作者 主题: Multiweapon  (阅读 2271 次)

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离线 Sigel

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Multiweapon
« 于: 2006-01-25, 周三 19:51:31 »
引用
MULTIWEAPON FIGHTING [GENERAL]
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
按描述看,似乎选择该Feat的生物应该是主手副手攻击加值各-4,但是

引用
XILL,Medium Outsider (Extraplanar)
Base Attack/Grapple: +5/+7
Attack: Short sword +7 melee (1d6+2/19–20) or claw +7 melee (1d4+2) or longbow +8 ranged (1d8/x3)
Full Attack: 2 short swords +5 melee (1d6+2/19–20, 1d6+1/19–20) and 2 claws +5 melee (1d4+1); or 4 claws +5 melee (1d4+2, 1d4+1); or 2 longbows +4 ranged (1d8/x3)
Abilities: Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11
Feats: Improved Initative, MultiattackB, Multiweapon Fighting
计算起来攻击加值应该是+5(BAB)+2(Str)-4(Multiweapon)=+3,但数据里的减值只有-2。应该遵照哪种判定?
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离线 猪奔

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Multiweapon
« 回帖 #1 于: 2006-01-25, 周三 19:54:21 »
我觉得跟双武一样,副手用轻武器再各少-2,就解释的通了。
原文也说了See Two-Weapon Fighting

离线 brainfish

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Multiweapon
« 回帖 #2 于: 2006-01-25, 周三 20:09:24 »
这显然是3e向3r转换中出现的bug
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离线 Leaf

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Multiweapon
« 回帖 #3 于: 2006-01-25, 周三 21:25:17 »
MULTIATTACK [GENERAL]
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural weapons take only a –2 penalty.
Normal: Without this feat, the creature’s secondary attacks with natural weapons take a –5 penalty.


MULTIWEAPON FIGHTING [GENERAL]
Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.



XILL


 Medium Outsider (Extraplanar)
 
Hit Dice:
 5d8+10 (32 hp)
 
Initiative:
 +7
 
Speed:
 40 ft. (8 squares)
 
Armor Class:
 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
 
Base Attack/Grapple:
 +5/+7
 
Attack:
 Short sword +7 melee (1d6+2/19–20) or claw +7 melee (1d4+2) or longbow +8 ranged (1d8/x3)
 
Full Attack:
 2 short swords +5 melee (1d6+2/19–20, 1d6+1/19–20) and 2 claws +5 melee (1d4+1); or 4 claws +5 melee (1d4+2, 1d4+1); or 2 longbows +4 ranged (1d8/x3)
 
Space/Reach:
 5 ft./5 ft.
 
Special Attacks:
 Implant, improved grab, paralysis
 
Special Qualities:
 Darkvision 60 ft., planewalk, spell resistance 21
 
Saves:
 Fort +6, Ref +7, Will +5
 
Abilities:
 Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11
 
Skills:
 Balance +13, Climb +10, Diplomacy +2, Escape Artist +11, Intimidate +8, Listen +9, Move Silently +11, Sense Motive +8, Spot +9, Tumble +11, Use Rope +3 (+5 with bindings)
 
Feats:
 Improved Initiative, MultiattackB, Multiweapon Fighting
 
Environment:
 Ethereal Plane
 
Organization:
 Solitary or gang (2–5)
 
Challenge Rating:
 6
 
Treasure:
 Standard
 
Alignment:
 Always lawful evil
 
Advancement:
 6–8 HD (Medium); 9–15 HD (Large)
 
Level Adjustment:
 +4
 

A xill stands 4 to 5 feet tall and weighs about 100 pounds. Xills speak Infernal.
COMBAT
Xills are dangerous opponents, attacking with all four limbs. More civilized ones use weapons, usually fighting with two at a time so as to leave two claws free for grab attacks. Xills typically lie in wait on the Ethereal Plane for suitable prey to happen by, then ambush it using their planewalk ability. They make full use of their Tumble skill in combat: Usually, one or two distract physically powerful enemies by attacking, then assuming a defensive stance while their fellows maneuver to advantage.
Implant (Ex): As a standard action, a xill can lay eggs inside a paralyzed creature. The young emerge about 90 days later, literally devouring the host from inside. A remove disease spell rids a victim of the egg, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.
Improved Grab (Ex): To use this ability, a xill must hit with one or more claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. It receives a +2 bonus on the grapple check for each claw that hits. If it wins the grapple check and maintains the hold in the next round, it automatically bites the foe at that time. The bite deals no damage but injects a paralyzing venom.
Paralysis (Ex): Those bitten by a xill must succeed on a DC 14 Fortitude save or be paralyzed for 1d4 hours. The save DC is Constitution-based.
Planewalk (Su): These planar travelers like to slip between the folds of space to attack enemies as though from thin air. They can cross from the Ethereal Plane with a move action but take 2 rounds to cross back, during which time they are immobile. As a xill fades away, it becomes harder to hit: Opponents have a 20% miss chance in
the first round and a 50% miss chance in the second. A xill can planewalk with a willing or helpless creature.
 
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Multiweapon
« 回帖 #4 于: 2006-01-25, 周三 21:32:03 »
1..好象少了几行
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Multiweapon
« 回帖 #5 于: 2006-01-25, 周三 21:32:42 »
果然是bug..
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Multiweapon
« 回帖 #6 于: 2006-01-25, 周三 21:39:27 »
Full Attack:2 short swords +5 melee (1d6+2/19–20, 1d6+1/19–20) and 2 claws +5 melee (1d4+1); or 4 claws +5 melee (1d4+2, 1d4+1); or 2 longbows +4 ranged (1d8/x3)



好象没错....人家是2只手拿短剑2只空手


等等....没错,拿轻武-2/-2....



TWO-WEAPON FIGHTING [GENERAL]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.
A fighter may select Two-Weapon Fighting as one of his fighter bonus feats.



双武器攻击(TWO-WEAPON FIGHTING)[一般专长]
你可以两手各持一把武器战斗。你每轮可以用第二把武器作一次额外攻击。
先决条件:敏捷15
效果:你用两把武器作战而遭受的减值将减低。你主手的减值减少2而副手则减少6。
正常:若你的副手也使用一把武器,你每轮可用该武器作一次额外攻击。此时你主手的常规攻击将有-6减值而副手的攻击将有-10减值。如果你副手用的是轻型武器,则每只手的攻击检定减值各减少2(徒手击打永远视为轻型武器)。
特殊:选择了双武器战斗流派的2级巡林客在穿着轻甲或不穿甲时视为具有本专长,即使他不具备先决条件。
战士可以选择本专长作为战士的奖励专长。
« 上次编辑: 2006-01-25, 周三 21:40:03 由 leaf »
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Sigel

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Multiweapon
« 回帖 #7 于: 2006-01-25, 周三 21:42:53 »
嗯,似乎的确是没计算轻型武器进去。

那么谢谢Leaf姐姐。
The Lord bless you and keep you; the Lord make his face shine on you and be gracious to you; the Lord turn his face toward you and give you peace.

离线 brainfish

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« 回帖 #8 于: 2006-01-25, 周三 22:00:20 »
哦,对
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Multiweapon
« 回帖 #9 于: 2006-01-26, 周四 00:15:37 »
我早就说了你们干吗不理我…… :em002