作者 主题: [FRPG]法卫法师(Spell Guard Wizard)  (阅读 1377 次)

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离线 snowknight

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[FRPG]法卫法师(Spell Guard Wizard)
« 于: 2022-08-20, 周六 20:45:19 »
从magnolia处转引:

[FRPG]法卫法师(Spell Guard Wizard)
 

“我们能够察觉银月的先辈英雄的消逝,但没有一人察觉其迷锁也已经消逝。”

先决条件:法师

银月的迷锁近乎于迷斯卓诺的。不像迷斯卓诺的魔法盾,银月的迷锁要弱的多而且经历了法术瘟疫后接近崩溃。城市的幸存和继续繁荣更多的归功法卫们的努力, 他们是银月的奥术守护者联盟。

银月法卫们夕惕若厉,追猎城中的风险隐患,抗击亡灵,阻截各种碌碌魔物不让他们到达心脏之地拉露亚城。法卫冒险组织的相当大多数范围都基于城市的限制,所以只是表现出来他们如同银月的有效代表。

所有的奥术英雄都受到各级法卫的欢迎。邪术师、剑法师、还有其他的卓越智士。但是作为一名法师,你的奥术威能是组织的心和魂,正如密斯拉时代,今时的法师们也是守护所爱城市的攻击性武器。护盾可能会破碎,但不会被遗忘, 遗迹迷锁残留的能量交于你们指挥,去面对银月之敌。

法卫法师职业特性
法卫行动(11级):当你花费动作点做一个额外动作时,你的敏捷加值修正你的这个额外动作中的任何近程爆发威能伤害。你的AC面对近战攻击时也获得2点加值,直到你的下一回合开始。

法卫训练(11级):当你使用区域爆发威能,你可以选择替代为一个近程冲击的。冲击的半径等同于爆发的。(the radius of the blast is the same as that of the burst)。当你这样做,你在这个威能的攻击骰上获得+1加值。

法卫战斗健壮(16级):你的每日回复力次数额外+2。

法卫法师法术

法卫力鞭(Spellguard Force Lash) 法卫法师攻击11
你装备挽具一样装上迷锁晶片,像剃刀一样挥动他们朝向敌人,绊倒他们的脚踝。
遭遇✦奥术,力场,法器
直觉打断 远程10
目标:触发的生物
攻击:智力 VS. 坚韧
触发:一个生物进入了射程的任何1格。
命中:1d10+智力调整值的力场伤害,目标倒地。

迷锁裂片(Mythal Splinter) 法卫法师辅助12
你指挥迷锁的能量,魔幻般扭转现实。
每日✦奥术,区域
次要动作 近程爆发5
效果:你创造了一个区域,持续到你的下一回合结束。位于区域内的敌人不能够使用医疗或传送关键字的威能。
维持次要:区域持续。

迷锁火花(Mythal Spark) 法卫法师攻击20
迷锁的原始能量流转你身,造出波浪般银光撕碎目标的肉体,消解他们的能量。
每日✦奥术,力场,法器
标准动作  20格内区域爆发5
目标:爆发中的每个敌人
攻击:智力 VS. 意志
命中:3d10的力场伤害。
效果:到你下一回合结束为止,目标不能使用医疗或传送关键字的威能。
白雪诺 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 Magnolia White

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Re: [FRPG]法卫法师(Spell Guard Wizard)
« 回帖 #1 于: 2022-10-25, 周二 14:49:50 »
出自FRPG p63

Spellguard Wizard
"If we measure up to the heroes who‘ve gone before us,
no one in Silverymoon has to know the mythal is gone."
Prerequisite: Wizard

Silverymoon's mythal was nearly the equal of that
which protected Myth Drannor. Unlike Myth Dran-
nor's magical shield, Silverymoon's mythal weakened
and eventually fell during the Spellplague. The city's
survival and continued prosperity owes much to the
efforts of the Spellguard, Silverymoon's coalition of
arcane protectors.
 The Spellguard guards Silverymoon vigilantly,
hunting threats to the city, defying death, and inter-
cepting mortal foes before they reach the heart of
Luruar. Considerable latitude exists for adventurous
members of the Spellguard to operate beyond the city
limits, so long as they comport themselves as effective
representatives of Silverymoon.
 All arcane heroes are welcome in the Spellguard's
ranks. Warlocks, swordmages, and others serve with
distinction, but as a wizard your arcane power is the
heart and soul of the organization. Just as in the days
of Mystra, the wizards of today serve as offensive
weapons in defense of their beloved city. The shield
might be broken, but it is not forgotten, and the ves-
tiges of its power are yours to command against the
enemies of Silverymoon.

Spellguard Wizard Features
Spellguard Training (11th level):When you
use an area burst power, you can opt to instead turn
it into a close blast. The radius of the blast is the same
as that of the burst.
 When you transform a power in this manner, you
gain a +1 bonus to attack rolls with that power.
Spellguard Action (11th level): When you spend
an action point to take an extra action, you can add
your Dexterity modifier to the damage dealt by any
close burst power you use during that extra action.
 You also gain a +2 bonus to AC against melee
attacks until the start of your next turn.
Spellguard Combat Toughness (16th level):
You gain two additional healing surges per day.


Spellguard Wizard Spells

Spellguard Force Lash Spellguard Wizard Attack 11
Harnessing the shards of the mythal about you, you hurl them
like razors against your foe and knock your enemy off its feet.
Encounter ·Arcane, Force, Implement
Immediate Reaction Ranged 3
Trigger: A creature moves into any square within range
Target: Triggering creature
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier force damage, and the
target is knocked prone.

Mythal Splinter Spellguard Wizard Utility 12
Your command of mythal energy allows you to twist reality and
magic alike.
Daily · Arcane, Zone
Minor Action Close burst 5
Effect: You create a zone that lasts until the end of your
next turn. No enemy in the zone can use a power that
has the healing or teleportation keywords.
Sustain Minor: The zone persists.

Mythal Spark Spellguard Wizard Attack 20
The raw power of the mythal resonates through you, creating a
wave of silver light that tears into foes and quells their powers.
Daily · Arcane, Force, Implement
Standard Action Area burst 5 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 3d10 force damage.
Effect: Until the end of your next turn, targets cannot use
powers that have the healing or teleportation keyword.
满堂花醉三千客
一剑光寒十四州