作者 主题: 【V5】薄血炼金术(Thin-Blood Alchemy)合集  (阅读 4853 次)

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离线 Symphogear

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【V5】薄血炼金术(Thin-Blood Alchemy)合集
« 于: 2022-12-11, 周日 05:23:22 »
薄血炼金术 Thin-Blood Alchemy
  我知道佩德罗多少是个怪胎,但说实话我根本不知道他有多大毛病。他让我们所有人都给他去找那些最见鬼的垃圾:含铅汽油、青苹果味的vape juice(译注:一种电子烟烟油)、贫铀渣料、健怡可乐和溴化乙锭,鬼知道都他妈什么东西。我们把东西带来之后,他会把它放进特百惠瓶、伏特加瓶或者密保诺塑料袋里,然后分门别类地贴上标签。有时还会再加上马用镇定剂、K粉、五氯酚、菌子*和那些让你皮肤发黑的俄罗斯狗屎,也一样照常买卖。
  但就像我说的,钱是个好东西,我们可以拿着它四处挥霍而不去管任何问题。直到那天晚上我把货送到他的实验室。虽然他没打过电话,但是我搞来了一整箱过期的进口酸菜,我觉得佩德罗可能会想和我做这笔生意。嗯,我虽然是个毛躁人,但我发誓我真他妈看到了。我看到佩德罗光着膀子干活,旁边的窑炉正他妈全功率地转,橱柜上的水浴缸和瓶瓶罐罐映出幽幽的光。他用一根管子从一个女孩的静脉引血,流进一个装满她血液的梅森瓶里。他正在给瓶子写标签,所以没看见我。但我想他听到酸菜砸到地上的声音了,而且也肯定他妈的闻到了。
  那之后,他只是打电话来问我我的医疗废弃物的路子能不能搞到什么好东西,但我真不太想再去找他了。永远。

*菌子shrooms:含有致幻生物碱(如裸盖菇碱)的菌类。

别称:烹调、家酿、工艺、混调
  最末世代的稀薄之血自身几乎没有什么力量。但一些薄血已经学会了用它来作为催化剂,唤醒从人类伤口到汽油等几乎一切事物潜在力量的技术。正如其本能或是那些朽烂的中世纪文卷所揭示,诞生于街头制毒情景和鸡尾酒文化的薄血炼金术可能会是新千年舔舐血液的关键技艺。通过将共鸣强烈的人类血液——有时还有其他物质——与他们自己的精血混合,炼金术士可以模仿其他律能的各种力量——同时还有他们自己的一些独特能力。风传的各路流言中某些灵药可以让他们在阳光下行走,与上古耆宿交流或是成就戈尔康达。但就目前而言,这些街头厨师们正尽自己最大的努力远离法庭的视野——许多长老认为炼金术只不过是一种打了折的吸榨。
  炼金术可以模仿一些血魔法能力(影响施法者的血的那些),但不能模仿仪式。如果说书人存在游戏平衡性或是小说写实性的担忧,他们可以对炼金术的任意其他能力规定禁用——而如果愿意的话,也可以自行修改调整,或是做出存在一些独特配方正在瑞士开发或是藏匿于开罗图书馆之中的暗示。这一律能方兴未艾,薄血们尚未探索到它的所有可能,也还没品尽每一杯可能的鸡尾酒。

特性 Characteristics
  所有配方都需要炼金术士的精血和恰当共鸣(Resonance, p.226)的人类血液。共鸣的人类血液可以储存在血袋中,也可以倒进星巴克的杯子里。具体所需量取决于供体的共鸣强度以及说书人的意愿。
  在这些规则当中,“能力等级”总是指所涉及的炼金术的等级,而非配方所模仿的能力的等级。
  所有配方都有蒸馏消耗,然后是激活消耗。蒸馏消耗反映所有配方都包含炼金术士精血的特征:进行一个唤醒检定(Rouse Check, p.211)。配方的激活消耗则与正常使用该能力相同:免费,或一些额外的唤醒检定。
  一旦被激活,炼金术士会进行一个蒸馏投骰,以确定特定混合物的具体有效性。每个不同的炼金术都会为蒸馏投骰创建一个不同的骰池。成功数越多,混合物效力越强:
成功数 混合物效力
2能力弱化、概率出现或是迟发
4能力如预想般运作
6能力效力增强
  有些能力需要其自己额外的投骰来生效或衡量成功的程度。炼金术士在需要这样做的地方进行相应投骰,然后在相关的地方用他们在薄血炼金术上的等级代替特定律能的等级。
  学习一种新配方需要研究时间,无论炼金术士将这花在泡图书馆、冥想、试药冒险还是实验室研究上。玩家应当写下他们角色已知的配方,以及所需的任何特殊成分。角色在薄血炼金术上的每个点将获得一个免费的配方,并可以通过经验与实验购买其他配方。
  ●潜藏威胁:基于其模仿的能力和使用方法而不尽相同。
  ●血之共鸣:每种配方都需要血之共鸣,各不相同。

原料 Ingredients
  每种配方所列举的原料都只是建议。每个薄血炼金士都会开发出自己的专属配方,通常都会像是中世纪的炼金术那样将配方藏在密码当中。尽管几乎所有配方都需要特定共鸣的人类血液,但炼金术士自己的血才是所有炼金配方当中唯一不变的原料。如果炼金术士用量够大,冷却或是凝结的血液同样能够在配方中生效。原料不需要是物理性的——血液中的特定体验或情感可能与那些珍惜的实验化学品一样有力。
  说书人应当根据原料的质量来给骰池增减一两个骰数,而如果玩家想到了适合他们炼金术士角色使用的恶心玩意怪东西,也许也可以为这种独创性来进行调整。经验性的规则:
  ●为极为稀有或是昂贵的原料添加一个骰数(至少需要一个故事来获取或资源点高于配方等级);为可以在大型零售商那里买到的便宜替代原料减少一个骰数(许多配方当中将容易获得的工业化学品或食品当做标准成分,此类不计;只有当角色用这些东西替代配方所列的高级成分时才会引用这一罚值)
  ●为添加一种极为有效或神奇的成分,诸如独角兽角、红水银、恶液质(Dyscrasia, p.227)的人血、狼人血或是血能比配方等级高两级的精血,添加一个骰数;为医用袋装血浆、新纪元商店买来的融化蜡烛或其他劣质“魔法”成分,减少一个骰数。
  ●在玩家想到自己的原料时为其创造力添加一个骰数,尤其当获取该原料将让他们陷入麻烦或是以其他方式推进故事时。

蒸馏形式 Distillation methods
  在获得薄血炼金术的第一个点时,炼金术士将选择他们的形式(methods)。这将是他们进行蒸馏的方式。学习不同的形式意味着将从头开始,它们本质上将是不同的律能。在这一前提下,一种形式的配方将不适用于已知的其他形式,必须为每种形式分别学习相同的配方。

炉躯式 Athanor corporis
  炼金术士使用自己的身体作为Athanor,或说炼金炉。这可能是一种生物反馈程式,是最初灵药发挥效能的形式,或仅仅是对共鸣如何作用的直观展现。原料通常由不同类型共鸣的混合物组成,这要求炼金术士对多个受害者的血液进行采集,以获得适当的混合物。
  炼金术士饮用所需的不同类型共鸣的血液,而后随着耐力+炼金术的蒸馏投骰和唤醒检定,其过程在他们的静脉当中进行。
  同一时间只能激活一种能力,在激活新的能力前必须对其进行蒸馏。这通常需要在三轮内集中注意力,在此期间炼金术士不能做任何其他事情。

煅烧式 Calcinatio
  炼金术士以人类的身体作为炼金炉,通过情绪压力和咒言来调整他们的生理状态(一些煅烧式的学习者代之以在对象身上施用药物)。而后炼金术士将他们的血喂给这人,支付蒸馏消耗,并使用操纵+炼金术进行蒸馏投骰。
  这一人类以其整个身体对配方进行蒸馏。而后炼金术士饮下他们的血来使用能力(同时降低的饥饿等于能力等级减一)。
  炼金术士只能从每个供体身上蒸馏一种能力,但只要他们仍保持相同的情绪状态,其体内的配方就会继续保留;每种能力达到激活状态所需的时间与消耗该量血液所需的时间相同(p.212)。

固设式 Fixatio
  在物理上或社交性上难能偏好其他形式,一些炼金术士会使用那些传统的设备,诸如窑炉、金属加工炉、冰毒煮具、再利用的丙烷罐子等等。这种形式最接近“传统”炼金术:炼金术士将他们的血液以及那些惰性(通常也是稀有的)原料倒进炼金炉,支付蒸馏消耗,并用智力+炼金术投骰进行蒸馏。
  由此产生的配方将是成品,这意味着炼金术士将能够随身携带这些炼金产物,并吸收它们来激活它们的能力。(在使用时进行蒸馏投骰,而不是在制造时进行。)然而,如果没有实验室,他们就不能再进行生产了——顶多用压力锅或者其他临时的权宜之计来“炖一锅”一种较弱(3级或以下)的配方。使用这类不合适的设备将给蒸馏骰池降低两个骰数。
  炼金术师可以携带至多与他们的机智或是敏捷相当的配方成品(任意级别)——保证瓶子安全、稳定、隐匿而无渗漏并不是什么简单的工作。(说书人可以决定每种瓶子究竟占用注射器、红牛易拉罐还是保温瓶大小的空间。)炼金术士可以在巢穴中储存许多配方成品(任意级别),其总数等同炼金术等级加上其巢穴上点数之和的两倍:而冰箱几乎是必需品。毕竟,成品也不一定意味着好存放。
  炼金术士每回合可以激活一个能力。

剧透 -   :
Thin-Blood Alchemy
I knew Pedro was into some weird shit, but I hadn’t really known how weird. He had all of us looking for the strangest possible crap: leaded gasoline, green-apple flavored vape juice, depleted uranium shavings, Diet Jolt Cola, and ethidium bromide, whatever the fuck that is. We’d bring it by and he’d put it in Tupperware or an old vodka bottle or a Ziploc baggie or whatever, and paste a label on it. Plus every so often horse tranquilizers and ketamine and PCP and shrooms and that horrible Russian shit that turns your skin black, but that we could just chalk up to business as usual.
But like I said, the money was good and we could just take it and go get our own fun somewhere and ask no questions. Until I made a delivery to his lab one night. He hadn’t called, but I’d scored a whole case of expired imported sauerkraut and thought Pedro might want to buy it off me. Yeah, I was dry and itching, but I swear I saw what I saw. And I saw Pedro shirtless, with a motherfucking kiln going full blast, the light reflecting off all those tubs and containers on his shelves. And he had a tube running from some girl’s vein into a Mason jar, filling it up with her blood. He was writing the label for the jar so he didn’t see me. I think he heard the sauerkraut hit the floor though, and I’m sure he smelled it.
But he just called and asked if my medical waste hookup had anything good, and I kind of don’t want to go back there. Ever.
Nicknames: Cooking, Home Brew, the Craft, Mashup
The thin Blood of the latest generations holds barely any power of its own. But certain thinbloods have learned to use it as a catalyst, awakening the latent power in everything from human trauma to gasoline. Born of the street drug scene and cocktail culture as much as it was uncovered by instinct or in moldering medieval texts, thin-blood Alchemy may be the defining art of the next-millennium lick. By blending strongly resonant human blood, and sometimes other substances, with their own vitae, Alchemists can counterfeit a wide range of powers from other Disciplines – and some unique powers of their own. Rumors already abound of specific elixirs that grant the ability to walk in sunlight, commune with Antediluvians, or achieve Golconda. But for now, the street-level cookers have all they can do to stay out of the Court’s sight – plenty of elders consider Alchemy nothing but watered-down diablerie.
Alchemy can counterfeit some Blood Sorcery powers (those that affect the caster’s Blood), but not Rituals. The Storyteller can rule any other power off-limits to Alchemy if they worry about game balance or the plausibility of the fiction – and reverse themselves later if they wish, or hint at unique recipes developed in Switzerland or hidden in a Cairo library. The Discipline is young, and thinbloods have hardly explored every possible working or tasted every possible cocktail.


Characteristics
All formulae require vitae from the Alchemist and human blood of the correct Resonance (p. 226). The Resonant human blood can be stored in a blood bag, or in a Starbucks to-go cup for that matter. The specific amount needed depends on the degree of the donor’s Resonance and on the Storyteller’s whim.
In these rules, “power level” always refers to the level of Alchemy involved, not the level of the power counterfeited with the formula.
All formulae have a cost to distill, and then the cost to activate. The distillation cost reflects the fact that all formulae include the Alchemist’s own vitae: A single Rouse Check. Activation cost for a formula is the same as using the power normally: free, or some number of additional Rouse Checks.
Once activated, the Alchemist makes a distillation roll to determine how effective the particular mixture was. Each version of Alchemy builds a different dice pool for the distillation roll. The more successes, the more effective the mixture:
Successes   Effect of the mixture
2      Power weak, fluky, or late in happening
4      Power works as intended
6      Power increased in effect
Some powers require their own dice rolls to take effect, or to measure the degree of success. The Alchemist makes those rolls where needed, substituting their rating in Thin-Blood Alchemy for the specific Discipline rating where relevant.
To learn a new formula requires research time, whether the Alchemist spends it poring through libraries or in meditation or on tasting expeditions or performing laboratory experimentation. Players should write down which formulae their character already knows, and any special ingredients it requires. A character receives a formula for free for each dot in Thin-Blood Alchemy and can purchase additional formulae with experience and experimentation.
■ Masquerade Threat: Varies as widely as the powers it counterfeits and the method used.
■ Blood Resonance: Required for each formula and varies accordingly.

Ingredients
The listed ingredients for each formula are suggestions. Each thin-blood alchemist develops their own proprietary formulae, often writing the recipes down in code just as the medieval alchemists did. The alchemist’s own Blood is the only unvarying ingredient in all alchemical formulae, although almost all of them also require human blood of a specific Resonance. Cold or clotted blood can work in a formula if the alchemist has enough of it. Ingredients need not be physical – a specific experience or emotion caught in the blood can be just as powerful as rare research chemicals.
The Storyteller should modify the dice pool up or down by one or two dice based on the quality of the ingredients – and perhaps by the originality if the player comes up with suitably nasty or bizarre things for their Alchemist to use. As a rule of thumb:
■        Add one die for very rare or expensive ingredients (ones that require at least a story to source or Resources dots higher than the level of the formula); subtract one die for cheap substitute ingredients you can buy at a big box retailer. (Many formulae include easily available industrial chemicals or foods as standard ingredients; invoke this penalty only when the characters substitute such things for a superior ingredient listed.)
■        Add one die for very potent or magical ingredients, such as unicorn horn, red mercury, human blood with a Dyscrasia, werewolf blood, or vitae with Blood Potency two levels higher than the level of the formula; subtract one die for medical bagged blood, melteddown candles from the New Age shop, or other faux magics.
■        Add one die for player creativity in suggesting ingredients, especially if sourcing them gets them into trouble or otherwise advances the story.

Distillation methods
When the first dot in Thin-Blood Alchemy is gained, the Alchemist chooses their method. This is the way they perform their distillation. Learning a different method means starting from scratch, essentially counting it as a separate Discipline. In this case, formulae for one method do not apply to other methods known, and the same formula must be learnt separately for each method.

Athanor corporis
The Alchemist uses their own body as the athanor, or alchemical furnace. This might be a bio-feedback routine, the result of an initial elixir consumed at initiation, or simply intuitive understanding of how resonances interact. Ingredients usually consist of different types of resonance mixes, requiring the Alchemist to sample the blood of multiple victims to get just the right blend.
The Alchemist drinks the different types of resonant blood required and the process is performed within their veins with a distillation roll of Stamina + Alchemy, together with a Rouse Check.
Only one power can be active at a time, and a new power must be distilled before it can be activated. This usually takes at least three turns of concentration, during which the Alchemist can do nothing else.

Calcinatio
The Alchemist uses the body of a human as the athanor, adjusting their biophysical state by means of emotional pressure and spoken incantations. (Some practitioners of Calcinatio use drugs on their subjects instead.) The Alchemist then feeds their Blood to the chosen human, paying the distillation cost, and makes the distillation roll with Manipulation + Alchemy.
The human’s entire body distills the formula. The Alchemist then drinks their blood to use the power (required Hunger slaked equals power level minus 1).
The Alchemist can only distill one power per victim, though the victim retains the formula within them as long as they’re kept in the same emotional state; each power takes as long to activate as it takes to drain that quantity of blood (p. 212).

Fixatio
Lacking the physical or social predilections of the other methods, the Alchemist uses a conventional athanor such as a kiln, a metalworking furnace, a meth cooker, a repurposed propane tank, or the like. This method most resembles “classical” alchemy: the Alchemist pours their Blood as well as inert, usually rare, ingredients into the athanor, pays the distillation cost, and distills them inside it with an Intelligence + Alchemy roll.
The resulting formulae are fixed, meaning that the Alchemist can carry them around on their person and imbibe them to activate their power. (Roll the distillation roll upon consumption, not upon production.) However, without a laboratory, they cannot make any more – at most, they might be able to “one-pot” a weak (Level 3 or less) formula using a pressure-cooker or other field expedient. Using such unsuitable equipment reduces the distillation dice pool by 2 dice.
The Alchemist can carry a number of fixed formulae (of any level) equal to their Wits or Dexterity – keeping the vials safe, stable, hidden, and leakproof is not a trivial task. (The Storyteller can decide if each vial takes up the space of a syringe, a can of Red Bull, or a thermos.) The Alchemist can store a number of fixed formulae (of any level) equal to twice the sum of Alchemy plus their dots in Haven: a refrigerator is almost a necessity. Fixed does not necessarily mean shelf stable, after all.
The Alchemist can activate one power per turn.
« 上次编辑: 2022-12-12, 周一 03:33:45 由 Symphogear »

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V5核心薄血炼金配方
« 回帖 #1 于: 2022-12-11, 周日 05:28:44 »
1级配方
远距作用 Far Reach
  这一配方允许炼金术士在不接触物体或人的情况下,以其思想抓攫、固定和推动物体或人。虽然很少有人能够以足够的精神力量来直接造成实际的伤害,但聪明的使用者可以找到许多方式让对手受伤或令自己免于受伤。
●原料:炼金术士的血、胆汁性的人血、熔化的尼龙纤维、磨碎的冰箱磁贴或是网上订购的奇怪的热带动物
●激活消耗:一个唤醒检定
●骰池:决心+炼金术 vs. 力量+运动
●系统:炼金术士可以在他们的视野范围内,举起、推动或拉动10米内的100公斤以下的物体或人。物体将以较快速度移动,但这一速度尚不足以使人受伤;如果物体本身易碎,它可能会破裂。例外情况是:刀具或其他小型金属工具,炼金术士可以使用这些物品进行一个决心+炼金术的尝试,同时因为需要一定的精度,因此还会有两个骰数的罚值。如此使用的刀具只会造成1点额外伤害。
试图移动积极进行抵抗的人需要一次决心+炼金术 vs. 力量+运动的对抗。对抗胜利后,炼金术士可以将目标拉到抓攫或爪击的范围内,或将其扔出对抗骰中每点超出值1米的距离,并造成等量的Superficial damage。他们将能轻松落地站稳。保持某人或某物漂浮在空中需要每回合一次决心+薄血炼金术(难度3)投骰。精细操作(诸如拉动手榴弹插销)需要一个机智+炼金术投骰,其难度由说书人决定。
●持续时间:1轮,除非维持(见上文)。
剧透 -   :
far reach
This formula allows the alchemist to use their mind to grab, hold, and push objects or people without touching them. While few can employ enough mental force to actually cause direct harm, a clever applicant can find many ways to get an opponent into, or themselves out of, harm’s way.
■        Ingredients: The alchemist’s Blood, choleric human blood, melted nylon fibers or a grated refrigerator magnet or weird nootropics ordered off the internet
■        Activation Cost: One Rouse Check
■        Dice Pools: Resolve + Alchemy vs Strength + Athletics
■ System: The alchemist can lift, push, or pull a physical object or person under 100 kg, within their sight and closer than 10 meters. The object moves swiftly, but not rapidly enough to injure a person with the blow; the object may break if it is fragile. The exception: knives or other small metal tools, which the alchemist can wield with a Resolve + Alchemy test, at a two-dice penalty because of the need for precision. A knife used this way does only one point of extra damage.
Trying to move someone actively resisting requires a contest of Resolve + Alchemy vs Strength + Athletics. On a win, the alchemist can pull the victim within grabbing or clawing range, or throw them one meter for each point of margin on the contest, doing an equal amount of Superficial damage. They land prone. Keeping someone or something floating in mid-air requires a Resolve + Thin-Blood Alchemy (Difficulty 3) roll every turn. Fine manipulation (such as pulling the pin of a grenade) requires a Wits + Alchemy roll at a suitable Difficulty, as determined by the Storyteller.
■        Duration: One turn unless held (see above).

迷雾 Haze
  这一配方将制造一个跟随使用者的迷雾区域,使他们更难被远程武器瞄准并隐藏他们的身份。
●原料:炼金术士的血、黏液性的人血、干冰、雪茄烟或汽车尾气
●激活消耗:一个唤醒检定
●系统:激活后,一团雾状蒸汽将围绕着炼金术士,掩盖其特征并隐藏其轮廓。任何试图识别使用者身份或是以远程武器攻击他们的人都将受到2个骰数的罚值。使用者可以通过进行另一次唤醒检定,将云雾拓展到至多5人的团体。
●持续时间:1场景或自行结束。
剧透 -   :
haze
This formula creates a field of mist that follows the user, rendering them more difficult to target with ranged weapons and concealing their identity.
■        Ingredients: In addition to the alchemist’s Blood and phlegmatic human blood, dry ice or cigar smoke or auto exhaust
■        Activation Cost: One Rouse Check
■        System: Upon activation a cloud of mist-like vapor surrounds the alchemist, masking their features and obscuring their silhouette. Anyone attempting to identify the user or hit them with ranged weapons suffers a two-dice penalty to their pool. The user can extend the cloud to encompass a group of up to five people by making another Rouse check.
■        Duration: One scene or until voluntarily ended.

亵渎圣婚 Profane Hieros Gamos
  炼金术的秘文当中提到了伟大的Hierosgamos*,对立的结合。昼与夜,男与女、生与死。掌握Hierosgamos的凡世显现的炼金术士可以利用他们变化的本性来改变他们的性别。这是一个艰难的过程,需要极大的献身精神与信念,但这一能力也为那些锢于其单一形态的血族暗自艳羡。这也是一种改变身份或是获取新假面的好方法。
●原料:炼金术士的血、来自所期望转化性别的五个不同器皿的血
●系统:完成配方后,炼金术士在进入日眠前进行过自我阉割和/或乳房切除术。再度醒来后,他们将发现自己会成为其理想性别的完美典范。他们仿佛本质上生来如此。甚至还有如此自行转换后的薄血女性生下后代的传言。如果需要,修改后的流程可以创建任何可以想象的性别或无性形态。
●持续时间:永久,直到再次施行。
剧透 -   :
profane hieros gamos
Alchemical texts speak of the Great Hermaphrodite, the union of contrasts. Day and night, male and female, life and death. Alchemists who master the worldly aspect of the Hieros Gamos use the fluid nature of their condition to change their gender. It is a messy process and requires great dedication and conviction, but it is a power that many Kindred secretly envy in their unchanging form. It is also a great way to change identity or adopt a new mask. 
■        Ingredients: The alchemist’s Blood, blood from five different vessels identifying fully as the desired gender
■        System: After brewing the formula, the Alchemist performs self-castration and / or mastectomy before falling into daysleep. Upon awakening they find themselves a perfectly formed specimen of the desired gender. In essence it is as if they had been born that way. There are even stories of selfmade Duskborn women giving birth to children. If desired, a modified procedure can create any configuration of gender or agender imaginable.
■        Duration: Permanent until performed again.
Hierosgamos*:即希腊文ἱερὸς γάμος的拉丁文转译,或称圣婚,是古希腊的一种祭祀夫妻神(比如宙斯和赫拉)的仪式,主要形式是祭祀时举行真实性行为或者象征性行为(如把剑插进鞘里、犁地等)。


2级配方
  在2级时,炼金术士可以通过开发配方来模仿其他律能的1级能力。
  这些配方当中的每一个都至少需要一周时间来研究。

复幕 Envelop
  这一配方将创造一种附着于受害者身上造成目盲的烟雾,(如果目标是凡人)还将导致窒息。
●原料:炼金术士的血、忧郁质和黏液质的人血、氯酸钾、烟雾或哈龙气体(halon gas)
●消耗:一个唤醒检定
●骰池:机智+炼金术 vs. 耐力+生存
●系统:炼金术士激活能力,并在视线范围内选择目标。一团迷雾将笼罩目标,模糊其视线并在所有基于视觉的观察和远程攻击骰池中对他们造成3个骰数的罚值。此外,炼金术士可以通过智慧+炼金术 vs. 耐力+生存的对抗检定,让雾气使凡人窒息。一旦对抗获胜,目标将咳呛窒息不能进行任何行动;取得一个关键胜利(critical win, p.120)时,目标将失去意识。炼金术士只能对单一目标使用复幕,且只能同时作用于一个目标。
●持续时间:直到场景结束或炼金术士自愿结束效果。
剧透 -   :
envelop
This formula creates a mist that clings to a victim, blinding it and (in the case of mortals) causing suffocation.
■        Ingredients: The alchemist’s Blood, melancholic and phlegmatic human blood, potassium chlorate, smog or halon gas
■        Activation Cost: One Rouse Check
■        Dice Pools: Wits + Alchemy vs Stamina + Survival
■        System: The alchemist activates the power and chooses a target within sight. A swirling mist envelops the target, obscuring their sight and penalizing them three dice from all sight-based detection and ranged attack dice pools. In addition, the alchemist can make the mist suffocate a mortal with a contest of Wits + Alchemy vs. Stamina + Survival. On a win, the target can take no action except coughing and choking; on a critical win, the target loses consciousness. The alchemist can only employ Envelop on single targets, and only on one at a time.
■ Duration: Until scene ends or the alchemist ends the effect voluntarily.


3级配方
  在3级时,炼金术士可以通过开发配方来模仿其他律能的2级能力。
  这些配方当中的每一个都至少需要一个晚上来进行蒸馏,一个月时间来研究。

逆分化 Defractionate
  这一配方制造出一种顺势疗法灵药。当添加进分离过的医用血制品(译注:医疗用途分离后的医用血浆、血清、血小板等)时,灵药使血液恢复新鲜状态,令不具备铁喉(Iron Gullet)优势的吸血鬼也能从中获取营养。
●原料:炼金术士的血、多血质与忧郁质的人血、O阴性人血(只需几毫升)、霉变菠菜、热的黑咖啡、辛酸钠
●系统:对不使用固设式的炼金术士,将启开自己的血管(炉躯式)或他们的静脉(煅烧式)来完成逆分化灵药。在蒸馏过程中,每获得一个成功数,他们都将获得足够令一个血袋(消除1饥饿)从分离血变为未分离血的剂量的灵药。任何吸血鬼都可以消耗这些血液来消除饥饿。
●炉躯式:炼金术士每天晚上都可以自行静脉注射一次这种灵药,直到他们下次进食或达到5饥饿。他们不需要再支付蒸馏消耗。
●煅烧式:如果器皿在启开放血后仍存活,炼金术士可以在一周内再次进行放血来获得更多的灵药。他们不需要再次支付蒸馏消耗,但每次启开时,器皿都将支付健康消耗(3A伤)。
剧透 -   :
defractionate
This formula results in a homeopathic elixir. When added to fractionated medical-supply blood, the elixir returns it to freshness, allowing vampires without the Iron Gullet merit to obtain nutrition from it.
■        Ingredients: The alchemist’s Blood, sanguine and melancholic human blood, O-negative human blood (only a few ml), moldy spinach, hot black coffee, sodium octanoate
■        System: The alchemist taps their vessel (Calcinatio), or their own vein (Athanor Corporis) to get the Defractionate elixir if they do not use Fixatio. For each success on the distillation roll, they get enough elixir to turn one blood bag (slakes 1 Hunger) from fractionated to unfractionated blood. Any vampire can consume this blood and slake Hunger with it.
■        Athanor Corporis: The alchemist can tap their own vein once per night for this elixir until their next feeding, or until they reach Hunger 5. They need not pay the distillation cost again.
■        Calcinatio: If the vessel survives the tap, the alchemist can tap them again in a week for more elixir. They need not pay the distillation cost again, but the vessel pays the Health cost (3 Aggravated damage) each time they are tapped.


4级配方
  在4级时,炼金术士可以通过开发配方来模仿其他律能的3级能力。
  在这一等级上,所有的配方都需要相应氏族的吸血鬼或已拥有试图模仿的律能的吸血鬼的一滴精血。例如,炼金术士需要从一个已经掌握变化术的吸血鬼或是一个冈格罗身上获取精血才能模仿变化术。冈格罗不必拥有变化术3,甚至根本不需要变化术;力量流淌于血液之中,而非特定的吸血鬼。
  如上所述,这一滴血将不会使献血者损失任何健康,也不会形成血缚。也就是说,炼金术士通常只能通过一次重赏(major Boon)才能得到这样的赠礼——或者也可能是献血者有一些真正危险而可怕的任务,他们试图诱使炼金术士的小圈子去干。这些配方至少需要3个夜晚来蒸馏,至少3个月才能完成研究。

飞行动力 Airborne Momentum
  这一配方使炼金术士能够将自己从地面抬升,进入漂浮状态或进行高速飞行。他们可以向任何方向飞行,包括向上或向下,尽管运载能力存在一定限制。
●原料:炼金术士的血、胆汁质和多血质的人血、香槟酒、鸟血、氦气、东莨菪碱或颠茄提取物
●消耗:一个唤醒检定
●骰池:力量+炼金术 vs. 力量+运动(如果抵抗)
●系统:该药剂使炼金术士(且只作用于他们)能够在空中悬停或是以近似其奔跑速度飞行。飞行者可以携带一个人体大小的物体,尽管这会使他们的速度下降到步行速度。抓取和携带一个不情愿的目标或将乘客丢到地上都需要炼金术士的力量+炼金术和对方的力量+运动进行对抗检定。
●持续时间:一个场景
剧透 -   :
airborne momentum
This formula enables the alchemist to lift themselves from the ground, achieving a state of swift flight or floating. They can fly in any direction, including up or down, though their carrying capacity is limited.
■        Ingredients: The alchemist’s Blood, choleric and sanguine human blood, champagne, bird blood, helium, scopolamine or belladonna extract
■        Activation Cost: One Rouse Check
■        Dice Pools: Strength + Alchemy vs Strength+Athletics (if resisted)
■        System: The potion enables the alchemist (and only them) to fly or hover at approximately running speed. The flier can carry a human-sized mass, though their speed drops to walking speed. Grabbing and carrying aloft an unwilling subject or pulling the flier
to the ground both require a contest between the alchemist’s Strength + Alchemy and the other’s Strength + Athletics.
■        Duration: One scene


5级配方
  在5级时,炼金术士可以通过开发配方来模仿其他律能的4级能力。
  这些配方当中的每一个都至少需要一个月时间来蒸馏,至少需要三年时间来研究。

唤醒眠者 Awaken The Sleeper
  这一配方所制造的灵药在加入人类血液后,可以将吸血鬼从沉眠(Torpor)中唤醒。
●原料:炼金术士的血、胆汁质和多血质的人血、肾上腺素、碳酸铵、氨水、咖啡因或苯丙胺、褪黑色素
●系统:对不使用固设式的炼金术士,将启开自己的血管(炉躯式)或他们的静脉(煅烧式)来完成唤醒眠者灵药。而后他们可以将灵药混入人血当中。每在蒸馏投骰上取得1个超过2的成功数,灵药就能唤起血能等同那一数量的吸血鬼。
范例:哈利在他的唤醒眠者蒸馏投骰上取得5个成功数:该灵药可以唤醒一个血能3(5-2=3)或更低的沉眠吸血鬼。
●炉躯式:炼金术士每天晚上都可以自行静脉注射一次这种灵药,直到他们下次进食或达到5饥饿。他们不需要再支付蒸馏消耗。
●煅烧式:如果器皿在启开放血后仍存活,炼金术士可以在一周内再次进行放血来获得更多的灵药。他们不需要再次支付蒸馏消耗,但每次启开时,器皿都将支付健康消耗(5A伤)。炼金术士也可以简单地将容器血管中的血直接喂给沉眠者。
剧透 -   :
awaken the sleeper
This formula results in an elixir which, when added to human blood, can awaken a vampire from Torpor.
■        Ingredients: The alchemist’s Blood, choleric or sanguine human blood, adrenaline, ammonium carbonate, hartshorn, caffeine or benzedrine, melatonin
■        System: The alchemist taps their vessel (Calcinatio), or their own vein (Athanor Corporis) to get the Awaken the Sleeper elixir if they do not use Fixatio. They then mix the elixir into human blood. For each success above 2 on the distillation roll, the elixir can awaken a vampire of that Blood Potency.
Example: Hari gets 5 successes on his Awaken the Sleeper distillation roll: this elixir can awaken a torpid vampire of Blood Potency 3 or less (5 – 3 = 2).
■        Athanor Corporis: The alchemist can tap their own vein once per night for this elixir until their next feeding, or until they reach Hunger 5. They need not pay the distillation cost again.
■        Calcinatio: If the vessel survives the tap, the alchemist can tap them again in a week for more elixir. They need not pay the distillation cost again, but the vessel pays the Health cost (5 Aggravated damage) each time they are tapped. The Alchemist can also simply feed the vessel’s blood to the sleeper directly.
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血神密教拓展薄血炼金配方
« 回帖 #2 于: 2022-12-11, 周日 05:31:58 »
寻烬者鲜血炼金术 Ashfinder Blood Alchemy
  寻烬者密教当中占据绝对多数的薄血们已经将他们的炼金术转化为吸食血烬(Ashe)并从中再现记忆与力量的一种过程。制造血烬需要固设式的薄血炼金术,其具体过程可以通过某些其他配方进行修改。所应用的每个配方仍然会有一个蒸馏消耗,而出于蒸馏时间等目的,对修改配方的使用将以最高等级进行。任何薄血都可以使用血烬,当摄入、注射或以其他方式参与暮裔躯体中精血的唤醒检定时,它总会带来益处。
剧透 -   :
Ashfinder Blood Alchemy
The thin-bloods who make up the majority of the Ashfinder cult have turned their Alchemy over to the process of ingesting Ashe and retrieving memories and powers from it post-consumption. Concocting Ashe requires Thin-Blood Alchemy of the Fixatio form, and the process may be modified by certain other formulae. Each one applied still has a distillation cost, and for purposes such as distillation time use the highest level among the modifying formulae. Any thin-blood can use Ashe, as it conveys benefits when ingested, injected, or otherwise exposed to a Rouse Check’s worth of Duskborn vitae in their body.

3级配方
炮制血烬 Concoct Ashe
  制造血烬药物的过程本身就是一种鲜血炼金术,而它通常会在实验室或车间进行,因为这一过程需要明火和金属屑。
●原料:一个被摧毁吸血鬼的灰烬、一个达到1500摄氏度的明火火源、铝屑
●骰池:智慧+薄血炼金术
●系统:将吸血鬼的灰烬装在一个用明火加热的容器当中,然后与铝屑充分混合加热。蒸馏投骰上的每个成功数都会产生1剂量血烬。当全部失败时,混合物将毁坏,同时一个兽之裂片(Beast Shard, p.39)在该区域出现。
服下后,血烬能使薄血得以行使比他们过去于精血与灰烬中所掌握的更强的力量。在血涌(Blood Surges)和律能唤醒检定重骰中,他们的血能视作比常态提高1级,直到章节结束。然而这种药物远非没有缺陷,参见血烬成瘾(p.46)。
剧透 -   :
Concoct Ashe
The process of creating the Ashe drug is a form of Blood Alchemy in itself, and generally takes place in a laboratory or workshop due to the need for an open flame and metal filings.
•      Ingredients: A destroyed vampire’s ashes, an open flame reaching 1,500°C, aluminum filings.
•      Dice Pools: Intelligence + Thin-Blood Alchemy
•      System: The vampire’s ashes are contained in a vessel heated by an open flame and then mixed with aluminum filings. Each success on the distillation roll produces a single Ashe dose. On a total failure, the sample is ruined and a Beast Shard (see p. 39) emerges in the area.
When consumed, all Ashe allows a thin-blood to access more of the power in vitae and ash than is usually within their grasp. Their Blood Potency counts as 1 for the purposes of Blood Surges and Discipline Rouse Check re-rolls until the end of the chapter. The drug is far from lacking in downsides however, see Ashe Addiction (see p. 46).

化合闪回 Chemically-Induced Flashback
前提:炮制血烬
  炼金术士通过在制造血烬的过程中混入吸血鬼的个人物品(越重要越好)熔炼,将被摧毁的吸血鬼的记忆注入成药当中。
●原料:一个属于被摧毁的吸血鬼的熔化的物品
●消耗:除却使用血烬的成本外,还需额外一次唤醒检定
●系统:当使用炮制血烬时,此配方可以被用来向其中灌注其曾经所构成的吸血鬼的记忆。当被消耗时,这种调整过的血烬会引起一次意志力检定,难度为1+被摧毁吸血鬼的血能。成功后,使用者立刻进入追忆(Memoriam,见核心p.311),重温被摧毁吸血鬼而非他们自己过去的重要回忆。这一场景通常以他们自己的数据来进行,但转换后的视角颇具价值。如果他们在消耗血烬时还在安静的地方进行冥想,那么这名薄血还会在进入追忆期间为所有骰池添加1个骰数的奖励。
剧透 -   :
Chemically-Induced Flashback
Prerequisite: Concoct Ashe
By melting down a vampire’s possessions (the more important the better) during Ashe creation, an alchemist infuses the drug with memories from the destroyed vampire.
•      Ingredients: A melted-down object belonging to the destroyed vampire.
•      Activation Cost: One Rouse Check in addition to the cost of using Ashe
•      System: When using Concoct Ashe, this formula may be used to imbue remains with the memories of the vampire they once formed. When consumed, this altered Ashe provokes a Willpower test at a Difficulty of 1 + the destroyed vampire’s Blood Potency. On a win the user immediately enters a Memoriam (see Vampire: The Masquerade p. 311), reliving an important memory of the destroyed vampire’s past rather than their own. This scene is resolved normally using their own stats, but the shifted perspective will be valuable. If they are meditating in a place of calm at the time they consume the Ashe, the thin-blood adds a one-die bonus to all dice pools during the Memoriam.

4级配方
律能盗取 Discipline Channeling
前提:炮制血烬
  模仿律能是薄血炼金术的一大组成部分,但从死去吸血鬼的灰烬中引导律能的力量则是一种死灵炼金术——至少根据莫提乌斯博士和其他实践它的暮裔的说法是这样。这种炼金术的实践者会发现自己能够使用被摧毁吸血鬼的任意一种律能能力,即便他们通常无法获得这一等级的能力。
●原料:碎槐蓝植物叶
●消耗:与盗取的律能相同
●骰池:与盗取的律能相同
●系统:当使用炮制血烬时,此配方可能会被用以向遗骸灌注它们曾经所构成吸血鬼的能力。当被消耗时,这种调整过的血烬会引起一次意志力检定,其难度为被摧毁吸血鬼的最高律能等级。成功后,薄血将可获得被摧毁的吸血鬼所具备的单一律能的使用能力,直到章节结束。每当唤起盗取的能力时,使用被摧毁吸血鬼的律能等级。说书人可能会说明死去吸血鬼所拥有的律能和具体能力,以便炼金术士从列表中选取,或者如果炼金术士有关于某一能力的想法,可以向说书人请求。由说书人决定。在取得关键胜利(critical win)时,薄血将能获得被摧毁吸血鬼的两种律能能力。
剧透 -   :
Discipline Channeling
Prerequisite: Concoct Ashe Counterfeiting Disciplines is
part and parcel of Thin-Blood Alchemy’s use, but the ability to channel a Discipline from the ashes of a deceased vampire is a form of necromantic Alchemy, at least according to Dr. Mortius and the Duskborn who practice it. Those who practice this Alchemy find themselves able to use any one of the destroyed vampire’s Discipline powers, even if they typically wouldn’t have access to powers of this level.
•      Ingredients: Crushed leaves from the indigo plant.
•      Activation Cost: The same as the channeled power.
•      Dice Pools: The same as the channeled power.
•      System: When using Concoct Ashe, this formula may be used to imbue remains with the abilities of the vampire they once formed. When consumed, this altered Ashe provokes a Willpower test at a Difficulty of the destroyed vampire’s highest Discipline rating. On a win, the thin-blood gains the use of a single Discipline power that the destroyed vampire possessed, until the end of the chapter. Use the destroyed vampire’s Discipline rating whenever a channeled power calls for one. The Storyteller may state the Disciplines and specific powers the deceased vampire held so the alchemist can choose from a list, or if the alchemist has a power in mind they can request it from the Storyteller. The Storyteller has final say. On a critical win the thin-blood gains the use of two Discipline powers that the destroyed vampire possessed.

引用
血烬成瘾 ASHE ADDICTION
  每当薄血使用血烬时,他们都会受到一次轻度意志伤害(Superficial Willpower damage),并进行一次唤醒检定。如果他们在血烬效果持续期间受到任何恶性意志伤害(Aggravated Willpower damage),他们必须进行投骰以抵抗饥饿狂乱(难度2),因他们突然涌起对其他吸血鬼的精血、经验与力量的巨大渴望。这一狂乱将指向其他血族。如果吸血鬼因狂乱而摄入任何精血,他们会恢复1点恶性意志伤害,但饥饿等级会提高1点。对血烬上瘾可能是个麻木的循环,需要越来越多的鲜血来维生并需要更多的血烬来继续体验力量带来的欢愉。
剧透 -   :
ASHE ADDICTION
Every time a thin-blood takes Ashe, they suffer one Superficial Willpower damage and make a Rouse Check. If they take any Aggravated Willpower damage while experiencing the effects of Ashe, they must roll to resist a hunger frenzy (Difficulty 2) as they suddenly crave the vitae, experiences, and powers of other vampires. This frenzy is pointed at other Kindred. If the vampire ingests any vitae as a result of their frenzy, they recover a point of Aggravated Willpower damage but their Hunger rating increases by one. Addiction to Ashe can be a paralyzing circle of needing more and more blood to survive and Ashe to continue experiencing the buzz of power.
« 上次编辑: 2022-12-22, 周四 03:11:55 由 Symphogear »

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第二审判所拓展薄血炼金配方
« 回帖 #3 于: 2022-12-11, 周日 05:34:30 »
变节者 Turncoats
  联合体对使用白身作为作战资产并未有一个共同的立场。一些人员永远不会信任他们,永远不会相信他们会有共同的事业,也拒绝与他们开展直接合作。其他人则认为,结果将证明手段的合理性:他们可能不相信自己的白身盟友能带来好处,但他们更渴望任务的成功而非死守自己的原则。另外一些人则认为,即便是这些怪物也有悔改的机会。前食尸鬼要更容易被接受一些。尽管并非所有猎人都接受他们,但相信他们关于解放和复仇的言论要容易的多。
白身/没码东西 blankbodies:曙光(CIA/NSA反吸血鬼部队)和SO13(英国吸血鬼猎杀特种部队)对吸血鬼的称呼,指其在红外摄像机上的空白读数。
剧透 -   :
Turncoats
The Coalition holds no common position on the use of blankbodies as assets. Some personnel will never trust them, never believe that they share a common cause, and refuse point blank to work with them. Others find the end justifies the means: they may not trust their blankbody allies of convenience, but they’d rather make a mission a success than stick to their principles. Still others believe that even these monsters have some chance for repentance.
Ex-ghouls have a substantially easier time finding acceptance. Not all hunters accept them, but it’s much easier to believe in their narrative of liberation and revenge.

引用
炼金术士
  对解救(或报复)的寻求令许多薄血炼金术士投身第二裁判所。积极主动的当地联合体特工有时也以威胁甚至是对他们爱国精神的呼告来招募他们。而一旦加入,炼金术士将证明自己的大用处,他们能够创造出独特的混合物来克服超自然的障碍并削弱其他白身。
通常难度:4/3
标准骰池:生理4,社交5,心智5
次要属性:健康5,意志力7
特殊骰池:医学(药学)或科学(化学)7,街头智慧7,科技7
设备:手枪、GPS植入物
律能:薄血炼金术4,从他们最后喝的任何东西中获得的令人惊讶地有用的律能1
人性:6
血能:0
特殊:炼金术士是问题解决者。他们有各种各样的配方可供选择,并能够在团队遇到超自然阻碍时在紧急情况下进行调配。炼金术士可以根据神秘学问题的具体性质使用医学或科技技能来尝试设计解决方案。
除了核心书当中描述的炼金术蒸馏物(p.283~287)之外,联合体鼓励炼金术士酿造更多定制化的灵药。有了CIA或GRU化学实验室的资源或是梵蒂冈的仓库,这些化合物将可以变得非同凡响。
剧透 -   :
Alchemist
Searching for a cure (or for payback) brings many thin-blood alchemists into the fold of the Second Inquisition. Proactive local Coalition agents sometimes recruit them with threats or even appeals to their patriotism. Once on board, Alchemists prove extremely useful, creating unique concoctions to overcome supernatural obstacles and impair other blankbodies.
General Difficulty: 4/3
Standard Dice Pools: Physical 4, Social 5, Mental 6
Secondary Attributes: Health 5, Willpower 7 Exceptional Dice Pools: Medicine (Pharmacy) or Science (Chemistry) 7, Streetwise 7, Technology 7 Equipment: Pistol, GPS implant
Disciplines: Thin-Blood Alchemy 4, one dot in the surprisingly useful Discipline derived from whatever they drank last
Humanity: 6 Blood Potency: 0
Special: The Alchemist is a problem solver. They have a wide array of recipes at their disposal and have a knack for coming up with concoctions in a pinch when their team encounters a supernatural obstacle. The Alchemist can roll Medicine or Technology depending on the nature of the mystical problem to attempt to devise a solution.
As well as the alchemical distillations described in the Corebook (pp. 283-287), the Coalition encourages Alchemists to brew a few more bespoke elixirs. With the resources of CIA or GRU chemistry labs, or the Vatican storehouses, these blends can get quite outré and powerful.

2级配方
曼达格雷之血 BLOOD OF MANDAGLOIRE
  这种混合物可以污染整个畜群,但必须在蒸馏完成后的几个小时内被受害者吸收。
●成分:炼金术师的血、忧郁质的人血、K粉或氯丙嗪、融化的人类脂肪、铜绿
●激活消耗:一个唤醒检定
●系统:服下这种化合物后,畜群会产生忧郁质的共鸣,变得惰性而迟钝。任何吸血鬼在对这一状态下的畜群进行进食行为时,都必须进行一次沉着+决心的投骰,其难度等同制造者的炼金术等级;或直接进入1小时的无梦睡眠。攻击性的摇晃或拍打会让吸血鬼再次投骰来抵抗昏迷,而造成直接伤害会立刻唤醒他们,尽管忧郁质的共鸣仍然不会消去。
●持续时间:给药后,该配方将在畜群中保持三个晚上的活性状态。
剧透 -   :
BLOOD OF MANDAGLOIRE
This concoction can taint an entire herd, but must be imbibed by the victims within a few hours of being distilled.
Ingredients: The Alchemist’s Blood, melancholic human blood, ketamine or Thorazine, melted human fat, verdigris
Activation Cost: One Rouse check
System: After taking this concoction the herd takes on a melancholic Resonance and becomes sluggish and unresponsive. Any vampire feeding off of them while they’re in this state must make a Composure + Resolve roll against a Difficulty equal to the cooker’s Alchemy or fall into a dreamless sleep for an hour. Aggressive shaking or slapping gives the vampire another roll to resist the stupor, while inflicting a wound awakens them immediately though the melancholy Resonance lingers.
Duration: This formula stays active in the herd’s blood for three nights after dosing.

信赖之镜 MIRROR OF TRUST
  当炼金术士服用后,这种混合物将使他们变得光鲜亮丽、引人注目,足以压倒其他白身的自制力,并鼓励他们诚实坦率地说话,尤其是回答那些直接的问题。
●成分:炼金术士的血、多血质的人血、吐真剂、从坟墓上摘取的白菊花
●激活消耗:一个唤醒检定
●系统:炼金术士在说服或威吓投骰上得到3个额外骰数,以使其他人或白身对他们诚实。
●持续时间:1小时
剧透 -   :
MIRROR OF TRUST
This mixture, when imbibed by the Alchemist, makes them compelling and attractive, overwhelming other blankbodies’ self-control and encouraging them to speak honestly and frankly, especially in response to direct questions.
Ingredients: The Alchemist’s Blood, sanguine human blood, truth serum, a white chrysanthemum taken from a grave
Activation Cost: One Rouse check
System: The Alchemist has 3 extra dice on Persuasion or Intimidation rolls to make another person or blankbody be honest with them
Duration: One hour

3级配方
牙之痛 FANG-STINGER
  这种毒药可以注入凡人的血液当中而不会对他们造成伤害(炼金术转化的奇迹),但会对对其进行取食的白身造成极大的痛苦。其他的变种还会产生不同的效果:思维破碎(无法使用某些律能)、漠然的平静等等。
●成分:炼金术士的血、胆汁质的人血、洋地黄、苦艾酒、洗衣液或光气
●激活消耗:一个唤醒检定
●系统:受害者以耐力+决心对炼金术士的决心+炼金术(默认7)进行对抗投骰。如果受害者获胜,这种血清将无效。而炼金术士每赢过一个成功数,受害者就会受到2个级数的恶性伤害。
●持续时间:1小时
剧透 -   :
FANG-STINGER
This poison can be injected into a mortal’s bloodstream, dealing no damage to them (through the miracle of alchemical transformation) but inflicting considerable pain on a blankbody who feeds from them. Other variations create different effects: babbling incoherence (and inability to use some Disciplines), indifferent calm, etc.
Ingredients: The Alchemist’s Blood, choleric human blood, foxglove, absinthe, laundry detergent or phosgene
Activation Cost: One Rouse check
System: The victim makes a contested Stamina + Resolve roll vs. the Alchemist’s Resolve + Alchemy (7 dice). If the victim wins, the serum has no effect. For every success the Alchemist wins by, the victim takes 2 levels of Aggravated damage.
Duration: One day

冻结药剂 FREEZER FLUID
  当被白身摄入或注射进体内时,这种血清会冻结他们的肢体,使他们变得笨拙甚至完全无助。它会被木材吸收;对塑料则保持惰性;接触金属时会迅速升华。猎人要么将其偷偷注入目标体内,要么将木桩浸泡在其中。目标需要进行一个机智+侦查检定来避免饮下混入该药剂的饮料(难度2:无泡沫饮料;难度3:啤酒)。
●成分:炼金术士的血、忧郁质和粘液质的人血、紫锥菊、负鼠香腺、局部麻醉剂或蓖麻毒剂
●激活消耗:一个唤醒检定
●系统:受害者以耐力+决心对炼金术士的决心+炼金术(默认7)进行对抗投骰。如果受害者获胜,这种血清将无效。而炼金术士每赢过一个成功数,受害者在所有生理投骰的骰池上减少2个骰数。
●持续时间:1个场景
剧透 -   :
FREEZER FLUID
When ingested by or injected into a blankbody, this serum freezes their limbs, making them clumsy and possibly even helpless. Wood absorbs it; plastic remains inert; it sublimes rapidly from metal. Hunters either covertly inject it into their targets or soak their stakes in it. Targets get a Wits + Awareness roll to avoid drinking it in a beverage (Difficulty 2 for non-foaming beverages; Difficulty 3 for beer). Ingredients: The Alchemist’s Blood, melancholy
and phlegmatic human blood, echinacea, possum scent glands, local anaesthetic or ricin
Activation Cost: One Rouse check
System: The victim makes a Contested Stamina + Resolve roll vs the Alchemist’s Resolve + Alchemy (7 dice). If the victim wins, the serum has no effect. For every success the Alchemist wins by, the victim loses 2 dice from all physical dice pools.
Duration: One scene
« 上次编辑: 2022-12-22, 周四 03:28:13 由 Symphogear »

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凛冬之牙漫画拓展薄血炼金配方
« 回帖 #4 于: 2022-12-12, 周一 00:41:45 »
1级配方
破狱之灾 Gaoler's Bane
  通过饮下这一配方,炼金术士使他们的身体能够完成匪夷所思的扭曲和错位活动,哪怕是最为精密的物理拘束也能够逃脱。
●原料:炼金术士的血、多血质的人血、定期使用两周以上的烤架隔油器
●激活消耗:一个唤醒检定
●系统:在激活此能力后,炼金术士可以以微妙的方式扭曲、弯折或拉伸身体,以摆脱物理束缚或擒抱。在让自己挣脱手铐、绑带或其他束缚的灵巧+偷窃检定上可以获得2个骰数的加值。此外,任何逃脱擒抱的力量+格斗投骰上也会获得2个骰数。
●持续时间:一个场景或直到自愿结束。
剧透 -   :
Gaoler's Bane
By imbibing this formula, the alchemist enables their body to accomplish unbelievable feats of contortion and dislocation, allowing for escape from even the most cunning of physical restraints.
Ingredients: The alchemist's blood, sanguine human blood, two weeks' worth of contents of a regularly used grill's grease trap.
Activation cost: One rouse check.
System: Upon activating this ability, the alchemist can twist, bend or stretchtheir bodies in minor ways to free themselves from physical bonds or grapples. Dexterity+Larceny checks, for the purpose of slipping one's self free of handcuffs, zip-ties, or other ligatures get a two-dice bonus. Additionally any Strength+Brawl rolls made to escape a grapple also receive a two-dice bonus.
Duration: One scene or until voluntarily ended.

2级配方
红火烈鸟辣酱 Red's flamin hot sauce
  这个偶然发现的配方能够将放出或吸取的任意剂量的血液或精血转化为危险的燃剂。这种混合物能够将血袋变成莫洛托夫鸡尾酒,并为隐匿的死亡陷阱伪装出诱人的进食机会。
●原料:炼金术士的血、胆汁质的人血、2毫升菜籽油、少许柠檬汁、辣椒调味汁
●系统:与大多数配方相反,这一配方并不被由使用者饮用,而是添加到储放或放出的血液当中。将其添加到任意量的人血或吸血鬼精血当中都会形成一种高度易燃的液体。尽管这不会导致血液自动燃烧,但任何火焰在接触到血液后都会产生一个持续燃烧的炽热炼狱。这种火焰在效果持续期间无法被熄灭,尽管从中蔓延出的正常火焰可以熄灭。每在蒸馏投骰上取得1个成功,炼金术士可以制造出使用此能力1次的剂量。
●持续时间:配方成品可以一直保存到使用。燃起的血火将会持续整个场景,或者可能持续更长时间,具体取决于火焰周围的环境。
剧透 -   :
Red's flamin hot sauce
This formula, discovered by accident, turns any amount of spilled or drawn blood or vitae into a dangerous accelerant. This concoction is capable of turning blood-bags into molotov cocktails, and an otherwise enticing feeding opportunity into a potential death trap.
Ingredients: the alchemist's blood, choleric human blood, 2 ml of canola oil, a dash of lemon juice, cayenne seasoning
System: Contrary to most formulas, this formula is not imbibed by the user, but added to inert or spilled blood. Adding it to any amount of human blood, or vampiric vitae creates a heavily flammable slurry. While this does not automatically cause the blood to combust, any introduction of flame to the spilled blood creates a slow-burning yet powerful inferno. This fire cannotbe extinguished for the duration of the effect, though fires spreading from it can. for each success gained from the distiliation roll, the alchemist creates one usage of this power.
Duration: The formulas are preserved until used. the blood-fires last for an entire scene, or potentially longer, depending on the fire's surroundings.

3级配方
悬置流沙 Stay the falling sand
  这一实验性的配方俗称“痂封”,它能使薄血吸血鬼在短时间内将血族存在形态当中那种冻结于时光的性质向外延展。尽管这种能力对吸血鬼、人类或其他生物不会造成影响,但它可以避免诸如一摞盘子摔在地上之类的灾难或是阻止爆炸发生。
●原料:炼金术士的血、忧郁质的人血、印度大麻蜡、杜松精油、一茶匙防冻剂
●激活消耗:一个唤醒检定
●骰池:决心+炼金术
●系统:一旦暴露在空气当中,这种挥发性混合物将立刻开始凝固变稠,但在放入加热器时,可以液化或挥发。混合物可以直接引用,也可以通过蒸汽吸入。在那之后,这种物质将一直处于休眠状态,知道被唤醒检定激活。炼金术士可以在一个狭小的空间(一个约3英尺边长的立方体)内进行一次决心+炼金术投骰,有效地“冻结时间”。这种力量对生物没有影响。
冻结只会持续1个战斗轮,只允许目标有足够躲开弹雨或暂停碎片坠下的时间。炼金术士可以通过消耗1点意志力和重新进行决心+炼金术投骰来维持,延续效果到额外的战斗轮。这一投骰的难度可能会根据具体停滞的动作的不同而有所不同(对缓慢投掷的手榴弹为难度2;对“接住”飞射的子弹,难度4或更高)。
●持续时间:1轮或更多(如维持)。能力将在使用一次后失效。
剧透 -   :
Stay the falling sand
Colloquially known as "scab dabs", this experimental formula enables the thin-blooded vampire to extend the frozen-in-time nature of the kindred condition, externally, for a short amount of time. While this ability has no effect on vampires, humans, or other living things, it can temporarily stave off disaster, preventing a binfull of dishes from falling to the floor, or halt the detonation of an explosive.
Ingredients: The alchemist's blood, melancholic human blood, indica-dominant cannabis wax, uniper berries, a teaspoon of antifreeze.
Activation cost: One rouse check.
Dice pool: Resolve+Alchemy
System: This volatile mixture immediately begins to coagulate and thicken once exposed to air, however, canbe liquified or vaporized upon introduction to a heating element. The mixture may either be immediately consumed, or inhaled through vapor. There, the substance remains dormant until activated with a rouse check. The alchemist maythen make a resolve+alchemy roll to effectively "freeze time”in a small, confined space. (Roughly 3*3*3 feet, cubed.) This power has no effect upon living creatures.
The "freeze" lasts onlyfor a single combat round, allowing for just enough time for a target to get out of thf way of a hail of gunfire or halt falling debris. The alchemist may maintain this hold for additional combat rounds by spending a point of willpower and rerolling Resolve + Alchemy. The difficulty of this roll may vary depending upon the actions being halted (difficulty 2 for a slowly lobbed grenade or 4 or higher to "catch" speeding bullets.)
Duration: One round, or more (if maintained). The power expires after one use.

4级配方
朽柱 Hollow leg
  准确来说,这一配方是毒药而非药剂,它会激起心兽的食欲,并令其无法安抚。那些有意饮下此剂的吸血鬼发现,再多的食粮也无法消除他们的饥饿感。袋装血、动物学、人类学,甚至长者的精血,对吸血鬼来说都像水一样缺乏养分。
●原料:炼金术士的血、无共鸣的人血、五片粉末状阿司匹林、臭鸡蛋或硫磺粉。
●骰池:智慧+炼金术 vs. 耐力+沉着
●系统:通过欺骗、强迫或其他方式迫使受害者摄入此配方后,炼金术士对目标受害者的耐力+沉着以智慧+炼金术进行对抗检定。如果取胜,则表明毒剂已被吸收,并将在受害者的体内保留一整晚,或者知道他们体内的精血储备完全耗竭。额外的成功将会增加受害者当前的饥饿等级(每2个额外成功1级)。在毒剂结束作用之前,无论多少食粮(包括与毒剂一起饮下的血液)都不能满足受害者的饥渴。
●持续时间:1个晚上,或直到受害者陷入饥饿狂乱。
剧透 -   :
Hollow leg
More accurately described as "poison" rather than "potion", this formula provokes the beast's appetite and allows for no placation. Vampires who unknowingly consume this mixture find that no amount of feeding slakes their hunger. Bagged blood, animal blood, human blood, and even the vitae of elders are as malnourishing as water to the vampire.
Ingredients: The alchemist's blood, non-resonant human blood, five powderized tablets of aspirin, rotten eggs or powdered sulfur.
Dice pools: Intelligence+Alchemy vs. Stamina+Composure
System: By tricking, forcing or otherwise coercing the victim to imbibe this formula, the alchemist then conducts an Intelligence+Alchemy roll against the intended victim's Stamina+Composure. A success indicates that the poison has taken hold, and will remain in the victim's system for an entire night, or until their internal reserves of vitae have been completely exhausted. Additional margins of success increases the victim's current hunger (one rank per every two additional successes). Until the poison runs its course, no amount of feeding (including the blood consumed with the poison) will slake the victims hunger.
Duration: One night, or until the victim suffers a hunger frenzy.
« 上次编辑: 2022-12-22, 周四 04:21:31 由 Symphogear »