸及範圍內的生物以近戰武器或非武裝攻擊向你造成傷害
你向該生物造成2d6傷害,傷害類型需與你的某種念襲相同。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Force, Water
Trigger a creature within your natural reach deals damage to you with a melee weapon or natural attack.
You deal 2d6 damage to that creature; the damage must be the same type as dealt by one of your kinetic blasts.
注能專精 Infusion Specialization  專長 10
[傳奇操念使]
指定1種注能;你在以最低環級施放該注能時不需消耗聚能點。
劇透 -   :
Legendary Kineticist
Choose one infusion; you gain the ability to cast that infusion at its lowest level without expending a Focus Point.
偏光蜃影 Shimmering Mirage  專長 10
[傳奇操念使][操作]
需求元素念力 以太,氣,火,水
頻率 每小時1次
你以元素物質偏折光線(或是操作以太,或是調節氣壓,或是高熱蜃影,或是一層薄水),使你獲得隱蔽1分鐘。
劇透 -   :
Legendary Kineticist Manipulate
Prerequisite Elemental Conduit Aether, Air, Fire, Water
Frequency once per hour
Your elemental matter bends light (by weaving aether, changing air pressure, creating heat mirages, or thin layers of water), giving you concealment for 1 minute.
電刺神經 Synaptic Stun  專長 10
[失能][傳奇操念使]
需求元素念力 電擊
需求 你的上個動作是成功造成傷害的電刺
電流超載被念襲傷害的目標,目標需進行DC為你的法術DC的強韌豁免。
大成功 目標不受影響。
成功 目標在你的下個回合開始前陷入呆滯1。
失敗 目標在你的下個回合開始前陷入震懾1與呆滯2。
大失敗 目標在你的下個回合開始前陷入震懾2與呆滯4。
劇透 -   :
Legendary Kineticist Incapacitation
Prerequisite Elemental Conduit Electricity
Requirements your last action was an electric blast that dealt damage
A target damaged by your blast is overloaded with electrical energy. They must attempt a Fortitude save against your spell DC.
Critical Success No effect.
Success The target is stupefied 1 until the beginning of your next turn.
Failure The target is stunned 1 and stupefied 2 until the beginning of your next turn.
Critical Failure The target is stunned 2 and stupefied 4 until the beginning of your next turn.
12級

念襲橫掃 Blade Whirlwind  專長 12
[傳奇操念使]
施放1個已知念襲。以該念襲向鄰接你的所有敵人發動攻擊。對每個目標分別投攻擊骰。
劇透 -   :
Legendary Kineticist
Cast a kinetic blast you know. Attack all adjacent enemies with your kinetic blast. Roll a separate spell attack roll for each target.
潛地 Earth Glide  專長 12
[罕見][傳奇操念使]
需求元素念力
先決條件 融身土石
你能穿越土石移動。你獲得速度一半的掘地速度,且在移動時不會留下坑道或其他痕跡。
劇透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Earth; Prerequisite Earthmeld
You can Burrow through earthen matter, including rock. When you do so, you move at half your Speed, leaving no tunnels or signs of your passing.
元素通信 Elemental Transmission  專長 12
[罕見][探索][傳奇操念使]
需求元素念力 氣,寒冷,土,火,水
頻率 每小時1次
你能透過念力控制元素物質來與其他身處同位面的生物交流。你必須知道目標生物的姓名,且你們兩者必須都在與你的元素念力同元素的某個集中元素物質團塊(例如霧、積雪、石堆、篝火、或一碗水等)10'內。非自願目標依然能從元素物質中聽見你的聲音與看見你的臉,但除非他打算回話你無法看見或聽見他;在同意通信的場合你能與目標生物進行至多10分鐘的談話。
劇透 -   :
Uncommon Legendary Kineticist Exploration
Prerequisite Elemental Conduit Air, Cold, Earth, Fire, Water
Frequency once per hour
You can manipulate your element to allow you to converse with another creature on the same plane as you. The creature must be one you can name and both of you must be within 10-feet of a concentration of elemental matter matching one of your Elemental Conduits such as fog, a snow bank, pile of rocks, bonfire, or bowl of water. Unwilling creatures can hear you and see your face in the elemental matter but do not appear before you unless they choose to respond, otherwise you can carry a conversation with the target creature for up to 10-minutes.
化身念襲 Ride the Blast  專長 12
[專注][傳奇操念使]
需求元素念力 氣,寒冷,土,電擊,火,力場,水
你在下回合開始前施放下1個念襲時會將身軀轉化為活能量並隨著該念襲移動。你在念襲路徑的終點,或是在爆發/瀰漫區域的中心點現身。
劇透 -   :
Legendary Kineticist Concentrate
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Force, Water
The next kinetic blast you cast before the beginning of your next turn transforms your body into living energy and travels with the blast. You appear at the end of the blast’s path or in the center of a burst, emanation, or spread.
窺探觸覺 Spying Touchsight  專長 12
[預言][傳奇操念使][探知]
需求元素念力 以太
先決條件 念動觸覺
當你發動念動觸覺時,你可將連接1個生物的以太絲線存續至多1小時。在期間對目標獲得關照術CRB的效果,且可透過該生物五感中的1種來觀察周遭(以單動作能切換觀察用的感官)。當你透過目標的感官來觀察時,你自己相應的感官會鈍化。透過識破隱形CRB及類似效果能發現目標沾上的以太線,沿著線走就能抵達你或目標處。這個以太線在你或目標使用[傳送]效果、被解除魔法、或承受5點力場傷害後斷裂。
劇透 -   :
Legendary Kineticist Divination Scrying
Prerequisite Elemental Conduit Aether; Prerequisite Touchsight
When you use Touchsight, you can allow your strand of aether to stay attached to a single creature for up to one hour. During that time you gain the benefit of status on that creature and can spy in it using any of your five senses, changing which senses to share with the creature by spending one action. While you are experiencing a target’s sense, your own sense is dulled. Creatures using see invisibility or similar effects can notice the trailing strand of aether and follow it to you or the creature you are spying on. This strand can be broken by you or the target using a teleportation effect, by dispelling it, or by dealing 5 force damage to the strand.
超聚合 Supercharge  專長 12
[傳奇操念使]
頻率 每分鐘1次
你進行念力凝聚
劇透 -   :
Legendary Kineticist
Frequency once per minute
You Gather Power.
操作風勢 Wind Manipulator  專長 12
[專注][傳奇操念使][操作]
需求元素念力
你操作半徑為你的突風念襲射程的區域內的風速及風向。以此產生強風時,受影響的生物採用在風中移動規則(CRB>GM>環境>氣候>風),此時以你的法術DC為空中機動與運動檢定的DC。你也可向區域內所有的生物產生如同造風術CRB一般的陣風。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Air
You control the wind’s speed and direction to the entire area within the range of your air blast. If you create strong winds, creatures function as described in Moving in Wind, using your spell DC for their Maneuver in Flight and Athletics checks. Instead, you are able to create winds strong enough to affect all creatures in your air blast range with gust of wind.
14級

水生軀體 Aquabody  專長 14
[傳奇操念使][化形][變化]
需求元素念力
先決條件 元素適應
你與水親和到獲得[兩棲]特徵的地步。你能在水面如同地面一般行走,即便這個水可能正在快速流動;依照GM判斷,特別洶湧的水流可視為困難地形。潛入水中時,你獲得速度*2的游泳速度。你不因為在水中攻擊而承受減值。你從水下發動的水突在法術攻擊骰及法術DC上獲得+2狀態加值。
劇透 -   :
Legendary Kineticist Morph Transmutation
Prerequisite Elemental Conduit Water; Prerequisite Elemental Adaptation
You become truly one with the water and gain the amphibious trait. You are able to walk on water as easily as land, even if the water is flowing swiftly; at the GM’s discretion particularly turbulent water counts as difficult terrain. When submerged, you gain a swim Speed equal to double your Speed. You take no penalties for attacking underwater. Your water blasts made underwater gain a +2 circumstance bonus to spell attack rolls and spell DCs.
生電平衡 Bioelectric Balance  專長 14
[傳奇操念使]
需求元素念力 電擊
你進行再聚能時一併調整了自己的神經系統,強化反應能力。你在1小時內進行的下1次先攻骰上獲得+4狀態加值。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Electricity
When performing a refocus activity you hone your body’s nervous system, heightening your reflexes. You gain a +4 status bonus to your next Initiative roll within the next hour.
熱血沸騰 Burning Blood  專長 14
[傳奇操念使]
需求元素念力
你進行再聚能時身體會升高體溫來對抗一切感染。向所有影響你的毒素和疾病效果進行豁免,並無視任何失敗及大失敗的結果。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When performing a refocus activity, your body temperature rises, fighting off any infection. Attempt a saving throw against all poisons and diseases currently affecting you, ignore any failures or critical failures.
土石滋養 Earthen Rejuvenation   專長 14
[傳奇操念使]
需求元素念力
你進行再聚能時若能接觸天然土石,則恢復等級*2點生命值。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
When performing a refocus activity and in contact with natural earth or stone, you heal 2 Hit Points for each level you have.
土語 Earthsense  專長 14
[罕見][預言][探索][傳奇操念使]
需求元素念力
先決條件 震地感官
你可以10分鐘安靜冥想,來收集周遭環境的龐大情報。進行土元素位面學識檢定,DC為你的等級的標準DC。若檢定成功,你得知離你1000'範圍內有多少生物,他們的體型,以及他們與你的相對方位,前提是這些生物必須與地面接觸。你也能粗略了解任何地底洞窟、隧道、走廊或房間的布局。
劇透 -   :
Uncommon Legendary Kineticist Exploration Divination
Prerequisite Elemental Conduit Earth; Prerequisite Tremorsense
When you spend at least 10-minutes in silent meditation, you can discover a vast amount of information about the area around you. Attempt a Plane of Earth Lore check against the standard DC for your level; if you succeed, you learn the number of creatures, their size, and their relative direction within a 1,000-foot radius so long as those creatures are in contact with the ground. You also learn the rough layout of any subterranean caverns, tunnels, hallways, or rooms.
冷澈沉著 Frozen Calm  專長 14
[傳奇操念使]
需求元素念力 寒冷
你進行再聚能時你集中心志掌握情緒。你在1小時內進行的下1次對抗[情緒]效果的豁免上獲得+4狀態加值。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
When performing a refocus activity, you center yourself and take control over your emotions, gaining a +4 Status bonus against the next saving throw you attempt to resist an emotion effect within the next hour.
水信 Flow of Information   專長 14
[罕見][預言][探索][傳奇操念使][探知]
需求元素念力
你可以10分鐘接觸水體並安靜冥想,來透過水體投射你的感官,使你能夠聽見離你1000'範圍內且鄰接或位於該水體中的聲音。你只能同時在1處地點集中你的感官。使用此能力時你對在你身體周遭發生的事為目盲及耳聾。
劇透 -   :
Uncommon Legendary Kineticist Exploration Divination Scrying
Prerequisite Elemental Conduit Water
When you spend at least 10-minutes in silent meditation while in contact with a body of water, you can project your senses through the water, allowing you to hear and listen to things happening within 1,000 foot radius of you as long that location is within or adjacent to the body of water. You can only focus your senses on one specific place at a time. While using this ability you are blinded and deafened to activities around you.
力場屏障 Force Barrier  專長 14
[傳奇操念使]
需求元素念力 力場
你獲得力場屏障聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force
You learn the force barrier focus spell.
引用
力場屏障 Force Barrier  聚能法術 7

[罕見][塑能][傳奇操念使]
施放姿勢
觸發 你或與你鄰接的1個生物成為攻擊、法術或區域效果的目標。
區域 1個5'球體
持續時間 維持至多1分鐘
你創造不可見的力場牆來組成以你為中心的5'球體。此球體也會覆蓋鄰接格子中的所有生物與物品。若某生物或物品的尺寸無法為球體所容納,則會被推撞離開你至離你最接近的可用空格。此球體不會穿過如牆或地板等不可動的物品。此球體在其他方面如同力場牆CRB一般運作。此法術會在觸發的攻擊/法術/區域效果結算前完成,並使力場屏障成為新的目標。若觸發區域效果本來該以球體內部的某處為發源點(例如爆發區域),改為以力場屏障外最接近的空格或格子角落為發源點。
升階(+1) 牆的生命值增加20。
劇透 -   :
Uncommon Legendary Kineticist School
Cast [reaction] somatic; Trigger You or a creature adjacent to you is targeted by an attack, spell, or area effect.
Range personal; Area one 5-foot sphere
Duration sustained up to 1 minute
You form an invisible wall of pure force around you in a 5-foot sphere. The sphere encompases all creatures and objects in adjacent spaces. If a creature or object does not fit within the sphere, they are Shoved away from you to the closest available space. The sphere does not penetrate immovable objects such as the walls or floor. It functions in all other ways as wall of force. The spell manifests before resolving the triggering attack, spell, or area effect and the force barrier becomes its new target. Area effects triggering this spell, such as bursts, with a grid intersection or square inside the force barrier as their origin point instead originate from the closest square or grid intersection outside of the force barrier.
Heightened (+1) The Hit Points of the wall increases by 20.
念力療癒 Kinetic Revivification  專長 14
[傳奇操念使]
需求元素念力 以太,水
先決條件 念力醫療
你以念力醫療治癒生物後,一併將該生物的受傷狀態解除。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether, Water; Prerequisite Kinetic Healer
After you heal a creature with kinetic heal, you end their wounded condition.
機動凝聚 Mobile Gathering  專長 14
[傳奇操念使][移動]
需求元素念力 氣,電擊,火
頻率 每分鐘1次
你進行行走念力凝聚
劇透 -   :
Legendary Kineticist Move
Prerequisite Elemental Conduit Air, Electric, Fire
Frequency once per minute
You Stride and Gather Energy.
反應觸覺 Reactive Touchsight  專長 14
[偵測][傳奇操念使]
需求元素念力 以太
你永不因生物對你為無蹤或藏匿,又或是生物在夾擊你而措手不及。在從你開始的30'瀰漫區域內對你為無蹤的生物,改為對你為藏匿。
劇透 -   :
Legendary Kineticist Detection
Prerequisite Elemental Conduit Aether
You never have the flat-footed condition because a creature is undetected or hidden from you or because a creature is flanking you. Creatures who are undetected by you and are within a 30-foot emanation from you are instead hidden from you.
撕裂冰槍 Rending Ice  專長 14
[偵測][傳奇操念使]
先決條件 可施放冰槍
你的冰槍命中敵人時額外造成1d4持續流血傷害,重擊時額外造成3d4持續流血傷害。
劇透 -   :
Legendary Kineticist
Prerequisite ability to cast ice blast
Successful attacks with your ice blast deal 1d4 persistent bleed damage; critical hits with your ice blast deal 3d4 persistent bleed damage.
熾熱烈火 Searing Flame  專長 14
[傳奇操念使]
需求元素念力
你的火衝藍焰擊能無視目標生物的火焰抗力,但還是會被火焰免疫無效化。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When targeting a creature with your fire blast or blue flame blast, you ignore the target’s fire resistance, but not immunity.
天行 Sky Walk  專長 14
[專注][傳奇操念使][操作][變化]
需求元素念力
頻率 每小時1次
你賦予離你30'內的所有盟友等同於其速度或20'(兩者取高)的飛行速度,此效果持續1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Manipulate Transmutation
Prerequisite Elemental Conduit Air
Frequency once per hour
You grant all allies within 30 feet a fly Speed equal to their Speed or 20-feet, whichever is greater for 1 minute.
念動隱形 Telekinetic Invisibility  專長 14
[傳奇操念使]
需求元素念力 以太
先決條件 念動迷彩
你使用念動迷彩時,變得隱形。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether; Prerequisite Telekinetic Cloaking
When you use Telekinetic Cloaking, you become invisible.
風之翼 Wings of Air  專長 14
[傳奇操念使]
需求元素念力
你獲得等同於速度的飛行速度。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air
You gain a fly Speed equal to your Speed.
« 上次编辑: 2021-12-17, 周五 11:09:47 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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專長16/18/20
« 回帖 #5 于: 2021-12-01, 周三 21:15:29 »
16級

凍結靜滯 Cryokinetic Stasis  專長 16
[傳奇操念使]
需求元素念力 寒冷
你獲得凍結靜滯聚能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Cold
You learn the cryokinetic stasis focus spell.
引用
凍結靜滯 Cryokinetic Stasis  聚能法術 8

[罕見][咒法][失能][傳奇操念使]
施放姿勢,語言
射程 30';目標 1個生物或物品
豁免 反射;持續時間 1分鐘
你立刻將目標徹底凍結,封入冰殼之中。此冰殼的AC為20,硬度為10,生命值為60,免疫 寒冷,抗力 10 揮砍,弱點 10 火焰。向目標發動的攻擊會先向冰殼結算,在冰殼被破壞時,溢出的傷害會轉移到目標身上。飛行生物會立刻墜落,此時通常會碰傷冰殼。反射豁免成功的目標完全迴避此效果。
升階(+1) 冰殼的生命值增加20。
劇透 -   :
Uncommon Legendary Kineticist Conjuration Incapacitation
Cast[three-actions] somatic, verbal
Range 30 feet; Targets 1 creature or object
Saving Throw Reflex; Duration 1 minute
You deep freeze your target instantly, encasing it within a shell of ice. The ice has AC 20, Hardness 10, 60 Hit Points, is immune to cold damage, has Resistance 10 slashing, and Weakness 10 fire. Attacks directed at the target strike the shell of ice first, damaging it until it is destroyed; remaining damage transfers through to the target. Flying targets immediately fall to the ground, often damaging the ice shell. Targets that succeed on a Reflex save completely avoid the effect.
Heightened (+1) The shell of ice has 20 more Hit Points.
土石言語 Earth Tongue  專長 16
[傳奇操念使]
需求元素念力
你獲得石言術CRB常駐內在原能法術。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Earth
You gain stone tell as a constant primal innate spell.
元素放逐 Elemental Exile  專長 16
[罕見][傳奇操念使]
需求元素念力 氣,寒冷,土,電擊,火,水
你獲得聚能法術版的放逐術CRB,但此法術只能以與你的某種元素念力帶有同名特徵的生物為目標。
劇透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Air, Cold, Earth, Electricity, Fire, Water
You gain banishment as a focus spell, but can only target creatures with a trait that matches one of your Elemental Conduits.
化身靈體 Ethereal Phasing  專長 16
[傳奇操念使]
需求元素念力 以太
你獲得聚能法術版的幻化靈體CRB,且由你施放時此法術的根源為原能。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
You gain ethereal jaunt as a focus spell. When you cast it, it is a primal spell.
力場球罩 Force Globe  專長 16
[傳奇操念使]
需求元素念力 力場
先決條件 力場屏障
你可以3動作來施放力場屏障,導致該屏障能在你的力場彈射程內的任意某處顯現。會被封入球中的非自願生物能以反射豁免嘗試脫逃之,豁免成功時能移動到鄰接的自選空格。當你維持此法術時,可將球罩向任意方向移動30',移動時會將被封入其中的生物一起移動。若球罩會移入生物所佔據的格子,則推撞該生物,以你的法術攻擊骰代替運動檢定,在這個檢定的效果結算後球罩停止移動。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force; Prerequisite Force Barrier
You can cast force barrier as a three action spell, causing it to manifest anywhere within your force blast’s range. Unwilling creatures that would be trapped inside the sphere can attempt a Reflex save to escape the sphere, moving to an adjacent square of their choice on a successful save. When you sustain the spell, you can move the sphere up to 30 feet in any direction, taking the sphere’s occupants with it. If the sphere would enter a creature’s space, Shove that creature, using your spell attack bonus instead of Athletics; the sphere stops moving after the results of the check are determined.
純焰念襲 Pureflame Blasts  專長 16
[傳奇操念使]
需求元素念力
當你施放帶有[火]特徵的念襲時,只有在對你有利時這些念襲才會被視為魔法效果。擁有針對魔法的特殊防禦的生物無法用之抵抗這些念襲。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
When making a kinetic blast with the fire trait, your blasts are only considered magical if it is beneficial to you. A target with special defenses against magic does not get those defenses against such blasts.
反彈法術 Spell Deflection  專長 16
[傳奇操念使]
需求元素念力 力場
先決條件 力場屏障
當你因為被法術指定為特定目標而觸發並施放了力場屏障時,將整個法術的效果反彈回施法者身上。影響整片區域的魔法效果不受此能力影響。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Force; Prerequisite Force Barrier
When you cast force barrier due to it being triggered by a targeted spell, you reflect the spell away from you and turn it back on its original caster. Magical spells that affect an entire area are not affected.
神經緊張 Twitchy Reactions  專長 16
[傳奇操念使]
需求元素念力 電擊
雷電遊走於你的體內,使你有時會突發地抽動。你在回合開始時獲得2個反應動作而非1個。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Electricity
Electricity surging through your body occasionally causes you to move in sudden, twitchy movements. You gain 2 reactions at the beginning of your turn instead of 1.
究極療癒 Ultimate Revivification  專長 16
[傳奇操念使]
需求元素念力
先決條件 念力療癒
你的念力醫療甚至能將殘破不堪的軀體重建。當你施放念力醫療時,能以在你上回合以後死去的生物為目標,將之復活。目標的生命值回復到1點,並陷入毀滅1。若目標原本就持有毀滅狀態,則將狀態值提升1(至多到3)。你不能以被解離術CRB或死亡效果殺害的生物為目標。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Water
Prerequisite Kinetic Revivification
Your kinetic healing can reconstruct even the most devastated body. When you cast kinetic heal, you can target a creature that has died since your last turn and return it to life. The target returns to life with 1 Hit Point but becomes doomed 1. If they are already doomed, they increase their doomed value by 1 to a maximum of 3. You can’t use Ultimate Revivification if the creature died from disintegrate or a death effect.
風聲 Whispered Secrets  專長 16
[罕見][預言][探索][傳奇操念使][探知]
需求元素念力
你可以在大氣中安靜冥想10分鐘。來透過空氣投射你的感官,使你能夠聽見離你1000'範圍內且沒有被氣密屏障封鎖的聲音。你只能同時在1處地點集中你的感官。使用此能力時你對在你身體周遭發生的事為目盲及耳聾。
劇透 -   :
Uncommon Legendary Kineticist Divination Exploration Scrying
Prerequisite Elemental Conduit Air
When you spend at least 10-minutes in silent meditation while in an atmosphere, you can project your senses through the air, allowing you to hear and listen to things happening within 1,000 foot radius of you, as long as there are no barriers that prevent air flow. You can only focus your senses on one specific place at a time. While using this ability you are blinded and deafened to activities around you.
風飄勢 Windblown Stance  專長 16
[傳奇操念使][架式]
需求元素念力
需求 你正在飛行
你進入能使自己隨著多變風勢擺動的架式,並藉之進行難與預測的動作。當你處於風飄勢時,你在AC及反射豁免上獲得+2環境加值。若你停止飛行,此架式立刻停止。
劇透 -   :
Legendary Kineticist Stance
Prerequisite Elemental Conduit Air
Requirement you are flying
You enter a stance allowing you to ride the fickle winds, allowing them to toss you about in unpredictable patterns. While in Windblown Stance, you gain a +2 circumstance bonus to your AC and Reflex saves. If you stop flying, the stance ends immediately.
18級

精金不壞 Adamantine Resilience  專長 18
[專注][傳奇操念使][化形]
需求元素念力
需求 你的護身念力是頑石之膚
頻率 每日1次
你將肉體轉化為活精金,將你對物理傷害的抗力翻倍1分鐘。
劇透 -   :
Legendary Kineticist Concentrate Morph
Prerequisite Elemental Conduit Earth; Flesh of Stone
Frequency once per day
You transform your body into living adamantine, doubling your Resistance to physical damage for 1 minute.
元素超導 Elemental Superconductor  專長 18
[傳奇操念使]
來自異位面的力量流經你的體內。若距離上次你再聚能時已至少消耗3點聚能點,你進行再聚能時能恢復3點聚能點而非1點。
劇透 -   :
Legendary Kineticist
The power of the planes flows through you. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
永凍之身 Eternal Body  專長 18
[傳奇操念使][化形]
需求元素念力 寒冷
你的體溫降到冰般寒冷;你不再因老化而承受懲罰,也不會因年齡死去。你免疫寒冷傷害。
劇透 -   :
Legendary Kineticist Morph
Prerequisite Elemental Conduit Cold
Your body becomes cold to the touch; you no longer take penalties from aging and do not die of old age. You are immune to cold damage.
水液形體 Fluid Form  專長 18
[傳奇操念使][化形]
需求元素念力
你的肉體完全轉化為液態;你免疫來自非魔法武器的重擊與精準傷害。當你在游泳時,獲得再生 1;此再生可被電擊或火焰傷害中止。
劇透 -   :
Legendary Kineticist Morph
Prerequisite Elemental Conduit Water
Your body transforms into pure liquid; you become immune to critical hits and precision damage from nonmagical weapons. While swimming, you gain regeneration 1; this regeneration is stopped by electricity or fire damage.
異界迴返 Reverse Shift  專長 18
[罕見][傳奇操念使]
需求元素念力 以太,氣,寒冷,土,電擊,火,力場,水
你獲得聚能法術版的異界傳送CRB,但只能以此法術前往你的家鄉位面或你透過元素念力相連的位面。你與該些位面的連接足夠強,因此施法時不需要準備共鳴音叉或其他材料。
劇透 -   :
Uncommon Legendary Kineticist
Prerequisite Elemental Conduit Aether, Air, Cold, Earth, Electricity, Fire, Force, Water
You gain plane shift as a focus spell, but can only use it to travel to your home plane or a plane associated with one of your Elemental Conduits. You do not need a magic tuning fork or material components for the spell, as your connection to the plane is sufficient.
念動接擋 Telekinetic Deflection  專長 18
[傳奇操念使]
需求元素念力 以太
觸發 你成為遠程投擲或投射物攻擊的目標。
進行法術攻擊骰來與觸發攻擊骰對抗。若你的攻擊骰大於敵人的攻擊骰,則本次攻擊自動失誤。若你的攻擊骰比敵人的攻擊骰高10以上,你將攻擊反彈回去;向攻擊者施放念動,此時以原本用來攻擊你的投射物為本次念動的投擲物品。
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Aether
Trigger you are targeted by a ranged thrown or projectile attack.
Attempt a spell attack roll and compare the results to the triggering attack roll. If your result is greater than the attacking creature’s result, the creature’s attack automatically misses. If your roll beats the triggering roll by 10 or more, you reflect the attack back at the attacker; you cast telekinetic blast against the triggering creature using their thrown weapon or projectile as the object used in the spell.
無窮念力 Unlimited Energy  專長 18
[傳奇操念使]
需求元素念力 氣,電擊,火
你獲得常駐的迅捷狀態,但只可用此迅捷賦予的額外動作進行移動或念力凝聚
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Air, Electricity, Fire
You are permanently quickened; you can use your extra action to perform a move action or to Gather Power.
20級

以太建築 Aether Architect  專長 20
[專注][傳奇操念使][操作][構造物]
需求元素念力 以太
你能以變換不定的以太創作至多每級10'立方的建築物。除非你再進行手藝、工程學識或其他類似的技能的檢定,這個建築物的設計會非常單純。這個建築物上附有足夠的拴繩,可以安穩地黏接到任何平面(包括垂直牆面甚或是洞窟的洞頂)上。此建築在你維持此能力時持續存在。若你在使用此能力時花費1點聚能點,則建築物則會存續直到被摧毀;如此做時,這點聚能點無法以再聚能行動回復,但會在你進行每日準備時恢復。你可透過連續多次使用此能力來創造巨大的建築物。
劇透 -   :
Legendary Kineticist Concentrate Manipulate Structure
Prerequisite Elemental Conduit Aether
You are able to spin simple buildings out of scintillating aether, up to one 10-foot cube per level. The are basic in design unless you succeed at a Craft, Engineering Lore, or similar check. The building can consist of tethers to securely latch to any solid surface, even vertical surfaces or cavern ceilings. This building lasts as long as you concentrate. If you expend 1 Force Point, the building lasts until destroyed; you cannot regain that Force Point using a Recovery action, but it is restored to you during your daily preparations. You can use this ability multiple times in a row to create larger edifices.
驟霜 Cold Snap  專長 20
[專注][傳奇操念使][操作]
需求元素念力 寒冷
你立即將由你視線內的某點發源,半徑1哩內的一切冰凍。此區域內的環境溫度變為寒,並在1小時候回復正常。若你在使用此能力時花費1點聚能點,你可將此能力持續時間變為無限。你也可透過消耗聚能點來將降溫效果強化,每花1點聚能點變更冷1階。舉例來說,透過消耗3點聚能點,你能永久地將區域內的環境溫度降為極寒。如此做時,這些聚能點無法以再聚能行動回復,但會在你進行每日準備時恢復。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Cold
You instantly freeze everything in a 1-mile radius, centered on a spot you can see. The area is considered a mild cold zone for 1 hour before the temperature returns to normal naturally. By expending 1 Focus Point, you can change the duration of this ability to unlimited. You can also expend a number of Focus Points to decrease the temperature category by one step per Forus Point spent. For example, you could expend 3 Focus Points to create an area of extreme cold with an unlimited duration. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
浴火重生 From the Ashes  專長 20
[傳奇操念使]
需求元素念力
觸發 你的生命值降至0
頻率 每日1次
你的身軀炸成一團火球,灼燒30'內的敵人並留下一團灰燼。向離你30'內的所有敵人投1次火衝的傷害。在你的下回合開始時,你的身軀(連同裝備)從灰燼中重組,你的生命值變為100,且你在再聚能前陷入緩慢1,
劇透 -   :
Legendary Kineticist
Prerequisite Elemental Conduit Fire
Trigger you reach 0 Hit Points
Frequency once per day
Your body explodes in a tremendous display of fire, scorching enemies within 30 feet and leaving only a pile of ashes. Roll a fire blast against all enemies within 30 feet. At the beginning of your next turn, your body reforms from the ashes (gear intact), you have 100 Hit Points, and you are slowed 1 until you are able to refocus.
全能念力 Omnikinesis  專長 20
[傳奇操念使]
你獲得七元念襲聚能法術。你可透過冥想10分鐘來將1個職業專長重訓成同級或以下的職業專長,但原專長與新專長必須有共通的需求元素念力。以此方式重訓的所有專長會在你下次進行每日準備時回復原狀。
劇透 -   :
Legendary Kineticist
A kineticist gains the transcendent blast focus spell. By spending 10 minutes meditating, a kineticist can retrain one of their class feats with another of equal or lesser level as long as those feats share at least one prerequisite Elemental Conduit. All feats retrained in this manner revert back to their original feat selections during daily preparations.
引用
七元念襲 Transcendent Blast  戲法 10

[稀有][攻擊][戲法][塑能][絕技]
根源 原能
施放姿勢
射程 接觸或500';目標 1個生物或物品
多元宇宙的所有元素能量都由你掌握。每當你施放此法術時,從下列中選擇1種念襲並複製其效果:突風霜打岩擊電刺火衝念動水突
劇透 -   :
Rare Attack Cantrip Evocation Flourish
Tradition primal
Cast [one-action] somatic
Range touch or 500-feet; Targets 1 creature or object
Elemental energy from the entire multiverse is at your command. Each time you cast this spell, choose one of the following spells and duplicate its effects: air blast, cold blast, earth blast, electric blast, fire blast, telekinetic blast, or water blast.
地動山搖 Seismic Master  專長 20
[專注][傳奇操念使][操作]
需求元素念力
你創造局部地震,攻擊地面上的一切。此能力在其他方面如同10環級的地震術CRB一般運作。你在使用此能力時必須花費1點聚能點;若你因故無法支付聚能點,則承受由你施放的岩擊的重擊傷害。支付給此能力的聚能點無法以再聚能行動回復,但會在你進行每日準備時恢復。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Earth
You cause a localized earthquake, damaging everything on the ground. This ability otherwise duplicates the effects of an earthquake (Level 10) spell. You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own earth blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
滔天巨浪 Tidal Wave  專長 20
[專注][傳奇操念使][操作]
需求元素念力
你以視線內海岸上的某處為發源點,創造會襲擊沿岸5哩寬1哩深區域的海嘯。投你施放的水突的傷害骰,並將其效果運用到區域內的一切上,對構造物造成2倍傷害。若你選擇這個水突不造成傷害,區域內依舊會淹水,但改成以10分鐘慢慢淹沒。你在使用此能力時必須花費1點聚能點;若你因故無法支付聚能點,則承受由你施放的水突的重擊傷害。支付給此能力的聚能點無法以再聚能行動回復,但會在你進行每日準備時恢復。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Water
You cause a tsunami, damaging everything on an area of shoreline 5-miles wide by 1-mile inland, centered on a spot of coastline you can see. Roll damage from your water blast and apply it to everything in the area, dealing double damage to structures. If you choose to deal no damage with your water blast the area is still flooded, but the water rushes in over the course of 10-minutes. You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own water blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
無拘之雷 Unbridled Lightning  專長 20
[塑能][傳奇操念使][傳送]
需求元素念力 電擊
你能透過化身雷電來傳送至視線內的任何位置。這視為你施放附加了電擊連鎖線形注能電刺,但射程/區域為無限長並使用了化身念襲專長的效果。或者,你能傳送進雲裡並永久藏身其中。藏身雲朵時,若你持有氣元素念力,你可將雲高速移動(時速約30哩,或說每輪300')來旅行。
劇透 -   :
Legendary Kineticist Evocation Teleporation
Prerequisite Elemental Conduit Electricity
You can teleport yourself anywhere within your line of sight by transforming yourself into a bolt of lightning. This functions as casting an electric blast with a chain infusion or line infusion with unlimited range and the Ride the Blast feat. Alternatively, you can teleport into a cloud and stay there indefinitely. While in a cloud, if you have the Air Elemental Conduit, you can move the cloud at high speeds for overland travel moving approximately 30 miles per hour (or 300 feet per round).
呼風喚雨 Weather Master  專長 20
[專注][傳奇操念使][操作]
需求元素念力
你以10分鐘聚集念力控制周遭的風,來隨心所欲地改變天氣。此能力在其他方面如同操控天氣CRB儀式一般運作;若你在儀式檢定上失敗,視為成功。若你持有複數元素念力,還可創造違反季節和常識的天氣。
寒冷 寒冷天氣,寒溫度,極寒溫度,霰,雹,雪暴
電擊 雷暴
融雪,炎熱天氣,熱溫度,熾熱溫度
霧,細雨,暴雨,颶風
你在使用此能力時必須花費1點聚能點;若你因故無法支付聚能點,則承受由你施放的突風的重擊傷害。支付給此能力的聚能點無法以再聚能行動回復,但會在你進行每日準備時恢復。
劇透 -   :
Legendary Kineticist Concentrate Manipulate
Prerequisite Elemental Conduit Air
You concentrate your energy for 10-mintues, harnessing the power of the winds to create the weather pattern you desire. This ability otherwise functions as the control weather ritual; if you roll a failure on this ritual, you gain a success instead. If you have additional Elemental Conduits, you can create unseasonable weather or contradictory weather.
Cold cold weather, mild cold, extreme cold, sleet, hail, blizzard
Electricity thunderstorm
Fire thaw, hot weather, mild heat, extreme heat
Water fog, drizzle, downpour, hurricane
You must expend 1 Focus Point when using this ability; if you cannot expend a Focus Point when using this ability, you take damage as if you were critically hit by your own air blast. Focus Points expended with this ability cannot be regained using a Recovery action, but are restored to you during your daily preparations.
« 上次编辑: 2021-12-16, 周四 20:30:16 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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  • AbadarPress翻譯機 G5-P4
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兼職變體
« 回帖 #6 于: 2021-12-01, 周三 21:15:49 »
兼職傳奇操念使角色
傳奇操念使變體適合由想添加一些元素畫風但又懶得計算法術位的角色所選用。由於傳奇操念使的施法屬性是體質,想拿一些魔法玩具的肉搏職業也很適合兼職傳奇操念使。
劇透 -   :
The legendary kineticist archetype is great for characters looking to add some elemental flavor to their characters without the hassle of tracking spell slots. Because legendary kineticists use Constitution as their primary spellcasting statistic, martial characters looking for some magical support often make powerful multiclass legendary kineticists.
傳奇操念使入門 Legendary Kineticist Dedication  專長 2
[變體][入門][兼職]
先決條件 體質 14
你能像傳奇操念使一般施法。你獲得施放法術行動。選擇1種元素念力;你獲得該念力的初始念襲。你在原能法術攻擊骰與DC上受訓。你的傳奇操念使變體施法屬性是體質,傳奇操念使變體法術是原能法術。你在自然以及與元素念力相應的學識上受訓,若你已經在該些技能上受訓,則每重複1個技能便自行選擇1個其他技能變為受訓作為替代。你不獲得所選取元素念力的其他能力。
特殊 直至選取另外2個傳奇操念使變體的專長之前,你無法再選擇任何其他[入門]專長。
劇透 -   :
Archetype Dedication Multiclass
Prerequisites Constitution 14
You cast spells like a legendary kineticist. You gain access to the Cast a Spell activity. Choose one Elemental Conduit; you learn the kinetic blast cantrip from your chosen conduit. You’re trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for legendary kineticist archetype spells is Constitution, and they are primal legendary kineticist spells. You become trained in Nature and your Elemental Conduit’s associated Lore skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don’t gain any other abilities from your choice of Elemental Conduit.
Special You cannot select another dedication feat until you have gained two other feats from the legendary kineticist archetype.
基礎傳奇操念使施法 Basic Legendary Kineticist Spellcasting  專長 4
[變體]
先決條件 傳奇操念使入門
你獲得你所選取的元素念力除了念襲以外的另1個元素戲法,以及1種你滿足條件的注能聚能法術。你獲得承受超載念力凝聚動作。若你沒有聚能池,你獲得含有1點聚能點的聚能池,你可通過與你的元素念力互動(見上)來再聚能
劇透 -   :
Archetype
Prerequisites Legendary Kineticist Dedication
You learn the second cantrip listed for your chosen Elemental Conduit and one infusion Focus Spell that you qualify for. You can also use the Accept Burn and Gather Power actions. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4).
基礎操念 Basic Elementalist  專長 4
[變體]
先決條件 傳奇操念使入門
你獲得1個1級或2級傳奇操念使專長。若該專長會給予你新的聚能法術但你沒有聚能池,你獲得含有1點聚能點的聚能池,你可通過與你的元素念力互動(見上)來再聚能
劇透 -   :
Archetype
Prerequisites Legendary Kineticist Dedication
You gain a 1st- or 2nd-level legendary kineticist feat. If that feat grants you a new focus spell and you don’t already have a focus pool, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4).
進階操念 Advanced Elementalist  專長 6
[變體]
先決條件 基礎操念
你獲得1個傳奇操念使專長。在判斷專長的先決條件時,你的傳奇操念使等級等同於自身角色等級的一半。若該專長會給予你新的聚能法術但你沒有聚能池,你獲得含有1點聚能點的聚能池,你可通過與你的元素念力互動(見上)來再聚能;若你已有聚能池,你的聚能池中的聚能點容量提升1(最大到3)。
特殊 你可多次選取該專長。每次選取都會獲得另1個傳奇操念使專長。
劇透 -   :
Archetype
Prerequisites Basic Elementalist
You gain one legendary kineticist feat. For the purpose of meeting its prerequisites, your legendary kineticist level is equal to half your character level. If that feat grants you a new focus spell and you don’t already have a focus pool, you gain a focus pool of 1 Focus Point, which you can Refocus by communing with your element (see page 4). If that feat grants you a new focus spell and you already have a focus pool, increase the number of Focus Points in your focus pool by 1 (maximum 3).
Special You can select this feat more than once. Each time you select it, you gain another legendary kineticist feat.
額外注能 Extra Infusion  專長 6
[變體]
先決條件 基礎傳奇操念使施法
你獲得1個滿足條件的注能聚能法術,且你的聚能池中的聚能點容量提升1(最大到3)。
特殊 你可多次選取該專長。每次選取都會獲得另1個注能聚能法術。
劇透 -   :
Archetype
Prerequisites Basic Legendary Kineticist Spellcasting
You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your focus pool by 1 (maximum 3).
Special You can select this feat more than once. Each time you select it, you gain another infusion Focus Spell.
護身念力 Elemental Defense  專長 8
[變體]
先決條件 傳奇操念使入門
你獲得你所選取的元素念力的護身念力。在判斷護身念力的效果時,你的傳奇操念使等級等同於自身角色等級的一半。
劇透 -   :
Archetype
Prerequisites Legendary Kineticist Dedication
You learn the Elemental Defense Power associated with your chosen Elemental Conduit. When determining the effects of that power, your legendary kineticist level is equal to half your character level.
專家傳奇操念使施法 Expert Legendary Kineticist Spellcasting  專長 12
[變體]
先決條件 基礎傳奇操念使施法
你的原能法術攻擊與DC的熟練度提升至專家,你獲得1個滿足條件的注能聚能法術,且你的聚能池中的聚能點容量提升1(最大到3)。
劇透 -   :
Archetype
Prerequisites Basic Legendary Kineticist Spellcasting
You become an expert in primal spell attack rolls and primal spell DCs. You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your pool by 1 (maximum 3).
大師傳奇操念使施法 Master Legendary Kineticist Spellcasting  專長 16
[變體]
先決條件 專家傳奇操念使施法
你的原能法術攻擊與DC的熟練度提升至大師,你獲得1個滿足條件的注能聚能法術,且你的聚能池中的聚能點容量提升1(最大到3)。
劇透 -   :
Archetype
Prerequisites Expert Legendary Kineticist Spellcasting
You become a master in primal spell attack rolls and primal spell DCs. You learn one infusion Focus Spell that you qualify for and increase the number of Focus Points in your pool by 1 (maximum 3).
« 上次编辑: 2021-12-18, 周六 07:10:59 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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  • AbadarPress翻譯機 G5-P4
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技能專長
« 回帖 #7 于: 2021-12-01, 周三 21:15:57 »
技能專長

感知元素 Sense Element  專長 5
[通用][技能]
先決條件 在並非物質界的某個位面的學識上受訓
你對位面的知識讓你能夠偵測與該位面的元素相關的生物。每日1次,你可以3環級原能內在法術的形式,施放偵測陣營CRB,但這個法術並不偵測指定的陣營,而是偵測1種你持有學識的位面的相應元素特徵。
劇透 -   :
General Skill
Prerequisites trained in Lore related to a plane other than the Material Plane
Your knowledge of the planes allows you to identify when beings of an associated element are present. You gain detect alignment as a 3rd-level primal innate spell that you can cast once per day, except instead of choosing an alignment, choose an elemental trait linked to a plane for which you have a Lore skill trained.
穿梭風雨 Storm Traveler  專長 1
[通用][技能]
先決條件 航海學識受訓或察覺專家
你習慣在驚滔駭浪或大風大雨中旅行。當你在降水時進行基於視覺或聽覺的察覺檢定時,將檢定承受的減值降低2。若你在航海學識或察覺上為大師,改為將減值降低3,兩者之中有傳奇時降低4。減值不能被降至0以下。
劇透 -   :
General Skill
Prerequisites trained in Sailing Lore or expert in Perception
You are used to traveling on raging seas and through rainstorms. When making sound or vision-based Perception checks in precipitation, reduce the penalties against those checks by 2. If you are a master in either Sailing Lore or Perception, instead reduce the penalty by 3, and if you are legendary in either skill, reduce the penalty by 4. Penalties cannot be reduced below 0.
念動天賦 Telekinetic Gift  專長 1
[通用][技能]
先決條件 奧法或神秘技能受訓
你從小就能單用意志移動物品。你能以內在戲法的形式施放法師之手CRB,此戲法會屬於你用以達成先決條件的技能的根源,奧法時奧術,神秘時異能。若你在兩方皆有受訓,選擇其1。
劇透 -   :
General Skill
Prerequisites trained in either Arcana or Occultism
Even as a child you were capable of moving objects using nothing but your mind. You gain mage hand as an innate cantrip. The cantrip matches the tradition of the skill used to qualify for this feat; Arcana for arcane and Occultism for occult. If you are trained in both, choose one.
穩定姿勢 Stabilize Posture  專長 2
[通用][技能][架式]
先決條件 特技技能專家
你是利用風阻及重心來妥善移動身體的專家。你可以單動作調整自己的姿勢,準備進行下次的機動。直到你的回合結束前,若你以單動作進行保持平衡空中機動擠入空間,你在這些動作的檢定上的成功度提高1階(大失敗→失敗→成功→大成功)。
劇透 -   :
General Skill Stance
Prerequisites expert in Acrobatics
You’re an expert at moving your body to take the most advantage of your center of gravity and wind resistance. You can spend an action to adjust your stance, preparing you for your next maneuver. Until the end of your turn, if you take an action to Balance, Maneuver in Flight, or Squeeze, the checks made for that action are one step more successful (a critical failure becomes a failure, a failure becomes a success, and a success becomes a critical success).
熱火珍饌 Burning Gourmand  專長 9
[通用][技能]
先決條件 烹飪學識專家,施放1種[火]法術的能力
你學會以操火之術強化廚藝的方法。若你在烹調需要加熱的食物時的烹飪學識技能檢定上失敗,視為成功。
劇透 -   :
General Skill
Prerequisites expert in Cooking Lore, must be able to cast a spell with the fire trait
You’ve learned to use your ability to manipulate fire to enhance your cooking. If you roll a failure on a skill check using Cooking Lore to prepare food that must be heated, you get a success instead.
魔焰珍饌 Blazing Gourmand  專長 13
[幸運][通用][技能]
先決條件 熱火珍饌,烹飪學識大師,擁有聚能池,施放1種[火]法術的能力
你再以魔法進一步補強你以滿腔熱情做出的美食。你在以烹飪學識檢定烹調需要加熱的食物前,可消耗1點聚能點,來在該次檢定上雙骰取高。
劇透 -   :
General Skill Fortune
Prerequisites Burning Gourmand, master in Cooking Lore, must possess a Focus Pool, must be able to cast a spell with the fire trait
Your passion for cooking brilliant dishes is further enhanced by your magical prowess. You may expend one Focus Point before attempting a Cooking Lore check to prepare food that must be heated; if you do, you may roll the check twice and take the higher result.
魔術醫學 Powerful Healer  專長 1
[通用][技能]
先決條件 醫療技能受訓,施放1種回復生命值的法術的能力
你以醫學知識補強你的治療法術。當你施放回復生命值的法術時,目標額外回復每法術環級1點生命值。若你的醫療技能為專家,改為每法術環級2點生命值,大師時3點,傳奇時4點。
劇透 -   :
General Skill
Prerequisites trained in Medicine, must be able to cast a spell that restores Hit Points
Your skill with medicine translates into improved skill with magical methods of healing. When using a spell that recovers HP, targets recover 1 additional Hit Point for each level of the spell used. Increase this amount to an additional 2 Hit Points if you’re an expert at Medicine, 3 Hit Points if you’re a master, or 4 Hit Points if you’re legendary.
« 上次编辑: 2021-12-18, 周六 07:51:45 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 Passer556

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背景
« 回帖 #8 于: 2021-12-01, 周三 21:16:05 »
背景

軀體藝術家 Body Artist  背景
你曾以在他人身體上創作藝術為生。你可能做過穿環,刺青,畫疤,植入物或其他肉體改造。這可能是為了給證明了自己的戰士做標記,充當身分地位的象徵,在某些文化裡也可能只是為了幫他人展現個性來換錢。
選擇2項屬性加成。1項必須是敏捷或感知,另1項為自選屬性加成。
你在醫療技能和軀體藝術學識上受訓。你獲得技能專長:魔術醫學。
劇透 -   :
You once did work to create art on others’ bodies. You may have provided piercings, tattoos, scarifications, implants, or other body modification. These are sometimes used to mark warriors who have proven themselves, identify individuals at a particular social status, or in some cultures, simply as a means to make money and help others express individuality.
Choose two ability boosts. One must be to Dexterity or Wisdom, and the other is a free ability boost.
You’re trained in the Medicine skill as well as the Body Art Lore skill. You gain the Powerful Healer skill feat.
烈火紋身 Burn-Scarred  背景
你年輕時曾受過嚴重的燒傷;這可能是意外火災,也可能是慘遭烙印,又或者是榮光之紋,或其他能跟冒險夥伴分享的趣事。
選擇2項屬性加成。1項必須是魅力或體質,另1項為自選屬性加成。
你在威嚇技能和奧法或自然技能上受訓。你獲得技能專長:金剛怒目。
劇透 -   :
When you were young you were severely scarred in a fire; it may have been an accidental home fire, you may have been the victim of a vicious branding, or perhaps you were careless while practicing fire magic. Regardless of the cause, it left you with highly-prominent scars that, depending on your personality, might be a mark of shame, a brand of honor, or an interesting story to tell fellow adventurers.
Choose two ability boosts. One must be to Charisma or Constitution, and the other is a free ability boost.
You’re trained in the Intimidation skill and your choice of the Arcana skill or Nature skill. You gain the Intimidating Glare skill feat.
遠洋漁夫 Deep-Sea Fisher  背景
為了生活,你長時間出海打魚,可能是在獵捕被他人當作罕見珍饌的大魚,又或是在撈捕蝦蟹。
選擇2項屬性加成。1項必須是力量或體質,另1項為自選屬性加成。
你在運動技能和捕魚學識上受訓。你獲得技能專長:配達人或穿梭風雨。
劇透 -   :
As a means to make ends meet, you took prolonged trips out to sea, either capturing large fish that served as rarer delicacies or perhaps trawling for crabs or lobsters along the ocean floor. You got used to enduring rough conditions, knowing that it was worth it if you came back to shore with a full net.
Choose two ability boosts. One must be to Strength or Constitution, and the other is a free ability boost.
You’re trained in the Athletics skill as well as the Fishing Lore skill. You gain your choice of the Hefty Hauler skill feat or the Storm Traveler skill feat.
颶風摧殘 Hurricane-Ravaged  背景
你的老家曾被為期數年(甚或數十年)的颶風侵襲,因此你習慣被強風不斷推擠的情況。這可能是你老家的常態,也可能是你難得倖存的近日災害。這種狀況可能是由於物質界與氣元素位面的交疊,或是老家承受的週期性詛咒,又或者單純是神祕的自然現象。
選擇2項屬性加成。1項必須是敏捷或體質,另1項為自選屬性加成。
你在特技技能和氣元素位面學識上受訓。你獲得技能專長:穩定姿勢。
劇透 -   :
The area you once lived in has been subjected to constant windstorms for years, even decades, and you’ve had to learn to adapt to constantly being buffeted with savage wind. This may simply be your peoples’ way of life, or it may have been a recent catastrophe of which you are one of the lucky survivors. These conditions could have been caused by an overlap in the Material Plane and Plane of Air or a cyclical curse on your town, if not just a strange quirk of nature.
Choose two ability boosts. One must be to Dexterity or Constitution, and the other is a free ability boost.
You’re the Acrobatics skill as well as the Plane of Air Lore skill. You gain the Stabilize Posture skill feat.
孤島求生 Lost at Sea  背景
你生涯中曾有過一段時期被困在無人島上,這可能是因為搭的船沉了,被老家流放,又或是傳送法術事故。在數個月(甚或數年)的期間,你只能以海產及少數幾種植物為食,並以自己搭的破爛篷屋遮風避雨。雖然最後是被人給救出來了,但在孤島上的經歷深深地影響了你的神智,讓你對海洋是又愛又怕。
選擇2項屬性加成。1項必須是力量或體質,另1項為自選屬性加成。
你在生存技能和捕魚學識上受訓。你獲得技能專長:地形專家(水域)。
劇透 -   :
At one point in your life, you found yourself stranded on a deserted island, whether the result of a sunken ship, exile from your old home, or a teleportation spell gone awry. For several months, possibly even years, you had to subsist on nothing but the sea life and a few plants as sustenance and endured the elements in little more than a rickety self-built shack. You have since been rescued from the remote isle, but your experience has left an indelible scar on your psyche, giving you both a fascination with and a fear of the sea.
Choose two ability boosts. One must be to Constitution or Strength, and the other is a free ability boost.
You’re trained in the Fishing Lore skill and the Survival skill. You gain the Terrain Expertise (aquatic) skill feat.
採珠人 Pearl Diver  背景
你在某種充滿貝類生物的巨大水體的附近長大,可能是在島上,海岸邊或湖畔。為了一家的生計,你早早便學會了游泳來幫忙採集水底的牡蠣,也會在缺少船隻或其他交通工具直接用游泳來旅行。
選擇2項屬性加成。1項必須是力量或體質,另1項為自選屬性加成。
你在運動技能和水域學識上受訓。你獲得技能專長:迅速游泳。
劇透 -   :
You were raised near a large body of water where clams and oysters are commonly found: likely an island, the seashore, or by a large lake. Due to your family’s lifestyle, you were taught to swim at an early age to help collect oysters from the sea or lake bed, and you often needed to swim to travel to other places when a boat or other transportation was either unavailable or simply inconvenient.
Choose two ability boosts. One must be to Constitution or Strength, and the other is a free ability boost.
You’re trained in the Athletics skill and the Aquatic Lore skill. You gain the Quick Swim skill feat.
航海士 Ship Navigator  背景
你曾經出海,也可能依然在跑船。你可能是個海盜、海軍、商人或單純的水手。你深受船長信賴,被委以在天候不佳時領航的重任,並且表現傑出。
選擇2項屬性加成。1項必須是力量或感知,另1項為自選屬性加成。
你在運動或生存技能和航海學識上受訓。你獲得技能專長:穿梭風雨。
劇透 -   :
You used to sail the high seas, and perhaps still do. You may have been a pirate, a naval officer, a merchant, or even a common sailor. You earned the trust of your captain well enough to be trusted with navigating during harsh weather conditions, and did so with great skill.
Choose two ability boosts. One must be to Strength or Wisdom, and the other is a free ability boost.
You’re trained in the Sailing Lore skill, as well as your choice of the Athletics skill or Survival skill. You gain the Storm Traveler skill feat.
街頭藝人 Street Magician  背景
你年輕時學習過手上功夫,並以之娛樂家人朋友,久而久之開始在人前表演為生。你的花招可能單純是比常人靈巧的手技,也可能隱藏了直覺發動的超常異能。
選擇2項屬性加成。1項必須是敏捷或魅力,另1項為自選屬性加成。
你在表演技能和你演出的城市的學識上受訓。你獲得技能專長:迷魂。
劇透 -   :
You learned quite a bit of sleight of hand in your youth, and used it entertaining family, friends, and eventually small crowds, earning yourself a meager living. It’s hard to tell if you’re simply more dexterous than most, or if the tricks you perform are truly fueled by an instinctive supernatural power.
Choose two ability boosts. One must be to Dexterity or Charisma, and the other is a free ability boost.
You’re trained in the Performance skill and a Lore skill for the city you performed in. You gain the Fascinating Performance skill feat.
天打雷劈 Struck by Lightning  背景
你被雷打中卻沒死。這個經歷在你的外貌、內臟、心理及其他種種方面都留下了創傷。你從此對風險管理甚為重視,並以此為人生導航。
選擇2項屬性加成。1項必須是敏捷或智力,另1項為自選屬性加成。
你在自然或生存技能和學術或賭博學識上受訓。你獲得通用專長:死硬。
劇透 -   :
You’ve been struck by lightning and survived. The experience has left you scarred: externally, internally, spiritually, or in some other way. Ever since, you’ve become hyper-aware of risks, and statistical odds, using these to guide your life choices.
Choose two ability boots. One must be to Dexterity or Intelligence, and one is a free ability boost.
You’re trained in your choice of the Nature skill or Survival skill, as well as your choice of the Academia Lore skill or Games Lore skill. You gain the Diehard general feat.
念動力 Telekinetic  背景
你一直以來都有能以意志移動物品的怪奇才能。這可能是獨特的靈能天賦,或某種魔法系統的才能,或是神或庇護主賜與的威能,又或是願意聽從指令為你做些小事神秘力量。總之你常年使用這份異能,難以想像失去念動力的生活會是什麼樣子。
選擇2項屬性加成。1項必須是智力或魅力,另1項為自選屬性加成。
你在奧法或神秘技能和算卦或黑街學識上受訓。你獲得技能專長:念動天賦。
劇透 -   :
You’ve always had a strange gift for moving things with your mind. It might be a unique psychic trait, the beginnings of an innate skill in magic, the gifts of a deity or patron, or even some esoteric force that does your bidding on some rudimentary level. This strange power has aided you in many ways throughout the years, and you couldn’t imagine everyday life without it.
Choose two ability boosts. One must be to Intelligence or Charisma, and the other is a free ability boost.
You’re trained in your choice of the Arcana skill or Occultism skill and your choice of the Fortune-Telling Lore skill or Underworld Lore skill. You gain the Telekinetic Gift skill feat.
異界來客 Visited  背景
你曾與異界存在相遇;可能是該存在在夢中來訪,也可能你與該存在在現世巧遇。在那以後,你一直很好奇祂究竟來自何方,以及為何在相遇後你便開始與未知能量變得莫名親和。
選擇2項屬性加成。1項必須是智力或感知,另1項為自選屬性加成。
你在自然或神秘技能和某種特定位面的學識上受訓。你獲得技能專長:感知元素。
劇透 -   :
You were once visited by an otherworldly being; it may have been an extraterrestrial come to you in a dream, or a visitor from another plane that came across you by happenstance. Ever since, you’ve wanted to know where the mysterious being came from and why it left you with an indelible affinity toward unknown energies.
Choose two ability boosts. One must be to Intelligence or Wisdom, and the other is a free ability boost.
You’re trained in your choice of the Nature skill or Occultism skill, as well as a Lore skill relating to a specific plane of existence. You gain the Sense Element skill feat.
« 上次编辑: 2021-12-19, 周日 10:54:17 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

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物品
« 回帖 #9 于: 2021-12-01, 周三 21:16:13 »
物品
下列物品常由操念使使用。

御氣扇 Aero Fans  物品 4+
[罕見][氣][綁定][魔法][變化]
用法 2手持握;負載 L
一對扇面繪有強風過林折枝落葉的圖象的裝飾摺扇。當由可施放突風的角色綁定並持握時,該角色施放的突風能造成揮砍傷害。2把扇子都持握時才能獲得此效果。
類型 標準;等級 4;價格 100 gp;辨識 辨識魔法(奧法,自然,神秘,宗教) DC 19
類型 高等;等級 10;價格 1100 gp;辨識 辨識魔法(奧法,自然,神秘,宗教) DC 27
當你持握2把御氣扇時,你在對抗帶有[氣]特徵的效果的反制檢定上獲得+2物品加值,且可啟動御氣扇來猛地創造陣風:
啟動互動;效果 你以緻密的軌跡揮舞雙扇,創造了個疾風法球,再將此法球射到120'內由你指定的某處。法球會炸成陣風,影響10'爆發區域內的所有生物。此效果在其他方面如同誤季狂風 Unseasonable SquallAP151一般運作,DC為你的法術DC或職業DC。
劇透 -   :
Uncommon Air Invested Magical Transmutation
Usage held in 2 hands; Bulk L
This pair of decorative folding fans displays images of a strong wind blowing through a forest, ripping off tree branches and blowing around leaves. When invested by someone who can cast air blast, it allows them to deal slashing damage with their air blast spell. They must be holding both fans to receive any benefit.
Type standard; Level 4; Price 100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 19
Type greater; Level 10; Price 1,100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 27
While wielding both fans you gain a +2 item bonus to counteract checks against effects with the air trait and you can activate the fans to create a sudden burst of wind:
Activate [two-actions] Interact; Effect You wave the fans together in an intricate pattern, creating a sphere of unstable wind, then fling the sphere to a spot within 120 feet that you designate. The sphere erupts into a blast of sudden wind, affecting all creatures in a 10-foot burst. This effect otherwise functions as unseasonable squall using your spell DC or class DC.
翔天杖 Aero Staff  物品 2
[罕見][法杖]
價格 40 gp
用法 2手持握;負載 1
一根中空長杖,內部藏有以連接至杖體中心的銅條組成的機關,可一按下杖身上隱藏的按鈕便將銅條機關展開成扇形滑翔翼。裝備此杖的人可以單動作來展開或收起滑翔翼。
收起時,翔天杖能作為木杖武器使用,也能正常地蝕刻該類武器適用的符文。
展開時,裝備者能進行著陸反應動作或不墜落而滑翔:
啟動互動;觸發 你正在墜落或因為強風而被迫移動,且翔天杖的滑翔翼已展開;效果 以自由動作進行空中機動檢定,DC為強風效果的DC或由GM判定。
大成功 你在天上滑翔;如同你持有等同於速度的飛行速度一般飛行至少10'。
成功 同大成功,但你不能爬升。
失敗 你失速並墜落至多60';在強風環境時,你還會順著風移動。
大失敗 你墜落。
劇透 -   :
Uncommon Staff
Price 40 gp
Usage held in 2 hands; Bulk 1
This long hollow staff has been delicately carved to allow several brass rods to connect to the center of the staff and spring out by pressing a hidden button along the staff’s shaft. When opened, the brass rods spread out to reveal a fan-like glider. The wielder of this staff can open and close the glider with one interact action.
When closed, the wielder can use this as a staff weapon, including inscribing runes as normal for a weapon of this type.
When open, the wielder can use the staff to Arrest a Fall or glide instead of fall:
Activate [reaction] Interact; Trigger you are falling or forced to move because of strong winds and the fan glider arms of the staff are open; Effect Make a Maneuver in Flight check as a free action with a DC of the wind effect or as determined by your GM.
Critical Success You glide through the air; Stride at least 10-feet as though you had a fly Speed equal to your Speed.
Success As a critical success, but you cannot move upwards.
Failure You stall and fall up to 60-feet; in a strong wind, you also move in the direction of the wind.
Critical Failure You fall.
激熱漿 Blisterblaze Serum  物品 3
[消耗品][火][魔法][油]
價格 12 gp
用法 2手持握;負載 L
啟動互動
一種淡橘色的油,散發著即使隔著容器都能感受到的高熱。這油有2種使用方法:
將激熱漿塗抹到武器的表面。此時若該武器不造成火焰傷害,則將其造成的一半傷害轉化成火焰傷害。若該武器原本就造成火焰傷害,但不造成持續火焰傷害,則開始會在攻擊命中時造成持續2輪的1d6持續火焰傷害。若該武器原本就造成持續火焰傷害,將持續火焰傷害提高1d6。
或是將激熱漿塗抹到雙手或法杖上。塗到手上時上述效果會影響使用者所施放的所有[火]法術,塗到法杖上時則是影響以法杖施放的所有[火]法術。
不論是以何種方法使用激熱漿,其效果會在塗抹1分鐘後結束。一般來說藥瓶裡容納的激熱漿是剛好夠向1件物品或1個角色使用1次的份量,因此不能分享給複數物品或角色使用。若向獲得纏霜油效果的物品或角色使用激熱漿,兩種油的效果會互相抵消。
劇透 -   :
Consumable Fire Magical Oil
Usage held in two hands; Bulk L
Activate [one-action] Interact
Price 12 gp
This concoction is a thin orange oil that feels incredibly hot to the touch, even when still stored in its container. It can be used in two ways:
You can pour this oil over the surface of a weapon. If the weapon doesn’t deal fire damage, half the damage it deals is converted to fire damage. If it already deals fire damage, but does not apply persistent fire damage, it now applies 1d6 persistent fire damage on a successful hit for the next 2 rounds. If the weapon applies persistent fire damage, increase the persistent fire damage by 1d6.
One can also apply the oil to both hands or to a staff. If used this way, the above effects apply to any spell the user casts with the fire trait if applied to their hands, or to any spell with the fire trait cast from the staff if it was applied to the staff.
However one uses blisterblaze serum, its effects last for 1 minute after it is applied. Vials typically contain just enough blisterblaze serum to have an effect on a single object or individual, and thus cannot be split amongst multiple items or players. If applied to an item or individual under the effects of rime-laden oil, each oil cancels out the effects of the other.
導電膏 Conductive Paste  物品 8
[消耗品][電擊][魔法]
價格 100 gp
用法 2手持握;負載 L
啟動互動
這種暗灰色的軟膏能被塗抹到1件近戰武器上。軟膏裡面藏有導電性能特別好的金屬絲線。每當你以該武器發動的打擊命中時─不論有沒有造成傷害─你可接著向剛擊中的目標進行施放法術行動。以此方式施放的法術環級不得高於2,必須有[電擊]特徵,且必須可以你剛擊中的目標為目標,而不論原本的施放動作為何,這次施放會縮短為自由動作。此法術只會影響目標,即便原本可影響複數目標。若此法術要求法術攻擊骰,則以你原本用武器進行的攻擊骰來判定法術的成功度。若此法術要求豁免,則DC為你的法術DC。
導電膏能在武器上維持效果10分鐘或直到被使用,此時導電膏會燒掉並從武器上化為灰燼掉落在地,結束其效果。
劇透 -   :
Consumable Electric Magical
Usage held in 2 hands; Bulk L
Activate [one-action] Interact
Price 100 gp
This dark grey paste can be slathered onto a single melee weapon. It contains metallic filaments that are able to conduct electricity with far greater potency than typical metals. Whenever you hit with a Strike from that weapon - whether or not you deal damage - you can immediately use the Cast a Spell action, targeting whatever you just hit with your Strike. A spell cast this way cannot be higher than 2nd level, must have the electric trait, and must be one which can target whatever you just hit with your Strike, but it is a free action regardless of the spell’s normal activation. The spell affects only the target hit, even if it would normally affect more than one target. If the spell requires a spell attack roll, use the result of your attack roll with the weapon to determine the degree of success of the spell. If the spell requires a saving throw, the target attempts the save against your spell DC.
Conductive paste remains intact on the weapon until it is activated or until 10 minutes pass, at which time the paste burns out and falls from the weapon as a fine ash, ending its effects.
念力法杖 Kinetic Staff  物品 6+
[塑能][魔法][法杖]
用法 1手持握;負載 1
一根中空的銀管,表面刻有符文與按鍵,乍看是管特大的笛子。
啟動 施放法術;效果 你消耗一定充能從法杖法術列表中施放法術。
類型 次等;等級 6;價格 240 gp;辨識 辨識魔法(奧法,自然,神秘,宗教) DC 22
戲法 法師之手CRB念襲*
1環級 治療術CRB
2環級 念動戰技CRB
類型 高等;等級 10;價格 950 gp;辨識 辨識魔法(奧法,自然,神秘,宗教) DC 27
3環級 治療術CRB
4環級 閃現術CRB
類型 上等;等級 14;價格 4100 gp;辨識 辨識魔法(奧法,自然,神秘,宗教) DC 32
5環級 念動移物CRB
6環級 排斥術CRB
特殊 當你以此法杖施放念襲時,採用岩擊的數據,但傷害類型為無類型,也不帶有你的元素念力的特徵。傳奇操念使消耗聚能點來用此法杖施法時,只會陷入震懾1。
劇透 -   :
Evocation Magical Staff
Usage held in 1 hand; Bulk 1
This staff is a hollow silver tube, etched with runes and keys, making it reminiscent of an oversized flute.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast one of the spells from its list.
Type lesser kinetic staff; Level 6; Price 240 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 22
Cantrips mage hand, kinetic blast*
1st heal
2nd telekinetic maneuver
Type greater kinetic staff; Level 10; Price 950 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 27
3rd heal
4th blink
Type major kinetic staff; Level 14; Price 4,100 gp; Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 32
5th telekinetic haul
6th repulsion
Special When you cast kinetic blast through this staff, use the rules for earth blast, but the damage is always untyped and cannot have traits from your Elemental Conduit added to it. When a legendary kineticist uses a Focus Point to Activate this staff, they only become stunned 1.
操念頭環 Kineticist’s Diadem  物品 5+
[塑能][綁定][原能]
用法 穿戴頭環;負載 L
啟動專注;頻率可變
效果 穿戴者在回合結束前施放的下1個念襲在攻擊骰上獲得狀態加值。
這種輕薄的白金頭飾鑲有單顆象徵元素念力的水晶。操念頭環有紅(火)、藍(水和寒冷)、綠(土)、白(氣和電擊)以及透明(以太和力場)的版本,並會獲得與水晶顏色相應的特徵(舉例來說,紅水晶操念頭環帶有[火]特徵),依照GM判斷,也可能存在其他顏色的水晶/特徵組的頭環。操念頭環的功能是聚焦念襲的魔力。
類型 次等;等級 5;價格 160 gp
狀態加值為+1,頻率為每日1次。
類型 標準;等級 10;價格 1000 gp
狀態加值為+2,頻率為每日1次。
類型 高等;等級 15;價格 7000 gp
狀態加值為+3,頻率為每小時1次。
類型 上等;等級 20;價格 80000 gp
狀態加值為+3,頻率為每10分鐘1次。
劇透 -   :
Usage worn circlet; Bulk L
Activate [free-action] Concentrate; Frequency varies
Effect The next kinetic blast cast by the wearer before the end of their turn gains a status bonus to their attack roll.
This thin platinum headpiece is adorned with a single crystal representing the powers a kineticist wields. Kineticist’s diadems come in red (fire), blue (cold and water), green (earth), white (air and electric), or clear (aether and force) and gain the trait(s) associated with its color (for example, a red kineticist’s diadem gains the fire trait), but can potentially possess other colors and traits as allowed by the GM. These diadems can be used to focus the power of a kinetic blast.
Type lesser kineticist’s diadem; Level 5; Price 160 gp
The status bonus is +1 and the frequency is once per day.
Type kineticist’s diadem; Level 10; Price 1,000 gp
The status bonus is +2 and the frequency is once per day.
Type greater kineticist’s diadem; Level 15; Price 7,000 gp
The status bonus is +3 and the frequency is once per hour.
Type major kineticist’s diadem; Level 20; Price 80,000 gp
The status bonus is +3 and the frequency is once per 10-minutes.
纏霜油 Rime-laden Oil  物品 3
[寒冷][消耗品][魔法][油]
價格 12 gp
用法 2手持握;負載 L
啟動互動
一種白色的油,散發著低溫,包裝的容器及塗抹上的物品會被無法溶解的冰霜所覆蓋並持續散發白霧。這油有2種使用方法:
將纏霜油塗抹到武器的表面。此時若該武器不造成寒冷傷害,則將其造成的一半傷害轉化成寒冷傷害。若該武器原本就造成寒冷傷害,還會在命中時使目標陷入笨拙1,此效果持續3輪。若該武器原本就在命中時造成笨拙狀態,則在3輪間將笨拙的狀態值提高1。
或是將纏霜油塗抹到雙手或法杖上。塗到手上時上述效果會影響使用者所施放的所有[寒冷]法術,塗到法杖上時則是影響以法杖施放的所有[寒冷]法術。
不論是以何種方法使用纏霜油,其效果會在塗抹1分鐘後結束。一般來說藥瓶裡容納的纏霜油是剛好夠向1件物品或1個角色使用1次的份量,因此不能分享給複數物品或角色使用。若向獲得激熱漿效果的物品或角色使用纏霜油,兩種油的效果會互相抵消。
劇透 -   :
Cold Consumable Magical Oil
Usage held in two hands; Bulk L
Activate [one-action] Interact
Price 12 gp
This concoction is a white oil that feels incredibly cold. Objects coated in it and vials filled with it are covered by unmeltable frost and emit a whitish fog. Rime-laden oil can be used in two ways:
One can pour this oil over the surface of a weapon. If the weapon doesn’t deal cold damage, half the damage it deals is converted to cold damage. If it already deals cold damage, it now also applies the clumsy 1 condition for three rounds on a successful hit. If it already applies the clumsy condition on a successful hit, increase the clumsy condition by 1 for three rounds instead.
One can also apply the oil to both hands or to a staff. If used this way, the above effects apply to any spell the user casts with the cold trait if applied to their hands, or to any spell with the cold trait cast from the staff if it was applied to the staff.
However one uses rime-laden oil, its effects last for 1 minute after it is applied. Vials typically contain just enough rime-laden oil to have an effect on a single object or individual, and thus cannot be split amongst multiple items or players. If applied to an item or individual under the effects of blisterblaze serum, each oil cancels out the effects of the other.
歲月石 Rock of Ages  物品 4
[消耗品][土][塑能][魔法][護符]
辨識 辨識魔法(奧法,自然,神秘,宗教) DC 19
價格 20 gp
用法 附著到1把武器;負載 -
啟動想像;觸發 你用附著的武器擊中生物。
一搓從土元素位面的元素石上削下來的棕灰小石片。最大的石片被用線綁著,其他較小的石片則繞著它浮游旋轉,彷彿是繞著行星公轉的衛星一般。當你啟動歲月石時,小裂片會從護符處飛散,並扎進4個連續的5'格子中,其中必須要有被你擊中的觸發生物所佔據的格子。在啟動歲月石的回合結束時,大量土針會從被影響的格子裡竄出來,使該些格子在3輪間變為困難地形。進入或在此困難地形中開始回合的生物,需通過DC為你的職業DC的反射豁免,否則承受1d8穿刺傷害。
劇透 -   :
Consumable Earth Evocation Magical Talisman
Identify Identify Magic (Arcana, Nature, Occultism, or Religion) DC 19
Price 20 gp
Usage affix to a weapon; Bulk —
Activate [free-action] Envision; Trigger You hit a creature with the affix weapon.
This is a cluster of brown or grey shards chipped from elemental stone originating from the Plane of Earth. While the largest dangles from a piece of twine, the other shards hover around it in a loose orbit, as if they were moons rotating around a planetoid. When you activate the stone, the smaller shards fly away from the talisman, and embed themselves into 4 contiguous 5-foot squares, including the square of the creature targeted by your triggering attack. At the end of the turn in which the rock of ages is activated, dozens of earthen spines spring up in the affected squares, turning them into hazardous terrain for 3 rounds. Creatures that move into or start their turn in the hazardous terrain must succeed at a Reflex save against your class DC or take 1d8 piercing damage.
擲印手套 Runecaster Gloves  物品 8+
[塑能][綁定][魔法]
用法 穿戴手套;負載 -
以輕薄織物做成的手套上縫有能將手上放出的能量引導至手心處的特殊符文的細管。
啟動專注;觸發 你施放要求法術攻擊骰的法術,在攻擊骰上骰出19且結果為命中;頻率每日1次;效果 該次攻擊變為重擊。
擲印手套的等級決定了其能影響的戲法的最高環級。
類型 標準;等級 8;價格 450 gp
此物品能影響4環級以下的戲法。
類型 高等;等級 14;價格 4000 gp
此物品能影響7環級以下的戲法。
類型 上等;等級 20;價格 50000 gp
此物品能影響10環級以下的戲法。
劇透 -   :
Evocation Invested Magical
Usage worn hands; Bulk —
Made from a thin fabric, these gloves are riddled with thin tubules that can channel energy from one’s hands into a special rune etched into its palm.
Activate [reaction] Concentrate Trigger You cast a cantrip that requires a spell attack roll and rolled a 19 on the die, resulting in a hit; Frequency once per day; Effect the hit becomes a critical hit.
The level of the runecaster gloves determines the level of cantrips it functions with.
Type runecaster’s gloves; Level 8; Price 450 gp
The item works with 4th-level cantrips or lower.
Type greater runecaster’s gloves; Level 14; Price 4,000 gp
The item works with 7th-level cantrips or lower.
Type major runecaster’s gloves; Level 20; Price 50,000 gp
This item works with 10th-level cantrips or lower.
符文護腕 Runic Vambrace  物品 6+
[塑能][綁定][魔法]
用法 穿戴護腕;負載 -
這種黑色皮革護腕上附有小皮帶,內側則是墊了白色皮毛。皮帶上附有魔法能量,使此護腕可如同武器一般被護符附著。若穿戴符文護腕,則在判斷能否觸發附著其上的護符時,可將你施放的要求法術攻擊骰的法術,視為被護符附著的武器來處理。
只有在附著護符的等級不大於符文護腕的等級時才能被啟動
類型 次級;等級 6;價格 250 gp
類型 標準;等級 10;價格 980 gp
類型 高等;等級 14;價格 4300 gp
類型 上等;等級 18;價格 19500 gp
劇透 -   :
Evocation Invested Magical
Usage worn wrists; Bulk —
This pair of bracers is composed of black leather and affixed with leather cords, the inside lined with white fur. The cords used to bind them are infused with mystical energies, and can have a talisman affixed as if the runic vambrace was a weapon. While wearing a runic vambrace, you can treat your spells that require spell attack rolls as affixed weapons for the purpose of activating talismans attached to your runic vambrace.
A talisman attached to a runic vambrace can only be activated if its item level is less than or equal to the item level of the runic vambrace.
Type lesser runic vambrace; Level 6; Price 250 gp
Type runic vambrace; Level 10; Price 980 gp
Type greater runic vambrace; Level 14; Price 4,300 gp
Type major runic vambrace; Level 18; Price 19,500 gp
« 上次编辑: 2021-12-19, 周日 12:21:23 由 Passer556 »
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.