作者 主题: 【Bestiary 2】乌蒙利(Umonlee)  (阅读 3370 次)

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【Bestiary 2】乌蒙利(Umonlee)
« 于: 2022-09-30, 周五 16:29:59 »
乌蒙利(Umonlee)
那些居住于格拉里昂最寒冷气候中的人们会讲述一种残暴的野兽,他能在冰雪中游弋,仅需要几分钟就能摧毁一座村庄。古代艾鲁塔基人(Erutaki)在被称作世界之冠(the Crown of the World)的极寒之地安家,而他们将这种怪物称为乌蒙利。
乌蒙利是一种残暴的猎食者,他们不停地捕猎,由于自身的饥饿永远无法被满足而几乎从不休息。尽管被这种充满兽性的欲望所驱使,但乌蒙利是仍具有一定智能的生物,他们会选取和跟踪自己的猎物。可这种生物的脑子又不是那么灵光,因为他们通常会把自己的狩猎场设置在人迹罕至的地区。乌蒙利攻击村庄的情况十分罕见,但他可能攻击人员稀少的团体,比如狩猎队或者侦察队。许多穿越阿干赫伊之道(Path of Aganhei)的车队——这条穿越世界之冠的商路连接着阿维斯坦(Avistan)大陆和天夏(Tian-Xia)——都因为突然遭遇了这种怪物中的一员而唐突结束了漫长的冒险。
研究这种怪物的人们认定乌蒙利和甲伏怪(Chuul)有一定的联系,因为这两种生物有一些相似之处。两者都是由一定智能的甲壳类猎食者,使用伏击战术杀死并吃掉自己的猎物。尽管他们能够说话,但乌蒙利通常只会说邪灵语,甲伏怪在这方面也为该理论提供了依据。这也引出了另一种理论,即甲伏怪是阿尔古苏(Alghollthu)干预的产物,这意味着乌蒙利也可能是这些异星存在设计的结果。然而,乌蒙利并不邪恶的事实有力地驳斥了这一理论。

引述: 边栏:额外学识
乌蒙利的寓言(UMONLEE FABLES)
尽管身形庞大、残暴且让人恐惧,但乌蒙利并非内心邪恶的生物。因此,有一些故事中描绘着年轻人、侏儒或者其他身材矮小的生物在荒野中遭遇到乌蒙利并设法与其缔结友谊,这类故事在后续发展的某个时刻,当小个子的主角陷入危机时,这些巨大的盟友就会从附近炸裂的冰川中现身,扮演势不可挡的救世主角色。然而这些故事是否有事实依据还不得而知。

乌蒙利(Umonlee)    生物 15
罕见 N 超大型 两栖 魔兽 寒冷
察觉 +25;黑暗视觉(darkvision),80尺颤动感知(模糊)
语言 邪灵语(Aklo)
技能 运动(Athletics)+31,隐秘(Stealth)+24
力量 +8,敏捷 +3,体质 +7,智力 -3,感知 +2,魅力 +3

AC 39;强韧 +28,反射 +26,意志 +23;对抗心灵时+1状态*
HP 320;免疫 寒冷(cold);弱点 火焰15;抗力 心灵10
*译注:原文如此,应该时漏掉了全部豁免的相关描述

速度 50尺,掘地25尺,游泳40尺
近战单动 啃咬+31(10尺触及),伤害 3d6+16穿刺 外加 3d6寒冷
近战单动 螯+31(灵巧,15尺触及),伤害 3d8+16挥砍 外加 精通攫抓
霜冻吐息(Freezing Breath)双动(寒冷 塑能 失能 原能) 乌蒙利喷出锥形的极寒冻气,在伤害猎物的同时将其冻结在原地。他的喷吐对50尺锥形区域造成12d8点寒冷伤害(DC 38 反射豁免)。乌蒙利在1d4轮内无法再次使用霜冻吐息
   大成功 生物不受影响
   成功 生物承受半额伤害,并且陷入缓慢1(slowed 1),持续1轮
   失败 生物承受全额伤害,并且陷入缓慢1,持续1轮。若这些生物站立在地面上,则会由于身边形成的厚厚冰层而陷入禁足(immobilized),而且这些生物无法从缓慢中恢复。这些生物会维持禁足和缓慢状态,直至设法逃脱(DC 36)或者对冰层造成30点伤害为止,这些冰具有弱点火焰10
   大失败 同失败,不过生物承受双倍伤害,并且固定他们的冰层需要60伤害才能打破
高等紧勒(Greater Constrict)单动 2d10+8钝击,DC 36



原文
劇透 -  原文:
Umonlee
Those who dwell in the coldest climates of Golarion tell of a brutal beast that swims through the ice and snow and can devastate entire villages in minutes. Ancient Erutaki who made their homes in the frozen polar expanse called the Crown of the World named this monster the umonlee.
Umonlees are bestial predators who constantly hunt, rarely resting in service of a hunger that is never fully sated. Despite this animalistic drive, umonlees are semi-intelligent creatures who often select and stalk their prey. However, they are not terribly bright and often keep their hunting grounds in sparsely-trafficked areas. It is rare for an umonlee to attack a village, but one might attack a sparse group, such as a hunting or scouting party. Many caravans traversing the Path of Aganhei—the trade route between the continents of Avistan and Tian Xia that crosses the Crown of the World—have had their expeditions abruptly ended by an encounter with one of these monstrosities.
Those who study monsters posit that umonlees are related to chuuls, as the creatures exhibit some similarities. Both are semi-intelligent, crustacean predators that use ambush tactics to kill and eat their prey. Even though they can talk, umonlees typically only speak Aklo, which also gives credence to this theory. This would also lend to the theory that chuuls are products of alghollthu manipulation, meaning that umonlees are also the results of these alien designs. However, the fact that these creatures aren’t evil argues well against such a theory

UMONLEE FABLES
While they’re immense, violent, and frightening, umonlees aren’t inherently evil creatures. As such, there are stories of youths, gnomes, or other small-statured creatures who encounter umonlees in the wild and manage to befriend them, so that at some later point in the tale when the pint-sized protagonists are in peril, their enormous ally can arrive, bursting from a nearby glacier to play the role of overwhelming savior. Whether or not these tales have any basis in truth is unknown.

UMONLEE CREATURE 15
UNCOMMON N HUGE AMPHIBIOUS BEAST COLD
Perception +25, darkvision, tremorsense (imprecise) 80 feet
Languages Aklo
Skills Athletics +31, Stealth +24
Str +8, Dex +3, Con +7, Int –3, Wis +2, Cha +3
AC 39; Fort +28, Ref +26, Will +23; +1 status vs. mental
HP 320; Immunities cold; Weaknesses fire 15; Resistances mental 10
Speed 50 feet, burrow 25 feet, swim 40 feet
Melee [one-action] jaws +31 (reach 10 feet), Damage 3d6+16 piercing plus 3d6 cold
Melee [one-action] pincers +31 (agile, reach 15 feet), Damage 3d8+16 slashing plus Improved Grab
Freezing Breath [two-actions] (cold, evocation, incapacitation, primal) The umonlee breathes a cone of extremely cold air that damages its prey and can freeze them to the ground. Its breath deals 12d8 cold damage to creatures in the 50-foot cone (DC 38 Reflex save). The umonlee can’t use Freezing Breath again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature takes half damage and is slowed 1 for 1 round.
Failure The creature takes full damage and is slowed 1 for 1 round. If the creature is standing on the ground, it’s immobilized as thick ice forms around it, and it can’t recover from being slowed. The creature remains immobilized and slowed 1 until it manages to Escape (DC 36) or deal 30 damage to the ice, which has weakness 10 to fire.
Critical Failure As failure, except the creature takes double damage and the ice holding it in place requires 60 damage to break.
Greater Constrict [one-action] 2d10+8 bludgeoning, DC 36

« 上次编辑: 2022-09-30, 周五 17:05:41 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了