作者 主题: 【Bestiary 2】斯提吉拉(Stygira)  (阅读 4031 次)

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【Bestiary 2】斯提吉拉(Stygira)
« 于: 2022-09-29, 周四 22:40:23 »
斯提吉拉(Stygira)
这些满脸疤痕、没有眼部的生物就好像包裹着破衣烂衫的枯槁隐士,掌握着大地中的奇异秘密,诠释着地下深处的命运之力。在某些地区,斯提吉拉会被当作先知乃至神明一般得到崇拜,然而他们无法赋予牧师施法的能力,也通常不会注意到自己有崇拜者。在其他地区,他们与古代的独眼巨人帝国有着某种奇怪的联系,通常会居住在那些生物在许久之前留下的庞大废墟中。对许多斯提吉拉来说,从古代独眼巨人的马赛克壁画中获取的宝石往往比其他水晶蕴含着更加强大的魔力。
尽管严格意义来说已经瞎了,但是斯提吉拉那坚硬、且伤痕累累的脸上确实隐藏着退化了的眼睛。即便透过脸上的疤痕,斯提吉拉也能够感知到光亮,他们会被这些闪烁着的光芒弄得恶心和分神,因此他们会在日间待在洞穴中,直到夜幕降临后才会游荡到地表世界上。他们绝非仁慈之辈,寻猎粗心大意的旅行者或探险家将其捕获,纳入赋予它们注入宝石所必须的视觉和魔法力量的基本化学物质和超自然体液之中。

引述: 边栏:宝藏与奖励
斯提吉拉的宝石(STYGIRA GEMS)
斯提吉拉所携带的宝石即便不是什么高价品也无所谓,但是部分斯提吉拉更偏好用昂贵的宝石来装模做样。具有更强力量的斯提吉拉开发出一种利用昂贵宝石来增强自己的宝石凝视能力的方法,使得他们能够魅惑宝石凝视的对象、将其点燃、或者甚至对其施加致命的毒素。

斯提吉拉(Stygira)    生物 7
罕见 LE 中型 土 精类 
察觉 +17;宝石视域(gemsight)
语言 邪灵语(Aklo),独眼巨人语(Cyclops),巨人语(Jotun),土族(Terran)
技能 运动(Athletics)+15,欺骗(Deception)+15,宝石学识(Gem Lore)+17,自然(Nature)+17,神秘(Occultism)+17
力量 +4,敏捷 +4,体质 +5,智力 +4,感知 +6,魅力 +2
物品 宝石(gemstone;价值25gp)
宝石视域(gemsight) 只要斯提吉拉手持宝石,他们就能够通过宝石来视物并具有黑暗视觉(darkvision)和真视术(true seeing)的效果。斯提吉拉手中没有持握宝石时是瞎子(blind)

AC 26;强韧 +15,反射 +13,意志 +19;对抗魔法时所有豁免获得+1状态
HP 80;免疫 麻痹(paralyzed),石化(petrified),视觉(visual);弱点 寒铁5;抗力 物理10(精金除外)
强光不适(Light Sickness) 斯提吉拉在明亮光照(bright light)区域中会陷入恶心1(sickened 1)

速度 25尺
近战单动 爪抓+17(灵巧),伤害 2d6+10挥砍 外加 石化诅咒
异能内在法术 DC 25
   4环 鹰眼术(clairvoyance),阅读机运(read omens),塑石术(shape stone)
   3环 锐耳术(clairaudience),地缚术(earthbind)
   2环 卜筮术(augury),隐匿阵营(undetectable alignment)
   戏法(4环) 指北术(know direction),阅读灵光(read aura)
宝石凝视(Gem Gaze)单动(情绪 恐惧 心灵 原能) 斯提吉拉将宝石高高举起并窥视30尺内1个生物的心智,将该生物自己的尸体慢慢石化的景象注入到对方的思维中。该生物必须成功通过DC 25的意志豁免,失败则会陷入惊惧1(frightened 1),大失败时为惊惧2
石化诅咒(Stone Curse)单动(诅咒 原能 变化) 斯提吉拉的爪抓造成的伤口会使肉体褪色,流出的血液也会变成深灰色。每当有生物被斯提吉拉的爪抓打击造成伤害时,该生物必须成功通过DC 25的强韧豁免,失败则会由于肌肉如同石头一般僵硬而陷入永久缓慢1(slowed 1),大失败时为缓慢2。若有生物的生命值被斯提吉拉的爪抓打击降低到0点,并且在对抗石化诅咒的豁免中失败的话,则会被石化(petrified)。生物花费8小时来经过阳光直接的照射后,能够尝试一次新的豁免来移除石化诅咒的效果,即便该生物已经被石化也可以尝试



原文
剧透 -  原文:
Stygira
Withered hermits wrapped in tattered rags, these scarred, eyeless creatures command strange secrets of the earth and interpret the fateful energies of the subterranean depths. In some regions, stygiras are worshipped as seers or even gods, although they lack the ability to grant spells to clerics and are often not aware of their worshippers at all. In other areas, they have strange ties to the ancient empires of the cyclopes, often dwelling in the oversized ruins those creatures left behind long ago. To many stygiras, gemstones harvested from ancient cyclopean mosaics have even greater magical properties than other crystals.
Although technically blind, stygiras do have vestigial eyes hidden beneath the stony, scarred flesh of their faces. Capable of sensing bright lights even through their scars, stygiras are sickened and distracted by these flashing glimpses, so they keep to their caves during the day and wander into the world above only after nightfall. Far from benevolent, they seek out unwary travelers or explorers to capture and reduce them down to the base chemicals and supernatural humors the stygiras require to infuse gemstones with the capacity to give them sight and magical power.

STYGIRA GEMS
The gem a stygira carries does not need to be particularly valuable, but some stygiras prefer to use more expensive gems as an affectation. More powerful stygiras have developed methods of using particularly expensive gems to enhance their gem gaze ability, allowing some to charm those they gaze upon, light them on fire, or even afflict them with crippling poison.

STYGIRA CREATURE 7
LE MEDIUM EARTH FEY
Perception +17; gemsight
Languages Aklo, Cyclops, Jotun, Terran
Skills Athletics +15, Deception +15, Gem Lore +17, Nature +17, Occultism +17
Str +4, Dex +4, Con +5, Int +4, Wis +6, Cha +2
Items gemstone (worth 25 gp)
Gemsight As long as the stygira holds a gemstone, they can see through the gem with darkvision and the effects of true seeing. The stygira is blind when they are not holding a gem in a hand.
AC 26; Fort +15, Ref +13, Will +19; +1 status to all saves vs. magic
HP 80; Immunities paralyzed, petrified, visual; Weaknesses cold iron 5; Resistances physical 10 (except adamantine)
Light Sickness A stygira in an area of bright light is sickened 1.
Speed 25 feet
Melee [one-action] claw +17 (agile); Damage 2d6+10 slashing plus stone curse
Occult Innate Spells DC 25; 4th clairvoyance, read omens, shape stone; 3rd clairaudience, earthbind; 2nd augury, undetectable alignment; Cantrips (4th) know direction, read aura
Gem Gaze [one-action] (emotion, fear, mental, primal) The stygira holds aloft a gem and gazes into the mind of a creature within 30 feet, infusing the creature’s thoughts with visions of the creature’s own dead body slowly petrifying. The creature must succeed at a DC 25 Will save or become frightened 1 (frightened 2 on a critical failure).
Stone Curse (curse, primal, transmutation) Wounds dealt by the stygira’s claws leave the flesh bleached of color and turn the blood that runs from them dark gray. Each time a creature is damaged by the stygira’s claw Strike, it must succeed at a DC 25 Fortitude save or become permanently slowed 1 (slowed 2 on a critical failure) as its flesh stiffens like stone. If a creature is reduced to 0 Hit Points from the stygira’s claw Strike and fails the saving throw against stone curse, it is petrified. A creature that spends 8 hours in direct sunlight can attempt a new saving throw to remove the effects of stone curse, even if it has been petrified.

« 上次编辑: 2023-03-08, 周三 02:07:15 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 2】斯提吉拉(Stygira)
« 回帖 #1 于: 2023-03-07, 周二 21:31:48 »
斯提吉拉(Stygira)经勘误后添加“罕见”特征。