出自FRPG p63
Spellguard Wizard
"If we measure up to the heroes who‘ve gone before us,
no one in Silverymoon has to know the mythal is gone."
Prerequisite: Wizard
Silverymoon's mythal was nearly the equal of that
which protected Myth Drannor. Unlike Myth Dran-
nor's magical shield, Silverymoon's mythal weakened
and eventually fell during the Spellplague. The city's
survival and continued prosperity owes much to the
efforts of the Spellguard, Silverymoon's coalition of
arcane protectors.
The Spellguard guards Silverymoon vigilantly,
hunting threats to the city, defying death, and inter-
cepting mortal foes before they reach the heart of
Luruar. Considerable latitude exists for adventurous
members of the Spellguard to operate beyond the city
limits, so long as they comport themselves as effective
representatives of Silverymoon.
All arcane heroes are welcome in the Spellguard's
ranks. Warlocks, swordmages, and others serve with
distinction, but as a wizard your arcane power is the
heart and soul of the organization. Just as in the days
of Mystra, the wizards of today serve as offensive
weapons in defense of their beloved city. The shield
might be broken, but it is not forgotten, and the ves-
tiges of its power are yours to command against the
enemies of Silverymoon.
Spellguard Wizard Features
Spellguard Training (11th level):When you
use an area burst power, you can opt to instead turn
it into a close blast. The radius of the blast is the same
as that of the burst.
When you transform a power in this manner, you
gain a +1 bonus to attack rolls with that power.
Spellguard Action (11th level): When you spend
an action point to take an extra action, you can add
your Dexterity modifier to the damage dealt by any
close burst power you use during that extra action.
You also gain a +2 bonus to AC against melee
attacks until the start of your next turn.
Spellguard Combat Toughness (16th level):
You gain two additional healing surges per day.
Spellguard Wizard Spells
Spellguard Force Lash Spellguard Wizard Attack 11
Harnessing the shards of the mythal about you, you hurl them
like razors against your foe and knock your enemy off its feet.
Encounter ·Arcane, Force, Implement
Immediate Reaction Ranged 3
Trigger: A creature moves into any square within range
Target: Triggering creature
Attack: Intelligence vs. Fortitude
Hit: 1d10 + Intelligence modifier force damage, and the
target is knocked prone.
Mythal Splinter Spellguard Wizard Utility 12
Your command of mythal energy allows you to twist reality and
magic alike.
Daily · Arcane, Zone
Minor Action Close burst 5
Effect: You create a zone that lasts until the end of your
next turn. No enemy in the zone can use a power that
has the healing or teleportation keywords.
Sustain Minor: The zone persists.
Mythal Spark Spellguard Wizard Attack 20
The raw power of the mythal resonates through you, creating a
wave of silver light that tears into foes and quells their powers.
Daily · Arcane, Force, Implement
Standard Action Area burst 5 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 3d10 force damage.
Effect: Until the end of your next turn, targets cannot use
powers that have the healing or teleportation keyword.